all repos — mgba @ 7643e45212f5ad4a405de53348dc697017df086a

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11Bugfixes:
 12 - SDL: Fix axes being mapped wrong
 13 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 14 - Util: Fix realloc semantics in utf16to8
 15 - PSP2: Fix GPU crash while exiting
 16 - PSP2: Fix VSync
 17 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 18 - GBA Serialize: Savestates now properly store prefetch
 19 - PSP2: Fix accelerometer range
 20 - PSP2: Actually load screen mode setting
 21 - Qt: Fix bug in software renderer scaling
 22 - Debugger: Fix GDB breakpoints
 23 - Wii: Fix framelimiting after a slowdown
 24 - PSP2: Fix gyroscope direction
 25 - Qt: Fix hanging key press after disabling autofire
 26 - PSP2: Delete threads after they return
 27 - GBA Video: WIN0/1 take priority over OBJWIN
 28 - PSP2: Fix mapping/unmapping from not at 0
 29 - Wii: Fix garbage flash at startup
 30Misc:
 31 - 3DS: Use blip_add_delta_fast for a small speed improvement
 32 - OpenGL: Log shader compilation failure
 33 - Qt: Remove some C99isms from C++ code
 34 - Windows: Add native VDir support
 35 - All: Add QUIET parameter to silence CMake
 36 - ARM7: Support forcing Thumb mode via MSR
 37 - ARM7: Flush prefetch cache when loading CPSR via MSR
 38 - OpenGL: Add texSize uniform
 39 - ARM7: Clean up instruction decoding for future expandability
 40 - Qt: Make -g flag work in Qt build
 41 - Qt: Simplify OpenGL context creation
 42 - Debugger: Support register and memory writes via GDB stub
 43 - GBA Audio: Force audio DMAs to not increment destination
 44 - Qt: Thread startup improvements
 45 - 3DS: Allow UTF-16 filenames
 46 - 3DS: Port to using citro3D
 47 - 3DS: Use system font for menus
 48 - PSP2: Use system font for menus
 49 - All: Faster memory read/write
 50 - Qt: Make audio channel/video layer options shortcut mappable
 51 - GBA Memory: Optimize stalling behavior
 52 - 3DS: Attempt to use Core 2 for threads
 53 - GUI: Screenshot dimensions are now passed through
 54 - GUI: Add back logging
 55 - PSP2: Add rumble for PS TV
 56 - PSP2: Add fit-to-height screen mode
 57 - GBA Video: Remove old slow path fallback
 58 - GBA Video: Optimize sprite drawing
 59 - GBA BIOS: Use custom ArcTan, not relying on OS
 60 - PSP2: Sync files per descriptor
 61 - GBA Savedata: Add realistic timing for EEPROM
 62 - GBA Video: Optimize mode 0 rendering
 63 - Qt: Remove default autofire mappings
 64 - PSP2: Allow UTF-8 filenames
 65 - Util: Add Vector GetConstPointer
 66 - Util: Add rtrim
 67 - GBA Memory: Optimize Load-/StoreMultiple
 68
 690.4.1: (2016-07-11)
 70Bugfixes:
 71 - All: Fix several file handle leaks
 72 - All: Fix instruction tables getting zeroed when linking sometimes
 73 - ARM7: Fix flags on SBC/RSC
 74 - ARM7: Fix setting spsr privilege bits when spsr is empty
 75 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 76 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 77 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 78 - GBA Memory: Fix executing code from OBJ region of VRAM
 79 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 80 - GBA Serialize: Fix loading savegames from savestates
 81 - OpenGL: Correct boolean vector strcmp strings for uniforms
 82 - Qt: Fix sending gameStopped twice
 83 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 84 - Qt: Fix initial state of key mapping
 85 - Qt: Initialize m_useBios
 86 - SDL: Fix joystick initialization on BSD
 87 - SDL: Fix potential joystick crash in games with rumble
 88 - SDL: Fix SDL 1.2 build
 89 - SDL: Fix sporadic crash when deinitializing audio
 90 - Shaders: Fix AGS-001 shader with some bad drivers
 91 - Util: Use closesocket on Windows
 92 - Util: Fix socket bind addresses
 93 - VFS: Fix reading 7z archives without rewinding first
 94 - VFS: VFileFromFD should not open directories
 95 - Wii: Fix tilting direction
 96 - Util: Fix realloc semantics in utf16to8
 97Misc:
 98 - All: Allow use of external minizip library
 99 - Debugger: CLI debugger now exits when end-of-stream is reached
100 - FFmpeg: Update dependencies on Ubuntu
101 - GBA: Slightly optimize GBAProcessEvents
102 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
103 - GBA Video: Null renderer should return proper register values
104 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
105 - Qt: Add preset for DualShock 4
106 - Qt: Update 360 input profile on OS X to reflect newer drivers
107 - Qt: Remove use of NaN
108 - Qt: Canonicalize file paths when loading games
109 - Qt: Add refresh button to controller editing
110 - SDL: Remove default gamepad mappings
