CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20Emulation fixes:
21 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
22 - GBA: Reset now reloads multiboot ROMs
23 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
24 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
25 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
26 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
27 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
28 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
29 - GB Audio: Only reset channel 3 sample in DMG mode
30 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
31 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
32 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
33 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
34Other fixes:
35 - Qt: Fix some Qt display driver race conditions
36 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
37 - Switch: Fix threading-related crash on second launch
38 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
39 - Core: Fix crashes if core directories aren't set
40 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
41 - GB SIO: Fix lockstep failing games aren't reloaded
42 - Core: Fix crash when exiting game with cheats loaded
43 - GBA Cheats: Fix PARv3 Thumb hooks
44 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix race conditions initializing GDB stub
47 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
48Misc:
49 - GBA Savedata: EEPROM performance fixes
50 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
51 - GB Memory: Support running from blocked memory
52 - Qt: Don't unload ROM immediately if it crashes
53 - Debugger: Add breakpoint and watchpoint listing
54 - LR35902: Support PC-relative opcode decoding
55 - Qt: Support switching webcams
56 - Core: Add keysRead callback
57 - Qt: Cap window size on start to monitor size
58 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
59 - Debugger: Make tracing compatible with breakpoints/watchpoints
60 - Debugger: Print breakpoint/watchpoint number when inserting
61 - Qt: Open a message box for Qt frontend errors
62 - FFmpeg: Support audio-only recording
63 - Qt: Increase maximum magnifications and scaling
64 - Qt: Add native FPS button to settings view
65 - Qt: Improve sync code
66 - Switch: Dynamic display resizing
67 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
68 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
69 - mGUI: Remember name and position of last loaded game
70 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
71 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
72 - Switch: Support file associations
73 - Qt: Show error message if file failed to load
74
750.7.2: (2019-05-25)
76Emulation fixes:
77 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
78 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
79 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
80 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
81 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
82 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
83 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
84 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
85 - GBA Video: Fix scanline cache with scale factor change edge cases
86 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
87 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
88Other fixes:
89 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
90 - All: Fix several memory leaks
91 - GB Core: Fix toggling WIN and OBJ being swapped
92 - GBA: Fix skipping BIOS on irregularly sized ROMs
93 - CMake: Fix .deb imagemagick dependencies
94 - FFmpeg: Improve initialization reliability and cleanup
95 - FFmpeg: Fix audio conversion producing gaps
96 - LR35902: Fix disassembly of several CB-prefix instructions
97 - LR35902: Fix trailing whitespace in disassembly
98 - Qt: More app metadata fixes
99 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
100 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
101 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
102 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
103 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
104 - Qt: Fix bounded fast forward with Qt Multimedia
105 - Qt: Fix saving settings with native FPS target
106 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
107Misc:
108 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
109 - Qt: Improve camera initialization
110 - Vita: Improved frame drawing speed
111
1120.7.1: (2019-02-24)
113Bugfixes:
114 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
115 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
116 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
117 - GB, GBA Serialize: Fix loading two states in a row
118 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
119 - GBA DMA: Fix Display Start DMAs
120 - GBA DMA: Fix DMA start/end timing
121 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
122 - GBA Memory: Fix a few AGBPrint crashes
123 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
124 - GBA SIO: Prevent writing read-only multiplayer bits
125 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
126 - Python: Fix crash when deleting files owned by library
