CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.8.0: (Future)
22Features:
23 - Improved logging configuration
24 - One-Player BattleChip/Progress/Beast Link Gate support
25 - Add Game Boy Color palettes for original Game Boy games
26 - Debugger: Add unary operators and memory dereferencing
27 - GB: Expose platform information to CLI debugger
28 - Support Discord Rich Presence
29 - Debugger: Add tracing to file
30 - Map viewer supports bitmapped GBA modes
31Emulation fixes:
32 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
33 - GBA: Reset now reloads multiboot ROMs
34 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
35 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
36 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
37 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
38 - GBA Video: Fix scanline cache with scale factor change edge cases
39 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
40 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
41 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
42 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
43 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
44Other fixes:
45 - Qt: More app metadata fixes
46 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
47 - LR35902: Fix disassembly of several CB-prefix instructions
48 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
49 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
50 - CMake: Fix .deb imagemagick dependencies
51 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
52 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
53 - GB Core: Fix toggling WIN and OBJ being swapped
54 - All: Fix several memory leaks
55 - LR35902: Fix trailing whitespace in disassembly
56 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
57Misc:
58 - GBA Savedata: EEPROM performance fixes
59 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
60 - GB Memory: Support running from blocked memory
61 - Qt: Don't unload ROM immediately if it crashes
62 - Debugger: Add breakpoint and watchpoint listing
63 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
64 - LR35902: Support PC-relative opcode decoding
65 - Qt: Improve camera initialization
66 - Qt: Support switching webcams
67 - Core: Add keysRead callback
68 - Vita: Improved frame drawing speed
69 - Qt: Cap window size on start to monitor size
70 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
71 - Debugger: Make tracing compatible with breakpoints/watchpoints
72 - Debugger: Print breakpoint/watchpoint number when inserting
73
740.7.1: (2019-02-24)
75Bugfixes:
76 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
77 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
78 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
79 - GB, GBA Serialize: Fix loading two states in a row
80 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
81 - GBA DMA: Fix Display Start DMAs
82 - GBA DMA: Fix DMA start/end timing
83 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
84 - GBA Memory: Fix a few AGBPrint crashes
85 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
86 - GBA SIO: Prevent writing read-only multiplayer bits
87 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
88 - Python: Fix crash when deleting files owned by library
89 - Python: Make sure GB link object isn't GC'd before GB object
90 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
91 - Qt: Fix tile and sprite views not always displaying at first
92 - Qt: Fix audio context holding onto closed game controller
93 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
94 - Qt: Fix window icon on X11
95 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
96 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
97 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
98Misc:
99 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
100 - Qt: Updated Italian translation (by Vecna)
101
1020.7.0: (2019-01-26)
103Features:
104 - ELF support
105 - Game Boy Camera support
106 - Qt: Set default Game Boy colors
107 - Game Boy Printer support
108 - Super Game Boy support
109 - Customizable autofire speed
110 - Ability to set default Game Boy model
111 - Map viewer
112 - Automatic cheat loading and saving
113 - GameShark and Action Replay button support
114 - AGBPrint support
115 - Debugger: Conditional breakpoints and watchpoints
116 - Ability to select GB/GBC/SGB BIOS on console ports
117 - Optional automatic state saving/loading
118 - Access to ur0 and uma0 partitions on the Vita
119 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
120 - GBA: ARMIPS/A22i-style and ELF symbol table support
121 - Initial Switch port
122Bugfixes:
123 - ARM: Fix MSR when T bit is set
124 - Core: Fix audio sync breaking when interrupted
125 - Core: Fix ordering events when scheduling during events
126 - FFmpeg: Fix encoding audio/video queue issues
127 - GB: Revamp IRQ handling based on new information
128 - GB: Fix IRQ disabling on the same T-cycle as an assert
129 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
130 - GB Audio: Clock frame events on DIV
131 - GB Audio: Fix channel 3 reset value
132 - GB Audio: Fix channel 4 initial LFSR
133 - GB Audio: Fix channel 1, 2 and 4 reset timing
134 - GB I/O: DMA register is R/W
135 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
136 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
137 - GB, GBA Savedata: Fix unmasking savedata crash
138 - GB Serialize: Fix audio state loading
139 - GB Serialize: Fix game title check
140 - GB Serialize: Fix IRQ pending/EI pending confusion
141 - GB Timer: Minor accuracy improvements
142 - GB Video: Fix dot clock timing being slightly wrong
143 - GB Video: Fix loading states while in mode 3
144 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
145 - GB Video: Fix SCX timing
146 - GB, GBA Video: Don't call finishFrame twice in thread proxy
147 - GBA: Reset WAITCNT properly
148 - GBA BIOS: Fix BitUnPack final byte
149 - GBA BIOS: Fix BitUnPack narrowing
150 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
151 - GBA DMA: Fix temporal sorting of DMAs of different priorities
152 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
153 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
154 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
155 - GBA Savedata: Fix savedata modified time updating when read-only
156 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
157 - GBA Serialize: Fix loading states in Hblank
158 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
159 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
160 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
161 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
162 - GBA Video: Start timing mid-scanline when skipping BIOS
163 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
164 - GBA Video: Make layer disabling work consistently
165 - PSP2: Fix more issues causing poor audio
166 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
167 - Qt: Improve FPS timer stability
168 - Util: Fix wrapping edge cases in RingFIFO
169Misc:
170 - 3DS: Remove deprecated CSND interface
171 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
172 - Core: Remove broken option for whether rewinding restores save games
173 - Feature: Added loading savestates from command line
174 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
175 - FFmpeg: Support lossless h.264 encoding
176 - FFmpeg: Support lossless VP9 encoding
177 - GBA Cheats: Allow multiple ROM patches in the same slot
178 - GB: Skip BIOS option now works
