CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21Emulation fixes:
22 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
23 - GBA: Reset now reloads multiboot ROMs
24 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
25 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
26 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
27 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
28 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
29 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
30 - GB Audio: Only reset channel 3 sample in DMG mode
31 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
32 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
33 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
34 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
35 - GBA Memory: Fix STM/LDM to invalid VRAM
36 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
37 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
38Other fixes:
39 - Qt: Fix some Qt display driver race conditions
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - Switch: Fix threading-related crash on second launch
42 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
43 - Core: Fix crashes if core directories aren't set
44 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
45 - GB SIO: Fix lockstep failing games aren't reloaded
46 - Core: Fix crash when exiting game with cheats loaded
47 - GBA Cheats: Fix PARv3 Thumb hooks
48 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
49 - Libretro: Fix crash changing allowing opposing directions (hhromic)
50 - Qt: Fix race conditions initializing GDB stub
51 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
52Misc:
53 - GBA Savedata: EEPROM performance fixes
54 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
55 - GB Memory: Support running from blocked memory
56 - Qt: Don't unload ROM immediately if it crashes
57 - Debugger: Add breakpoint and watchpoint listing
58 - LR35902: Support PC-relative opcode decoding
59 - Qt: Support switching webcams
60 - Core: Add keysRead callback
61 - Qt: Cap window size on start to monitor size
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - Debugger: Make tracing compatible with breakpoints/watchpoints
64 - Debugger: Print breakpoint/watchpoint number when inserting
65 - Qt: Open a message box for Qt frontend errors
66 - FFmpeg: Support audio-only recording
67 - Qt: Increase maximum magnifications and scaling
68 - Qt: Add native FPS button to settings view
69 - Qt: Improve sync code
70 - Switch: Dynamic display resizing
71 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
72 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
73 - mGUI: Remember name and position of last loaded game
74 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
75 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
76 - Switch: Support file associations
77 - Qt: Show error message if file failed to load
78
790.7.2: (2019-05-25)
80Emulation fixes:
81 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
82 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
83 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
84 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
85 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
86 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
87 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
88 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
89 - GBA Video: Fix scanline cache with scale factor change edge cases
90 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
91 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
92Other fixes:
93 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
94 - All: Fix several memory leaks
95 - GB Core: Fix toggling WIN and OBJ being swapped
96 - GBA: Fix skipping BIOS on irregularly sized ROMs
97 - CMake: Fix .deb imagemagick dependencies
98 - FFmpeg: Improve initialization reliability and cleanup
99 - FFmpeg: Fix audio conversion producing gaps
100 - LR35902: Fix disassembly of several CB-prefix instructions
101 - LR35902: Fix trailing whitespace in disassembly
102 - Qt: More app metadata fixes
103 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
104 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
105 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
106 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
107 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
108 - Qt: Fix bounded fast forward with Qt Multimedia
109 - Qt: Fix saving settings with native FPS target
110 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
111Misc:
112 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
113 - Qt: Improve camera initialization
114 - Vita: Improved frame drawing speed
115
1160.7.1: (2019-02-24)
117Bugfixes:
118 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
119 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
120 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
121 - GB, GBA Serialize: Fix loading two states in a row
122 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
123 - GBA DMA: Fix Display Start DMAs
124 - GBA DMA: Fix DMA start/end timing
125 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
126 - GBA Memory: Fix a few AGBPrint crashes
127 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
128 - GBA SIO: Prevent writing read-only multiplayer bits
129 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
130 - Python: Fix crash when deleting files owned by library
131 - Python: Make sure GB link object isn't GC'd before GB object
132 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
133 - Qt: Fix tile and sprite views not always displaying at first
134 - Qt: Fix audio context holding onto closed game controller
135 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
136 - Qt: Fix window icon on X11
137 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
138 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
139 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
140Misc:
141 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
142 - Qt: Updated Italian translation (by Vecna)
143
1440.7.0: (2019-01-26)
145Features:
146 - ELF support
147 - Game Boy Camera support
148 - Qt: Set default Game Boy colors
149 - Game Boy Printer support
150 - Super Game Boy support
151 - Customizable autofire speed
152 - Ability to set default Game Boy model
153 - Map viewer
154 - Automatic cheat loading and saving
155 - GameShark and Action Replay button support
156 - AGBPrint support
157 - Debugger: Conditional breakpoints and watchpoints
158 - Ability to select GB/GBC/SGB BIOS on console ports
159 - Optional automatic state saving/loading
160 - Access to ur0 and uma0 partitions on the Vita
161 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
162 - GBA: ARMIPS/A22i-style and ELF symbol table support
163 - Initial Switch port
164Bugfixes:
165 - ARM: Fix MSR when T bit is set
166 - Core: Fix audio sync breaking when interrupted
167 - Core: Fix ordering events when scheduling during events
168 - FFmpeg: Fix encoding audio/video queue issues
169 - GB: Revamp IRQ handling based on new information
170 - GB: Fix IRQ disabling on the same T-cycle as an assert
171 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
172 - GB Audio: Clock frame events on DIV
173 - GB Audio: Fix channel 3 reset value
174 - GB Audio: Fix channel 4 initial LFSR
175 - GB Audio: Fix channel 1, 2 and 4 reset timing
176 - GB I/O: DMA register is R/W
177 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
