all repos — mgba @ 75d9085eefa51c7d5a6a5436e4692e6daf0cc4e4

mGBA Game Boy Advance Emulator

src/gba/memory.c (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "memory.h"
   7
   8#include "arm/decoder.h"
   9#include "gba/dma.h"
  10#include "gba/hardware.h"
  11#include "gba/io.h"
  12#include "gba/serialize.h"
  13#include "gba/hle-bios.h"
  14#include "util/math.h"
  15#include "util/memory.h"
  16#include "util/vfs.h"
  17
  18#define IDLE_LOOP_THRESHOLD 10000
  19
  20mLOG_DEFINE_CATEGORY(GBA_MEM, "GBA Memory");
  21
  22static void _pristineCow(struct GBA* gba);
  23static uint32_t _deadbeef[1] = { 0xE710B710 }; // Illegal instruction on both ARM and Thumb
  24
  25static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t region);
  26static int32_t GBAMemoryStall(struct ARMCore* cpu, int32_t wait);
  27
  28static const char GBA_BASE_WAITSTATES[16] = { 0, 0, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4 };
  29static const char GBA_BASE_WAITSTATES_32[16] = { 0, 0, 5, 0, 0, 1, 1, 0, 7, 7, 9, 9, 13, 13, 9 };
  30static const char GBA_BASE_WAITSTATES_SEQ[16] = { 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 4, 4, 8, 8, 4 };
  31static const char GBA_BASE_WAITSTATES_SEQ_32[16] = { 0, 0, 5, 0, 0, 1, 1, 0, 5, 5, 9, 9, 17, 17, 9 };
  32static const char GBA_ROM_WAITSTATES[] = { 4, 3, 2, 8 };
  33static const char GBA_ROM_WAITSTATES_SEQ[] = { 2, 1, 4, 1, 8, 1 };
  34
  35void GBAMemoryInit(struct GBA* gba) {
  36	struct ARMCore* cpu = gba->cpu;
  37	cpu->memory.load32 = GBALoad32;
  38	cpu->memory.load16 = GBALoad16;
  39	cpu->memory.load8 = GBALoad8;
  40	cpu->memory.loadMultiple = GBALoadMultiple;
  41	cpu->memory.store32 = GBAStore32;
  42	cpu->memory.store16 = GBAStore16;
  43	cpu->memory.store8 = GBAStore8;
  44	cpu->memory.storeMultiple = GBAStoreMultiple;
  45	cpu->memory.stall = GBAMemoryStall;
  46
  47	gba->memory.bios = (uint32_t*) hleBios;
  48	gba->memory.fullBios = 0;
  49	gba->memory.wram = 0;
  50	gba->memory.iwram = 0;
  51	gba->memory.rom = 0;
  52	gba->memory.romSize = 0;
  53	gba->memory.romMask = 0;
  54	gba->memory.hw.p = gba;
  55
  56	int i;
  57	for (i = 0; i < 16; ++i) {
  58		gba->memory.waitstatesNonseq16[i] = GBA_BASE_WAITSTATES[i];
  59		gba->memory.waitstatesSeq16[i] = GBA_BASE_WAITSTATES_SEQ[i];
  60		gba->memory.waitstatesPrefetchNonseq16[i] = GBA_BASE_WAITSTATES[i];
  61		gba->memory.waitstatesPrefetchSeq16[i] = GBA_BASE_WAITSTATES_SEQ[i];
  62		gba->memory.waitstatesNonseq32[i] = GBA_BASE_WAITSTATES_32[i];
  63		gba->memory.waitstatesSeq32[i] = GBA_BASE_WAITSTATES_SEQ_32[i];
  64		gba->memory.waitstatesPrefetchNonseq32[i] = GBA_BASE_WAITSTATES_32[i];
  65		gba->memory.waitstatesPrefetchSeq32[i] = GBA_BASE_WAITSTATES_SEQ_32[i];
  66	}
  67	for (; i < 256; ++i) {
  68		gba->memory.waitstatesNonseq16[i] = 0;
  69		gba->memory.waitstatesSeq16[i] = 0;
  70		gba->memory.waitstatesNonseq32[i] = 0;
  71		gba->memory.waitstatesSeq32[i] = 0;
  72	}
  73
  74	gba->memory.activeRegion = -1;
  75	cpu->memory.activeRegion = 0;
  76	cpu->memory.activeMask = 0;
  77	cpu->memory.setActiveRegion = GBASetActiveRegion;
  78	cpu->memory.activeSeqCycles32 = 0;
  79	cpu->memory.activeSeqCycles16 = 0;
  80	cpu->memory.activeNonseqCycles32 = 0;
  81	cpu->memory.activeNonseqCycles16 = 0;
  82	gba->memory.biosPrefetch = 0;
  83	gba->memory.mirroring = false;
  84
  85	GBADMAInit(gba);
  86	GBAVFameInit(&gba->memory.vfame);
  87}
  88
  89void GBAMemoryDeinit(struct GBA* gba) {
  90	mappedMemoryFree(gba->memory.wram, SIZE_WORKING_RAM);
  91	mappedMemoryFree(gba->memory.iwram, SIZE_WORKING_IRAM);
  92	if (gba->memory.rom) {
  93		mappedMemoryFree(gba->memory.rom, gba->memory.romSize);
  94	}
  95	GBASavedataUnmask(&gba->memory.savedata);
  96	GBASavedataDeinit(&gba->memory.savedata);
  97	if (gba->memory.savedata.realVf) {
  98		gba->memory.savedata.realVf->close(gba->memory.savedata.realVf);
  99	}
 100}
 101
 102void GBAMemoryReset(struct GBA* gba) {
 103	if (gba->memory.wram) {
 104		mappedMemoryFree(gba->memory.wram, SIZE_WORKING_RAM);
 105	}
 106	gba->memory.wram = anonymousMemoryMap(SIZE_WORKING_RAM);
 107	if (gba->pristineRom && !gba->memory.rom) {
 108		// Multiboot
 109		memcpy(gba->memory.wram, gba->pristineRom, gba->pristineRomSize);
 110	}
 111
 112	if (gba->memory.iwram) {
 113		mappedMemoryFree(gba->memory.iwram, SIZE_WORKING_IRAM);
 114	}
 115	gba->memory.iwram = anonymousMemoryMap(SIZE_WORKING_IRAM);
 116
 117	memset(gba->memory.io, 0, sizeof(gba->memory.io));
 118
 119	gba->memory.prefetch = false;
 120	gba->memory.lastPrefetchedPc = 0;
 121
 122	if (!gba->memory.wram || !gba->memory.iwram) {
 123		GBAMemoryDeinit(gba);
 124		mLOG(GBA_MEM, FATAL, "Could not map memory");
 125	}
 126
 127	GBADMAReset(gba);
 128}
 129
 130static void _analyzeForIdleLoop(struct GBA* gba, struct ARMCore* cpu, uint32_t address) {
 131	struct ARMInstructionInfo info;
 132	uint32_t nextAddress = address;
 133	memset(gba->taintedRegisters, 0, sizeof(gba->taintedRegisters));
 134	if (cpu->executionMode == MODE_THUMB) {
 135		while (true) {
 136			uint16_t opcode;
 137			LOAD_16(opcode, nextAddress & cpu->memory.activeMask, cpu->memory.activeRegion);
 138			ARMDecodeThumb(opcode, &info);
 139			switch (info.branchType) {
 140			case ARM_BRANCH_NONE:
 141				if (info.operandFormat & ARM_OPERAND_MEMORY_2) {
 142					if (info.mnemonic == ARM_MN_STR || gba->taintedRegisters[info.memory.baseReg]) {
 143						gba->idleDetectionStep = -1;
 144						return;
 145					}
 146					uint32_t loadAddress = gba->cachedRegisters[info.memory.baseReg];
 147					uint32_t offset = 0;
 148					if (info.memory.format & ARM_MEMORY_IMMEDIATE_OFFSET) {
 149						offset = info.memory.offset.immediate;
 150					} else if (info.memory.format & ARM_MEMORY_REGISTER_OFFSET) {
 151						int reg = info.memory.offset.reg;
 152						if (gba->cachedRegisters[reg]) {
 153							gba->idleDetectionStep = -1;
 154							return;
 155						}
 156						offset = gba->cachedRegisters[reg];
 157					}
 158					if (info.memory.format & ARM_MEMORY_OFFSET_SUBTRACT) {
 159						loadAddress -= offset;
 160					} else {
 161						loadAddress += offset;
 162					}
 163					if ((loadAddress >> BASE_OFFSET) == REGION_IO && !GBAIOIsReadConstant(loadAddress)) {
 164						gba->idleDetectionStep = -1;
 165						return;
 166					}
 167					if ((loadAddress >> BASE_OFFSET) < REGION_CART0 || (loadAddress >> BASE_OFFSET) > REGION_CART2_EX) {
 168						gba->taintedRegisters[info.op1.reg] = true;
 169					} else {
 170						switch (info.memory.width) {
 171						case 1:
 172							gba->cachedRegisters[info.op1.reg] = GBALoad8(cpu, loadAddress, 0);
 173							break;
 174						case 2:
