/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "serialize.h" #include "gba/audio.h" #include "gba/cheats.h" #include "gba/io.h" #include "gba/rr/rr.h" #include "gba/supervisor/thread.h" #include "gba/video.h" #include "util/memory.h" #include "util/vfs.h" #include #include #ifdef USE_PNG #include "util/png-io.h" #include #include #endif const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000; struct GBABundledState { struct GBASerializedState* state; struct GBAExtdata* extdata; }; struct GBAExtdataHeader { uint32_t tag; int32_t size; int64_t offset; }; void GBASerialize(struct GBA* gba, struct GBASerializedState* state) { STORE_32(GBA_SAVESTATE_MAGIC, 0, &state->versionMagic); STORE_32(gba->biosChecksum, 0, &state->biosChecksum); STORE_32(gba->romCrc32, 0, &state->romCrc32); if (gba->memory.rom) { state->id = ((struct GBACartridge*) gba->memory.rom)->id; memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)); } else { state->id = 0; memset(state->title, 0, sizeof(state->title)); } int i; for (i = 0; i < 16; ++i) { STORE_32(gba->cpu->gprs[i], i * sizeof(state->cpu.gprs[0]), state->cpu.gprs); } STORE_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed); STORE_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed); STORE_32(gba->cpu->cycles, 0, &state->cpu.cycles); STORE_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent); for (i = 0; i < 6; ++i) { int j; for (j = 0; j < 7; ++j) { STORE_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters); } STORE_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs); } state->biosPrefetch = gba->memory.biosPrefetch; STORE_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch); STORE_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch); GBAMemorySerialize(&gba->memory, state); GBAIOSerialize(gba, state); GBAVideoSerialize(&gba->video, state); GBAAudioSerialize(&gba->audio, state); GBASavedataSerialize(&gba->memory.savedata, state); struct timeval tv; if (!gettimeofday(&tv, 0)) { uint64_t usec = tv.tv_usec; usec += tv.tv_sec * 1000000LL; STORE_64(usec, 0, &state->creationUsec); } else { state->creationUsec = 0; } state->associatedStreamId = 0; if (gba->rr) { gba->rr->stateSaved(gba->rr, state); } } bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) { bool error = false; int32_t check; uint32_t ucheck; LOAD_32(ucheck, 0, &state->versionMagic); if (ucheck != GBA_SAVESTATE_MAGIC) { GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC, ucheck); error = true; } LOAD_32(ucheck, 0, &state->biosChecksum); if (ucheck != gba->biosChecksum) { GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS: expected %08X, got %08X", gba->biosChecksum, ucheck); uint32_t pc; LOAD_32(pc, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs); if (pc < SIZE_BIOS && pc >= 0x20) { error = true; } } if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) { GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game"); error = true; } else if (!gba->memory.rom && state->id != 0) { GBALog(gba, GBA_LOG_WARN, "Savestate is for a game, but no game loaded"); error = true; } LOAD_32(ucheck, 0, &state->romCrc32); if (ucheck != gba->romCrc32) { GBALog(gba, GBA_LOG_WARN, "Savestate is for a different version of the game"); } LOAD_32(check, 0, &state->cpu.cycles); if (check < 0) { GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: CPU cycles are negative"); error = true; } if (check >= (int32_t) GBA_ARM7TDMI_FREQUENCY) { GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: CPU cycles are too high"); error = true; } LOAD_32(check, 0, &state->video.eventDiff); if (check < 0) { GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: video eventDiff is negative"); error = true; } LOAD_32(check, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs); int region = (check >> BASE_OFFSET); if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((check - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) { GBALog(gba, GBA_LOG_WARN, "Savestate created using a differently sized version of the ROM"); error = true; } if (error) { return false; } size_t i; for (i = 0; i < 16; ++i) { LOAD_32(gba->cpu->gprs[i], i * sizeof(gba->cpu->gprs[0]), state->cpu.gprs); } LOAD_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed); LOAD_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed); LOAD_32(gba->cpu->cycles, 0, &state->cpu.cycles); LOAD_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent); for (i = 0; i < 6; ++i) { int j; for (j = 0; j < 7; ++j) { LOAD_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters); } LOAD_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs); } gba->cpu->privilegeMode = gba->cpu->cpsr.priv; gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]); if (state->biosPrefetch) { LOAD_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch); } if (gba->cpu->cpsr.t) { gba->cpu->executionMode = MODE_THUMB; if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) { LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch); LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch); gba->cpu->prefetch[0] &= 0xFFFF; gba->cpu->prefetch[1] &= 0xFFFF; } else { // Maintain backwards compat LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion); LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion); } } else { gba->cpu->executionMode = MODE_ARM; if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) { LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch); LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch); } else { // Maintain backwards compat LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion); LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion); } } GBAMemoryDeserialize(&gba->memory, state); GBAIODeserialize(gba, state); GBAVideoDeserialize(&gba->video, state); GBAAudioDeserialize(&gba->audio, state); GBASavedataDeserialize(&gba->memory.savedata, state); if (gba->rr) { gba->rr->stateLoaded(gba->rr, state); } return true; } struct VFile* GBAGetState(struct GBA* gba, struct VDir* dir, int slot, bool write) { char basename[PATH_MAX]; separatePath(gba->activeFile, 0, basename, 0); char path[PATH_MAX]; snprintf(path, sizeof(path), "%s.ss%i", basename, slot); return dir->openFile(dir, path, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY); } void GBADeleteState(struct GBA* gba, struct VDir* dir, int slot) { char basename[PATH_MAX]; separatePath(gba->activeFile, 0, basename, 0); char path[PATH_MAX]; snprintf(path, sizeof(path), "%s.ss%i", basename, slot); dir->deleteFile(dir, path); } #ifdef USE_PNG static bool _savePNGState(struct GBA* gba, struct VFile* vf, struct GBAExtdata* extdata) { unsigned stride; const void* pixels = 0; gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels); if (!pixels) { return false; } struct GBASerializedState* state = GBAAllocateState(); if (!state) { return false; } GBASerialize(gba, state); uLongf len = compressBound(sizeof(*state)); void* buffer = malloc(len); if (!buffer) { GBADeallocateState(state); return false; } compress(buffer, &len, (const Bytef*) state, sizeof(*state)); GBADeallocateState(state); png_structp png = PNGWriteOpen(vf); png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS); if (!png || !info) { PNGWriteClose(png, info); free(buffer); return false; } PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels); PNGWriteCustomChunk(png, "gbAs", len, buffer); if (extdata) { uint32_t i; for (i = 1; i < EXTDATA_MAX; ++i) { if (!extdata->data[i].data) { continue; } uLongf len = compressBound(extdata->data[i].size) + sizeof(uint32_t) * 2; uint32_t* data = malloc(len); if (!data) { continue; } STORE_32(i, 0, data); STORE_32(extdata->data[i].size, sizeof(uint32_t), data); compress((Bytef*) (data + 2), &len, extdata->data[i].data, extdata->data[i].size); PNGWriteCustomChunk(png, "gbAx", len + sizeof(uint32_t) * 2, data); free(data); } } PNGWriteClose(png, info); free(buffer); return true; } static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) { struct GBABundledState* bundle = png_get_user_chunk_ptr(png); if (!bundle) { return 0; } if (!strcmp((const char*) chunk->name, "gbAs")) { struct GBASerializedState* state = bundle->state; if (!state) { return 0; } uLongf len = sizeof(*state); uncompress((Bytef*) state, &len, chunk->data, chunk->size); return 1; } if (!strcmp((const char*) chunk->name, "gbAx")) { struct GBAExtdata* extdata = bundle->extdata; if (!extdata) { return 0; } struct GBAExtdataItem item; if (chunk->size < sizeof(uint32_t) * 2) { return 0; } uint32_t tag; LOAD_32(tag, 0, chunk->data); LOAD_32(item.size, sizeof(uint32_t), chunk->data); uLongf len = item.size; if (item.size < 0 || tag == EXTDATA_NONE || tag >= EXTDATA_MAX) { return 0; } item.data = malloc(item.size); item.clean = free; if (!item.data) { return 0; } const uint8_t* data = chunk->data; data += sizeof(uint32_t) * 2; uncompress((Bytef*) item.data, &len, data, chunk->size); item.size = len; GBAExtdataPut(extdata, tag, &item); return 