178 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
179 - GB, GBA Savedata: Fix unmasking savedata crash
180 - GB Serialize: Fix audio state loading
181 - GB Serialize: Fix game title check
182 - GB Serialize: Fix IRQ pending/EI pending confusion
183 - GB Timer: Minor accuracy improvements
184 - GB Video: Fix dot clock timing being slightly wrong
185 - GB Video: Fix loading states while in mode 3
186 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
187 - GB Video: Fix SCX timing
188 - GB, GBA Video: Don't call finishFrame twice in thread proxy
189 - GBA: Reset WAITCNT properly
190 - GBA BIOS: Fix BitUnPack final byte
191 - GBA BIOS: Fix BitUnPack narrowing
192 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
193 - GBA DMA: Fix temporal sorting of DMAs of different priorities
194 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
195 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
196 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
197 - GBA Savedata: Fix savedata modified time updating when read-only
198 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
199 - GBA Serialize: Fix loading states in Hblank
200 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
201 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
202 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
203 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
204 - GBA Video: Start timing mid-scanline when skipping BIOS
205 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
206 - GBA Video: Make layer disabling work consistently
207 - PSP2: Fix more issues causing poor audio
208 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
209 - Qt: Improve FPS timer stability
210 - Util: Fix wrapping edge cases in RingFIFO
211Misc:
212 - 3DS: Remove deprecated CSND interface
213 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
214 - Core: Remove broken option for whether rewinding restores save games
215 - Feature: Added loading savestates from command line
216 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
217 - FFmpeg: Support lossless h.264 encoding
218 - FFmpeg: Support lossless VP9 encoding
219 - GBA Cheats: Allow multiple ROM patches in the same slot
220 - GB: Skip BIOS option now works
221 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
222 - GB Audio: Improved audio quality
223 - GB, GBA Audio: Increase max audio volume
224 - GB MBC: Remove erroneous bank 0 wrapping
225 - GB Video: Darken colors in GBA mode
226 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
227 - GBA: Implement display start DMAs
228 - GBA: Improve multiboot image detection
229 - GBA Memory: 64 MiB GBA Video cartridge support
230 - GBA Savedata: Remove ability to disable realistic timing
231 - GBA Timer: Use global cycles for timers
232 - Libretro: Add frameskip option
233 - mGUI: Add fast forward toggle
234 - PSP2: Use system enter key by default
235 - Python: Integrate tests from cinema test suite
236 - Qt: Redo GameController into multiple classes
237 - Qt: Prevent window from being created off-screen
238 - Qt: Add option to disable FPS display
239 - Qt: Options to mess around with layer placement
240 - Qt: Add load alternate save option
241 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
242 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
243 - Test: Restructure test suite into multiple executables
244 - Util: Don't build crc32 if the function already exists
245 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
246Changes from beta 1:
247Features:
248 - Libretro: Add Game Boy cheat support
249 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
250 - Switch: Rumble support
251 - Switch: Rotation support
252 - Switch: Screen stretching options
253 - Qt: State file load/save menu options
254 - Windows installer
255 - Tile viewer now has adjustable width
256 - Python: Experimental audio API
257Bugfixes:
258 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
259 - Core: Remember to deinit proxy ring FIFO
260 - Core: Reroot timing list when (de)scheduling
261 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
262 - GB MBC: Fix MBC30 SRAM
263 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
264 - GB Video: Fix SGB border hole size
265 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
266 - GBA: Fix GB Player features
267 - GBA I/O: SOUNDCNT_HI is readable when sound is off
268 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
269 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
270 - Libretro: Fix adding codes with hooks
271 - PSP2: Fix audio crackling after fast forward
272 - PSP2: Fix audio crackling when buffer is full
273 - Qt: Fix jumbled background when paused
274 - Qt: Fix FPS counter on Windows
275 - Qt: Fix focus issues with load/save state overlay
276 - Switch: Fix incorrect mapping for fast forward cap
277 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
278 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
279 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
280 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
281 - Qt: Ensure FATAL logs reach log view
282 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
283Misc:
284 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
285 - Debugger: Minor text fixes
286 - Debugger: Readability improvements (fixes mgba.io/i/1238)
287 - GB: Improved SGB2 support
288 - GB Audio: Skip frame if enabled when clock is high
289 - Libretro: Reduce rumble callbacks
290 - mGUI: Add SGB border configuration option
291 - mGUI: Add support for different settings types
292 - Python: Minor API improvements
293 - Qt: Ensure camera image is valid
294 - Qt: Debugger console history
295 - Qt: Detect presence of GL_ARB_framebuffer_object
296 - Qt: Minor memory view tweaks
297 - Res: Improve modeling of AGB/AGS screen in shaders
298 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
299 - Wii: Expose stretch configuration in settings
300 - Wii: Stretch now sets pixel-accurate mode size cap
301
3020.7 beta 1: (2018-09-24)
303- Initial beta for 0.7
304
3050.6.3: (2018-04-14)
306Bugfixes:
307 - GB Audio: Revert unsigned audio changes
308 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
309 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
310
3110.6.2: (2018-04-03)
312Bugfixes:
313 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
314 - 3DS: Fix opening files in directory names with trailing slashes
315 - LR35902: Fix watchpoints not reporting new value
316 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
317 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
318 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
319 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
320 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
321 - GBA: Fix SharkPort saves for EEPROM games
322 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
323 - GBA BIOS: Fix incorrect exit condition in LZ77
324 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
325 - GBA Cheats: Fix slide codes not initializing properly
326 - GBA DMA: ROM reads are forced to increment
327 - GBA Hardware: RTC accuracy improvements
328 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
329 - GBA Memory: Fix copy-on-write memory leak
330 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
331 - GBA Savedata: Fix crash when resizing flash
332 - GBA Video: Force align 256-color tiles
333 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
334 - PSP2: Fix issues causing poor audio
335 - Python: Fix package directory
336 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