111 - Util: Fix intermittent build failure on OS X
112 - VFS: VFile.sync now updates modified time
113
1140.4.0: (2016-02-02)
115Features:
116 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
117 - I/O viewer
118 - Booting of multiboot images
119 - Customization of GIF recording
120 - Libretro: Cheat code support
121 - Support for GLSL shaders
122 - ROM information view
123 - Support for VBA-style cheat codes
124 - Savestates now store creation timestamps
125 - Key autofire
126 - Libretro: Allow blocking opposing directional input
127 - OpenEmu core for OS X
128 - Libretro: Settings for using BIOS and skipping intro
129 - Libretro: Customizable idle loop removal
130 - Implemented cycle counting for sprite rendering
131 - Cleaner, unified settings window
132 - Added a setting for pausing when the emulator is not in focus
133 - Customizable paths for save games, save states, screenshots and patches
134 - Controller hotplugging
135 - Ability to store save games and active cheats within savestates
136Bugfixes:
137 - ARM7: Fix sign of unaligned LDRSH
138 - ARM7: Fix decoding of some ARM ALU instructions with shifters
139 - Debugger: Fix watchpoints in gdb
140 - GBA: Fix warnings when creating and loading savestates
141 - GBA: Fix Iridion II savetype
142 - GBA BIOS: Fix misaligned CpuSet
143 - GBA Cheats: Fix cheats setting the Action Replay version
144 - GBA Hardware: Fix GPIO on big endian
145 - GBA Memory: Fix DMA register writing behavior
146 - GBA Memory: Fix DMAs triggering two cycles early
147 - Libretro: Fix aspect ratio
148 - Qt: Fix some potential crashes with the gamepad mapping
149 - Qt: Fix keys being mapped incorrectly when loading configuration file
150 - Util: Fix PowerPC PNG read/write pixel order
151 - Util: Fix excessive memory allocation when decoding a PNG
152 - VFS: Fix VFileReadline and remove _vfdReadline
153Misc:
154 - All: Improved PowerPC support
155 - All: Fix some undefined behavior warnings
156 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
157 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
158 - GBA: Implement bad I/O register loading
159 - GBA: Allow jumping to OAM and palette RAM
160 - GBA BIOS: Finish implementing RegisterRamReset
161 - GBA Config: Add "override" layer for better one-time configuration
162 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
163 - GBA Memory: Use a dynamically sized mask for ROM memory
164 - GBA Memory: Implement several unimplemented memory access types
165 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
166 - GBA RR: Starting from savestate now embeds the savegame
167 - GBA RR: Add preliminary SRAM support for VBM loading
168 - GBA RR: Add support for resets in movies
169 - GBA Video: Remove lastHblank, as it is implied
170 - Libretro: Use anonymous memory mappers for large blocks of memory
171 - Libretro: Add install target for libretro core
172 - Qt: Window size command line options are now supported
173 - Qt: Increase usability of key mapper
174 - Qt: Add 'Apply' button to settings window
175 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
176 - Qt: Allow use of modifier keys as input
177 - Qt: Optimize log viewer
178 - Qt: Added button for breaking into the GDB debugger
179 - Qt: Add box for showing duration of rewind
180 - SDL: Support fullscreen in SDL 1.2
181 - SDL: Allow GBASDLAudio to be used without a thread context
182 - Util: Use VFile for configuration
183 - Util: Add MutexTryLock
184
1850.3.2: (2015-12-16)
186Bugfixes:
187 - ARM7: Fix STRT/STRBT
188 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
189 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
190 - Libretro: Fix problems with rumble not turning off
191 - GBA: Fix idle skip state being retained between games
192 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
193 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
194 - GBA BIOS: Fix Sqrt sign
195 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
196 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
197 - GBA Memory: Fix DMA behavior for SRAM accesses
198 - GBA Memory: Fix Store8 to OBJ VRAM
199 - GBA Memory: Fix alignment of LDM/STM on SRAM
200 - GBA Memory: Fix unaligned out-of-bounds ROM loads
201 - GBA Memory: Fix timing of DMAs
202 - GBA Video: Fix _mix for 15-bit color
203 - GBA Video: Fix OAM and palette initialization
204 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
205 - Qt: Use safer isLoaded check in GameController
206 - Qt: Fix a race condition in PainterGL that could lead to a crash
207 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