179 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
180 - GB Audio: Improved audio quality
181 - GB, GBA Audio: Increase max audio volume
182 - GB MBC: Remove erroneous bank 0 wrapping
183 - GB Video: Darken colors in GBA mode
184 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
185 - GBA: Implement display start DMAs
186 - GBA: Improve multiboot image detection
187 - GBA Memory: 64 MiB GBA Video cartridge support
188 - GBA Savedata: Remove ability to disable realistic timing
189 - GBA Timer: Use global cycles for timers
190 - Libretro: Add frameskip option
191 - mGUI: Add fast forward toggle
192 - PSP2: Use system enter key by default
193 - Python: Integrate tests from cinema test suite
194 - Qt: Redo GameController into multiple classes
195 - Qt: Prevent window from being created off-screen
196 - Qt: Add option to disable FPS display
197 - Qt: Options to mess around with layer placement
198 - Qt: Add load alternate save option
199 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
200 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
201 - Test: Restructure test suite into multiple executables
202 - Util: Don't build crc32 if the function already exists
203 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
204Changes from beta 1:
205Features:
206 - Libretro: Add Game Boy cheat support
207 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
208 - Switch: Rumble support
209 - Switch: Rotation support
210 - Switch: Screen stretching options
211 - Qt: State file load/save menu options
212 - Windows installer
213 - Tile viewer now has adjustable width
214 - Python: Experimental audio API
215Bugfixes:
216 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
217 - Core: Remember to deinit proxy ring FIFO
218 - Core: Reroot timing list when (de)scheduling
219 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
220 - GB MBC: Fix MBC30 SRAM
221 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
222 - GB Video: Fix SGB border hole size
223 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
224 - GBA: Fix GB Player features
225 - GBA I/O: SOUNDCNT_HI is readable when sound is off
226 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
227 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
228 - Libretro: Fix adding codes with hooks
229 - PSP2: Fix audio crackling after fast forward
230 - PSP2: Fix audio crackling when buffer is full
231 - Qt: Fix jumbled background when paused
232 - Qt: Fix FPS counter on Windows
233 - Qt: Fix focus issues with load/save state overlay
234 - Switch: Fix incorrect mapping for fast forward cap
235 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
236 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
237 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
238 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
239 - Qt: Ensure FATAL logs reach log view
240 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
241Misc:
242 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
243 - Debugger: Minor text fixes
244 - Debugger: Readability improvements (fixes mgba.io/i/1238)
245 - GB: Improved SGB2 support
246 - GB Audio: Skip frame if enabled when clock is high
247 - Libretro: Reduce rumble callbacks
248 - mGUI: Add SGB border configuration option
249 - mGUI: Add support for different settings types
250 - Python: Minor API improvements
251 - Qt: Ensure camera image is valid
252 - Qt: Debugger console history
253 - Qt: Detect presence of GL_ARB_framebuffer_object
254 - Qt: Minor memory view tweaks
255 - Res: Improve modeling of AGB/AGS screen in shaders
256 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
257 - Wii: Expose stretch configuration in settings
258 - Wii: Stretch now sets pixel-accurate mode size cap
259
2600.7 beta 1: (2018-09-24)
261- Initial beta for 0.7
262
2630.6.3: (2018-04-14)
264Bugfixes:
265 - GB Audio: Revert unsigned audio changes
266 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
267 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
268
2690.6.2: (2018-04-03)
270Bugfixes:
271 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
272 - 3DS: Fix opening files in directory names with trailing slashes
273 - LR35902: Fix watchpoints not reporting new value
274 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
275 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
276 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
277 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
278 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
279 - GBA: Fix SharkPort saves for EEPROM games
280 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
281 - GBA BIOS: Fix incorrect exit condition in LZ77
282 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
283 - GBA Cheats: Fix slide codes not initializing properly
284 - GBA DMA: ROM reads are forced to increment
285 - GBA Hardware: RTC accuracy improvements
286 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
287 - GBA Memory: Fix copy-on-write memory leak
288 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
289 - GBA Savedata: Fix crash when resizing flash
290 - GBA Video: Force align 256-color tiles
291 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
292 - PSP2: Fix issues causing poor audio
293 - Python: Fix package directory
294 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
295 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
296 - Wii: Fix screen tear when unpausing
297 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
298Misc:
299 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
300 - GB MBC: Remove erroneous bank 0 wrapping
301 - GBA: Improve multiboot image detection
302 - PSP2: Use system enter key by default
303
3040.6.1: (2017-10-01)
305Bugfixes:
306 - GB, GBA: Fix crashes when attempting to identify null VFiles
307 - GB, GBA: Fix sync to video with frameskip
308 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
309 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
310 - GB Core: Fix palette loading when loading a foreign config
311 - GB MBC: Pocket Cam memory should be accessible without enabling
312 - GB MBC: Fix SRAM sizes 4 and 5
313 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
314 - GB MBC: Fix RTC loading when file size is off
315 - GB Memory: Initialize peripheral pointers
316 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
317 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
318 - GB Memory: Actually load latch time from savestate
319 - GB Serialize: Fix deserializing video STAT
320 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
321 - GB Video: Fix potential hang when ending mode 0
322 - GB Video: Fix read mode when enabling LCD
323 - GBA: Reset active region as needed when loading a ROM
324 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
325 - GBA BIOS: Use core's VRAM variable instead of renderer's
326 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
327 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
328 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
329 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
330 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
331 - Python: Fix importing .gb or .gba before .core
332 - Qt: Fix command line debugger closing second game
333 - Qt: Fix LOG argument order
334 - Qt: Fix timezone issues with time overrides
335 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
336 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
337Misc:
338 - CMake: Fix CPack dependencies for libpng 1.6
339 - GBA: Detect hardware for Pokémon FireRed ROM hacks