337 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
338 - Wii: Fix screen tear when unpausing
339 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
340Misc:
341 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
342 - GB MBC: Remove erroneous bank 0 wrapping
343 - GBA: Improve multiboot image detection
344 - PSP2: Use system enter key by default
345
3460.6.1: (2017-10-01)
347Bugfixes:
348 - GB, GBA: Fix crashes when attempting to identify null VFiles
349 - GB, GBA: Fix sync to video with frameskip
350 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
351 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
352 - GB Core: Fix palette loading when loading a foreign config
353 - GB MBC: Pocket Cam memory should be accessible without enabling
354 - GB MBC: Fix SRAM sizes 4 and 5
355 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
356 - GB MBC: Fix RTC loading when file size is off
357 - GB Memory: Initialize peripheral pointers
358 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
359 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
360 - GB Memory: Actually load latch time from savestate
361 - GB Serialize: Fix deserializing video STAT
362 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
363 - GB Video: Fix potential hang when ending mode 0
364 - GB Video: Fix read mode when enabling LCD
365 - GBA: Reset active region as needed when loading a ROM
366 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
367 - GBA BIOS: Use core's VRAM variable instead of renderer's
368 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
369 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
370 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
371 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
372 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
373 - Python: Fix importing .gb or .gba before .core
374 - Qt: Fix command line debugger closing second game
375 - Qt: Fix LOG argument order
376 - Qt: Fix timezone issues with time overrides
377 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
378 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
379Misc:
380 - CMake: Fix CPack dependencies for libpng 1.6
381 - GBA: Detect hardware for Pokémon FireRed ROM hacks
382 - GBA Cheats: Improve detection of raw cheats
383 - Qt: Don't rebuild library view if style hasn't changed
384 - Qt: Allow overrides to be saved before a game is loaded
385 - Qt: Hide mouse immediately when loading
386 - SDL: Fix 2.0.5 build on macOS under some circumstances
387 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
388
3890.6.0: (2017-07-16)
390Features:
391 - Library view
392 - Sprite viewer
393 - Debugging console
394 - Improved memory viewer
395 - Memory search
396 - Command line ability to override configuration values
397 - Add option to allow preloading the entire ROM before running
398 - Add option for whether rewinding restores save games
399 - Savestates now contain any RTC override data
400 - Add option to lock video to integer scaling
401 - LR35902: Watchpoints
402 - LR35902/GB-Z80 disassembler
403 - GB: Tile viewer
404 - GB: Video/audio channel enabling/disabling
405 - GB: Symbol table support
406 - GB MBC: Add MBC1 multicart support
407 - GBA: Support printing debug strings from inside a game
408 - GBA: Better cheat type autodetection
409 - Implement keypad interrupts
410 - Configuration of gamepad hats
411 - Video log recording for testing and bug reporting
412 - Debugger: Segment/bank support
413 - Debugger: Execution tracing
414 - Qt: German translation (by Lothar Serra Mari)
415 - Qt: Spanish translation (by Kevin López)
416 - Qt: Italian translation (by theheroGAC)
417Bugfixes:
418 - ARM7: Fix MLA/*MULL/*MLAL timing
419 - Core: Fix crash with rewind if savestates shrink
420 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
421 - Core: Fix directory sets crashing on close if base isn't properly detached
422 - FFmpeg: Fix overflow and general issues with audio encoding
423 - GB: Fix flickering when screen is strobed quickly
424 - GB: Fix STAT blocking
425 - GB MBC: Fix ROM bank overflows getting set to bank 0
426 - GB MBC: Fix swapping carts not detect new MBC
427 - GB Timer: Improve DIV reset behavior
428 - GB Timer: Fix DIV batching if TAC changes
429 - GB Video: Reset renderer when loading state
430 - GBA: Fix multiboot ROM loading
431 - GBA: Fix multiboot loading resulting in too small WRAM
432 - GBA BIOS: Implement BitUnPack
433 - GBA BIOS: Fix ArcTan sign in HLE BIOS
434 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
435 - GBA BIOS: Fix INT_MIN/-1 crash
436 - GBA Hardware: Fix crash if a savestate lies about game hardware
437 - GBA I/O: Handle audio registers specially when deserializing
438 - GBA Memory: Improve initial skipped BIOS state
439 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
440 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
441 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
442 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
443 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
444 - LR35902: Fix core never exiting with certain event patterns
445 - LR35902: Fix pc overflowing current region off-by-one
446 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
447 - OpenGL: Fix some shaders causing offset graphics
448 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
449 - Qt: Fix window icon being stretched
450 - Qt: Fix data directory path
451 - Qt: Fix timing issues on high refresh rate monitors
452 - Qt: Fix linking after some windows have been closed
453 - Qt: Fix crash when changing audio settings after a game is closed
454 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
455 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
456 - Qt: Fix game unpausing after frame advancing and refocusing
457 - SDL: Fix game crash check
458 - SDL: Fix race condition with audio thread when starting
459 - SDL: Fix showing version number
460 - Test: Fix crash when loading invalid file
461 - Test: Fix crash when fuzzing fails to load a file
462 - Test: Don't rely on core for frames elapsed
463 - Test: Fix crash when loading invalid file
464 - Test: Fix crash when fuzzing fails to load a file
465 - Tools: Fix recurring multiple times over the same library
466 - Util: Fix overflow when loading invalid UPS patches
467 - Util: Fix highest-fd socket not being returned by SocketAccept
468 - Windows: Fix VDir.rewind
469Misc:
470 - All: Add C++ header guards
471 - All: Move time.h include to common.h
472 - 3DS, PSP2, Wii: Last directory loaded is saved
473 - CMake: Add ability to just print version string
474 - Core: New, faster event timing subsystem
475 - Core: Clean up some thread state checks
476 - Core: Add generic checksum function
477 - Core: Cores can now have multiple sets of callbacks
478 - Core: Restore sleep callback
479 - Core: Move rewind diffing to its own thread
480 - Core: Ability to enumerate and modify video and audio channels
481 - Core: List memory segments in the core
482 - Core: Move savestate creation time to extdata
483 - Core: Config values can now be hexadecimal
484 - Core: Improved threading interrupted detection
485 - Debugger: Modularize CLI debugger
486 - Debugger: Make building with debugging aspects optional
487 - Debugger: Add functions for read- or write-only watchpoints
488 - Debugger: Make attaching a backend idempotent
489 - Debugger: Add mDebuggerRunFrame convenience function
490 - Feature: Move game database from flatfile to SQLite3
491 - Feature: Support ImageMagick 7
492 - Feature: Make -l option explicit
