src/gba/gba-serialize.c (view raw)
1#include "gba-serialize.h"
2
3#include "gba-audio.h"
4#include "gba-io.h"
5#include "gba-thread.h"
6
7#include "util/memory.h"
8
9#include <fcntl.h>
10
11const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
12
13void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
14 state->versionMagic = GBA_SAVESTATE_MAGIC;
15 state->biosChecksum = gba->biosChecksum;
16 state->id = ((struct GBACartridge*) gba->memory.rom)->id;
17 memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
18
19 memcpy(state->cpu.gprs, gba->cpu.gprs, sizeof(state->cpu.gprs));
20 state->cpu.cpsr = gba->cpu.cpsr;
21 state->cpu.spsr = gba->cpu.spsr;
22 state->cpu.cycles = gba->cpu.cycles;
23 state->cpu.nextEvent = gba->cpu.nextEvent;
24 memcpy(state->cpu.bankedRegisters, gba->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
25 memcpy(state->cpu.bankedSPSRs, gba->cpu.bankedSPSRs, 6 * sizeof(int32_t));
26
27 GBAMemorySerialize(&gba->memory, state);
28 GBAIOSerialize(gba, state);
29 GBAVideoSerialize(&gba->video, state);
30 GBAAudioSerialize(&gba->audio, state);
31}
32
33void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
34 if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
35 GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
36 return;
37 }
38 if (state->biosChecksum != gba->biosChecksum) {
39 GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS");
40 return;
41 }
42 if (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title))) {
43 GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
44 return;
45 }
46 memcpy(gba->cpu.gprs, state->cpu.gprs, sizeof(gba->cpu.gprs));
47 gba->cpu.cpsr = state->cpu.cpsr;
48 gba->cpu.spsr = state->cpu.spsr;
49 gba->cpu.cycles = state->cpu.cycles;
50 gba->cpu.nextEvent = state->cpu.nextEvent;
51 memcpy(gba->cpu.bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
52 memcpy(gba->cpu.bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
53 gba->cpu.executionMode = gba->cpu.cpsr.t ? MODE_THUMB : MODE_ARM;
54 gba->cpu.privilegeMode = gba->cpu.cpsr.priv;
55 gba->cpu.memory->setActiveRegion(gba->cpu.memory, gba->cpu.gprs[ARM_PC]);
56
57 GBAMemoryDeserialize(&gba->memory, state);
58 GBAIODeserialize(gba, state);
59 GBAVideoDeserialize(&gba->video, state);
60 GBAAudioDeserialize(&gba->audio, state);
61}
62
63static int _getStateFd(struct GBA* gba, int slot) {
64 char path[PATH_MAX];
65 path[PATH_MAX - 1] = '\0';
66 snprintf(path, PATH_MAX - 1, "%s.ss%d", gba->activeFile, slot);
67 int fd = open(path, O_CREAT | O_RDWR, 0777);
68 if (fd >= 0) {
69 ftruncate(fd, sizeof(struct GBASerializedState));
70 }
71 return fd;
72}
73
74int GBASaveState(struct GBA* gba, int slot) {
75 int fd = _getStateFd(gba, slot);
76 if (fd < 0) {
77 return 0;
78 }
79 struct GBASerializedState* state = GBAMapState(fd);
80 GBASerialize(gba, state);
81 GBADeallocateState(state);
82 close(fd);
83 return 1;
84}
85
86int GBALoadState(struct GBA* gba, int slot) {
87 int fd = _getStateFd(gba, slot);
88 if (fd < 0) {
89 return 0;
90 }
91 struct GBASerializedState* state = GBAMapState(fd);
92 GBADeserialize(gba, state);
93 GBADeallocateState(state);
94 close(fd);
95 return 1;
96}
97
98struct GBASerializedState* GBAMapState(int fd) {
99 return fileMemoryMap(fd, sizeof(struct GBASerializedState), MEMORY_WRITE);
100}
101
102struct GBASerializedState* GBAAllocateState(void) {
103 return anonymousMemoryMap(sizeof(struct GBASerializedState));
104}
105
106void GBADeallocateState(struct GBASerializedState* state) {
107 mappedMemoryFree(state, sizeof(struct GBASerializedState));
108}
109
110void GBARecordFrame(struct GBAThread* thread) {
111 int offset = thread->rewindBufferWriteOffset;
112 struct GBASerializedState* state = thread->rewindBuffer[offset];
113 if (!state) {
114 state = GBAAllocateState();
115 thread->rewindBuffer[offset] = state;
116 }
117 GBASerialize(thread->gba, state);
118 thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1;
119 thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity;
120}
121
122void GBARewind(struct GBAThread* thread, int nStates) {
123 if (nStates > thread->rewindBufferSize || nStates < 0) {
124 nStates = thread->rewindBufferSize;
125 }
126 if (nStates == 0) {
127 return;
128 }
129 int offset = thread->rewindBufferWriteOffset - nStates;
130 if (offset < 0) {
131 offset += thread->rewindBufferSize;
132 }
133 struct GBASerializedState* state = thread->rewindBuffer[offset];
134 if (!state) {
135 return;
136 }
137 thread->rewindBufferSize -= nStates;
138 thread->rewindBufferWriteOffset = (offset + thread->rewindBufferCapacity - nStates) % thread->rewindBufferCapacity;
139 GBADeserialize(thread->gba, state);
140}