CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9Bugfixes:
10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Fix misaligned BIOS reads
14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
16 - GB MBC: Fix SRAM dangling pointer with RTC games
17 - Windows: Fix Unicode directory handling
18 - Qt: Fix changing resolution of software renderer
19 - Qt: Fix setting overrides
20 - GBA Cheats: Fix GameShark ROM patches
21 - Qt: Fix cut off tiles and alignment issues in tile viewer
22 - GB MBC: Fix initializing MBC when no ROM is loaded
23 - VFS: Fix resizing memory chunks when not needed
24 - GB Memory: Fix patching ROM bank 0
25 - GB: Fix audio not being deinitialized
26 - GBA Memory: Fix VCOUNT being writable
27 - GBA Memory: Improve initial skipped BIOS state
28 - Qt: Only reset window dimensions when first shown
29 - GB Memory: Fix starting HDMAs during mode 0
30 - Qt: Fix Qt Multimedia audio driver on big endian
31 - GBA: Fix IRQs firing after already being cleared
32 - All: Fix fullscreen config option being ignored
33 - GBA BIOS: Implement BitUnPack
34 - GBA: Add savegame override for Crash Bandicoot 2
35 - ARM7: PSR mode bits should not get sign extended
36 - GBA: Only unhalt CPU if appropriate bit is set in IE
37 - GBA Video: Fix out of bounds sprite transforms
38 - GB: Fix crash when masking savedata
39 - GB Audio: Fix serialization of channel 3 and NR52 properties
40 - GB: Properly initialize sramRealVf variable
41 - Qt: Fix Apply button for key and controller configurations
42 - GB Video: Initialize LCDC in renderer
43 - GBA I/O: Mask off WAITCNT bits that cannot be written
44 - GB Memory: Fix HDMA5 value after DMA completes
45 - GB Video: Hblank IRQs should mask LYC=LY IRQs
46 - GB Audio: Reset envelope timer when reseting sound channel
47Misc:
48 - SDL: Remove scancode key input
49 - GBA Video: Clean up unused timers
50 - Test: Add a basic test suite
51 - GBA Video: Allow multiple handles into the same tile cache
52 - VFS: Call msync when syncing mapped data
53 - GBA Video, GB Video: Colors are now fully scaled
54 - PSP2: Improved controller rumble
55 - GB, GBA: Prevent loading null ROMs
56 - VFS: Allow truncating memory chunk VFiles
57 - Debugger: Modularize CLI debugger
58 - Core: Clean up some thread state checks
59 - Debugger: Make building with debugging aspects optional
60 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
61 - GBA Memory: Support reading/writing POSTFLG
62 - Util: Add size counting to Table
63 - Qt: Move last directory setting from qt.ini to config.ini
64 - 3DS, PSP2, Wii: Last directory loaded is saved
65 - GB Audio: Simplify envelope code
66 - GB Audio: Improve initial envelope samples
67 - GB Audio: Initialize wave RAM to GBC values
68 - Debugger: Add functions for read- or write-only watchpoints
69 - GB Memory: Reset ROM bank when loading a ROM
70 - GBA DMA: Refactor DMA out of memory.c
71 - GBA DMA: Move DMAs to using absolute timing
72 - All: Add C++ header guards
73 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
74
750.5.1: (2016-10-05)
76Bugfixes:
77 - Core: Fix importing save games as read-only
78 - FFmpeg: Fix encoding AAC
79 - GB: Fix invalid STOP behavior on Game Boy Color
80 - GB: Initialize audio properly
81 - GB: Properly clear KEY1 bit 0 when switching speeds
82 - GB: Properly unload save files when unloading a ROM
83 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
84 - GB MBC: Fix MBC7 when size is incorrectly specified
85 - GB MBC: Fix RTC access when no save file is loaded
86 - GB SIO: Don't auto-clock external shift clock
87 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
88 - GB Video: Fix video frames getting missed when LCDC is off
89 - GB Video: Clear screen when LCDC is off
90 - GBA Cheats: Fix holding onto pointers that may get invalidated
91 - GBA Cheats: Fix key-activated CodeBreaker cheats
92 - GBA Cheats: Fix uninitialized memory getting freed when saving
93 - GBA Hardware: Improve Game Boy Player rumble behavior
94 - GBA Memory: Fix several unused I/O register read values
95 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
96 - LR35902: Fix events running with the wrong cycle active
97 - Qt: Fix "close" button on Overrides view
98 - Qt: Fix saving overrides
99 - Qt: Fix directory set unloading when replacing the ROM
100 - Qt: Fix patch loading
