all repos — mgba @ 77922aea5d34574ab7ea09ecb827917bcdb4be1d

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7Bugfixes:
  8 - SDL: Fix axes being mapped wrong
  9 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 10 - Util: Fix realloc semantics in utf16to8
 11 - PSP2: Fix GPU crash while exiting
 12 - PSP2: Fix VSync
 13 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 14 - GBA Serialize: Savestates now properly store prefetch
 15Misc:
 16 - 3DS: Use blip_add_delta_fast for a small speed improvement
 17 - OpenGL: Log shader compilation failure
 18 - Qt: Remove some C99isms from C++ code
 19 - Windows: Add native VDir support
 20 - All: Add QUIET parameter to silence CMake
 21 - ARM7: Support forcing Thumb mode via MSR
 22 - ARM7: Flush prefetch cache when loading CPSR via MSR
 23 - OpenGL: Add texSize uniform
 24 - ARM7: Clean up instruction decoding for future expandability
 25 - Qt: Make -g flag work in Qt build
 26 - Qt: Simplify OpenGL context creation
 27 - Debugger: Support register and memory writes via GDB stub
 28 - GBA Audio: Force audio DMAs to not increment destination
 29 - Qt: Thread startup improvements
 30 - 3DS: Allow UTF-16 filenames
 31 - 3DS: Port to using citro3D
 32 - 3DS: Use system font for menus
 33 - PSP2: Use system font for menus
 34 - All: Faster memory read/write
 35 - Qt: Make audio channel/video layer options shortcut mappable
 36 - GBA Memory: Optimize stalling behavior
 37
 380.4.1: (2016-07-11)
 39Bugfixes:
 40 - All: Fix several file handle leaks
 41 - All: Fix instruction tables getting zeroed when linking sometimes
 42 - ARM7: Fix flags on SBC/RSC
 43 - ARM7: Fix setting spsr privilege bits when spsr is empty
 44 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 45 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 46 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 47 - GBA Memory: Fix executing code from OBJ region of VRAM
 48 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 49 - GBA Serialize: Fix loading savegames from savestates
 50 - OpenGL: Correct boolean vector strcmp strings for uniforms
 51 - Qt: Fix sending gameStopped twice
 52 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 53 - Qt: Fix initial state of key mapping
 54 - Qt: Initialize m_useBios
 55 - SDL: Fix joystick initialization on BSD
 56 - SDL: Fix potential joystick crash in games with rumble
 57 - SDL: Fix SDL 1.2 build
 58 - SDL: Fix sporadic crash when deinitializing audio
 59 - Shaders: Fix AGS-001 shader with some bad drivers
 60 - Util: Use closesocket on Windows
 61 - Util: Fix socket bind addresses
 62 - VFS: Fix reading 7z archives without rewinding first
 63 - VFS: VFileFromFD should not open directories
 64 - Wii: Fix tilting direction
 65 - Util: Fix realloc semantics in utf16to8
 66Misc:
 67 - All: Allow use of external minizip library
 68 - Debugger: CLI debugger now exits when end-of-stream is reached
 69 - FFmpeg: Update dependencies on Ubuntu
 70 - GBA: Slightly optimize GBAProcessEvents
 71 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 72 - GBA Video: Null renderer should return proper register values
 73 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 74 - Qt: Add preset for DualShock 4
 75 - Qt: Update 360 input profile on OS X to reflect newer drivers
 76 - Qt: Remove use of NaN
 77 - Qt: Canonicalize file paths when loading games
 78 - Qt: Add refresh button to controller editing
 79 - SDL: Remove default gamepad mappings
 80 - Util: Fix intermittent build failure on OS X
 81 - VFS: VFile.sync now updates modified time
 82
 830.4.0: (2016-02-02)
 84Features:
 85 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 86 - I/O viewer
 87 - Booting of multiboot images
 88 - Customization of GIF recording
 89 - Libretro: Cheat code support
 90 - Support for GLSL shaders
 91 - ROM information view
 92 - Support for VBA-style cheat codes
 93 - Savestates now store creation timestamps
 94 - Key autofire
 95 - Libretro: Allow blocking opposing directional input
 96 - OpenEmu core for OS X
 97 - Libretro: Settings for using BIOS and skipping intro
 98 - Libretro: Customizable idle loop removal
 99 - Implemented cycle counting for sprite rendering
100 - Cleaner, unified settings window
101 - Added a setting for pausing when the emulator is not in focus
102 - Customizable paths for save games, save states, screenshots and patches
103 - Controller hotplugging