 175							gba->cachedRegisters[info.op1.reg] = GBALoad16(cpu, loadAddress, 0);
 176							break;
 177						case 4:
 178							gba->cachedRegisters[info.op1.reg] = GBALoad32(cpu, loadAddress, 0);
 179							break;
 180						}
 181					}
 182				} else if (info.operandFormat & ARM_OPERAND_AFFECTED_1) {
 183					gba->taintedRegisters[info.op1.reg] = true;
 184				}
 185				nextAddress += WORD_SIZE_THUMB;
 186				break;
 187			case ARM_BRANCH:
 188				if ((uint32_t) info.op1.immediate + nextAddress + WORD_SIZE_THUMB * 2 == address) {
 189					gba->idleLoop = address;
 190					gba->idleOptimization = IDLE_LOOP_REMOVE;
 191				}
 192				gba->idleDetectionStep = -1;
 193				return;
 194			default:
 195				gba->idleDetectionStep = -1;
 196				return;
 197			}
 198		}
 199	} else {
 200		gba->idleDetectionStep = -1;
 201	}
 202}
 203
 204static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
 205	struct GBA* gba = (struct GBA*) cpu->master;
 206	struct GBAMemory* memory = &gba->memory;
 207
 208	int newRegion = address >> BASE_OFFSET;
 209	if (gba->idleOptimization >= IDLE_LOOP_REMOVE && memory->activeRegion != REGION_BIOS) {
 210		if (address == gba->idleLoop) {
 211			if (gba->haltPending) {
 212				gba->haltPending = false;
 213				GBAHalt(gba);
 214			} else {
 215				gba->haltPending = true;
 216			}
 217		} else if (gba->idleOptimization >= IDLE_LOOP_DETECT && newRegion == memory->activeRegion) {
 218			if (address == gba->lastJump) {
 219				switch (gba->idleDetectionStep) {
 220				case 0:
 221					memcpy(gba->cachedRegisters, cpu->gprs, sizeof(gba->cachedRegisters));
 222					++gba->idleDetectionStep;
 223					break;
 224				case 1:
 225					if (memcmp(gba->cachedRegisters, cpu->gprs, sizeof(gba->cachedRegisters))) {
 226						gba->idleDetectionStep = -1;
 227						++gba->idleDetectionFailures;
 228						if (gba->idleDetectionFailures > IDLE_LOOP_THRESHOLD) {
 229							gba->idleOptimization = IDLE_LOOP_IGNORE;
 230						}
 231						break;
 232					}
 233					_analyzeForIdleLoop(gba, cpu, address);
 234					break;
 235				}
 236			} else {
 237				gba->idleDetectionStep = 0;
 238			}
 239		}
 240	}
 241
 242	gba->lastJump = address;
 243	memory->lastPrefetchedPc = 0;
 244	if (newRegion == memory->activeRegion) {
 245		if (newRegion < REGION_CART0 || (address & (SIZE_CART0 - 1)) < memory->romSize) {
 246			return;
 247		}
 248		if (memory->mirroring && (address & memory->romMask) < memory->romSize) {
 249			return;
 250		}
 251	}
 252
 253	if (memory->activeRegion == REGION_BIOS) {
 254		memory->biosPrefetch = cpu->prefetch[1];
 255	}
 256	memory->activeRegion = newRegion;
 257	switch (newRegion) {
 258	case REGION_BIOS:
 259		cpu->memory.activeRegion = memory->bios;
 260		cpu->memory.activeMask = SIZE_BIOS - 1;
 261		break;
 262	case REGION_WORKING_RAM:
 263		cpu->memory.activeRegion = memory->wram;
 264		cpu->memory.activeMask = SIZE_WORKING_RAM - 1;
 265		break;
 266	case REGION_WORKING_IRAM:
 267		cpu->memory.activeRegion = memory->iwram;
 268		cpu->memory.activeMask = SIZE_WORKING_IRAM - 1;
 269		break;
 270	case REGION_PALETTE_RAM:
 271		cpu->memory.activeRegion = (uint32_t*) gba->video.palette;
 272		cpu->memory.activeMask = SIZE_PALETTE_RAM - 1;
 273		break;
 274	case REGION_VRAM:
 275		if (address & 0x10000) {
 276			cpu->memory.activeRegion = (uint32_t*) &gba->video.renderer->vram[0x8000];
 277			cpu->memory.activeMask = 0x00007FFF;
 278		} else {
 279			cpu->memory.activeRegion = (uint32_t*) gba->video.renderer->vram;
 280			cpu->memory.activeMask = 0x0000FFFF;
 281		}
 282		break;
 283	case REGION_OAM:
 284		cpu->memory.activeRegion = (uint32_t*) gba->video.oam.raw;
 285		cpu->memory.activeMask = SIZE_OAM - 1;
 286		break;
 287	case REGION_CART0:
 288	case REGION_CART0_EX:
 289	case REGION_CART1:
 290	case REGION_CART1_EX:
 291	case REGION_CART2:
 292	case REGION_CART2_EX:
 293		cpu->memory.activeRegion = memory->rom;
 294		cpu->memory.activeMask = memory->romMask;
 295		if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
 296			break;
 297		}
 298	// Fall through
 299	default:
 300		memory->activeRegion = -1;
 301		cpu->memory.activeRegion = _deadbeef;
 302		cpu->memory.activeMask = 0;
 303		if (gba->yankedRomSize || !gba->hardCrash) {
 304			mLOG(GBA_MEM, GAME_ERROR, "Jumped to invalid address: %08X", address);
 305		} else if (gba->coreCallbacks && gba->coreCallbacks->coreCrashed) {
 306			mLOG(GBA_MEM, GAME_ERROR, "Jumped to invalid address: %08X", address);
 307			gba->coreCallbacks->coreCrashed(gba->coreCallbacks->context);
 308		} else {
 309			mLOG(GBA_MEM, FATAL, "Jumped to invalid address: %08X", address);
 310		}
 311		return;
 312	}
 313	cpu->memory.activeSeqCycles32 = memory->waitstatesSeq32[memory->activeRegion];
 314	cpu->memory.activeSeqCycles16 = memory->waitstatesSeq16[memory->activeRegion];
 315	cpu->memory.activeNonseqCycles32 = memory->waitstatesNonseq32[memory->activeRegion];
 316	cpu->memory.activeNonseqCycles16 = memory->waitstatesNonseq16[memory->activeRegion];
 317}
 318
 319#define LOAD_BAD \
 320	if (gba->performingDMA) { \
 321		value = gba->bus; \
 322	} else { \
 323		value = cpu->prefetch[1]; \
 324		if (cpu->executionMode == MODE_THUMB) { \
 325			/* http://ngemu.com/threads/gba-open-bus.170809/ */ \
 326			switch (cpu->gprs[ARM_PC] >> BASE_OFFSET) { \
 327			case REGION_BIOS: \
 328			case REGION_OAM: \
 329				/* This isn't right half the time, but we don't have $+6 handy */ \
 330				value <<= 16; \
 331				value |= cpu->prefetch[0]; \
 332				break; \
 333			case REGION_WORKING_IRAM: \
 334				/* This doesn't handle prefetch clobbering */ \
 335				if (cpu->gprs[ARM_PC] & 2) { \
 336					value |= cpu->prefetch[0] << 16; \
 337				} else { \
 338					value <<= 16; \
 339					value |= cpu->prefetch[0]; \
 340				} \
 341			default: \
 342				value |= value << 16; \
 343			} \
 344		} \
 345	}
 346
 347#define LOAD_BIOS \
 348	if (address < SIZE_BIOS) { \
 349		if (memory->activeRegion == REGION_BIOS) { \
 350			LOAD_32(value, address & -4, memory->bios); \
 351		} else { \
 352			mLOG(GBA_MEM, GAME_ERROR, "Bad BIOS Load32: 0x%08X", address); \
 353			value = memory->biosPrefetch; \
 354		} \
 355	} else { \
 356		mLOG(GBA_MEM, GAME_ERROR, "Bad memory Load32: 0x%08X", address); \
 357		LOAD_BAD; \
 358	}
 359
 360#define LOAD_WORKING_RAM \
 361	LOAD_32(value, address & (SIZE_WORKING_RAM - 4), memory->wram); \
 362	wait += waitstatesRegion[REGION_WORKING_RAM];
 363
 364#define LOAD_WORKING_IRAM LOAD_32(value, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
 365#define LOAD_IO value = GBAIORead(gba, address & OFFSET_MASK & ~2) | (GBAIORead(gba, (address & OFFSET_MASK) | 2) << 16);
 366
 367#define LOAD_PALETTE_RAM \