101 - Qt: Fix crash when saving an override if a game isn't loaded
102 - Qt: Fix showing default display driver as OpenGL (force 1.x)
103 - SDL: Attach rumble in SDL frontend
104 - Util: Fix PNG identification on files too small to be a PNG
105Misc:
106 - All: Only update version info if needed
107 - All: Split out install locations for Libretro and OpenEmu
108 - FFmpeg: Encoding cleanup
109 - GB: Reset active region when reloading ROM
110 - GB Memory: Initialize RAM pattern for GBC
111 - GB Video: Improved video timings
112 - Qt: Manage window sizes slightly better
113 - Qt: Remember scale option independent of core dimensions
114
1150.5.0: (2016-09-19)
116Features:
117 - Game Boy support
118 - Support for encrypted CodeBreaker GBA cheats
119 - Emulation of Vast Fame protected GBA carts (taizou)
120 - Tile viewer
121 - Threaded rendering mode
122 - Libretro: Memory map and achievement support (leiradel)
123 - GUI: Add UI control remapping
124 - GUI: Add fast-forward
125 - Wii: 240p support
126 - 3DS: Adjustable screen darkening
127 - Ability to temporarily load a savegame
128 - Load specific files out of archives
129 - Automatic BIOS detection
130Bugfixes:
131 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
132 - Debugger: Fix GDB breakpoints
133 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
134 - GBA: Fix filehandle leak with savegames
135 - GBA: Timer 0 cannot be count up
136 - GBA: Count up timers should not count themselves
137 - GBA Memory: Fix mirror on non-overdumped Classic NES games
138 - GBA Memory: Fix ldm {pc}
139 - GBA Savedata: Fix savedata sync timer
140 - GBA Savedata: Only unmap savedata if present
141 - GBA Serialize: Savestates now properly store prefetch
142 - GBA Video: WIN0/1 take priority over OBJWIN
143 - GBA Video: Fix out-of-order OBJWIN
144 - PSP2: Fix GPU crash while exiting
145 - PSP2: Fix VSync
146 - PSP2: Fix accelerometer range
147 - PSP2: Actually load screen mode setting
148 - PSP2: Fix gyroscope direction
149 - PSP2: Delete threads after they return
150 - PSP2: Fix mapping/unmapping from not at 0
151 - Qt: Fix bug in software renderer scaling
152 - Qt: Fix hanging key press after disabling autofire
153 - Qt: Fix being unable to pause manually when using auto-pausing
154 - SDL: Fix axes being mapped wrong
155 - Util: Fix realloc semantics in utf16to8
156 - Util: Fix inserting too many items into a hash table
157 - VFS: Fix uninitialized varaible reading from 7z
158 - VFS: Fix reading multiple files from a 7z archive
159 - Wii: Fix framelimiting after a slowdown
160 - Wii: Fix garbage flash at startup
161Misc:
162 - 3DS: Use blip_add_delta_fast for a small speed improvement
163 - 3DS: Allow UTF-16 filenames
164 - 3DS: Port to using citro3D
165 - 3DS: Use system font for menus
166 - 3DS: Attempt to use Core 2 for threads
167 - 3DS: Adjustable filering
168 - 3DS: 3D banner
169 - All: Add QUIET parameter to silence CMake
170 - All: Faster memory read/write
171 - ARM7: Support forcing Thumb mode via MSR
172 - ARM7: Flush prefetch cache when loading CPSR via MSR
173 - ARM7: Clean up instruction decoding for future expandability
174 - Debugger: Support register and memory writes via GDB stub
175 - Debugger: Add software breakpoint support to gdb
176 - FFmpeg: Full support for libavcodec 56+
177 - GBA: Better debug logging if event processing breaks
178 - GBA Audio: Force audio DMAs to not increment destination
179 - GBA BIOS: Use custom ArcTan, not relying on OS
180 - GBA Hardware: Clean up dead code in GBP
181 - GBA Memory: Optimize stalling behavior
182 - GBA Memory: Optimize Load-/StoreMultiple
183 - GBA Savedata: Add realistic timing for EEPROM
184 - GBA Serialize: Savestates now store if CPU was halted
185 - GBA Video: Remove old slow path fallback
186 - GBA Video: Optimize sprite drawing
187 - GBA Video: Optimize mode 0 rendering
188 - GBA Video: Optimize compositing cases slightly
189 - GUI: Screenshot dimensions are now passed through
190 - GUI: Add back logging
191 - GUI: Only reload config if manually saved
192 - GUI: Increase scrolling speed
193 - OpenGL: Log shader compilation failure
194 - OpenGL: Add texSize uniform
195 - Qt: Make -g flag work in Qt build
196 - Qt: Simplify OpenGL context creation
197 - Qt: Thread startup improvements
198 - Qt: Make audio channel/video layer options shortcut mappable