127 - Python: Make sure GB link object isn't GC'd before GB object
128 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
129 - Qt: Fix tile and sprite views not always displaying at first
130 - Qt: Fix audio context holding onto closed game controller
131 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
132 - Qt: Fix window icon on X11
133 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
134 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
135 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
136Misc:
137 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
138 - Qt: Updated Italian translation (by Vecna)
139
1400.7.0: (2019-01-26)
141Features:
142 - ELF support
143 - Game Boy Camera support
144 - Qt: Set default Game Boy colors
145 - Game Boy Printer support
146 - Super Game Boy support
147 - Customizable autofire speed
148 - Ability to set default Game Boy model
149 - Map viewer
150 - Automatic cheat loading and saving
151 - GameShark and Action Replay button support
152 - AGBPrint support
153 - Debugger: Conditional breakpoints and watchpoints
154 - Ability to select GB/GBC/SGB BIOS on console ports
155 - Optional automatic state saving/loading
156 - Access to ur0 and uma0 partitions on the Vita
157 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
158 - GBA: ARMIPS/A22i-style and ELF symbol table support
159 - Initial Switch port
160Bugfixes:
161 - ARM: Fix MSR when T bit is set
162 - Core: Fix audio sync breaking when interrupted
163 - Core: Fix ordering events when scheduling during events
164 - FFmpeg: Fix encoding audio/video queue issues
165 - GB: Revamp IRQ handling based on new information
166 - GB: Fix IRQ disabling on the same T-cycle as an assert
167 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
168 - GB Audio: Clock frame events on DIV
169 - GB Audio: Fix channel 3 reset value
170 - GB Audio: Fix channel 4 initial LFSR
171 - GB Audio: Fix channel 1, 2 and 4 reset timing
172 - GB I/O: DMA register is R/W
173 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
174 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
175 - GB, GBA Savedata: Fix unmasking savedata crash
176 - GB Serialize: Fix audio state loading
177 - GB Serialize: Fix game title check
178 - GB Serialize: Fix IRQ pending/EI pending confusion
179 - GB Timer: Minor accuracy improvements
180 - GB Video: Fix dot clock timing being slightly wrong
181 - GB Video: Fix loading states while in mode 3
182 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
183 - GB Video: Fix SCX timing
184 - GB, GBA Video: Don't call finishFrame twice in thread proxy
185 - GBA: Reset WAITCNT properly
186 - GBA BIOS: Fix BitUnPack final byte
187 - GBA BIOS: Fix BitUnPack narrowing
188 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
189 - GBA DMA: Fix temporal sorting of DMAs of different priorities
190 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
191 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
192 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
193 - GBA Savedata: Fix savedata modified time updating when read-only
194 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
195 - GBA Serialize: Fix loading states in Hblank
196 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
197 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
198 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
199 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
200 - GBA Video: Start timing mid-scanline when skipping BIOS
201 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
202 - GBA Video: Make layer disabling work consistently
203 - PSP2: Fix more issues causing poor audio
204 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
205 - Qt: Improve FPS timer stability
206 - Util: Fix wrapping edge cases in RingFIFO
207Misc:
208 - 3DS: Remove deprecated CSND interface
209 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
210 - Core: Remove broken option for whether rewinding restores save games
211 - Feature: Added loading savestates from command line
212 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
213 - FFmpeg: Support lossless h.264 encoding
214 - FFmpeg: Support lossless VP9 encoding
215 - GBA Cheats: Allow multiple ROM patches in the same slot
216 - GB: Skip BIOS option now works
217 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
218 - GB Audio: Improved audio quality
219 - GB, GBA Audio: Increase max audio volume
220 - GB MBC: Remove erroneous bank 0 wrapping
221 - GB Video: Darken colors in GBA mode
222 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
223 - GBA: Implement display start DMAs
224 - GBA: Improve multiboot image detection
225 - GBA Memory: 64 MiB GBA Video cartridge support
226 - GBA Savedata: Remove ability to disable realistic timing
227 - GBA Timer: Use global cycles for timers
228 - Libretro: Add frameskip option
229 - mGUI: Add fast forward toggle
230 - PSP2: Use system enter key by default
231 - Python: Integrate tests from cinema test suite
232 - Qt: Redo GameController into multiple classes
233 - Qt: Prevent window from being created off-screen
234 - Qt: Add option to disable FPS display
235 - Qt: Options to mess around with layer placement
236 - Qt: Add load alternate save option