493 - FFmpeg: Return false if a file fails to open
494 - FFmpeg: Force MP4 files to YUV420P
495 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
496 - GB: Reset with initial state of DIV register
497 - GB MBC: New MBC7 implementation
498 - GB Audio: Simplify envelope code
499 - GB Audio: Improve initial envelope samples
500 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
501 - GB Video: Improved video timings
502 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
503 - GBA, GB: ROM is now unloaded if a patch is applied
504 - GBA DMA: Refactor DMA out of memory.c
505 - GBA DMA: Move DMAs to using absolute timing
506 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
507 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
508 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
509 - GBA Memory: Support reading/writing POSTFLG
510 - GBA Memory: Remove unused prefetch cruft
511 - GBA Timer: Improve accuracy of timers
512 - GBA Video: Clean up unused timers
513 - GBA Video: Allow multiple handles into the same tile cache
514 - GBA Video, GB Video: Colors are now fully scaled
515 - GBA Video: Optimize when BLD* registers are written frequently
516 - OpenGL: Add xBR-lv2 shader
517 - Qt: Move last directory setting from qt.ini to config.ini
518 - Qt: Improved HiDPI support
519 - Qt: Expose configuration directory
520 - Qt: Merge "Save" and "OK" buttons in shader options
521 - Qt: Automatically load controller profile when plugged in
522 - Qt: Rename "Resample video" option to "Bilinear filtering"
523 - Qt: Remove audio thread
524 - Qt: Remove audio buffer sizing in AudioProcessorQt
525 - Qt: Re-enable QtMultimedia on Windows
526 - Qt: Make "Mute" able to be bound to a key
527 - Qt: Add .gb/.gbc files to the extension list in Info.plist
528 - Qt: Relax hard dependency on OpenGL
529 - Qt: Better highlight active key in control binding
530 - SDL: Remove scancode key input
531 - SDL: Automatically map controllers when plugged in
532 - Test: Add a basic test suite
533 - Util: Add size counting to Table
534 - Util: Add 8-bit PNG write support
535 - Util: Tune patch-fast extent sizes
536 - VFS: Call msync when syncing mapped data
537 - VFS: Allow truncating memory chunk VFiles
538 - VFS: Fix some minor VFile issues with FILEs
539 - VFS: Optimize expanding in-memory files
540 - VFS: Add VFileFIFO for operating on circle buffers
541Changes from beta 1:
542Features:
543 - Qt: Italian translation (by theheroGAC)
544 - Qt: Updated German translation
545Bugfixes:
546 - GB Audio: Fix incorrect channel 4 iteration
547 - GB Audio: Fix zombie mode bit masking
548 - GB Serialize: Fix timer serialization
549 - GB Video: Fix LYC regression
550 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
551 - GBA Timer: Fix count-up timing overflowing timer 3
552 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
553 - Qt: Fix memory search close button (fixes mgba.io/i/769)
554 - Qt: Fix window icon being stretched
555 - Qt: Fix initial window size (fixes mgba.io/i/766)
556 - Qt: Fix data directory path
557 - Qt: Fix controls not saving on non-SDL builds
558 - Qt: Fix translation initialization (fixes mgba.io/i/776)
559 - Qt: Fix patch loading while a game is running
560 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
561 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
562 - Qt: Fix GL-less build
563 - Qt: Fix Software renderer not handling alpha bits properly
564 - Qt: Fix screen background improperly stretching
565 - SDL: Fix cheats not loading
566Misc:
567 - GB Serialize: Add MBC state serialization
568 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
569 - GBA Timer: Improve accuracy of timers
570 - PSP2: Update toolchain to use vita.cmake
571 - Qt: Add language selector
572 - Qt: Minor test fixes
573 - Qt: Move shader settings into main settings window
574 - Qt: Dismiss game crashing/failing dialogs when a new game loads
575 - Qt: Properly ship Qt translations
576 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
577
5780.6 beta 1: (2017-06-29)
579 - Initial beta for 0.6
580
5810.5.2: (2016-12-31)
582Bugfixes:
583 - All: Fix fullscreen config option being ignored
584 - ARM7: PSR mode bits should not get sign extended
585 - GB: Fix audio not being deinitialized
586 - GB: Fix crash when masking savedata
587 - GB: Properly initialize sramRealVf variable
588 - GB Audio: Fix serialization of channel 3 and NR52 properties
589 - GB Audio: Reset envelope timer when reseting sound channel
590 - GB MBC: Fix SRAM dangling pointer with RTC games
591 - GB MBC: Fix initializing MBC when no ROM is loaded
592 - GB Memory: Fix patching ROM bank 0
593 - GB Memory: Fix starting HDMAs during mode 0
594 - GB Memory: Fix HDMA5 value after DMA completes
595 - GB Video: Initialize LCDC in renderer
596 - GB Video: Hblank IRQs should mask LYC=LY IRQs
597 - GBA: Fix IRQs firing after already being cleared
598 - GBA: Only unhalt CPU if appropriate bit is set in IE
599 - GBA: Add savegame override for Crash Bandicoot 2
600 - GBA BIOS: Fix MidiKey2Freq BIOS reads
601 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
602 - GBA Cheats: Fix GameShark ROM patches
603 - GBA I/O: Mask off WAITCNT bits that cannot be written
604 - GBA Memory: Fix misaligned BIOS reads
605 - GBA Memory: Fix VCOUNT being writable
606 - GBA Video: Fix out of bounds sprite transforms
607 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
608 - Libretro: Fix disabling BIOS
609 - Libretro: Fix Game Boy savestates and audio
610 - Qt: Fix changing resolution of software renderer
611 - Qt: Fix setting overrides
612 - Qt: Fix cut off tiles and alignment issues in tile viewer
613 - Qt: Only reset window dimensions when first shown
614 - Qt: Fix Qt Multimedia audio driver on big endian
615 - Qt: Fix Apply button for key and controller configurations
616 - VFS: Fix resizing memory chunks when not needed
617 - Windows: Fix Unicode directory handling
618Misc:
619 - GB, GBA: Prevent loading null ROMs
620 - GB Audio: Initialize wave RAM to GBC values
621 - GB Memory: Reset ROM bank when loading a ROM
622 - PSP2: Improved controller rumble
623
6240.5.1: (2016-10-05)
625Bugfixes:
626 - Core: Fix importing save games as read-only
627 - FFmpeg: Fix encoding AAC
628 - GB: Fix invalid STOP behavior on Game Boy Color
629 - GB: Initialize audio properly
630 - GB: Properly clear KEY1 bit 0 when switching speeds
631 - GB: Properly unload save files when unloading a ROM
632 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
633 - GB MBC: Fix MBC7 when size is incorrectly specified
634 - GB MBC: Fix RTC access when no save file is loaded
635 - GB SIO: Don't auto-clock external shift clock
636 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
637 - GB Video: Fix video frames getting missed when LCDC is off
638 - GB Video: Clear screen when LCDC is off
639 - GBA Cheats: Fix holding onto pointers that may get invalidated
640 - GBA Cheats: Fix key-activated CodeBreaker cheats
641 - GBA Cheats: Fix uninitialized memory getting freed when saving
642 - GBA Hardware: Improve Game Boy Player rumble behavior
643 - GBA Memory: Fix several unused I/O register read values
644 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
645 - LR35902: Fix events running with the wrong cycle active
646 - Qt: Fix "close" button on Overrides view
647 - Qt: Fix saving overrides
648 - Qt: Fix directory set unloading when replacing the ROM
649 - Qt: Fix patch loading
650 - Qt: Fix crash when saving an override if a game isn't loaded
651 - Qt: Fix showing default display driver as OpenGL (force 1.x)
