src/gba/renderers/video-software.c (view raw)
1#include "video-software.h"
2
3#include "gba.h"
4#include "gba-io.h"
5
6#include <stdlib.h>
7#include <string.h>
8
9static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer);
10static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer);
11static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
12static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
13static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer);
14
15static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer);
16static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value);
17
18static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, uint16_t* output, int y);
19
20static void _sortBackgrounds(struct GBAVideoSoftwareRenderer* renderer);
21static int _backgroundComparator(const void* a, const void* b);
22
23void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
24 renderer->d.init = GBAVideoSoftwareRendererInit;
25 renderer->d.deinit = GBAVideoSoftwareRendererDeinit;
26 renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister;
27 renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline;
28 renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame;
29
30 renderer->d.turbo = 0;
31 renderer->d.framesPending = 0;
32
33 renderer->sortedBg[0] = &renderer->bg[0];
34 renderer->sortedBg[1] = &renderer->bg[1];
35 renderer->sortedBg[2] = &renderer->bg[2];
36 renderer->sortedBg[3] = &renderer->bg[3];
37
38 {
39 pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
40 renderer->mutex = mutex;
41 pthread_cond_t cond = PTHREAD_COND_INITIALIZER;
42 renderer->cond = cond;
43 }
44}
45
46static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) {
47 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
48 int i;
49
50 softwareRenderer->dispcnt.packed = 0x0080;
51
52 for (i = 0; i < 4; ++i) {
53 struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i];
54 bg->index = i;
55 bg->enabled = 0;
56 bg->priority = 0;
57 bg->charBase = 0;
58 bg->mosaic = 0;
59 bg->multipalette = 0;
60 bg->screenBase = 0;
61 bg->overflow = 0;
62 bg->size = 0;
63 bg->x = 0;
64 bg->y = 0;
65 bg->refx = 0;
66 bg->refy = 0;
67 bg->dx = 256;
68 bg->dmx = 0;
69 bg->dy = 0;
70 bg->dmy = 256;
71 bg->sx = 0;
72 bg->sy = 0;
73 }
74
75 pthread_mutex_init(&softwareRenderer->mutex, 0);
76 pthread_cond_init(&softwareRenderer->cond, 0);
77}
78
79static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) {
80 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
81
82 pthread_mutex_destroy(&softwareRenderer->mutex);
83 pthread_cond_destroy(&softwareRenderer->cond);
84}
85
86static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
87 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
88 switch (address) {
89 case REG_DISPCNT:
90 value &= 0xFFFB;
91 softwareRenderer->dispcnt.packed = value;
92 GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
93 break;
94 case REG_BG0CNT:
95 value &= 0xFFCF;
96 GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[0], value);
97 break;
98 case REG_BG1CNT:
99 value &= 0xFFCF;
100 GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[1], value);
101 break;
102 case REG_BG2CNT:
103 value &= 0xFFCF;
104 GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[2], value);
105 break;
106 case REG_BG3CNT:
107 value &= 0xFFCF;
108 GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[3], value);
109 break;
110 case REG_BG0HOFS:
111 value &= 0x01FF;
112 softwareRenderer->bg[0].x = value;
113 break;
114 case REG_BG0VOFS:
115 value &= 0x01FF;
116 softwareRenderer->bg[0].y = value;
117 break;
118 case REG_BG1HOFS:
119 value &= 0x01FF;
120 softwareRenderer->bg[1].x = value;
121 break;
122 case REG_BG1VOFS:
123 value &= 0x01FF;
124 softwareRenderer->bg[1].y = value;
125 break;
126 case REG_BG2HOFS:
127 value &= 0x01FF;
128 softwareRenderer->bg[2].x = value;
129 break;
130 case REG_BG2VOFS:
131 value &= 0x01FF;
