src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QMimeData>
15#include <QStackedLayout>
16
17#include "CheatsView.h"
18#include "ConfigController.h"
19#include "GameController.h"
20#include "GBAKeyEditor.h"
21#include "GDBController.h"
22#include "GDBWindow.h"
23#include "GIFView.h"
24#include "LoadSaveState.h"
25#include "LogView.h"
26#include "MultiplayerController.h"
27#include "OverrideView.h"
28#include "SensorView.h"
29#include "SettingsView.h"
30#include "ShortcutController.h"
31#include "ShortcutView.h"
32#include "VideoView.h"
33
34extern "C" {
35#include "platform/commandline.h"
36}
37
38using namespace QGBA;
39
40Window::Window(ConfigController* config, int playerId, QWidget* parent)
41 : QMainWindow(parent)
42 , m_logView(new LogView())
43 , m_stateWindow(nullptr)
44 , m_screenWidget(new WindowBackground())
45 , m_logo(":/res/mgba-1024.png")
46 , m_config(config)
47 , m_inputController(playerId)
48#ifdef USE_FFMPEG
49 , m_videoView(nullptr)
50#endif
51#ifdef USE_MAGICK
52 , m_gifView(nullptr)
53#endif
54#ifdef USE_GDB_STUB
55 , m_gdbController(nullptr)
56#endif
57 , m_mruMenu(nullptr)
58 , m_shortcutController(new ShortcutController(this))
59 , m_playerId(playerId)
60{
61 setWindowTitle(PROJECT_NAME);
62 setFocusPolicy(Qt::StrongFocus);
63 setAcceptDrops(true);
64 m_controller = new GameController(this);
65 m_controller->setInputController(&m_inputController);
66 m_controller->setOverrides(m_config->overrides());
67
68 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
69 format.setSwapInterval(1);
70 m_display = new Display(format);
71
72 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
73 m_logo = m_logo; // Free memory left over in old pixmap
74
75 m_screenWidget->setMinimumSize(m_display->minimumSize());
76 m_screenWidget->setSizePolicy(m_display->sizePolicy());
77 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
78 m_screenWidget->setPixmap(m_logo);
79 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
80 setCentralWidget(m_screenWidget);
81
82 QVariant windowPos = m_config->getQtOption("windowPos");
83 if (!windowPos.isNull()) {
84 move(windowPos.toPoint());
85 }
86
87 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
88 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
89 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
90 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
91 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
92#ifndef Q_OS_MAC
93 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
94 connect(m_controller, &GameController::gameUnpaused, [this]() {
95 if(isFullScreen()) {
96 menuBar()->hide();
97 }
98 });
99#endif
100 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
101 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
102 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
103 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
104 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
105 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
106 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
107 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
108 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
109 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
110 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
111 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
112 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
113 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
114 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
115 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
116
117 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
118 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
119
120 m_shortcutController->setConfigController(m_config);
121 setupMenu(menuBar());
122}
123
124Window::~Window() {
125 delete m_logView;
126
127#ifdef USE_FFMPEG
128 delete m_videoView;
129#endif
130
131#ifdef USE_MAGICK
132 delete m_gifView;
133#endif
134}
135
136void Window::argumentsPassed(GBAArguments* args) {
137 loadConfig();
138
139 if (args->patch) {
140 m_controller->loadPatch(args->patch);
141 }
142
143 if (args->fname) {
144 m_controller->loadGame(args->fname, args->dirmode);
145 }
146}
147
148void Window::resizeFrame(int width, int height) {
149 QSize newSize(width, height);
150 newSize -= m_screenWidget->size();
151 newSize += size();
152 resize(newSize);
153}
154
155void Window::setConfig(ConfigController* config) {
156 m_config = config;
157}
158
159void Window::loadConfig() {
160 const GBAOptions* opts = m_config->options();
161
162 m_logView->setLevels(opts->logLevel);
163
164 m_controller->setOptions(opts);
165 m_display->lockAspectRatio(opts->lockAspectRatio);
166 m_display->filter(opts->resampleVideo);
167
168 if (opts->bios) {
169 m_controller->loadBIOS(opts->bios);
170 }
171
172 if (opts->fpsTarget) {
173 emit fpsTargetChanged(opts->fpsTarget);
174 }
175
176 if (opts->audioBuffers) {
177 emit audioBufferSamplesChanged(opts->audioBuffers);
178 }
179
180 if (opts->width && opts->height) {
181 resizeFrame(opts->width, opts->height);
182 }
183
184 if (opts->fullscreen) {
185 enterFullScreen();
186 }
187
188 m_mruFiles = m_config->getMRU();
