CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Game Boy Player features can be enabled by default for all compatible games
7 - Frame viewer support for Game Boy
8 - Mute option in homebrew ports
9 - Status indicators for fast-forward and mute in homebrew ports
10 - Read-only support for MBC6 flash memory
11 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
12 - Stack tracing tools in ARM debugger (by ahigerd)
13 - Command scripts for CLI debugger (by ahigerd)
14 - ARM disassembler now resolves addresses to symbol names
15 - Add Game Boy Player feature support to ports
16 - Individual window types can now be toggled in debugging views
17 - Support for the Wii U GamePad when running as an injected VC title
18Emulation fixes:
19 - ARM: Fix ALU reading PC after shifting
20 - ARM: Fix STR storing PC after address calculation
21 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
22 - GB: Partially fix timing for skipped BIOS
23 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
24 - GB Audio: Fix serializing sweep time
25 - GB MBC: Fix MBC1 mode changing behavior
26 - GB MBC: Fix some MBC3 bit masking
27 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
28 - GBA: Fix timing advancing too quickly in rare cases
29 - GBA: Clear GBP connection on reset
30 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
31 - GBA BIOS: Implement dummy sound driver calls
32 - GBA BIOS: Improve HLE BIOS timing
33 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
34 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
35 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
36 - GBA DMA: Fix ordering and timing of overlapping DMAs
37 - GBA I/O: Green swap register should be readable
38 - GBA I/O: Ignore high bits on IME
39 - GBA Memory: Improve gamepak prefetch timing
40 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
41 - GBA Memory: Improve robustness of Matrix memory support
42 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
43 - GBA Memory: Return correct byte for odd ROM open bus addresses
44 - GBA SIO: Fix copying Normal mode transfer values
45 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
46 - GBA SIO: Fix deseralizing SIO registers
47 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
48 - GBA Video: Fix Hblank timing
49 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
50 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
51 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
52 - SM83: Emulate HALT bug
53Other fixes:
54 - 3DS: Fix thread cleanup
55 - All: Improve export headers (fixes mgba.io/i/1738)
56 - CMake: Fix build with downstream minizip that exports incompatible symbols
57 - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
58 - Core: Ensure ELF regions can be written before trying
59 - Core: Fix threading improperly setting paused state while interrupted
60 - Core: Fix loading ELF files that have unexpected empty program headers
61 - Debugger: Don't skip undefined instructions when debugger attached
62 - Debugger: Close trace log when done tracing
63 - Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
64 - FFmpeg: Fix some small memory leaks
65 - FFmpeg: Fix encoding of time base
66 - GB Video: Fix SGB video logs
67 - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
68 - mGUI: Don't attempt to preload files larger than can fit in RAM
69 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
70 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
71 - Qt: Fix a race condition in the frame inspector
72 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
73 - Qt: Fix running proxied video if it gets pushed to the main thread
74 - Qt: Fix game display sometimes disappearing after closing load/save state screen
75 - Qt: Fix cancelling pausing before the frame ends
76 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
77 - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
78 - SM83: Simplify register pair access on big endian
79 - SM83: Disassemble STOP as one byte
80 - Wii: Fix crash on unloading irregularly sized GBA ROMs
81Misc:
82 - 3DS: Use "wide mode" where applicable for slightly better filtering
83 - Core: Add savedataUpdated callback
84 - Core: Add shutdown callback
85 - Core: Rework thread state synchronization
86 - GB: Allow pausing event loop while CPU is blocked
87 - GB: Add support for sleep and shutdown callbacks
88 - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
89 - GBA: Allow pausing event loop while CPU is blocked
90 - GBA BIOS: Division by zero should emit a FATAL error
91 - GBA Video: Convert OpenGL VRAM texture to integer
92 - Debugger: Keep track of global cycle count
93 - FFmpeg: Add looping option for GIF/APNG
94 - mGUI: Show battery percentage
95 - mGUI: Skip second scan loop when possible
96 - Qt: Renderer can be changed while a game is running
97 - Qt: Add hex index to palette view
98 - Qt: Add transformation matrix info to sprite view
99 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
100 - Qt: Add copy button to GB printer dialog
101 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
102 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
103 - Util: Reset vector size on deinit
104 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
105
1060.8.4: (2020-10-29)
107Emulation fixes:
108 - GB Audio: Fix initial sweep state
109 - GB Audio: Fix deserializing audio channels 2 and 3
110 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
111 - GB Video: Fix drawing background when window is force-disabled by frontend
112 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
113 - GBA Audio: Fix deserializing SOUNDCNT_L
114 - GBA Audio: Fix stereo in XQ audio
115 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
116 - GBA Hardware: Fix GB Player detection on big endian platforms
117 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
118 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
119 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
120 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
121 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
122 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
123Other fixes:
124 - 3DS: Redo video sync to be more precise
125 - 3DS: Fix crash with libctru 2.0 when exiting
126 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
127 - Core: Fix reported ROM size when a fixed buffer size is used
128 - Core: Fix memory leak loading ELF files
129 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
130 - GBA: Fix endianness issues in renderer proxy
131 - GBA Core: Fix memory leak when loading symbols
132 - GBA Serialize: Ensure program counter is aligned when loading
133 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
134 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
135 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
136 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
137 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
138 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
139 - mGUI: Fix closing down a game if an exit is signalled
140 - mGUI: Fix cycling through config setting states with accept button
141 - mVL: Fix injecting accidentally draining non-injection buffer
142 - VFS: Fix directory node listing on some filesystems
143Misc:
144 - GBA Video: Improve speed of window texture generation on AMD
145 - Vita: Clear both buffers when loading a game
146
1470.8.3: (2020-08-03)
148Emulation fixes:
149 - ARM: Fix LDM^ writeback to user-mode register
150 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
151 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
152 - GB MBC: Fix MBC1 RAM enable bit selection
153 - GB MBC: Fix MBC2 bit selection
154 - GB Memory: Fix OAM DMA from top 8 kB
155 - GB Video: Always initialize palette
156 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
157 - GBA Video: Fix invalid read in mode 4 mosaic
158 - GBA Video: Fix color of disabled screen
159 - SM83: Fix flags on little endian PowerPC
160Other fixes:
161 - 3DS: Fix garbage on borders of scaled screens
162 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
163 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
164 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
165 - CMake: Fix build with libzip 1.7
166 - CMake: Add missing dllexports.h file to dev installation
167 - GB Core: Fix extracting SRAM when none is present
168 - GBA: Fix leak if attempting to load BIOS multiple times
169 - GBA Memory: Fix instability on Wii when using AGBPrint
170 - GBA Savedata: Fix extracting save when not yet configured in-game
171 - Qt: Fix file handle leak on opening an invalid ROM
172 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
173 - Qt: Add missing option for Wisdom Tree in overrides list
174 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
175 - Util: Fix crash if PNG header fails to write
176 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
177 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
178Misc:
179 - FFmpeg: Use range coder for FFV1 to reduce output size
180 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
181 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
182
1830.8.2: (2020-06-14)
184Emulation fixes:
185 - ARM: Fix timing on Thumb shift instructions
186 - GB: Fix GBC game registers after skipping BIOS
187 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
188 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
189 - GBA: Add missing RTC overrides for Legendz games
190 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
191 - GBA SIO: Fix Multiplayer busy bit
192 - GBA SIO: Fix double-unloading active driver
193 - GBA Timers: Fix deserializing count-up timers
194 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
195 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
196 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
197 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
