CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - Add APNG recording
4Emulation fixes:
5 - ARM: Fix ALU reading PC after shifting
6 - ARM: Fix STR storing PC after address calculation
7 - GBA BIOS: Implement dummy sound driver calls
8 - GBA BIOS: Improve HLE BIOS timing
9 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
10 - GBA Memory: Improve gamepak prefetch timing
11 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
12 - GBA Video: Fix Hblank timing
13Other fixes:
14 - Core: Ensure ELF regions can be written before trying
15 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
16 - Debugger: Don't skip undefined instructions when debugger attached
17 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
18Misc:
19 - FFmpeg: Add looping option for GIF/APNG
20 - Qt: Renderer can be changed while a game is running
21 - Qt: Add hex index to palette view
22 - Qt: Add transformation matrix info to sprite view
23
240.8.1: (2020-02-16)
25Emulation fixes:
26 - GB Serialize: Fix timing bug loading channel 4 timing
27 - GBA: Fix multiboot entry point while skipping BIOS
28 - GBA BIOS: Fix undefined instruction HLE behavior
29 - GBA DMA: Fix invalid audio DMA parameters
30 - GBA Memory: Misaligned SRAM writes are ignored
31 - GBA Serialize: Fix serializing DMA transfer register
32 - GBA Serialize: Fix audio DMA timing deserialization
33 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
34 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
35 - GBA Video: Fix OpenGL sprite flag priority
36Other fixes:
37 - Core: Fix race condition initializing thread proxy
38 - Core: Fix integer overflow in ELF loading
39 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
40 - FFmpeg: Disallow recording video with no audio nor video
41 - GBA: Automatically skip BIOS for multiboot ROMs
42 - Qt: Only dynamically reset video scale if a game is running
43 - Qt: Fix race condition with proxied video events
44 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
45 - Qt: Fix missing OSD messages
46 - Qt: Fix crash unloading shaders
47 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
48 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
49 - Qt: Fix window title not updating after shutting down game
50 - Qt: Fix GIF view not allowing manual filename entry
51 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
52 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
53 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
54 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
55 - Util: Fix crash reading invalid ELFs
56 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
57Misc:
58 - FFmpeg: Add more presets
59 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
60 - SDL: Use DirectSound audio driver by default on Windows
61 - Switch: Make OpenGL scale adjustable while running
62
630.8.0: (2020-01-21)
64Features:
65 - Improved logging configuration
66 - One-Player BattleChip/Progress/Beast Link Gate support
67 - Add Game Boy Color palettes for original Game Boy games
68 - Debugger: Add unary operators and memory dereferencing
69 - GB: Expose platform information to CLI debugger
70 - Support Discord Rich Presence
71 - Debugger: Add tracing to file
72 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
73 - OpenGL renderer with high-resolution upscaling support
74 - Experimental high level "XQ" audio for most GBA games
75 - Interframe blending for games that use flicker effects
76 - Frame inspector for dissecting and debugging rendering
77 - Switch: Option to use built-in brightness sensor for Boktai
78 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
79 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
80 - Cheats: Add support for loading Libretro-style cht files
81 - GBA Cheats: Add support for loading EZ Flash-style cht files
82 - Support for unlicensed Wisdom Tree Game Boy mapper
83 - Qt: Add export button for tile view (closes mgba.io/i/1507)
84 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
85 - GB: Yanking gamepak now supported
86 - Qt: Memory range dumping (closes mgba.io/i/1298)
87Emulation fixes:
88 - GB: Fix using boot ROM with MMM01 games
89 - GB Audio: Only reset channel 3 sample in DMG mode
90 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
91 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
92 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
93 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
94 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
95 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
96 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
97 - GB Video: Fix color scaling in AGB mode
98 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
99 - GBA: Reset now reloads multiboot ROMs
100 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
101Other fixes:
102 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
103 - FFmpeg: Drain recording buffers
104 - GB: Fix reading ROM immediately after unmapping BIOS
105 - GB SIO: Fix lockstep failing games aren't reloaded
106 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
107 - Libretro: Fix crash changing allowing opposing directions (hhromic)
108 - Qt: Fix some Qt display driver race conditions
109 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
110 - Qt: Only show emulator restart warning once per settings saving
111 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
112 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
113 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
114Misc:
115 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
116 - Core: Add keysRead callback
117 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
118 - Core: Add more memory search ops (closes mgba.io/i/1510)
119 - Debugger: Make tracing compatible with breakpoints/watchpoints
120 - Debugger: Print breakpoint/watchpoint number when inserting
121 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
122 - FFmpeg: Support audio-only recording
123 - GB Memory: Support running from blocked memory
124 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
125 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
126 - GBA Savedata: EEPROM performance fixes
127 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
128 - Debugger: Add breakpoint and watchpoint listing
129 - mGUI: Remember name and position of last loaded game
130 - OpenGL: Only resize textures when needed
131 - Qt: Don't unload ROM immediately if it crashes
132 - Qt: Support switching webcams
133 - Qt: Cap window size on start to monitor size
134 - Qt: Open a message box for Qt frontend errors
135 - Qt: Increase maximum magnifications and scaling
136 - Qt: Add native FPS button to settings view
137 - Qt: Improve sync code
138 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
139 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
140 - Qt: Remove What's This icon from dialogs
141 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
142 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
143 - Qt: Show list of all sprites in sprite view
144 - Qt: Add option for disabling OSD messages
145 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
146 - SM83: Support PC-relative opcode decoding
147 - Switch: Dynamic display resizing
148 - Switch: Support file associations
149 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
150Changes from beta 1:
151Emulation fixes:
152 - ARM: Fix STR writeback pipeline stage
153 - ARM: Partially fix LDM/STM writeback with empty register list
154 - ARM: Fix stepping when events are pending
155 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
156 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
157 - GBA Timers: Improve timer startup emulation
158 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
159 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
160 - GBA Video: Fix effects blending improperly in some non-last windows
161 - GBA Video: Copy higher priority target 1 flag
162Other fixes:
163 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
164 - Core: Fix uninitialized memory issues with graphics caches
165 - Core: Return null for out of bounds cached tile VRAM querying
166 - GBA Video: Fix OpenGL fragment data binding
167 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
168 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
169 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
170 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
171 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
172 - Qt: Fix several cases where shader selections don't get saved
173 - Qt: Fix division by zero error in invalid TilePainter state