340 - GBA Cheats: Improve detection of raw cheats
341 - Qt: Don't rebuild library view if style hasn't changed
342 - Qt: Allow overrides to be saved before a game is loaded
343 - Qt: Hide mouse immediately when loading
344 - SDL: Fix 2.0.5 build on macOS under some circumstances
345 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
346
3470.6.0: (2017-07-16)
348Features:
349 - Library view
350 - Sprite viewer
351 - Debugging console
352 - Improved memory viewer
353 - Memory search
354 - Command line ability to override configuration values
355 - Add option to allow preloading the entire ROM before running
356 - Add option for whether rewinding restores save games
357 - Savestates now contain any RTC override data
358 - Add option to lock video to integer scaling
359 - LR35902: Watchpoints
360 - LR35902/GB-Z80 disassembler
361 - GB: Tile viewer
362 - GB: Video/audio channel enabling/disabling
363 - GB: Symbol table support
364 - GB MBC: Add MBC1 multicart support
365 - GBA: Support printing debug strings from inside a game
366 - GBA: Better cheat type autodetection
367 - Implement keypad interrupts
368 - Configuration of gamepad hats
369 - Video log recording for testing and bug reporting
370 - Debugger: Segment/bank support
371 - Debugger: Execution tracing
372 - Qt: German translation (by Lothar Serra Mari)
373 - Qt: Spanish translation (by Kevin López)
374 - Qt: Italian translation (by theheroGAC)
375Bugfixes:
376 - ARM7: Fix MLA/*MULL/*MLAL timing
377 - Core: Fix crash with rewind if savestates shrink
378 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
379 - Core: Fix directory sets crashing on close if base isn't properly detached
380 - FFmpeg: Fix overflow and general issues with audio encoding
381 - GB: Fix flickering when screen is strobed quickly
382 - GB: Fix STAT blocking
383 - GB MBC: Fix ROM bank overflows getting set to bank 0
384 - GB MBC: Fix swapping carts not detect new MBC
385 - GB Timer: Improve DIV reset behavior
386 - GB Timer: Fix DIV batching if TAC changes
387 - GB Video: Reset renderer when loading state
388 - GBA: Fix multiboot ROM loading
389 - GBA: Fix multiboot loading resulting in too small WRAM
390 - GBA BIOS: Implement BitUnPack
391 - GBA BIOS: Fix ArcTan sign in HLE BIOS
392 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
393 - GBA BIOS: Fix INT_MIN/-1 crash
394 - GBA Hardware: Fix crash if a savestate lies about game hardware
395 - GBA I/O: Handle audio registers specially when deserializing
396 - GBA Memory: Improve initial skipped BIOS state
397 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
398 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
399 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
400 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
401 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
402 - LR35902: Fix core never exiting with certain event patterns
403 - LR35902: Fix pc overflowing current region off-by-one
404 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
405 - OpenGL: Fix some shaders causing offset graphics
406 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
407 - Qt: Fix window icon being stretched
408 - Qt: Fix data directory path
409 - Qt: Fix timing issues on high refresh rate monitors
410 - Qt: Fix linking after some windows have been closed
411 - Qt: Fix crash when changing audio settings after a game is closed
412 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
413 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
414 - Qt: Fix game unpausing after frame advancing and refocusing
415 - SDL: Fix game crash check
416 - SDL: Fix race condition with audio thread when starting
417 - SDL: Fix showing version number
418 - Test: Fix crash when loading invalid file
419 - Test: Fix crash when fuzzing fails to load a file
420 - Test: Don't rely on core for frames elapsed
421 - Test: Fix crash when loading invalid file
422 - Test: Fix crash when fuzzing fails to load a file
423 - Tools: Fix recurring multiple times over the same library
424 - Util: Fix overflow when loading invalid UPS patches
425 - Util: Fix highest-fd socket not being returned by SocketAccept
426 - Windows: Fix VDir.rewind
427Misc:
428 - All: Add C++ header guards
429 - All: Move time.h include to common.h
430 - 3DS, PSP2, Wii: Last directory loaded is saved
431 - CMake: Add ability to just print version string
432 - Core: New, faster event timing subsystem
433 - Core: Clean up some thread state checks
434 - Core: Add generic checksum function
435 - Core: Cores can now have multiple sets of callbacks
436 - Core: Restore sleep callback
437 - Core: Move rewind diffing to its own thread
438 - Core: Ability to enumerate and modify video and audio channels
439 - Core: List memory segments in the core
440 - Core: Move savestate creation time to extdata
441 - Core: Config values can now be hexadecimal
442 - Core: Improved threading interrupted detection
443 - Debugger: Modularize CLI debugger
444 - Debugger: Make building with debugging aspects optional
445 - Debugger: Add functions for read- or write-only watchpoints
446 - Debugger: Make attaching a backend idempotent
447 - Debugger: Add mDebuggerRunFrame convenience function
448 - Feature: Move game database from flatfile to SQLite3
449 - Feature: Support ImageMagick 7
450 - Feature: Make -l option explicit
451 - FFmpeg: Return false if a file fails to open
452 - FFmpeg: Force MP4 files to YUV420P
453 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
454 - GB: Reset with initial state of DIV register
455 - GB MBC: New MBC7 implementation
456 - GB Audio: Simplify envelope code
457 - GB Audio: Improve initial envelope samples
458 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
459 - GB Video: Improved video timings
460 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
461 - GBA, GB: ROM is now unloaded if a patch is applied
462 - GBA DMA: Refactor DMA out of memory.c
463 - GBA DMA: Move DMAs to using absolute timing
464 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
465 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
466 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
467 - GBA Memory: Support reading/writing POSTFLG
468 - GBA Memory: Remove unused prefetch cruft
469 - GBA Timer: Improve accuracy of timers
470 - GBA Video: Clean up unused timers
471 - GBA Video: Allow multiple handles into the same tile cache
472 - GBA Video, GB Video: Colors are now fully scaled
473 - GBA Video: Optimize when BLD* registers are written frequently
474 - OpenGL: Add xBR-lv2 shader
475 - Qt: Move last directory setting from qt.ini to config.ini
476 - Qt: Improved HiDPI support
477 - Qt: Expose configuration directory
478 - Qt: Merge "Save" and "OK" buttons in shader options
479 - Qt: Automatically load controller profile when plugged in
480 - Qt: Rename "Resample video" option to "Bilinear filtering"
481 - Qt: Remove audio thread
482 - Qt: Remove audio buffer sizing in AudioProcessorQt
483 - Qt: Re-enable QtMultimedia on Windows
484 - Qt: Make "Mute" able to be bound to a key
485 - Qt: Add .gb/.gbc files to the extension list in Info.plist
486 - Qt: Relax hard dependency on OpenGL
487 - Qt: Better highlight active key in control binding
488 - SDL: Remove scancode key input
489 - SDL: Automatically map controllers when plugged in
490 - Test: Add a basic test suite
491 - Util: Add size counting to Table
492 - Util: Add 8-bit PNG write support
493 - Util: Tune patch-fast extent sizes
494 - VFS: Call msync when syncing mapped data
495 - VFS: Allow truncating memory chunk VFiles