237 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
238 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
239 - Test: Restructure test suite into multiple executables
240 - Util: Don't build crc32 if the function already exists
241 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
242Changes from beta 1:
243Features:
244 - Libretro: Add Game Boy cheat support
245 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
246 - Switch: Rumble support
247 - Switch: Rotation support
248 - Switch: Screen stretching options
249 - Qt: State file load/save menu options
250 - Windows installer
251 - Tile viewer now has adjustable width
252 - Python: Experimental audio API
253Bugfixes:
254 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
255 - Core: Remember to deinit proxy ring FIFO
256 - Core: Reroot timing list when (de)scheduling
257 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
258 - GB MBC: Fix MBC30 SRAM
259 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
260 - GB Video: Fix SGB border hole size
261 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
262 - GBA: Fix GB Player features
263 - GBA I/O: SOUNDCNT_HI is readable when sound is off
264 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
265 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
266 - Libretro: Fix adding codes with hooks
267 - PSP2: Fix audio crackling after fast forward
268 - PSP2: Fix audio crackling when buffer is full
269 - Qt: Fix jumbled background when paused
270 - Qt: Fix FPS counter on Windows
271 - Qt: Fix focus issues with load/save state overlay
272 - Switch: Fix incorrect mapping for fast forward cap
273 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
274 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
275 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
276 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
277 - Qt: Ensure FATAL logs reach log view
278 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
279Misc:
280 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
281 - Debugger: Minor text fixes
282 - Debugger: Readability improvements (fixes mgba.io/i/1238)
283 - GB: Improved SGB2 support
284 - GB Audio: Skip frame if enabled when clock is high
285 - Libretro: Reduce rumble callbacks
286 - mGUI: Add SGB border configuration option
287 - mGUI: Add support for different settings types
288 - Python: Minor API improvements
289 - Qt: Ensure camera image is valid
290 - Qt: Debugger console history
291 - Qt: Detect presence of GL_ARB_framebuffer_object
292 - Qt: Minor memory view tweaks
293 - Res: Improve modeling of AGB/AGS screen in shaders
294 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
295 - Wii: Expose stretch configuration in settings
296 - Wii: Stretch now sets pixel-accurate mode size cap
297
2980.7 beta 1: (2018-09-24)
299- Initial beta for 0.7
300
3010.6.3: (2018-04-14)
302Bugfixes:
303 - GB Audio: Revert unsigned audio changes
304 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
305 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
306
3070.6.2: (2018-04-03)
308Bugfixes:
309 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
310 - 3DS: Fix opening files in directory names with trailing slashes
311 - LR35902: Fix watchpoints not reporting new value
312 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
313 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
314 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
315 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
316 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
317 - GBA: Fix SharkPort saves for EEPROM games
318 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
319 - GBA BIOS: Fix incorrect exit condition in LZ77
320 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
321 - GBA Cheats: Fix slide codes not initializing properly
322 - GBA DMA: ROM reads are forced to increment
323 - GBA Hardware: RTC accuracy improvements
324 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
325 - GBA Memory: Fix copy-on-write memory leak
326 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
327 - GBA Savedata: Fix crash when resizing flash
328 - GBA Video: Force align 256-color tiles
329 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
330 - PSP2: Fix issues causing poor audio
331 - Python: Fix package directory
332 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
333 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
334 - Wii: Fix screen tear when unpausing
335 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
336Misc:
337 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
338 - GB MBC: Remove erroneous bank 0 wrapping
339 - GBA: Improve multiboot image detection
340 - PSP2: Use system enter key by default
341
3420.6.1: (2017-10-01)
343Bugfixes:
344 - GB, GBA: Fix crashes when attempting to identify null VFiles
345 - GB, GBA: Fix sync to video with frameskip
346 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
347 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
348 - GB Core: Fix palette loading when loading a foreign config
349 - GB MBC: Pocket Cam memory should be accessible without enabling
350 - GB MBC: Fix SRAM sizes 4 and 5
351 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
