all repos — mgba @ 779296058787683b46550bd44538c5293eb1eb1e

mGBA Game Boy Advance Emulator

src/feature/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/serialize.h>
 10#include "feature/gui/gui-config.h"
 11#include <mgba/internal/gba/gba.h>
 12#include <mgba/internal/gba/input.h>
 13#include <mgba/gba/interface.h>
 14#include <mgba-util/gui/file-select.h>
 15#include <mgba-util/gui/font.h>
 16#include <mgba-util/gui/menu.h>
 17#include <mgba-util/memory.h>
 18#include <mgba-util/png-io.h>
 19#include <mgba-util/vfs.h>
 20
 21#include <sys/time.h>
 22
 23mLOG_DECLARE_CATEGORY(GUI_RUNNER);
 24mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner", "gui.runner");
 25
 26#define FPS_GRANULARITY 120
 27#define FPS_BUFFER_SIZE 3
 28
 29enum {
 30	RUNNER_CONTINUE = 1,
 31	RUNNER_EXIT,
 32	RUNNER_SAVE_STATE,
 33	RUNNER_LOAD_STATE,
 34	RUNNER_SCREENSHOT,
 35	RUNNER_CONFIG,
 36	RUNNER_RESET,
 37	RUNNER_COMMAND_MASK = 0xFFFF,
 38
 39	RUNNER_STATE_1 = 0x10000,
 40	RUNNER_STATE_2 = 0x20000,
 41	RUNNER_STATE_3 = 0x30000,
 42	RUNNER_STATE_4 = 0x40000,
 43	RUNNER_STATE_5 = 0x50000,
 44	RUNNER_STATE_6 = 0x60000,
 45	RUNNER_STATE_7 = 0x70000,
 46	RUNNER_STATE_8 = 0x80000,
 47	RUNNER_STATE_9 = 0x90000,
 48};
 49
 50static const struct mInputPlatformInfo _mGUIKeyInfo = {
 51	.platformName = "gui",
 52	.keyId = (const char*[GUI_INPUT_MAX]) {
 53		"Select",
 54		"Back",
 55		"Cancel",
 56		"Up",
 57		"Down",
 58		"Left",
 59		"Right",
 60		[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
 61		[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
 62		[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
 63		[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
 64		[mGUI_INPUT_FAST_FORWARD] = "Fast forward",
 65	},
 66	.nKeys = GUI_INPUT_MAX
 67};
 68
 69static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
 70
 71static struct mGUILogger {
 72	struct mLogger d;
 73	struct VFile* vf;
 74	int logLevel;
 75} logger = {
 76	.d = {
 77		.log = _log
 78	},
 79	.vf = NULL,
 80	.logLevel = 0
 81};
 82
 83static void _drawBackground(struct GUIBackground* background, void* context) {
 84	UNUSED(context);
 85	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 86	if (gbaBackground->p->drawFrame) {
 87		gbaBackground->p->drawFrame(gbaBackground->p, true);
 88	}
 89}
 90
 91static void _drawState(struct GUIBackground* background, void* id) {
 92	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 93	int stateId = ((int) id) >> 16;
 94	if (gbaBackground->p->drawScreenshot) {
 95		unsigned w, h;
 96		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
 97		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
 98			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
 99			return;
100		}
101		struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
102		color_t* pixels = gbaBackground->screenshot;
103		if (!pixels) {
104			pixels = anonymousMemoryMap(w * h * 4);
105			gbaBackground->screenshot = pixels;
106		}
107		bool success = false;
108		if (vf && isPNG(vf) && pixels) {
109			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
110			png_infop info = png_create_info_struct(png);
111			png_infop end = png_create_info_struct(png);
112			if (png && info && end) {
113				success = PNGReadHeader(png, info);
114				success = success && PNGReadPixels(png, info, pixels, w, h, w);
115				success = success && PNGReadFooter(png, end);
116			}
117			PNGReadClose(png, info, end);
118		}
119		if (vf) {
120			vf->close(vf);
121		}
122		if (success) {
123			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
124			gbaBackground->screenshotId = (int) id;
125		} else if (gbaBackground->p->drawFrame) {
126			gbaBackground->p->drawFrame(gbaBackground->p, true);
127		}
128	}
129}
130
131static void _updateLux(struct GBALuminanceSource* lux) {
132	UNUSED(lux);
133}
134
135static uint8_t _readLux(struct GBALuminanceSource* lux) {
136	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
137	int value = 0x16;
138	if (runnerLux->luxLevel > 0) {
139		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
140	}
141	return 0xFF - value;
142}
143
144void mGUIInit(struct mGUIRunner* runner, const char* port) {
145	GUIInit(&runner->params);
146	runner->port = port;
147	runner->core = NULL;
148	runner->luminanceSource.d.readLuminance = _readLux;
149	runner->luminanceSource.d.sample = _updateLux;
150	runner->luminanceSource.luxLevel = 0;
151	runner->background.d.draw = _drawBackground;
152	runner->background.p = runner;
153	runner->fps = 0;
154	runner->lastFpsCheck = 0;
155	runner->totalDelta = 0;
156	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
157
158	mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
159	mCoreConfigInit(&runner->config, runner->port);
160	// TODO: Do we need to load more defaults?