496 - VFS: Fix some minor VFile issues with FILEs
497 - VFS: Optimize expanding in-memory files
498 - VFS: Add VFileFIFO for operating on circle buffers
499Changes from beta 1:
500Features:
501 - Qt: Italian translation (by theheroGAC)
502 - Qt: Updated German translation
503Bugfixes:
504 - GB Audio: Fix incorrect channel 4 iteration
505 - GB Audio: Fix zombie mode bit masking
506 - GB Serialize: Fix timer serialization
507 - GB Video: Fix LYC regression
508 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
509 - GBA Timer: Fix count-up timing overflowing timer 3
510 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
511 - Qt: Fix memory search close button (fixes mgba.io/i/769)
512 - Qt: Fix window icon being stretched
513 - Qt: Fix initial window size (fixes mgba.io/i/766)
514 - Qt: Fix data directory path
515 - Qt: Fix controls not saving on non-SDL builds
516 - Qt: Fix translation initialization (fixes mgba.io/i/776)
517 - Qt: Fix patch loading while a game is running
518 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
519 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
520 - Qt: Fix GL-less build
521 - Qt: Fix Software renderer not handling alpha bits properly
522 - Qt: Fix screen background improperly stretching
523 - SDL: Fix cheats not loading
524Misc:
525 - GB Serialize: Add MBC state serialization
526 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
527 - GBA Timer: Improve accuracy of timers
528 - PSP2: Update toolchain to use vita.cmake
529 - Qt: Add language selector
530 - Qt: Minor test fixes
531 - Qt: Move shader settings into main settings window
532 - Qt: Dismiss game crashing/failing dialogs when a new game loads
533 - Qt: Properly ship Qt translations
534 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
535
5360.6 beta 1: (2017-06-29)
537 - Initial beta for 0.6
538
539medusa alpha 2: (2017-04-26)
540Features:
541 - DS Audio: Add PSG audio
542 - DS Slot-1: Improve savedata setup via IPC sniffing
543 - DS Video: Add display capture blending
544Bugfixes:
545 - DS: Fix exposed CPU frequencies and audio timing
546 - DS Audio: Fix audio sampling slightly too quickly
547 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
548 - DS GX: Fix 4-color texture coordinates
549 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
550 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
551 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
552 - DS GX: Allow viewport to change in the middle of a frame
553 - DS GX: Properly mask address for slot 2 4x4-texel textures
554 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
555 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
556 - DS GX: Fix large textures wrapping
557 - DS Slot-1: Emulate initial SPI command delay
558 - DS Timers: Fix ARM9 timers running too fast
559 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
560 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
561 - DS Video: Capture with alpha bit set
562 - DS Video: Bitmap sprites use alpha bit for transparent
563 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
564 - DS Video: Enable overflow bit on extended affine modes
565 - DS Video: Fix extended mode 0 without extended palettes
566 - DS Video: Fix caputre stride
567 - DS Video: Fix affine transformations in video capture
568 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
569Misc:
570 - ARM9: Implement SMLAW<y> and SMULW<y>
571 - ARM9: Implement STRD/LDRD
572 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
573 - DS: Attempt to detect if a game is homebrew
574 - DS Memory: Ensure DS9 I/O is 8-byte aligned
575 - DS Slot-1: Emulate KEY delay
576 - FFmpeg: Allow framerate to be adjusted
577 - Qt: Add .nds files to the extension list in Info.plist
578 - Qt: Add .srl as an extension for DS ROMs
579
580medusa alpha 1: (2017-04-08)
581Features:
582 - Partial DS Support
583Bugfixes:
584 - SDL: Prevent crash on cores with no audio
585 - ARM7: Decode MCR/MRC
586 - ARM7: Clean up instruction decoding for future expandability
587 - Core: Don't save state if core fails to serialize
588
5890.5.2: (2016-12-31)
590Bugfixes:
591 - All: Fix fullscreen config option being ignored
592 - ARM7: PSR mode bits should not get sign extended
593 - GB: Fix audio not being deinitialized
594 - GB: Fix crash when masking savedata
595 - GB: Properly initialize sramRealVf variable
596 - GB Audio: Fix serialization of channel 3 and NR52 properties
597 - GB Audio: Reset envelope timer when reseting sound channel
598 - GB MBC: Fix SRAM dangling pointer with RTC games
599 - GB MBC: Fix initializing MBC when no ROM is loaded
600 - GB Memory: Fix patching ROM bank 0
601 - GB Memory: Fix starting HDMAs during mode 0
602 - GB Memory: Fix HDMA5 value after DMA completes
603 - GB Video: Initialize LCDC in renderer
604 - GB Video: Hblank IRQs should mask LYC=LY IRQs
605 - GBA: Fix IRQs firing after already being cleared
606 - GBA: Only unhalt CPU if appropriate bit is set in IE
607 - GBA: Add savegame override for Crash Bandicoot 2
608 - GBA BIOS: Fix MidiKey2Freq BIOS reads
609 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
610 - GBA Cheats: Fix GameShark ROM patches
611 - GBA I/O: Mask off WAITCNT bits that cannot be written
612 - GBA Memory: Fix misaligned BIOS reads
613 - GBA Memory: Fix VCOUNT being writable
614 - GBA Video: Fix out of bounds sprite transforms
615 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
616 - Libretro: Fix disabling BIOS
617 - Libretro: Fix Game Boy savestates and audio
618 - Qt: Fix changing resolution of software renderer
619 - Qt: Fix setting overrides
620 - Qt: Fix cut off tiles and alignment issues in tile viewer
621 - Qt: Only reset window dimensions when first shown
622 - Qt: Fix Qt Multimedia audio driver on big endian
623 - Qt: Fix Apply button for key and controller configurations
624 - VFS: Fix resizing memory chunks when not needed
625 - Windows: Fix Unicode directory handling
626Misc:
627 - GB, GBA: Prevent loading null ROMs
628 - GB Audio: Initialize wave RAM to GBC values
629 - GB Memory: Reset ROM bank when loading a ROM
630 - PSP2: Improved controller rumble
631
6320.5.1: (2016-10-05)
633Bugfixes:
634 - Core: Fix importing save games as read-only
635 - FFmpeg: Fix encoding AAC
636 - GB: Fix invalid STOP behavior on Game Boy Color
637 - GB: Initialize audio properly
638 - GB: Properly clear KEY1 bit 0 when switching speeds
639 - GB: Properly unload save files when unloading a ROM
640 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
641 - GB MBC: Fix MBC7 when size is incorrectly specified
642 - GB MBC: Fix RTC access when no save file is loaded
643 - GB SIO: Don't auto-clock external shift clock
644 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
645 - GB Video: Fix video frames getting missed when LCDC is off
646 - GB Video: Clear screen when LCDC is off
647 - GBA Cheats: Fix holding onto pointers that may get invalidated
648 - GBA Cheats: Fix key-activated CodeBreaker cheats
649 - GBA Cheats: Fix uninitialized memory getting freed when saving
650 - GBA Hardware: Improve Game Boy Player rumble behavior
651 - GBA Memory: Fix several unused I/O register read values
652 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
653 - LR35902: Fix events running with the wrong cycle active
654 - Qt: Fix "close" button on Overrides view
655 - Qt: Fix saving overrides
656 - Qt: Fix directory set unloading when replacing the ROM
657 - Qt: Fix patch loading
658 - Qt: Fix crash when saving an override if a game isn't loaded
659 - Qt: Fix showing default display driver as OpenGL (force 1.x)