352 - GB MBC: Fix RTC loading when file size is off
353 - GB Memory: Initialize peripheral pointers
354 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
355 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
356 - GB Memory: Actually load latch time from savestate
357 - GB Serialize: Fix deserializing video STAT
358 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
359 - GB Video: Fix potential hang when ending mode 0
360 - GB Video: Fix read mode when enabling LCD
361 - GBA: Reset active region as needed when loading a ROM
362 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
363 - GBA BIOS: Use core's VRAM variable instead of renderer's
364 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
365 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
366 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
367 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
368 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
369 - Python: Fix importing .gb or .gba before .core
370 - Qt: Fix command line debugger closing second game
371 - Qt: Fix LOG argument order
372 - Qt: Fix timezone issues with time overrides
373 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
374 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
375Misc:
376 - CMake: Fix CPack dependencies for libpng 1.6
377 - GBA: Detect hardware for Pokémon FireRed ROM hacks
378 - GBA Cheats: Improve detection of raw cheats
379 - Qt: Don't rebuild library view if style hasn't changed
380 - Qt: Allow overrides to be saved before a game is loaded
381 - Qt: Hide mouse immediately when loading
382 - SDL: Fix 2.0.5 build on macOS under some circumstances
383 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
384
3850.6.0: (2017-07-16)
386Features:
387 - Library view
388 - Sprite viewer
389 - Debugging console
390 - Improved memory viewer
391 - Memory search
392 - Command line ability to override configuration values
393 - Add option to allow preloading the entire ROM before running
394 - Add option for whether rewinding restores save games
395 - Savestates now contain any RTC override data
396 - Add option to lock video to integer scaling
397 - LR35902: Watchpoints
398 - LR35902/GB-Z80 disassembler
399 - GB: Tile viewer
400 - GB: Video/audio channel enabling/disabling
401 - GB: Symbol table support
402 - GB MBC: Add MBC1 multicart support
403 - GBA: Support printing debug strings from inside a game
404 - GBA: Better cheat type autodetection
405 - Implement keypad interrupts
406 - Configuration of gamepad hats
407 - Video log recording for testing and bug reporting
408 - Debugger: Segment/bank support
409 - Debugger: Execution tracing
410 - Qt: German translation (by Lothar Serra Mari)
411 - Qt: Spanish translation (by Kevin López)
412 - Qt: Italian translation (by theheroGAC)
413Bugfixes:
414 - ARM7: Fix MLA/*MULL/*MLAL timing
415 - Core: Fix crash with rewind if savestates shrink
416 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
417 - Core: Fix directory sets crashing on close if base isn't properly detached
418 - FFmpeg: Fix overflow and general issues with audio encoding
419 - GB: Fix flickering when screen is strobed quickly
420 - GB: Fix STAT blocking
421 - GB MBC: Fix ROM bank overflows getting set to bank 0
422 - GB MBC: Fix swapping carts not detect new MBC
423 - GB Timer: Improve DIV reset behavior
424 - GB Timer: Fix DIV batching if TAC changes
425 - GB Video: Reset renderer when loading state
426 - GBA: Fix multiboot ROM loading
427 - GBA: Fix multiboot loading resulting in too small WRAM
428 - GBA BIOS: Implement BitUnPack
429 - GBA BIOS: Fix ArcTan sign in HLE BIOS
430 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
431 - GBA BIOS: Fix INT_MIN/-1 crash
432 - GBA Hardware: Fix crash if a savestate lies about game hardware
433 - GBA I/O: Handle audio registers specially when deserializing
434 - GBA Memory: Improve initial skipped BIOS state
435 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
436 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
437 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
438 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
439 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
440 - LR35902: Fix core never exiting with certain event patterns
441 - LR35902: Fix pc overflowing current region off-by-one
442 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
443 - OpenGL: Fix some shaders causing offset graphics
444 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
445 - Qt: Fix window icon being stretched
446 - Qt: Fix data directory path
447 - Qt: Fix timing issues on high refresh rate monitors
448 - Qt: Fix linking after some windows have been closed
449 - Qt: Fix crash when changing audio settings after a game is closed
450 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
451 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
452 - Qt: Fix game unpausing after frame advancing and refocusing
453 - SDL: Fix game crash check
454 - SDL: Fix race condition with audio thread when starting
455 - SDL: Fix showing version number
456 - Test: Fix crash when loading invalid file
457 - Test: Fix crash when fuzzing fails to load a file
458 - Test: Don't rely on core for frames elapsed
459 - Test: Fix crash when loading invalid file