104 - Ability to store save games and active cheats within savestates
105Bugfixes:
106 - ARM7: Fix sign of unaligned LDRSH
107 - ARM7: Fix decoding of some ARM ALU instructions with shifters
108 - Debugger: Fix watchpoints in gdb
109 - GBA: Fix warnings when creating and loading savestates
110 - GBA: Fix Iridion II savetype
111 - GBA BIOS: Fix misaligned CpuSet
112 - GBA Cheats: Fix cheats setting the Action Replay version
113 - GBA Hardware: Fix GPIO on big endian
114 - GBA Memory: Fix DMA register writing behavior
115 - GBA Memory: Fix DMAs triggering two cycles early
116 - Libretro: Fix aspect ratio
117 - Qt: Fix some potential crashes with the gamepad mapping
118 - Qt: Fix keys being mapped incorrectly when loading configuration file
119 - Util: Fix PowerPC PNG read/write pixel order
120 - Util: Fix excessive memory allocation when decoding a PNG
121 - VFS: Fix VFileReadline and remove _vfdReadline
122Misc:
123 - All: Improved PowerPC support
124 - All: Fix some undefined behavior warnings
125 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
126 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
127 - GBA: Implement bad I/O register loading
128 - GBA: Allow jumping to OAM and palette RAM
129 - GBA BIOS: Finish implementing RegisterRamReset
130 - GBA Config: Add "override" layer for better one-time configuration
131 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
132 - GBA Memory: Use a dynamically sized mask for ROM memory
133 - GBA Memory: Implement several unimplemented memory access types
134 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
135 - GBA RR: Starting from savestate now embeds the savegame
136 - GBA RR: Add preliminary SRAM support for VBM loading
137 - GBA RR: Add support for resets in movies
138 - GBA Video: Remove lastHblank, as it is implied
139 - Libretro: Use anonymous memory mappers for large blocks of memory
140 - Libretro: Add install target for libretro core
141 - Qt: Window size command line options are now supported
142 - Qt: Increase usability of key mapper
143 - Qt: Add 'Apply' button to settings window
144 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
145 - Qt: Allow use of modifier keys as input
146 - Qt: Optimize log viewer
147 - Qt: Added button for breaking into the GDB debugger
148 - Qt: Add box for showing duration of rewind
149 - SDL: Support fullscreen in SDL 1.2
150 - SDL: Allow GBASDLAudio to be used without a thread context
151 - Util: Use VFile for configuration
152 - Util: Add MutexTryLock
153
1540.3.2: (2015-12-16)
155Bugfixes:
156 - ARM7: Fix STRT/STRBT
157 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
158 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
159 - Libretro: Fix problems with rumble not turning off
160 - GBA: Fix idle skip state being retained between games
161 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
162 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
163 - GBA BIOS: Fix Sqrt sign
164 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
165 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
166 - GBA Memory: Fix DMA behavior for SRAM accesses
167 - GBA Memory: Fix Store8 to OBJ VRAM
168 - GBA Memory: Fix alignment of LDM/STM on SRAM
169 - GBA Memory: Fix unaligned out-of-bounds ROM loads
170 - GBA Memory: Fix timing of DMAs
171 - GBA Video: Fix _mix for 15-bit color
172 - GBA Video: Fix OAM and palette initialization
173 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
174 - Qt: Use safer isLoaded check in GameController
175 - Qt: Fix a race condition in PainterGL that could lead to a crash
176 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
177 - Qt: Fix font size in memory viewer
178 - Qt: Fix a crash in the memory viewer
179 - Qt: Add additional checks in CheatModel to prevent crashes
180 - Qt: Fix race condition with setting sample rate
181 - Qt: Fix crash when closing multiplayer windows
182 - Qt: Fix resetting while paused
183Misc:
184 - GBA Audio: Implement missing flags on SOUNDCNT_X register
185 - Qt: Add mute option to menu
186
1870.3.1: (2015-10-24)
188Bugfixes:
189 - ARM7: Fix instruction decoding of Thumb shifts
190 - GBA: Deinit savegame when unloading a ROM
191 - GBA: Fix BIOS check on big endian
192 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
193 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
194 - GBA Audio: Fix audio channels being silenced at the wrong time