174 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
175 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
176 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
177 - Qt: Fix inability to clear default keybindings
178 - Qt: Release held actions if they get rebound
179 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
180 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
181 - Vita: Fix analog controls (fixes mgba.io/i/1554)
182 - Wii: Fix game fast-forwarding after slowing down
183 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
184Misc:
185 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
186 - GBA: Trim non-movie ROMs to 32 MiB if applicable
187 - GBA Audio: Redo channel 4 batching for GBA only
188 - GBA I/O: Stop logging several harmless invalid register reads
189 - GBA Video: Changing OpenGL scaling no longer requires restart
190 - Debugger: Separate aliases from main commands
191 - Debugger: Print break-/watchpoint ID when breaking in CLI
192 - Debugger: Minor interface cleanup
193 - SDL: Use controller GUID instead of name
194 - SM83: Rename LR35902 to SM83
195 - Tools: Allow using threaded renderer in perf.py
196 - Tools: Clean up unused argument in mgba-perf
197
1980.8 beta 1: (2019-10-20)
199- Initial beta for 0.8
200
2010.7.3: (2019-09-15)
202Emulation fixes:
203 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
204 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
205 - GB Audio: Improve channel 4 supersampling
206 - GB Printer: Reset printer buffer index after printing
207 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
208 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
209 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
210 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
211 - GBA Memory: Fix STM/LDM to invalid VRAM
212 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
213 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
214Other fixes:
215 - Core: Fix crashes if core directories aren't set
216 - Core: Fix crash when exiting game with cheats loaded
217 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
218 - GBA Cheats: Fix PARv3 Thumb hooks
219 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
220 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
221 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
222 - Qt: Fix race conditions initializing GDB stub
223 - Qt: Improve cheat view UX
224 - Libretro: Fix crash changing allowing opposing directions (hhromic)
225 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
226 - Switch: Fix threading-related crash on second launch
227Misc:
228 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
229 - Qt: Show error message if file failed to load
230
2310.7.2: (2019-05-25)
232Emulation fixes:
233 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
234 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
235 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
236 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
237 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
238 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
239 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
240 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
241 - GBA Video: Fix scanline cache with scale factor change edge cases
242 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
243 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
244Other fixes:
245 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
246 - All: Fix several memory leaks
247 - GB Core: Fix toggling WIN and OBJ being swapped
248 - GBA: Fix skipping BIOS on irregularly sized ROMs
249 - CMake: Fix .deb imagemagick dependencies
250 - FFmpeg: Improve initialization reliability and cleanup
251 - FFmpeg: Fix audio conversion producing gaps
252 - LR35902: Fix disassembly of several CB-prefix instructions
253 - LR35902: Fix trailing whitespace in disassembly
254 - Qt: More app metadata fixes
255 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
256 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
257 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
258 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
259 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
260 - Qt: Fix bounded fast forward with Qt Multimedia
261 - Qt: Fix saving settings with native FPS target
262 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
263Misc:
264 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
265 - Qt: Improve camera initialization
266 - Vita: Improved frame drawing speed
267
2680.7.1: (2019-02-24)
269Bugfixes:
270 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
271 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
272 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
273 - GB, GBA Serialize: Fix loading two states in a row
274 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
275 - GBA DMA: Fix Display Start DMAs
276 - GBA DMA: Fix DMA start/end timing
277 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
278 - GBA Memory: Fix a few AGBPrint crashes
279 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
280 - GBA SIO: Prevent writing read-only multiplayer bits
281 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
282 - Python: Fix crash when deleting files owned by library
283 - Python: Make sure GB link object isn't GC'd before GB object
284 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
285 - Qt: Fix tile and sprite views not always displaying at first
286 - Qt: Fix audio context holding onto closed game controller
287 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
288 - Qt: Fix window icon on X11
289 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
290 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
291 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
292Misc:
293 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
294 - Qt: Updated Italian translation (by Vecna)
295
2960.7.0: (2019-01-26)
297Features:
298 - ELF support
299 - Game Boy Camera support
300 - Qt: Set default Game Boy colors
301 - Game Boy Printer support
302 - Super Game Boy support
303 - Customizable autofire speed
304 - Ability to set default Game Boy model
305 - Map viewer
306 - Automatic cheat loading and saving
307 - GameShark and Action Replay button support
308 - AGBPrint support
309 - Debugger: Conditional breakpoints and watchpoints
310 - Ability to select GB/GBC/SGB BIOS on console ports
311 - Optional automatic state saving/loading
312 - Access to ur0 and uma0 partitions on the Vita
313 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
314 - GBA: ARMIPS/A22i-style and ELF symbol table support
315 - Initial Switch port
316Bugfixes:
317 - ARM: Fix MSR when T bit is set
318 - Core: Fix audio sync breaking when interrupted
319 - Core: Fix ordering events when scheduling during events
320 - FFmpeg: Fix encoding audio/video queue issues
321 - GB: Revamp IRQ handling based on new information
322 - GB: Fix IRQ disabling on the same T-cycle as an assert
323 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
324 - GB Audio: Clock frame events on DIV
325 - GB Audio: Fix channel 3 reset value
326 - GB Audio: Fix channel 4 initial LFSR
327 - GB Audio: Fix channel 1, 2 and 4 reset timing
328 - GB I/O: DMA register is R/W
329 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
330 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
331 - GB, GBA Savedata: Fix unmasking savedata crash
332 - GB Serialize: Fix audio state loading
333 - GB Serialize: Fix game title check
334 - GB Serialize: Fix IRQ pending/EI pending confusion
335 - GB Timer: Minor accuracy improvements
336 - GB Video: Fix dot clock timing being slightly wrong
337 - GB Video: Fix loading states while in mode 3
338 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
339 - GB Video: Fix SCX timing
340 - GB, GBA Video: Don't call finishFrame twice in thread proxy
341 - GBA: Reset WAITCNT properly
342 - GBA BIOS: Fix BitUnPack final byte
343 - GBA BIOS: Fix BitUnPack narrowing
344 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
345 - GBA DMA: Fix temporal sorting of DMAs of different priorities
346 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
347 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
348 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
349 - GBA Savedata: Fix savedata modified time updating when read-only
350 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
351 - GBA Serialize: Fix loading states in Hblank
352 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
353 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