199 - Qt: Remove some C99isms from C++ code
200 - Qt: Remove default autofire mappings
201 - Qt: Make reseting when pasued frame-accurate
202 - Qt: Rearchitect game closing codepath
203 - PSP2: Use system font for menus
204 - PSP2: Add rumble for PS TV
205 - PSP2: Add fit-to-height screen mode
206 - PSP2: Sync files per descriptor
207 - PSP2: Allow UTF-8 filenames
208 - PSP2: Screenshots are now saved into the Photo Gallery
209 - PSP2: Stop underclocking when menuing
210 - SDL: Increase default audio buffer size to 1024 samples
211 - SDL: More responsive rumble
212 - Util: Add Vector GetConstPointer
213 - Util: Add rtrim
214 - Util: Add endswith
215 - VFS: Improve zip file detection
216 - Wii: Add pixelated resample filter
217 - Windows: Add native VDir support
218 - Util: Add PRIz macro for libc versions that don't support %z
219
2200.4.1: (2016-07-11)
221Bugfixes:
222 - All: Fix several file handle leaks
223 - All: Fix instruction tables getting zeroed when linking sometimes
224 - ARM7: Fix flags on SBC/RSC
225 - ARM7: Fix setting spsr privilege bits when spsr is empty
226 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
227 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
228 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
229 - GBA Memory: Fix executing code from OBJ region of VRAM
230 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
231 - GBA Serialize: Fix loading savegames from savestates
232 - OpenGL: Correct boolean vector strcmp strings for uniforms
233 - Qt: Fix sending gameStopped twice
234 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
235 - Qt: Fix initial state of key mapping
236 - Qt: Initialize m_useBios
237 - SDL: Fix joystick initialization on BSD
238 - SDL: Fix potential joystick crash in games with rumble
239 - SDL: Fix SDL 1.2 build
240 - SDL: Fix sporadic crash when deinitializing audio
241 - Shaders: Fix AGS-001 shader with some bad drivers
242 - Util: Use closesocket on Windows
243 - Util: Fix socket bind addresses
244 - VFS: Fix reading 7z archives without rewinding first
245 - VFS: VFileFromFD should not open directories
246 - Wii: Fix tilting direction
247 - Util: Fix realloc semantics in utf16to8
248Misc:
249 - All: Allow use of external minizip library
250 - Debugger: CLI debugger now exits when end-of-stream is reached
251 - FFmpeg: Update dependencies on Ubuntu
252 - GBA: Slightly optimize GBAProcessEvents
253 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
254 - GBA Video: Null renderer should return proper register values
255 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
256 - Qt: Add preset for DualShock 4
257 - Qt: Update 360 input profile on OS X to reflect newer drivers
258 - Qt: Remove use of NaN
259 - Qt: Canonicalize file paths when loading games
260 - Qt: Add refresh button to controller editing
261 - SDL: Remove default gamepad mappings
262 - Util: Fix intermittent build failure on OS X
263 - VFS: VFile.sync now updates modified time
264
2650.4.0: (2016-02-02)
266Features:
267 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
268 - I/O viewer
269 - Booting of multiboot images
270 - Customization of GIF recording
271 - Libretro: Cheat code support
272 - Support for GLSL shaders
273 - ROM information view
274 - Support for VBA-style cheat codes
275 - Savestates now store creation timestamps
276 - Key autofire
277 - Libretro: Allow blocking opposing directional input
278 - OpenEmu core for OS X
279 - Libretro: Settings for using BIOS and skipping intro
280 - Libretro: Customizable idle loop removal
281 - Implemented cycle counting for sprite rendering
282 - Cleaner, unified settings window
283 - Added a setting for pausing when the emulator is not in focus
284 - Customizable paths for save games, save states, screenshots and patches
285 - Controller hotplugging
286 - Ability to store save games and active cheats within savestates
287Bugfixes:
288 - ARM7: Fix sign of unaligned LDRSH
289 - ARM7: Fix decoding of some ARM ALU instructions with shifters
290 - Debugger: Fix watchpoints in gdb
291 - GBA: Fix warnings when creating and loading savestates
292 - GBA: Fix Iridion II savetype
293 - GBA BIOS: Fix misaligned CpuSet
294 - GBA Cheats: Fix cheats setting the Action Replay version
295 - GBA Hardware: Fix GPIO on big endian