198 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
199 - GBA Video: Fix sprite/backdrop blending regression
200Other fixes:
201 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
202 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
203 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
204 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
205 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
206 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
207 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
208 - GBA: Reject incorrectly sized BIOSes
209 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
210 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
211 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
212Misc:
213 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
214 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
215 - Qt: Disable Replace ROM option when no game loaded
216 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
217 - Qt: Set icon for Discord Rich Presence
218 - Qt: Show a warning when save file can't be opened
219
2200.8.1: (2020-02-16)
221Emulation fixes:
222 - GB Serialize: Fix timing bug loading channel 4 timing
223 - GBA: Fix multiboot entry point while skipping BIOS
224 - GBA BIOS: Fix undefined instruction HLE behavior
225 - GBA DMA: Fix invalid audio DMA parameters
226 - GBA Memory: Misaligned SRAM writes are ignored
227 - GBA Serialize: Fix serializing DMA transfer register
228 - GBA Serialize: Fix audio DMA timing deserialization
229 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
230 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
231 - GBA Video: Fix OpenGL sprite flag priority
232Other fixes:
233 - Core: Fix race condition initializing thread proxy
234 - Core: Fix integer overflow in ELF loading
235 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
236 - FFmpeg: Disallow recording video with no audio nor video
237 - GBA: Automatically skip BIOS for multiboot ROMs
238 - Qt: Only dynamically reset video scale if a game is running
239 - Qt: Fix race condition with proxied video events
240 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
241 - Qt: Fix missing OSD messages
242 - Qt: Fix crash unloading shaders
243 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
244 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
245 - Qt: Fix window title not updating after shutting down game
246 - Qt: Fix GIF view not allowing manual filename entry
247 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
248 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
249 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
250 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
251 - Util: Fix crash reading invalid ELFs
252 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
253Misc:
254 - FFmpeg: Add more presets
255 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
256 - SDL: Use DirectSound audio driver by default on Windows
257 - Switch: Make OpenGL scale adjustable while running
258
2590.8.0: (2020-01-21)
260Features:
261 - Improved logging configuration
262 - One-Player BattleChip/Progress/Beast Link Gate support
263 - Add Game Boy Color palettes for original Game Boy games
264 - Debugger: Add unary operators and memory dereferencing
265 - GB: Expose platform information to CLI debugger
266 - Support Discord Rich Presence
267 - Debugger: Add tracing to file
268 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
269 - OpenGL renderer with high-resolution upscaling support
270 - Experimental high level "XQ" audio for most GBA games
271 - Interframe blending for games that use flicker effects
272 - Frame inspector for dissecting and debugging rendering
273 - Switch: Option to use built-in brightness sensor for Boktai
274 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
275 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
276 - Cheats: Add support for loading Libretro-style cht files
277 - GBA Cheats: Add support for loading EZ Flash-style cht files
278 - Support for unlicensed Wisdom Tree Game Boy mapper
279 - Qt: Add export button for tile view (closes mgba.io/i/1507)
280 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
281 - GB: Yanking gamepak now supported
282 - Qt: Memory range dumping (closes mgba.io/i/1298)
283Emulation fixes:
284 - GB: Fix using boot ROM with MMM01 games
285 - GB Audio: Only reset channel 3 sample in DMG mode
286 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
287 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
288 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
289 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
290 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
291 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
292 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
293 - GB Video: Fix color scaling in AGB mode
294 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
295 - GBA: Reset now reloads multiboot ROMs
296 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
297Other fixes:
298 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
299 - FFmpeg: Drain recording buffers
300 - GB: Fix reading ROM immediately after unmapping BIOS
301 - GB SIO: Fix lockstep failing games aren't reloaded
302 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
303 - Libretro: Fix crash changing allowing opposing directions (hhromic)
304 - Qt: Fix some Qt display driver race conditions
305 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
306 - Qt: Only show emulator restart warning once per settings saving
307 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
308 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
309 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
310Misc:
311 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
312 - Core: Add keysRead callback
313 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
314 - Core: Add more memory search ops (closes mgba.io/i/1510)
315 - Debugger: Make tracing compatible with breakpoints/watchpoints
316 - Debugger: Print breakpoint/watchpoint number when inserting
317 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
318 - FFmpeg: Support audio-only recording
319 - GB Memory: Support running from blocked memory
320 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
321 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
322 - GBA Savedata: EEPROM performance fixes
323 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
324 - Debugger: Add breakpoint and watchpoint listing
325 - mGUI: Remember name and position of last loaded game
326 - OpenGL: Only resize textures when needed
327 - Qt: Don't unload ROM immediately if it crashes
328 - Qt: Support switching webcams
329 - Qt: Cap window size on start to monitor size
330 - Qt: Open a message box for Qt frontend errors
331 - Qt: Increase maximum magnifications and scaling
332 - Qt: Add native FPS button to settings view
333 - Qt: Improve sync code
334 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
335 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
336 - Qt: Remove What's This icon from dialogs
337 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
338 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
339 - Qt: Show list of all sprites in sprite view
340 - Qt: Add option for disabling OSD messages
341 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
342 - SM83: Support PC-relative opcode decoding
343 - Switch: Dynamic display resizing
344 - Switch: Support file associations
345 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
346Changes from beta 1:
347Emulation fixes:
348 - ARM: Fix STR writeback pipeline stage
349 - ARM: Partially fix LDM/STM writeback with empty register list
350 - ARM: Fix stepping when events are pending
351 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
352 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
353 - GBA Timers: Improve timer startup emulation
354 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
355 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
356 - GBA Video: Fix effects blending improperly in some non-last windows
357 - GBA Video: Copy higher priority target 1 flag
358Other fixes:
359 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
360 - Core: Fix uninitialized memory issues with graphics caches
361 - Core: Return null for out of bounds cached tile VRAM querying
362 - GBA Video: Fix OpenGL fragment data binding
363 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
364 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
365 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
366 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
367 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
368 - Qt: Fix several cases where shader selections don't get saved
369 - Qt: Fix division by zero error in invalid TilePainter state
370 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
371 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
372 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
373 - Qt: Fix inability to clear default keybindings
374 - Qt: Release held actions if they get rebound
375 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
376 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
377 - Vita: Fix analog controls (fixes mgba.io/i/1554)
378 - Wii: Fix game fast-forwarding after slowing down
379 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
380Misc:
381 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
382 - GBA: Trim non-movie ROMs to 32 MiB if applicable
383 - GBA Audio: Redo channel 4 batching for GBA only
384 - GBA I/O: Stop logging several harmless invalid register reads
385 - GBA Video: Changing OpenGL scaling no longer requires restart
386 - Debugger: Separate aliases from main commands
387 - Debugger: Print break-/watchpoint ID when breaking in CLI
388 - Debugger: Minor interface cleanup