660 - SDL: Attach rumble in SDL frontend
661 - Util: Fix PNG identification on files too small to be a PNG
662Misc:
663 - All: Only update version info if needed
664 - All: Split out install locations for Libretro and OpenEmu
665 - FFmpeg: Encoding cleanup
666 - GB: Reset active region when reloading ROM
667 - GB Memory: Initialize RAM pattern for GBC
668 - GB Video: Improved video timings
669 - Qt: Manage window sizes slightly better
670 - Qt: Remember scale option independent of core dimensions
671
6720.5.0: (2016-09-19)
673Features:
674 - Game Boy support
675 - Support for encrypted CodeBreaker GBA cheats
676 - Emulation of Vast Fame protected GBA carts (taizou)
677 - Tile viewer
678 - Threaded rendering mode
679 - Libretro: Memory map and achievement support (leiradel)
680 - GUI: Add UI control remapping
681 - GUI: Add fast-forward
682 - Wii: 240p support
683 - 3DS: Adjustable screen darkening
684 - Ability to temporarily load a savegame
685 - Load specific files out of archives
686 - Automatic BIOS detection
687Bugfixes:
688 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
689 - Debugger: Fix GDB breakpoints
690 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
691 - GBA: Fix filehandle leak with savegames
692 - GBA: Timer 0 cannot be count up
693 - GBA: Count up timers should not count themselves
694 - GBA Memory: Fix mirror on non-overdumped Classic NES games
695 - GBA Memory: Fix ldm {pc}
696 - GBA Savedata: Fix savedata sync timer
697 - GBA Savedata: Only unmap savedata if present
698 - GBA Serialize: Savestates now properly store prefetch
699 - GBA Video: WIN0/1 take priority over OBJWIN
700 - GBA Video: Fix out-of-order OBJWIN
701 - PSP2: Fix GPU crash while exiting
702 - PSP2: Fix VSync
703 - PSP2: Fix accelerometer range
704 - PSP2: Actually load screen mode setting
705 - PSP2: Fix gyroscope direction
706 - PSP2: Delete threads after they return
707 - PSP2: Fix mapping/unmapping from not at 0
708 - Qt: Fix bug in software renderer scaling
709 - Qt: Fix hanging key press after disabling autofire
710 - Qt: Fix being unable to pause manually when using auto-pausing
711 - SDL: Fix axes being mapped wrong
712 - Util: Fix realloc semantics in utf16to8
713 - Util: Fix inserting too many items into a hash table
714 - VFS: Fix uninitialized varaible reading from 7z
715 - VFS: Fix reading multiple files from a 7z archive
716 - Wii: Fix framelimiting after a slowdown
717 - Wii: Fix garbage flash at startup
718Misc:
719 - 3DS: Use blip_add_delta_fast for a small speed improvement
720 - 3DS: Allow UTF-16 filenames
721 - 3DS: Port to using citro3D
722 - 3DS: Use system font for menus
723 - 3DS: Attempt to use Core 2 for threads
724 - 3DS: Adjustable filering
725 - 3DS: 3D banner
726 - All: Add QUIET parameter to silence CMake
727 - All: Faster memory read/write
728 - ARM7: Support forcing Thumb mode via MSR
729 - ARM7: Flush prefetch cache when loading CPSR via MSR
730 - ARM7: Clean up instruction decoding for future expandability
731 - Debugger: Support register and memory writes via GDB stub
732 - Debugger: Add software breakpoint support to gdb
733 - FFmpeg: Full support for libavcodec 56+
734 - GBA: Better debug logging if event processing breaks
735 - GBA Audio: Force audio DMAs to not increment destination
736 - GBA BIOS: Use custom ArcTan, not relying on OS
737 - GBA Hardware: Clean up dead code in GBP
738 - GBA Memory: Optimize stalling behavior
739 - GBA Memory: Optimize Load-/StoreMultiple
740 - GBA Savedata: Add realistic timing for EEPROM
741 - GBA Serialize: Savestates now store if CPU was halted
742 - GBA Video: Remove old slow path fallback
743 - GBA Video: Optimize sprite drawing
744 - GBA Video: Optimize mode 0 rendering
745 - GBA Video: Optimize compositing cases slightly
746 - GUI: Screenshot dimensions are now passed through
747 - GUI: Add back logging
748 - GUI: Only reload config if manually saved
749 - GUI: Increase scrolling speed
750 - OpenGL: Log shader compilation failure
751 - OpenGL: Add texSize uniform
752 - Qt: Make -g flag work in Qt build
753 - Qt: Simplify OpenGL context creation
754 - Qt: Thread startup improvements
755 - Qt: Make audio channel/video layer options shortcut mappable
756 - Qt: Remove some C99isms from C++ code
757 - Qt: Remove default autofire mappings
758 - Qt: Make reseting when pasued frame-accurate
759 - Qt: Rearchitect game closing codepath
760 - PSP2: Use system font for menus
761 - PSP2: Add rumble for PS TV
762 - PSP2: Add fit-to-height screen mode
763 - PSP2: Sync files per descriptor
764 - PSP2: Allow UTF-8 filenames
765 - PSP2: Screenshots are now saved into the Photo Gallery
766 - PSP2: Stop underclocking when menuing
767 - SDL: Increase default audio buffer size to 1024 samples
768 - SDL: More responsive rumble
769 - Util: Add Vector GetConstPointer
770 - Util: Add rtrim
771 - Util: Add endswith
772 - VFS: Improve zip file detection
773 - Wii: Add pixelated resample filter
774 - Windows: Add native VDir support
775 - Util: Add PRIz macro for libc versions that don't support %z
776 - GBA: Better debug logging if event processing breaks
777
7780.4.1: (2016-07-11)
779Bugfixes:
780 - All: Fix several file handle leaks
781 - All: Fix instruction tables getting zeroed when linking sometimes
782 - ARM7: Fix flags on SBC/RSC
783 - ARM7: Fix setting spsr privilege bits when spsr is empty
784 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
785 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
786 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
787 - GBA Memory: Fix executing code from OBJ region of VRAM
788 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
789 - GBA Serialize: Fix loading savegames from savestates
790 - OpenGL: Correct boolean vector strcmp strings for uniforms
791 - Qt: Fix sending gameStopped twice
792 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
793 - Qt: Fix initial state of key mapping
794 - Qt: Initialize m_useBios
795 - SDL: Fix joystick initialization on BSD
796 - SDL: Fix potential joystick crash in games with rumble
797 - SDL: Fix SDL 1.2 build
798 - SDL: Fix sporadic crash when deinitializing audio
799 - Shaders: Fix AGS-001 shader with some bad drivers
800 - Util: Use closesocket on Windows
801 - Util: Fix socket bind addresses
802 - VFS: Fix reading 7z archives without rewinding first
803 - VFS: VFileFromFD should not open directories
804 - Wii: Fix tilting direction
805 - Util: Fix realloc semantics in utf16to8
806Misc:
807 - All: Allow use of external minizip library
808 - Debugger: CLI debugger now exits when end-of-stream is reached
809 - FFmpeg: Update dependencies on Ubuntu
810 - GBA: Slightly optimize GBAProcessEvents
811 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
812 - GBA Video: Null renderer should return proper register values
813 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
814 - Qt: Add preset for DualShock 4
815 - Qt: Update 360 input profile on OS X to reflect newer drivers
816 - Qt: Remove use of NaN
817 - Qt: Canonicalize file paths when loading games
818 - Qt: Add refresh button to controller editing
819 - SDL: Remove default gamepad mappings
820 - Util: Fix intermittent build failure on OS X
821 - VFS: VFile.sync now updates modified time
822
8230.4.0: (2016-02-02)
824Features:
825 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
826 - I/O viewer
827 - Booting of multiboot images
828 - Customization of GIF recording
829 - Libretro: Cheat code support
830 - Support for GLSL shaders
831 - ROM information view
832 - Support for VBA-style cheat codes
833 - Savestates now store creation timestamps