354 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
355 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
356 - GBA Video: Start timing mid-scanline when skipping BIOS
357 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
358 - GBA Video: Make layer disabling work consistently
359 - PSP2: Fix more issues causing poor audio
360 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
361 - Qt: Improve FPS timer stability
362 - Util: Fix wrapping edge cases in RingFIFO
363Misc:
364 - 3DS: Remove deprecated CSND interface
365 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
366 - Core: Remove broken option for whether rewinding restores save games
367 - Feature: Added loading savestates from command line
368 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
369 - FFmpeg: Support lossless h.264 encoding
370 - FFmpeg: Support lossless VP9 encoding
371 - GBA Cheats: Allow multiple ROM patches in the same slot
372 - GB: Skip BIOS option now works
373 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
374 - GB Audio: Improved audio quality
375 - GB, GBA Audio: Increase max audio volume
376 - GB MBC: Remove erroneous bank 0 wrapping
377 - GB Video: Darken colors in GBA mode
378 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
379 - GBA: Implement display start DMAs
380 - GBA: Improve multiboot image detection
381 - GBA Memory: 64 MiB GBA Video cartridge support
382 - GBA Savedata: Remove ability to disable realistic timing
383 - GBA Timer: Use global cycles for timers
384 - Libretro: Add frameskip option
385 - mGUI: Add fast forward toggle
386 - PSP2: Use system enter key by default
387 - Python: Integrate tests from cinema test suite
388 - Qt: Redo GameController into multiple classes
389 - Qt: Prevent window from being created off-screen
390 - Qt: Add option to disable FPS display
391 - Qt: Options to mess around with layer placement
392 - Qt: Add load alternate save option
393 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
394 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
395 - Test: Restructure test suite into multiple executables
396 - Util: Don't build crc32 if the function already exists
397 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
398Changes from beta 1:
399Features:
400 - Libretro: Add Game Boy cheat support
401 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
402 - Switch: Rumble support
403 - Switch: Rotation support
404 - Switch: Screen stretching options
405 - Qt: State file load/save menu options
406 - Windows installer
407 - Tile viewer now has adjustable width
408 - Python: Experimental audio API
409Bugfixes:
410 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
411 - Core: Remember to deinit proxy ring FIFO
412 - Core: Reroot timing list when (de)scheduling
413 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
414 - GB MBC: Fix MBC30 SRAM
415 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
416 - GB Video: Fix SGB border hole size
417 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
418 - GBA: Fix GB Player features
419 - GBA I/O: SOUNDCNT_HI is readable when sound is off
420 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
421 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
422 - Libretro: Fix adding codes with hooks
423 - PSP2: Fix audio crackling after fast forward
424 - PSP2: Fix audio crackling when buffer is full
425 - Qt: Fix jumbled background when paused
426 - Qt: Fix FPS counter on Windows
427 - Qt: Fix focus issues with load/save state overlay
428 - Switch: Fix incorrect mapping for fast forward cap
429 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
430 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
431 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
432 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
433 - Qt: Ensure FATAL logs reach log view
434 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
435Misc:
436 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
437 - Debugger: Minor text fixes
438 - Debugger: Readability improvements (fixes mgba.io/i/1238)
439 - GB: Improved SGB2 support
440 - GB Audio: Skip frame if enabled when clock is high
441 - Libretro: Reduce rumble callbacks
442 - mGUI: Add SGB border configuration option
443 - mGUI: Add support for different settings types
444 - Python: Minor API improvements
445 - Qt: Ensure camera image is valid
446 - Qt: Debugger console history
447 - Qt: Detect presence of GL_ARB_framebuffer_object
448 - Qt: Minor memory view tweaks
449 - Res: Improve modeling of AGB/AGS screen in shaders
450 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
451 - Wii: Expose stretch configuration in settings
452 - Wii: Stretch now sets pixel-accurate mode size cap
453
4540.7 beta 1: (2018-09-24)
455- Initial beta for 0.7
456
4570.6.3: (2018-04-14)
458Bugfixes:
459 - GB Audio: Revert unsigned audio changes
460 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
461 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
462
4630.6.2: (2018-04-03)
464Bugfixes:
465 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
466 - 3DS: Fix opening files in directory names with trailing slashes
467 - LR35902: Fix watchpoints not reporting new value
468 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
469 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
470 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
471 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
472 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
473 - GBA: Fix SharkPort saves for EEPROM games
474 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
475 - GBA BIOS: Fix incorrect exit condition in LZ77
476 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
477 - GBA Cheats: Fix slide codes not initializing properly
478 - GBA DMA: ROM reads are forced to increment
479 - GBA Hardware: RTC accuracy improvements
480 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
481 - GBA Memory: Fix copy-on-write memory leak
482 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
483 - GBA Savedata: Fix crash when resizing flash
484 - GBA Video: Force align 256-color tiles
485 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
486 - PSP2: Fix issues causing poor audio
487 - Python: Fix package directory
488 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
489 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
490 - Wii: Fix screen tear when unpausing
491 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
492Misc:
493 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
494 - GB MBC: Remove erroneous bank 0 wrapping
495 - GBA: Improve multiboot image detection
496 - PSP2: Use system enter key by default
497
4980.6.1: (2017-10-01)
499Bugfixes:
500 - GB, GBA: Fix crashes when attempting to identify null VFiles
501 - GB, GBA: Fix sync to video with frameskip
502 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
503 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
504 - GB Core: Fix palette loading when loading a foreign config
505 - GB MBC: Pocket Cam memory should be accessible without enabling
506 - GB MBC: Fix SRAM sizes 4 and 5
507 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
508 - GB MBC: Fix RTC loading when file size is off
509 - GB Memory: Initialize peripheral pointers
510 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
511 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
512 - GB Memory: Actually load latch time from savestate
513 - GB Serialize: Fix deserializing video STAT
514 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
515 - GB Video: Fix potential hang when ending mode 0
516 - GB Video: Fix read mode when enabling LCD
517 - GBA: Reset active region as needed when loading a ROM
518 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
519 - GBA BIOS: Use core's VRAM variable instead of renderer's
520 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
521 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
522 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
523 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
524 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
525 - Python: Fix importing .gb or .gba before .core
526 - Qt: Fix command line debugger closing second game
527 - Qt: Fix LOG argument order
528 - Qt: Fix timezone issues with time overrides
529 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
530 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
531Misc:
532 - CMake: Fix CPack dependencies for libpng 1.6
533 - GBA: Detect hardware for Pokémon FireRed ROM hacks
534 - GBA Cheats: Improve detection of raw cheats