208 - Qt: Fix font size in memory viewer
209 - Qt: Fix a crash in the memory viewer
210 - Qt: Add additional checks in CheatModel to prevent crashes
211 - Qt: Fix race condition with setting sample rate
212 - Qt: Fix crash when closing multiplayer windows
213 - Qt: Fix resetting while paused
214Misc:
215 - GBA Audio: Implement missing flags on SOUNDCNT_X register
216 - Qt: Add mute option to menu
217
2180.3.1: (2015-10-24)
219Bugfixes:
220 - ARM7: Fix instruction decoding of Thumb shifts
221 - GBA: Deinit savegame when unloading a ROM
222 - GBA: Fix BIOS check on big endian
223 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
224 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
225 - GBA Audio: Fix audio channels being silenced at the wrong time
226 - GBA Memory: Fix bad BIOS Load16 on big endian
227 - GBA Memory: Fix bad Load8 on big endian
228 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
229 - GBA Video: Fix edge case with sprite blend modes and semitransparency
230 - GBA Video: Fix objwin and blending interaction on sprites
231 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
232 - Libretro: Fix a memory leak with the render buffer
233 - Qt: Windows no longer spawn in the top left on first launch
234 - Qt: Fix install path of XDG desktop file with DESTDIR
235 - Qt: Fix drag and drop on Windows
236 - Qt: Reenable double buffering, as disabling it broke some Windows configs
237 - VFS: Fix return values of VFileFILE.read and .write
238Misc:
239 - All: Reset next event to cycles instead of zero to interrupt
240 - All: Add --version flag
241 - ARM7: Force disable LTO on two files to work around a GCC bug
242 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
243 - GBA: Better memory handling with PNG savestates
244 - GBA: Additional savestate sanity checks
245 - GBA: Check for cycle count being too high
246 - GBA Audio: Allow GBAAVStream to have no video callback
247 - GBA BIOS: Implement RegisterRamReset for SIO registers
248 - Qt: Remove useless help icons in dialogs
249 - Qt: Prevent savestate window from opening while in multiplayer
250 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
251 - Qt: Dropping multiplayer windows works more cleanly now
252
2530.3.0: (2015-08-16)
254Features:
255 - Ability to hide individual background layers, or OBJs
256 - Ability to mute individual audio channels
257 - Palette viewer and exporter
258 - Volume control
259 - More shortcuts are editable (e.g. quick save/load)
260 - Rewind now shows the frame after rewinding
261 - Import/Export of GameShark/Action Replay snapshots
262 - Add "Step backwards" item for single increment rewind
263 - Deadzone estimation for game controllers
264 - Analog inputs can be used for shortcuts
265 - Menu items for specific solar sensor brightness levels
266 - Remappable controls for tilt and gyroscope sensors
267 - Status messages for actions taken while a game is running (e.g. save/load state)
268 - Memory inspector
269 - Screensaver can now be suspended while a game is running
270 - Load/save the most recent savestate slot
271 - Support varible speed (PWM) rumble
272 - Ability to cap fast forward speed
273 - Finer control over FPS target
274 - Holdable shortcut for rewinding one frame at a time
275 - Ability to boot directly into the BIOS
276 - Preliminary support for yanking out the game pak while a game is running
277 - Thumb-drive mode by putting a file called portable.ini in the same folder
278 - Configurable display driver, between software and OpenGL
279 - Undo-able savestate loading and saving
280 - Controller profiles now store shortcut settings
281 - Default controller profiles for several common controllers
282 - Libretro now supports BIOS, rumble and solar sensor
283 - Implement BIOS call Stop, for sleep mode
284 - Automatically load patches, if found
285 - Improved video synchronization
286 - Configurable audio output sample rate
287Bugfixes:
288 - ARM7: Fix SWI and IRQ timings
289 - ARM7: Fix Thumb MUL timing
290 - ARM7: Fix timing of multiplies to use N cycles
291 - ARM7: ARMHotplugDetach should call deinit
292 - Debugger: Fix use-after-free in breakpoint clearing code
293 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
294 - GBA: Cap audio FIFO read size during deserialization
295 - GBA: Check for corrupted savestates when loading
296 - GBA: Check for improperly sized savestates when loading
297 - GBA: Check for savestates made from differently sized ROMs
298 - GBA: Fix calls to endian-independent loadstores
299 - GBA: Fix timing of reading from timer registers
300 - GBA: Ensure cycles never go negative