834 - Key autofire
835 - Libretro: Allow blocking opposing directional input
836 - OpenEmu core for OS X
837 - Libretro: Settings for using BIOS and skipping intro
838 - Libretro: Customizable idle loop removal
839 - Implemented cycle counting for sprite rendering
840 - Cleaner, unified settings window
841 - Added a setting for pausing when the emulator is not in focus
842 - Customizable paths for save games, save states, screenshots and patches
843 - Controller hotplugging
844 - Ability to store save games and active cheats within savestates
845Bugfixes:
846 - ARM7: Fix sign of unaligned LDRSH
847 - ARM7: Fix decoding of some ARM ALU instructions with shifters
848 - Debugger: Fix watchpoints in gdb
849 - GBA: Fix warnings when creating and loading savestates
850 - GBA: Fix Iridion II savetype
851 - GBA BIOS: Fix misaligned CpuSet
852 - GBA Cheats: Fix cheats setting the Action Replay version
853 - GBA Hardware: Fix GPIO on big endian
854 - GBA Memory: Fix DMA register writing behavior
855 - GBA Memory: Fix DMAs triggering two cycles early
856 - Libretro: Fix aspect ratio
857 - Qt: Fix some potential crashes with the gamepad mapping
858 - Qt: Fix keys being mapped incorrectly when loading configuration file
859 - Util: Fix PowerPC PNG read/write pixel order
860 - Util: Fix excessive memory allocation when decoding a PNG
861 - VFS: Fix VFileReadline and remove _vfdReadline
862Misc:
863 - All: Improved PowerPC support
864 - All: Fix some undefined behavior warnings
865 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
866 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
867 - GBA: Implement bad I/O register loading
868 - GBA: Allow jumping to OAM and palette RAM
869 - GBA BIOS: Finish implementing RegisterRamReset
870 - GBA Config: Add "override" layer for better one-time configuration
871 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
872 - GBA Memory: Use a dynamically sized mask for ROM memory
873 - GBA Memory: Implement several unimplemented memory access types
874 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
875 - GBA RR: Starting from savestate now embeds the savegame
876 - GBA RR: Add preliminary SRAM support for VBM loading
877 - GBA RR: Add support for resets in movies
878 - GBA Video: Remove lastHblank, as it is implied
879 - Libretro: Use anonymous memory mappers for large blocks of memory
880 - Libretro: Add install target for libretro core
881 - Qt: Window size command line options are now supported
882 - Qt: Increase usability of key mapper
883 - Qt: Add 'Apply' button to settings window
884 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
885 - Qt: Allow use of modifier keys as input
886 - Qt: Optimize log viewer
887 - Qt: Added button for breaking into the GDB debugger
888 - Qt: Add box for showing duration of rewind
889 - SDL: Support fullscreen in SDL 1.2
890 - SDL: Allow GBASDLAudio to be used without a thread context
891 - Util: Use VFile for configuration
892 - Util: Add MutexTryLock
893
8940.3.2: (2015-12-16)
895Bugfixes:
896 - ARM7: Fix STRT/STRBT
897 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
898 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
899 - Libretro: Fix problems with rumble not turning off
900 - GBA: Fix idle skip state being retained between games
901 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
902 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
903 - GBA BIOS: Fix Sqrt sign
904 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
905 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
906 - GBA Memory: Fix DMA behavior for SRAM accesses
907 - GBA Memory: Fix Store8 to OBJ VRAM
908 - GBA Memory: Fix alignment of LDM/STM on SRAM
909 - GBA Memory: Fix unaligned out-of-bounds ROM loads
910 - GBA Memory: Fix timing of DMAs
911 - GBA Video: Fix _mix for 15-bit color
912 - GBA Video: Fix OAM and palette initialization
913 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
914 - Qt: Use safer isLoaded check in GameController
915 - Qt: Fix a race condition in PainterGL that could lead to a crash
916 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
917 - Qt: Fix font size in memory viewer
918 - Qt: Fix a crash in the memory viewer
919 - Qt: Add additional checks in CheatModel to prevent crashes
920 - Qt: Fix race condition with setting sample rate
921 - Qt: Fix crash when closing multiplayer windows
922 - Qt: Fix resetting while paused
923Misc:
924 - GBA Audio: Implement missing flags on SOUNDCNT_X register
925 - Qt: Add mute option to menu
926
9270.3.1: (2015-10-24)
928Bugfixes:
929 - ARM7: Fix instruction decoding of Thumb shifts
930 - GBA: Deinit savegame when unloading a ROM
931 - GBA: Fix BIOS check on big endian
932 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
933 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
934 - GBA Audio: Fix audio channels being silenced at the wrong time
935 - GBA Memory: Fix bad BIOS Load16 on big endian
936 - GBA Memory: Fix bad Load8 on big endian
937 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
938 - GBA Video: Fix edge case with sprite blend modes and semitransparency
939 - GBA Video: Fix objwin and blending interaction on sprites
940 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
941 - Libretro: Fix a memory leak with the render buffer
942 - Qt: Windows no longer spawn in the top left on first launch
943 - Qt: Fix install path of XDG desktop file with DESTDIR
944 - Qt: Fix drag and drop on Windows
945 - Qt: Reenable double buffering, as disabling it broke some Windows configs
946 - VFS: Fix return values of VFileFILE.read and .write
947Misc:
948 - All: Reset next event to cycles instead of zero to interrupt
949 - All: Add --version flag
950 - ARM7: Force disable LTO on two files to work around a GCC bug
951 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
952 - GBA: Better memory handling with PNG savestates
953 - GBA: Additional savestate sanity checks
954 - GBA: Check for cycle count being too high
955 - GBA Audio: Allow GBAAVStream to have no video callback
956 - GBA BIOS: Implement RegisterRamReset for SIO registers
957 - Qt: Remove useless help icons in dialogs
958 - Qt: Prevent savestate window from opening while in multiplayer
959 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
960 - Qt: Dropping multiplayer windows works more cleanly now
961
9620.3.0: (2015-08-16)
963Features:
964 - Ability to hide individual background layers, or OBJs
965 - Ability to mute individual audio channels
966 - Palette viewer and exporter
967 - Volume control
968 - More shortcuts are editable (e.g. quick save/load)
969 - Rewind now shows the frame after rewinding
970 - Import/Export of GameShark/Action Replay snapshots
971 - Add "Step backwards" item for single increment rewind
972 - Deadzone estimation for game controllers
973 - Analog inputs can be used for shortcuts
974 - Menu items for specific solar sensor brightness levels
975 - Remappable controls for tilt and gyroscope sensors
976 - Status messages for actions taken while a game is running (e.g. save/load state)
977 - Memory inspector
978 - Screensaver can now be suspended while a game is running
979 - Load/save the most recent savestate slot
980 - Support varible speed (PWM) rumble
981 - Ability to cap fast forward speed
982 - Finer control over FPS target
983 - Holdable shortcut for rewinding one frame at a time
984 - Ability to boot directly into the BIOS
985 - Preliminary support for yanking out the game pak while a game is running
986 - Thumb-drive mode by putting a file called portable.ini in the same folder