389 - SDL: Use controller GUID instead of name
390 - SM83: Rename LR35902 to SM83
391 - Tools: Allow using threaded renderer in perf.py
392 - Tools: Clean up unused argument in mgba-perf
393
3940.8 beta 1: (2019-10-20)
395- Initial beta for 0.8
396
3970.7.3: (2019-09-15)
398Emulation fixes:
399 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
400 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
401 - GB Audio: Improve channel 4 supersampling
402 - GB Printer: Reset printer buffer index after printing
403 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
404 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
405 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
406 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
407 - GBA Memory: Fix STM/LDM to invalid VRAM
408 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
409 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
410Other fixes:
411 - Core: Fix crashes if core directories aren't set
412 - Core: Fix crash when exiting game with cheats loaded
413 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
414 - GBA Cheats: Fix PARv3 Thumb hooks
415 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
416 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
417 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
418 - Qt: Fix race conditions initializing GDB stub
419 - Qt: Improve cheat view UX
420 - Libretro: Fix crash changing allowing opposing directions (hhromic)
421 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
422 - Switch: Fix threading-related crash on second launch
423Misc:
424 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
425 - Qt: Show error message if file failed to load
426
4270.7.2: (2019-05-25)
428Emulation fixes:
429 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
430 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
431 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
432 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
433 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
434 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
435 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
436 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
437 - GBA Video: Fix scanline cache with scale factor change edge cases
438 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
439 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
440Other fixes:
441 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
442 - All: Fix several memory leaks
443 - GB Core: Fix toggling WIN and OBJ being swapped
444 - GBA: Fix skipping BIOS on irregularly sized ROMs
445 - CMake: Fix .deb imagemagick dependencies
446 - FFmpeg: Improve initialization reliability and cleanup
447 - FFmpeg: Fix audio conversion producing gaps
448 - LR35902: Fix disassembly of several CB-prefix instructions
449 - LR35902: Fix trailing whitespace in disassembly
450 - Qt: More app metadata fixes
451 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
452 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
453 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
454 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
455 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
456 - Qt: Fix bounded fast forward with Qt Multimedia
457 - Qt: Fix saving settings with native FPS target
458 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
459Misc:
460 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
461 - Qt: Improve camera initialization
462 - Vita: Improved frame drawing speed
463
4640.7.1: (2019-02-24)
465Bugfixes:
466 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
467 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
468 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
469 - GB, GBA Serialize: Fix loading two states in a row
470 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
471 - GBA DMA: Fix Display Start DMAs
472 - GBA DMA: Fix DMA start/end timing
473 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
474 - GBA Memory: Fix a few AGBPrint crashes
475 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
476 - GBA SIO: Prevent writing read-only multiplayer bits
477 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
478 - Python: Fix crash when deleting files owned by library
479 - Python: Make sure GB link object isn't GC'd before GB object
480 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
481 - Qt: Fix tile and sprite views not always displaying at first
482 - Qt: Fix audio context holding onto closed game controller
483 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
484 - Qt: Fix window icon on X11
485 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
486 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
487 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
488Misc:
489 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
490 - Qt: Updated Italian translation (by Vecna)
491
4920.7.0: (2019-01-26)
493Features:
494 - ELF support
495 - Game Boy Camera support
496 - Qt: Set default Game Boy colors
497 - Game Boy Printer support
498 - Super Game Boy support
499 - Customizable autofire speed
500 - Ability to set default Game Boy model
501 - Map viewer
502 - Automatic cheat loading and saving
503 - GameShark and Action Replay button support
504 - AGBPrint support
505 - Debugger: Conditional breakpoints and watchpoints
506 - Ability to select GB/GBC/SGB BIOS on console ports
507 - Optional automatic state saving/loading
508 - Access to ur0 and uma0 partitions on the Vita
509 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
510 - GBA: ARMIPS/A22i-style and ELF symbol table support
511 - Initial Switch port
512Bugfixes:
513 - ARM: Fix MSR when T bit is set
514 - Core: Fix audio sync breaking when interrupted
515 - Core: Fix ordering events when scheduling during events
516 - FFmpeg: Fix encoding audio/video queue issues
517 - GB: Revamp IRQ handling based on new information
518 - GB: Fix IRQ disabling on the same T-cycle as an assert
519 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
520 - GB Audio: Clock frame events on DIV
521 - GB Audio: Fix channel 3 reset value
522 - GB Audio: Fix channel 4 initial LFSR
523 - GB Audio: Fix channel 1, 2 and 4 reset timing
524 - GB I/O: DMA register is R/W
525 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
526 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
527 - GB, GBA Savedata: Fix unmasking savedata crash
528 - GB Serialize: Fix audio state loading
529 - GB Serialize: Fix game title check
530 - GB Serialize: Fix IRQ pending/EI pending confusion
531 - GB Timer: Minor accuracy improvements
532 - GB Video: Fix dot clock timing being slightly wrong
533 - GB Video: Fix loading states while in mode 3
534 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
535 - GB Video: Fix SCX timing
536 - GB, GBA Video: Don't call finishFrame twice in thread proxy
537 - GBA: Reset WAITCNT properly
538 - GBA BIOS: Fix BitUnPack final byte
539 - GBA BIOS: Fix BitUnPack narrowing
540 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
541 - GBA DMA: Fix temporal sorting of DMAs of different priorities
542 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
543 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
544 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
545 - GBA Savedata: Fix savedata modified time updating when read-only
546 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
547 - GBA Serialize: Fix loading states in Hblank
548 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
549 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
550 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
551 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
552 - GBA Video: Start timing mid-scanline when skipping BIOS
553 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
554 - GBA Video: Make layer disabling work consistently
555 - PSP2: Fix more issues causing poor audio
556 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
557 - Qt: Improve FPS timer stability
558 - Util: Fix wrapping edge cases in RingFIFO
559Misc:
560 - 3DS: Remove deprecated CSND interface
561 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
562 - Core: Remove broken option for whether rewinding restores save games
563 - Feature: Added loading savestates from command line
564 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
565 - FFmpeg: Support lossless h.264 encoding
566 - FFmpeg: Support lossless VP9 encoding
567 - GBA Cheats: Allow multiple ROM patches in the same slot
568 - GB: Skip BIOS option now works
569 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
570 - GB Audio: Improved audio quality
571 - GB, GBA Audio: Increase max audio volume
572 - GB MBC: Remove erroneous bank 0 wrapping
573 - GB Video: Darken colors in GBA mode
574 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
575 - GBA: Implement display start DMAs
576 - GBA: Improve multiboot image detection
577 - GBA Memory: 64 MiB GBA Video cartridge support
578 - GBA Savedata: Remove ability to disable realistic timing
579 - GBA Timer: Use global cycles for timers
580 - Libretro: Add frameskip option
581 - mGUI: Add fast forward toggle
582 - PSP2: Use system enter key by default
583 - Python: Integrate tests from cinema test suite
584 - Qt: Redo GameController into multiple classes
585 - Qt: Prevent window from being created off-screen
586 - Qt: Add option to disable FPS display
587 - Qt: Options to mess around with layer placement
588 - Qt: Add load alternate save option
589 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
590 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
591 - Test: Restructure test suite into multiple executables
592 - Util: Don't build crc32 if the function already exists
593 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
594Changes from beta 1:
595Features:
596 - Libretro: Add Game Boy cheat support
597 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