 368	LOAD_32(value, address & (SIZE_PALETTE_RAM - 4), gba->video.palette); \
 369	wait += waitstatesRegion[REGION_PALETTE_RAM];
 370
 371#define LOAD_VRAM \
 372	if ((address & 0x0001FFFF) < SIZE_VRAM) { \
 373		LOAD_32(value, address & 0x0001FFFC, gba->video.renderer->vram); \
 374	} else { \
 375		LOAD_32(value, address & 0x00017FFC, gba->video.renderer->vram); \
 376	} \
 377	wait += waitstatesRegion[REGION_VRAM];
 378
 379#define LOAD_OAM LOAD_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw);
 380
 381#define LOAD_CART \
 382	wait += waitstatesRegion[address >> BASE_OFFSET]; \
 383	if ((address & (SIZE_CART0 - 1)) < memory->romSize) { \
 384		LOAD_32(value, address & (SIZE_CART0 - 4), memory->rom); \
 385	} else if (memory->mirroring && (address & memory->romMask) < memory->romSize) { \
 386		LOAD_32(value, address & memory->romMask & -4, memory->rom); \
 387	} else if (memory->vfame.cartType) { \
 388		value = GBAVFameGetPatternValue(address, 32); \
 389	} else { \
 390		mLOG(GBA_MEM, GAME_ERROR, "Out of bounds ROM Load32: 0x%08X", address); \
 391		value = ((address & ~3) >> 1) & 0xFFFF; \
 392		value |= (((address & ~3) + 2) >> 1) << 16; \
 393	}
 394
 395#define LOAD_SRAM \
 396	wait = memory->waitstatesNonseq16[address >> BASE_OFFSET]; \
 397	value = GBALoad8(cpu, address, 0); \
 398	value |= value << 8; \
 399	value |= value << 16;
 400
 401uint32_t GBALoadBad(struct ARMCore* cpu) {
 402	struct GBA* gba = (struct GBA*) cpu->master;
 403	uint32_t value = 0;
 404	LOAD_BAD;
 405	return value;
 406}
 407
 408uint32_t GBALoad32(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
 409	struct GBA* gba = (struct GBA*) cpu->master;
 410	struct GBAMemory* memory = &gba->memory;
 411	uint32_t value = 0;
 412	int wait = 0;
 413	char* waitstatesRegion = memory->waitstatesNonseq32;
 414
 415	switch (address >> BASE_OFFSET) {
 416	case REGION_BIOS:
 417		LOAD_BIOS;
 418		break;
 419	case REGION_WORKING_RAM:
 420		LOAD_WORKING_RAM;
 421		break;
 422	case REGION_WORKING_IRAM:
 423		LOAD_WORKING_IRAM;
 424		break;
 425	case REGION_IO:
 426		LOAD_IO;
 427		break;
 428	case REGION_PALETTE_RAM:
 429		LOAD_PALETTE_RAM;
 430		break;
 431	case REGION_VRAM:
 432		LOAD_VRAM;
 433		break;
 434	case REGION_OAM:
 435		LOAD_OAM;
 436		break;
 437	case REGION_CART0:
 438	case REGION_CART0_EX:
 439	case REGION_CART1:
 440	case REGION_CART1_EX:
 441	case REGION_CART2:
 442	case REGION_CART2_EX:
 443		LOAD_CART;
 444		break;
 445	case REGION_CART_SRAM:
 446	case REGION_CART_SRAM_MIRROR:
 447		LOAD_SRAM;
 448		break;
 449	default:
 450		mLOG(GBA_MEM, GAME_ERROR, "Bad memory Load32: 0x%08X", address);
 451		LOAD_BAD;
 452		break;
 453	}
 454
 455	if (cycleCounter) {
 456		wait += 2;
 457		if (address >> BASE_OFFSET < REGION_CART0) {
 458			wait = GBAMemoryStall(cpu, wait);
 459		}
 460		*cycleCounter += wait;
 461	}
 462	// Unaligned 32-bit loads are "rotated" so they make some semblance of sense
 463	int rotate = (address & 3) << 3;
 464	return ROR(value, rotate);
 465}
 466
 467uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
 468	struct GBA* gba = (struct GBA*) cpu->master;
 469	struct GBAMemory* memory = &gba->memory;
 470	uint32_t value = 0;
 471	int wait = 0;
 472
 473	switch (address >> BASE_OFFSET) {
 474	case REGION_BIOS:
 475		if (address < SIZE_BIOS) {
 476			if (memory->activeRegion == REGION_BIOS) {
 477				LOAD_16(value, address & -2, memory->bios);
 478			} else {
 479				mLOG(GBA_MEM, GAME_ERROR, "Bad BIOS Load16: 0x%08X", address);
 480				value = (memory->biosPrefetch >> ((address & 2) * 8)) & 0xFFFF;
 481			}
 482		} else {
 483			mLOG(GBA_MEM, GAME_ERROR, "Bad memory Load16: 0x%08X", address);
 484			LOAD_BAD;
 485			value = (value >> ((address & 2) * 8)) & 0xFFFF;
 486		}
 487		break;
 488	case REGION_WORKING_RAM:
 489		LOAD_16(value, address & (SIZE_WORKING_RAM - 2), memory->wram);
 490		wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
 491		break;
 492	case REGION_WORKING_IRAM:
 493		LOAD_16(value, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
 494		break;
 495	case REGION_IO:
 496		value = GBAIORead(gba, address & (OFFSET_MASK - 1));
 497		break;
 498	case REGION_PALETTE_RAM:
 499		LOAD_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
 500		break;
 501	case REGION_VRAM:
 502		if ((address & 0x0001FFFF) < SIZE_VRAM) {
 503			LOAD_16(value, address & 0x0001FFFE, gba->video.renderer->vram);
 504		} else {
 505			LOAD_16(value, address & 0x00017FFE, gba->video.renderer->vram);
 506		}
 507		break;
 508	case REGION_OAM:
 509		LOAD_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
 510		break;
 511	case REGION_CART0:
 512	case REGION_CART0_EX:
 513	case REGION_CART1:
 514	case REGION_CART1_EX:
 515	case REGION_CART2:
 516		wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
 517		if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
 518			LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom);
 519		} else if (memory->mirroring && (address & memory->romMask) < memory->romSize) {
 520			LOAD_16(value, address & memory->romMask, memory->rom);
 521		} else if (memory->vfame.cartType) {
 522			value = GBAVFameGetPatternValue(address, 16);
 523		} else {
 524			mLOG(GBA_MEM, GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address);
 525			value = (address >> 1) & 0xFFFF;
 526		}
 527		break;
 528	case REGION_CART2_EX:
 529		wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
 530		if (memory->savedata.type == SAVEDATA_EEPROM) {
 531			value = GBASavedataReadEEPROM(&memory->savedata);
 532		} else if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
 533			LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom);
 534		} else if (memory->mirroring && (address & memory->romMask) < memory->romSize) {
 535			LOAD_16(value, address & memory->romMask, memory->rom);
 536		} else if (memory->vfame.cartType) {
 537			value = GBAVFameGetPatternValue(address, 16);
 538		} else {
 539			mLOG(GBA_MEM, GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address);
 540			value = (address >> 1) & 0xFFFF;
 541		}
 542		break;
 543	case REGION_CART_SRAM:
 544	case REGION_CART_SRAM_MIRROR:
 545		wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
 546		value = GBALoad8(cpu, address, 0);
 547		value |= value << 8;
 548		break;
 549	default:
 550		mLOG(GBA_MEM, GAME_ERROR, "Bad memory Load16: 0x%08X", address);
 551		LOAD_BAD;
 552		value = (value >> ((address & 2) * 8)) & 0xFFFF;
 553		break;
 554	}
 555
 556	if (cycleCounter) {
 557		wait += 2;
 558		if (address >> BASE_OFFSET < REGION_CART0) {
 559			wait = GBAMemoryStall(cpu, wait);
 560		}
 561		*cycleCounter += wait;
 562	}
 563	// Unaligned 16-bit loads are "unpredictable", but the GBA rotates them, so we have to, too.