301 - GBA Audio: Force audio FIFOs to 32-bit
302 - GBA Audio: Fix audio pitch changing when adjusting buffer size
303 - GBA Audio: Fix sample order in audio channel 3
304 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
305 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
306 - GBA Memory: Improve Thumb open bus behavior
307 - GBA Memory: Fix potential DMA issue when loading a savestate
308 - GBA Memory: Fix load/store multiple video memory waitstates
309 - GBA SIO: Fix reseting when there are SIO devices attached
310 - GBA Video: Blended sprites should never have other effects applied
311 - GBA Video: Fix out-of-bounds tiles in mosaic
312 - GBA Video: Fix windows not affecting sprites
313 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
314 - GBA Video: Fix timing on first scanline
315 - Qt: Better cleanup when a game crashes
316 - Qt: Fix open ROM dialog filtering for archive formats
317 - Qt: Cap the maximum number of multiplayer windows
318 - Qt: Fix maximum year in sensor override
319 - Qt: Fix window being too tall after exiting fullscreen
320 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
321 - Qt: Fix analog buttons not getting unmapped
322 - Qt: Fix passing command line options
323 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
324 - SDL: Fix SDL build when OpenGL is missing
325 - Util: Allow loading IPS patches that grow the ROM
326 - VFS: Fix resource leaks if some allocations fail
327 - VFS: Fix line-reading to return proper values
328 - Video: Fix an issue with very long filenames
329 - Util: Fix formatting of floats
330Misc:
331 - All: Add --help flag for command line programs
332 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
333 - All: Enable static linking for Windows
334 - All: Enable static linking for OS X
335 - All: Threads are now named
336 - All: Proper handling of Unicode file paths
337 - ARM7: Add emulation for Undefined CPU mode
338 - ARM7: Reduce the size of the Thumb instruction table
339 - GBA: Add status log level
340 - GBA: GBARewind now returns how many states it has rewound
341 - GBA: SIO logging layer
342 - GBA BIOS: Stub out SoundBias
343 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
344 - GBA: Don't include GBACLIDebugger struct unless needed
345 - GBA: Savedata is now synced shortly after data finishes being written
346 - GBA: Process multiple timer events at once, if necessary
347 - GBA Audio: Implement audio reset for channels A/B
348 - GBA Audio: Process multiple audio events at once, if necessary
349 - GBA Hardware: Backport generic RTC source into core
350 - GBA Input: Allow axes and buttons to be mapped to the same key
351 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
352 - GBA SIO: Add a dummy driver for Normal mode
353 - GBA Thread: Add functionality for running callbacks on the GBA thread
354 - GBA Thread: Split GBASync into a separate file
355 - GBA Video: Refactor software renderer into separate files
356 - GBA Video: Slightly optimize mode 0 mosaic rendering
357 - Debugger: Free watchpoints in addition to breakpoints
358 - Qt: Handle saving input settings better
359 - Qt: Move GL frame drawing back onto its own thread
360 - Qt: Fast forward (held) option moved from Other to Emulation menu
361 - Qt: Show version info in window title
362 - Qt: Migrate multiplayer window handling into GBAApp
363 - Qt: Unified file opening and saving with last location
364 - Qt: Fix windows being resizable when they shouldn't have been
365 - Qt: Only hide cursor in full screen
366 - Qt: Replace pause-after-frame mutex with an atomic
367 - Qt: Add application icon and XDG desktop files
368 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
369 - Qt: Don't save window size when entering fullscreen
370 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
371 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
372 - Qt: Increase usability of key mapper
373 - Qt: Show checkmark for window sizes
374 - Qt: Set window path to loaded ROM
375 - Perf: Ability to load savestates immediately on launch
376 - SDL: Properly check for initialization
377 - SDL: Clean up initialization functions
378 - SDL: Clean up GL context
379 - Util: Allow disabling the threading code entirely
380 - VFS: Add sync method to force syncing with backing
381
3820.2.1: (2015-05-13)
383Bugfixes:
384 - All: Fix sanitize-deb script not cleaning up after itself
385 - All: Fix dependencies for libavcodec on Debian-derived platforms
386 - ARM7: Handle writeback for PC in addressing modes 2 and 3
387 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