189 updateMRU();
190
191 m_inputController.setConfiguration(m_config);
192}
193
194void Window::saveConfig() {
195 m_config->write();
196}
197
198void Window::selectROM() {
199 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
200 if (doPause) {
201 m_controller->setPaused(true);
202 }
203 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
204 if (doPause) {
205 m_controller->setPaused(false);
206 }
207 if (!filename.isEmpty()) {
208 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
209 m_controller->loadGame(filename);
210 }
211}
212
213void Window::selectBIOS() {
214 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
215 if (doPause) {
216 m_controller->setPaused(true);
217 }
218 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
219 if (doPause) {
220 m_controller->setPaused(false);
221 }
222 if (!filename.isEmpty()) {
223 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
224 m_config->setOption("bios", filename);
225 m_config->updateOption("bios");
226 m_config->setOption("useBios", true);
227 m_config->updateOption("useBios");
228 m_controller->loadBIOS(filename);
229 }
230}
231
232void Window::selectPatch() {
233 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
234 if (doPause) {
235 m_controller->setPaused(true);
236 }
237 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
238 if (doPause) {
239 m_controller->setPaused(false);
240 }
241 if (!filename.isEmpty()) {
242 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
243 m_controller->loadPatch(filename);
244 }
245}
246
247void Window::openKeymapWindow() {
248 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
249 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
250 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
251 keyEditor->show();
252}
253
254void Window::openSettingsWindow() {
255 SettingsView* settingsWindow = new SettingsView(m_config);
256 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
257 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
258 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
259 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
260 settingsWindow->show();
261}
262
263void Window::openShortcutWindow() {
264 ShortcutView* shortcutView = new ShortcutView();
265 shortcutView->setController(m_shortcutController);
266 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
267 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
268 shortcutView->show();
269}
270
271void Window::openOverrideWindow() {
272 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
273 connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
274 overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
275 overrideWindow->show();
276}
277
278void Window::openSensorWindow() {
279 SensorView* sensorWindow = new SensorView(m_controller);
280 connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
281 sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
282 sensorWindow->show();
283}
284
285void Window::openCheatsWindow() {
286 CheatsView* cheatsWindow = new CheatsView(m_controller);
287 connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
288 cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
289 cheatsWindow->show();
290}
291
292#ifdef BUILD_SDL
293void Window::openGamepadWindow() {
294 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
295 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
296 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
297 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
298 keyEditor->show();
299}
300#endif
301
302#ifdef USE_FFMPEG
303void Window::openVideoWindow() {
304 if (!m_videoView) {
305 m_videoView = new VideoView();
306 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
307 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
308 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
309 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
310 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
311 }
312 m_videoView->show();
313}
314#endif
315
316#ifdef USE_MAGICK
317void Window::openGIFWindow() {
318 if (!m_gifView) {
319 m_gifView = new GIFView();
320 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
321 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
322 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
323 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
324 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
325 }
326 m_gifView->show();
327}
328#endif
329
330#ifdef USE_GDB_STUB
331void Window::gdbOpen() {
332 if (!m_gdbController) {
333 m_gdbController = new GDBController(m_controller, this);
334 }
335 GDBWindow* window = new GDBWindow(m_gdbController);
336 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
337 window->setAttribute(Qt::WA_DeleteOnClose);
338 window->show();
339}
340#endif
341
342void Window::keyPressEvent(QKeyEvent* event) {
343 if (event->isAutoRepeat()) {
344 QWidget::keyPressEvent(event);
345 return;
346 }
347 GBAKey key = m_inputController.mapKeyboard(event->key());
348 if (key == GBA_KEY_NONE) {
349 QWidget::keyPressEvent(event);
350 return;
351 }
352 m_controller->keyPressed(key);
353 event->accept();
354}
355
356void Window::keyReleaseEvent(QKeyEvent* event) {