1; } return 0; } static struct GBASerializedState* _loadPNGState(struct VFile* vf, struct GBAExtdata* extdata) { png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES); png_infop info = png_create_info_struct(png); png_infop end = png_create_info_struct(png); if (!png || !info || !end) { PNGReadClose(png, info, end); return false; } uint32_t* pixels = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4); if (!pixels) { PNGReadClose(png, info, end); return false; } struct GBASerializedState* state = GBAAllocateState(); struct GBABundledState bundle = { .state = state, .extdata = extdata }; PNGInstallChunkHandler(png, &bundle, _loadPNGChunkHandler, "gbAs gbAx"); bool success = PNGReadHeader(png, info); success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS); success = success && PNGReadFooter(png, end); PNGReadClose(png, info, end); if (success) { struct GBAExtdataItem item = { .size = VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4, .data = pixels, .clean = free }; GBAExtdataPut(extdata, EXTDATA_SCREENSHOT, &item); } else { free(pixels); GBADeallocateState(state); return 0; } return state; } #endif bool GBASaveState(struct GBAThread* threadContext, struct VDir* dir, int slot, int flags) { struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, true); if (!vf) { return false; } bool success = GBASaveStateNamed(threadContext->gba, vf, flags); vf->close(vf); if (success) { #if SAVESTATE_DEBUG vf = GBAGetState(threadContext->gba, dir, slot, false); if (vf) { struct GBA* backup = anonymousMemoryMap(sizeof(*backup)); memcpy(backup, threadContext->gba, sizeof(*backup)); memset(threadContext->gba->memory.io, 0, sizeof(threadContext->gba->memory.io)); memset(threadContext->gba->timers, 0, sizeof(threadContext->gba->timers)); GBALoadStateNamed(threadContext->gba, vf, flags); if (memcmp(backup, threadContext->gba, sizeof(*backup))) { char suffix[16] = { '\0' }; struct VFile* vf2; snprintf(suffix, sizeof(suffix), ".dump.0.%d", slot); vf2 = VDirOptionalOpenFile(dir, threadContext->gba->activeFile, "savestate", suffix, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY); if (vf2) { vf2->write(vf2, backup, sizeof(*backup)); vf2->close(vf2); } snprintf(suffix, sizeof(suffix), ".dump.1.%d", slot); vf2 = VDirOptionalOpenFile(dir, threadContext->gba->activeFile, "savestate", suffix, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY); if (vf2) { vf2->write(vf2, threadContext->gba, sizeof(*threadContext->gba)); vf2->close(vf2); } } mappedMemoryFree(backup, sizeof(*backup)); vf->close(vf); } #endif GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i saved", slot); } else { GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to save", slot); } return success; } bool GBALoadState(struct GBAThread* threadContext, struct VDir* dir, int slot, int flags) { struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, false); if (!vf) { return false; } threadContext->rewindBufferSize = 0; bool success = GBALoadStateNamed(threadContext->gba, vf, flags); vf->close(vf); if (success) { GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i loaded", slot); } else { GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to load", slot); } return success; } bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, int flags) { struct GBAExtdata extdata; GBAExtdataInit(&extdata); if (flags & SAVESTATE_SAVEDATA) { // TODO: A better way to do this would be nice void* sram = malloc(SIZE_CART_FLASH1M); struct VFile* svf = VFileFromMemory(sram, SIZE_CART_FLASH1M); if (GBASavedataClone(&gba->memory.savedata, svf)) { struct GBAExtdataItem item = { .size = svf->seek(svf, 0, SEEK_CUR), .data = sram, .clean = free }; GBAExtdataPut(&extdata, EXTDATA_SAVEDATA, &item); } else { free(sram); } svf->close(svf); } struct VFile* cheatVf = 0; if (flags & SAVESTATE_CHEATS && gba->cpu->components && gba->cpu->components[GBA_COMPONENT_CHEAT_DEVICE]) { struct GBACheatDevice* device = (struct GBACheatDevice*) gba->cpu->components[GBA_COMPONENT_CHEAT_DEVICE]; cheatVf = VFileMemChunk(0, 0); if (cheatVf) { GBACheatSaveFile(device, cheatVf); struct GBAExtdataItem item = { .size = cheatVf->size(cheatVf), .data = cheatVf->map(cheatVf, cheatVf->size(cheatVf), MAP_READ), .clean = 0 }; GBAExtdataPut(&extdata, EXTDATA_CHEATS, &item); } }; #ifdef USE_PNG if (!