132 softwareRenderer->bg[2].y = value;
133 break;
134 case REG_BG3HOFS:
135 value &= 0x01FF;
136 softwareRenderer->bg[3].x = value;
137 break;
138 case REG_BG3VOFS:
139 value &= 0x01FF;
140 softwareRenderer->bg[3].y = value;
141 break;
142 default:
143 GBALog(GBA_LOG_STUB, "Stub video register write: %03x", address);
144 }
145 return value;
146}
147
148static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
149 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
150 uint16_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
151 if (softwareRenderer->dispcnt.forcedBlank) {
152 for (int x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
153 row[x] = 0x7FFF;
154 }
155 return;
156 }
157
158 memset(softwareRenderer->flags, 0, sizeof(softwareRenderer->flags));
159
160 for (int i = 0; i < 4; ++i) {
161 if (softwareRenderer->sortedBg[i]->enabled) {
162 _drawBackgroundMode0(softwareRenderer, softwareRenderer->sortedBg[i], row, y);
163 }
164 }
165}
166
167static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {
168 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
169
170 pthread_mutex_lock(&softwareRenderer->mutex);
171 renderer->framesPending++;
172 if (!renderer->turbo) {
173 pthread_cond_wait(&softwareRenderer->cond, &softwareRenderer->mutex);
174 }
175 pthread_mutex_unlock(&softwareRenderer->mutex);
176}
177
178static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer) {
179 renderer->bg[0].enabled = renderer->dispcnt.bg0Enable;
180 renderer->bg[1].enabled = renderer->dispcnt.bg1Enable;
181 renderer->bg[2].enabled = renderer->dispcnt.bg2Enable;
182 renderer->bg[3].enabled = renderer->dispcnt.bg3Enable;
183}
184
185static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value) {
186 union GBARegisterBGCNT reg = { .packed = value };
187 bg->priority = reg.priority;
188 bg->charBase = reg.charBase << 14;
189 bg->mosaic = reg.mosaic;
190 bg->multipalette = reg.multipalette;
191 bg->screenBase = reg.screenBase << 11;
192 bg->overflow = reg.overflow;
193 bg->size = reg.size;
194
195 _sortBackgrounds(renderer);
196}
197
198static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, uint16_t* output, int y) {
199 int start = 0;
200 int end = VIDEO_HORIZONTAL_PIXELS;
201 int inX = start + background->x;
202 int inY = y + background->y;
203 union GBATextMapData mapData;
204
205 unsigned yBase = inY & 0xF8;
206 if (background->size & 2) {
207 yBase += inY & 0x100;
208 } else if (background->size == 3) {
209 yBase += (inY & 0x100) << 1;
210 }
211
212 unsigned xBase;
213
214 uint32_t screenBase;
215 uint32_t charBase;
216
217 for (int outX = start; outX < end; ++outX) {
218 if (renderer->flags[outX].finalized) {
219 continue;
220 }
221 xBase = (outX + inX) & 0xF8;
222 if (background->size & 1) {
223 xBase += ((outX + inX) & 0x100) << 5;
224 }
225 screenBase = (background->screenBase >> 1) + (xBase >> 3) + (yBase << 2);
226 mapData.packed = renderer->d.vram[screenBase];
227 charBase = ((background->charBase + (mapData.tile << 5)) >> 1) + ((inY & 0x7) << 1) + (((outX + inX) >> 2) & 1);
228 uint16_t tileData = renderer->d.vram[charBase];
229 tileData >>= ((outX + inX) & 0x3) << 2;
230 if (tileData & 0xF) {
231 output[outX] = renderer->d.palette[(tileData & 0xF) | (mapData.palette << 4)];
232 renderer->flags[outX].finalized = 1;
233 }
234 }
235}
236
237static void _sortBackgrounds(struct GBAVideoSoftwareRenderer* renderer) {
238 qsort(renderer->sortedBg, 4, sizeof(struct GBAVideoSoftwareBackground*), _backgroundComparator);
239}
240
241static int _backgroundComparator(const void* a, const void* b) {
242 const struct GBAVideoSoftwareBackground* bgA = *(const struct GBAVideoSoftwareBackground**) a;
243 const struct GBAVideoSoftwareBackground* bgB = *(const struct GBAVideoSoftwareBackground**) b;
244 if (bgA->priority != bgB->priority) {
245 return bgA->priority - bgB->priority;
246 } else {
247 return bgA->index - bgB->index;
248 }
249}