195 - GBA Memory: Fix bad BIOS Load16 on big endian
196 - GBA Memory: Fix bad Load8 on big endian
197 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
198 - GBA Video: Fix edge case with sprite blend modes and semitransparency
199 - GBA Video: Fix objwin and blending interaction on sprites
200 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
201 - Libretro: Fix a memory leak with the render buffer
202 - Qt: Windows no longer spawn in the top left on first launch
203 - Qt: Fix install path of XDG desktop file with DESTDIR
204 - Qt: Fix drag and drop on Windows
205 - Qt: Reenable double buffering, as disabling it broke some Windows configs
206 - VFS: Fix return values of VFileFILE.read and .write
207Misc:
208 - All: Reset next event to cycles instead of zero to interrupt
209 - All: Add --version flag
210 - ARM7: Force disable LTO on two files to work around a GCC bug
211 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
212 - GBA: Better memory handling with PNG savestates
213 - GBA: Additional savestate sanity checks
214 - GBA: Check for cycle count being too high
215 - GBA Audio: Allow GBAAVStream to have no video callback
216 - GBA BIOS: Implement RegisterRamReset for SIO registers
217 - Qt: Remove useless help icons in dialogs
218 - Qt: Prevent savestate window from opening while in multiplayer
219 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
220 - Qt: Dropping multiplayer windows works more cleanly now
221
2220.3.0: (2015-08-16)
223Features:
224 - Ability to hide individual background layers, or OBJs
225 - Ability to mute individual audio channels
226 - Palette viewer and exporter
227 - Volume control
228 - More shortcuts are editable (e.g. quick save/load)
229 - Rewind now shows the frame after rewinding
230 - Import/Export of GameShark/Action Replay snapshots
231 - Add "Step backwards" item for single increment rewind
232 - Deadzone estimation for game controllers
233 - Analog inputs can be used for shortcuts
234 - Menu items for specific solar sensor brightness levels
235 - Remappable controls for tilt and gyroscope sensors
236 - Status messages for actions taken while a game is running (e.g. save/load state)
237 - Memory inspector
238 - Screensaver can now be suspended while a game is running
239 - Load/save the most recent savestate slot
240 - Support varible speed (PWM) rumble
241 - Ability to cap fast forward speed
242 - Finer control over FPS target
243 - Holdable shortcut for rewinding one frame at a time
244 - Ability to boot directly into the BIOS
245 - Preliminary support for yanking out the game pak while a game is running
246 - Thumb-drive mode by putting a file called portable.ini in the same folder
247 - Configurable display driver, between software and OpenGL
248 - Undo-able savestate loading and saving
249 - Controller profiles now store shortcut settings
250 - Default controller profiles for several common controllers
251 - Libretro now supports BIOS, rumble and solar sensor
252 - Implement BIOS call Stop, for sleep mode
253 - Automatically load patches, if found
254 - Improved video synchronization
255 - Configurable audio output sample rate
256Bugfixes:
257 - ARM7: Fix SWI and IRQ timings
258 - ARM7: Fix Thumb MUL timing
259 - ARM7: Fix timing of multiplies to use N cycles
260 - ARM7: ARMHotplugDetach should call deinit
261 - Debugger: Fix use-after-free in breakpoint clearing code
262 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
263 - GBA: Cap audio FIFO read size during deserialization
264 - GBA: Check for corrupted savestates when loading
265 - GBA: Check for improperly sized savestates when loading
266 - GBA: Check for savestates made from differently sized ROMs
267 - GBA: Fix calls to endian-independent loadstores
268 - GBA: Fix timing of reading from timer registers
269 - GBA: Ensure cycles never go negative
270 - GBA Audio: Force audio FIFOs to 32-bit
271 - GBA Audio: Fix audio pitch changing when adjusting buffer size
272 - GBA Audio: Fix sample order in audio channel 3
273 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
274 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
275 - GBA Memory: Improve Thumb open bus behavior
276 - GBA Memory: Fix potential DMA issue when loading a savestate
277 - GBA Memory: Fix load/store multiple video memory waitstates
278 - GBA SIO: Fix reseting when there are SIO devices attached
279 - GBA Video: Blended sprites should never have other effects applied