598 - Switch: Rumble support
599 - Switch: Rotation support
600 - Switch: Screen stretching options
601 - Qt: State file load/save menu options
602 - Windows installer
603 - Tile viewer now has adjustable width
604 - Python: Experimental audio API
605Bugfixes:
606 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
607 - Core: Remember to deinit proxy ring FIFO
608 - Core: Reroot timing list when (de)scheduling
609 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
610 - GB MBC: Fix MBC30 SRAM
611 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
612 - GB Video: Fix SGB border hole size
613 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
614 - GBA: Fix GB Player features
615 - GBA I/O: SOUNDCNT_HI is readable when sound is off
616 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
617 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
618 - Libretro: Fix adding codes with hooks
619 - PSP2: Fix audio crackling after fast forward
620 - PSP2: Fix audio crackling when buffer is full
621 - Qt: Fix jumbled background when paused
622 - Qt: Fix FPS counter on Windows
623 - Qt: Fix focus issues with load/save state overlay
624 - Switch: Fix incorrect mapping for fast forward cap
625 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
626 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
627 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
628 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
629 - Qt: Ensure FATAL logs reach log view
630 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
631Misc:
632 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
633 - Debugger: Minor text fixes
634 - Debugger: Readability improvements (fixes mgba.io/i/1238)
635 - GB: Improved SGB2 support
636 - GB Audio: Skip frame if enabled when clock is high
637 - Libretro: Reduce rumble callbacks
638 - mGUI: Add SGB border configuration option
639 - mGUI: Add support for different settings types
640 - Python: Minor API improvements
641 - Qt: Ensure camera image is valid
642 - Qt: Debugger console history
643 - Qt: Detect presence of GL_ARB_framebuffer_object
644 - Qt: Minor memory view tweaks
645 - Res: Improve modeling of AGB/AGS screen in shaders
646 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
647 - Wii: Expose stretch configuration in settings
648 - Wii: Stretch now sets pixel-accurate mode size cap
649
6500.7 beta 1: (2018-09-24)
651- Initial beta for 0.7
652
6530.6.3: (2018-04-14)
654Bugfixes:
655 - GB Audio: Revert unsigned audio changes
656 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
657 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
658
6590.6.2: (2018-04-03)
660Bugfixes:
661 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
662 - 3DS: Fix opening files in directory names with trailing slashes
663 - LR35902: Fix watchpoints not reporting new value
664 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
665 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
666 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
667 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
668 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
669 - GBA: Fix SharkPort saves for EEPROM games
670 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
671 - GBA BIOS: Fix incorrect exit condition in LZ77
672 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
673 - GBA Cheats: Fix slide codes not initializing properly
674 - GBA DMA: ROM reads are forced to increment
675 - GBA Hardware: RTC accuracy improvements
676 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
677 - GBA Memory: Fix copy-on-write memory leak
678 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
679 - GBA Savedata: Fix crash when resizing flash
680 - GBA Video: Force align 256-color tiles
681 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
682 - PSP2: Fix issues causing poor audio
683 - Python: Fix package directory
684 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
685 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
686 - Wii: Fix screen tear when unpausing
687 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
688Misc:
689 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
690 - GB MBC: Remove erroneous bank 0 wrapping
691 - GBA: Improve multiboot image detection
692 - PSP2: Use system enter key by default
693
6940.6.1: (2017-10-01)
695Bugfixes:
696 - GB, GBA: Fix crashes when attempting to identify null VFiles
697 - GB, GBA: Fix sync to video with frameskip
698 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
699 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
700 - GB Core: Fix palette loading when loading a foreign config
701 - GB MBC: Pocket Cam memory should be accessible without enabling
702 - GB MBC: Fix SRAM sizes 4 and 5
703 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
704 - GB MBC: Fix RTC loading when file size is off
705 - GB Memory: Initialize peripheral pointers
706 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
707 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
708 - GB Memory: Actually load latch time from savestate
709 - GB Serialize: Fix deserializing video STAT
710 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
711 - GB Video: Fix potential hang when ending mode 0
712 - GB Video: Fix read mode when enabling LCD
713 - GBA: Reset active region as needed when loading a ROM
714 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
715 - GBA BIOS: Use core's VRAM variable instead of renderer's
716 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
717 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
718 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
719 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
720 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
721 - Python: Fix importing .gb or .gba before .core
722 - Qt: Fix command line debugger closing second game
723 - Qt: Fix LOG argument order
724 - Qt: Fix timezone issues with time overrides
725 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
726 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
727Misc:
728 - CMake: Fix CPack dependencies for libpng 1.6
729 - GBA: Detect hardware for Pokémon FireRed ROM hacks
730 - GBA Cheats: Improve detection of raw cheats
731 - Qt: Don't rebuild library view if style hasn't changed
732 - Qt: Allow overrides to be saved before a game is loaded
733 - Qt: Hide mouse immediately when loading
734 - SDL: Fix 2.0.5 build on macOS under some circumstances
735 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
736
7370.6.0: (2017-07-16)
738Features:
739 - Library view
740 - Sprite viewer
741 - Debugging console
742 - Improved memory viewer
743 - Memory search
744 - Command line ability to override configuration values
745 - Add option to allow preloading the entire ROM before running
746 - Add option for whether rewinding restores save games
747 - Savestates now contain any RTC override data
748 - Add option to lock video to integer scaling
749 - LR35902: Watchpoints
750 - LR35902/GB-Z80 disassembler
751 - GB: Tile viewer
752 - GB: Video/audio channel enabling/disabling
753 - GB: Symbol table support
754 - GB MBC: Add MBC1 multicart support
755 - GBA: Support printing debug strings from inside a game
756 - GBA: Better cheat type autodetection
757 - Implement keypad interrupts
758 - Configuration of gamepad hats
759 - Video log recording for testing and bug reporting
760 - Debugger: Segment/bank support
761 - Debugger: Execution tracing
762 - Qt: German translation (by Lothar Serra Mari)
763 - Qt: Spanish translation (by Kevin López)
764 - Qt: Italian translation (by theheroGAC)
765Bugfixes:
766 - ARM7: Fix MLA/*MULL/*MLAL timing
767 - Core: Fix crash with rewind if savestates shrink
768 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
769 - Core: Fix directory sets crashing on close if base isn't properly detached
770 - FFmpeg: Fix overflow and general issues with audio encoding
771 - GB: Fix flickering when screen is strobed quickly
772 - GB: Fix STAT blocking
773 - GB MBC: Fix ROM bank overflows getting set to bank 0
774 - GB MBC: Fix swapping carts not detect new MBC
775 - GB Timer: Improve DIV reset behavior
776 - GB Timer: Fix DIV batching if TAC changes
777 - GB Video: Reset renderer when loading state
778 - GBA: Fix multiboot ROM loading
779 - GBA: Fix multiboot loading resulting in too small WRAM
780 - GBA BIOS: Implement BitUnPack
781 - GBA BIOS: Fix ArcTan sign in HLE BIOS
782 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
783 - GBA BIOS: Fix INT_MIN/-1 crash
784 - GBA Hardware: Fix crash if a savestate lies about game hardware
785 - GBA I/O: Handle audio registers specially when deserializing
786 - GBA Memory: Improve initial skipped BIOS state
787 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
788 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
789 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
790 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
791 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
792 - LR35902: Fix core never exiting with certain event patterns
793 - LR35902: Fix pc overflowing current region off-by-one
794 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
795 - OpenGL: Fix some shaders causing offset graphics
796 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
797 - Qt: Fix window icon being stretched
798 - Qt: Fix data directory path
799 - Qt: Fix timing issues on high refresh rate monitors
800 - Qt: Fix linking after some windows have been closed
801 - Qt: Fix crash when changing audio settings after a game is closed
802 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
803 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
804 - Qt: Fix game unpausing after frame advancing and refocusing
805 - SDL: Fix game crash check
806 - SDL: Fix race condition with audio thread when starting
807 - SDL: Fix showing version number