 564	int rotate = (address & 1) << 3;
 565	return ROR(value, rotate);
 566}
 567
 568uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
 569	struct GBA* gba = (struct GBA*) cpu->master;
 570	struct GBAMemory* memory = &gba->memory;
 571	uint32_t value = 0;
 572	int wait = 0;
 573
 574	switch (address >> BASE_OFFSET) {
 575	case REGION_BIOS:
 576		if (address < SIZE_BIOS) {
 577			if (memory->activeRegion == REGION_BIOS) {
 578				value = ((uint8_t*) memory->bios)[address];
 579			} else {
 580				mLOG(GBA_MEM, GAME_ERROR, "Bad BIOS Load8: 0x%08X", address);
 581				value = (memory->biosPrefetch >> ((address & 3) * 8)) & 0xFF;
 582			}
 583		} else {
 584			mLOG(GBA_MEM, GAME_ERROR, "Bad memory Load8: 0x%08x", address);
 585			LOAD_BAD;
 586			value = (value >> ((address & 3) * 8)) & 0xFF;
 587		}
 588		break;
 589	case REGION_WORKING_RAM:
 590		value = ((uint8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)];
 591		wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
 592		break;
 593	case REGION_WORKING_IRAM:
 594		value = ((uint8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)];
 595		break;
 596	case REGION_IO:
 597		value = (GBAIORead(gba, address & 0xFFFE) >> ((address & 0x0001) << 3)) & 0xFF;
 598		break;
 599	case REGION_PALETTE_RAM:
 600		value = ((uint8_t*) gba->video.palette)[address & (SIZE_PALETTE_RAM - 1)];
 601		break;
 602	case REGION_VRAM:
 603		if ((address & 0x0001FFFF) < SIZE_VRAM) {
 604			value = ((uint8_t*) gba->video.renderer->vram)[address & 0x0001FFFF];
 605		} else {
 606			value = ((uint8_t*) gba->video.renderer->vram)[address & 0x00017FFF];
 607		}
 608		break;
 609	case REGION_OAM:
 610		value = ((uint8_t*) gba->video.oam.raw)[address & (SIZE_OAM - 1)];
 611		break;
 612	case REGION_CART0:
 613	case REGION_CART0_EX:
 614	case REGION_CART1:
 615	case REGION_CART1_EX:
 616	case REGION_CART2:
 617	case REGION_CART2_EX:
 618		wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
 619		if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
 620			value = ((uint8_t*) memory->rom)[address & (SIZE_CART0 - 1)];
 621		} else if (memory->mirroring && (address & memory->romMask) < memory->romSize) {
 622			value = ((uint8_t*) memory->rom)[address & memory->romMask];
 623		} else if (memory->vfame.cartType) {
 624			value = GBAVFameGetPatternValue(address, 8);
 625		} else {
 626			mLOG(GBA_MEM, GAME_ERROR, "Out of bounds ROM Load8: 0x%08X", address);
 627			value = (address >> 1) & 0xFF;
 628		}
 629		break;
 630	case REGION_CART_SRAM:
 631	case REGION_CART_SRAM_MIRROR:
 632		wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
 633		if (memory->savedata.type == SAVEDATA_AUTODETECT) {
 634			mLOG(GBA_MEM, INFO, "Detected SRAM savegame");
 635			GBASavedataInitSRAM(&memory->savedata);
 636		}
 637		if (gba->performingDMA == 1) {
 638			break;
 639		}
 640		if (memory->savedata.type == SAVEDATA_SRAM) {
 641			value = memory->savedata.data[address & (SIZE_CART_SRAM - 1)];
 642		} else if (memory->savedata.type == SAVEDATA_FLASH512 || memory->savedata.type == SAVEDATA_FLASH1M) {
 643			value = GBASavedataReadFlash(&memory->savedata, address);
 644		} else if (memory->hw.devices & HW_TILT) {
 645			value = GBAHardwareTiltRead(&memory->hw, address & OFFSET_MASK);
 646		} else {
 647			mLOG(GBA_MEM, GAME_ERROR, "Reading from non-existent SRAM: 0x%08X", address);
 648			value = 0xFF;
 649		}
 650		value &= 0xFF;
 651		break;
 652	default:
 653		mLOG(GBA_MEM, GAME_ERROR, "Bad memory Load8: 0x%08x", address);
 654		LOAD_BAD;
 655		value = (value >> ((address & 3) * 8)) & 0xFF;
 656		break;
 657	}
 658
 659	if (cycleCounter) {
 660		wait += 2;
 661		if (address >> BASE_OFFSET < REGION_CART0) {
 662			wait = GBAMemoryStall(cpu, wait);
 663		}
 664		*cycleCounter += wait;
 665	}
 666	return value;
 667}
 668
 669#define STORE_WORKING_RAM \
 670	STORE_32(value, address & (SIZE_WORKING_RAM - 4), memory->wram); \
 671	wait += waitstatesRegion[REGION_WORKING_RAM];
 672
 673#define STORE_WORKING_IRAM \
 674	STORE_32(value, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
 675
 676#define STORE_IO \
 677	GBAIOWrite32(gba, address & (OFFSET_MASK - 3), value);
 678
 679#define STORE_PALETTE_RAM \
 680	STORE_32(value, address & (SIZE_PALETTE_RAM - 4), gba->video.palette); \
 681	gba->video.renderer->writePalette(gba->video.renderer, (address & (SIZE_PALETTE_RAM - 4)) + 2, value >> 16); \
 682	wait += waitstatesRegion[REGION_PALETTE_RAM]; \
 683	gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 4), value);
 684
 685#define STORE_VRAM \
 686	if ((address & 0x0001FFFF) < SIZE_VRAM) { \
 687		STORE_32(value, address & 0x0001FFFC, gba->video.renderer->vram); \
 688		gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC) + 2); \
 689		gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC)); \
 690	} else { \
 691		STORE_32(value, address & 0x00017FFC, gba->video.renderer->vram); \
 692		gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC) + 2); \
 693		gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC)); \
 694	} \
 695	wait += waitstatesRegion[REGION_VRAM];
 696
 697#define STORE_OAM \
 698	STORE_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw); \
 699	gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 4)) >> 1); \
 700	gba->video.renderer->writeOAM(gba->video.renderer, ((address & (SIZE_OAM - 4)) >> 1) + 1);
 701
 702#define STORE_CART \
 703	wait += waitstatesRegion[address >> BASE_OFFSET]; \
 704	mLOG(GBA_MEM, STUB, "Unimplemented memory Store32: 0x%08X", address);
 705
 706#define STORE_SRAM \
 707	if (address & 0x3) { \
 708		mLOG(GBA_MEM, GAME_ERROR, "Unaligned SRAM Store32: 0x%08X", address); \
 709		value = 0; \
 710	} \
 711	GBAStore8(cpu, address & ~0x3, value, cycleCounter); \
 712	GBAStore8(cpu, (address & ~0x3) | 1, value, cycleCounter); \
 713	GBAStore8(cpu, (address & ~0x3) | 2, value, cycleCounter); \
 714	GBAStore8(cpu, (address & ~0x3) | 3, value, cycleCounter);
 715
 716#define STORE_BAD \
 717	mLOG(GBA_MEM, GAME_ERROR, "Bad memory Store32: 0x%08X", address);
 718
 719void GBAStore32(struct ARMCore* cpu, uint32_t address, int32_t value, int* cycleCounter) {
 720	struct GBA* gba = (struct GBA*) cpu->master;
 721	struct GBAMemory* memory = &gba->memory;
 722	int wait = 0;
 723	char* waitstatesRegion = memory->waitstatesNonseq32;
 724
 725	switch (address >> BASE_OFFSET) {
 726	case REGION_WORKING_RAM:
 727		STORE_WORKING_RAM;
 728		break;
 729	case REGION_WORKING_IRAM:
 730		STORE_WORKING_IRAM
 731		break;
 732	case REGION_IO:
 733		STORE_IO;
 734		break;
 735	case REGION_PALETTE_RAM:
 736		STORE_PALETTE_RAM;
 737		break;
 738	case REGION_VRAM:
 739		STORE_VRAM;
 740		break;
 741	case REGION_OAM:
 742		STORE_OAM;
 743		break;
 744	case REGION_CART0:
 745	case REGION_CART0_EX:
 746	case REGION_CART1:
 747	case REGION_CART1_EX:
 748	case REGION_CART2:
 749	case REGION_CART2_EX:
 750		STORE_CART;