460 - Test: Fix crash when fuzzing fails to load a file
461 - Tools: Fix recurring multiple times over the same library
462 - Util: Fix overflow when loading invalid UPS patches
463 - Util: Fix highest-fd socket not being returned by SocketAccept
464 - Windows: Fix VDir.rewind
465Misc:
466 - All: Add C++ header guards
467 - All: Move time.h include to common.h
468 - 3DS, PSP2, Wii: Last directory loaded is saved
469 - CMake: Add ability to just print version string
470 - Core: New, faster event timing subsystem
471 - Core: Clean up some thread state checks
472 - Core: Add generic checksum function
473 - Core: Cores can now have multiple sets of callbacks
474 - Core: Restore sleep callback
475 - Core: Move rewind diffing to its own thread
476 - Core: Ability to enumerate and modify video and audio channels
477 - Core: List memory segments in the core
478 - Core: Move savestate creation time to extdata
479 - Core: Config values can now be hexadecimal
480 - Core: Improved threading interrupted detection
481 - Debugger: Modularize CLI debugger
482 - Debugger: Make building with debugging aspects optional
483 - Debugger: Add functions for read- or write-only watchpoints
484 - Debugger: Make attaching a backend idempotent
485 - Debugger: Add mDebuggerRunFrame convenience function
486 - Feature: Move game database from flatfile to SQLite3
487 - Feature: Support ImageMagick 7
488 - Feature: Make -l option explicit
489 - FFmpeg: Return false if a file fails to open
490 - FFmpeg: Force MP4 files to YUV420P
491 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
492 - GB: Reset with initial state of DIV register
493 - GB MBC: New MBC7 implementation
494 - GB Audio: Simplify envelope code
495 - GB Audio: Improve initial envelope samples
496 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
497 - GB Video: Improved video timings
498 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
499 - GBA, GB: ROM is now unloaded if a patch is applied
500 - GBA DMA: Refactor DMA out of memory.c
501 - GBA DMA: Move DMAs to using absolute timing
502 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
503 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
504 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
505 - GBA Memory: Support reading/writing POSTFLG
506 - GBA Memory: Remove unused prefetch cruft
507 - GBA Timer: Improve accuracy of timers
508 - GBA Video: Clean up unused timers
509 - GBA Video: Allow multiple handles into the same tile cache
510 - GBA Video, GB Video: Colors are now fully scaled
511 - GBA Video: Optimize when BLD* registers are written frequently
512 - OpenGL: Add xBR-lv2 shader
513 - Qt: Move last directory setting from qt.ini to config.ini
514 - Qt: Improved HiDPI support
515 - Qt: Expose configuration directory
516 - Qt: Merge "Save" and "OK" buttons in shader options
517 - Qt: Automatically load controller profile when plugged in
518 - Qt: Rename "Resample video" option to "Bilinear filtering"
519 - Qt: Remove audio thread
520 - Qt: Remove audio buffer sizing in AudioProcessorQt
521 - Qt: Re-enable QtMultimedia on Windows
522 - Qt: Make "Mute" able to be bound to a key
523 - Qt: Add .gb/.gbc files to the extension list in Info.plist
524 - Qt: Relax hard dependency on OpenGL
525 - Qt: Better highlight active key in control binding
526 - SDL: Remove scancode key input
527 - SDL: Automatically map controllers when plugged in
528 - Test: Add a basic test suite
529 - Util: Add size counting to Table
530 - Util: Add 8-bit PNG write support
531 - Util: Tune patch-fast extent sizes
532 - VFS: Call msync when syncing mapped data
533 - VFS: Allow truncating memory chunk VFiles
534 - VFS: Fix some minor VFile issues with FILEs
535 - VFS: Optimize expanding in-memory files
536 - VFS: Add VFileFIFO for operating on circle buffers
537Changes from beta 1:
538Features:
539 - Qt: Italian translation (by theheroGAC)
540 - Qt: Updated German translation
541Bugfixes:
542 - GB Audio: Fix incorrect channel 4 iteration
543 - GB Audio: Fix zombie mode bit masking
544 - GB Serialize: Fix timer serialization
545 - GB Video: Fix LYC regression
546 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
547 - GBA Timer: Fix count-up timing overflowing timer 3
548 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
549 - Qt: Fix memory search close button (fixes mgba.io/i/769)
550 - Qt: Fix window icon being stretched
551 - Qt: Fix initial window size (fixes mgba.io/i/766)
552 - Qt: Fix data directory path
553 - Qt: Fix controls not saving on non-SDL builds
554 - Qt: Fix translation initialization (fixes mgba.io/i/776)
555 - Qt: Fix patch loading while a game is running
556 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
557 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
558 - Qt: Fix GL-less build
559 - Qt: Fix Software renderer not handling alpha bits properly
560 - Qt: Fix screen background improperly stretching
561 - SDL: Fix cheats not loading
562Misc:
563 - GB Serialize: Add MBC state serialization
564 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
565 - GBA Timer: Improve accuracy of timers
566 - PSP2: Update toolchain to use vita.cmake
567 - Qt: Add language selector
568 - Qt: Minor test fixes
569 - Qt: Move shader settings into main settings window