652 - SDL: Attach rumble in SDL frontend
653 - Util: Fix PNG identification on files too small to be a PNG
654Misc:
655 - All: Only update version info if needed
656 - All: Split out install locations for Libretro and OpenEmu
657 - FFmpeg: Encoding cleanup
658 - GB: Reset active region when reloading ROM
659 - GB Memory: Initialize RAM pattern for GBC
660 - GB Video: Improved video timings
661 - Qt: Manage window sizes slightly better
662 - Qt: Remember scale option independent of core dimensions
663
6640.5.0: (2016-09-19)
665Features:
666 - Game Boy support
667 - Support for encrypted CodeBreaker GBA cheats
668 - Emulation of Vast Fame protected GBA carts (taizou)
669 - Tile viewer
670 - Threaded rendering mode
671 - Libretro: Memory map and achievement support (leiradel)
672 - GUI: Add UI control remapping
673 - GUI: Add fast-forward
674 - Wii: 240p support
675 - 3DS: Adjustable screen darkening
676 - Ability to temporarily load a savegame
677 - Load specific files out of archives
678 - Automatic BIOS detection
679Bugfixes:
680 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
681 - Debugger: Fix GDB breakpoints
682 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
683 - GBA: Fix filehandle leak with savegames
684 - GBA: Timer 0 cannot be count up
685 - GBA: Count up timers should not count themselves
686 - GBA Memory: Fix mirror on non-overdumped Classic NES games
687 - GBA Memory: Fix ldm {pc}
688 - GBA Savedata: Fix savedata sync timer
689 - GBA Savedata: Only unmap savedata if present
690 - GBA Serialize: Savestates now properly store prefetch
691 - GBA Video: WIN0/1 take priority over OBJWIN
692 - GBA Video: Fix out-of-order OBJWIN
693 - PSP2: Fix GPU crash while exiting
694 - PSP2: Fix VSync
695 - PSP2: Fix accelerometer range
696 - PSP2: Actually load screen mode setting
697 - PSP2: Fix gyroscope direction
698 - PSP2: Delete threads after they return
699 - PSP2: Fix mapping/unmapping from not at 0
700 - Qt: Fix bug in software renderer scaling
701 - Qt: Fix hanging key press after disabling autofire
702 - Qt: Fix being unable to pause manually when using auto-pausing
703 - SDL: Fix axes being mapped wrong
704 - Util: Fix realloc semantics in utf16to8
705 - Util: Fix inserting too many items into a hash table
706 - VFS: Fix uninitialized varaible reading from 7z
707 - VFS: Fix reading multiple files from a 7z archive
708 - Wii: Fix framelimiting after a slowdown
709 - Wii: Fix garbage flash at startup
710Misc:
711 - 3DS: Use blip_add_delta_fast for a small speed improvement
712 - 3DS: Allow UTF-16 filenames
713 - 3DS: Port to using citro3D
714 - 3DS: Use system font for menus
715 - 3DS: Attempt to use Core 2 for threads
716 - 3DS: Adjustable filering
717 - 3DS: 3D banner
718 - All: Add QUIET parameter to silence CMake
719 - All: Faster memory read/write
720 - ARM7: Support forcing Thumb mode via MSR
721 - ARM7: Flush prefetch cache when loading CPSR via MSR
722 - ARM7: Clean up instruction decoding for future expandability
723 - Debugger: Support register and memory writes via GDB stub
724 - Debugger: Add software breakpoint support to gdb
725 - FFmpeg: Full support for libavcodec 56+
726 - GBA: Better debug logging if event processing breaks
727 - GBA Audio: Force audio DMAs to not increment destination
728 - GBA BIOS: Use custom ArcTan, not relying on OS
729 - GBA Hardware: Clean up dead code in GBP
730 - GBA Memory: Optimize stalling behavior
731 - GBA Memory: Optimize Load-/StoreMultiple
732 - GBA Savedata: Add realistic timing for EEPROM
733 - GBA Serialize: Savestates now store if CPU was halted
734 - GBA Video: Remove old slow path fallback
735 - GBA Video: Optimize sprite drawing
736 - GBA Video: Optimize mode 0 rendering
737 - GBA Video: Optimize compositing cases slightly
738 - GUI: Screenshot dimensions are now passed through
739 - GUI: Add back logging
740 - GUI: Only reload config if manually saved
741 - GUI: Increase scrolling speed
742 - OpenGL: Log shader compilation failure
743 - OpenGL: Add texSize uniform
744 - Qt: Make -g flag work in Qt build
745 - Qt: Simplify OpenGL context creation
746 - Qt: Thread startup improvements
747 - Qt: Make audio channel/video layer options shortcut mappable
748 - Qt: Remove some C99isms from C++ code
749 - Qt: Remove default autofire mappings
750 - Qt: Make reseting when pasued frame-accurate
751 - Qt: Rearchitect game closing codepath
752 - PSP2: Use system font for menus
753 - PSP2: Add rumble for PS TV
754 - PSP2: Add fit-to-height screen mode
755 - PSP2: Sync files per descriptor
756 - PSP2: Allow UTF-8 filenames
757 - PSP2: Screenshots are now saved into the Photo Gallery
758 - PSP2: Stop underclocking when menuing
759 - SDL: Increase default audio buffer size to 1024 samples
760 - SDL: More responsive rumble
761 - Util: Add Vector GetConstPointer
762 - Util: Add rtrim
763 - Util: Add endswith
764 - VFS: Improve zip file detection
765 - Wii: Add pixelated resample filter
766 - Windows: Add native VDir support
767 - Util: Add PRIz macro for libc versions that don't support %z
768
7690.4.1: (2016-07-11)
770Bugfixes:
771 - All: Fix several file handle leaks
772 - All: Fix instruction tables getting zeroed when linking sometimes
773 - ARM7: Fix flags on SBC/RSC
774 - ARM7: Fix setting spsr privilege bits when spsr is empty
775 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
776 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
777 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
778 - GBA Memory: Fix executing code from OBJ region of VRAM
779 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
780 - GBA Serialize: Fix loading savegames from savestates
781 - OpenGL: Correct boolean vector strcmp strings for uniforms
782 - Qt: Fix sending gameStopped twice
783 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
784 - Qt: Fix initial state of key mapping
785 - Qt: Initialize m_useBios
786 - SDL: Fix joystick initialization on BSD
787 - SDL: Fix potential joystick crash in games with rumble
788 - SDL: Fix SDL 1.2 build
789 - SDL: Fix sporadic crash when deinitializing audio
790 - Shaders: Fix AGS-001 shader with some bad drivers
791 - Util: Use closesocket on Windows
792 - Util: Fix socket bind addresses
793 - VFS: Fix reading 7z archives without rewinding first
794 - VFS: VFileFromFD should not open directories
795 - Wii: Fix tilting direction
796 - Util: Fix realloc semantics in utf16to8
797Misc:
798 - All: Allow use of external minizip library
799 - Debugger: CLI debugger now exits when end-of-stream is reached
800 - FFmpeg: Update dependencies on Ubuntu
801 - GBA: Slightly optimize GBAProcessEvents
802 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
803 - GBA Video: Null renderer should return proper register values
804 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
805 - Qt: Add preset for DualShock 4
806 - Qt: Update 360 input profile on OS X to reflect newer drivers
807 - Qt: Remove use of NaN
808 - Qt: Canonicalize file paths when loading games
809 - Qt: Add refresh button to controller editing
810 - SDL: Remove default gamepad mappings
811 - Util: Fix intermittent build failure on OS X
812 - VFS: VFile.sync now updates modified time
813
8140.4.0: (2016-02-02)
815Features:
816 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
817 - I/O viewer
818 - Booting of multiboot images
819 - Customization of GIF recording
820 - Libretro: Cheat code support
821 - Support for GLSL shaders
822 - ROM information view
823 - Support for VBA-style cheat codes
824 - Savestates now store creation timestamps
825 - Key autofire