808 - Test: Fix crash when loading invalid file
809 - Test: Fix crash when fuzzing fails to load a file
810 - Test: Don't rely on core for frames elapsed
811 - Test: Fix crash when loading invalid file
812 - Test: Fix crash when fuzzing fails to load a file
813 - Tools: Fix recurring multiple times over the same library
814 - Util: Fix overflow when loading invalid UPS patches
815 - Util: Fix highest-fd socket not being returned by SocketAccept
816 - Windows: Fix VDir.rewind
817Misc:
818 - All: Add C++ header guards
819 - All: Move time.h include to common.h
820 - 3DS, PSP2, Wii: Last directory loaded is saved
821 - CMake: Add ability to just print version string
822 - Core: New, faster event timing subsystem
823 - Core: Clean up some thread state checks
824 - Core: Add generic checksum function
825 - Core: Cores can now have multiple sets of callbacks
826 - Core: Restore sleep callback
827 - Core: Move rewind diffing to its own thread
828 - Core: Ability to enumerate and modify video and audio channels
829 - Core: List memory segments in the core
830 - Core: Move savestate creation time to extdata
831 - Core: Config values can now be hexadecimal
832 - Core: Improved threading interrupted detection
833 - Debugger: Modularize CLI debugger
834 - Debugger: Make building with debugging aspects optional
835 - Debugger: Add functions for read- or write-only watchpoints
836 - Debugger: Make attaching a backend idempotent
837 - Debugger: Add mDebuggerRunFrame convenience function
838 - Feature: Move game database from flatfile to SQLite3
839 - Feature: Support ImageMagick 7
840 - Feature: Make -l option explicit
841 - FFmpeg: Return false if a file fails to open
842 - FFmpeg: Force MP4 files to YUV420P
843 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
844 - GB: Reset with initial state of DIV register
845 - GB MBC: New MBC7 implementation
846 - GB Audio: Simplify envelope code
847 - GB Audio: Improve initial envelope samples
848 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
849 - GB Video: Improved video timings
850 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
851 - GBA, GB: ROM is now unloaded if a patch is applied
852 - GBA DMA: Refactor DMA out of memory.c
853 - GBA DMA: Move DMAs to using absolute timing
854 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
855 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
856 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
857 - GBA Memory: Support reading/writing POSTFLG
858 - GBA Memory: Remove unused prefetch cruft
859 - GBA Timer: Improve accuracy of timers
860 - GBA Video: Clean up unused timers
861 - GBA Video: Allow multiple handles into the same tile cache
862 - GBA Video, GB Video: Colors are now fully scaled
863 - GBA Video: Optimize when BLD* registers are written frequently
864 - OpenGL: Add xBR-lv2 shader
865 - Qt: Move last directory setting from qt.ini to config.ini
866 - Qt: Improved HiDPI support
867 - Qt: Expose configuration directory
868 - Qt: Merge "Save" and "OK" buttons in shader options
869 - Qt: Automatically load controller profile when plugged in
870 - Qt: Rename "Resample video" option to "Bilinear filtering"
871 - Qt: Remove audio thread
872 - Qt: Remove audio buffer sizing in AudioProcessorQt
873 - Qt: Re-enable QtMultimedia on Windows
874 - Qt: Make "Mute" able to be bound to a key
875 - Qt: Add .gb/.gbc files to the extension list in Info.plist
876 - Qt: Relax hard dependency on OpenGL
877 - Qt: Better highlight active key in control binding
878 - SDL: Remove scancode key input
879 - SDL: Automatically map controllers when plugged in
880 - Test: Add a basic test suite
881 - Util: Add size counting to Table
882 - Util: Add 8-bit PNG write support
883 - Util: Tune patch-fast extent sizes
884 - VFS: Call msync when syncing mapped data
885 - VFS: Allow truncating memory chunk VFiles
886 - VFS: Fix some minor VFile issues with FILEs
887 - VFS: Optimize expanding in-memory files
888 - VFS: Add VFileFIFO for operating on circle buffers
889Changes from beta 1:
890Features:
891 - Qt: Italian translation (by theheroGAC)
892 - Qt: Updated German translation
893Bugfixes:
894 - GB Audio: Fix incorrect channel 4 iteration
895 - GB Audio: Fix zombie mode bit masking
896 - GB Serialize: Fix timer serialization
897 - GB Video: Fix LYC regression
898 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
899 - GBA Timer: Fix count-up timing overflowing timer 3
900 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
901 - Qt: Fix memory search close button (fixes mgba.io/i/769)
902 - Qt: Fix window icon being stretched
903 - Qt: Fix initial window size (fixes mgba.io/i/766)
904 - Qt: Fix data directory path
905 - Qt: Fix controls not saving on non-SDL builds
906 - Qt: Fix translation initialization (fixes mgba.io/i/776)
907 - Qt: Fix patch loading while a game is running
908 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
909 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
910 - Qt: Fix GL-less build
911 - Qt: Fix Software renderer not handling alpha bits properly
912 - Qt: Fix screen background improperly stretching
913 - SDL: Fix cheats not loading
914Misc:
915 - GB Serialize: Add MBC state serialization
916 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
917 - GBA Timer: Improve accuracy of timers
918 - PSP2: Update toolchain to use vita.cmake
919 - Qt: Add language selector
920 - Qt: Minor test fixes
921 - Qt: Move shader settings into main settings window
922 - Qt: Dismiss game crashing/failing dialogs when a new game loads
923 - Qt: Properly ship Qt translations
924 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
925
9260.6 beta 1: (2017-06-29)
927 - Initial beta for 0.6
928
9290.5.2: (2016-12-31)
930Bugfixes:
931 - All: Fix fullscreen config option being ignored
932 - ARM7: PSR mode bits should not get sign extended
933 - GB: Fix audio not being deinitialized
934 - GB: Fix crash when masking savedata
935 - GB: Properly initialize sramRealVf variable
936 - GB Audio: Fix serialization of channel 3 and NR52 properties
937 - GB Audio: Reset envelope timer when reseting sound channel
938 - GB MBC: Fix SRAM dangling pointer with RTC games
939 - GB MBC: Fix initializing MBC when no ROM is loaded
940 - GB Memory: Fix patching ROM bank 0
941 - GB Memory: Fix starting HDMAs during mode 0
942 - GB Memory: Fix HDMA5 value after DMA completes
943 - GB Video: Initialize LCDC in renderer
944 - GB Video: Hblank IRQs should mask LYC=LY IRQs
945 - GBA: Fix IRQs firing after already being cleared
946 - GBA: Only unhalt CPU if appropriate bit is set in IE
947 - GBA: Add savegame override for Crash Bandicoot 2
948 - GBA BIOS: Fix MidiKey2Freq BIOS reads
949 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
950 - GBA Cheats: Fix GameShark ROM patches
951 - GBA I/O: Mask off WAITCNT bits that cannot be written
952 - GBA Memory: Fix misaligned BIOS reads
953 - GBA Memory: Fix VCOUNT being writable
954 - GBA Video: Fix out of bounds sprite transforms
955 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
956 - Libretro: Fix disabling BIOS
957 - Libretro: Fix Game Boy savestates and audio
958 - Qt: Fix changing resolution of software renderer
959 - Qt: Fix setting overrides
960 - Qt: Fix cut off tiles and alignment issues in tile viewer
961 - Qt: Only reset window dimensions when first shown
962 - Qt: Fix Qt Multimedia audio driver on big endian
963 - Qt: Fix Apply button for key and controller configurations
964 - VFS: Fix resizing memory chunks when not needed
965 - Windows: Fix Unicode directory handling
966Misc:
967 - GB, GBA: Prevent loading null ROMs
968 - GB Audio: Initialize wave RAM to GBC values
969 - GB Memory: Reset ROM bank when loading a ROM
970 - PSP2: Improved controller rumble
971
9720.5.1: (2016-10-05)
973Bugfixes:
974 - Core: Fix importing save games as read-only
975 - FFmpeg: Fix encoding AAC
976 - GB: Fix invalid STOP behavior on Game Boy Color
977 - GB: Initialize audio properly
978 - GB: Properly clear KEY1 bit 0 when switching speeds
979 - GB: Properly unload save files when unloading a ROM
980 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
981 - GB MBC: Fix MBC7 when size is incorrectly specified
982 - GB MBC: Fix RTC access when no save file is loaded
983 - GB SIO: Don't auto-clock external shift clock
984 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
985 - GB Video: Fix video frames getting missed when LCDC is off
986 - GB Video: Clear screen when LCDC is off
987 - GBA Cheats: Fix holding onto pointers that may get invalidated
988 - GBA Cheats: Fix key-activated CodeBreaker cheats
989 - GBA Cheats: Fix uninitialized memory getting freed when saving
990 - GBA Hardware: Improve Game Boy Player rumble behavior
991 - GBA Memory: Fix several unused I/O register read values
992 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
993 - LR35902: Fix events running with the wrong cycle active
994 - Qt: Fix "close" button on Overrides view
995 - Qt: Fix saving overrides
996 - Qt: Fix directory set unloading when replacing the ROM
997 - Qt: Fix patch loading
998 - Qt: Fix crash when saving an override if a game isn't loaded
999 - Qt: Fix showing default display driver as OpenGL (force 1.x)
1000 - SDL: Attach rumble in SDL frontend
1001 - Util: Fix PNG identification on files too small to be a PNG
1002Misc:
1003 - All: Only update version info if needed
1004 - All: Split out install locations for Libretro and OpenEmu
1005 - FFmpeg: Encoding cleanup
1006 - GB: Reset active region when reloading ROM
1007 - GB Memory: Initialize RAM pattern for GBC
1008 - GB Video: Improved video timings
1009 - Qt: Manage window sizes slightly better
1010 - Qt: Remember scale option independent of core dimensions
1011
10120.5.0: (2016-09-19)
1013Features:
1014 - Game Boy support
1015 - Support for encrypted CodeBreaker GBA cheats
1016 - Emulation of Vast Fame protected GBA carts (taizou)
1017 - Tile viewer
1018 - Threaded rendering mode