357 if (event->isAutoRepeat()) {
358 QWidget::keyReleaseEvent(event);
359 return;
360 }
361 GBAKey key = m_inputController.mapKeyboard(event->key());
362 if (key == GBA_KEY_NONE) {
363 QWidget::keyPressEvent(event);
364 return;
365 }
366 m_controller->keyReleased(key);
367 event->accept();
368}
369
370void Window::resizeEvent(QResizeEvent*) {
371 m_config->setOption("height", m_screenWidget->height());
372 m_config->setOption("width", m_screenWidget->width());
373 m_config->setOption("fullscreen", isFullScreen());
374}
375
376void Window::closeEvent(QCloseEvent* event) {
377 emit shutdown();
378 m_config->setQtOption("windowPos", pos());
379 QMainWindow::closeEvent(event);
380}
381
382void Window::focusOutEvent(QFocusEvent*) {
383 m_controller->setTurbo(false, false);
384 m_controller->clearKeys();
385}
386
387void Window::dragEnterEvent(QDragEnterEvent* event) {
388 if (event->mimeData()->hasFormat("text/uri-list")) {
389 event->acceptProposedAction();
390 }
391}
392
393void Window::dropEvent(QDropEvent* event) {
394 QString uris = event->mimeData()->data("text/uri-list");
395 uris = uris.trimmed();
396 if (uris.contains("\n")) {
397 // Only one file please
398 return;
399 }
400 QUrl url(uris);
401 if (!url.isLocalFile()) {
402 // No remote loading
403 return;
404 }
405 event->accept();
406 m_controller->loadGame(url.path());
407}
408
409void Window::mouseDoubleClickEvent(QMouseEvent* event) {
410 if (event->button() != Qt::LeftButton) {
411 return;
412 }
413 toggleFullScreen();
414}
415
416void Window::enterFullScreen() {
417 if (isFullScreen()) {
418 return;
419 }
420 showFullScreen();
421#ifndef Q_OS_MAC
422 if (m_controller->isLoaded() && !m_controller->isPaused()) {
423 menuBar()->hide();
424 }
425#endif
426}
427
428void Window::exitFullScreen() {
429 if (!isFullScreen()) {
430 return;
431 }
432 showNormal();
433 menuBar()->show();
434}
435
436void Window::toggleFullScreen() {
437 if (isFullScreen()) {
438 exitFullScreen();
439 } else {
440 enterFullScreen();
441 }
442}
443
444void Window::gameStarted(GBAThread* context) {
445 char title[13] = { '\0' };
446 MutexLock(&context->stateMutex);
447 if (context->state < THREAD_EXITING) {
448 emit startDrawing(m_controller->drawContext(), context);
449 GBAGetGameTitle(context->gba, title);
450 } else {
451 MutexUnlock(&context->stateMutex);
452 return;
453 }
454 MutexUnlock(&context->stateMutex);
455 foreach (QAction* action, m_gameActions) {
456 action->setDisabled(false);
457 }
458 appendMRU(context->fname);
459 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
460 attachWidget(m_display);
461
462#ifndef Q_OS_MAC
463 if(isFullScreen()) {
464 menuBar()->hide();
465 }
466#endif
467
468 m_hitUnimplementedBiosCall = false;
469 m_fpsTimer.start();
470}
471
472void Window::gameStopped() {
473 foreach (QAction* action, m_gameActions) {
474 action->setDisabled(true);
475 }
476 setWindowTitle(tr(PROJECT_NAME));
477 detachWidget(m_display);
478 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
479 m_screenWidget->setPixmap(m_logo);
480
481 m_fpsTimer.stop();
482}
483
484void Window::gameCrashed(const QString& errorMessage) {
485 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
486 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
487 QMessageBox::Ok, this, Qt::Sheet);
488 crash->setAttribute(Qt::WA_DeleteOnClose);
489 crash->show();
490}
491
492void Window::gameFailed() {
493 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
494 tr("Could not load game. Are you sure it's in the correct format?"),
495 QMessageBox::Ok, this, Qt::Sheet);
496 fail->setAttribute(Qt::WA_DeleteOnClose);
497 fail->show();
498}
499
500void Window::unimplementedBiosCall(int call) {
501 if (m_hitUnimplementedBiosCall) {
502 return;
503 }
504 m_hitUnimplementedBiosCall = true;
505
506 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
507 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
508 QMessageBox::Ok, this, Qt::Sheet);
509 fail->setAttribute(Qt::WA_DeleteOnClose);
510 fail->show();
511}
512
513void Window::recordFrame() {
514 m_frameList.append(QDateTime::currentDateTime());
515 while (m_frameList.count() > FRAME_LIST_SIZE) {
516 m_frameList.removeFirst();
517 }
518}
519
520void Window::showFPS() {
521 char title[13] = { '\0' };
522 GBAGetGameTitle(m_controller->thread()->gba, title);
523 if (m_frameList.isEmpty()) {
524 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
525 return;
526 }
527 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
528 float fps = (m_frameList.count() - 1) * 10000.f / interval;
529 fps = round(fps) / 10.f;
530 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
531}
532
533void Window::openStateWindow(LoadSave ls) {
534 if (m_stateWindow) {
535 return;
536 }
537 bool wasPaused = m_controller->isPaused();
538 m_stateWindow = new LoadSaveState(m_controller);
539 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
540 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
541 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
542 m_screenWidget->layout()->removeWidget(m_stateWindow);
543 m_stateWindow = nullptr;
544 setFocus();
545 });
546 if (!wasPaused) {
