CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.9.0: (Future)
22Emulation fixes:
23 - ARM: Fix ALU reading PC after shifting
24 - ARM: Fix STR storing PC after address calculation
25 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
26 - GBA Memory: Misaligned SRAM writes are ignored
27 - GBA Serialize: Fix serializing DMA transfer register
28 - GBA Serialize: Fix audio serialization for desynced FIFOs
29 - GBA Serialize: Fix audio DMA timing deserialization
30 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
31Other fixes:
32 - Qt: Only dynamically reset video scale if a game is running
33 - Qt: Fix race condition with proxied video events
34 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
35
360.8.0: (2020-01-21)
37Features:
38 - Improved logging configuration
39 - One-Player BattleChip/Progress/Beast Link Gate support
40 - Add Game Boy Color palettes for original Game Boy games
41 - Debugger: Add unary operators and memory dereferencing
42 - GB: Expose platform information to CLI debugger
43 - Support Discord Rich Presence
44 - Debugger: Add tracing to file
45 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
46 - OpenGL renderer with high-resolution upscaling support
47 - Experimental high level "XQ" audio for most GBA games
48 - Interframe blending for games that use flicker effects
49 - Frame inspector for dissecting and debugging rendering
50 - Switch: Option to use built-in brightness sensor for Boktai
51 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
52 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
53 - Cheats: Add support for loading Libretro-style cht files
54 - GBA Cheats: Add support for loading EZ Flash-style cht files
55 - Support for unlicensed Wisdom Tree Game Boy mapper
56 - Qt: Add export button for tile view (closes mgba.io/i/1507)
57 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
58 - GB: Yanking gamepak now supported
59 - Qt: Memory range dumping (closes mgba.io/i/1298)
60Emulation fixes:
61 - GB: Fix using boot ROM with MMM01 games
62 - GB Audio: Only reset channel 3 sample in DMG mode
63 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
64 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
65 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
66 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
67 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
68 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
69 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
70 - GB Video: Fix color scaling in AGB mode
71 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
72 - GBA: Reset now reloads multiboot ROMs
73 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
74Other fixes:
75 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
76 - FFmpeg: Drain recording buffers
77 - GB: Fix reading ROM immediately after unmapping BIOS
78 - GB SIO: Fix lockstep failing games aren't reloaded
79 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
80 - Libretro: Fix crash changing allowing opposing directions (hhromic)
81 - Qt: Fix some Qt display driver race conditions
82 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
83 - Qt: Only show emulator restart warning once per settings saving
84 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
85 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
86 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
87Misc:
88 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
89 - Core: Add keysRead callback
90 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
91 - Core: Add more memory search ops (closes mgba.io/i/1510)
92 - Debugger: Make tracing compatible with breakpoints/watchpoints
93 - Debugger: Print breakpoint/watchpoint number when inserting
94 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
95 - FFmpeg: Support audio-only recording
96 - GB Memory: Support running from blocked memory
97 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
98 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
99 - GBA Savedata: EEPROM performance fixes
100 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
101 - Debugger: Add breakpoint and watchpoint listing
102 - mGUI: Remember name and position of last loaded game
103 - OpenGL: Only resize textures when needed
104 - Qt: Don't unload ROM immediately if it crashes
105 - Qt: Support switching webcams
106 - Qt: Cap window size on start to monitor size
107 - Qt: Open a message box for Qt frontend errors
108 - Qt: Increase maximum magnifications and scaling
109 - Qt: Add native FPS button to settings view
110 - Qt: Improve sync code
111 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
112 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
113 - Qt: Remove What's This icon from dialogs
114 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
115 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
116 - Qt: Show list of all sprites in sprite view
117 - Qt: Add option for disabling OSD messages
118 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
119 - SM83: Support PC-relative opcode decoding
120 - Switch: Dynamic display resizing
121 - Switch: Support file associations
122 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
123Changes from beta 1:
124Emulation fixes:
125 - ARM: Fix STR writeback pipeline stage
126 - ARM: Partially fix LDM/STM writeback with empty register list
127 - ARM: Fix stepping when events are pending
128 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
129 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
130 - GBA Timers: Improve timer startup emulation
131 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
132 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
133 - GBA Video: Fix effects blending improperly in some non-last windows
134 - GBA Video: Copy higher priority target 1 flag
135Other fixes:
136 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
137 - Core: Fix uninitialized memory issues with graphics caches
138 - Core: Return null for out of bounds cached tile VRAM querying
139 - GBA Video: Fix OpenGL fragment data binding
140 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
141 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
142 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
143 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
144 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
145 - Qt: Fix several cases where shader selections don't get saved
146 - Qt: Fix division by zero error in invalid TilePainter state
147 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
148 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
149 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
150 - Qt: Fix inability to clear default keybindings
151 - Qt: Release held actions if they get rebound
152 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
153 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
154 - Vita: Fix analog controls (fixes mgba.io/i/1554)
155 - Wii: Fix game fast-forwarding after slowing down
156 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
157Misc:
158 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
159 - GBA: Trim non-movie ROMs to 32 MiB if applicable
160 - GBA Audio: Redo channel 4 batching for GBA only
161 - GBA I/O: Stop logging several harmless invalid register reads
162 - GBA Video: Changing OpenGL scaling no longer requires restart
163 - Debugger: Separate aliases from main commands
164 - Debugger: Print break-/watchpoint ID when breaking in CLI
165 - Debugger: Minor interface cleanup
166 - SDL: Use controller GUID instead of name
167 - SM83: Rename LR35902 to SM83
168 - Tools: Allow using threaded renderer in perf.py
169 - Tools: Clean up unused argument in mgba-perf
170
1710.8 beta 1: (2019-10-20)
172- Initial beta for 0.8
173
1740.7.3: (2019-09-15)
175Emulation fixes:
176 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
177 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
178 - GB Audio: Improve channel 4 supersampling
179 - GB Printer: Reset printer buffer index after printing
180 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
181 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
182 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
183 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
184 - GBA Memory: Fix STM/LDM to invalid VRAM
185 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
186 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
187Other fixes:
188 - Core: Fix crashes if core directories aren't set
189 - Core: Fix crash when exiting game with cheats loaded
190 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
191 - GBA Cheats: Fix PARv3 Thumb hooks