296 - GBA Memory: Fix DMA register writing behavior
297 - GBA Memory: Fix DMAs triggering two cycles early
298 - Libretro: Fix aspect ratio
299 - Qt: Fix some potential crashes with the gamepad mapping
300 - Qt: Fix keys being mapped incorrectly when loading configuration file
301 - Util: Fix PowerPC PNG read/write pixel order
302 - Util: Fix excessive memory allocation when decoding a PNG
303 - VFS: Fix VFileReadline and remove _vfdReadline
304Misc:
305 - All: Improved PowerPC support
306 - All: Fix some undefined behavior warnings
307 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
308 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
309 - GBA: Implement bad I/O register loading
310 - GBA: Allow jumping to OAM and palette RAM
311 - GBA BIOS: Finish implementing RegisterRamReset
312 - GBA Config: Add "override" layer for better one-time configuration
313 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
314 - GBA Memory: Use a dynamically sized mask for ROM memory
315 - GBA Memory: Implement several unimplemented memory access types
316 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
317 - GBA RR: Starting from savestate now embeds the savegame
318 - GBA RR: Add preliminary SRAM support for VBM loading
319 - GBA RR: Add support for resets in movies
320 - GBA Video: Remove lastHblank, as it is implied
321 - Libretro: Use anonymous memory mappers for large blocks of memory
322 - Libretro: Add install target for libretro core
323 - Qt: Window size command line options are now supported
324 - Qt: Increase usability of key mapper
325 - Qt: Add 'Apply' button to settings window
326 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
327 - Qt: Allow use of modifier keys as input
328 - Qt: Optimize log viewer
329 - Qt: Added button for breaking into the GDB debugger
330 - Qt: Add box for showing duration of rewind
331 - SDL: Support fullscreen in SDL 1.2
332 - SDL: Allow GBASDLAudio to be used without a thread context
333 - Util: Use VFile for configuration
334 - Util: Add MutexTryLock
335
3360.3.2: (2015-12-16)
337Bugfixes:
338 - ARM7: Fix STRT/STRBT
339 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
340 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
341 - Libretro: Fix problems with rumble not turning off
342 - GBA: Fix idle skip state being retained between games
343 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
344 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
345 - GBA BIOS: Fix Sqrt sign
346 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
347 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
348 - GBA Memory: Fix DMA behavior for SRAM accesses
349 - GBA Memory: Fix Store8 to OBJ VRAM
350 - GBA Memory: Fix alignment of LDM/STM on SRAM
351 - GBA Memory: Fix unaligned out-of-bounds ROM loads
352 - GBA Memory: Fix timing of DMAs
353 - GBA Video: Fix _mix for 15-bit color
354 - GBA Video: Fix OAM and palette initialization
355 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
356 - Qt: Use safer isLoaded check in GameController
357 - Qt: Fix a race condition in PainterGL that could lead to a crash
358 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
359 - Qt: Fix font size in memory viewer
360 - Qt: Fix a crash in the memory viewer
361 - Qt: Add additional checks in CheatModel to prevent crashes
362 - Qt: Fix race condition with setting sample rate
363 - Qt: Fix crash when closing multiplayer windows
364 - Qt: Fix resetting while paused
365Misc:
366 - GBA Audio: Implement missing flags on SOUNDCNT_X register
367 - Qt: Add mute option to menu
368
3690.3.1: (2015-10-24)
370Bugfixes:
371 - ARM7: Fix instruction decoding of Thumb shifts
372 - GBA: Deinit savegame when unloading a ROM
373 - GBA: Fix BIOS check on big endian
374 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
375 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
376 - GBA Audio: Fix audio channels being silenced at the wrong time
377 - GBA Memory: Fix bad BIOS Load16 on big endian
378 - GBA Memory: Fix bad Load8 on big endian
379 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
380 - GBA Video: Fix edge case with sprite blend modes and semitransparency
381 - GBA Video: Fix objwin and blending interaction on sprites
382 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