 751		break;
 752	case REGION_CART_SRAM:
 753	case REGION_CART_SRAM_MIRROR:
 754		STORE_SRAM;
 755		break;
 756	default:
 757		STORE_BAD;
 758		break;
 759	}
 760
 761	if (cycleCounter) {
 762		++wait;
 763		if (address >> BASE_OFFSET < REGION_CART0) {
 764			wait = GBAMemoryStall(cpu, wait);
 765		}
 766		*cycleCounter += wait;
 767	}
 768}
 769
 770void GBAStore16(struct ARMCore* cpu, uint32_t address, int16_t value, int* cycleCounter) {
 771	struct GBA* gba = (struct GBA*) cpu->master;
 772	struct GBAMemory* memory = &gba->memory;
 773	int wait = 0;
 774
 775	switch (address >> BASE_OFFSET) {
 776	case REGION_WORKING_RAM:
 777		STORE_16(value, address & (SIZE_WORKING_RAM - 2), memory->wram);
 778		wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
 779		break;
 780	case REGION_WORKING_IRAM:
 781		STORE_16(value, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
 782		break;
 783	case REGION_IO:
 784		GBAIOWrite(gba, address & (OFFSET_MASK - 1), value);
 785		break;
 786	case REGION_PALETTE_RAM:
 787		STORE_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
 788		gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 2), value);
 789		break;
 790	case REGION_VRAM:
 791		if ((address & 0x0001FFFF) < SIZE_VRAM) {
 792			STORE_16(value, address & 0x0001FFFE, gba->video.renderer->vram);
 793			gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x0001FFFE);
 794		} else {
 795			STORE_16(value, address & 0x00017FFE, gba->video.renderer->vram);
 796			gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x00017FFE);
 797		}
 798		break;
 799	case REGION_OAM:
 800		STORE_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
 801		gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 2)) >> 1);
 802		break;
 803	case REGION_CART0:
 804		if (memory->hw.devices != HW_NONE && IS_GPIO_REGISTER(address & 0xFFFFFE)) {
 805			uint32_t reg = address & 0xFFFFFE;
 806			GBAHardwareGPIOWrite(&memory->hw, reg, value);
 807		} else {
 808			mLOG(GBA_MEM, GAME_ERROR, "Bad cartridge Store16: 0x%08X", address);
 809		}
 810		break;
 811	case REGION_CART2_EX:
 812		if (memory->savedata.type == SAVEDATA_AUTODETECT) {
 813			mLOG(GBA_MEM, INFO, "Detected EEPROM savegame");
 814			GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming);
 815		}
 816		GBASavedataWriteEEPROM(&memory->savedata, value, 1);
 817		break;
 818	case REGION_CART_SRAM:
 819	case REGION_CART_SRAM_MIRROR:
 820		GBAStore8(cpu, (address & ~0x1), value, cycleCounter);
 821		GBAStore8(cpu, (address & ~0x1) | 1, value, cycleCounter);
 822		break;
 823	default:
 824		mLOG(GBA_MEM, GAME_ERROR, "Bad memory Store16: 0x%08X", address);
 825		break;
 826	}
 827
 828	if (cycleCounter) {
 829		++wait;
 830		if (address >> BASE_OFFSET < REGION_CART0) {
 831			wait = GBAMemoryStall(cpu, wait);
 832		}
 833		*cycleCounter += wait;
 834	}
 835}
 836
 837void GBAStore8(struct ARMCore* cpu, uint32_t address, int8_t value, int* cycleCounter) {
 838	struct GBA* gba = (struct GBA*) cpu->master;
 839	struct GBAMemory* memory = &gba->memory;
 840	int wait = 0;
 841
 842	switch (address >> BASE_OFFSET) {
 843	case REGION_WORKING_RAM:
 844		((int8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)] = value;
 845		wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
 846		break;
 847	case REGION_WORKING_IRAM:
 848		((int8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)] = value;
 849		break;
 850	case REGION_IO:
 851		GBAIOWrite8(gba, address & OFFSET_MASK, value);
 852		break;
 853	case REGION_PALETTE_RAM:
 854		GBAStore16(cpu, address & ~1, ((uint8_t) value) | ((uint8_t) value << 8), cycleCounter);
 855		break;
 856	case REGION_VRAM:
 857		if ((address & 0x0001FFFF) >= ((GBARegisterDISPCNTGetMode(gba->memory.io[REG_DISPCNT >> 1]) == 4) ? 0x00014000 : 0x00010000)) {
 858			// TODO: check BG mode
 859			mLOG(GBA_MEM, GAME_ERROR, "Cannot Store8 to OBJ: 0x%08X", address);
 860			break;
 861		}
 862		gba->video.renderer->vram[(address & 0x1FFFE) >> 1] = ((uint8_t) value) | (value << 8);
 863		gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x0001FFFE);
 864		break;
 865	case REGION_OAM:
 866		mLOG(GBA_MEM, GAME_ERROR, "Cannot Store8 to OAM: 0x%08X", address);
 867		break;
 868	case REGION_CART0:
 869		mLOG(GBA_MEM, STUB, "Unimplemented memory Store8: 0x%08X", address);
 870		break;
 871	case REGION_CART_SRAM:
 872	case REGION_CART_SRAM_MIRROR:
 873		if (memory->savedata.type == SAVEDATA_AUTODETECT) {
 874			if (address == SAVEDATA_FLASH_BASE) {
 875				mLOG(GBA_MEM, INFO, "Detected Flash savegame");
 876				GBASavedataInitFlash(&memory->savedata, gba->realisticTiming);
 877			} else {
 878				mLOG(GBA_MEM, INFO, "Detected SRAM savegame");
 879				GBASavedataInitSRAM(&memory->savedata);
 880			}
 881		}
 882		if (memory->savedata.type == SAVEDATA_FLASH512 || memory->savedata.type == SAVEDATA_FLASH1M) {
 883			GBASavedataWriteFlash(&memory->savedata, address, value);
 884		} else if (memory->savedata.type == SAVEDATA_SRAM) {
 885			if (memory->vfame.cartType) {
 886				GBAVFameSramWrite(&memory->vfame, address, value, memory->savedata.data);
 887			} else {
 888				memory->savedata.data[address & (SIZE_CART_SRAM - 1)] = value;
 889			}
 890			memory->savedata.dirty |= SAVEDATA_DIRT_NEW;
 891		} else if (memory->hw.devices & HW_TILT) {
 892			GBAHardwareTiltWrite(&memory->hw, address & OFFSET_MASK, value);
 893		} else {
 894			mLOG(GBA_MEM, GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
 895		}
 896		wait = memory->waitstatesNonseq16[REGION_CART_SRAM];
 897		break;
 898	default:
 899		mLOG(GBA_MEM, GAME_ERROR, "Bad memory Store8: 0x%08X", address);
 900		break;
 901	}
 902
 903	if (cycleCounter) {
 904		++wait;
 905		if (address >> BASE_OFFSET < REGION_CART0) {
 906			wait = GBAMemoryStall(cpu, wait);
 907		}
 908		*cycleCounter += wait;
 909	}
 910}
 911
 912uint32_t GBAView32(struct ARMCore* cpu, uint32_t address) {
 913	struct GBA* gba = (struct GBA*) cpu->master;
 914	uint32_t value = 0;
 915	address &= ~3;
 916	switch (address >> BASE_OFFSET) {
 917	case REGION_BIOS:
 918		if (address < SIZE_BIOS) {
 919			LOAD_32(value, address, gba->memory.bios);
 920		}
 921		break;
 922	case REGION_WORKING_RAM:
 923	case REGION_WORKING_IRAM:
 924	case REGION_PALETTE_RAM:
 925	case REGION_VRAM:
 926	case REGION_OAM:
 927	case REGION_CART0:
 928	case REGION_CART0_EX:
 929	case REGION_CART1:
 930	case REGION_CART1_EX:
 931	case REGION_CART2:
 932	case REGION_CART2_EX:
 933		value = GBALoad32(cpu, address, 0);
 934		break;
 935	case REGION_IO:
 936		if ((address & OFFSET_MASK) < REG_MAX) {
 937			value = gba->memory.io[(address & OFFSET_MASK) >> 1];
 938			value |= gba->memory.io[((address & OFFSET_MASK) >> 1) + 1] << 16;
 939		}
 940		break;
 941	case REGION_CART_SRAM:
 942		value = GBALoad8(cpu, address, 0);
 943		value |= GBALoad8(cpu, address + 1, 0) << 8;
 944		value |= GBALoad8(cpu, address + 2, 0) << 16;