987 - Configurable display driver, between software and OpenGL
988 - Undo-able savestate loading and saving
989 - Controller profiles now store shortcut settings
990 - Default controller profiles for several common controllers
991 - Libretro now supports BIOS, rumble and solar sensor
992 - Implement BIOS call Stop, for sleep mode
993 - Automatically load patches, if found
994 - Improved video synchronization
995 - Configurable audio output sample rate
996Bugfixes:
997 - ARM7: Fix SWI and IRQ timings
998 - ARM7: Fix Thumb MUL timing
999 - ARM7: Fix timing of multiplies to use N cycles
1000 - ARM7: ARMHotplugDetach should call deinit
1001 - Debugger: Fix use-after-free in breakpoint clearing code
1002 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1003 - GBA: Cap audio FIFO read size during deserialization
1004 - GBA: Check for corrupted savestates when loading
1005 - GBA: Check for improperly sized savestates when loading
1006 - GBA: Check for savestates made from differently sized ROMs
1007 - GBA: Fix calls to endian-independent loadstores
1008 - GBA: Fix timing of reading from timer registers
1009 - GBA: Ensure cycles never go negative
1010 - GBA Audio: Force audio FIFOs to 32-bit
1011 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1012 - GBA Audio: Fix sample order in audio channel 3
1013 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1014 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1015 - GBA Memory: Improve Thumb open bus behavior
1016 - GBA Memory: Fix potential DMA issue when loading a savestate
1017 - GBA Memory: Fix load/store multiple video memory waitstates
1018 - GBA SIO: Fix reseting when there are SIO devices attached
1019 - GBA Video: Blended sprites should never have other effects applied
1020 - GBA Video: Fix out-of-bounds tiles in mosaic
1021 - GBA Video: Fix windows not affecting sprites
1022 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1023 - GBA Video: Fix timing on first scanline
1024 - Qt: Better cleanup when a game crashes
1025 - Qt: Fix open ROM dialog filtering for archive formats
1026 - Qt: Cap the maximum number of multiplayer windows
1027 - Qt: Fix maximum year in sensor override
1028 - Qt: Fix window being too tall after exiting fullscreen
1029 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1030 - Qt: Fix analog buttons not getting unmapped
1031 - Qt: Fix passing command line options
1032 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1033 - SDL: Fix SDL build when OpenGL is missing
1034 - Util: Allow loading IPS patches that grow the ROM
1035 - VFS: Fix resource leaks if some allocations fail
1036 - VFS: Fix line-reading to return proper values
1037 - Video: Fix an issue with very long filenames
1038 - Util: Fix formatting of floats
1039Misc:
1040 - All: Add --help flag for command line programs
1041 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1042 - All: Enable static linking for Windows
1043 - All: Enable static linking for OS X
1044 - All: Threads are now named
1045 - All: Proper handling of Unicode file paths
1046 - ARM7: Add emulation for Undefined CPU mode
1047 - ARM7: Reduce the size of the Thumb instruction table
1048 - GBA: Add status log level
1049 - GBA: GBARewind now returns how many states it has rewound
1050 - GBA: SIO logging layer
1051 - GBA BIOS: Stub out SoundBias
1052 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1053 - GBA: Don't include GBACLIDebugger struct unless needed
1054 - GBA: Savedata is now synced shortly after data finishes being written
1055 - GBA: Process multiple timer events at once, if necessary
1056 - GBA Audio: Implement audio reset for channels A/B
1057 - GBA Audio: Process multiple audio events at once, if necessary
1058 - GBA Hardware: Backport generic RTC source into core
1059 - GBA Input: Allow axes and buttons to be mapped to the same key
1060 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1061 - GBA SIO: Add a dummy driver for Normal mode
1062 - GBA Thread: Add functionality for running callbacks on the GBA thread
1063 - GBA Thread: Split GBASync into a separate file
1064 - GBA Video: Refactor software renderer into separate files
1065 - GBA Video: Slightly optimize mode 0 mosaic rendering
1066 - Debugger: Free watchpoints in addition to breakpoints
1067 - Qt: Handle saving input settings better
1068 - Qt: Move GL frame drawing back onto its own thread
1069 - Qt: Fast forward (held) option moved from Other to Emulation menu
1070 - Qt: Show version info in window title
1071 - Qt: Migrate multiplayer window handling into GBAApp
1072 - Qt: Unified file opening and saving with last location
1073 - Qt: Fix windows being resizable when they shouldn't have been
1074 - Qt: Only hide cursor in full screen
1075 - Qt: Replace pause-after-frame mutex with an atomic
1076 - Qt: Add application icon and XDG desktop files
1077 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1078 - Qt: Don't save window size when entering fullscreen
1079 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1080 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1081 - Qt: Increase usability of key mapper
1082 - Qt: Show checkmark for window sizes
1083 - Qt: Set window path to loaded ROM
1084 - Perf: Ability to load savestates immediately on launch
1085 - SDL: Properly check for initialization
1086 - SDL: Clean up initialization functions
1087 - SDL: Clean up GL context
1088 - Util: Allow disabling the threading code entirely
1089 - VFS: Add sync method to force syncing with backing
1090
10910.2.1: (2015-05-13)
1092Bugfixes:
1093 - All: Fix sanitize-deb script not cleaning up after itself
1094 - All: Fix dependencies for libavcodec on Debian-derived platforms
1095 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1096 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1097 - ARM7: Fix ARM multiply instructions when PC is a destination register
1098 - Debugger: Fix use-after-free in breakpoint clearing code
1099 - Debugger: Fix boundary conditions in tab completion
1100 - GBA: Fix timers not updating timing when writing to only the reload register
1101 - GBA: Fix rewind boundary conditions
1102 - GBA: Add initial I/O register settings for background matrix registers
1103 - GBA: Fix hang when loading a savestate if sync to video is enabled
1104 - GBA: Handle out-of-bounds I/O access
1105 - GBA: Fix bounds-checking on EEPROM access
1106 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1107 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1108 - GBA Memory: Allow SRAM to be 64kB
1109 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1110 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1111 - GBA Video: Fix second frame mode 5
1112 - Perf: Fix race condition if a game crashes immediately on start
1113 - Qt: Fix Display object leak when closing a window
1114 - Qt: Fix .deb dependencies
1115 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1116 - Qt: Fix window not regaining focus after exiting savestate window
1117 - Qt: Fix regression where video would not record if the game had already started
1118 - Qt: Fix potential crash if a gamepad causes focus to change
1119 - Qt: Fix controller axis querying
1120 - Qt: Fix multiplayer windows opening as the wrong size
1121 - Qt: Fix controllers sometimes not loading the right profile
1122 - SDL: Fix boundary conditions for joystick adjustments
1123 - SDL: Allocate properly sized input maps
1124 - SDL: Fix potential build issues when Qt and SDL2 are in use
1125 - Util: Fix resource leak in UTF-8 handling code
1126 - Util: Fix a null-pointer issue when attempting to delete a key