383 - Libretro: Fix a memory leak with the render buffer
384 - Qt: Windows no longer spawn in the top left on first launch
385 - Qt: Fix install path of XDG desktop file with DESTDIR
386 - Qt: Fix drag and drop on Windows
387 - Qt: Reenable double buffering, as disabling it broke some Windows configs
388 - VFS: Fix return values of VFileFILE.read and .write
389Misc:
390 - All: Reset next event to cycles instead of zero to interrupt
391 - All: Add --version flag
392 - ARM7: Force disable LTO on two files to work around a GCC bug
393 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
394 - GBA: Better memory handling with PNG savestates
395 - GBA: Additional savestate sanity checks
396 - GBA: Check for cycle count being too high
397 - GBA Audio: Allow GBAAVStream to have no video callback
398 - GBA BIOS: Implement RegisterRamReset for SIO registers
399 - Qt: Remove useless help icons in dialogs
400 - Qt: Prevent savestate window from opening while in multiplayer
401 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
402 - Qt: Dropping multiplayer windows works more cleanly now
403
4040.3.0: (2015-08-16)
405Features:
406 - Ability to hide individual background layers, or OBJs
407 - Ability to mute individual audio channels
408 - Palette viewer and exporter
409 - Volume control
410 - More shortcuts are editable (e.g. quick save/load)
411 - Rewind now shows the frame after rewinding
412 - Import/Export of GameShark/Action Replay snapshots
413 - Add "Step backwards" item for single increment rewind
414 - Deadzone estimation for game controllers
415 - Analog inputs can be used for shortcuts
416 - Menu items for specific solar sensor brightness levels
417 - Remappable controls for tilt and gyroscope sensors
418 - Status messages for actions taken while a game is running (e.g. save/load state)
419 - Memory inspector
420 - Screensaver can now be suspended while a game is running
421 - Load/save the most recent savestate slot
422 - Support varible speed (PWM) rumble
423 - Ability to cap fast forward speed
424 - Finer control over FPS target
425 - Holdable shortcut for rewinding one frame at a time
426 - Ability to boot directly into the BIOS
427 - Preliminary support for yanking out the game pak while a game is running
428 - Thumb-drive mode by putting a file called portable.ini in the same folder
429 - Configurable display driver, between software and OpenGL
430 - Undo-able savestate loading and saving
431 - Controller profiles now store shortcut settings
432 - Default controller profiles for several common controllers
433 - Libretro now supports BIOS, rumble and solar sensor
434 - Implement BIOS call Stop, for sleep mode
435 - Automatically load patches, if found
436 - Improved video synchronization
437 - Configurable audio output sample rate
438Bugfixes:
439 - ARM7: Fix SWI and IRQ timings
440 - ARM7: Fix Thumb MUL timing
441 - ARM7: Fix timing of multiplies to use N cycles
442 - ARM7: ARMHotplugDetach should call deinit
443 - Debugger: Fix use-after-free in breakpoint clearing code
444 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
445 - GBA: Cap audio FIFO read size during deserialization
446 - GBA: Check for corrupted savestates when loading
447 - GBA: Check for improperly sized savestates when loading
448 - GBA: Check for savestates made from differently sized ROMs
449 - GBA: Fix calls to endian-independent loadstores
450 - GBA: Fix timing of reading from timer registers
451 - GBA: Ensure cycles never go negative
452 - GBA Audio: Force audio FIFOs to 32-bit
453 - GBA Audio: Fix audio pitch changing when adjusting buffer size
454 - GBA Audio: Fix sample order in audio channel 3
455 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
456 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
457 - GBA Memory: Improve Thumb open bus behavior
458 - GBA Memory: Fix potential DMA issue when loading a savestate
459 - GBA Memory: Fix load/store multiple video memory waitstates
460 - GBA SIO: Fix reseting when there are SIO devices attached
461 - GBA Video: Blended sprites should never have other effects applied
462 - GBA Video: Fix out-of-bounds tiles in mosaic
463 - GBA Video: Fix windows not affecting sprites
464 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
465 - GBA Video: Fix timing on first scanline
466 - Qt: Better cleanup when a game crashes
