src/platform/sdl/gl-main.c (view raw)
1#ifdef USE_CLI_DEBUGGER
2#include "debugger/cli-debugger.h"
3#endif
4
5#ifdef USE_GDB_STUB
6#include "debugger/gdb-stub.h"
7#endif
8
9#include "gba-thread.h"
10#include "gba.h"
11#include "gba-config.h"
12#include "sdl-audio.h"
13#include "sdl-events.h"
14#include "renderers/video-software.h"
15#include "platform/commandline.h"
16#include "util/configuration.h"
17
18#include <SDL.h>
19#ifdef __APPLE__
20#include <OpenGL/gl.h>
21#else
22#include <GL/gl.h>
23#endif
24
25#include <errno.h>
26#include <signal.h>
27#include <sys/time.h>
28
29#define PORT "sdl-gl"
30
31struct GLSoftwareRenderer {
32 struct GBAVideoSoftwareRenderer d;
33 struct GBASDLAudio audio;
34 struct GBASDLEvents events;
35#if SDL_VERSION_ATLEAST(2, 0, 0)
36 SDL_Window* window;
37#endif
38
39 int viewportWidth;
40 int viewportHeight;
41 GLuint tex;
42};
43
44static int _GBASDLInit(struct GLSoftwareRenderer* renderer);
45static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer);
46static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer);
47static void _GBASDLStart(struct GBAThread* context);
48static void _GBASDLClean(struct GBAThread* context);
49
50static const GLint _glVertices[] = {
51 0, 0,
52 256, 0,
53 256, 256,
54 0, 256
55};
56
57static const GLint _glTexCoords[] = {
58 0, 0,
59 1, 0,
60 1, 1,
61 0, 1
62};
63
64int main(int argc, char** argv) {
65 struct GLSoftwareRenderer renderer;
66 GBAVideoSoftwareRendererCreate(&renderer.d);
67
68 struct Configuration config;
69 ConfigurationInit(&config);
70 GBAConfigLoad(&config);
71
72 struct GBAOptions opts = {
73 .audioBuffers = 512,
74 .videoSync = false,
75 .audioSync = true,
76 };
77 struct GBAArguments args = {};
78 struct GraphicsOpts graphicsOpts = {};
79
80 struct SubParser subparser;
81
82 GBAConfigMapGeneralOpts(&config, PORT, &opts);
83 GBAConfigMapGraphicsOpts(&config, PORT, &opts);
84
85 initParserForGraphics(&subparser, &graphicsOpts);
86 if (!parseArguments(&args, &opts, argc, argv, &subparser)) {
87 usage(argv[0], subparser.usage);
88 freeArguments(&args);
89 GBAConfigFreeOpts(&opts);
90 return 1;
91 }
92
93 renderer.viewportWidth = opts.width;
94 renderer.viewportHeight = opts.height;
95#if SDL_VERSION_ATLEAST(2, 0, 0)
96 renderer.events.fullscreen = opts.fullscreen;
97 renderer.events.windowUpdated = 0;
98#endif
99
100 if (!_GBASDLInit(&renderer)) {
101 freeArguments(&args);
102 GBAConfigFreeOpts(&opts);
103 return 1;
104 }
105
106 struct GBAThread context = {
107 .renderer = &renderer.d.d,
108 .startCallback = _GBASDLStart,
109 .cleanCallback = _GBASDLClean,
110 .userData = &renderer
111 };
112
113 context.debugger = createDebugger(&args);
114
115 GBAMapOptionsToContext(&opts, &context);
116 GBAMapArgumentsToContext(&args, &context);
117
118 renderer.audio.samples = context.audioBuffers;
119 GBASDLInitAudio(&renderer.audio);
120
121 renderer.events.bindings = &context.inputMap;
122 GBASDLInitEvents(&renderer.events);
123 GBASDLEventsLoadConfig(&renderer.events, &config);
124
125 GBAThreadStart(&context);
126
127 _GBASDLRunloop(&context, &renderer);
128
129 GBAThreadJoin(&context);
130 freeArguments(&args);
131 GBAConfigFreeOpts(&opts);
132 free(context.debugger);
133
134 _GBASDLDeinit(&renderer);
135
136 return 0;
137}
138
139static int _GBASDLInit(struct GLSoftwareRenderer* renderer) {
140 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
141 return 0;
142 }
143
144#ifndef COLOR_16_BIT
145 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
146 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
147 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
148#else
149 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
150#ifdef COLOR_5_6_5
151 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