570 - Qt: Dismiss game crashing/failing dialogs when a new game loads
571 - Qt: Properly ship Qt translations
572 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
573
5740.6 beta 1: (2017-06-29)
575 - Initial beta for 0.6
576
5770.5.2: (2016-12-31)
578Bugfixes:
579 - All: Fix fullscreen config option being ignored
580 - ARM7: PSR mode bits should not get sign extended
581 - GB: Fix audio not being deinitialized
582 - GB: Fix crash when masking savedata
583 - GB: Properly initialize sramRealVf variable
584 - GB Audio: Fix serialization of channel 3 and NR52 properties
585 - GB Audio: Reset envelope timer when reseting sound channel
586 - GB MBC: Fix SRAM dangling pointer with RTC games
587 - GB MBC: Fix initializing MBC when no ROM is loaded
588 - GB Memory: Fix patching ROM bank 0
589 - GB Memory: Fix starting HDMAs during mode 0
590 - GB Memory: Fix HDMA5 value after DMA completes
591 - GB Video: Initialize LCDC in renderer
592 - GB Video: Hblank IRQs should mask LYC=LY IRQs
593 - GBA: Fix IRQs firing after already being cleared
594 - GBA: Only unhalt CPU if appropriate bit is set in IE
595 - GBA: Add savegame override for Crash Bandicoot 2
596 - GBA BIOS: Fix MidiKey2Freq BIOS reads
597 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
598 - GBA Cheats: Fix GameShark ROM patches
599 - GBA I/O: Mask off WAITCNT bits that cannot be written
600 - GBA Memory: Fix misaligned BIOS reads
601 - GBA Memory: Fix VCOUNT being writable
602 - GBA Video: Fix out of bounds sprite transforms
603 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
604 - Libretro: Fix disabling BIOS
605 - Libretro: Fix Game Boy savestates and audio
606 - Qt: Fix changing resolution of software renderer
607 - Qt: Fix setting overrides
608 - Qt: Fix cut off tiles and alignment issues in tile viewer
609 - Qt: Only reset window dimensions when first shown
610 - Qt: Fix Qt Multimedia audio driver on big endian
611 - Qt: Fix Apply button for key and controller configurations
612 - VFS: Fix resizing memory chunks when not needed
613 - Windows: Fix Unicode directory handling
614Misc:
615 - GB, GBA: Prevent loading null ROMs
616 - GB Audio: Initialize wave RAM to GBC values
617 - GB Memory: Reset ROM bank when loading a ROM
618 - PSP2: Improved controller rumble
619
6200.5.1: (2016-10-05)
621Bugfixes:
622 - Core: Fix importing save games as read-only
623 - FFmpeg: Fix encoding AAC
624 - GB: Fix invalid STOP behavior on Game Boy Color
625 - GB: Initialize audio properly
626 - GB: Properly clear KEY1 bit 0 when switching speeds
627 - GB: Properly unload save files when unloading a ROM
628 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
629 - GB MBC: Fix MBC7 when size is incorrectly specified
630 - GB MBC: Fix RTC access when no save file is loaded
631 - GB SIO: Don't auto-clock external shift clock
632 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
633 - GB Video: Fix video frames getting missed when LCDC is off
634 - GB Video: Clear screen when LCDC is off
635 - GBA Cheats: Fix holding onto pointers that may get invalidated
636 - GBA Cheats: Fix key-activated CodeBreaker cheats
637 - GBA Cheats: Fix uninitialized memory getting freed when saving
638 - GBA Hardware: Improve Game Boy Player rumble behavior
639 - GBA Memory: Fix several unused I/O register read values
640 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
641 - LR35902: Fix events running with the wrong cycle active
642 - Qt: Fix "close" button on Overrides view
643 - Qt: Fix saving overrides
644 - Qt: Fix directory set unloading when replacing the ROM
645 - Qt: Fix patch loading
646 - Qt: Fix crash when saving an override if a game isn't loaded
647 - Qt: Fix showing default display driver as OpenGL (force 1.x)
648 - SDL: Attach rumble in SDL frontend
649 - Util: Fix PNG identification on files too small to be a PNG
650Misc:
651 - All: Only update version info if needed
652 - All: Split out install locations for Libretro and OpenEmu
653 - FFmpeg: Encoding cleanup
654 - GB: Reset active region when reloading ROM
655 - GB Memory: Initialize RAM pattern for GBC
656 - GB Video: Improved video timings
657 - Qt: Manage window sizes slightly better
658 - Qt: Remember scale option independent of core dimensions
659
6600.5.0: (2016-09-19)
661Features:
662 - Game Boy support
663 - Support for encrypted CodeBreaker GBA cheats
664 - Emulation of Vast Fame protected GBA carts (taizou)
665 - Tile viewer
666 - Threaded rendering mode
667 - Libretro: Memory map and achievement support (leiradel)
668 - GUI: Add UI control remapping
669 - GUI: Add fast-forward
670 - Wii: 240p support
671 - 3DS: Adjustable screen darkening
672 - Ability to temporarily load a savegame
673 - Load specific files out of archives
674 - Automatic BIOS detection
675Bugfixes:
676 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
677 - Debugger: Fix GDB breakpoints
678 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
679 - GBA: Fix filehandle leak with savegames
680 - GBA: Timer 0 cannot be count up
681 - GBA: Count up timers should not count themselves
682 - GBA Memory: Fix mirror on non-overdumped Classic NES games
683 - GBA Memory: Fix ldm {pc}
684 - GBA Savedata: Fix savedata sync timer
685 - GBA Savedata: Only unmap savedata if present