467 - Qt: Fix open ROM dialog filtering for archive formats
468 - Qt: Cap the maximum number of multiplayer windows
469 - Qt: Fix maximum year in sensor override
470 - Qt: Fix window being too tall after exiting fullscreen
471 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
472 - Qt: Fix analog buttons not getting unmapped
473 - Qt: Fix passing command line options
474 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
475 - SDL: Fix SDL build when OpenGL is missing
476 - Util: Allow loading IPS patches that grow the ROM
477 - VFS: Fix resource leaks if some allocations fail
478 - VFS: Fix line-reading to return proper values
479 - Video: Fix an issue with very long filenames
480 - Util: Fix formatting of floats
481Misc:
482 - All: Add --help flag for command line programs
483 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
484 - All: Enable static linking for Windows
485 - All: Enable static linking for OS X
486 - All: Threads are now named
487 - All: Proper handling of Unicode file paths
488 - ARM7: Add emulation for Undefined CPU mode
489 - ARM7: Reduce the size of the Thumb instruction table
490 - GBA: Add status log level
491 - GBA: GBARewind now returns how many states it has rewound
492 - GBA: SIO logging layer
493 - GBA BIOS: Stub out SoundBias
494 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
495 - GBA: Don't include GBACLIDebugger struct unless needed
496 - GBA: Savedata is now synced shortly after data finishes being written
497 - GBA: Process multiple timer events at once, if necessary
498 - GBA Audio: Implement audio reset for channels A/B
499 - GBA Audio: Process multiple audio events at once, if necessary
500 - GBA Hardware: Backport generic RTC source into core
501 - GBA Input: Allow axes and buttons to be mapped to the same key
502 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
503 - GBA SIO: Add a dummy driver for Normal mode
504 - GBA Thread: Add functionality for running callbacks on the GBA thread
505 - GBA Thread: Split GBASync into a separate file
506 - GBA Video: Refactor software renderer into separate files
507 - GBA Video: Slightly optimize mode 0 mosaic rendering
508 - Debugger: Free watchpoints in addition to breakpoints
509 - Qt: Handle saving input settings better
510 - Qt: Move GL frame drawing back onto its own thread
511 - Qt: Fast forward (held) option moved from Other to Emulation menu
512 - Qt: Show version info in window title
513 - Qt: Migrate multiplayer window handling into GBAApp
514 - Qt: Unified file opening and saving with last location
515 - Qt: Fix windows being resizable when they shouldn't have been
516 - Qt: Only hide cursor in full screen
517 - Qt: Replace pause-after-frame mutex with an atomic
518 - Qt: Add application icon and XDG desktop files
519 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
520 - Qt: Don't save window size when entering fullscreen
521 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
522 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
523 - Qt: Increase usability of key mapper
524 - Qt: Show checkmark for window sizes
525 - Qt: Set window path to loaded ROM
526 - Perf: Ability to load savestates immediately on launch
527 - SDL: Properly check for initialization
528 - SDL: Clean up initialization functions
529 - SDL: Clean up GL context
530 - Util: Allow disabling the threading code entirely
531 - VFS: Add sync method to force syncing with backing
532
5330.2.1: (2015-05-13)
534Bugfixes:
535 - All: Fix sanitize-deb script not cleaning up after itself
536 - All: Fix dependencies for libavcodec on Debian-derived platforms
537 - ARM7: Handle writeback for PC in addressing modes 2 and 3
538 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
539 - ARM7: Fix ARM multiply instructions when PC is a destination register
540 - Debugger: Fix use-after-free in breakpoint clearing code
541 - Debugger: Fix boundary conditions in tab completion
542 - GBA: Fix timers not updating timing when writing to only the reload register
543 - GBA: Fix rewind boundary conditions
544 - GBA: Add initial I/O register settings for background matrix registers
545 - GBA: Fix hang when loading a savestate if sync to video is enabled
546 - GBA: Handle out-of-bounds I/O access
547 - GBA: Fix bounds-checking on EEPROM access
548 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