192 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
193 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
194 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
195 - Qt: Fix race conditions initializing GDB stub
196 - Qt: Improve cheat view UX
197 - Libretro: Fix crash changing allowing opposing directions (hhromic)
198 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
199 - Switch: Fix threading-related crash on second launch
200Misc:
201 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
202 - Qt: Show error message if file failed to load
203
2040.7.2: (2019-05-25)
205Emulation fixes:
206 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
207 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
208 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
209 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
210 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
211 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
212 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
213 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
214 - GBA Video: Fix scanline cache with scale factor change edge cases
215 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
216 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
217Other fixes:
218 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
219 - All: Fix several memory leaks
220 - GB Core: Fix toggling WIN and OBJ being swapped
221 - GBA: Fix skipping BIOS on irregularly sized ROMs
222 - CMake: Fix .deb imagemagick dependencies
223 - FFmpeg: Improve initialization reliability and cleanup
224 - FFmpeg: Fix audio conversion producing gaps
225 - LR35902: Fix disassembly of several CB-prefix instructions
226 - LR35902: Fix trailing whitespace in disassembly
227 - Qt: More app metadata fixes
228 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
229 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
230 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
231 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
232 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
233 - Qt: Fix bounded fast forward with Qt Multimedia
234 - Qt: Fix saving settings with native FPS target
235 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
236Misc:
237 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
238 - Qt: Improve camera initialization
239 - Vita: Improved frame drawing speed
240
2410.7.1: (2019-02-24)
242Bugfixes:
243 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
244 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
245 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
246 - GB, GBA Serialize: Fix loading two states in a row
247 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
248 - GBA DMA: Fix Display Start DMAs
249 - GBA DMA: Fix DMA start/end timing
250 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
251 - GBA Memory: Fix a few AGBPrint crashes
252 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
253 - GBA SIO: Prevent writing read-only multiplayer bits
254 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
255 - Python: Fix crash when deleting files owned by library
256 - Python: Make sure GB link object isn't GC'd before GB object
257 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
258 - Qt: Fix tile and sprite views not always displaying at first
259 - Qt: Fix audio context holding onto closed game controller
260 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
261 - Qt: Fix window icon on X11
262 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
263 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
264 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
265Misc:
266 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
267 - Qt: Updated Italian translation (by Vecna)
268
2690.7.0: (2019-01-26)
270Features:
271 - ELF support
272 - Game Boy Camera support
273 - Qt: Set default Game Boy colors
274 - Game Boy Printer support
275 - Super Game Boy support
276 - Customizable autofire speed
277 - Ability to set default Game Boy model
278 - Map viewer
279 - Automatic cheat loading and saving
280 - GameShark and Action Replay button support
281 - AGBPrint support
282 - Debugger: Conditional breakpoints and watchpoints
283 - Ability to select GB/GBC/SGB BIOS on console ports
284 - Optional automatic state saving/loading
285 - Access to ur0 and uma0 partitions on the Vita
286 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
287 - GBA: ARMIPS/A22i-style and ELF symbol table support
288 - Initial Switch port
289Bugfixes:
290 - ARM: Fix MSR when T bit is set
291 - Core: Fix audio sync breaking when interrupted
292 - Core: Fix ordering events when scheduling during events
293 - FFmpeg: Fix encoding audio/video queue issues
294 - GB: Revamp IRQ handling based on new information
295 - GB: Fix IRQ disabling on the same T-cycle as an assert
296 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
297 - GB Audio: Clock frame events on DIV
298 - GB Audio: Fix channel 3 reset value
299 - GB Audio: Fix channel 4 initial LFSR
300 - GB Audio: Fix channel 1, 2 and 4 reset timing
301 - GB I/O: DMA register is R/W
302 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
303 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
304 - GB, GBA Savedata: Fix unmasking savedata crash
305 - GB Serialize: Fix audio state loading
306 - GB Serialize: Fix game title check
307 - GB Serialize: Fix IRQ pending/EI pending confusion
308 - GB Timer: Minor accuracy improvements
309 - GB Video: Fix dot clock timing being slightly wrong
310 - GB Video: Fix loading states while in mode 3
311 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
312 - GB Video: Fix SCX timing
313 - GB, GBA Video: Don't call finishFrame twice in thread proxy
314 - GBA: Reset WAITCNT properly
315 - GBA BIOS: Fix BitUnPack final byte
316 - GBA BIOS: Fix BitUnPack narrowing
317 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
318 - GBA DMA: Fix temporal sorting of DMAs of different priorities
319 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
320 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
321 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
322 - GBA Savedata: Fix savedata modified time updating when read-only
323 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
324 - GBA Serialize: Fix loading states in Hblank
325 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
326 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
327 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
328 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
329 - GBA Video: Start timing mid-scanline when skipping BIOS
330 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
331 - GBA Video: Make layer disabling work consistently
332 - PSP2: Fix more issues causing poor audio
333 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
334 - Qt: Improve FPS timer stability
335 - Util: Fix wrapping edge cases in RingFIFO
336Misc:
337 - 3DS: Remove deprecated CSND interface
338 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
339 - Core: Remove broken option for whether rewinding restores save games
340 - Feature: Added loading savestates from command line
341 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
342 - FFmpeg: Support lossless h.264 encoding
343 - FFmpeg: Support lossless VP9 encoding
344 - GBA Cheats: Allow multiple ROM patches in the same slot
345 - GB: Skip BIOS option now works
346 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
347 - GB Audio: Improved audio quality
348 - GB, GBA Audio: Increase max audio volume
349 - GB MBC: Remove erroneous bank 0 wrapping
350 - GB Video: Darken colors in GBA mode
351 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
352 - GBA: Implement display start DMAs
353 - GBA: Improve multiboot image detection
354 - GBA Memory: 64 MiB GBA Video cartridge support
355 - GBA Savedata: Remove ability to disable realistic timing
356 - GBA Timer: Use global cycles for timers
357 - Libretro: Add frameskip option
358 - mGUI: Add fast forward toggle
359 - PSP2: Use system enter key by default
360 - Python: Integrate tests from cinema test suite
361 - Qt: Redo GameController into multiple classes
362 - Qt: Prevent window from being created off-screen
363 - Qt: Add option to disable FPS display
364 - Qt: Options to mess around with layer placement
365 - Qt: Add load alternate save option
366 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
367 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
368 - Test: Restructure test suite into multiple executables
369 - Util: Don't build crc32 if the function already exists