388 - ARM7: Fix ARM multiply instructions when PC is a destination register
389 - Debugger: Fix use-after-free in breakpoint clearing code
390 - Debugger: Fix boundary conditions in tab completion
391 - GBA: Fix timers not updating timing when writing to only the reload register
392 - GBA: Fix rewind boundary conditions
393 - GBA: Add initial I/O register settings for background matrix registers
394 - GBA: Fix hang when loading a savestate if sync to video is enabled
395 - GBA: Handle out-of-bounds I/O access
396 - GBA: Fix bounds-checking on EEPROM access
397 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
398 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
399 - GBA Memory: Allow SRAM to be 64kB
400 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
401 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
402 - GBA Video: Fix second frame mode 5
403 - Perf: Fix race condition if a game crashes immediately on start
404 - Qt: Fix Display object leak when closing a window
405 - Qt: Fix .deb dependencies
406 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
407 - Qt: Fix window not regaining focus after exiting savestate window
408 - Qt: Fix regression where video would not record if the game had already started
409 - Qt: Fix potential crash if a gamepad causes focus to change
410 - Qt: Fix controller axis querying
411 - Qt: Fix multiplayer windows opening as the wrong size
412 - Qt: Fix controllers sometimes not loading the right profile
413 - SDL: Fix boundary conditions for joystick adjustments
414 - SDL: Allocate properly sized input maps
415 - SDL: Fix potential build issues when Qt and SDL2 are in use
416 - Util: Fix resource leak in UTF-8 handling code
417 - Util: Fix a null-pointer issue when attempting to delete a key
418 - VFS: Fix resource leaks if some allocations fail
419 - Video: Fix an issue with very long filenames
420Misc:
421 - GBA Memory: Soft-crash if jumping past the end of a ROM
422 - Qt: Show multiplayer numbers in window title
423 - Qt: Solar sensor can have shortcuts set
424
4250.2.0: (2015-04-03)
426Features:
427 - Support for gamepad axes, e.g. analog sticks or triggers
428 - Add scale presets for up to 6x
429 - Settings window
430 - Bilinear resampling option
431 - Add option to skip BIOS start screen
432 - List of recently opened games
433 - Support for games using the Solar Sensor
434 - Better audio resampling via blip-buf
435 - Game Pak overrides dialog for setting savetype and sensor values
436 - Support for games using the tilt sensor
437 - Remappable shortcuts for keyboard and gamepad
438 - Rewinding of emulation
439 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
440 - Support IPv6
441 - Save directory of last loaded file
442 - Support BPS patches
443 - Automatically detect and optimize out idle loops
444 - Configurable game overrides
445 - Support loading 7-Zip files
446 - Drag and drop game loading
447 - Cheat code support
448 - Runtime configurable audio driver
449 - Libretro core for use with RetroArch and other front-ends
450 - Controller profiles for setting different bindings for different controllers
451 - Ability to lock aspect ratio
452 - Local link cable support
453 - Ability to switch which game controller is in use per instance
454 - Ability to prevent opposing directional input
455 - Warning dialog if an unimplemented BIOS feature is called
456 - Debugger: Add CLI "frame", frame advance command
457 - Debugger: Add CLI functions for writing to memory
458 - Debugger: Add CLI functions for examining memory regions
459 - Debugger: Add CLI function for writing a register
460Bugfixes:
461 - ARM7: Extend prefetch by one stage
462 - ARM7: Fix cycle counting for loads
463 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
464 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
465 - GBA: Initialize gba.sync to null
466 - GBA: Fix timer initialization
467 - GBA Audio: Support 16-bit writes to FIFO audio
468 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
469 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
470 - GBA BIOS: Fix BIOS prefetch after reset
471 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
472 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
473 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
474 - GBA Memory: Fix I cycles that had been moved to ARM7 core
475 - GBA Memory: Fix cycle counting for 32-bit load/stores
476 - GBA RR: Fix fallthrough error when reading tags from a movie
477 - GBA Thread: Fix possible hang when loading an archive
478 - GBA Thread: Fix possible deadlock in video sync
479 - Perf: Fix crash when the GBA thread fails to start