535 - Qt: Don't rebuild library view if style hasn't changed
536 - Qt: Allow overrides to be saved before a game is loaded
537 - Qt: Hide mouse immediately when loading
538 - SDL: Fix 2.0.5 build on macOS under some circumstances
539 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
540
5410.6.0: (2017-07-16)
542Features:
543 - Library view
544 - Sprite viewer
545 - Debugging console
546 - Improved memory viewer
547 - Memory search
548 - Command line ability to override configuration values
549 - Add option to allow preloading the entire ROM before running
550 - Add option for whether rewinding restores save games
551 - Savestates now contain any RTC override data
552 - Add option to lock video to integer scaling
553 - LR35902: Watchpoints
554 - LR35902/GB-Z80 disassembler
555 - GB: Tile viewer
556 - GB: Video/audio channel enabling/disabling
557 - GB: Symbol table support
558 - GB MBC: Add MBC1 multicart support
559 - GBA: Support printing debug strings from inside a game
560 - GBA: Better cheat type autodetection
561 - Implement keypad interrupts
562 - Configuration of gamepad hats
563 - Video log recording for testing and bug reporting
564 - Debugger: Segment/bank support
565 - Debugger: Execution tracing
566 - Qt: German translation (by Lothar Serra Mari)
567 - Qt: Spanish translation (by Kevin López)
568 - Qt: Italian translation (by theheroGAC)
569Bugfixes:
570 - ARM7: Fix MLA/*MULL/*MLAL timing
571 - Core: Fix crash with rewind if savestates shrink
572 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
573 - Core: Fix directory sets crashing on close if base isn't properly detached
574 - FFmpeg: Fix overflow and general issues with audio encoding
575 - GB: Fix flickering when screen is strobed quickly
576 - GB: Fix STAT blocking
577 - GB MBC: Fix ROM bank overflows getting set to bank 0
578 - GB MBC: Fix swapping carts not detect new MBC
579 - GB Timer: Improve DIV reset behavior
580 - GB Timer: Fix DIV batching if TAC changes
581 - GB Video: Reset renderer when loading state
582 - GBA: Fix multiboot ROM loading
583 - GBA: Fix multiboot loading resulting in too small WRAM
584 - GBA BIOS: Implement BitUnPack
585 - GBA BIOS: Fix ArcTan sign in HLE BIOS
586 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
587 - GBA BIOS: Fix INT_MIN/-1 crash
588 - GBA Hardware: Fix crash if a savestate lies about game hardware
589 - GBA I/O: Handle audio registers specially when deserializing
590 - GBA Memory: Improve initial skipped BIOS state
591 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
592 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
593 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
594 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
595 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
596 - LR35902: Fix core never exiting with certain event patterns
597 - LR35902: Fix pc overflowing current region off-by-one
598 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
599 - OpenGL: Fix some shaders causing offset graphics
600 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
601 - Qt: Fix window icon being stretched
602 - Qt: Fix data directory path
603 - Qt: Fix timing issues on high refresh rate monitors
604 - Qt: Fix linking after some windows have been closed
605 - Qt: Fix crash when changing audio settings after a game is closed
606 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
607 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
608 - Qt: Fix game unpausing after frame advancing and refocusing
609 - SDL: Fix game crash check
610 - SDL: Fix race condition with audio thread when starting
611 - SDL: Fix showing version number
612 - Test: Fix crash when loading invalid file
613 - Test: Fix crash when fuzzing fails to load a file
614 - Test: Don't rely on core for frames elapsed
615 - Test: Fix crash when loading invalid file
616 - Test: Fix crash when fuzzing fails to load a file
617 - Tools: Fix recurring multiple times over the same library
618 - Util: Fix overflow when loading invalid UPS patches
619 - Util: Fix highest-fd socket not being returned by SocketAccept
620 - Windows: Fix VDir.rewind
621Misc:
622 - All: Add C++ header guards
623 - All: Move time.h include to common.h
624 - 3DS, PSP2, Wii: Last directory loaded is saved
625 - CMake: Add ability to just print version string
626 - Core: New, faster event timing subsystem
627 - Core: Clean up some thread state checks
628 - Core: Add generic checksum function
629 - Core: Cores can now have multiple sets of callbacks
630 - Core: Restore sleep callback
631 - Core: Move rewind diffing to its own thread
632 - Core: Ability to enumerate and modify video and audio channels
633 - Core: List memory segments in the core
634 - Core: Move savestate creation time to extdata
635 - Core: Config values can now be hexadecimal
636 - Core: Improved threading interrupted detection
637 - Debugger: Modularize CLI debugger
638 - Debugger: Make building with debugging aspects optional
639 - Debugger: Add functions for read- or write-only watchpoints
640 - Debugger: Make attaching a backend idempotent
641 - Debugger: Add mDebuggerRunFrame convenience function
642 - Feature: Move game database from flatfile to SQLite3
643 - Feature: Support ImageMagick 7
644 - Feature: Make -l option explicit
645 - FFmpeg: Return false if a file fails to open
646 - FFmpeg: Force MP4 files to YUV420P
647 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
648 - GB: Reset with initial state of DIV register
649 - GB MBC: New MBC7 implementation
650 - GB Audio: Simplify envelope code
651 - GB Audio: Improve initial envelope samples
652 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
653 - GB Video: Improved video timings
654 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
655 - GBA, GB: ROM is now unloaded if a patch is applied
656 - GBA DMA: Refactor DMA out of memory.c
657 - GBA DMA: Move DMAs to using absolute timing
658 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
659 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
660 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
661 - GBA Memory: Support reading/writing POSTFLG
662 - GBA Memory: Remove unused prefetch cruft
663 - GBA Timer: Improve accuracy of timers
664 - GBA Video: Clean up unused timers
665 - GBA Video: Allow multiple handles into the same tile cache
666 - GBA Video, GB Video: Colors are now fully scaled
667 - GBA Video: Optimize when BLD* registers are written frequently
668 - OpenGL: Add xBR-lv2 shader
669 - Qt: Move last directory setting from qt.ini to config.ini
670 - Qt: Improved HiDPI support
671 - Qt: Expose configuration directory
672 - Qt: Merge "Save" and "OK" buttons in shader options
673 - Qt: Automatically load controller profile when plugged in
674 - Qt: Rename "Resample video" option to "Bilinear filtering"
675 - Qt: Remove audio thread
676 - Qt: Remove audio buffer sizing in AudioProcessorQt
677 - Qt: Re-enable QtMultimedia on Windows
678 - Qt: Make "Mute" able to be bound to a key
679 - Qt: Add .gb/.gbc files to the extension list in Info.plist
680 - Qt: Relax hard dependency on OpenGL
681 - Qt: Better highlight active key in control binding
682 - SDL: Remove scancode key input
683 - SDL: Automatically map controllers when plugged in
684 - Test: Add a basic test suite
685 - Util: Add size counting to Table
686 - Util: Add 8-bit PNG write support
687 - Util: Tune patch-fast extent sizes
688 - VFS: Call msync when syncing mapped data
689 - VFS: Allow truncating memory chunk VFiles
690 - VFS: Fix some minor VFile issues with FILEs
691 - VFS: Optimize expanding in-memory files
692 - VFS: Add VFileFIFO for operating on circle buffers
693Changes from beta 1:
694Features:
695 - Qt: Italian translation (by theheroGAC)
696 - Qt: Updated German translation
697Bugfixes:
698 - GB Audio: Fix incorrect channel 4 iteration
699 - GB Audio: Fix zombie mode bit masking
700 - GB Serialize: Fix timer serialization
701 - GB Video: Fix LYC regression
702 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
703 - GBA Timer: Fix count-up timing overflowing timer 3
704 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
705 - Qt: Fix memory search close button (fixes mgba.io/i/769)
706 - Qt: Fix window icon being stretched
707 - Qt: Fix initial window size (fixes mgba.io/i/766)
708 - Qt: Fix data directory path
709 - Qt: Fix controls not saving on non-SDL builds
710 - Qt: Fix translation initialization (fixes mgba.io/i/776)
711 - Qt: Fix patch loading while a game is running
712 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
713 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
714 - Qt: Fix GL-less build