547 m_controller->setPaused(true);
548 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
549 }
550 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
551 m_stateWindow->setMode(ls);
552 attachWidget(m_stateWindow);
553}
554
555void Window::setupMenu(QMenuBar* menubar) {
556 menubar->clear();
557 QMenu* fileMenu = menubar->addMenu(tr("&File"));
558 m_shortcutController->addMenu(fileMenu);
559 installEventFilter(m_shortcutController);
560 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
561 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
562 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
563
564 m_mruMenu = fileMenu->addMenu(tr("Recent"));
565
566 fileMenu->addSeparator();
567
568 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
569 loadState->setShortcut(tr("F10"));
570 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
571 m_gameActions.append(loadState);
572 addControlledAction(fileMenu, loadState, "loadState");
573
574 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
575 saveState->setShortcut(tr("Shift+F10"));
576 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
577 m_gameActions.append(saveState);
578 addControlledAction(fileMenu, saveState, "saveState");
579
580 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
581 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
582 int i;
583 for (i = 1; i < 10; ++i) {
584 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
585 quickLoad->setShortcut(tr("F%1").arg(i));
586 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
587 m_gameActions.append(quickLoad);
588 addAction(quickLoad);
589 quickLoadMenu->addAction(quickLoad);
590
591 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
592 quickSave->setShortcut(tr("Shift+F%1").arg(i));
593 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
594 m_gameActions.append(quickSave);
595 addAction(quickSave);
596 quickSaveMenu->addAction(quickSave);
597 }
598
599 fileMenu->addSeparator();
600 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
601 connect(multiWindow, &QAction::triggered, [this]() {
602 std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
603 if (!multiplayer) {
604 multiplayer = std::make_shared<MultiplayerController>();
605 m_controller->setMultiplayerController(multiplayer);
606 }
607 Window* w2 = new Window(m_config, multiplayer->attached());
608 w2->setAttribute(Qt::WA_DeleteOnClose);
609 w2->loadConfig();
610 w2->controller()->setMultiplayerController(multiplayer);
611 w2->show();
612 });
613 addControlledAction(fileMenu, multiWindow, "multiWindow");
614
615#ifndef Q_OS_MAC
616 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
617#endif
618
619 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
620 m_shortcutController->addMenu(emulationMenu);
621 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
622 reset->setShortcut(tr("Ctrl+R"));
623 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
624 m_gameActions.append(reset);
625 addControlledAction(emulationMenu, reset, "reset");
626
627 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
628 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
629 m_gameActions.append(shutdown);
630 addControlledAction(emulationMenu, shutdown, "shutdown");
631 emulationMenu->addSeparator();
632
633 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
634 pause->setChecked(false);
635 pause->setCheckable(true);
636 pause->setShortcut(tr("Ctrl+P"));
637 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
638 connect(m_controller, &GameController::gamePaused, [this, pause]() {
639 pause->setChecked(true);
640
641 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
642 QPixmap pixmap;
643 pixmap.convertFromImage(currentImage.rgbSwapped());
644 m_screenWidget->setPixmap(pixmap);
645 m_screenWidget->setLockAspectRatio(3, 2);
646 });
647 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
648 m_gameActions.append(pause);
649 addControlledAction(emulationMenu, pause, "pause");
650
651 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
652 frameAdvance->setShortcut(tr("Ctrl+N"));
653 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
654 m_gameActions.append(frameAdvance);
655 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
656
657 emulationMenu->addSeparator();
658
659 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
660 turbo->setCheckable(true);
661 turbo->setChecked(false);
662 turbo->setShortcut(tr("Shift+Tab"));
663 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
664 addControlledAction(emulationMenu, turbo, "fastForward");
665
666 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
667 rewind->setShortcut(tr("`"));
668 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
669 m_gameActions.append(rewind);
670 addControlledAction(emulationMenu, rewind, "rewind");
671
672 ConfigOption* videoSync = m_config->addOption("videoSync");
673 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
674 videoSync->connect([this](const QVariant& value) {
675 m_controller->setVideoSync(value.toBool());
676 }, this);
677 m_config->updateOption("videoSync");
678
679 ConfigOption* audioSync = m_config->addOption("audioSync");