370 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
371Changes from beta 1:
372Features:
373 - Libretro: Add Game Boy cheat support
374 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
375 - Switch: Rumble support
376 - Switch: Rotation support
377 - Switch: Screen stretching options
378 - Qt: State file load/save menu options
379 - Windows installer
380 - Tile viewer now has adjustable width
381 - Python: Experimental audio API
382Bugfixes:
383 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
384 - Core: Remember to deinit proxy ring FIFO
385 - Core: Reroot timing list when (de)scheduling
386 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
387 - GB MBC: Fix MBC30 SRAM
388 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
389 - GB Video: Fix SGB border hole size
390 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
391 - GBA: Fix GB Player features
392 - GBA I/O: SOUNDCNT_HI is readable when sound is off
393 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
394 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
395 - Libretro: Fix adding codes with hooks
396 - PSP2: Fix audio crackling after fast forward
397 - PSP2: Fix audio crackling when buffer is full
398 - Qt: Fix jumbled background when paused
399 - Qt: Fix FPS counter on Windows
400 - Qt: Fix focus issues with load/save state overlay
401 - Switch: Fix incorrect mapping for fast forward cap
402 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
403 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
404 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
405 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
406 - Qt: Ensure FATAL logs reach log view
407 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
408Misc:
409 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
410 - Debugger: Minor text fixes
411 - Debugger: Readability improvements (fixes mgba.io/i/1238)
412 - GB: Improved SGB2 support
413 - GB Audio: Skip frame if enabled when clock is high
414 - Libretro: Reduce rumble callbacks
415 - mGUI: Add SGB border configuration option
416 - mGUI: Add support for different settings types
417 - Python: Minor API improvements
418 - Qt: Ensure camera image is valid
419 - Qt: Debugger console history
420 - Qt: Detect presence of GL_ARB_framebuffer_object
421 - Qt: Minor memory view tweaks
422 - Res: Improve modeling of AGB/AGS screen in shaders
423 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
424 - Wii: Expose stretch configuration in settings
425 - Wii: Stretch now sets pixel-accurate mode size cap
426
4270.7 beta 1: (2018-09-24)
428- Initial beta for 0.7
429
4300.6.3: (2018-04-14)
431Bugfixes:
432 - GB Audio: Revert unsigned audio changes
433 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
434 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
435
4360.6.2: (2018-04-03)
437Bugfixes:
438 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
439 - 3DS: Fix opening files in directory names with trailing slashes
440 - LR35902: Fix watchpoints not reporting new value
441 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
442 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
443 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
444 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
445 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
446 - GBA: Fix SharkPort saves for EEPROM games
447 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
448 - GBA BIOS: Fix incorrect exit condition in LZ77
449 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
450 - GBA Cheats: Fix slide codes not initializing properly
451 - GBA DMA: ROM reads are forced to increment
452 - GBA Hardware: RTC accuracy improvements
453 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
454 - GBA Memory: Fix copy-on-write memory leak
455 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
456 - GBA Savedata: Fix crash when resizing flash
457 - GBA Video: Force align 256-color tiles
458 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
459 - PSP2: Fix issues causing poor audio
460 - Python: Fix package directory
461 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
462 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
463 - Wii: Fix screen tear when unpausing
464 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
465Misc:
466 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
467 - GB MBC: Remove erroneous bank 0 wrapping
468 - GBA: Improve multiboot image detection
469 - PSP2: Use system enter key by default
470
4710.6.1: (2017-10-01)
472Bugfixes:
473 - GB, GBA: Fix crashes when attempting to identify null VFiles
474 - GB, GBA: Fix sync to video with frameskip
475 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
476 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
477 - GB Core: Fix palette loading when loading a foreign config
478 - GB MBC: Pocket Cam memory should be accessible without enabling
479 - GB MBC: Fix SRAM sizes 4 and 5
480 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
481 - GB MBC: Fix RTC loading when file size is off
482 - GB Memory: Initialize peripheral pointers
483 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
484 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
485 - GB Memory: Actually load latch time from savestate
486 - GB Serialize: Fix deserializing video STAT
487 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
488 - GB Video: Fix potential hang when ending mode 0
489 - GB Video: Fix read mode when enabling LCD
490 - GBA: Reset active region as needed when loading a ROM
491 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
492 - GBA BIOS: Use core's VRAM variable instead of renderer's
493 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
494 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
495 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
496 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
497 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
498 - Python: Fix importing .gb or .gba before .core
499 - Qt: Fix command line debugger closing second game
500 - Qt: Fix LOG argument order
501 - Qt: Fix timezone issues with time overrides
502 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
503 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
504Misc:
505 - CMake: Fix CPack dependencies for libpng 1.6
506 - GBA: Detect hardware for Pokémon FireRed ROM hacks
507 - GBA Cheats: Improve detection of raw cheats
508 - Qt: Don't rebuild library view if style hasn't changed
509 - Qt: Allow overrides to be saved before a game is loaded
510 - Qt: Hide mouse immediately when loading
511 - SDL: Fix 2.0.5 build on macOS under some circumstances
512 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
513
5140.6.0: (2017-07-16)
515Features:
516 - Library view
517 - Sprite viewer
518 - Debugging console
519 - Improved memory viewer
520 - Memory search
521 - Command line ability to override configuration values
522 - Add option to allow preloading the entire ROM before running
523 - Add option for whether rewinding restores save games
524 - Savestates now contain any RTC override data
525 - Add option to lock video to integer scaling
526 - LR35902: Watchpoints
527 - LR35902/GB-Z80 disassembler
528 - GB: Tile viewer
529 - GB: Video/audio channel enabling/disabling
530 - GB: Symbol table support
531 - GB MBC: Add MBC1 multicart support
532 - GBA: Support printing debug strings from inside a game
533 - GBA: Better cheat type autodetection
534 - Implement keypad interrupts
535 - Configuration of gamepad hats
536 - Video log recording for testing and bug reporting
537 - Debugger: Segment/bank support
538 - Debugger: Execution tracing
539 - Qt: German translation (by Lothar Serra Mari)
540 - Qt: Spanish translation (by Kevin López)
541 - Qt: Italian translation (by theheroGAC)
542Bugfixes:
543 - ARM7: Fix MLA/*MULL/*MLAL timing
544 - Core: Fix crash with rewind if savestates shrink
545 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
546 - Core: Fix directory sets crashing on close if base isn't properly detached
547 - FFmpeg: Fix overflow and general issues with audio encoding
548 - GB: Fix flickering when screen is strobed quickly
549 - GB: Fix STAT blocking
550 - GB MBC: Fix ROM bank overflows getting set to bank 0
551 - GB MBC: Fix swapping carts not detect new MBC
552 - GB Timer: Improve DIV reset behavior
553 - GB Timer: Fix DIV batching if TAC changes
554 - GB Video: Reset renderer when loading state
555 - GBA: Fix multiboot ROM loading
556 - GBA: Fix multiboot loading resulting in too small WRAM
557 - GBA BIOS: Implement BitUnPack
558 - GBA BIOS: Fix ArcTan sign in HLE BIOS