715 - Qt: Fix Software renderer not handling alpha bits properly
716 - Qt: Fix screen background improperly stretching
717 - SDL: Fix cheats not loading
718Misc:
719 - GB Serialize: Add MBC state serialization
720 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
721 - GBA Timer: Improve accuracy of timers
722 - PSP2: Update toolchain to use vita.cmake
723 - Qt: Add language selector
724 - Qt: Minor test fixes
725 - Qt: Move shader settings into main settings window
726 - Qt: Dismiss game crashing/failing dialogs when a new game loads
727 - Qt: Properly ship Qt translations
728 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
729
7300.6 beta 1: (2017-06-29)
731 - Initial beta for 0.6
732
7330.5.2: (2016-12-31)
734Bugfixes:
735 - All: Fix fullscreen config option being ignored
736 - ARM7: PSR mode bits should not get sign extended
737 - GB: Fix audio not being deinitialized
738 - GB: Fix crash when masking savedata
739 - GB: Properly initialize sramRealVf variable
740 - GB Audio: Fix serialization of channel 3 and NR52 properties
741 - GB Audio: Reset envelope timer when reseting sound channel
742 - GB MBC: Fix SRAM dangling pointer with RTC games
743 - GB MBC: Fix initializing MBC when no ROM is loaded
744 - GB Memory: Fix patching ROM bank 0
745 - GB Memory: Fix starting HDMAs during mode 0
746 - GB Memory: Fix HDMA5 value after DMA completes
747 - GB Video: Initialize LCDC in renderer
748 - GB Video: Hblank IRQs should mask LYC=LY IRQs
749 - GBA: Fix IRQs firing after already being cleared
750 - GBA: Only unhalt CPU if appropriate bit is set in IE
751 - GBA: Add savegame override for Crash Bandicoot 2
752 - GBA BIOS: Fix MidiKey2Freq BIOS reads
753 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
754 - GBA Cheats: Fix GameShark ROM patches
755 - GBA I/O: Mask off WAITCNT bits that cannot be written
756 - GBA Memory: Fix misaligned BIOS reads
757 - GBA Memory: Fix VCOUNT being writable
758 - GBA Video: Fix out of bounds sprite transforms
759 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
760 - Libretro: Fix disabling BIOS
761 - Libretro: Fix Game Boy savestates and audio
762 - Qt: Fix changing resolution of software renderer
763 - Qt: Fix setting overrides
764 - Qt: Fix cut off tiles and alignment issues in tile viewer
765 - Qt: Only reset window dimensions when first shown
766 - Qt: Fix Qt Multimedia audio driver on big endian
767 - Qt: Fix Apply button for key and controller configurations
768 - VFS: Fix resizing memory chunks when not needed
769 - Windows: Fix Unicode directory handling
770Misc:
771 - GB, GBA: Prevent loading null ROMs
772 - GB Audio: Initialize wave RAM to GBC values
773 - GB Memory: Reset ROM bank when loading a ROM
774 - PSP2: Improved controller rumble
775
7760.5.1: (2016-10-05)
777Bugfixes:
778 - Core: Fix importing save games as read-only
779 - FFmpeg: Fix encoding AAC
780 - GB: Fix invalid STOP behavior on Game Boy Color
781 - GB: Initialize audio properly
782 - GB: Properly clear KEY1 bit 0 when switching speeds
783 - GB: Properly unload save files when unloading a ROM
784 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
785 - GB MBC: Fix MBC7 when size is incorrectly specified
786 - GB MBC: Fix RTC access when no save file is loaded
787 - GB SIO: Don't auto-clock external shift clock
788 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
789 - GB Video: Fix video frames getting missed when LCDC is off
790 - GB Video: Clear screen when LCDC is off
791 - GBA Cheats: Fix holding onto pointers that may get invalidated
792 - GBA Cheats: Fix key-activated CodeBreaker cheats
793 - GBA Cheats: Fix uninitialized memory getting freed when saving
794 - GBA Hardware: Improve Game Boy Player rumble behavior
795 - GBA Memory: Fix several unused I/O register read values
796 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
797 - LR35902: Fix events running with the wrong cycle active
798 - Qt: Fix "close" button on Overrides view
799 - Qt: Fix saving overrides
800 - Qt: Fix directory set unloading when replacing the ROM
801 - Qt: Fix patch loading
802 - Qt: Fix crash when saving an override if a game isn't loaded
803 - Qt: Fix showing default display driver as OpenGL (force 1.x)
804 - SDL: Attach rumble in SDL frontend
805 - Util: Fix PNG identification on files too small to be a PNG
806Misc:
807 - All: Only update version info if needed
808 - All: Split out install locations for Libretro and OpenEmu
809 - FFmpeg: Encoding cleanup
810 - GB: Reset active region when reloading ROM
811 - GB Memory: Initialize RAM pattern for GBC
812 - GB Video: Improved video timings
813 - Qt: Manage window sizes slightly better
814 - Qt: Remember scale option independent of core dimensions
815
8160.5.0: (2016-09-19)
817Features:
818 - Game Boy support
819 - Support for encrypted CodeBreaker GBA cheats
820 - Emulation of Vast Fame protected GBA carts (taizou)
821 - Tile viewer
822 - Threaded rendering mode
823 - Libretro: Memory map and achievement support (leiradel)
824 - GUI: Add UI control remapping
825 - GUI: Add fast-forward
826 - Wii: 240p support
827 - 3DS: Adjustable screen darkening
828 - Ability to temporarily load a savegame
829 - Load specific files out of archives
830 - Automatic BIOS detection
831Bugfixes:
832 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
833 - Debugger: Fix GDB breakpoints
834 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
835 - GBA: Fix filehandle leak with savegames
836 - GBA: Timer 0 cannot be count up
837 - GBA: Count up timers should not count themselves
838 - GBA Memory: Fix mirror on non-overdumped Classic NES games
839 - GBA Memory: Fix ldm {pc}
840 - GBA Savedata: Fix savedata sync timer
841 - GBA Savedata: Only unmap savedata if present
842 - GBA Serialize: Savestates now properly store prefetch
843 - GBA Video: WIN0/1 take priority over OBJWIN
844 - GBA Video: Fix out-of-order OBJWIN
845 - PSP2: Fix GPU crash while exiting
846 - PSP2: Fix VSync
847 - PSP2: Fix accelerometer range
848 - PSP2: Actually load screen mode setting
849 - PSP2: Fix gyroscope direction
850 - PSP2: Delete threads after they return
851 - PSP2: Fix mapping/unmapping from not at 0
852 - Qt: Fix bug in software renderer scaling
853 - Qt: Fix hanging key press after disabling autofire
854 - Qt: Fix being unable to pause manually when using auto-pausing
855 - SDL: Fix axes being mapped wrong
856 - Util: Fix realloc semantics in utf16to8
857 - Util: Fix inserting too many items into a hash table
858 - VFS: Fix uninitialized varaible reading from 7z
859 - VFS: Fix reading multiple files from a 7z archive
860 - Wii: Fix framelimiting after a slowdown
861 - Wii: Fix garbage flash at startup
862Misc:
863 - 3DS: Use blip_add_delta_fast for a small speed improvement
864 - 3DS: Allow UTF-16 filenames
865 - 3DS: Port to using citro3D
866 - 3DS: Use system font for menus
867 - 3DS: Attempt to use Core 2 for threads
868 - 3DS: Adjustable filering
869 - 3DS: 3D banner
870 - All: Add QUIET parameter to silence CMake
871 - All: Faster memory read/write
872 - ARM7: Support forcing Thumb mode via MSR
873 - ARM7: Flush prefetch cache when loading CPSR via MSR
874 - ARM7: Clean up instruction decoding for future expandability
875 - Debugger: Support register and memory writes via GDB stub
876 - Debugger: Add software breakpoint support to gdb
877 - FFmpeg: Full support for libavcodec 56+
878 - GBA: Better debug logging if event processing breaks
879 - GBA Audio: Force audio DMAs to not increment destination
880 - GBA BIOS: Use custom ArcTan, not relying on OS
881 - GBA Hardware: Clean up dead code in GBP
882 - GBA Memory: Optimize stalling behavior
883 - GBA Memory: Optimize Load-/StoreMultiple
884 - GBA Savedata: Add realistic timing for EEPROM
885 - GBA Serialize: Savestates now store if CPU was halted
886 - GBA Video: Remove old slow path fallback
887 - GBA Video: Optimize sprite drawing
888 - GBA Video: Optimize mode 0 rendering
889 - GBA Video: Optimize compositing cases slightly
890 - GUI: Screenshot dimensions are now passed through
891 - GUI: Add back logging
892 - GUI: Only reload config if manually saved
893 - GUI: Increase scrolling speed
894 - OpenGL: Log shader compilation failure
895 - OpenGL: Add texSize uniform
896 - Qt: Make -g flag work in Qt build
897 - Qt: Simplify OpenGL context creation
898 - Qt: Thread startup improvements
899 - Qt: Make audio channel/video layer options shortcut mappable
900 - Qt: Remove some C99isms from C++ code
901 - Qt: Remove default autofire mappings
902 - Qt: Make reseting when pasued frame-accurate
903 - Qt: Rearchitect game closing codepath
904 - PSP2: Use system font for menus