680 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
681 audioSync->connect([this](const QVariant& value) {
682 m_controller->setAudioSync(value.toBool());
683 }, this);
684 m_config->updateOption("audioSync");
685
686 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
687 m_shortcutController->addMenu(avMenu);
688 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
689 m_shortcutController->addMenu(frameMenu, avMenu);
690 for (int i = 1; i <= 6; ++i) {
691 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
692 connect(setSize, &QAction::triggered, [this, i]() {
693 showNormal();
694 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
695 });
696 addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
697 }
698 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
699
700 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
701 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
702 lockAspectRatio->connect([this](const QVariant& value) {
703 m_display->lockAspectRatio(value.toBool());
704 }, this);
705 m_config->updateOption("lockAspectRatio");
706
707 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
708 resampleVideo->addBoolean(tr("Resample video"), avMenu);
709 resampleVideo->connect([this](const QVariant& value) {
710 m_display->filter(value.toBool());
711 }, this);
712 m_config->updateOption("resampleVideo");
713
714 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
715 ConfigOption* skip = m_config->addOption("frameskip");
716 skip->connect([this](const QVariant& value) {
717 m_controller->setFrameskip(value.toInt());
718 }, this);
719 for (int i = 0; i <= 10; ++i) {
720 skip->addValue(QString::number(i), i, skipMenu);
721 }
722 m_config->updateOption("frameskip");
723
724 avMenu->addSeparator();
725
726 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
727 ConfigOption* buffers = m_config->addOption("audioBuffers");
728 buffers->connect([this](const QVariant& value) {
729 emit audioBufferSamplesChanged(value.toInt());
730 }, this);
731 buffers->addValue(tr("512"), 512, buffersMenu);
732 buffers->addValue(tr("768"), 768, buffersMenu);
733 buffers->addValue(tr("1024"), 1024, buffersMenu);
734 buffers->addValue(tr("2048"), 2048, buffersMenu);
735 buffers->addValue(tr("4096"), 4096, buffersMenu);
736 m_config->updateOption("audioBuffers");
737
738 avMenu->addSeparator();
739
740 QMenu* target = avMenu->addMenu("FPS target");
741 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
742 fpsTargetOption->connect([this](const QVariant& value) {
743 emit fpsTargetChanged(value.toInt());
744 }, this);
745 fpsTargetOption->addValue(tr("15"), 15, target);
746 fpsTargetOption->addValue(tr("30"), 30, target);
747 fpsTargetOption->addValue(tr("45"), 45, target);
748 fpsTargetOption->addValue(tr("60"), 60, target);
749 fpsTargetOption->addValue(tr("90"), 90, target);
750 fpsTargetOption->addValue(tr("120"), 120, target);
751 fpsTargetOption->addValue(tr("240"), 240, target);
752 m_config->updateOption("fpsTarget");
753
754#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
755 avMenu->addSeparator();
756#endif
757
758#ifdef USE_PNG
759 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
760 screenshot->setShortcut(tr("F12"));
761 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
762 m_gameActions.append(screenshot);
763 addControlledAction(avMenu, screenshot, "screenshot");
764#endif
765
766#ifdef USE_FFMPEG
767 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
768 recordOutput->setShortcut(tr("F11"));
769 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
770 addControlledAction(avMenu, recordOutput, "recordOutput");
771#endif
772
773#ifdef USE_MAGICK
774 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
775 recordGIF->setShortcut(tr("Shift+F11"));
776 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
777 addControlledAction(avMenu, recordGIF, "recordGIF");
778#endif
779
780 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
781 m_shortcutController->addMenu(toolsMenu);
782 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
783 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
784 addControlledAction(toolsMenu, viewLogs, "viewLogs");
785
786 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
787 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
788 addControlledAction(toolsMenu, overrides, "overrideWindow");
789
790 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
791 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
792 addControlledAction(toolsMenu, sensors, "sensorWindow");
793
794 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
795 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
796 addControlledAction(toolsMenu, cheats, "cheatsWindow");
797
798#ifdef USE_GDB_STUB
799 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
800 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
801 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
802#endif
803
804 QMenu* solarMenu = toolsMenu->addMenu(tr("Solar sensor"));
805 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
806 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
807 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
808