559 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
560 - GBA BIOS: Fix INT_MIN/-1 crash
561 - GBA Hardware: Fix crash if a savestate lies about game hardware
562 - GBA I/O: Handle audio registers specially when deserializing
563 - GBA Memory: Improve initial skipped BIOS state
564 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
565 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
566 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
567 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
568 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
569 - LR35902: Fix core never exiting with certain event patterns
570 - LR35902: Fix pc overflowing current region off-by-one
571 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
572 - OpenGL: Fix some shaders causing offset graphics
573 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
574 - Qt: Fix window icon being stretched
575 - Qt: Fix data directory path
576 - Qt: Fix timing issues on high refresh rate monitors
577 - Qt: Fix linking after some windows have been closed
578 - Qt: Fix crash when changing audio settings after a game is closed
579 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
580 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
581 - Qt: Fix game unpausing after frame advancing and refocusing
582 - SDL: Fix game crash check
583 - SDL: Fix race condition with audio thread when starting
584 - SDL: Fix showing version number
585 - Test: Fix crash when loading invalid file
586 - Test: Fix crash when fuzzing fails to load a file
587 - Test: Don't rely on core for frames elapsed
588 - Test: Fix crash when loading invalid file
589 - Test: Fix crash when fuzzing fails to load a file
590 - Tools: Fix recurring multiple times over the same library
591 - Util: Fix overflow when loading invalid UPS patches
592 - Util: Fix highest-fd socket not being returned by SocketAccept
593 - Windows: Fix VDir.rewind
594Misc:
595 - All: Add C++ header guards
596 - All: Move time.h include to common.h
597 - 3DS, PSP2, Wii: Last directory loaded is saved
598 - CMake: Add ability to just print version string
599 - Core: New, faster event timing subsystem
600 - Core: Clean up some thread state checks
601 - Core: Add generic checksum function
602 - Core: Cores can now have multiple sets of callbacks
603 - Core: Restore sleep callback
604 - Core: Move rewind diffing to its own thread
605 - Core: Ability to enumerate and modify video and audio channels
606 - Core: List memory segments in the core
607 - Core: Move savestate creation time to extdata
608 - Core: Config values can now be hexadecimal
609 - Core: Improved threading interrupted detection
610 - Debugger: Modularize CLI debugger
611 - Debugger: Make building with debugging aspects optional
612 - Debugger: Add functions for read- or write-only watchpoints
613 - Debugger: Make attaching a backend idempotent
614 - Debugger: Add mDebuggerRunFrame convenience function
615 - Feature: Move game database from flatfile to SQLite3
616 - Feature: Support ImageMagick 7
617 - Feature: Make -l option explicit
618 - FFmpeg: Return false if a file fails to open
619 - FFmpeg: Force MP4 files to YUV420P
620 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
621 - GB: Reset with initial state of DIV register
622 - GB MBC: New MBC7 implementation
623 - GB Audio: Simplify envelope code
624 - GB Audio: Improve initial envelope samples
625 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
626 - GB Video: Improved video timings
627 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
628 - GBA, GB: ROM is now unloaded if a patch is applied
629 - GBA DMA: Refactor DMA out of memory.c
630 - GBA DMA: Move DMAs to using absolute timing
631 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
632 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
633 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
634 - GBA Memory: Support reading/writing POSTFLG
635 - GBA Memory: Remove unused prefetch cruft
636 - GBA Timer: Improve accuracy of timers
637 - GBA Video: Clean up unused timers
638 - GBA Video: Allow multiple handles into the same tile cache
639 - GBA Video, GB Video: Colors are now fully scaled
640 - GBA Video: Optimize when BLD* registers are written frequently
641 - OpenGL: Add xBR-lv2 shader
642 - Qt: Move last directory setting from qt.ini to config.ini
643 - Qt: Improved HiDPI support
644 - Qt: Expose configuration directory
645 - Qt: Merge "Save" and "OK" buttons in shader options
646 - Qt: Automatically load controller profile when plugged in
647 - Qt: Rename "Resample video" option to "Bilinear filtering"
648 - Qt: Remove audio thread
649 - Qt: Remove audio buffer sizing in AudioProcessorQt
650 - Qt: Re-enable QtMultimedia on Windows
651 - Qt: Make "Mute" able to be bound to a key
652 - Qt: Add .gb/.gbc files to the extension list in Info.plist
653 - Qt: Relax hard dependency on OpenGL
654 - Qt: Better highlight active key in control binding
655 - SDL: Remove scancode key input
656 - SDL: Automatically map controllers when plugged in
657 - Test: Add a basic test suite
658 - Util: Add size counting to Table
659 - Util: Add 8-bit PNG write support
660 - Util: Tune patch-fast extent sizes
661 - VFS: Call msync when syncing mapped data
662 - VFS: Allow truncating memory chunk VFiles
663 - VFS: Fix some minor VFile issues with FILEs
664 - VFS: Optimize expanding in-memory files
665 - VFS: Add VFileFIFO for operating on circle buffers
666Changes from beta 1:
667Features:
668 - Qt: Italian translation (by theheroGAC)
669 - Qt: Updated German translation
670Bugfixes:
671 - GB Audio: Fix incorrect channel 4 iteration
672 - GB Audio: Fix zombie mode bit masking
673 - GB Serialize: Fix timer serialization
674 - GB Video: Fix LYC regression
675 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
676 - GBA Timer: Fix count-up timing overflowing timer 3
677 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
678 - Qt: Fix memory search close button (fixes mgba.io/i/769)
679 - Qt: Fix window icon being stretched
680 - Qt: Fix initial window size (fixes mgba.io/i/766)
681 - Qt: Fix data directory path
682 - Qt: Fix controls not saving on non-SDL builds
683 - Qt: Fix translation initialization (fixes mgba.io/i/776)
684 - Qt: Fix patch loading while a game is running
685 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
686 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
687 - Qt: Fix GL-less build
688 - Qt: Fix Software renderer not handling alpha bits properly
689 - Qt: Fix screen background improperly stretching
690 - SDL: Fix cheats not loading
691Misc:
692 - GB Serialize: Add MBC state serialization
693 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
694 - GBA Timer: Improve accuracy of timers
695 - PSP2: Update toolchain to use vita.cmake
696 - Qt: Add language selector
697 - Qt: Minor test fixes
698 - Qt: Move shader settings into main settings window
699 - Qt: Dismiss game crashing/failing dialogs when a new game loads
700 - Qt: Properly ship Qt translations
701 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
702
7030.6 beta 1: (2017-06-29)
704 - Initial beta for 0.6
705
706medusa alpha 2: (2017-04-26)
707Features:
708 - DS Audio: Add PSG audio
709 - DS Slot-1: Improve savedata setup via IPC sniffing
710 - DS Video: Add display capture blending
711Bugfixes:
712 - DS: Fix exposed CPU frequencies and audio timing
713 - DS Audio: Fix audio sampling slightly too quickly
714 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
715 - DS GX: Fix 4-color texture coordinates
716 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
717 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
718 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
719 - DS GX: Allow viewport to change in the middle of a frame
720 - DS GX: Properly mask address for slot 2 4x4-texel textures
721 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
722 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
723 - DS GX: Fix large textures wrapping
724 - DS Slot-1: Emulate initial SPI command delay
725 - DS Timers: Fix ARM9 timers running too fast
726 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
727 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
728 - DS Video: Capture with alpha bit set
729 - DS Video: Bitmap sprites use alpha bit for transparent
730 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
731 - DS Video: Enable overflow bit on extended affine modes
732 - DS Video: Fix extended mode 0 without extended palettes
733 - DS Video: Fix caputre stride
734 - DS Video: Fix affine transformations in video capture
735 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
736Misc:
737 - ARM9: Implement SMLAW<y> and SMULW<y>
738 - ARM9: Implement STRD/LDRD
739 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
740 - DS: Attempt to detect if a game is homebrew
741 - DS Memory: Ensure DS9 I/O is 8-byte aligned
742 - DS Slot-1: Emulate KEY delay
743 - FFmpeg: Allow framerate to be adjusted
744 - Qt: Add .nds files to the extension list in Info.plist
745 - Qt: Add .srl as an extension for DS ROMs
746
747medusa alpha 1: (2017-04-08)
748Features:
749 - Partial DS Support
750Bugfixes:
751 - SDL: Prevent crash on cores with no audio
752 - ARM7: Decode MCR/MRC
753 - ARM7: Clean up instruction decoding for future expandability
754 - Core: Don't save state if core fails to serialize
755
7560.5.2: (2016-12-31)
757Bugfixes:
758 - All: Fix fullscreen config option being ignored
759 - ARM7: PSR mode bits should not get sign extended
760 - GB: Fix audio not being deinitialized
761 - GB: Fix crash when masking savedata
762 - GB: Properly initialize sramRealVf variable
763 - GB Audio: Fix serialization of channel 3 and NR52 properties
764 - GB Audio: Reset envelope timer when reseting sound channel
765 - GB MBC: Fix SRAM dangling pointer with RTC games
766 - GB MBC: Fix initializing MBC when no ROM is loaded
767 - GB Memory: Fix patching ROM bank 0
768 - GB Memory: Fix starting HDMAs during mode 0
769 - GB Memory: Fix HDMA5 value after DMA completes
770 - GB Video: Initialize LCDC in renderer
771 - GB Video: Hblank IRQs should mask LYC=LY IRQs
772 - GBA: Fix IRQs firing after already being cleared
773 - GBA: Only unhalt CPU if appropriate bit is set in IE
774 - GBA: Add savegame override for Crash Bandicoot 2
775 - GBA BIOS: Fix MidiKey2Freq BIOS reads
776 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
777 - GBA Cheats: Fix GameShark ROM patches
778 - GBA I/O: Mask off WAITCNT bits that cannot be written
779 - GBA Memory: Fix misaligned BIOS reads
780 - GBA Memory: Fix VCOUNT being writable
781 - GBA Video: Fix out of bounds sprite transforms
782 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
783 - Libretro: Fix disabling BIOS
784 - Libretro: Fix Game Boy savestates and audio
785 - Qt: Fix changing resolution of software renderer
786 - Qt: Fix setting overrides
787 - Qt: Fix cut off tiles and alignment issues in tile viewer
788 - Qt: Only reset window dimensions when first shown
789 - Qt: Fix Qt Multimedia audio driver on big endian
790 - Qt: Fix Apply button for key and controller configurations
791 - VFS: Fix resizing memory chunks when not needed
792 - Windows: Fix Unicode directory handling
793Misc:
794 - GB, GBA: Prevent loading null ROMs
795 - GB Audio: Initialize wave RAM to GBC values
796 - GB Memory: Reset ROM bank when loading a ROM
797 - PSP2: Improved controller rumble
798
7990.5.1: (2016-10-05)
800Bugfixes:
801 - Core: Fix importing save games as read-only
802 - FFmpeg: Fix encoding AAC
803 - GB: Fix invalid STOP behavior on Game Boy Color
804 - GB: Initialize audio properly
805 - GB: Properly clear KEY1 bit 0 when switching speeds
806 - GB: Properly unload save files when unloading a ROM
807 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
808 - GB MBC: Fix MBC7 when size is incorrectly specified
809 - GB MBC: Fix RTC access when no save file is loaded
810 - GB SIO: Don't auto-clock external shift clock
811 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
812 - GB Video: Fix video frames getting missed when LCDC is off
813 - GB Video: Clear screen when LCDC is off
814 - GBA Cheats: Fix holding onto pointers that may get invalidated
815 - GBA Cheats: Fix key-activated CodeBreaker cheats
816 - GBA Cheats: Fix uninitialized memory getting freed when saving
817 - GBA Hardware: Improve Game Boy Player rumble behavior
818 - GBA Memory: Fix several unused I/O register read values
819 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
820 - LR35902: Fix events running with the wrong cycle active
821 - Qt: Fix "close" button on Overrides view
822 - Qt: Fix saving overrides
823 - Qt: Fix directory set unloading when replacing the ROM
824 - Qt: Fix patch loading
825 - Qt: Fix crash when saving an override if a game isn't loaded
826 - Qt: Fix showing default display driver as OpenGL (force 1.x)
827 - SDL: Attach rumble in SDL frontend
828 - Util: Fix PNG identification on files too small to be a PNG
829Misc:
830 - All: Only update version info if needed
831 - All: Split out install locations for Libretro and OpenEmu
832 - FFmpeg: Encoding cleanup
833 - GB: Reset active region when reloading ROM
834 - GB Memory: Initialize RAM pattern for GBC
835 - GB Video: Improved video timings
836 - Qt: Manage window sizes slightly better
837 - Qt: Remember scale option independent of core dimensions
838
8390.5.0: (2016-09-19)
840Features:
841 - Game Boy support
842 - Support for encrypted CodeBreaker GBA cheats
843 - Emulation of Vast Fame protected GBA carts (taizou)
844 - Tile viewer
845 - Threaded rendering mode
846 - Libretro: Memory map and achievement support (leiradel)
847 - GUI: Add UI control remapping
848 - GUI: Add fast-forward
849 - Wii: 240p support
850 - 3DS: Adjustable screen darkening
851 - Ability to temporarily load a savegame
852 - Load specific files out of archives
853 - Automatic BIOS detection
854Bugfixes:
855 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
856 - Debugger: Fix GDB breakpoints
857 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
858 - GBA: Fix filehandle leak with savegames
859 - GBA: Timer 0 cannot be count up
860 - GBA: Count up timers should not count themselves
861 - GBA Memory: Fix mirror on non-overdumped Classic NES games
862 - GBA Memory: Fix ldm {pc}
863 - GBA Savedata: Fix savedata sync timer
864 - GBA Savedata: Only unmap savedata if present
865 - GBA Serialize: Savestates now properly store prefetch
866 - GBA Video: WIN0/1 take priority over OBJWIN
867 - GBA Video: Fix out-of-order OBJWIN
868 - PSP2: Fix GPU crash while exiting
869 - PSP2: Fix VSync
870 - PSP2: Fix accelerometer range
871 - PSP2: Actually load screen mode setting
872 - PSP2: Fix gyroscope direction
873 - PSP2: Delete threads after they return
874 - PSP2: Fix mapping/unmapping from not at 0
875 - Qt: Fix bug in software renderer scaling
876 - Qt: Fix hanging key press after disabling autofire
877 - Qt: Fix being unable to pause manually when using auto-pausing
878 - SDL: Fix axes being mapped wrong
879 - Util: Fix realloc semantics in utf16to8
880 - Util: Fix inserting too many items into a hash table
881 - VFS: Fix uninitialized varaible reading from 7z
882 - VFS: Fix reading multiple files from a 7z archive
883 - Wii: Fix framelimiting after a slowdown
884 - Wii: Fix garbage flash at startup
885Misc:
886 - 3DS: Use blip_add_delta_fast for a small speed improvement
887 - 3DS: Allow UTF-16 filenames
888 - 3DS: Port to using citro3D
889 - 3DS: Use system font for menus
890 - 3DS: Attempt to use Core 2 for threads
891 - 3DS: Adjustable filering
892 - 3DS: 3D banner
893 - All: Add QUIET parameter to silence CMake
894 - All: Faster memory read/write
895 - ARM7: Support forcing Thumb mode via MSR
896 - ARM7: Flush prefetch cache when loading CPSR via MSR
897 - ARM7: Clean up instruction decoding for future expandability
898 - Debugger: Support register and memory writes via GDB stub
899 - Debugger: Add software breakpoint support to gdb
900 - FFmpeg: Full support for libavcodec 56+
901 - GBA: Better debug logging if event processing breaks
902 - GBA Audio: Force audio DMAs to not increment destination
903 - GBA BIOS: Use custom ArcTan, not relying on OS
904 - GBA Hardware: Clean up dead code in GBP
905 - GBA Memory: Optimize stalling behavior
906 - GBA Memory: Optimize Load-/StoreMultiple
907 - GBA Savedata: Add realistic timing for EEPROM
908 - GBA Serialize: Savestates now store if CPU was halted
909 - GBA Video: Remove old slow path fallback
910 - GBA Video: Optimize sprite drawing
911 - GBA Video: Optimize mode 0 rendering
912 - GBA Video: Optimize compositing cases slightly
913 - GUI: Screenshot dimensions are now passed through
914 - GUI: Add back logging
915 - GUI: Only reload config if manually saved
916 - GUI: Increase scrolling speed
917 - OpenGL: Log shader compilation failure
918 - OpenGL: Add texSize uniform
919 - Qt: Make -g flag work in Qt build
920 - Qt: Simplify OpenGL context creation
921 - Qt: Thread startup improvements
922 - Qt: Make audio channel/video layer options shortcut mappable
923 - Qt: Remove some C99isms from C++ code
924 - Qt: Remove default autofire mappings
925 - Qt: Make reseting when pasued frame-accurate
926 - Qt: Rearchitect game closing codepath
927 - PSP2: Use system font for menus
928 - PSP2: Add rumble for PS TV