1127 - VFS: Fix resource leaks if some allocations fail
1128 - Video: Fix an issue with very long filenames
1129Misc:
1130 - GBA Memory: Soft-crash if jumping past the end of a ROM
1131 - Qt: Show multiplayer numbers in window title
1132 - Qt: Solar sensor can have shortcuts set
1133
11340.2.0: (2015-04-03)
1135Features:
1136 - Support for gamepad axes, e.g. analog sticks or triggers
1137 - Add scale presets for up to 6x
1138 - Settings window
1139 - Bilinear resampling option
1140 - Add option to skip BIOS start screen
1141 - List of recently opened games
1142 - Support for games using the Solar Sensor
1143 - Better audio resampling via blip-buf
1144 - Game Pak overrides dialog for setting savetype and sensor values
1145 - Support for games using the tilt sensor
1146 - Remappable shortcuts for keyboard and gamepad
1147 - Rewinding of emulation
1148 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1149 - Support IPv6
1150 - Save directory of last loaded file
1151 - Support BPS patches
1152 - Automatically detect and optimize out idle loops
1153 - Configurable game overrides
1154 - Support loading 7-Zip files
1155 - Drag and drop game loading
1156 - Cheat code support
1157 - Runtime configurable audio driver
1158 - Libretro core for use with RetroArch and other front-ends
1159 - Controller profiles for setting different bindings for different controllers
1160 - Ability to lock aspect ratio
1161 - Local link cable support
1162 - Ability to switch which game controller is in use per instance
1163 - Ability to prevent opposing directional input
1164 - Warning dialog if an unimplemented BIOS feature is called
1165 - Debugger: Add CLI "frame", frame advance command
1166 - Debugger: Add CLI functions for writing to memory
1167 - Debugger: Add CLI functions for examining memory regions
1168 - Debugger: Add CLI function for writing a register
1169Bugfixes:
1170 - ARM7: Extend prefetch by one stage
1171 - ARM7: Fix cycle counting for loads
1172 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1173 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1174 - GBA: Initialize gba.sync to null
1175 - GBA: Fix timer initialization
1176 - GBA Audio: Support 16-bit writes to FIFO audio
1177 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1178 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1179 - GBA BIOS: Fix BIOS prefetch after reset
1180 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1181 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1182 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1183 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1184 - GBA Memory: Fix cycle counting for 32-bit load/stores
1185 - GBA RR: Fix fallthrough error when reading tags from a movie
1186 - GBA Thread: Fix possible hang when loading an archive
1187 - GBA Thread: Fix possible deadlock in video sync
1188 - Perf: Fix crash when the GBA thread fails to start
1189 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1190 - Qt: Fix crash when adjusting settings after closing a game
1191 - Qt: Fix crash when starting GDB stub after closing a game
1192 - Qt: Fix patch loading while a game is running
1193 - Qt: Fix crash when loading a game after stopping GDB server
1194 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1195 - Qt: Fix crash when attempting to pause if a game is not running
1196 - SDL: Properly clean up if a game doesn't launch
1197 - Util: Fix sockets on Windows
1198Misc:
1199 - All: Enable link-time optimization
1200 - Debugger: Watchpoints now work on STM/LDM instructions
1201 - Debugger: Clean up GDB stub network interfacing
1202 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1203 - Debugger: Merge Thumb BL instructions when disassembling
1204 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1205 - Debugger: Watchpoints now report address watched (fixes #68)
1206 - Debugger: Add support for soft breakpoints
1207 - Debugger: Make I/O register names be addresses instead of values
1208 - Debugger: Rename read/write commands
1209 - GBA: Improve accuracy of event timing
1210 - GBA: Add API for getting Configuration structs for overrides and input
1211 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1212 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1213 - GBA: Move A/V stream interface into core
1214 - GBA: Savestates now take into account savedata state machines (fixes #109)
1215 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1216 - GBA Memory: Simplify memory API and use fixed bus width
1217 - GBA Thread: Make GBASyncWaitFrameStart time out
1218 - GBA Video: Start video at the last scanline instead of the first
1219 - Qt: Optimize logo drawing
1220 - Qt: Move frame upload back onto main thread
1221 - Qt: Remember window position
1222 - Qt: Double-clicking on the window toggles full screen
1223 - Util: Use proper locale for reading and writing float values
1224
12250.1.1: (2015-01-24)
1226Bugfixes:
1227 - ARM7: Fix LDM writeback to a register already written
1228 - GBA: Fix timers 2 and 3 updating incorrectly
1229 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1230 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1231 - GBA Audio: Properly initialize audio FIFO channels
1232 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1233 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1234 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1235 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1236 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1237 - GBA BIOS: Fix HuffUnComp boundary conditions
1238 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1239 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1240 - GBA Memory: Filter out top nybble of DMA addresses
1241 - GBA Memory: Properly bounds-check VRAM accesses
1242 - GBA Memory: Fix initial DMA state
1243 - GBA Thread: Allow halted games to exit cleanly
1244 - GBA Video: Fix blend issues with obscured middle layers
1245 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1246 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1247 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1248 - GBA Video: Fix sprite boundary conditions with mosaic
1249 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1250 - Qt: Fix issue with set frame sizes being the wrong height
1251 - Qt: Fix emulator crashing when full screen if a game is not running
1252 - Qt: Fix window focus issues
1253 - Qt: Properly set default video recording settings
1254 - Qt: Fix a race condition when a game crashes immediately
1255 - Qt: Fix some cases where key mapping can break if focus is adjusted
1256 - Qt: Fix crash if a game pauses before any frames are shown
1257 - Debugger: Negative PC-relative loads now properly subtract the offset
1258 - Debugger: Align PC-relative loads in Thumb
1259 - Debugger: Fix watchpoints triggering too late
1260 - Debugger: Fix binary print putting spaces between digits
1261 - Video: Ensure FFmpeg encoder has audio frames
1262 - Video: Fix uncompressed PCM audio recording
1263 - Video: Fix FFmpeg crashing when the file extension is wrong
1264 - Util: Fix SOCKET_FAILED macro
1265Misc:
1266 - GBA: Exit cleanly on FATAL if the port supports it
1267 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1268 - Qt: Disable sync to video by default
1269 - Qt: Handle a game crash without crashing
1270 - Qt: Set default log level to FATAL, ERROR and WARN
1271 - Qt: Clarify some phrasing in the menus
1272 - Qt: Clear active buttons when focus is lost
1273
12740.1.0: (2014-12-13)
1275 - Initial release