809 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
810 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
811 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
812
813 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
814 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
815 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
816
817 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
818 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
819 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
820
821 toolsMenu->addSeparator();
822 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
823 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
824
825 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
826 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
827 addControlledAction(toolsMenu, keymap, "remapKeyboard");
828
829#ifdef BUILD_SDL
830 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
831 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
832 addControlledAction(toolsMenu, gamepad, "remapGamepad");
833#endif
834
835 ConfigOption* skipBios = m_config->addOption("skipBios");
836 skipBios->connect([this](const QVariant& value) {
837 m_controller->setSkipBIOS(value.toBool());
838 }, this);
839
840 ConfigOption* useBios = m_config->addOption("useBios");
841 useBios->connect([this](const QVariant& value) {
842 m_controller->setUseBIOS(value.toBool());
843 }, this);
844
845 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
846 rewindEnable->connect([this](const QVariant& value) {
847 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
848 }, this);
849
850 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
851 rewindBufferCapacity->connect([this](const QVariant& value) {
852 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
853 }, this);
854
855 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
856 rewindBufferInterval->connect([this](const QVariant& value) {
857 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
858 }, this);
859
860 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
861 allowOpposingDirections->connect([this](const QVariant& value) {
862 m_inputController.setAllowOpposing(value.toBool());
863 }, this);
864
865 QMenu* other = new QMenu(tr("Other"), this);
866 m_shortcutController->addMenu(other);
867 m_shortcutController->addFunctions(other, [this]() {
868 m_controller->setTurbo(true, false);
869 }, [this]() {
870 m_controller->setTurbo(false, false);
871 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
872
873 addControlledAction(other, other->addAction(tr("Exit fullscreen"), this, SLOT(exitFullScreen()), QKeySequence("Esc")), "exitFullScreen");
874
875 foreach (QAction* action, m_gameActions) {
876 action->setDisabled(true);
877 }
878}
879
880void Window::attachWidget(QWidget* widget) {
881 m_screenWidget->layout()->addWidget(widget);
882 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
883}
884
885void Window::detachWidget(QWidget* widget) {
886 m_screenWidget->layout()->removeWidget(widget);
887}
888
889void Window::appendMRU(const QString& fname) {
890 int index = m_mruFiles.indexOf(fname);
891 if (index >= 0) {
892 m_mruFiles.removeAt(index);
893 }
894 m_mruFiles.prepend(fname);
895 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
896 m_mruFiles.removeLast();
897 }
898 updateMRU();
899}
900
901void Window::updateMRU() {
902 if (!m_mruMenu) {
903 return;
904 }
905 m_mruMenu->clear();
906 int i = 0;
907 for (const QString& file : m_mruFiles) {
908 QAction* item = new QAction(file, m_mruMenu);
909 item->setShortcut(QString("Ctrl+%1").arg(i));
910 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
911 m_mruMenu->addAction(item);
912 ++i;
913 }
914 m_config->setMRU(m_mruFiles);
915 m_config->write();
916 m_mruMenu->setEnabled(i > 0);
917}
918
919QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
920 m_shortcutController->addAction(menu, action, name);
921 menu->addAction(action);
922 addAction(action);
923 return action;
924}
925
926WindowBackground::WindowBackground(QWidget* parent)
927 : QLabel(parent)
928{
929 setLayout(new QStackedLayout());
930 layout()->setContentsMargins(0, 0, 0, 0);
931 setAlignment(Qt::AlignCenter);
932}
933
934void WindowBackground::setSizeHint(const QSize& hint) {
935 m_sizeHint = hint;
936}
937
938QSize WindowBackground::sizeHint() const {
939 return m_sizeHint;
940}
941
942void WindowBackground::setLockAspectRatio(int width, int height) {
943 m_aspectWidth = width;
944 m_aspectHeight = height;
945}
946
947void WindowBackground::paintEvent(QPaintEvent*) {
948 QPainter painter(this);
949 painter.setRenderHint(QPainter::SmoothPixmapTransform);
950 const QPixmap* logo = pixmap();
951 painter.fillRect(QRect(QPoint(), size()), Qt::black);
952 if (!logo) {
953 return;
954 }
955 QSize s = size();
956 QSize ds = s;
957 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
958 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
959 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
960 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
961 }
962 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
963 QRect full(origin, ds);
964 painter.drawPixmap(full, *logo);
965}