905 - PSP2: Add rumble for PS TV
906 - PSP2: Add fit-to-height screen mode
907 - PSP2: Sync files per descriptor
908 - PSP2: Allow UTF-8 filenames
909 - PSP2: Screenshots are now saved into the Photo Gallery
910 - PSP2: Stop underclocking when menuing
911 - SDL: Increase default audio buffer size to 1024 samples
912 - SDL: More responsive rumble
913 - Util: Add Vector GetConstPointer
914 - Util: Add rtrim
915 - Util: Add endswith
916 - VFS: Improve zip file detection
917 - Wii: Add pixelated resample filter
918 - Windows: Add native VDir support
919 - Util: Add PRIz macro for libc versions that don't support %z
920
9210.4.1: (2016-07-11)
922Bugfixes:
923 - All: Fix several file handle leaks
924 - All: Fix instruction tables getting zeroed when linking sometimes
925 - ARM7: Fix flags on SBC/RSC
926 - ARM7: Fix setting spsr privilege bits when spsr is empty
927 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
928 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
929 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
930 - GBA Memory: Fix executing code from OBJ region of VRAM
931 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
932 - GBA Serialize: Fix loading savegames from savestates
933 - OpenGL: Correct boolean vector strcmp strings for uniforms
934 - Qt: Fix sending gameStopped twice
935 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
936 - Qt: Fix initial state of key mapping
937 - Qt: Initialize m_useBios
938 - SDL: Fix joystick initialization on BSD
939 - SDL: Fix potential joystick crash in games with rumble
940 - SDL: Fix SDL 1.2 build
941 - SDL: Fix sporadic crash when deinitializing audio
942 - Shaders: Fix AGS-001 shader with some bad drivers
943 - Util: Use closesocket on Windows
944 - Util: Fix socket bind addresses
945 - VFS: Fix reading 7z archives without rewinding first
946 - VFS: VFileFromFD should not open directories
947 - Wii: Fix tilting direction
948 - Util: Fix realloc semantics in utf16to8
949Misc:
950 - All: Allow use of external minizip library
951 - Debugger: CLI debugger now exits when end-of-stream is reached
952 - FFmpeg: Update dependencies on Ubuntu
953 - GBA: Slightly optimize GBAProcessEvents
954 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
955 - GBA Video: Null renderer should return proper register values
956 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
957 - Qt: Add preset for DualShock 4
958 - Qt: Update 360 input profile on OS X to reflect newer drivers
959 - Qt: Remove use of NaN
960 - Qt: Canonicalize file paths when loading games
961 - Qt: Add refresh button to controller editing
962 - SDL: Remove default gamepad mappings
963 - Util: Fix intermittent build failure on OS X
964 - VFS: VFile.sync now updates modified time
965
9660.4.0: (2016-02-02)
967Features:
968 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
969 - I/O viewer
970 - Booting of multiboot images
971 - Customization of GIF recording
972 - Libretro: Cheat code support
973 - Support for GLSL shaders
974 - ROM information view
975 - Support for VBA-style cheat codes
976 - Savestates now store creation timestamps
977 - Key autofire
978 - Libretro: Allow blocking opposing directional input
979 - OpenEmu core for OS X
980 - Libretro: Settings for using BIOS and skipping intro
981 - Libretro: Customizable idle loop removal
982 - Implemented cycle counting for sprite rendering
983 - Cleaner, unified settings window
984 - Added a setting for pausing when the emulator is not in focus
985 - Customizable paths for save games, save states, screenshots and patches
986 - Controller hotplugging
987 - Ability to store save games and active cheats within savestates
988Bugfixes:
989 - ARM7: Fix sign of unaligned LDRSH
990 - ARM7: Fix decoding of some ARM ALU instructions with shifters
991 - Debugger: Fix watchpoints in gdb
992 - GBA: Fix warnings when creating and loading savestates
993 - GBA: Fix Iridion II savetype
994 - GBA BIOS: Fix misaligned CpuSet
995 - GBA Cheats: Fix cheats setting the Action Replay version
996 - GBA Hardware: Fix GPIO on big endian
997 - GBA Memory: Fix DMA register writing behavior
998 - GBA Memory: Fix DMAs triggering two cycles early
999 - Libretro: Fix aspect ratio
1000 - Qt: Fix some potential crashes with the gamepad mapping
1001 - Qt: Fix keys being mapped incorrectly when loading configuration file
1002 - Util: Fix PowerPC PNG read/write pixel order
1003 - Util: Fix excessive memory allocation when decoding a PNG
1004 - VFS: Fix VFileReadline and remove _vfdReadline
1005Misc:
1006 - All: Improved PowerPC support
1007 - All: Fix some undefined behavior warnings
1008 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1009 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1010 - GBA: Implement bad I/O register loading
1011 - GBA: Allow jumping to OAM and palette RAM
1012 - GBA BIOS: Finish implementing RegisterRamReset
1013 - GBA Config: Add "override" layer for better one-time configuration
1014 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1015 - GBA Memory: Use a dynamically sized mask for ROM memory
1016 - GBA Memory: Implement several unimplemented memory access types
1017 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1018 - GBA RR: Starting from savestate now embeds the savegame
1019 - GBA RR: Add preliminary SRAM support for VBM loading
1020 - GBA RR: Add support for resets in movies
1021 - GBA Video: Remove lastHblank, as it is implied
1022 - Libretro: Use anonymous memory mappers for large blocks of memory
1023 - Libretro: Add install target for libretro core
1024 - Qt: Window size command line options are now supported
1025 - Qt: Increase usability of key mapper
1026 - Qt: Add 'Apply' button to settings window
1027 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1028 - Qt: Allow use of modifier keys as input
1029 - Qt: Optimize log viewer
1030 - Qt: Added button for breaking into the GDB debugger
1031 - Qt: Add box for showing duration of rewind
1032 - SDL: Support fullscreen in SDL 1.2
1033 - SDL: Allow GBASDLAudio to be used without a thread context
1034 - Util: Use VFile for configuration
1035 - Util: Add MutexTryLock
1036
10370.3.2: (2015-12-16)
1038Bugfixes:
1039 - ARM7: Fix STRT/STRBT
1040 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1041 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1042 - Libretro: Fix problems with rumble not turning off
1043 - GBA: Fix idle skip state being retained between games
1044 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1045 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1046 - GBA BIOS: Fix Sqrt sign
1047 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1048 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1049 - GBA Memory: Fix DMA behavior for SRAM accesses
1050 - GBA Memory: Fix Store8 to OBJ VRAM
1051 - GBA Memory: Fix alignment of LDM/STM on SRAM
1052 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1053 - GBA Memory: Fix timing of DMAs
1054 - GBA Video: Fix _mix for 15-bit color
1055 - GBA Video: Fix OAM and palette initialization
1056 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1057 - Qt: Use safer isLoaded check in GameController
1058 - Qt: Fix a race condition in PainterGL that could lead to a crash
1059 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1060 - Qt: Fix font size in memory viewer
1061 - Qt: Fix a crash in the memory viewer
1062 - Qt: Add additional checks in CheatModel to prevent crashes
1063 - Qt: Fix race condition with setting sample rate
1064 - Qt: Fix crash when closing multiplayer windows
1065 - Qt: Fix resetting while paused
1066Misc:
1067 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1068 - Qt: Add mute option to menu
1069
10700.3.1: (2015-10-24)
1071Bugfixes:
1072 - ARM7: Fix instruction decoding of Thumb shifts
1073 - GBA: Deinit savegame when unloading a ROM
1074 - GBA: Fix BIOS check on big endian
1075 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1076 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1077 - GBA Audio: Fix audio channels being silenced at the wrong time
1078 - GBA Memory: Fix bad BIOS Load16 on big endian
1079 - GBA Memory: Fix bad Load8 on big endian
1080 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1081 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1082 - GBA Video: Fix objwin and blending interaction on sprites
1083 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1084 - Libretro: Fix a memory leak with the render buffer
1085 - Qt: Windows no longer spawn in the top left on first launch
1086 - Qt: Fix install path of XDG desktop file with DESTDIR
1087 - Qt: Fix drag and drop on Windows