 945		value |= GBALoad8(cpu, address + 3, 0) << 24;
 946		break;
 947	default:
 948		break;
 949	}
 950	return value;
 951}
 952
 953uint16_t GBAView16(struct ARMCore* cpu, uint32_t address) {
 954	struct GBA* gba = (struct GBA*) cpu->master;
 955	uint16_t value = 0;
 956	address &= ~1;
 957	switch (address >> BASE_OFFSET) {
 958	case REGION_BIOS:
 959		if (address < SIZE_BIOS) {
 960			LOAD_16(value, address, gba->memory.bios);
 961		}
 962		break;
 963	case REGION_WORKING_RAM:
 964	case REGION_WORKING_IRAM:
 965	case REGION_PALETTE_RAM:
 966	case REGION_VRAM:
 967	case REGION_OAM:
 968	case REGION_CART0:
 969	case REGION_CART0_EX:
 970	case REGION_CART1:
 971	case REGION_CART1_EX:
 972	case REGION_CART2:
 973	case REGION_CART2_EX:
 974		value = GBALoad16(cpu, address, 0);
 975		break;
 976	case REGION_IO:
 977		if ((address & OFFSET_MASK) < REG_MAX) {
 978			value = gba->memory.io[(address & OFFSET_MASK) >> 1];
 979		}
 980		break;
 981	case REGION_CART_SRAM:
 982		value = GBALoad8(cpu, address, 0);
 983		value |= GBALoad8(cpu, address + 1, 0) << 8;
 984		break;
 985	default:
 986		break;
 987	}
 988	return value;
 989}
 990
 991uint8_t GBAView8(struct ARMCore* cpu, uint32_t address) {
 992	struct GBA* gba = (struct GBA*) cpu->master;
 993	uint8_t value = 0;
 994	switch (address >> BASE_OFFSET) {
 995	case REGION_BIOS:
 996		if (address < SIZE_BIOS) {
 997			value = ((uint8_t*) gba->memory.bios)[address];
 998		}
 999		break;
1000	case REGION_WORKING_RAM:
1001	case REGION_WORKING_IRAM:
1002	case REGION_CART0:
1003	case REGION_CART0_EX:
1004	case REGION_CART1:
1005	case REGION_CART1_EX:
1006	case REGION_CART2:
1007	case REGION_CART2_EX:
1008	case REGION_CART_SRAM:
1009		value = GBALoad8(cpu, address, 0);
1010		break;
1011	case REGION_IO:
1012	case REGION_PALETTE_RAM:
1013	case REGION_VRAM:
1014	case REGION_OAM:
1015		value = GBAView16(cpu, address) >> ((address & 1) * 8);
1016		break;
1017	default:
1018		break;
1019	}
1020	return value;
1021}
1022
1023void GBAPatch32(struct ARMCore* cpu, uint32_t address, int32_t value, int32_t* old) {
1024	struct GBA* gba = (struct GBA*) cpu->master;
1025	struct GBAMemory* memory = &gba->memory;
1026	int32_t oldValue = -1;
1027
1028	switch (address >> BASE_OFFSET) {
1029	case REGION_WORKING_RAM:
1030		LOAD_32(oldValue, address & (SIZE_WORKING_RAM - 4), memory->wram);
1031		STORE_32(value, address & (SIZE_WORKING_RAM - 4), memory->wram);
1032		break;
1033	case REGION_WORKING_IRAM:
1034		LOAD_32(oldValue, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
1035		STORE_32(value, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
1036		break;
1037	case REGION_IO:
1038		mLOG(GBA_MEM, STUB, "Unimplemented memory Patch32: 0x%08X", address);
1039		break;
1040	case REGION_PALETTE_RAM:
1041		LOAD_32(oldValue, address & (SIZE_PALETTE_RAM - 1), gba->video.palette);
1042		STORE_32(value, address & (SIZE_PALETTE_RAM - 4), gba->video.palette);
1043		gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 4), value);
1044		gba->video.renderer->writePalette(gba->video.renderer, (address & (SIZE_PALETTE_RAM - 4)) + 2, value >> 16);
1045		break;
1046	case REGION_VRAM:
1047		if ((address & 0x0001FFFF) < SIZE_VRAM) {
1048			LOAD_32(oldValue, address & 0x0001FFFC, gba->video.renderer->vram);
1049			STORE_32(value, address & 0x0001FFFC, gba->video.renderer->vram);
1050		} else {
1051			LOAD_32(oldValue, address & 0x00017FFC, gba->video.renderer->vram);
1052			STORE_32(value, address & 0x00017FFC, gba->video.renderer->vram);
1053		}
1054		break;
1055	case REGION_OAM:
1056		LOAD_32(oldValue, address & (SIZE_OAM - 4), gba->video.oam.raw);
1057		STORE_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw);
1058		gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 4)) >> 1);
1059		gba->video.renderer->writeOAM(gba->video.renderer, ((address & (SIZE_OAM - 4)) + 2) >> 1);
1060		break;
1061	case REGION_CART0:
1062	case REGION_CART0_EX:
1063	case REGION_CART1:
1064	case REGION_CART1_EX:
1065	case REGION_CART2:
1066	case REGION_CART2_EX:
1067		_pristineCow(gba);
1068		if ((address & (SIZE_CART0 - 4)) >= gba->memory.romSize) {
1069			gba->memory.romSize = (address & (SIZE_CART0 - 4)) + 4;
1070			gba->memory.romMask = toPow2(gba->memory.romSize) - 1;
1071		}
1072		LOAD_32(oldValue, address & (SIZE_CART0 - 4), gba->memory.rom);
1073		STORE_32(value, address & (SIZE_CART0 - 4), gba->memory.rom);
1074		break;
1075	case REGION_CART_SRAM:
1076	case REGION_CART_SRAM_MIRROR:
1077		if (memory->savedata.type == SAVEDATA_SRAM) {
1078			LOAD_32(oldValue, address & (SIZE_CART_SRAM - 4), memory->savedata.data);
1079			STORE_32(value, address & (SIZE_CART_SRAM - 4), memory->savedata.data);
1080		} else {
1081			mLOG(GBA_MEM, GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
1082		}
1083		break;
1084	default:
1085		mLOG(GBA_MEM, WARN, "Bad memory Patch16: 0x%08X", address);
1086		break;
1087	}
1088	if (old) {
1089		*old = oldValue;
1090	}
1091}
1092
1093void GBAPatch16(struct ARMCore* cpu, uint32_t address, int16_t value, int16_t* old) {
1094	struct GBA* gba = (struct GBA*) cpu->master;
1095	struct GBAMemory* memory = &gba->memory;
1096	int16_t oldValue = -1;
1097
1098	switch (address >> BASE_OFFSET) {
1099	case REGION_WORKING_RAM:
1100		LOAD_16(oldValue, address & (SIZE_WORKING_RAM - 2), memory->wram);
1101		STORE_16(value, address & (SIZE_WORKING_RAM - 2), memory->wram);
1102		break;
1103	case REGION_WORKING_IRAM:
1104		LOAD_16(oldValue, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
1105		STORE_16(value, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
1106		break;
1107	case REGION_IO:
1108		mLOG(GBA_MEM, STUB, "Unimplemented memory Patch16: 0x%08X", address);
1109		break;
1110	case REGION_PALETTE_RAM:
1111		LOAD_16(oldValue, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
1112		STORE_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
1113		gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 2), value);
1114		break;
1115	case REGION_VRAM:
1116		if ((address & 0x0001FFFF) < SIZE_VRAM) {
1117			LOAD_16(oldValue, address & 0x0001FFFE, gba->video.renderer->vram);
1118			STORE_16(value, address & 0x0001FFFE, gba->video.renderer->vram);
1119		} else {
1120			LOAD_16(oldValue, address & 0x00017FFE, gba->video.renderer->vram);
1121			STORE_16(value, address & 0x00017FFE, gba->video.renderer->vram);
1122		}
1123		break;
1124	case REGION_OAM:
1125		LOAD_16(oldValue, address & (SIZE_OAM - 2), gba->video.oam.raw);
1126		STORE_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
1127		gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 2)) >> 1);
1128		break;
1129	case REGION_CART0:
1130	case REGION_CART0_EX:
1131	case REGION_CART1:
1132	case REGION_CART1_EX:
1133	case REGION_CART2:
1134	case REGION_CART2_EX:
1135		_pristineCow(gba);
1136		if ((address & (SIZE_CART0 - 1)) >= gba->memory.romSize) {
1137			gba->memory.romSize = (address & (SIZE_CART0 - 2)) + 2;