929 - PSP2: Add fit-to-height screen mode
930 - PSP2: Sync files per descriptor
931 - PSP2: Allow UTF-8 filenames
932 - PSP2: Screenshots are now saved into the Photo Gallery
933 - PSP2: Stop underclocking when menuing
934 - SDL: Increase default audio buffer size to 1024 samples
935 - SDL: More responsive rumble
936 - Util: Add Vector GetConstPointer
937 - Util: Add rtrim
938 - Util: Add endswith
939 - VFS: Improve zip file detection
940 - Wii: Add pixelated resample filter
941 - Windows: Add native VDir support
942 - Util: Add PRIz macro for libc versions that don't support %z
943 - GBA: Better debug logging if event processing breaks
944
9450.4.1: (2016-07-11)
946Bugfixes:
947 - All: Fix several file handle leaks
948 - All: Fix instruction tables getting zeroed when linking sometimes
949 - ARM7: Fix flags on SBC/RSC
950 - ARM7: Fix setting spsr privilege bits when spsr is empty
951 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
952 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
953 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
954 - GBA Memory: Fix executing code from OBJ region of VRAM
955 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
956 - GBA Serialize: Fix loading savegames from savestates
957 - OpenGL: Correct boolean vector strcmp strings for uniforms
958 - Qt: Fix sending gameStopped twice
959 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
960 - Qt: Fix initial state of key mapping
961 - Qt: Initialize m_useBios
962 - SDL: Fix joystick initialization on BSD
963 - SDL: Fix potential joystick crash in games with rumble
964 - SDL: Fix SDL 1.2 build
965 - SDL: Fix sporadic crash when deinitializing audio
966 - Shaders: Fix AGS-001 shader with some bad drivers
967 - Util: Use closesocket on Windows
968 - Util: Fix socket bind addresses
969 - VFS: Fix reading 7z archives without rewinding first
970 - VFS: VFileFromFD should not open directories
971 - Wii: Fix tilting direction
972 - Util: Fix realloc semantics in utf16to8
973Misc:
974 - All: Allow use of external minizip library
975 - Debugger: CLI debugger now exits when end-of-stream is reached
976 - FFmpeg: Update dependencies on Ubuntu
977 - GBA: Slightly optimize GBAProcessEvents
978 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
979 - GBA Video: Null renderer should return proper register values
980 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
981 - Qt: Add preset for DualShock 4
982 - Qt: Update 360 input profile on OS X to reflect newer drivers
983 - Qt: Remove use of NaN
984 - Qt: Canonicalize file paths when loading games
985 - Qt: Add refresh button to controller editing
986 - SDL: Remove default gamepad mappings
987 - Util: Fix intermittent build failure on OS X
988 - VFS: VFile.sync now updates modified time
989
9900.4.0: (2016-02-02)
991Features:
992 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
993 - I/O viewer
994 - Booting of multiboot images
995 - Customization of GIF recording
996 - Libretro: Cheat code support
997 - Support for GLSL shaders
998 - ROM information view
999 - Support for VBA-style cheat codes
1000 - Savestates now store creation timestamps
1001 - Key autofire
1002 - Libretro: Allow blocking opposing directional input
1003 - OpenEmu core for OS X
1004 - Libretro: Settings for using BIOS and skipping intro
1005 - Libretro: Customizable idle loop removal
1006 - Implemented cycle counting for sprite rendering
1007 - Cleaner, unified settings window
1008 - Added a setting for pausing when the emulator is not in focus
1009 - Customizable paths for save games, save states, screenshots and patches
1010 - Controller hotplugging
1011 - Ability to store save games and active cheats within savestates
1012Bugfixes:
1013 - ARM7: Fix sign of unaligned LDRSH
1014 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1015 - Debugger: Fix watchpoints in gdb
1016 - GBA: Fix warnings when creating and loading savestates
1017 - GBA: Fix Iridion II savetype
1018 - GBA BIOS: Fix misaligned CpuSet
1019 - GBA Cheats: Fix cheats setting the Action Replay version
1020 - GBA Hardware: Fix GPIO on big endian
1021 - GBA Memory: Fix DMA register writing behavior
1022 - GBA Memory: Fix DMAs triggering two cycles early
1023 - Libretro: Fix aspect ratio
1024 - Qt: Fix some potential crashes with the gamepad mapping
1025 - Qt: Fix keys being mapped incorrectly when loading configuration file
1026 - Util: Fix PowerPC PNG read/write pixel order
1027 - Util: Fix excessive memory allocation when decoding a PNG
1028 - VFS: Fix VFileReadline and remove _vfdReadline
1029Misc:
1030 - All: Improved PowerPC support
1031 - All: Fix some undefined behavior warnings
1032 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1033 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1034 - GBA: Implement bad I/O register loading
1035 - GBA: Allow jumping to OAM and palette RAM
1036 - GBA BIOS: Finish implementing RegisterRamReset
1037 - GBA Config: Add "override" layer for better one-time configuration
1038 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1039 - GBA Memory: Use a dynamically sized mask for ROM memory
1040 - GBA Memory: Implement several unimplemented memory access types
1041 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1042 - GBA RR: Starting from savestate now embeds the savegame
1043 - GBA RR: Add preliminary SRAM support for VBM loading
1044 - GBA RR: Add support for resets in movies
1045 - GBA Video: Remove lastHblank, as it is implied
1046 - Libretro: Use anonymous memory mappers for large blocks of memory
1047 - Libretro: Add install target for libretro core
1048 - Qt: Window size command line options are now supported
1049 - Qt: Increase usability of key mapper
1050 - Qt: Add 'Apply' button to settings window
1051 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1052 - Qt: Allow use of modifier keys as input
1053 - Qt: Optimize log viewer
1054 - Qt: Added button for breaking into the GDB debugger
1055 - Qt: Add box for showing duration of rewind
1056 - SDL: Support fullscreen in SDL 1.2
1057 - SDL: Allow GBASDLAudio to be used without a thread context
1058 - Util: Use VFile for configuration
1059 - Util: Add MutexTryLock
1060
10610.3.2: (2015-12-16)
1062Bugfixes:
1063 - ARM7: Fix STRT/STRBT
1064 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1065 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1066 - Libretro: Fix problems with rumble not turning off
1067 - GBA: Fix idle skip state being retained between games
1068 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1069 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1070 - GBA BIOS: Fix Sqrt sign
1071 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1072 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1073 - GBA Memory: Fix DMA behavior for SRAM accesses
1074 - GBA Memory: Fix Store8 to OBJ VRAM
1075 - GBA Memory: Fix alignment of LDM/STM on SRAM
1076 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1077 - GBA Memory: Fix timing of DMAs
1078 - GBA Video: Fix _mix for 15-bit color
1079 - GBA Video: Fix OAM and palette initialization
1080 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1081 - Qt: Use safer isLoaded check in GameController
1082 - Qt: Fix a race condition in PainterGL that could lead to a crash
1083 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1084 - Qt: Fix font size in memory viewer
1085 - Qt: Fix a crash in the memory viewer
1086 - Qt: Add additional checks in CheatModel to prevent crashes
1087 - Qt: Fix race condition with setting sample rate
1088 - Qt: Fix crash when closing multiplayer windows
1089 - Qt: Fix resetting while paused
1090Misc:
1091 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1092 - Qt: Add mute option to menu
1093
10940.3.1: (2015-10-24)
1095Bugfixes:
1096 - ARM7: Fix instruction decoding of Thumb shifts
1097 - GBA: Deinit savegame when unloading a ROM
1098 - GBA: Fix BIOS check on big endian
1099 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1100 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1101 - GBA Audio: Fix audio channels being silenced at the wrong time
1102 - GBA Memory: Fix bad BIOS Load16 on big endian
1103 - GBA Memory: Fix bad Load8 on big endian
1104 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1105 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1106 - GBA Video: Fix objwin and blending interaction on sprites
1107 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1108 - Libretro: Fix a memory leak with the render buffer
1109 - Qt: Windows no longer spawn in the top left on first launch
1110 - Qt: Fix install path of XDG desktop file with DESTDIR
1111 - Qt: Fix drag and drop on Windows