161	mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
162	mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
163	mCoreConfigLoad(&runner->config);
164	mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
165
166	char path[PATH_MAX];
167	mCoreConfigDirectory(path, PATH_MAX);
168	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
169	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
170	mLogSetDefaultLogger(&logger.d);
171
172	const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
173	if (lastPath) {
174		strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
175		runner->params.currentPath[PATH_MAX - 1] = '\0';
176	}
177}
178
179void mGUIDeinit(struct mGUIRunner* runner) {
180	if (runner->teardown) {
181		runner->teardown(runner);
182	}
183	CircleBufferDeinit(&runner->fpsBuffer);
184	mInputMapDeinit(&runner->params.keyMap);
185	mCoreConfigDeinit(&runner->config);
186	if (logger.vf) {
187		logger.vf->close(logger.vf);
188		logger.vf = NULL;
189	}
190}
191
192static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
193	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
194	if (!guiLogger->vf) {
195		return;
196	}
197	if (!(guiLogger->logLevel & level)) {
198		return;
199	}
200
201	char log[256] = {0};
202	vsnprintf(log, sizeof(log) - 1, format, args);
203	char log2[256] = {0};
204	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
205	if (len >= sizeof(log2)) {
206		len = sizeof(log2) - 1;
207	}
208	guiLogger->vf->write(guiLogger->vf, log2, len);
209}
210
211void mGUIRun(struct mGUIRunner* runner, const char* path) {
212	struct mGUIBackground drawState = {
213		.d = {
214			.draw = _drawState
215		},
216		.p = runner,
217		.screenshot = 0,
218		.screenshotId = 0
219	};
220	struct GUIMenu pauseMenu = {
221		.title = "Game Paused",
222		.index = 0,
223		.background = &runner->background.d
224	};
225	struct GUIMenu stateSaveMenu = {
226		.title = "Save state",
227		.index = 0,
228		.background = &drawState.d
229	};
230	struct GUIMenu stateLoadMenu = {
231		.title = "Load state",
232		.index = 0,
233		.background = &drawState.d
234	};
235	GUIMenuItemListInit(&pauseMenu.items, 0);
236	GUIMenuItemListInit(&stateSaveMenu.items, 9);
237	GUIMenuItemListInit(&stateLoadMenu.items, 9);
238	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
239	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
240	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
241
242	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
243	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
244	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
245	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
246	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
247	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
248	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
249	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
250	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
251
252	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
253	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
254	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
255	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
256	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
257	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
258	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
259	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
260	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
261
262	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
263	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
264	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
265	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
266
267	runner->params.drawStart();
268	if (runner->params.guiPrepare) {
269		runner->params.guiPrepare();
270	}
271	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
272	if (runner->params.guiFinish) {
273		runner->params.guiFinish();
274	}
275	runner->params.drawEnd();
276
277	bool found = false;
278	mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
279	runner->core = mCoreFind(path);
280	if (runner->core) {
281		mLOG(GUI_RUNNER, INFO, "Found core");
282		runner->core->init(runner->core);
283		mCoreInitConfig(runner->core, runner->port);
284		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
285		found = mCoreLoadFile(runner->core, path);
286		if (!found) {
287			mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
288			runner->core->deinit(runner->core);
289		}
290	}
291
292	if (!found) {
293		mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
294		GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
295		return;
296	}
297	if (runner->core->platform(runner->core) == PLATFORM_GBA) {
298		runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
299	}
300	mLOG(GUI_RUNNER, DEBUG, "Loading config...");
301	mCoreLoadForeignConfig(runner->core, &runner->config);
302
303	mLOG(GUI_RUNNER, DEBUG, "Loading save...");
304	mCoreAutoloadSave(runner->core);
305	mCoreAutoloadCheats(runner->core);
306	if (runner->setup) {
307		mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
308		runner->setup(runner);
309	}
310	if (runner->config.port && runner->keySources) {
311		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
312		size_t i;
313		for (i = 0; runner->keySources[i].id; ++i) {
314			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
315		}
316	}
317	mLOG(GUI_RUNNER, DEBUG, "Reseting...");
318	runner->core->reset(runner->core);
319	mLOG(GUI_RUNNER, DEBUG, "Reset!");
320	bool running = true;
321	if (runner->gameLoaded) {
322		runner->gameLoaded(runner);
323	}
324	mLOG(GUI_RUNNER, INFO, "Game starting");
325	while (running) {
326		CircleBufferClear(&runner->fpsBuffer);
327		runner->totalDelta = 0;
328		runner->fps = 0;