686 - GBA Serialize: Savestates now properly store prefetch
687 - GBA Video: WIN0/1 take priority over OBJWIN
688 - GBA Video: Fix out-of-order OBJWIN
689 - PSP2: Fix GPU crash while exiting
690 - PSP2: Fix VSync
691 - PSP2: Fix accelerometer range
692 - PSP2: Actually load screen mode setting
693 - PSP2: Fix gyroscope direction
694 - PSP2: Delete threads after they return
695 - PSP2: Fix mapping/unmapping from not at 0
696 - Qt: Fix bug in software renderer scaling
697 - Qt: Fix hanging key press after disabling autofire
698 - Qt: Fix being unable to pause manually when using auto-pausing
699 - SDL: Fix axes being mapped wrong
700 - Util: Fix realloc semantics in utf16to8
701 - Util: Fix inserting too many items into a hash table
702 - VFS: Fix uninitialized varaible reading from 7z
703 - VFS: Fix reading multiple files from a 7z archive
704 - Wii: Fix framelimiting after a slowdown
705 - Wii: Fix garbage flash at startup
706Misc:
707 - 3DS: Use blip_add_delta_fast for a small speed improvement
708 - 3DS: Allow UTF-16 filenames
709 - 3DS: Port to using citro3D
710 - 3DS: Use system font for menus
711 - 3DS: Attempt to use Core 2 for threads
712 - 3DS: Adjustable filering
713 - 3DS: 3D banner
714 - All: Add QUIET parameter to silence CMake
715 - All: Faster memory read/write
716 - ARM7: Support forcing Thumb mode via MSR
717 - ARM7: Flush prefetch cache when loading CPSR via MSR
718 - ARM7: Clean up instruction decoding for future expandability
719 - Debugger: Support register and memory writes via GDB stub
720 - Debugger: Add software breakpoint support to gdb
721 - FFmpeg: Full support for libavcodec 56+
722 - GBA: Better debug logging if event processing breaks
723 - GBA Audio: Force audio DMAs to not increment destination
724 - GBA BIOS: Use custom ArcTan, not relying on OS
725 - GBA Hardware: Clean up dead code in GBP
726 - GBA Memory: Optimize stalling behavior
727 - GBA Memory: Optimize Load-/StoreMultiple
728 - GBA Savedata: Add realistic timing for EEPROM
729 - GBA Serialize: Savestates now store if CPU was halted
730 - GBA Video: Remove old slow path fallback
731 - GBA Video: Optimize sprite drawing
732 - GBA Video: Optimize mode 0 rendering
733 - GBA Video: Optimize compositing cases slightly
734 - GUI: Screenshot dimensions are now passed through
735 - GUI: Add back logging
736 - GUI: Only reload config if manually saved
737 - GUI: Increase scrolling speed
738 - OpenGL: Log shader compilation failure
739 - OpenGL: Add texSize uniform
740 - Qt: Make -g flag work in Qt build
741 - Qt: Simplify OpenGL context creation
742 - Qt: Thread startup improvements
743 - Qt: Make audio channel/video layer options shortcut mappable
744 - Qt: Remove some C99isms from C++ code
745 - Qt: Remove default autofire mappings
746 - Qt: Make reseting when pasued frame-accurate
747 - Qt: Rearchitect game closing codepath
748 - PSP2: Use system font for menus
749 - PSP2: Add rumble for PS TV
750 - PSP2: Add fit-to-height screen mode
751 - PSP2: Sync files per descriptor
752 - PSP2: Allow UTF-8 filenames
753 - PSP2: Screenshots are now saved into the Photo Gallery
754 - PSP2: Stop underclocking when menuing
755 - SDL: Increase default audio buffer size to 1024 samples
756 - SDL: More responsive rumble
757 - Util: Add Vector GetConstPointer
758 - Util: Add rtrim
759 - Util: Add endswith
760 - VFS: Improve zip file detection
761 - Wii: Add pixelated resample filter
762 - Windows: Add native VDir support
763 - Util: Add PRIz macro for libc versions that don't support %z
764
7650.4.1: (2016-07-11)
766Bugfixes:
767 - All: Fix several file handle leaks
768 - All: Fix instruction tables getting zeroed when linking sometimes
769 - ARM7: Fix flags on SBC/RSC
770 - ARM7: Fix setting spsr privilege bits when spsr is empty
771 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
772 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
773 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
774 - GBA Memory: Fix executing code from OBJ region of VRAM
775 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
776 - GBA Serialize: Fix loading savegames from savestates
777 - OpenGL: Correct boolean vector strcmp strings for uniforms
778 - Qt: Fix sending gameStopped twice
779 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
780 - Qt: Fix initial state of key mapping
781 - Qt: Initialize m_useBios
782 - SDL: Fix joystick initialization on BSD
783 - SDL: Fix potential joystick crash in games with rumble
784 - SDL: Fix SDL 1.2 build
785 - SDL: Fix sporadic crash when deinitializing audio
786 - Shaders: Fix AGS-001 shader with some bad drivers
787 - Util: Use closesocket on Windows
788 - Util: Fix socket bind addresses
789 - VFS: Fix reading 7z archives without rewinding first
790 - VFS: VFileFromFD should not open directories
791 - Wii: Fix tilting direction
792 - Util: Fix realloc semantics in utf16to8
793Misc:
794 - All: Allow use of external minizip library
795 - Debugger: CLI debugger now exits when end-of-stream is reached
796 - FFmpeg: Update dependencies on Ubuntu
797 - GBA: Slightly optimize GBAProcessEvents
798 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
799 - GBA Video: Null renderer should return proper register values
800 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