1138			gba->memory.romMask = toPow2(gba->memory.romSize) - 1;
1139		}
1140		LOAD_16(oldValue, address & (SIZE_CART0 - 2), gba->memory.rom);
1141		STORE_16(value, address & (SIZE_CART0 - 2), gba->memory.rom);
1142		break;
1143	case REGION_CART_SRAM:
1144	case REGION_CART_SRAM_MIRROR:
1145		if (memory->savedata.type == SAVEDATA_SRAM) {
1146			LOAD_16(oldValue, address & (SIZE_CART_SRAM - 2), memory->savedata.data);
1147			STORE_16(value, address & (SIZE_CART_SRAM - 2), memory->savedata.data);
1148		} else {
1149			mLOG(GBA_MEM, GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
1150		}
1151		break;
1152	default:
1153		mLOG(GBA_MEM, WARN, "Bad memory Patch16: 0x%08X", address);
1154		break;
1155	}
1156	if (old) {
1157		*old = oldValue;
1158	}
1159}
1160
1161void GBAPatch8(struct ARMCore* cpu, uint32_t address, int8_t value, int8_t* old) {
1162	struct GBA* gba = (struct GBA*) cpu->master;
1163	struct GBAMemory* memory = &gba->memory;
1164	int8_t oldValue = -1;
1165
1166	switch (address >> BASE_OFFSET) {
1167	case REGION_WORKING_RAM:
1168		oldValue = ((int8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)];
1169		((int8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)] = value;
1170		break;
1171	case REGION_WORKING_IRAM:
1172		oldValue = ((int8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)];
1173		((int8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)] = value;
1174		break;
1175	case REGION_IO:
1176		mLOG(GBA_MEM, STUB, "Unimplemented memory Patch8: 0x%08X", address);
1177		break;
1178	case REGION_PALETTE_RAM:
1179		mLOG(GBA_MEM, STUB, "Unimplemented memory Patch8: 0x%08X", address);
1180		break;
1181	case REGION_VRAM:
1182		mLOG(GBA_MEM, STUB, "Unimplemented memory Patch8: 0x%08X", address);
1183		break;
1184	case REGION_OAM:
1185		mLOG(GBA_MEM, STUB, "Unimplemented memory Patch8: 0x%08X", address);
1186		break;
1187	case REGION_CART0:
1188	case REGION_CART0_EX:
1189	case REGION_CART1:
1190	case REGION_CART1_EX:
1191	case REGION_CART2:
1192	case REGION_CART2_EX:
1193		_pristineCow(gba);
1194		if ((address & (SIZE_CART0 - 1)) >= gba->memory.romSize) {
1195			gba->memory.romSize = (address & (SIZE_CART0 - 2)) + 2;
1196			gba->memory.romMask = toPow2(gba->memory.romSize) - 1;
1197		}
1198		oldValue = ((int8_t*) memory->rom)[address & (SIZE_CART0 - 1)];
1199		((int8_t*) memory->rom)[address & (SIZE_CART0 - 1)] = value;
1200		break;
1201	case REGION_CART_SRAM:
1202	case REGION_CART_SRAM_MIRROR:
1203		if (memory->savedata.type == SAVEDATA_SRAM) {
1204			oldValue = ((int8_t*) memory->savedata.data)[address & (SIZE_CART_SRAM - 1)];
1205			((int8_t*) memory->savedata.data)[address & (SIZE_CART_SRAM - 1)] = value;
1206		} else {
1207			mLOG(GBA_MEM, GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
1208		}
1209		break;
1210	default:
1211		mLOG(GBA_MEM, WARN, "Bad memory Patch8: 0x%08X", address);
1212		break;
1213	}
1214	if (old) {
1215		*old = oldValue;
1216	}
1217}
1218
1219#define LDM_LOOP(LDM) \
1220	for (i = 0; i < 16; i += 4) { \
1221		if (UNLIKELY(mask & (1 << i))) { \
1222			LDM; \
1223			cpu->gprs[i] = value; \
1224			++wait; \
1225			address += 4; \
1226		} \
1227		if (UNLIKELY(mask & (2 << i))) { \
1228			LDM; \
1229			cpu->gprs[i + 1] = value; \
1230			++wait; \
1231			address += 4; \
1232		} \
1233		if (UNLIKELY(mask & (4 << i))) { \
1234			LDM; \
1235			cpu->gprs[i + 2] = value; \
1236			++wait; \
1237			address += 4; \
1238		} \
1239		if (UNLIKELY(mask & (8 << i))) { \
1240			LDM; \
1241			cpu->gprs[i + 3] = value; \
1242			++wait; \
1243			address += 4; \
1244		} \
1245	}
1246
1247uint32_t GBALoadMultiple(struct ARMCore* cpu, uint32_t address, int mask, enum LSMDirection direction, int* cycleCounter) {
1248	struct GBA* gba = (struct GBA*) cpu->master;
1249	struct GBAMemory* memory = &gba->memory;
1250	uint32_t value;
1251	char* waitstatesRegion = memory->waitstatesSeq32;
1252
1253	int i;
1254	int offset = 4;
1255	int popcount = 0;
1256	if (direction & LSM_D) {
1257		offset = -4;
1258		popcount = popcount32(mask);
1259		address -= (popcount << 2) - 4;
1260	}
1261
1262	if (direction & LSM_B) {
1263		address += offset;
1264	}
1265
1266	uint32_t addressMisalign = address & 0x3;
1267	int region = address >> BASE_OFFSET;
1268	if (region < REGION_CART_SRAM) {
1269		address &= 0xFFFFFFFC;
1270	}
1271	int wait = memory->waitstatesSeq32[region] - memory->waitstatesNonseq32[region];
1272
1273	switch (region) {
1274	case REGION_BIOS:
1275		LDM_LOOP(LOAD_BIOS);
1276		break;
1277	case REGION_WORKING_RAM:
1278		LDM_LOOP(LOAD_WORKING_RAM);
1279		break;
1280	case REGION_WORKING_IRAM:
1281		LDM_LOOP(LOAD_WORKING_IRAM);
1282		break;
1283	case REGION_IO:
1284		LDM_LOOP(LOAD_IO);
1285		break;
1286	case REGION_PALETTE_RAM:
1287		LDM_LOOP(LOAD_PALETTE_RAM);
1288		break;
1289	case REGION_VRAM:
1290		LDM_LOOP(LOAD_VRAM);
1291		break;
1292	case REGION_OAM:
1293		LDM_LOOP(LOAD_OAM);
1294		break;
1295	case REGION_CART0:
1296	case REGION_CART0_EX:
1297	case REGION_CART1:
1298	case REGION_CART1_EX:
1299	case REGION_CART2:
1300	case REGION_CART2_EX:
1301		LDM_LOOP(LOAD_CART);
1302		break;
1303	case REGION_CART_SRAM:
1304	case REGION_CART_SRAM_MIRROR:
1305		LDM_LOOP(LOAD_SRAM);
1306		break;
1307	default:
1308		LDM_LOOP(LOAD_BAD);
1309		break;
1310	}
1311
1312	if (cycleCounter) {
1313		++wait;
1314		if (address >> BASE_OFFSET < REGION_CART0) {
1315			wait = GBAMemoryStall(cpu, wait);
1316		}
1317		*cycleCounter += wait;
1318	}
1319
1320	if (direction & LSM_B) {
1321		address -= offset;
1322	}
1323
1324	if (direction & LSM_D) {
1325		address -= (popcount << 2) + 4;
1326	}
1327
1328	return address | addressMisalign;
1329}
1330
1331#define STM_LOOP(STM) \
1332	for (i = 0; i < 16; i += 4) { \
1333		if (UNLIKELY(mask & (1 << i))) { \
1334			value = cpu->gprs[i]; \
1335			STM; \
1336			++wait; \
1337			address += 4; \
1338		} \
1339		if (UNLIKELY(mask & (2 << i))) { \
1340			value = cpu->gprs[i + 1]; \
1341			STM; \
1342			++wait; \
1343			address += 4; \
1344		} \
1345		if (UNLIKELY(mask & (4 << i))) { \
1346			value = cpu->gprs[i + 2]; \
1347			STM; \
1348			++wait; \
1349			address += 4; \
1350		} \
1351		if (UNLIKELY(mask & (8 << i))) { \
1352			value = cpu->gprs[i + 3]; \
1353			if (i + 3 == ARM_PC) { \
1354				value += WORD_SIZE_ARM; \
1355			} \
1356			STM; \
1357			++wait; \
1358			address += 4; \
1359		} \
1360	}
1361
1362uint32_t GBAStoreMultiple(struct ARMCore* cpu, uint32_t address, int mask, enum LSMDirection direction, int* cycleCounter) {
1363	struct GBA* gba = (struct GBA*) cpu->master;
1364	struct GBAMemory* memory = &gba->memory;
1365	uint32_t value;
1366	char* waitstatesRegion = memory->waitstatesSeq32;
1367
1368	int i;
1369	int offset = 4;
1370	int popcount = 0;
1371	if (direction & LSM_D) {
1372		offset = -4;
1373		popcount = popcount32(mask);
1374		address -= (popcount << 2) - 4;
1375	}
1376
1377	if (direction & LSM_B) {