280 - GBA Video: Fix out-of-bounds tiles in mosaic
281 - GBA Video: Fix windows not affecting sprites
282 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
283 - GBA Video: Fix timing on first scanline
284 - Qt: Better cleanup when a game crashes
285 - Qt: Fix open ROM dialog filtering for archive formats
286 - Qt: Cap the maximum number of multiplayer windows
287 - Qt: Fix maximum year in sensor override
288 - Qt: Fix window being too tall after exiting fullscreen
289 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
290 - Qt: Fix analog buttons not getting unmapped
291 - Qt: Fix passing command line options
292 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
293 - SDL: Fix SDL build when OpenGL is missing
294 - Util: Allow loading IPS patches that grow the ROM
295 - VFS: Fix resource leaks if some allocations fail
296 - VFS: Fix line-reading to return proper values
297 - Video: Fix an issue with very long filenames
298 - Util: Fix formatting of floats
299Misc:
300 - All: Add --help flag for command line programs
301 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
302 - All: Enable static linking for Windows
303 - All: Enable static linking for OS X
304 - All: Threads are now named
305 - All: Proper handling of Unicode file paths
306 - ARM7: Add emulation for Undefined CPU mode
307 - ARM7: Reduce the size of the Thumb instruction table
308 - GBA: Add status log level
309 - GBA: GBARewind now returns how many states it has rewound
310 - GBA: SIO logging layer
311 - GBA BIOS: Stub out SoundBias
312 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
313 - GBA: Don't include GBACLIDebugger struct unless needed
314 - GBA: Savedata is now synced shortly after data finishes being written
315 - GBA: Process multiple timer events at once, if necessary
316 - GBA Audio: Implement audio reset for channels A/B
317 - GBA Audio: Process multiple audio events at once, if necessary
318 - GBA Hardware: Backport generic RTC source into core
319 - GBA Input: Allow axes and buttons to be mapped to the same key
320 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
321 - GBA SIO: Add a dummy driver for Normal mode
322 - GBA Thread: Add functionality for running callbacks on the GBA thread
323 - GBA Thread: Split GBASync into a separate file
324 - GBA Video: Refactor software renderer into separate files
325 - GBA Video: Slightly optimize mode 0 mosaic rendering
326 - Debugger: Free watchpoints in addition to breakpoints
327 - Qt: Handle saving input settings better
328 - Qt: Move GL frame drawing back onto its own thread
329 - Qt: Fast forward (held) option moved from Other to Emulation menu
330 - Qt: Show version info in window title
331 - Qt: Migrate multiplayer window handling into GBAApp
332 - Qt: Unified file opening and saving with last location
333 - Qt: Fix windows being resizable when they shouldn't have been
334 - Qt: Only hide cursor in full screen
335 - Qt: Replace pause-after-frame mutex with an atomic
336 - Qt: Add application icon and XDG desktop files
337 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
338 - Qt: Don't save window size when entering fullscreen
339 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
340 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
341 - Qt: Increase usability of key mapper
342 - Qt: Show checkmark for window sizes
343 - Qt: Set window path to loaded ROM
344 - Perf: Ability to load savestates immediately on launch
345 - SDL: Properly check for initialization
346 - SDL: Clean up initialization functions
347 - SDL: Clean up GL context
348 - Util: Allow disabling the threading code entirely
349 - VFS: Add sync method to force syncing with backing
350
3510.2.1: (2015-05-13)
352Bugfixes:
353 - All: Fix sanitize-deb script not cleaning up after itself
354 - All: Fix dependencies for libavcodec on Debian-derived platforms
355 - ARM7: Handle writeback for PC in addressing modes 2 and 3
356 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
357 - ARM7: Fix ARM multiply instructions when PC is a destination register
358 - Debugger: Fix use-after-free in breakpoint clearing code
359 - Debugger: Fix boundary conditions in tab completion
360 - GBA: Fix timers not updating timing when writing to only the reload register
361 - GBA: Fix rewind boundary conditions
362 - GBA: Add initial I/O register settings for background matrix registers