480 - Qt: Fix crash starting a GDB stub if a game isn't loaded
481 - Qt: Fix crash when adjusting settings after closing a game
482 - Qt: Fix crash when starting GDB stub after closing a game
483 - Qt: Fix patch loading while a game is running
484 - Qt: Fix crash when loading a game after stopping GDB server
485 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
486 - Qt: Fix crash when attempting to pause if a game is not running
487 - SDL: Properly clean up if a game doesn't launch
488 - Util: Fix sockets on Windows
489Misc:
490 - All: Enable link-time optimization
491 - Debugger: Watchpoints now work on STM/LDM instructions
492 - Debugger: Clean up GDB stub network interfacing
493 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
494 - Debugger: Merge Thumb BL instructions when disassembling
495 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
496 - Debugger: Watchpoints now report address watched (fixes #68)
497 - Debugger: Add support for soft breakpoints
498 - Debugger: Make I/O register names be addresses instead of values
499 - Debugger: Rename read/write commands
500 - GBA: Improve accuracy of event timing
501 - GBA: Add API for getting Configuration structs for overrides and input
502 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
503 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
504 - GBA: Move A/V stream interface into core
505 - GBA: Savestates now take into account savedata state machines (fixes #109)
506 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
507 - GBA Memory: Simplify memory API and use fixed bus width
508 - GBA Thread: Make GBASyncWaitFrameStart time out
509 - GBA Video: Start video at the last scanline instead of the first
510 - Qt: Optimize logo drawing
511 - Qt: Move frame upload back onto main thread
512 - Qt: Remember window position
513 - Qt: Double-clicking on the window toggles full screen
514 - Util: Use proper locale for reading and writing float values
515
5160.1.1: (2015-01-24)
517Bugfixes:
518 - ARM7: Fix LDM writeback to a register already written
519 - GBA: Fix timers 2 and 3 updating incorrectly
520 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
521 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
522 - GBA Audio: Properly initialize audio FIFO channels
523 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
524 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
525 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
526 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
527 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
528 - GBA BIOS: Fix HuffUnComp boundary conditions
529 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
530 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
531 - GBA Memory: Filter out top nybble of DMA addresses
532 - GBA Memory: Properly bounds-check VRAM accesses
533 - GBA Memory: Fix initial DMA state
534 - GBA Thread: Allow halted games to exit cleanly
535 - GBA Video: Fix blend issues with obscured middle layers
536 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
537 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
538 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
539 - GBA Video: Fix sprite boundary conditions with mosaic
540 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
541 - Qt: Fix issue with set frame sizes being the wrong height
542 - Qt: Fix emulator crashing when full screen if a game is not running
543 - Qt: Fix window focus issues
544 - Qt: Properly set default video recording settings
545 - Qt: Fix a race condition when a game crashes immediately
546 - Qt: Fix some cases where key mapping can break if focus is adjusted
547 - Qt: Fix crash if a game pauses before any frames are shown
548 - Debugger: Negative PC-relative loads now properly subtract the offset
549 - Debugger: Align PC-relative loads in Thumb
550 - Debugger: Fix watchpoints triggering too late
551 - Debugger: Fix binary print putting spaces between digits
552 - Video: Ensure FFmpeg encoder has audio frames
553 - Video: Fix uncompressed PCM audio recording
554 - Video: Fix FFmpeg crashing when the file extension is wrong
555 - Util: Fix SOCKET_FAILED macro
556Misc:
557 - GBA: Exit cleanly on FATAL if the port supports it
558 - GBA Memory: Implement 16- and 32-bit loads from SRAM
559 - Qt: Disable sync to video by default
560 - Qt: Handle a game crash without crashing
561 - Qt: Set default log level to FATAL, ERROR and WARN
562 - Qt: Clarify some phrasing in the menus
563 - Qt: Clear active buttons when focus is lost
564
5650.1.0: (2014-12-13)
566 - Initial release