549 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
550 - GBA Memory: Allow SRAM to be 64kB
551 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
552 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
553 - GBA Video: Fix second frame mode 5
554 - Perf: Fix race condition if a game crashes immediately on start
555 - Qt: Fix Display object leak when closing a window
556 - Qt: Fix .deb dependencies
557 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
558 - Qt: Fix window not regaining focus after exiting savestate window
559 - Qt: Fix regression where video would not record if the game had already started
560 - Qt: Fix potential crash if a gamepad causes focus to change
561 - Qt: Fix controller axis querying
562 - Qt: Fix multiplayer windows opening as the wrong size
563 - Qt: Fix controllers sometimes not loading the right profile
564 - SDL: Fix boundary conditions for joystick adjustments
565 - SDL: Allocate properly sized input maps
566 - SDL: Fix potential build issues when Qt and SDL2 are in use
567 - Util: Fix resource leak in UTF-8 handling code
568 - Util: Fix a null-pointer issue when attempting to delete a key
569 - VFS: Fix resource leaks if some allocations fail
570 - Video: Fix an issue with very long filenames
571Misc:
572 - GBA Memory: Soft-crash if jumping past the end of a ROM
573 - Qt: Show multiplayer numbers in window title
574 - Qt: Solar sensor can have shortcuts set
575
5760.2.0: (2015-04-03)
577Features:
578 - Support for gamepad axes, e.g. analog sticks or triggers
579 - Add scale presets for up to 6x
580 - Settings window
581 - Bilinear resampling option
582 - Add option to skip BIOS start screen
583 - List of recently opened games
584 - Support for games using the Solar Sensor
585 - Better audio resampling via blip-buf
586 - Game Pak overrides dialog for setting savetype and sensor values
587 - Support for games using the tilt sensor
588 - Remappable shortcuts for keyboard and gamepad
589 - Rewinding of emulation
590 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
591 - Support IPv6
592 - Save directory of last loaded file
593 - Support BPS patches
594 - Automatically detect and optimize out idle loops
595 - Configurable game overrides
596 - Support loading 7-Zip files
597 - Drag and drop game loading
598 - Cheat code support
599 - Runtime configurable audio driver
600 - Libretro core for use with RetroArch and other front-ends
601 - Controller profiles for setting different bindings for different controllers
602 - Ability to lock aspect ratio
603 - Local link cable support
604 - Ability to switch which game controller is in use per instance
605 - Ability to prevent opposing directional input
606 - Warning dialog if an unimplemented BIOS feature is called
607 - Debugger: Add CLI "frame", frame advance command
608 - Debugger: Add CLI functions for writing to memory
609 - Debugger: Add CLI functions for examining memory regions
610 - Debugger: Add CLI function for writing a register
611Bugfixes:
612 - ARM7: Extend prefetch by one stage
613 - ARM7: Fix cycle counting for loads
614 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
615 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
616 - GBA: Initialize gba.sync to null
617 - GBA: Fix timer initialization
618 - GBA Audio: Support 16-bit writes to FIFO audio
619 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
620 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
621 - GBA BIOS: Fix BIOS prefetch after reset
622 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
623 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
624 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
625 - GBA Memory: Fix I cycles that had been moved to ARM7 core
626 - GBA Memory: Fix cycle counting for 32-bit load/stores
627 - GBA RR: Fix fallthrough error when reading tags from a movie
628 - GBA Thread: Fix possible hang when loading an archive
629 - GBA Thread: Fix possible deadlock in video sync
630 - Perf: Fix crash when the GBA thread fails to start
631 - Qt: Fix crash starting a GDB stub if a game isn't loaded
632 - Qt: Fix crash when adjusting settings after closing a game
633 - Qt: Fix crash when starting GDB stub after closing a game
634 - Qt: Fix patch loading while a game is running