(flags & SAVESTATE_SCREENSHOT)) { #else UNUSED(flags); #endif vf->truncate(vf, sizeof(struct GBASerializedState)); struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE); if (!state) { GBAExtdataDeinit(&extdata); if (cheatVf) { cheatVf->close(cheatVf); } return false; } GBASerialize(gba, state); vf->unmap(vf, state, sizeof(struct GBASerializedState)); vf->seek(vf, sizeof(struct GBASerializedState), SEEK_SET); GBAExtdataSerialize(&extdata, vf); GBAExtdataDeinit(&extdata); if (cheatVf) { cheatVf->close(cheatVf); } return true; #ifdef USE_PNG } else { bool success = _savePNGState(gba, vf, &extdata); GBAExtdataDeinit(&extdata); return success; } #endif GBAExtdataDeinit(&extdata); return false; } struct GBASerializedState* GBAExtractState(struct VFile* vf, struct GBAExtdata* extdata) { #ifdef USE_PNG if (isPNG(vf)) { return _loadPNGState(vf, extdata); } #endif vf->seek(vf, 0, SEEK_SET); if (vf->size(vf) < (ssize_t) sizeof(struct GBASerializedState)) { return false; } struct GBASerializedState* state = GBAAllocateState(); if (vf->read(vf, state, sizeof(*state)) != sizeof(*state)) { GBADeallocateState(state); return 0; } if (extdata) { GBAExtdataDeserialize(extdata, vf); } return state; } bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf, int flags) { struct GBAExtdata extdata; GBAExtdataInit(&extdata); struct GBASerializedState* state = GBAExtractState(vf, &extdata); if (!state) { return false; } bool success = GBADeserialize(gba, state); GBADeallocateState(state); struct GBAExtdataItem item; if (flags & SAVESTATE_SCREENSHOT && GBAExtdataGet(&extdata, EXTDATA_SCREENSHOT, &item)) { if (item.size >= VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4) { gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, item.data); GBASyncForceFrame(gba->sync); } else { GBALog(gba, GBA_LOG_WARN, "Savestate includes invalid screenshot"); } } if (flags & SAVESTATE_SAVEDATA && GBAExtdataGet(&extdata, EXTDATA_SAVEDATA, &item)) { struct VFile* svf = VFileFromMemory(item.data, item.size); if (svf) { GBASavedataLoad(&gba->memory.savedata, svf); svf->close(svf); } } if (flags & SAVESTATE_CHEATS && gba->cpu->components && gba->cpu->components[GBA_COMPONENT_CHEAT_DEVICE] && GBAExtdataGet(&extdata, EXTDATA_CHEATS, &item)) { if (item.size) { struct GBACheatDevice* device = (struct GBACheatDevice*) gba->cpu->components[GBA_COMPONENT_CHEAT_DEVICE]; struct VFile* svf = VFileFromMemory(item.data, item.size); if (svf) { GBACheatDeviceClear(device); GBACheatParseFile(device, svf); svf->close(svf); } } } GBAExtdataDeinit(&extdata); return success; } bool GBAExtdataInit(struct GBAExtdata* extdata) { memset(extdata->data, 0, sizeof(extdata->data)); return true; } void GBAExtdataDeinit(struct GBAExtdata* extdata) { size_t i; for (i = 1; i < EXTDATA_MAX; ++i) { if (extdata->data[i].data && extdata->data[i].clean) { extdata->data[i].clean(extdata->data[i].data); } } } void GBAExtdataPut(struct GBAExtdata* extdata, enum GBAExtdataTag tag, struct GBAExtdataItem* item) { if (tag == EXTDATA_NONE || tag >= EXTDATA_MAX) { return; } if (extdata->data[tag].data && extdata->data[tag].clean) { extdata->data[tag].clean(extdata->data[tag].data); } extdata->data[tag] = *item; } bool GBAExtdataGet(struct GBAExtdata* extdata, enum GBAExtdataTag tag, struct GBAExtdataItem* item) { if (tag == EXTDATA_NONE || tag >= EXTDATA_MAX) { return false; } *item = extdata->data[tag]; return true; } bool GBAExtdataSerialize(struct GBAExtdata* extdata, struct VFile* vf) { ssize_t position = vf->seek(vf, 0, SEEK_CUR); ssize_t size = 2; size_t i = 0; for (i = 1; i < EXTDATA_MAX; ++i) { if (extdata->data[i].data) { size += sizeof(uint64_t) * 2; } } if (size == 2) { return true; } struct GBAExtdataHeader* header = malloc(size); position += size; size_t j; for (i = 1, j = 0; i < EXTDATA_MAX; ++i) { if (extdata->data[i].data) { STORE_32(i, offsetof(struct GBAExtdataHeader, tag), &header[j]); STORE_32(extdata->data[i].size, offsetof(struct GBAExtdataHeader, size), &header[j]); STORE_64(position, offsetof(struct GBAExtdataHeader, offset), &header[j]); position += extdata->data[i].size; ++j; } } header[j].tag = 0; header[j].size = 0; header[j].offset = 0; if (vf->write(vf, header, size) != size) { free(header); return false; } free(header); for (i = 1; i < EXTDATA_MAX; ++i) { if (extdata->data[i].data) { if (vf->write(vf, extdata->data[i].data, extdata->data[i].size) != extdata->data[i].size) { return false; } } } return true; } bool GBAExtdataDeserialize(struct GBAExtdata* extdata, struct VFile* vf) { while (true) { struct GBAExtdataHeader buffer, header; if (vf->read(vf, &buffer, sizeof(buffer)) != sizeof(buffer)) { return false; } LOAD_32(header.tag, 0, &buffer.tag); LOAD_32(header.size, 0, &buffer.size); LOAD_64(header.offset, 0, &buffer.offset); if (header.tag == EXTDATA_NONE) { break; } if (header.tag >= EXTDATA_MAX) { continue; } ssize_t position = vf->seek(vf, 0, SEEK_CUR); if (vf->seek(vf, header.offset, SEEK_SET) < 0) { return false; } struct GBAExtdataItem item = { .data = malloc(header.size), .size = header.size, .clean = free }; if (!item.data) { continue; } if (vf->read(vf, item.data, header.size) != header.size) { free(item.data); continue; } GBAExtdataPut(extdata, header.tag, &item); vf->seek(vf, position, SEEK_SET); }; return true; } struct GBASerializedState* GBAAllocateState(void) { return anonymousMemoryMap(sizeof(struct GBASerializedState)); } void GBADeallocateState(struct GBASerializedState* state) { mappedMemoryFree(state, sizeof(struct GBASerializedState)); } void GBARecordFrame(struct GBAThread* thread) { int offset = thread->rewindBufferWriteOffset; struct GBASerializedState* state = thread->rewindBuffer[offset]; if (!state) { state = GBAAllocateState(); thread->rewindBuffer[offset] = state; } GBASerialize(thread->gba, state); if (thread->rewindScreenBuffer) { unsigned stride; const uint8_t* pixels = 0; thread->gba->video.renderer->getPixels(thread->gba->video.renderer, &stride, (const void**) &pixels); if (pixels) { size_t y; for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) { memcpy(&thread->rewindScreenBuffer[(offset * VIDEO_VERTICAL_PIXELS + y) * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL], &pixels[y * stride * BYTES_PER_PIXEL], VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL); } } } thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1; thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity; } void GBARewindSettingsChanged(struct GBAThread* threadContext, int newCapacity, int newInterval) { if (newCapacity == threadContext->rewindBufferCapacity && newInterval == threadContext->rewindBufferInterval) { return; } threadContext->rewindBufferInterval = newInterval; threadContext->rewindBufferNext = threadContext->rewindBufferInterval; threadContext->rewindBufferSize = 0; if (threadContext->rewindBuffer) { int i; for (i = 0; i < threadContext->rewindBufferCapacity; ++i) { GBADeallocateState(threadContext->rewindBuffer[i]); } free(threadContext->rewindBuffer); free(threadContext->rewindScreenBuffer); } threadContext->rewindBufferCapacity = newCapacity; if (threadContext->rewindBufferCapacity > 0) { threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(struct GBASerializedState*)); threadContext->rewindScreenBuffer = calloc(threadContext->rewindBufferCapacity, VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL); } else { threadContext->rewindBuffer = 0; threadContext->rewindScreenBuffer = 0; } } int GBARewind(struct GBAThread* thread, int nStates) { if (nStates > thread->rewindBufferSize || nStates < 0) { nStates = thread->rewindBufferSize; } if (nStates == 0) { return 0; } int offset = thread->rewindBufferWriteOffset - nStates; if (offset < 0) { offset += thread->rewindBufferCapacity; } struct GBASerializedState* state = thread->rewindBuffer[offset]; if (!state) { return 0; } thread->rewindBufferSize -= nStates; thread->rewindBufferWriteOffset = offset; GBADeserialize(thread->gba, state); if (thread->rewindScreenBuffer) { thread->gba->video.renderer->putPixels(thread->gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, &thread->rewindScreenBuffer[offset * VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL]); } return nStates; } void GBARewindAll(struct GBAThread* thread) { GBARewind(thread, thread->rewindBufferSize); } void GBATakeScreenshot(struct GBA* gba, struct VDir* dir) { #ifdef USE_PNG unsigned stride; const void* pixels = 0; char basename[PATH_MAX]; separatePath(gba->activeFile, 0, basename, 0); struct VFile* vf = VDirFindNextAvailable(dir, basename, "-", ".png", O_CREAT | O_TRUNC | O_WRONLY); bool success = false; if (vf) { gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels); png_structp png = PNGWriteOpen(vf); png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS); success = PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels); PNGWriteClose(png, info); vf->close(vf); } if (success) { GBALog(gba, GBA_LOG_STATUS, "Screenshot saved"); return; } #else UNUSED(dir); #endif GBALog(gba, GBA_LOG_STATUS, "Failed to take screenshot"); }