1378		address += offset;
1379	}
1380
1381	uint32_t addressMisalign = address & 0x3;
1382	int region = address >> BASE_OFFSET;
1383	if (region < REGION_CART_SRAM) {
1384		address &= 0xFFFFFFFC;
1385	}
1386	int wait = memory->waitstatesSeq32[region] - memory->waitstatesNonseq32[region];
1387
1388	switch (region) {
1389	case REGION_WORKING_RAM:
1390		STM_LOOP(STORE_WORKING_RAM);
1391		break;
1392	case REGION_WORKING_IRAM:
1393		STM_LOOP(STORE_WORKING_IRAM);
1394		break;
1395	case REGION_IO:
1396		STM_LOOP(STORE_IO);
1397		break;
1398	case REGION_PALETTE_RAM:
1399		STM_LOOP(STORE_PALETTE_RAM);
1400		break;
1401	case REGION_VRAM:
1402		STM_LOOP(STORE_VRAM);
1403		break;
1404	case REGION_OAM:
1405		STM_LOOP(STORE_OAM);
1406		break;
1407	case REGION_CART0:
1408	case REGION_CART0_EX:
1409	case REGION_CART1:
1410	case REGION_CART1_EX:
1411	case REGION_CART2:
1412	case REGION_CART2_EX:
1413		STM_LOOP(STORE_CART);
1414		break;
1415	case REGION_CART_SRAM:
1416	case REGION_CART_SRAM_MIRROR:
1417		STM_LOOP(STORE_SRAM);
1418		break;
1419	default:
1420		STM_LOOP(STORE_BAD);
1421		break;
1422	}
1423
1424	if (cycleCounter) {
1425		if (address >> BASE_OFFSET < REGION_CART0) {
1426			wait = GBAMemoryStall(cpu, wait);
1427		}
1428		*cycleCounter += wait;
1429	}
1430
1431	if (direction & LSM_B) {
1432		address -= offset;
1433	}
1434
1435	if (direction & LSM_D) {
1436		address -= (popcount << 2) + 4;
1437	}
1438
1439	return address | addressMisalign;
1440}
1441
1442void GBAAdjustWaitstates(struct GBA* gba, uint16_t parameters) {
1443	struct GBAMemory* memory = &gba->memory;
1444	struct ARMCore* cpu = gba->cpu;
1445	int sram = parameters & 0x0003;
1446	int ws0 = (parameters & 0x000C) >> 2;
1447	int ws0seq = (parameters & 0x0010) >> 4;
1448	int ws1 = (parameters & 0x0060) >> 5;
1449	int ws1seq = (parameters & 0x0080) >> 7;
1450	int ws2 = (parameters & 0x0300) >> 8;
1451	int ws2seq = (parameters & 0x0400) >> 10;
1452	int prefetch = parameters & 0x4000;
1453
1454	memory->waitstatesNonseq16[REGION_CART_SRAM] = memory->waitstatesNonseq16[REGION_CART_SRAM_MIRROR] = GBA_ROM_WAITSTATES[sram];
1455	memory->waitstatesSeq16[REGION_CART_SRAM] = memory->waitstatesSeq16[REGION_CART_SRAM_MIRROR] = GBA_ROM_WAITSTATES[sram];
1456	memory->waitstatesNonseq32[REGION_CART_SRAM] = memory->waitstatesNonseq32[REGION_CART_SRAM_MIRROR] = 2 * GBA_ROM_WAITSTATES[sram] + 1;
1457	memory->waitstatesSeq32[REGION_CART_SRAM] = memory->waitstatesSeq32[REGION_CART_SRAM_MIRROR] = 2 * GBA_ROM_WAITSTATES[sram] + 1;
1458
1459	memory->waitstatesNonseq16[REGION_CART0] = memory->waitstatesNonseq16[REGION_CART0_EX] = GBA_ROM_WAITSTATES[ws0];
1460	memory->waitstatesNonseq16[REGION_CART1] = memory->waitstatesNonseq16[REGION_CART1_EX] = GBA_ROM_WAITSTATES[ws1];
1461	memory->waitstatesNonseq16[REGION_CART2] = memory->waitstatesNonseq16[REGION_CART2_EX] = GBA_ROM_WAITSTATES[ws2];
1462
1463	memory->waitstatesSeq16[REGION_CART0] = memory->waitstatesSeq16[REGION_CART0_EX] = GBA_ROM_WAITSTATES_SEQ[ws0seq];
1464	memory->waitstatesSeq16[REGION_CART1] = memory->waitstatesSeq16[REGION_CART1_EX] = GBA_ROM_WAITSTATES_SEQ[ws1seq + 2];
1465	memory->waitstatesSeq16[REGION_CART2] = memory->waitstatesSeq16[REGION_CART2_EX] = GBA_ROM_WAITSTATES_SEQ[ws2seq + 4];
1466
1467	memory->waitstatesNonseq32[REGION_CART0] = memory->waitstatesNonseq32[REGION_CART0_EX] = memory->waitstatesNonseq16[REGION_CART0] + 1 + memory->waitstatesSeq16[REGION_CART0];
1468	memory->waitstatesNonseq32[REGION_CART1] = memory->waitstatesNonseq32[REGION_CART1_EX] = memory->waitstatesNonseq16[REGION_CART1] + 1 + memory->waitstatesSeq16[REGION_CART1];
1469	memory->waitstatesNonseq32[REGION_CART2] = memory->waitstatesNonseq32[REGION_CART2_EX] = memory->waitstatesNonseq16[REGION_CART2] + 1 + memory->waitstatesSeq16[REGION_CART2];
1470
1471	memory->waitstatesSeq32[REGION_CART0] = memory->waitstatesSeq32[REGION_CART0_EX] = 2 * memory->waitstatesSeq16[REGION_CART0] + 1;
1472	memory->waitstatesSeq32[REGION_CART1] = memory->waitstatesSeq32[REGION_CART1_EX] = 2 * memory->waitstatesSeq16[REGION_CART1] + 1;
1473	memory->waitstatesSeq32[REGION_CART2] = memory->waitstatesSeq32[REGION_CART2_EX] = 2 * memory->waitstatesSeq16[REGION_CART2] + 1;
1474
1475	memory->prefetch = prefetch;
1476
1477	cpu->memory.activeSeqCycles32 = memory->waitstatesSeq32[memory->activeRegion];
1478	cpu->memory.activeSeqCycles16 = memory->waitstatesSeq16[memory->activeRegion];
1479
1480	cpu->memory.activeNonseqCycles32 = memory->waitstatesNonseq32[memory->activeRegion];
1481	cpu->memory.activeNonseqCycles16 = memory->waitstatesNonseq16[memory->activeRegion];
1482}
1483
1484int32_t GBAMemoryStall(struct ARMCore* cpu, int32_t wait) {
1485	struct GBA* gba = (struct GBA*) cpu->master;
1486	struct GBAMemory* memory = &gba->memory;
1487
1488	if (memory->activeRegion < REGION_CART0 || !memory->prefetch) {
1489		// The wait is the stall
1490		return wait;
1491	}
1492
1493	int32_t previousLoads = 0;
1494
1495	// Don't prefetch too much if we're overlapping with a previous prefetch
1496	uint32_t dist = (memory->lastPrefetchedPc - cpu->gprs[ARM_PC]) >> 1;
1497	if (dist < 8) {
1498		previousLoads = dist;
1499	}
1500
1501	int32_t s = cpu->memory.activeSeqCycles16 + 1;
1502	int32_t n2s = cpu->memory.activeNonseqCycles16 - cpu->memory.activeSeqCycles16 + 1;
1503
1504	// Figure out how many sequential loads we can jam in
1505	int32_t stall = s;
1506	int32_t loads = 1;
1507
1508	if (stall > wait && !previousLoads) {
1509		// We might need to stall a bit extra if we haven't finished the first S cycle
1510		wait = stall;
1511	} else {
1512		while (stall < wait) {
1513			stall += s;
1514			++loads;
1515		}
1516		if (loads + previousLoads > 8) {
1517			loads = 8 - previousLoads;
1518		}
1519	}
1520	// This instruction used to have an N, convert it to an S.
1521	wait -= n2s;
1522
1523	// TODO: Invalidate prefetch on branch
1524	memory->lastPrefetchedPc = cpu->gprs[ARM_PC] + WORD_SIZE_THUMB * loads;
1525
1526	// The next |loads|S waitstates disappear entirely, so long as they're all in a row
1527	cpu->cycles -= (s - 1) * loads;
1528	return wait;
1529}
1530
1531void GBAMemorySerialize(const struct GBAMemory* memory, struct GBASerializedState* state) {
1532	memcpy(state->wram, memory->wram, SIZE_WORKING_RAM);
1533	memcpy(state->iwram, memory->iwram, SIZE_WORKING_IRAM);
1534}
1535
1536void GBAMemoryDeserialize(struct GBAMemory* memory, const struct GBASerializedState* state) {
1537	memcpy(memory->wram, state->wram, SIZE_WORKING_RAM);
1538	memcpy(memory->iwram, state->iwram, SIZE_WORKING_IRAM);
1539}
1540
1541void _pristineCow(struct GBA* gba) {
1542	if (gba->memory.rom != gba->pristineRom) {
1543		return;
1544	}
1545	gba->memory.rom = anonymousMemoryMap(SIZE_CART0);
1546	memcpy(gba->memory.rom, gba->pristineRom, gba->memory.romSize);
1547	memset(((uint8_t*) gba->memory.rom) + gba->memory.romSize, 0xFF, SIZE_CART0 - gba->memory.romSize);
1548}