1088 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1089 - VFS: Fix return values of VFileFILE.read and .write
1090Misc:
1091 - All: Reset next event to cycles instead of zero to interrupt
1092 - All: Add --version flag
1093 - ARM7: Force disable LTO on two files to work around a GCC bug
1094 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1095 - GBA: Better memory handling with PNG savestates
1096 - GBA: Additional savestate sanity checks
1097 - GBA: Check for cycle count being too high
1098 - GBA Audio: Allow GBAAVStream to have no video callback
1099 - GBA BIOS: Implement RegisterRamReset for SIO registers
1100 - Qt: Remove useless help icons in dialogs
1101 - Qt: Prevent savestate window from opening while in multiplayer
1102 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1103 - Qt: Dropping multiplayer windows works more cleanly now
1104
11050.3.0: (2015-08-16)
1106Features:
1107 - Ability to hide individual background layers, or OBJs
1108 - Ability to mute individual audio channels
1109 - Palette viewer and exporter
1110 - Volume control
1111 - More shortcuts are editable (e.g. quick save/load)
1112 - Rewind now shows the frame after rewinding
1113 - Import/Export of GameShark/Action Replay snapshots
1114 - Add "Step backwards" item for single increment rewind
1115 - Deadzone estimation for game controllers
1116 - Analog inputs can be used for shortcuts
1117 - Menu items for specific solar sensor brightness levels
1118 - Remappable controls for tilt and gyroscope sensors
1119 - Status messages for actions taken while a game is running (e.g. save/load state)
1120 - Memory inspector
1121 - Screensaver can now be suspended while a game is running
1122 - Load/save the most recent savestate slot
1123 - Support varible speed (PWM) rumble
1124 - Ability to cap fast forward speed
1125 - Finer control over FPS target
1126 - Holdable shortcut for rewinding one frame at a time
1127 - Ability to boot directly into the BIOS
1128 - Preliminary support for yanking out the game pak while a game is running
1129 - Thumb-drive mode by putting a file called portable.ini in the same folder
1130 - Configurable display driver, between software and OpenGL
1131 - Undo-able savestate loading and saving
1132 - Controller profiles now store shortcut settings
1133 - Default controller profiles for several common controllers
1134 - Libretro now supports BIOS, rumble and solar sensor
1135 - Implement BIOS call Stop, for sleep mode
1136 - Automatically load patches, if found
1137 - Improved video synchronization
1138 - Configurable audio output sample rate
1139Bugfixes:
1140 - ARM7: Fix SWI and IRQ timings
1141 - ARM7: Fix Thumb MUL timing
1142 - ARM7: Fix timing of multiplies to use N cycles
1143 - ARM7: ARMHotplugDetach should call deinit
1144 - Debugger: Fix use-after-free in breakpoint clearing code
1145 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1146 - GBA: Cap audio FIFO read size during deserialization
1147 - GBA: Check for corrupted savestates when loading
1148 - GBA: Check for improperly sized savestates when loading
1149 - GBA: Check for savestates made from differently sized ROMs
1150 - GBA: Fix calls to endian-independent loadstores
1151 - GBA: Fix timing of reading from timer registers
1152 - GBA: Ensure cycles never go negative
1153 - GBA Audio: Force audio FIFOs to 32-bit
1154 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1155 - GBA Audio: Fix sample order in audio channel 3
1156 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1157 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1158 - GBA Memory: Improve Thumb open bus behavior
1159 - GBA Memory: Fix potential DMA issue when loading a savestate
1160 - GBA Memory: Fix load/store multiple video memory waitstates
1161 - GBA SIO: Fix reseting when there are SIO devices attached
1162 - GBA Video: Blended sprites should never have other effects applied
1163 - GBA Video: Fix out-of-bounds tiles in mosaic
1164 - GBA Video: Fix windows not affecting sprites
1165 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1166 - GBA Video: Fix timing on first scanline
1167 - Qt: Better cleanup when a game crashes
1168 - Qt: Fix open ROM dialog filtering for archive formats
1169 - Qt: Cap the maximum number of multiplayer windows
1170 - Qt: Fix maximum year in sensor override
1171 - Qt: Fix window being too tall after exiting fullscreen
1172 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1173 - Qt: Fix analog buttons not getting unmapped
1174 - Qt: Fix passing command line options
1175 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1176 - SDL: Fix SDL build when OpenGL is missing
1177 - Util: Allow loading IPS patches that grow the ROM
1178 - VFS: Fix resource leaks if some allocations fail
1179 - VFS: Fix line-reading to return proper values
1180 - Video: Fix an issue with very long filenames
1181 - Util: Fix formatting of floats
1182Misc:
1183 - All: Add --help flag for command line programs
1184 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1185 - All: Enable static linking for Windows
1186 - All: Enable static linking for OS X
1187 - All: Threads are now named
1188 - All: Proper handling of Unicode file paths
1189 - ARM7: Add emulation for Undefined CPU mode
1190 - ARM7: Reduce the size of the Thumb instruction table
1191 - GBA: Add status log level
1192 - GBA: GBARewind now returns how many states it has rewound
1193 - GBA: SIO logging layer
1194 - GBA BIOS: Stub out SoundBias
1195 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1196 - GBA: Don't include GBACLIDebugger struct unless needed
1197 - GBA: Savedata is now synced shortly after data finishes being written
1198 - GBA: Process multiple timer events at once, if necessary
1199 - GBA Audio: Implement audio reset for channels A/B
1200 - GBA Audio: Process multiple audio events at once, if necessary
1201 - GBA Hardware: Backport generic RTC source into core
1202 - GBA Input: Allow axes and buttons to be mapped to the same key
1203 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1204 - GBA SIO: Add a dummy driver for Normal mode
1205 - GBA Thread: Add functionality for running callbacks on the GBA thread
1206 - GBA Thread: Split GBASync into a separate file
1207 - GBA Video: Refactor software renderer into separate files
1208 - GBA Video: Slightly optimize mode 0 mosaic rendering
1209 - Debugger: Free watchpoints in addition to breakpoints
1210 - Qt: Handle saving input settings better
1211 - Qt: Move GL frame drawing back onto its own thread
1212 - Qt: Fast forward (held) option moved from Other to Emulation menu
1213 - Qt: Show version info in window title
1214 - Qt: Migrate multiplayer window handling into GBAApp
1215 - Qt: Unified file opening and saving with last location
1216 - Qt: Fix windows being resizable when they shouldn't have been
1217 - Qt: Only hide cursor in full screen
1218 - Qt: Replace pause-after-frame mutex with an atomic
1219 - Qt: Add application icon and XDG desktop files
1220 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1221 - Qt: Don't save window size when entering fullscreen
1222 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1223 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1224 - Qt: Increase usability of key mapper
1225 - Qt: Show checkmark for window sizes
1226 - Qt: Set window path to loaded ROM
1227 - Perf: Ability to load savestates immediately on launch
1228 - SDL: Properly check for initialization
1229 - SDL: Clean up initialization functions
1230 - SDL: Clean up GL context
1231 - Util: Allow disabling the threading code entirely
1232 - VFS: Add sync method to force syncing with backing
1233
12340.2.1: (2015-05-13)
1235Bugfixes:
1236 - All: Fix sanitize-deb script not cleaning up after itself
1237 - All: Fix dependencies for libavcodec on Debian-derived platforms
1238 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1239 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1240 - ARM7: Fix ARM multiply instructions when PC is a destination register
1241 - Debugger: Fix use-after-free in breakpoint clearing code
1242 - Debugger: Fix boundary conditions in tab completion
1243 - GBA: Fix timers not updating timing when writing to only the reload register
1244 - GBA: Fix rewind boundary conditions
1245 - GBA: Add initial I/O register settings for background matrix registers
1246 - GBA: Fix hang when loading a savestate if sync to video is enabled
1247 - GBA: Handle out-of-bounds I/O access
1248 - GBA: Fix bounds-checking on EEPROM access
1249 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1250 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1251 - GBA Memory: Allow SRAM to be 64kB