826 - Libretro: Allow blocking opposing directional input
827 - OpenEmu core for OS X
828 - Libretro: Settings for using BIOS and skipping intro
829 - Libretro: Customizable idle loop removal
830 - Implemented cycle counting for sprite rendering
831 - Cleaner, unified settings window
832 - Added a setting for pausing when the emulator is not in focus
833 - Customizable paths for save games, save states, screenshots and patches
834 - Controller hotplugging
835 - Ability to store save games and active cheats within savestates
836Bugfixes:
837 - ARM7: Fix sign of unaligned LDRSH
838 - ARM7: Fix decoding of some ARM ALU instructions with shifters
839 - Debugger: Fix watchpoints in gdb
840 - GBA: Fix warnings when creating and loading savestates
841 - GBA: Fix Iridion II savetype
842 - GBA BIOS: Fix misaligned CpuSet
843 - GBA Cheats: Fix cheats setting the Action Replay version
844 - GBA Hardware: Fix GPIO on big endian
845 - GBA Memory: Fix DMA register writing behavior
846 - GBA Memory: Fix DMAs triggering two cycles early
847 - Libretro: Fix aspect ratio
848 - Qt: Fix some potential crashes with the gamepad mapping
849 - Qt: Fix keys being mapped incorrectly when loading configuration file
850 - Util: Fix PowerPC PNG read/write pixel order
851 - Util: Fix excessive memory allocation when decoding a PNG
852 - VFS: Fix VFileReadline and remove _vfdReadline
853Misc:
854 - All: Improved PowerPC support
855 - All: Fix some undefined behavior warnings
856 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
857 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
858 - GBA: Implement bad I/O register loading
859 - GBA: Allow jumping to OAM and palette RAM
860 - GBA BIOS: Finish implementing RegisterRamReset
861 - GBA Config: Add "override" layer for better one-time configuration
862 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
863 - GBA Memory: Use a dynamically sized mask for ROM memory
864 - GBA Memory: Implement several unimplemented memory access types
865 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
866 - GBA RR: Starting from savestate now embeds the savegame
867 - GBA RR: Add preliminary SRAM support for VBM loading
868 - GBA RR: Add support for resets in movies
869 - GBA Video: Remove lastHblank, as it is implied
870 - Libretro: Use anonymous memory mappers for large blocks of memory
871 - Libretro: Add install target for libretro core
872 - Qt: Window size command line options are now supported
873 - Qt: Increase usability of key mapper
874 - Qt: Add 'Apply' button to settings window
875 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
876 - Qt: Allow use of modifier keys as input
877 - Qt: Optimize log viewer
878 - Qt: Added button for breaking into the GDB debugger
879 - Qt: Add box for showing duration of rewind
880 - SDL: Support fullscreen in SDL 1.2
881 - SDL: Allow GBASDLAudio to be used without a thread context
882 - Util: Use VFile for configuration
883 - Util: Add MutexTryLock
884
8850.3.2: (2015-12-16)
886Bugfixes:
887 - ARM7: Fix STRT/STRBT
888 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
889 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
890 - Libretro: Fix problems with rumble not turning off
891 - GBA: Fix idle skip state being retained between games
892 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
893 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
894 - GBA BIOS: Fix Sqrt sign
895 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
896 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
897 - GBA Memory: Fix DMA behavior for SRAM accesses
898 - GBA Memory: Fix Store8 to OBJ VRAM
899 - GBA Memory: Fix alignment of LDM/STM on SRAM
900 - GBA Memory: Fix unaligned out-of-bounds ROM loads
901 - GBA Memory: Fix timing of DMAs
902 - GBA Video: Fix _mix for 15-bit color
903 - GBA Video: Fix OAM and palette initialization
904 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
905 - Qt: Use safer isLoaded check in GameController
906 - Qt: Fix a race condition in PainterGL that could lead to a crash
907 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
908 - Qt: Fix font size in memory viewer
909 - Qt: Fix a crash in the memory viewer
910 - Qt: Add additional checks in CheatModel to prevent crashes
911 - Qt: Fix race condition with setting sample rate
912 - Qt: Fix crash when closing multiplayer windows
913 - Qt: Fix resetting while paused
914Misc:
915 - GBA Audio: Implement missing flags on SOUNDCNT_X register
916 - Qt: Add mute option to menu
917
9180.3.1: (2015-10-24)
919Bugfixes:
920 - ARM7: Fix instruction decoding of Thumb shifts
921 - GBA: Deinit savegame when unloading a ROM
922 - GBA: Fix BIOS check on big endian
923 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
924 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
925 - GBA Audio: Fix audio channels being silenced at the wrong time
926 - GBA Memory: Fix bad BIOS Load16 on big endian
927 - GBA Memory: Fix bad Load8 on big endian
928 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
929 - GBA Video: Fix edge case with sprite blend modes and semitransparency
930 - GBA Video: Fix objwin and blending interaction on sprites
931 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
932 - Libretro: Fix a memory leak with the render buffer
933 - Qt: Windows no longer spawn in the top left on first launch
934 - Qt: Fix install path of XDG desktop file with DESTDIR
935 - Qt: Fix drag and drop on Windows
936 - Qt: Reenable double buffering, as disabling it broke some Windows configs
937 - VFS: Fix return values of VFileFILE.read and .write
938Misc:
939 - All: Reset next event to cycles instead of zero to interrupt
940 - All: Add --version flag
941 - ARM7: Force disable LTO on two files to work around a GCC bug
942 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
943 - GBA: Better memory handling with PNG savestates
944 - GBA: Additional savestate sanity checks
945 - GBA: Check for cycle count being too high
946 - GBA Audio: Allow GBAAVStream to have no video callback
947 - GBA BIOS: Implement RegisterRamReset for SIO registers
948 - Qt: Remove useless help icons in dialogs
949 - Qt: Prevent savestate window from opening while in multiplayer
950 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
951 - Qt: Dropping multiplayer windows works more cleanly now
952
9530.3.0: (2015-08-16)
954Features:
955 - Ability to hide individual background layers, or OBJs
956 - Ability to mute individual audio channels
957 - Palette viewer and exporter
958 - Volume control
959 - More shortcuts are editable (e.g. quick save/load)
960 - Rewind now shows the frame after rewinding
961 - Import/Export of GameShark/Action Replay snapshots
962 - Add "Step backwards" item for single increment rewind
963 - Deadzone estimation for game controllers
964 - Analog inputs can be used for shortcuts
965 - Menu items for specific solar sensor brightness levels
966 - Remappable controls for tilt and gyroscope sensors
967 - Status messages for actions taken while a game is running (e.g. save/load state)
968 - Memory inspector
969 - Screensaver can now be suspended while a game is running
970 - Load/save the most recent savestate slot
971 - Support varible speed (PWM) rumble
972 - Ability to cap fast forward speed
973 - Finer control over FPS target
974 - Holdable shortcut for rewinding one frame at a time
975 - Ability to boot directly into the BIOS
976 - Preliminary support for yanking out the game pak while a game is running
977 - Thumb-drive mode by putting a file called portable.ini in the same folder