1112 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1113 - VFS: Fix return values of VFileFILE.read and .write
1114Misc:
1115 - All: Reset next event to cycles instead of zero to interrupt
1116 - All: Add --version flag
1117 - ARM7: Force disable LTO on two files to work around a GCC bug
1118 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1119 - GBA: Better memory handling with PNG savestates
1120 - GBA: Additional savestate sanity checks
1121 - GBA: Check for cycle count being too high
1122 - GBA Audio: Allow GBAAVStream to have no video callback
1123 - GBA BIOS: Implement RegisterRamReset for SIO registers
1124 - Qt: Remove useless help icons in dialogs
1125 - Qt: Prevent savestate window from opening while in multiplayer
1126 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1127 - Qt: Dropping multiplayer windows works more cleanly now
1128
11290.3.0: (2015-08-16)
1130Features:
1131 - Ability to hide individual background layers, or OBJs
1132 - Ability to mute individual audio channels
1133 - Palette viewer and exporter
1134 - Volume control
1135 - More shortcuts are editable (e.g. quick save/load)
1136 - Rewind now shows the frame after rewinding
1137 - Import/Export of GameShark/Action Replay snapshots
1138 - Add "Step backwards" item for single increment rewind
1139 - Deadzone estimation for game controllers
1140 - Analog inputs can be used for shortcuts
1141 - Menu items for specific solar sensor brightness levels
1142 - Remappable controls for tilt and gyroscope sensors
1143 - Status messages for actions taken while a game is running (e.g. save/load state)
1144 - Memory inspector
1145 - Screensaver can now be suspended while a game is running
1146 - Load/save the most recent savestate slot
1147 - Support varible speed (PWM) rumble
1148 - Ability to cap fast forward speed
1149 - Finer control over FPS target
1150 - Holdable shortcut for rewinding one frame at a time
1151 - Ability to boot directly into the BIOS
1152 - Preliminary support for yanking out the game pak while a game is running
1153 - Thumb-drive mode by putting a file called portable.ini in the same folder
1154 - Configurable display driver, between software and OpenGL
1155 - Undo-able savestate loading and saving
1156 - Controller profiles now store shortcut settings
1157 - Default controller profiles for several common controllers
1158 - Libretro now supports BIOS, rumble and solar sensor
1159 - Implement BIOS call Stop, for sleep mode
1160 - Automatically load patches, if found
1161 - Improved video synchronization
1162 - Configurable audio output sample rate
1163Bugfixes:
1164 - ARM7: Fix SWI and IRQ timings
1165 - ARM7: Fix Thumb MUL timing
1166 - ARM7: Fix timing of multiplies to use N cycles
1167 - ARM7: ARMHotplugDetach should call deinit
1168 - Debugger: Fix use-after-free in breakpoint clearing code
1169 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1170 - GBA: Cap audio FIFO read size during deserialization
1171 - GBA: Check for corrupted savestates when loading
1172 - GBA: Check for improperly sized savestates when loading
1173 - GBA: Check for savestates made from differently sized ROMs
1174 - GBA: Fix calls to endian-independent loadstores
1175 - GBA: Fix timing of reading from timer registers
1176 - GBA: Ensure cycles never go negative
1177 - GBA Audio: Force audio FIFOs to 32-bit
1178 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1179 - GBA Audio: Fix sample order in audio channel 3
1180 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1181 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1182 - GBA Memory: Improve Thumb open bus behavior
1183 - GBA Memory: Fix potential DMA issue when loading a savestate
1184 - GBA Memory: Fix load/store multiple video memory waitstates
1185 - GBA SIO: Fix reseting when there are SIO devices attached
1186 - GBA Video: Blended sprites should never have other effects applied
1187 - GBA Video: Fix out-of-bounds tiles in mosaic
1188 - GBA Video: Fix windows not affecting sprites
1189 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1190 - GBA Video: Fix timing on first scanline
1191 - Qt: Better cleanup when a game crashes
1192 - Qt: Fix open ROM dialog filtering for archive formats
1193 - Qt: Cap the maximum number of multiplayer windows
1194 - Qt: Fix maximum year in sensor override
1195 - Qt: Fix window being too tall after exiting fullscreen
1196 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1197 - Qt: Fix analog buttons not getting unmapped
1198 - Qt: Fix passing command line options
1199 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1200 - SDL: Fix SDL build when OpenGL is missing
1201 - Util: Allow loading IPS patches that grow the ROM
1202 - VFS: Fix resource leaks if some allocations fail
1203 - VFS: Fix line-reading to return proper values
1204 - Video: Fix an issue with very long filenames
1205 - Util: Fix formatting of floats
1206Misc:
1207 - All: Add --help flag for command line programs
1208 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1209 - All: Enable static linking for Windows
1210 - All: Enable static linking for OS X
1211 - All: Threads are now named
1212 - All: Proper handling of Unicode file paths
1213 - ARM7: Add emulation for Undefined CPU mode
1214 - ARM7: Reduce the size of the Thumb instruction table
1215 - GBA: Add status log level
1216 - GBA: GBARewind now returns how many states it has rewound
1217 - GBA: SIO logging layer
1218 - GBA BIOS: Stub out SoundBias
1219 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1220 - GBA: Don't include GBACLIDebugger struct unless needed
1221 - GBA: Savedata is now synced shortly after data finishes being written
1222 - GBA: Process multiple timer events at once, if necessary
1223 - GBA Audio: Implement audio reset for channels A/B
1224 - GBA Audio: Process multiple audio events at once, if necessary
1225 - GBA Hardware: Backport generic RTC source into core
1226 - GBA Input: Allow axes and buttons to be mapped to the same key
1227 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1228 - GBA SIO: Add a dummy driver for Normal mode
1229 - GBA Thread: Add functionality for running callbacks on the GBA thread
1230 - GBA Thread: Split GBASync into a separate file
1231 - GBA Video: Refactor software renderer into separate files
1232 - GBA Video: Slightly optimize mode 0 mosaic rendering
1233 - Debugger: Free watchpoints in addition to breakpoints
1234 - Qt: Handle saving input settings better
1235 - Qt: Move GL frame drawing back onto its own thread
1236 - Qt: Fast forward (held) option moved from Other to Emulation menu
1237 - Qt: Show version info in window title
1238 - Qt: Migrate multiplayer window handling into GBAApp
1239 - Qt: Unified file opening and saving with last location
1240 - Qt: Fix windows being resizable when they shouldn't have been
1241 - Qt: Only hide cursor in full screen
1242 - Qt: Replace pause-after-frame mutex with an atomic
1243 - Qt: Add application icon and XDG desktop files
1244 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1245 - Qt: Don't save window size when entering fullscreen
1246 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1247 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1248 - Qt: Increase usability of key mapper
1249 - Qt: Show checkmark for window sizes
1250 - Qt: Set window path to loaded ROM
1251 - Perf: Ability to load savestates immediately on launch
1252 - SDL: Properly check for initialization
1253 - SDL: Clean up initialization functions
1254 - SDL: Clean up GL context
1255 - Util: Allow disabling the threading code entirely
1256 - VFS: Add sync method to force syncing with backing
1257
12580.2.1: (2015-05-13)
1259Bugfixes:
1260 - All: Fix sanitize-deb script not cleaning up after itself
1261 - All: Fix dependencies for libavcodec on Debian-derived platforms
1262 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1263 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1264 - ARM7: Fix ARM multiply instructions when PC is a destination register
1265 - Debugger: Fix use-after-free in breakpoint clearing code
1266 - Debugger: Fix boundary conditions in tab completion
1267 - GBA: Fix timers not updating timing when writing to only the reload register
1268 - GBA: Fix rewind boundary conditions
1269 - GBA: Add initial I/O register settings for background matrix registers
1270 - GBA: Fix hang when loading a savestate if sync to video is enabled
1271 - GBA: Handle out-of-bounds I/O access
1272 - GBA: Fix bounds-checking on EEPROM access
1273 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1274 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1275 - GBA Memory: Allow SRAM to be 64kB