635 - Qt: Fix crash when loading a game after stopping GDB server
636 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
637 - Qt: Fix crash when attempting to pause if a game is not running
638 - SDL: Properly clean up if a game doesn't launch
639 - Util: Fix sockets on Windows
640Misc:
641 - All: Enable link-time optimization
642 - Debugger: Watchpoints now work on STM/LDM instructions
643 - Debugger: Clean up GDB stub network interfacing
644 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
645 - Debugger: Merge Thumb BL instructions when disassembling
646 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
647 - Debugger: Watchpoints now report address watched (fixes #68)
648 - Debugger: Add support for soft breakpoints
649 - Debugger: Make I/O register names be addresses instead of values
650 - Debugger: Rename read/write commands
651 - GBA: Improve accuracy of event timing
652 - GBA: Add API for getting Configuration structs for overrides and input
653 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
654 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
655 - GBA: Move A/V stream interface into core
656 - GBA: Savestates now take into account savedata state machines (fixes #109)
657 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
658 - GBA Memory: Simplify memory API and use fixed bus width
659 - GBA Thread: Make GBASyncWaitFrameStart time out
660 - GBA Video: Start video at the last scanline instead of the first
661 - Qt: Optimize logo drawing
662 - Qt: Move frame upload back onto main thread
663 - Qt: Remember window position
664 - Qt: Double-clicking on the window toggles full screen
665 - Util: Use proper locale for reading and writing float values
666
6670.1.1: (2015-01-24)
668Bugfixes:
669 - ARM7: Fix LDM writeback to a register already written
670 - GBA: Fix timers 2 and 3 updating incorrectly
671 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
672 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
673 - GBA Audio: Properly initialize audio FIFO channels
674 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
675 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
676 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
677 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
678 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
679 - GBA BIOS: Fix HuffUnComp boundary conditions
680 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
681 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
682 - GBA Memory: Filter out top nybble of DMA addresses
683 - GBA Memory: Properly bounds-check VRAM accesses
684 - GBA Memory: Fix initial DMA state
685 - GBA Thread: Allow halted games to exit cleanly
686 - GBA Video: Fix blend issues with obscured middle layers
687 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
688 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
689 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
690 - GBA Video: Fix sprite boundary conditions with mosaic
691 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
692 - Qt: Fix issue with set frame sizes being the wrong height
693 - Qt: Fix emulator crashing when full screen if a game is not running
694 - Qt: Fix window focus issues
695 - Qt: Properly set default video recording settings
696 - Qt: Fix a race condition when a game crashes immediately
697 - Qt: Fix some cases where key mapping can break if focus is adjusted
698 - Qt: Fix crash if a game pauses before any frames are shown
699 - Debugger: Negative PC-relative loads now properly subtract the offset
700 - Debugger: Align PC-relative loads in Thumb
701 - Debugger: Fix watchpoints triggering too late
702 - Debugger: Fix binary print putting spaces between digits
703 - Video: Ensure FFmpeg encoder has audio frames
704 - Video: Fix uncompressed PCM audio recording
705 - Video: Fix FFmpeg crashing when the file extension is wrong
706 - Util: Fix SOCKET_FAILED macro
707Misc:
708 - GBA: Exit cleanly on FATAL if the port supports it
709 - GBA Memory: Implement 16- and 32-bit loads from SRAM
710 - Qt: Disable sync to video by default
711 - Qt: Handle a game crash without crashing
712 - Qt: Set default log level to FATAL, ERROR and WARN
713 - Qt: Clarify some phrasing in the menus
714 - Qt: Clear active buttons when focus is lost
715
7160.1.0: (2014-12-13)
717 - Initial release