978 - Configurable display driver, between software and OpenGL
979 - Undo-able savestate loading and saving
980 - Controller profiles now store shortcut settings
981 - Default controller profiles for several common controllers
982 - Libretro now supports BIOS, rumble and solar sensor
983 - Implement BIOS call Stop, for sleep mode
984 - Automatically load patches, if found
985 - Improved video synchronization
986 - Configurable audio output sample rate
987Bugfixes:
988 - ARM7: Fix SWI and IRQ timings
989 - ARM7: Fix Thumb MUL timing
990 - ARM7: Fix timing of multiplies to use N cycles
991 - ARM7: ARMHotplugDetach should call deinit
992 - Debugger: Fix use-after-free in breakpoint clearing code
993 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
994 - GBA: Cap audio FIFO read size during deserialization
995 - GBA: Check for corrupted savestates when loading
996 - GBA: Check for improperly sized savestates when loading
997 - GBA: Check for savestates made from differently sized ROMs
998 - GBA: Fix calls to endian-independent loadstores
999 - GBA: Fix timing of reading from timer registers
1000 - GBA: Ensure cycles never go negative
1001 - GBA Audio: Force audio FIFOs to 32-bit
1002 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1003 - GBA Audio: Fix sample order in audio channel 3
1004 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1005 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1006 - GBA Memory: Improve Thumb open bus behavior
1007 - GBA Memory: Fix potential DMA issue when loading a savestate
1008 - GBA Memory: Fix load/store multiple video memory waitstates
1009 - GBA SIO: Fix reseting when there are SIO devices attached
1010 - GBA Video: Blended sprites should never have other effects applied
1011 - GBA Video: Fix out-of-bounds tiles in mosaic
1012 - GBA Video: Fix windows not affecting sprites
1013 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1014 - GBA Video: Fix timing on first scanline
1015 - Qt: Better cleanup when a game crashes
1016 - Qt: Fix open ROM dialog filtering for archive formats
1017 - Qt: Cap the maximum number of multiplayer windows
1018 - Qt: Fix maximum year in sensor override
1019 - Qt: Fix window being too tall after exiting fullscreen
1020 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1021 - Qt: Fix analog buttons not getting unmapped
1022 - Qt: Fix passing command line options
1023 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1024 - SDL: Fix SDL build when OpenGL is missing
1025 - Util: Allow loading IPS patches that grow the ROM
1026 - VFS: Fix resource leaks if some allocations fail
1027 - VFS: Fix line-reading to return proper values
1028 - Video: Fix an issue with very long filenames
1029 - Util: Fix formatting of floats
1030Misc:
1031 - All: Add --help flag for command line programs
1032 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1033 - All: Enable static linking for Windows
1034 - All: Enable static linking for OS X
1035 - All: Threads are now named
1036 - All: Proper handling of Unicode file paths
1037 - ARM7: Add emulation for Undefined CPU mode
1038 - ARM7: Reduce the size of the Thumb instruction table
1039 - GBA: Add status log level
1040 - GBA: GBARewind now returns how many states it has rewound
1041 - GBA: SIO logging layer
1042 - GBA BIOS: Stub out SoundBias
1043 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1044 - GBA: Don't include GBACLIDebugger struct unless needed
1045 - GBA: Savedata is now synced shortly after data finishes being written
1046 - GBA: Process multiple timer events at once, if necessary
1047 - GBA Audio: Implement audio reset for channels A/B
1048 - GBA Audio: Process multiple audio events at once, if necessary
1049 - GBA Hardware: Backport generic RTC source into core
1050 - GBA Input: Allow axes and buttons to be mapped to the same key
1051 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1052 - GBA SIO: Add a dummy driver for Normal mode
1053 - GBA Thread: Add functionality for running callbacks on the GBA thread
1054 - GBA Thread: Split GBASync into a separate file
1055 - GBA Video: Refactor software renderer into separate files
1056 - GBA Video: Slightly optimize mode 0 mosaic rendering
1057 - Debugger: Free watchpoints in addition to breakpoints
1058 - Qt: Handle saving input settings better
1059 - Qt: Move GL frame drawing back onto its own thread
1060 - Qt: Fast forward (held) option moved from Other to Emulation menu
1061 - Qt: Show version info in window title
1062 - Qt: Migrate multiplayer window handling into GBAApp
1063 - Qt: Unified file opening and saving with last location
1064 - Qt: Fix windows being resizable when they shouldn't have been
1065 - Qt: Only hide cursor in full screen
1066 - Qt: Replace pause-after-frame mutex with an atomic
1067 - Qt: Add application icon and XDG desktop files
1068 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1069 - Qt: Don't save window size when entering fullscreen
1070 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1071 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1072 - Qt: Increase usability of key mapper
1073 - Qt: Show checkmark for window sizes
1074 - Qt: Set window path to loaded ROM
1075 - Perf: Ability to load savestates immediately on launch
1076 - SDL: Properly check for initialization
1077 - SDL: Clean up initialization functions
1078 - SDL: Clean up GL context
1079 - Util: Allow disabling the threading code entirely
1080 - VFS: Add sync method to force syncing with backing
1081
10820.2.1: (2015-05-13)
1083Bugfixes:
1084 - All: Fix sanitize-deb script not cleaning up after itself
1085 - All: Fix dependencies for libavcodec on Debian-derived platforms
1086 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1087 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1088 - ARM7: Fix ARM multiply instructions when PC is a destination register
1089 - Debugger: Fix use-after-free in breakpoint clearing code
1090 - Debugger: Fix boundary conditions in tab completion
1091 - GBA: Fix timers not updating timing when writing to only the reload register
1092 - GBA: Fix rewind boundary conditions
1093 - GBA: Add initial I/O register settings for background matrix registers
1094 - GBA: Fix hang when loading a savestate if sync to video is enabled
1095 - GBA: Handle out-of-bounds I/O access
1096 - GBA: Fix bounds-checking on EEPROM access
1097 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1098 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1099 - GBA Memory: Allow SRAM to be 64kB
1100 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1101 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1102 - GBA Video: Fix second frame mode 5
1103 - Perf: Fix race condition if a game crashes immediately on start
1104 - Qt: Fix Display object leak when closing a window
1105 - Qt: Fix .deb dependencies
1106 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1107 - Qt: Fix window not regaining focus after exiting savestate window
1108 - Qt: Fix regression where video would not record if the game had already started
1109 - Qt: Fix potential crash if a gamepad causes focus to change
1110 - Qt: Fix controller axis querying
1111 - Qt: Fix multiplayer windows opening as the wrong size
1112 - Qt: Fix controllers sometimes not loading the right profile
1113 - SDL: Fix boundary conditions for joystick adjustments
1114 - SDL: Allocate properly sized input maps
1115 - SDL: Fix potential build issues when Qt and SDL2 are in use
1116 - Util: Fix resource leak in UTF-8 handling code
1117 - Util: Fix a null-pointer issue when attempting to delete a key