1019 - Libretro: Memory map and achievement support (leiradel)
1020 - GUI: Add UI control remapping
1021 - GUI: Add fast-forward
1022 - Wii: 240p support
1023 - 3DS: Adjustable screen darkening
1024 - Ability to temporarily load a savegame
1025 - Load specific files out of archives
1026 - Automatic BIOS detection
1027Bugfixes:
1028 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1029 - Debugger: Fix GDB breakpoints
1030 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1031 - GBA: Fix filehandle leak with savegames
1032 - GBA: Timer 0 cannot be count up
1033 - GBA: Count up timers should not count themselves
1034 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1035 - GBA Memory: Fix ldm {pc}
1036 - GBA Savedata: Fix savedata sync timer
1037 - GBA Savedata: Only unmap savedata if present
1038 - GBA Serialize: Savestates now properly store prefetch
1039 - GBA Video: WIN0/1 take priority over OBJWIN
1040 - GBA Video: Fix out-of-order OBJWIN
1041 - PSP2: Fix GPU crash while exiting
1042 - PSP2: Fix VSync
1043 - PSP2: Fix accelerometer range
1044 - PSP2: Actually load screen mode setting
1045 - PSP2: Fix gyroscope direction
1046 - PSP2: Delete threads after they return
1047 - PSP2: Fix mapping/unmapping from not at 0
1048 - Qt: Fix bug in software renderer scaling
1049 - Qt: Fix hanging key press after disabling autofire
1050 - Qt: Fix being unable to pause manually when using auto-pausing
1051 - SDL: Fix axes being mapped wrong
1052 - Util: Fix realloc semantics in utf16to8
1053 - Util: Fix inserting too many items into a hash table
1054 - VFS: Fix uninitialized varaible reading from 7z
1055 - VFS: Fix reading multiple files from a 7z archive
1056 - Wii: Fix framelimiting after a slowdown
1057 - Wii: Fix garbage flash at startup
1058Misc:
1059 - 3DS: Use blip_add_delta_fast for a small speed improvement
1060 - 3DS: Allow UTF-16 filenames
1061 - 3DS: Port to using citro3D
1062 - 3DS: Use system font for menus
1063 - 3DS: Attempt to use Core 2 for threads
1064 - 3DS: Adjustable filering
1065 - 3DS: 3D banner
1066 - All: Add QUIET parameter to silence CMake
1067 - All: Faster memory read/write
1068 - ARM7: Support forcing Thumb mode via MSR
1069 - ARM7: Flush prefetch cache when loading CPSR via MSR
1070 - ARM7: Clean up instruction decoding for future expandability
1071 - Debugger: Support register and memory writes via GDB stub
1072 - Debugger: Add software breakpoint support to gdb
1073 - FFmpeg: Full support for libavcodec 56+
1074 - GBA: Better debug logging if event processing breaks
1075 - GBA Audio: Force audio DMAs to not increment destination
1076 - GBA BIOS: Use custom ArcTan, not relying on OS
1077 - GBA Hardware: Clean up dead code in GBP
1078 - GBA Memory: Optimize stalling behavior
1079 - GBA Memory: Optimize Load-/StoreMultiple
1080 - GBA Savedata: Add realistic timing for EEPROM
1081 - GBA Serialize: Savestates now store if CPU was halted
1082 - GBA Video: Remove old slow path fallback
1083 - GBA Video: Optimize sprite drawing
1084 - GBA Video: Optimize mode 0 rendering
1085 - GBA Video: Optimize compositing cases slightly
1086 - GUI: Screenshot dimensions are now passed through
1087 - GUI: Add back logging
1088 - GUI: Only reload config if manually saved
1089 - GUI: Increase scrolling speed
1090 - OpenGL: Log shader compilation failure
1091 - OpenGL: Add texSize uniform
1092 - Qt: Make -g flag work in Qt build
1093 - Qt: Simplify OpenGL context creation
1094 - Qt: Thread startup improvements
1095 - Qt: Make audio channel/video layer options shortcut mappable
1096 - Qt: Remove some C99isms from C++ code
1097 - Qt: Remove default autofire mappings
1098 - Qt: Make reseting when pasued frame-accurate
1099 - Qt: Rearchitect game closing codepath
1100 - PSP2: Use system font for menus
1101 - PSP2: Add rumble for PS TV
1102 - PSP2: Add fit-to-height screen mode
1103 - PSP2: Sync files per descriptor
1104 - PSP2: Allow UTF-8 filenames
1105 - PSP2: Screenshots are now saved into the Photo Gallery
1106 - PSP2: Stop underclocking when menuing
1107 - SDL: Increase default audio buffer size to 1024 samples
1108 - SDL: More responsive rumble
1109 - Util: Add Vector GetConstPointer
1110 - Util: Add rtrim
1111 - Util: Add endswith
1112 - VFS: Improve zip file detection
1113 - Wii: Add pixelated resample filter
1114 - Windows: Add native VDir support
1115 - Util: Add PRIz macro for libc versions that don't support %z
1116
11170.4.1: (2016-07-11)
1118Bugfixes:
1119 - All: Fix several file handle leaks
1120 - All: Fix instruction tables getting zeroed when linking sometimes
1121 - ARM7: Fix flags on SBC/RSC
1122 - ARM7: Fix setting spsr privilege bits when spsr is empty
1123 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1124 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1125 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1126 - GBA Memory: Fix executing code from OBJ region of VRAM
1127 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1128 - GBA Serialize: Fix loading savegames from savestates
1129 - OpenGL: Correct boolean vector strcmp strings for uniforms
1130 - Qt: Fix sending gameStopped twice
1131 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1132 - Qt: Fix initial state of key mapping
1133 - Qt: Initialize m_useBios
1134 - SDL: Fix joystick initialization on BSD
1135 - SDL: Fix potential joystick crash in games with rumble
1136 - SDL: Fix SDL 1.2 build
1137 - SDL: Fix sporadic crash when deinitializing audio
1138 - Shaders: Fix AGS-001 shader with some bad drivers
1139 - Util: Use closesocket on Windows
1140 - Util: Fix socket bind addresses
1141 - VFS: Fix reading 7z archives without rewinding first
1142 - VFS: VFileFromFD should not open directories
1143 - Wii: Fix tilting direction
1144 - Util: Fix realloc semantics in utf16to8
1145Misc:
1146 - All: Allow use of external minizip library
1147 - Debugger: CLI debugger now exits when end-of-stream is reached
1148 - FFmpeg: Update dependencies on Ubuntu
1149 - GBA: Slightly optimize GBAProcessEvents
1150 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1151 - GBA Video: Null renderer should return proper register values
1152 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1153 - Qt: Add preset for DualShock 4
1154 - Qt: Update 360 input profile on OS X to reflect newer drivers
1155 - Qt: Remove use of NaN
1156 - Qt: Canonicalize file paths when loading games
1157 - Qt: Add refresh button to controller editing
1158 - SDL: Remove default gamepad mappings
1159 - Util: Fix intermittent build failure on OS X
1160 - VFS: VFile.sync now updates modified time
1161
11620.4.0: (2016-02-02)
1163Features:
1164 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1165 - I/O viewer
1166 - Booting of multiboot images
1167 - Customization of GIF recording
1168 - Libretro: Cheat code support
1169 - Support for GLSL shaders
1170 - ROM information view
1171 - Support for VBA-style cheat codes
1172 - Savestates now store creation timestamps
1173 - Key autofire
1174 - Libretro: Allow blocking opposing directional input
1175 - OpenEmu core for OS X
1176 - Libretro: Settings for using BIOS and skipping intro
1177 - Libretro: Customizable idle loop removal
1178 - Implemented cycle counting for sprite rendering
1179 - Cleaner, unified settings window
1180 - Added a setting for pausing when the emulator is not in focus
1181 - Customizable paths for save games, save states, screenshots and patches
1182 - Controller hotplugging
1183 - Ability to store save games and active cheats within savestates
1184Bugfixes:
1185 - ARM7: Fix sign of unaligned LDRSH
1186 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1187 - Debugger: Fix watchpoints in gdb
1188 - GBA: Fix warnings when creating and loading savestates
1189 - GBA: Fix Iridion II savetype
1190 - GBA BIOS: Fix misaligned CpuSet
1191 - GBA Cheats: Fix cheats setting the Action Replay version
1192 - GBA Hardware: Fix GPIO on big endian
1193 - GBA Memory: Fix DMA register writing behavior
1194 - GBA Memory: Fix DMAs triggering two cycles early
1195 - Libretro: Fix aspect ratio
1196 - Qt: Fix some potential crashes with the gamepad mapping
1197 - Qt: Fix keys being mapped incorrectly when loading configuration file
1198 - Util: Fix PowerPC PNG read/write pixel order
1199 - Util: Fix excessive memory allocation when decoding a PNG
1200 - VFS: Fix VFileReadline and remove _vfdReadline
1201Misc:
1202 - All: Improved PowerPC support
1203 - All: Fix some undefined behavior warnings
1204 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1205 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1206 - GBA: Implement bad I/O register loading
1207 - GBA: Allow jumping to OAM and palette RAM
1208 - GBA BIOS: Finish implementing RegisterRamReset
1209 - GBA Config: Add "override" layer for better one-time configuration
1210 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1211 - GBA Memory: Use a dynamically sized mask for ROM memory
1212 - GBA Memory: Implement several unimplemented memory access types
1213 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1214 - GBA RR: Starting from savestate now embeds the savegame
1215 - GBA RR: Add preliminary SRAM support for VBM loading
1216 - GBA RR: Add support for resets in movies
1217 - GBA Video: Remove lastHblank, as it is implied
1218 - Libretro: Use anonymous memory mappers for large blocks of memory
1219 - Libretro: Add install target for libretro core
1220 - Qt: Window size command line options are now supported
1221 - Qt: Increase usability of key mapper
1222 - Qt: Add 'Apply' button to settings window
1223 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1224 - Qt: Allow use of modifier keys as input
1225 - Qt: Optimize log viewer
1226 - Qt: Added button for breaking into the GDB debugger
1227 - Qt: Add box for showing duration of rewind
1228 - SDL: Support fullscreen in SDL 1.2
1229 - SDL: Allow GBASDLAudio to be used without a thread context