152#else
153 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
154#endif
155 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
156#endif
157
158#if SDL_VERSION_ATLEAST(2, 0, 0)
159 renderer->window = SDL_CreateWindow(PROJECT_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->events.fullscreen));
160 SDL_GL_CreateContext(renderer->window);
161 SDL_GL_SetSwapInterval(1);
162 SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
163 renderer->events.window = renderer->window;
164#else
165 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
166#ifdef COLOR_16_BIT
167 SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_OPENGL);
168#else
169 SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_OPENGL);
170#endif
171#endif
172
173 renderer->d.outputBuffer = malloc(256 * 256 * 4);
174 renderer->d.outputBufferStride = 256;
175 glGenTextures(1, &renderer->tex);
176 glBindTexture(GL_TEXTURE_2D, renderer->tex);
177 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
178 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
179 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
180#ifndef _WIN32
181 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
182 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
183#endif
184
185 glViewport(0, 0, renderer->viewportWidth, renderer->viewportHeight);
186
187 return 1;
188}
189
190static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer) {
191 SDL_Event event;
192
193 glEnable(GL_TEXTURE_2D);
194 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
195 glEnableClientState(GL_VERTEX_ARRAY);
196 glVertexPointer(2, GL_INT, 0, _glVertices);
197 glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
198 glMatrixMode (GL_PROJECTION);
199 glLoadIdentity();
200 glOrtho(0, 240, 160, 0, 0, 1);
201 while (context->state < THREAD_EXITING) {
202 if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
203 glBindTexture(GL_TEXTURE_2D, renderer->tex);
204#ifdef COLOR_16_BIT
205#ifdef COLOR_5_6_5
206 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, renderer->d.outputBuffer);
207#else
208 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, renderer->d.outputBuffer);
209#endif
210#else
211 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, renderer->d.outputBuffer);
212#endif
213 if (context->sync.videoFrameWait) {
214 glFlush();
215 }
216 }
217 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
218 GBASyncWaitFrameEnd(&context->sync);
219#if SDL_VERSION_ATLEAST(2, 0, 0)
220 SDL_GL_SwapWindow(renderer->window);
221#else
222 SDL_GL_SwapBuffers();
223#endif
224
225 while (SDL_PollEvent(&event)) {
226 GBASDLHandleEvent(context, &renderer->events, &event);
227#if SDL_VERSION_ATLEAST(2, 0, 0)
228 // Event handling can change the size of the screen
229 if (renderer->events.windowUpdated) {
230 SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
231 glViewport(0, 0, renderer->viewportWidth, renderer->viewportHeight);
232 renderer->events.windowUpdated = 0;
233 }
234#endif
235 }
236 }
237}
238
239static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer) {
240 free(renderer->d.outputBuffer);
241
242 GBASDLDeinitEvents(&renderer->events);
243 GBASDLDeinitAudio(&renderer->audio);
244#if SDL_VERSION_ATLEAST(2, 0, 0)
245 SDL_DestroyWindow(renderer->window);
246#endif
247 SDL_Quit();
248}
249
250static void _GBASDLStart(struct GBAThread* threadContext) {
251 struct GLSoftwareRenderer* renderer = threadContext->userData;
252 renderer->audio.audio = &threadContext->gba->audio;
253 renderer->audio.thread = threadContext;
254}
255
256static void _GBASDLClean(struct GBAThread* threadContext) {
257 struct GLSoftwareRenderer* renderer = threadContext->userData;
258 renderer->audio.audio = 0;
259}