1118 - VFS: Fix resource leaks if some allocations fail
1119 - Video: Fix an issue with very long filenames
1120Misc:
1121 - GBA Memory: Soft-crash if jumping past the end of a ROM
1122 - Qt: Show multiplayer numbers in window title
1123 - Qt: Solar sensor can have shortcuts set
1124
11250.2.0: (2015-04-03)
1126Features:
1127 - Support for gamepad axes, e.g. analog sticks or triggers
1128 - Add scale presets for up to 6x
1129 - Settings window
1130 - Bilinear resampling option
1131 - Add option to skip BIOS start screen
1132 - List of recently opened games
1133 - Support for games using the Solar Sensor
1134 - Better audio resampling via blip-buf
1135 - Game Pak overrides dialog for setting savetype and sensor values
1136 - Support for games using the tilt sensor
1137 - Remappable shortcuts for keyboard and gamepad
1138 - Rewinding of emulation
1139 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1140 - Support IPv6
1141 - Save directory of last loaded file
1142 - Support BPS patches
1143 - Automatically detect and optimize out idle loops
1144 - Configurable game overrides
1145 - Support loading 7-Zip files
1146 - Drag and drop game loading
1147 - Cheat code support
1148 - Runtime configurable audio driver
1149 - Libretro core for use with RetroArch and other front-ends
1150 - Controller profiles for setting different bindings for different controllers
1151 - Ability to lock aspect ratio
1152 - Local link cable support
1153 - Ability to switch which game controller is in use per instance
1154 - Ability to prevent opposing directional input
1155 - Warning dialog if an unimplemented BIOS feature is called
1156 - Debugger: Add CLI "frame", frame advance command
1157 - Debugger: Add CLI functions for writing to memory
1158 - Debugger: Add CLI functions for examining memory regions
1159 - Debugger: Add CLI function for writing a register
1160Bugfixes:
1161 - ARM7: Extend prefetch by one stage
1162 - ARM7: Fix cycle counting for loads
1163 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1164 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1165 - GBA: Initialize gba.sync to null
1166 - GBA: Fix timer initialization
1167 - GBA Audio: Support 16-bit writes to FIFO audio
1168 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1169 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1170 - GBA BIOS: Fix BIOS prefetch after reset
1171 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1172 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1173 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1174 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1175 - GBA Memory: Fix cycle counting for 32-bit load/stores
1176 - GBA RR: Fix fallthrough error when reading tags from a movie
1177 - GBA Thread: Fix possible hang when loading an archive
1178 - GBA Thread: Fix possible deadlock in video sync
1179 - Perf: Fix crash when the GBA thread fails to start
1180 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1181 - Qt: Fix crash when adjusting settings after closing a game
1182 - Qt: Fix crash when starting GDB stub after closing a game
1183 - Qt: Fix patch loading while a game is running
1184 - Qt: Fix crash when loading a game after stopping GDB server
1185 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1186 - Qt: Fix crash when attempting to pause if a game is not running
1187 - SDL: Properly clean up if a game doesn't launch
1188 - Util: Fix sockets on Windows
1189Misc:
1190 - All: Enable link-time optimization
1191 - Debugger: Watchpoints now work on STM/LDM instructions
1192 - Debugger: Clean up GDB stub network interfacing
1193 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1194 - Debugger: Merge Thumb BL instructions when disassembling
1195 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1196 - Debugger: Watchpoints now report address watched (fixes #68)
1197 - Debugger: Add support for soft breakpoints
1198 - Debugger: Make I/O register names be addresses instead of values
1199 - Debugger: Rename read/write commands
1200 - GBA: Improve accuracy of event timing
1201 - GBA: Add API for getting Configuration structs for overrides and input
1202 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1203 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1204 - GBA: Move A/V stream interface into core
1205 - GBA: Savestates now take into account savedata state machines (fixes #109)
1206 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1207 - GBA Memory: Simplify memory API and use fixed bus width
1208 - GBA Thread: Make GBASyncWaitFrameStart time out
1209 - GBA Video: Start video at the last scanline instead of the first
1210 - Qt: Optimize logo drawing
1211 - Qt: Move frame upload back onto main thread
1212 - Qt: Remember window position
1213 - Qt: Double-clicking on the window toggles full screen
1214 - Util: Use proper locale for reading and writing float values
1215
12160.1.1: (2015-01-24)
1217Bugfixes:
1218 - ARM7: Fix LDM writeback to a register already written
1219 - GBA: Fix timers 2 and 3 updating incorrectly
1220 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1221 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1222 - GBA Audio: Properly initialize audio FIFO channels
1223 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1224 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1225 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1226 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1227 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1228 - GBA BIOS: Fix HuffUnComp boundary conditions
1229 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1230 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1231 - GBA Memory: Filter out top nybble of DMA addresses
1232 - GBA Memory: Properly bounds-check VRAM accesses
1233 - GBA Memory: Fix initial DMA state
1234 - GBA Thread: Allow halted games to exit cleanly
1235 - GBA Video: Fix blend issues with obscured middle layers
1236 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1237 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1238 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1239 - GBA Video: Fix sprite boundary conditions with mosaic
1240 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1241 - Qt: Fix issue with set frame sizes being the wrong height
1242 - Qt: Fix emulator crashing when full screen if a game is not running
1243 - Qt: Fix window focus issues
1244 - Qt: Properly set default video recording settings
1245 - Qt: Fix a race condition when a game crashes immediately
1246 - Qt: Fix some cases where key mapping can break if focus is adjusted
1247 - Qt: Fix crash if a game pauses before any frames are shown
1248 - Debugger: Negative PC-relative loads now properly subtract the offset
1249 - Debugger: Align PC-relative loads in Thumb
1250 - Debugger: Fix watchpoints triggering too late
1251 - Debugger: Fix binary print putting spaces between digits
1252 - Video: Ensure FFmpeg encoder has audio frames
1253 - Video: Fix uncompressed PCM audio recording
1254 - Video: Fix FFmpeg crashing when the file extension is wrong
1255 - Util: Fix SOCKET_FAILED macro
1256Misc:
1257 - GBA: Exit cleanly on FATAL if the port supports it
1258 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1259 - Qt: Disable sync to video by default
1260 - Qt: Handle a game crash without crashing
1261 - Qt: Set default log level to FATAL, ERROR and WARN
1262 - Qt: Clarify some phrasing in the menus
1263 - Qt: Clear active buttons when focus is lost
1264
12650.1.0: (2014-12-13)
1266 - Initial release