1230 - Util: Use VFile for configuration
1231 - Util: Add MutexTryLock
1232
12330.3.2: (2015-12-16)
1234Bugfixes:
1235 - ARM7: Fix STRT/STRBT
1236 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1237 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1238 - Libretro: Fix problems with rumble not turning off
1239 - GBA: Fix idle skip state being retained between games
1240 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1241 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1242 - GBA BIOS: Fix Sqrt sign
1243 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1244 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1245 - GBA Memory: Fix DMA behavior for SRAM accesses
1246 - GBA Memory: Fix Store8 to OBJ VRAM
1247 - GBA Memory: Fix alignment of LDM/STM on SRAM
1248 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1249 - GBA Memory: Fix timing of DMAs
1250 - GBA Video: Fix _mix for 15-bit color
1251 - GBA Video: Fix OAM and palette initialization
1252 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1253 - Qt: Use safer isLoaded check in GameController
1254 - Qt: Fix a race condition in PainterGL that could lead to a crash
1255 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1256 - Qt: Fix font size in memory viewer
1257 - Qt: Fix a crash in the memory viewer
1258 - Qt: Add additional checks in CheatModel to prevent crashes
1259 - Qt: Fix race condition with setting sample rate
1260 - Qt: Fix crash when closing multiplayer windows
1261 - Qt: Fix resetting while paused
1262Misc:
1263 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1264 - Qt: Add mute option to menu
1265
12660.3.1: (2015-10-24)
1267Bugfixes:
1268 - ARM7: Fix instruction decoding of Thumb shifts
1269 - GBA: Deinit savegame when unloading a ROM
1270 - GBA: Fix BIOS check on big endian
1271 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1272 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1273 - GBA Audio: Fix audio channels being silenced at the wrong time
1274 - GBA Memory: Fix bad BIOS Load16 on big endian
1275 - GBA Memory: Fix bad Load8 on big endian
1276 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1277 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1278 - GBA Video: Fix objwin and blending interaction on sprites
1279 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1280 - Libretro: Fix a memory leak with the render buffer
1281 - Qt: Windows no longer spawn in the top left on first launch
1282 - Qt: Fix install path of XDG desktop file with DESTDIR
1283 - Qt: Fix drag and drop on Windows
1284 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1285 - VFS: Fix return values of VFileFILE.read and .write
1286Misc:
1287 - All: Reset next event to cycles instead of zero to interrupt
1288 - All: Add --version flag
1289 - ARM7: Force disable LTO on two files to work around a GCC bug
1290 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1291 - GBA: Better memory handling with PNG savestates
1292 - GBA: Additional savestate sanity checks
1293 - GBA: Check for cycle count being too high
1294 - GBA Audio: Allow GBAAVStream to have no video callback
1295 - GBA BIOS: Implement RegisterRamReset for SIO registers
1296 - Qt: Remove useless help icons in dialogs
1297 - Qt: Prevent savestate window from opening while in multiplayer
1298 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1299 - Qt: Dropping multiplayer windows works more cleanly now
1300
13010.3.0: (2015-08-16)
1302Features:
1303 - Ability to hide individual background layers, or OBJs
1304 - Ability to mute individual audio channels
1305 - Palette viewer and exporter
1306 - Volume control
1307 - More shortcuts are editable (e.g. quick save/load)
1308 - Rewind now shows the frame after rewinding
1309 - Import/Export of GameShark/Action Replay snapshots
1310 - Add "Step backwards" item for single increment rewind
1311 - Deadzone estimation for game controllers
1312 - Analog inputs can be used for shortcuts
1313 - Menu items for specific solar sensor brightness levels
1314 - Remappable controls for tilt and gyroscope sensors
1315 - Status messages for actions taken while a game is running (e.g. save/load state)
1316 - Memory inspector
1317 - Screensaver can now be suspended while a game is running
1318 - Load/save the most recent savestate slot
1319 - Support varible speed (PWM) rumble
1320 - Ability to cap fast forward speed
1321 - Finer control over FPS target
1322 - Holdable shortcut for rewinding one frame at a time
1323 - Ability to boot directly into the BIOS
1324 - Preliminary support for yanking out the game pak while a game is running
1325 - Thumb-drive mode by putting a file called portable.ini in the same folder
1326 - Configurable display driver, between software and OpenGL
1327 - Undo-able savestate loading and saving
1328 - Controller profiles now store shortcut settings
1329 - Default controller profiles for several common controllers
1330 - Libretro now supports BIOS, rumble and solar sensor
1331 - Implement BIOS call Stop, for sleep mode
1332 - Automatically load patches, if found
1333 - Improved video synchronization
1334 - Configurable audio output sample rate
1335Bugfixes:
1336 - ARM7: Fix SWI and IRQ timings
1337 - ARM7: Fix Thumb MUL timing
1338 - ARM7: Fix timing of multiplies to use N cycles
1339 - ARM7: ARMHotplugDetach should call deinit
1340 - Debugger: Fix use-after-free in breakpoint clearing code
1341 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1342 - GBA: Cap audio FIFO read size during deserialization
1343 - GBA: Check for corrupted savestates when loading
1344 - GBA: Check for improperly sized savestates when loading
1345 - GBA: Check for savestates made from differently sized ROMs
1346 - GBA: Fix calls to endian-independent loadstores
1347 - GBA: Fix timing of reading from timer registers
1348 - GBA: Ensure cycles never go negative
1349 - GBA Audio: Force audio FIFOs to 32-bit
1350 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1351 - GBA Audio: Fix sample order in audio channel 3
1352 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1353 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1354 - GBA Memory: Improve Thumb open bus behavior
1355 - GBA Memory: Fix potential DMA issue when loading a savestate
1356 - GBA Memory: Fix load/store multiple video memory waitstates
1357 - GBA SIO: Fix reseting when there are SIO devices attached
1358 - GBA Video: Blended sprites should never have other effects applied
1359 - GBA Video: Fix out-of-bounds tiles in mosaic
1360 - GBA Video: Fix windows not affecting sprites
1361 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1362 - GBA Video: Fix timing on first scanline
1363 - Qt: Better cleanup when a game crashes
1364 - Qt: Fix open ROM dialog filtering for archive formats
1365 - Qt: Cap the maximum number of multiplayer windows
1366 - Qt: Fix maximum year in sensor override
1367 - Qt: Fix window being too tall after exiting fullscreen
1368 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1369 - Qt: Fix analog buttons not getting unmapped
1370 - Qt: Fix passing command line options
1371 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1372 - SDL: Fix SDL build when OpenGL is missing
1373 - Util: Allow loading IPS patches that grow the ROM
1374 - VFS: Fix resource leaks if some allocations fail
1375 - VFS: Fix line-reading to return proper values
1376 - Video: Fix an issue with very long filenames
1377 - Util: Fix formatting of floats
1378Misc:
1379 - All: Add --help flag for command line programs
1380 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1381 - All: Enable static linking for Windows
1382 - All: Enable static linking for OS X
1383 - All: Threads are now named
1384 - All: Proper handling of Unicode file paths
1385 - ARM7: Add emulation for Undefined CPU mode
1386 - ARM7: Reduce the size of the Thumb instruction table
1387 - GBA: Add status log level
1388 - GBA: GBARewind now returns how many states it has rewound
1389 - GBA: SIO logging layer
1390 - GBA BIOS: Stub out SoundBias
1391 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1392 - GBA: Don't include GBACLIDebugger struct unless needed
1393 - GBA: Savedata is now synced shortly after data finishes being written
1394 - GBA: Process multiple timer events at once, if necessary
1395 - GBA Audio: Implement audio reset for channels A/B
1396 - GBA Audio: Process multiple audio events at once, if necessary
1397 - GBA Hardware: Backport generic RTC source into core
1398 - GBA Input: Allow axes and buttons to be mapped to the same key
1399 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1400 - GBA SIO: Add a dummy driver for Normal mode
1401 - GBA Thread: Add functionality for running callbacks on the GBA thread
1402 - GBA Thread: Split GBASync into a separate file
1403 - GBA Video: Refactor software renderer into separate files
1404 - GBA Video: Slightly optimize mode 0 mosaic rendering
1405 - Debugger: Free watchpoints in addition to breakpoints
1406 - Qt: Handle saving input settings better
1407 - Qt: Move GL frame drawing back onto its own thread
1408 - Qt: Fast forward (held) option moved from Other to Emulation menu
1409 - Qt: Show version info in window title
1410 - Qt: Migrate multiplayer window handling into GBAApp
1411 - Qt: Unified file opening and saving with last location
1412 - Qt: Fix windows being resizable when they shouldn't have been
1413 - Qt: Only hide cursor in full screen
1414 - Qt: Replace pause-after-frame mutex with an atomic
1415 - Qt: Add application icon and XDG desktop files
1416 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1417 - Qt: Don't save window size when entering fullscreen
1418 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1419 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1420 - Qt: Increase usability of key mapper
1421 - Qt: Show checkmark for window sizes
1422 - Qt: Set window path to loaded ROM