363 - GBA: Fix hang when loading a savestate if sync to video is enabled
364 - GBA: Handle out-of-bounds I/O access
365 - GBA: Fix bounds-checking on EEPROM access
366 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
367 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
368 - GBA Memory: Allow SRAM to be 64kB
369 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
370 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
371 - GBA Video: Fix second frame mode 5
372 - Perf: Fix race condition if a game crashes immediately on start
373 - Qt: Fix Display object leak when closing a window
374 - Qt: Fix .deb dependencies
375 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
376 - Qt: Fix window not regaining focus after exiting savestate window
377 - Qt: Fix regression where video would not record if the game had already started
378 - Qt: Fix potential crash if a gamepad causes focus to change
379 - Qt: Fix controller axis querying
380 - Qt: Fix multiplayer windows opening as the wrong size
381 - Qt: Fix controllers sometimes not loading the right profile
382 - SDL: Fix boundary conditions for joystick adjustments
383 - SDL: Allocate properly sized input maps
384 - SDL: Fix potential build issues when Qt and SDL2 are in use
385 - Util: Fix resource leak in UTF-8 handling code
386 - Util: Fix a null-pointer issue when attempting to delete a key
387 - VFS: Fix resource leaks if some allocations fail
388 - Video: Fix an issue with very long filenames
389Misc:
390 - GBA Memory: Soft-crash if jumping past the end of a ROM
391 - Qt: Show multiplayer numbers in window title
392 - Qt: Solar sensor can have shortcuts set
393
3940.2.0: (2015-04-03)
395Features:
396 - Support for gamepad axes, e.g. analog sticks or triggers
397 - Add scale presets for up to 6x
398 - Settings window
399 - Bilinear resampling option
400 - Add option to skip BIOS start screen
401 - List of recently opened games
402 - Support for games using the Solar Sensor
403 - Better audio resampling via blip-buf
404 - Game Pak overrides dialog for setting savetype and sensor values
405 - Support for games using the tilt sensor
406 - Remappable shortcuts for keyboard and gamepad
407 - Rewinding of emulation
408 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
409 - Support IPv6
410 - Save directory of last loaded file
411 - Support BPS patches
412 - Automatically detect and optimize out idle loops
413 - Configurable game overrides
414 - Support loading 7-Zip files
415 - Drag and drop game loading
416 - Cheat code support
417 - Runtime configurable audio driver
418 - Libretro core for use with RetroArch and other front-ends
419 - Controller profiles for setting different bindings for different controllers
420 - Ability to lock aspect ratio
421 - Local link cable support
422 - Ability to switch which game controller is in use per instance
423 - Ability to prevent opposing directional input
424 - Warning dialog if an unimplemented BIOS feature is called
425 - Debugger: Add CLI "frame", frame advance command
426 - Debugger: Add CLI functions for writing to memory
427 - Debugger: Add CLI functions for examining memory regions
428 - Debugger: Add CLI function for writing a register
429Bugfixes:
430 - ARM7: Extend prefetch by one stage
431 - ARM7: Fix cycle counting for loads
432 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
433 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
434 - GBA: Initialize gba.sync to null
435 - GBA: Fix timer initialization
436 - GBA Audio: Support 16-bit writes to FIFO audio
437 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
438 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
439 - GBA BIOS: Fix BIOS prefetch after reset
440 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
441 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
442 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
443 - GBA Memory: Fix I cycles that had been moved to ARM7 core
444 - GBA Memory: Fix cycle counting for 32-bit load/stores
445 - GBA RR: Fix fallthrough error when reading tags from a movie
446 - GBA Thread: Fix possible hang when loading an archive
447 - GBA Thread: Fix possible deadlock in video sync
448 - Perf: Fix crash when the GBA thread fails to start
449 - Qt: Fix crash starting a GDB stub if a game isn't loaded
450 - Qt: Fix crash when adjusting settings after closing a game
451 - Qt: Fix crash when starting GDB stub after closing a game