1276 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1277 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1278 - GBA Video: Fix second frame mode 5
1279 - Perf: Fix race condition if a game crashes immediately on start
1280 - Qt: Fix Display object leak when closing a window
1281 - Qt: Fix .deb dependencies
1282 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1283 - Qt: Fix window not regaining focus after exiting savestate window
1284 - Qt: Fix regression where video would not record if the game had already started
1285 - Qt: Fix potential crash if a gamepad causes focus to change
1286 - Qt: Fix controller axis querying
1287 - Qt: Fix multiplayer windows opening as the wrong size
1288 - Qt: Fix controllers sometimes not loading the right profile
1289 - SDL: Fix boundary conditions for joystick adjustments
1290 - SDL: Allocate properly sized input maps
1291 - SDL: Fix potential build issues when Qt and SDL2 are in use
1292 - Util: Fix resource leak in UTF-8 handling code
1293 - Util: Fix a null-pointer issue when attempting to delete a key
1294 - VFS: Fix resource leaks if some allocations fail
1295 - Video: Fix an issue with very long filenames
1296Misc:
1297 - GBA Memory: Soft-crash if jumping past the end of a ROM
1298 - Qt: Show multiplayer numbers in window title
1299 - Qt: Solar sensor can have shortcuts set
1300
13010.2.0: (2015-04-03)
1302Features:
1303 - Support for gamepad axes, e.g. analog sticks or triggers
1304 - Add scale presets for up to 6x
1305 - Settings window
1306 - Bilinear resampling option
1307 - Add option to skip BIOS start screen
1308 - List of recently opened games
1309 - Support for games using the Solar Sensor
1310 - Better audio resampling via blip-buf
1311 - Game Pak overrides dialog for setting savetype and sensor values
1312 - Support for games using the tilt sensor
1313 - Remappable shortcuts for keyboard and gamepad
1314 - Rewinding of emulation
1315 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1316 - Support IPv6
1317 - Save directory of last loaded file
1318 - Support BPS patches
1319 - Automatically detect and optimize out idle loops
1320 - Configurable game overrides
1321 - Support loading 7-Zip files
1322 - Drag and drop game loading
1323 - Cheat code support
1324 - Runtime configurable audio driver
1325 - Libretro core for use with RetroArch and other front-ends
1326 - Controller profiles for setting different bindings for different controllers
1327 - Ability to lock aspect ratio
1328 - Local link cable support
1329 - Ability to switch which game controller is in use per instance
1330 - Ability to prevent opposing directional input
1331 - Warning dialog if an unimplemented BIOS feature is called
1332 - Debugger: Add CLI "frame", frame advance command
1333 - Debugger: Add CLI functions for writing to memory
1334 - Debugger: Add CLI functions for examining memory regions
1335 - Debugger: Add CLI function for writing a register
1336Bugfixes:
1337 - ARM7: Extend prefetch by one stage
1338 - ARM7: Fix cycle counting for loads
1339 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1340 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1341 - GBA: Initialize gba.sync to null
1342 - GBA: Fix timer initialization
1343 - GBA Audio: Support 16-bit writes to FIFO audio
1344 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1345 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1346 - GBA BIOS: Fix BIOS prefetch after reset
1347 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1348 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1349 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1350 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1351 - GBA Memory: Fix cycle counting for 32-bit load/stores
1352 - GBA RR: Fix fallthrough error when reading tags from a movie
1353 - GBA Thread: Fix possible hang when loading an archive
1354 - GBA Thread: Fix possible deadlock in video sync
1355 - Perf: Fix crash when the GBA thread fails to start
1356 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1357 - Qt: Fix crash when adjusting settings after closing a game
1358 - Qt: Fix crash when starting GDB stub after closing a game
1359 - Qt: Fix patch loading while a game is running
1360 - Qt: Fix crash when loading a game after stopping GDB server
1361 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1362 - Qt: Fix crash when attempting to pause if a game is not running
1363 - SDL: Properly clean up if a game doesn't launch
1364 - Util: Fix sockets on Windows
1365Misc:
1366 - All: Enable link-time optimization
1367 - Debugger: Watchpoints now work on STM/LDM instructions
1368 - Debugger: Clean up GDB stub network interfacing
1369 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1370 - Debugger: Merge Thumb BL instructions when disassembling
1371 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1372 - Debugger: Watchpoints now report address watched (fixes #68)
1373 - Debugger: Add support for soft breakpoints
1374 - Debugger: Make I/O register names be addresses instead of values
1375 - Debugger: Rename read/write commands
1376 - GBA: Improve accuracy of event timing
1377 - GBA: Add API for getting Configuration structs for overrides and input
1378 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1379 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1380 - GBA: Move A/V stream interface into core
1381 - GBA: Savestates now take into account savedata state machines (fixes #109)
1382 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1383 - GBA Memory: Simplify memory API and use fixed bus width
1384 - GBA Thread: Make GBASyncWaitFrameStart time out
1385 - GBA Video: Start video at the last scanline instead of the first
1386 - Qt: Optimize logo drawing
1387 - Qt: Move frame upload back onto main thread
1388 - Qt: Remember window position
1389 - Qt: Double-clicking on the window toggles full screen
1390 - Util: Use proper locale for reading and writing float values
1391
13920.1.1: (2015-01-24)
1393Bugfixes:
1394 - ARM7: Fix LDM writeback to a register already written
1395 - GBA: Fix timers 2 and 3 updating incorrectly
1396 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1397 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1398 - GBA Audio: Properly initialize audio FIFO channels
1399 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1400 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1401 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1402 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1403 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1404 - GBA BIOS: Fix HuffUnComp boundary conditions
1405 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1406 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1407 - GBA Memory: Filter out top nybble of DMA addresses
1408 - GBA Memory: Properly bounds-check VRAM accesses
1409 - GBA Memory: Fix initial DMA state
1410 - GBA Thread: Allow halted games to exit cleanly
1411 - GBA Video: Fix blend issues with obscured middle layers
1412 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1413 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1414 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1415 - GBA Video: Fix sprite boundary conditions with mosaic
1416 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1417 - Qt: Fix issue with set frame sizes being the wrong height
1418 - Qt: Fix emulator crashing when full screen if a game is not running
1419 - Qt: Fix window focus issues
1420 - Qt: Properly set default video recording settings
1421 - Qt: Fix a race condition when a game crashes immediately
1422 - Qt: Fix some cases where key mapping can break if focus is adjusted
1423 - Qt: Fix crash if a game pauses before any frames are shown
1424 - Debugger: Negative PC-relative loads now properly subtract the offset
1425 - Debugger: Align PC-relative loads in Thumb
1426 - Debugger: Fix watchpoints triggering too late
1427 - Debugger: Fix binary print putting spaces between digits
1428 - Video: Ensure FFmpeg encoder has audio frames
1429 - Video: Fix uncompressed PCM audio recording
1430 - Video: Fix FFmpeg crashing when the file extension is wrong
1431 - Util: Fix SOCKET_FAILED macro
1432Misc:
1433 - GBA: Exit cleanly on FATAL if the port supports it
1434 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1435 - Qt: Disable sync to video by default
1436 - Qt: Handle a game crash without crashing
1437 - Qt: Set default log level to FATAL, ERROR and WARN
1438 - Qt: Clarify some phrasing in the menus
1439 - Qt: Clear active buttons when focus is lost
1440
14410.1.0: (2014-12-13)
1442 - Initial release