329		struct timeval tv;
330		gettimeofday(&tv, 0);
331		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
332
333		while (running) {
334			if (runner->running) {
335				running = runner->running(runner);
336				if (!running) {
337					break;
338				}
339			}
340			uint32_t guiKeys;
341			uint32_t heldKeys;
342			GUIPollInput(&runner->params, &guiKeys, &heldKeys);
343			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
344				break;
345			}
346			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
347				if (runner->luminanceSource.luxLevel < 10) {
348					++runner->luminanceSource.luxLevel;
349				}
350			}
351			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
352				if (runner->luminanceSource.luxLevel > 0) {
353					--runner->luminanceSource.luxLevel;
354				}
355			}
356			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
357				runner->incrementScreenMode(runner);
358			}
359			if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
360				mCoreTakeScreenshot(runner->core);
361			}
362			if (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD)) {
363				runner->setFrameLimiter(runner, false);
364			} else {
365				runner->setFrameLimiter(runner, true);
366			}
367			uint16_t keys = runner->pollGameInput(runner);
368			if (runner->prepareForFrame) {
369				runner->prepareForFrame(runner);
370			}
371			runner->core->setKeys(runner->core, keys);
372			runner->core->runFrame(runner->core);
373			if (runner->drawFrame) {
374				int drawFps = false;
375				mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
376
377				runner->params.drawStart();
378				runner->drawFrame(runner, false);
379				if (drawFps) {
380					if (runner->params.guiPrepare) {
381						runner->params.guiPrepare();
382					}
383					GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
384					if (runner->params.guiFinish) {
385						runner->params.guiFinish();
386					}
387				}
388				runner->params.drawEnd();
389
390				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
391					if (drawFps) {
392						struct timeval tv;
393						gettimeofday(&tv, 0);
394						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
395						uint64_t delta = t - runner->lastFpsCheck;
396						runner->lastFpsCheck = t;
397						if (delta > 0x7FFFFFFFLL) {
398							CircleBufferClear(&runner->fpsBuffer);
399							runner->fps = 0;
400						}
401						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
402							int32_t last;
403							CircleBufferRead32(&runner->fpsBuffer, &last);
404							runner->totalDelta -= last;
405						}
406						CircleBufferWrite32(&runner->fpsBuffer, delta);
407						runner->totalDelta += delta;
408						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
409					}
410				}
411			}
412		}
413
414		if (runner->paused) {
415			runner->paused(runner);
416		}
417		GUIInvalidateKeys(&runner->params);
418		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
419		struct GUIMenuItem* item;
420		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
421		if (reason == GUI_MENU_EXIT_ACCEPT) {
422			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
423			case RUNNER_EXIT:
424				running = false;
425				keys = 0;
426				break;
427			case RUNNER_RESET:
428				runner->core->reset(runner->core);
429				break;
430			case RUNNER_SAVE_STATE:
431				mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
432				break;
433			case RUNNER_LOAD_STATE:
434				mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
435				break;
436			case RUNNER_SCREENSHOT:
437				mCoreTakeScreenshot(runner->core);
438				break;
439			case RUNNER_CONFIG:
440				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
441				break;
442			case RUNNER_CONTINUE:
443				break;
444			}
445		}
446		int frames = 0;
447		GUIPollInput(&runner->params, 0, &keys);
448		while (keys && frames < 30) {
449			++frames;
450			runner->params.drawStart();
451			runner->drawFrame(runner, true);
452			runner->params.drawEnd();
453			GUIPollInput(&runner->params, 0, &keys);
454		}
455		if (runner->unpaused) {
456			runner->unpaused(runner);
457		}
458	}
459	mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
460	if (runner->gameUnloaded) {
461		runner->gameUnloaded(runner);
462	}
463	mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
464	runner->core->unloadROM(runner->core);
465	drawState.screenshotId = 0;
466	if (drawState.screenshot) {
467		unsigned w, h;
468		runner->core->desiredVideoDimensions(runner->core, &w, &h);
469		mappedMemoryFree(drawState.screenshot, w * h * 4);
470	}
471
472	if (runner->config.port) {
473		mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
474		if (runner->keySources) {
475			size_t i;
476			for (i = 0; runner->keySources[i].id; ++i) {
477				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
478				mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
479			}
480		}
481		mCoreConfigSave(&runner->config);
482	}
483	mInputMapDeinit(&runner->core->inputMap);
484	mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
485	runner->core->deinit(runner->core);
486
487	GUIMenuItemListDeinit(&pauseMenu.items);
488	GUIMenuItemListDeinit(&stateSaveMenu.items);
489	GUIMenuItemListDeinit(&stateLoadMenu.items);
490	mLOG(GUI_RUNNER, INFO, "Game stopped!");
491}
492
493void mGUIRunloop(struct mGUIRunner* runner) {
494	if (runner->keySources) {
495		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
496		size_t i;
497		for (i = 0; runner->keySources[i].id; ++i) {
498			mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
499		}
500	}
501	while (true) {
502		char path[PATH_MAX];
503		if (!GUISelectFile(&runner->params, path, sizeof(path), 0)) {
504			break;
505		}
506		mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
507		mCoreConfigSave(&runner->config);
508		mGUIRun(runner, path);
509	}
510}