452 - Qt: Fix patch loading while a game is running
453 - Qt: Fix crash when loading a game after stopping GDB server
454 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
455 - Qt: Fix crash when attempting to pause if a game is not running
456 - SDL: Properly clean up if a game doesn't launch
457 - Util: Fix sockets on Windows
458Misc:
459 - All: Enable link-time optimization
460 - Debugger: Watchpoints now work on STM/LDM instructions
461 - Debugger: Clean up GDB stub network interfacing
462 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
463 - Debugger: Merge Thumb BL instructions when disassembling
464 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
465 - Debugger: Watchpoints now report address watched (fixes #68)
466 - Debugger: Add support for soft breakpoints
467 - Debugger: Make I/O register names be addresses instead of values
468 - Debugger: Rename read/write commands
469 - GBA: Improve accuracy of event timing
470 - GBA: Add API for getting Configuration structs for overrides and input
471 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
472 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
473 - GBA: Move A/V stream interface into core
474 - GBA: Savestates now take into account savedata state machines (fixes #109)
475 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
476 - GBA Memory: Simplify memory API and use fixed bus width
477 - GBA Thread: Make GBASyncWaitFrameStart time out
478 - GBA Video: Start video at the last scanline instead of the first
479 - Qt: Optimize logo drawing
480 - Qt: Move frame upload back onto main thread
481 - Qt: Remember window position
482 - Qt: Double-clicking on the window toggles full screen
483 - Util: Use proper locale for reading and writing float values
484
4850.1.1: (2015-01-24)
486Bugfixes:
487 - ARM7: Fix LDM writeback to a register already written
488 - GBA: Fix timers 2 and 3 updating incorrectly
489 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
490 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
491 - GBA Audio: Properly initialize audio FIFO channels
492 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
493 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
494 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
495 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
496 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
497 - GBA BIOS: Fix HuffUnComp boundary conditions
498 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
499 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
500 - GBA Memory: Filter out top nybble of DMA addresses
501 - GBA Memory: Properly bounds-check VRAM accesses
502 - GBA Memory: Fix initial DMA state
503 - GBA Thread: Allow halted games to exit cleanly
504 - GBA Video: Fix blend issues with obscured middle layers
505 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
506 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
507 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
508 - GBA Video: Fix sprite boundary conditions with mosaic
509 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
510 - Qt: Fix issue with set frame sizes being the wrong height
511 - Qt: Fix emulator crashing when full screen if a game is not running
512 - Qt: Fix window focus issues
513 - Qt: Properly set default video recording settings
514 - Qt: Fix a race condition when a game crashes immediately
515 - Qt: Fix some cases where key mapping can break if focus is adjusted
516 - Qt: Fix crash if a game pauses before any frames are shown
517 - Debugger: Negative PC-relative loads now properly subtract the offset
518 - Debugger: Align PC-relative loads in Thumb
519 - Debugger: Fix watchpoints triggering too late
520 - Debugger: Fix binary print putting spaces between digits
521 - Video: Ensure FFmpeg encoder has audio frames
522 - Video: Fix uncompressed PCM audio recording
523 - Video: Fix FFmpeg crashing when the file extension is wrong
524 - Util: Fix SOCKET_FAILED macro
525Misc:
526 - GBA: Exit cleanly on FATAL if the port supports it
527 - GBA Memory: Implement 16- and 32-bit loads from SRAM
528 - Qt: Disable sync to video by default
529 - Qt: Handle a game crash without crashing
530 - Qt: Set default log level to FATAL, ERROR and WARN
531 - Qt: Clarify some phrasing in the menus
532 - Qt: Clear active buttons when focus is lost
533
5340.1.0: (2014-12-13)
535 - Initial release