1423 - Perf: Ability to load savestates immediately on launch
1424 - SDL: Properly check for initialization
1425 - SDL: Clean up initialization functions
1426 - SDL: Clean up GL context
1427 - Util: Allow disabling the threading code entirely
1428 - VFS: Add sync method to force syncing with backing
1429
14300.2.1: (2015-05-13)
1431Bugfixes:
1432 - All: Fix sanitize-deb script not cleaning up after itself
1433 - All: Fix dependencies for libavcodec on Debian-derived platforms
1434 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1435 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1436 - ARM7: Fix ARM multiply instructions when PC is a destination register
1437 - Debugger: Fix use-after-free in breakpoint clearing code
1438 - Debugger: Fix boundary conditions in tab completion
1439 - GBA: Fix timers not updating timing when writing to only the reload register
1440 - GBA: Fix rewind boundary conditions
1441 - GBA: Add initial I/O register settings for background matrix registers
1442 - GBA: Fix hang when loading a savestate if sync to video is enabled
1443 - GBA: Handle out-of-bounds I/O access
1444 - GBA: Fix bounds-checking on EEPROM access
1445 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1446 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1447 - GBA Memory: Allow SRAM to be 64kB
1448 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1449 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1450 - GBA Video: Fix second frame mode 5
1451 - Perf: Fix race condition if a game crashes immediately on start
1452 - Qt: Fix Display object leak when closing a window
1453 - Qt: Fix .deb dependencies
1454 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1455 - Qt: Fix window not regaining focus after exiting savestate window
1456 - Qt: Fix regression where video would not record if the game had already started
1457 - Qt: Fix potential crash if a gamepad causes focus to change
1458 - Qt: Fix controller axis querying
1459 - Qt: Fix multiplayer windows opening as the wrong size
1460 - Qt: Fix controllers sometimes not loading the right profile
1461 - SDL: Fix boundary conditions for joystick adjustments
1462 - SDL: Allocate properly sized input maps
1463 - SDL: Fix potential build issues when Qt and SDL2 are in use
1464 - Util: Fix resource leak in UTF-8 handling code
1465 - Util: Fix a null-pointer issue when attempting to delete a key
1466 - VFS: Fix resource leaks if some allocations fail
1467 - Video: Fix an issue with very long filenames
1468Misc:
1469 - GBA Memory: Soft-crash if jumping past the end of a ROM
1470 - Qt: Show multiplayer numbers in window title
1471 - Qt: Solar sensor can have shortcuts set
1472
14730.2.0: (2015-04-03)
1474Features:
1475 - Support for gamepad axes, e.g. analog sticks or triggers
1476 - Add scale presets for up to 6x
1477 - Settings window
1478 - Bilinear resampling option
1479 - Add option to skip BIOS start screen
1480 - List of recently opened games
1481 - Support for games using the Solar Sensor
1482 - Better audio resampling via blip-buf
1483 - Game Pak overrides dialog for setting savetype and sensor values
1484 - Support for games using the tilt sensor
1485 - Remappable shortcuts for keyboard and gamepad
1486 - Rewinding of emulation
1487 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1488 - Support IPv6
1489 - Save directory of last loaded file
1490 - Support BPS patches
1491 - Automatically detect and optimize out idle loops
1492 - Configurable game overrides
1493 - Support loading 7-Zip files
1494 - Drag and drop game loading
1495 - Cheat code support
1496 - Runtime configurable audio driver
1497 - Libretro core for use with RetroArch and other front-ends
1498 - Controller profiles for setting different bindings for different controllers
1499 - Ability to lock aspect ratio
1500 - Local link cable support
1501 - Ability to switch which game controller is in use per instance
1502 - Ability to prevent opposing directional input
1503 - Warning dialog if an unimplemented BIOS feature is called
1504 - Debugger: Add CLI "frame", frame advance command
1505 - Debugger: Add CLI functions for writing to memory
1506 - Debugger: Add CLI functions for examining memory regions
1507 - Debugger: Add CLI function for writing a register
1508Bugfixes:
1509 - ARM7: Extend prefetch by one stage
1510 - ARM7: Fix cycle counting for loads
1511 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1512 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1513 - GBA: Initialize gba.sync to null
1514 - GBA: Fix timer initialization
1515 - GBA Audio: Support 16-bit writes to FIFO audio
1516 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1517 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1518 - GBA BIOS: Fix BIOS prefetch after reset
1519 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1520 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1521 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1522 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1523 - GBA Memory: Fix cycle counting for 32-bit load/stores
1524 - GBA RR: Fix fallthrough error when reading tags from a movie
1525 - GBA Thread: Fix possible hang when loading an archive
1526 - GBA Thread: Fix possible deadlock in video sync
1527 - Perf: Fix crash when the GBA thread fails to start
1528 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1529 - Qt: Fix crash when adjusting settings after closing a game
1530 - Qt: Fix crash when starting GDB stub after closing a game
1531 - Qt: Fix patch loading while a game is running
1532 - Qt: Fix crash when loading a game after stopping GDB server
1533 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1534 - Qt: Fix crash when attempting to pause if a game is not running
1535 - SDL: Properly clean up if a game doesn't launch
1536 - Util: Fix sockets on Windows
1537Misc:
1538 - All: Enable link-time optimization
1539 - Debugger: Watchpoints now work on STM/LDM instructions
1540 - Debugger: Clean up GDB stub network interfacing
1541 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1542 - Debugger: Merge Thumb BL instructions when disassembling
1543 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1544 - Debugger: Watchpoints now report address watched (fixes #68)
1545 - Debugger: Add support for soft breakpoints
1546 - Debugger: Make I/O register names be addresses instead of values
1547 - Debugger: Rename read/write commands
1548 - GBA: Improve accuracy of event timing
1549 - GBA: Add API for getting Configuration structs for overrides and input
1550 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1551 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1552 - GBA: Move A/V stream interface into core
1553 - GBA: Savestates now take into account savedata state machines (fixes #109)
1554 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1555 - GBA Memory: Simplify memory API and use fixed bus width
1556 - GBA Thread: Make GBASyncWaitFrameStart time out
1557 - GBA Video: Start video at the last scanline instead of the first
1558 - Qt: Optimize logo drawing
1559 - Qt: Move frame upload back onto main thread
1560 - Qt: Remember window position
1561 - Qt: Double-clicking on the window toggles full screen
1562 - Util: Use proper locale for reading and writing float values
1563
15640.1.1: (2015-01-24)
1565Bugfixes:
1566 - ARM7: Fix LDM writeback to a register already written
1567 - GBA: Fix timers 2 and 3 updating incorrectly
1568 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1569 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1570 - GBA Audio: Properly initialize audio FIFO channels
1571 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1572 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1573 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1574 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1575 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1576 - GBA BIOS: Fix HuffUnComp boundary conditions
1577 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1578 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1579 - GBA Memory: Filter out top nybble of DMA addresses
1580 - GBA Memory: Properly bounds-check VRAM accesses
1581 - GBA Memory: Fix initial DMA state
1582 - GBA Thread: Allow halted games to exit cleanly
1583 - GBA Video: Fix blend issues with obscured middle layers
1584 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1585 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1586 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1587 - GBA Video: Fix sprite boundary conditions with mosaic
1588 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1589 - Qt: Fix issue with set frame sizes being the wrong height
1590 - Qt: Fix emulator crashing when full screen if a game is not running
1591 - Qt: Fix window focus issues
1592 - Qt: Properly set default video recording settings
1593 - Qt: Fix a race condition when a game crashes immediately
1594 - Qt: Fix some cases where key mapping can break if focus is adjusted
1595 - Qt: Fix crash if a game pauses before any frames are shown
1596 - Debugger: Negative PC-relative loads now properly subtract the offset
1597 - Debugger: Align PC-relative loads in Thumb
1598 - Debugger: Fix watchpoints triggering too late
1599 - Debugger: Fix binary print putting spaces between digits
1600 - Video: Ensure FFmpeg encoder has audio frames
1601 - Video: Fix uncompressed PCM audio recording
1602 - Video: Fix FFmpeg crashing when the file extension is wrong
1603 - Util: Fix SOCKET_FAILED macro
1604Misc:
1605 - GBA: Exit cleanly on FATAL if the port supports it
1606 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1607 - Qt: Disable sync to video by default
1608 - Qt: Handle a game crash without crashing
1609 - Qt: Set default log level to FATAL, ERROR and WARN
1610 - Qt: Clarify some phrasing in the menus
1611 - Qt: Clear active buttons when focus is lost
1612
16130.1.0: (2014-12-13)
1614 - Initial release