1252 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1253 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1254 - GBA Video: Fix second frame mode 5
1255 - Perf: Fix race condition if a game crashes immediately on start
1256 - Qt: Fix Display object leak when closing a window
1257 - Qt: Fix .deb dependencies
1258 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1259 - Qt: Fix window not regaining focus after exiting savestate window
1260 - Qt: Fix regression where video would not record if the game had already started
1261 - Qt: Fix potential crash if a gamepad causes focus to change
1262 - Qt: Fix controller axis querying
1263 - Qt: Fix multiplayer windows opening as the wrong size
1264 - Qt: Fix controllers sometimes not loading the right profile
1265 - SDL: Fix boundary conditions for joystick adjustments
1266 - SDL: Allocate properly sized input maps
1267 - SDL: Fix potential build issues when Qt and SDL2 are in use
1268 - Util: Fix resource leak in UTF-8 handling code
1269 - Util: Fix a null-pointer issue when attempting to delete a key
1270 - VFS: Fix resource leaks if some allocations fail
1271 - Video: Fix an issue with very long filenames
1272Misc:
1273 - GBA Memory: Soft-crash if jumping past the end of a ROM
1274 - Qt: Show multiplayer numbers in window title
1275 - Qt: Solar sensor can have shortcuts set
1276
12770.2.0: (2015-04-03)
1278Features:
1279 - Support for gamepad axes, e.g. analog sticks or triggers
1280 - Add scale presets for up to 6x
1281 - Settings window
1282 - Bilinear resampling option
1283 - Add option to skip BIOS start screen
1284 - List of recently opened games
1285 - Support for games using the Solar Sensor
1286 - Better audio resampling via blip-buf
1287 - Game Pak overrides dialog for setting savetype and sensor values
1288 - Support for games using the tilt sensor
1289 - Remappable shortcuts for keyboard and gamepad
1290 - Rewinding of emulation
1291 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1292 - Support IPv6
1293 - Save directory of last loaded file
1294 - Support BPS patches
1295 - Automatically detect and optimize out idle loops
1296 - Configurable game overrides
1297 - Support loading 7-Zip files
1298 - Drag and drop game loading
1299 - Cheat code support
1300 - Runtime configurable audio driver
1301 - Libretro core for use with RetroArch and other front-ends
1302 - Controller profiles for setting different bindings for different controllers
1303 - Ability to lock aspect ratio
1304 - Local link cable support
1305 - Ability to switch which game controller is in use per instance
1306 - Ability to prevent opposing directional input
1307 - Warning dialog if an unimplemented BIOS feature is called
1308 - Debugger: Add CLI "frame", frame advance command
1309 - Debugger: Add CLI functions for writing to memory
1310 - Debugger: Add CLI functions for examining memory regions
1311 - Debugger: Add CLI function for writing a register
1312Bugfixes:
1313 - ARM7: Extend prefetch by one stage
1314 - ARM7: Fix cycle counting for loads
1315 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1316 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1317 - GBA: Initialize gba.sync to null
1318 - GBA: Fix timer initialization
1319 - GBA Audio: Support 16-bit writes to FIFO audio
1320 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1321 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1322 - GBA BIOS: Fix BIOS prefetch after reset
1323 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1324 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1325 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1326 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1327 - GBA Memory: Fix cycle counting for 32-bit load/stores
1328 - GBA RR: Fix fallthrough error when reading tags from a movie
1329 - GBA Thread: Fix possible hang when loading an archive
1330 - GBA Thread: Fix possible deadlock in video sync
1331 - Perf: Fix crash when the GBA thread fails to start
1332 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1333 - Qt: Fix crash when adjusting settings after closing a game
1334 - Qt: Fix crash when starting GDB stub after closing a game
1335 - Qt: Fix patch loading while a game is running
1336 - Qt: Fix crash when loading a game after stopping GDB server
1337 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1338 - Qt: Fix crash when attempting to pause if a game is not running
1339 - SDL: Properly clean up if a game doesn't launch
1340 - Util: Fix sockets on Windows
1341Misc:
1342 - All: Enable link-time optimization
1343 - Debugger: Watchpoints now work on STM/LDM instructions
1344 - Debugger: Clean up GDB stub network interfacing
1345 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1346 - Debugger: Merge Thumb BL instructions when disassembling
1347 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1348 - Debugger: Watchpoints now report address watched (fixes #68)
1349 - Debugger: Add support for soft breakpoints
1350 - Debugger: Make I/O register names be addresses instead of values
1351 - Debugger: Rename read/write commands
1352 - GBA: Improve accuracy of event timing
1353 - GBA: Add API for getting Configuration structs for overrides and input
1354 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1355 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1356 - GBA: Move A/V stream interface into core
1357 - GBA: Savestates now take into account savedata state machines (fixes #109)
1358 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1359 - GBA Memory: Simplify memory API and use fixed bus width
1360 - GBA Thread: Make GBASyncWaitFrameStart time out
1361 - GBA Video: Start video at the last scanline instead of the first
1362 - Qt: Optimize logo drawing
1363 - Qt: Move frame upload back onto main thread
1364 - Qt: Remember window position
1365 - Qt: Double-clicking on the window toggles full screen
1366 - Util: Use proper locale for reading and writing float values
1367
13680.1.1: (2015-01-24)
1369Bugfixes:
1370 - ARM7: Fix LDM writeback to a register already written
1371 - GBA: Fix timers 2 and 3 updating incorrectly
1372 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1373 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1374 - GBA Audio: Properly initialize audio FIFO channels
1375 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1376 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1377 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1378 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1379 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1380 - GBA BIOS: Fix HuffUnComp boundary conditions
1381 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1382 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1383 - GBA Memory: Filter out top nybble of DMA addresses
1384 - GBA Memory: Properly bounds-check VRAM accesses
1385 - GBA Memory: Fix initial DMA state
1386 - GBA Thread: Allow halted games to exit cleanly
1387 - GBA Video: Fix blend issues with obscured middle layers
1388 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1389 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1390 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1391 - GBA Video: Fix sprite boundary conditions with mosaic
1392 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1393 - Qt: Fix issue with set frame sizes being the wrong height
1394 - Qt: Fix emulator crashing when full screen if a game is not running
1395 - Qt: Fix window focus issues
1396 - Qt: Properly set default video recording settings
1397 - Qt: Fix a race condition when a game crashes immediately
1398 - Qt: Fix some cases where key mapping can break if focus is adjusted
1399 - Qt: Fix crash if a game pauses before any frames are shown
1400 - Debugger: Negative PC-relative loads now properly subtract the offset
1401 - Debugger: Align PC-relative loads in Thumb
1402 - Debugger: Fix watchpoints triggering too late
1403 - Debugger: Fix binary print putting spaces between digits
1404 - Video: Ensure FFmpeg encoder has audio frames
1405 - Video: Fix uncompressed PCM audio recording
1406 - Video: Fix FFmpeg crashing when the file extension is wrong
1407 - Util: Fix SOCKET_FAILED macro
1408Misc:
1409 - GBA: Exit cleanly on FATAL if the port supports it
1410 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1411 - Qt: Disable sync to video by default
1412 - Qt: Handle a game crash without crashing
1413 - Qt: Set default log level to FATAL, ERROR and WARN
1414 - Qt: Clarify some phrasing in the menus
1415 - Qt: Clear active buttons when focus is lost
1416
14170.1.0: (2014-12-13)
1418 - Initial release