801 - Qt: Add preset for DualShock 4
802 - Qt: Update 360 input profile on OS X to reflect newer drivers
803 - Qt: Remove use of NaN
804 - Qt: Canonicalize file paths when loading games
805 - Qt: Add refresh button to controller editing
806 - SDL: Remove default gamepad mappings
807 - Util: Fix intermittent build failure on OS X
808 - VFS: VFile.sync now updates modified time
809
8100.4.0: (2016-02-02)
811Features:
812 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
813 - I/O viewer
814 - Booting of multiboot images
815 - Customization of GIF recording
816 - Libretro: Cheat code support
817 - Support for GLSL shaders
818 - ROM information view
819 - Support for VBA-style cheat codes
820 - Savestates now store creation timestamps
821 - Key autofire
822 - Libretro: Allow blocking opposing directional input
823 - OpenEmu core for OS X
824 - Libretro: Settings for using BIOS and skipping intro
825 - Libretro: Customizable idle loop removal
826 - Implemented cycle counting for sprite rendering
827 - Cleaner, unified settings window
828 - Added a setting for pausing when the emulator is not in focus
829 - Customizable paths for save games, save states, screenshots and patches
830 - Controller hotplugging
831 - Ability to store save games and active cheats within savestates
832Bugfixes:
833 - ARM7: Fix sign of unaligned LDRSH
834 - ARM7: Fix decoding of some ARM ALU instructions with shifters
835 - Debugger: Fix watchpoints in gdb
836 - GBA: Fix warnings when creating and loading savestates
837 - GBA: Fix Iridion II savetype
838 - GBA BIOS: Fix misaligned CpuSet
839 - GBA Cheats: Fix cheats setting the Action Replay version
840 - GBA Hardware: Fix GPIO on big endian
841 - GBA Memory: Fix DMA register writing behavior
842 - GBA Memory: Fix DMAs triggering two cycles early
843 - Libretro: Fix aspect ratio
844 - Qt: Fix some potential crashes with the gamepad mapping
845 - Qt: Fix keys being mapped incorrectly when loading configuration file
846 - Util: Fix PowerPC PNG read/write pixel order
847 - Util: Fix excessive memory allocation when decoding a PNG
848 - VFS: Fix VFileReadline and remove _vfdReadline
849Misc:
850 - All: Improved PowerPC support
851 - All: Fix some undefined behavior warnings
852 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
853 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
854 - GBA: Implement bad I/O register loading
855 - GBA: Allow jumping to OAM and palette RAM
856 - GBA BIOS: Finish implementing RegisterRamReset
857 - GBA Config: Add "override" layer for better one-time configuration
858 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
859 - GBA Memory: Use a dynamically sized mask for ROM memory
860 - GBA Memory: Implement several unimplemented memory access types
861 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
862 - GBA RR: Starting from savestate now embeds the savegame
863 - GBA RR: Add preliminary SRAM support for VBM loading
864 - GBA RR: Add support for resets in movies
865 - GBA Video: Remove lastHblank, as it is implied
866 - Libretro: Use anonymous memory mappers for large blocks of memory
867 - Libretro: Add install target for libretro core
868 - Qt: Window size command line options are now supported
869 - Qt: Increase usability of key mapper
870 - Qt: Add 'Apply' button to settings window
871 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
872 - Qt: Allow use of modifier keys as input
873 - Qt: Optimize log viewer
874 - Qt: Added button for breaking into the GDB debugger
875 - Qt: Add box for showing duration of rewind
876 - SDL: Support fullscreen in SDL 1.2
877 - SDL: Allow GBASDLAudio to be used without a thread context
878 - Util: Use VFile for configuration
879 - Util: Add MutexTryLock
880
8810.3.2: (2015-12-16)
882Bugfixes:
883 - ARM7: Fix STRT/STRBT
884 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
885 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
886 - Libretro: Fix problems with rumble not turning off
887 - GBA: Fix idle skip state being retained between games
888 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
889 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
890 - GBA BIOS: Fix Sqrt sign
891 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
892 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
893 - GBA Memory: Fix DMA behavior for SRAM accesses
894 - GBA Memory: Fix Store8 to OBJ VRAM
895 - GBA Memory: Fix alignment of LDM/STM on SRAM
896 - GBA Memory: Fix unaligned out-of-bounds ROM loads
897 - GBA Memory: Fix timing of DMAs
898 - GBA Video: Fix _mix for 15-bit color
899 - GBA Video: Fix OAM and palette initialization
900 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
901 - Qt: Use safer isLoaded check in GameController
902 - Qt: Fix a race condition in PainterGL that could lead to a crash
903 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
904 - Qt: Fix font size in memory viewer
905 - Qt: Fix a crash in the memory viewer
906 - Qt: Add additional checks in CheatModel to prevent crashes
907 - Qt: Fix race condition with setting sample rate
908 - Qt: Fix crash when closing multiplayer windows
909 - Qt: Fix resetting while paused
910Misc:
911 - GBA Audio: Implement missing flags on SOUNDCNT_X register
912 - Qt: Add mute option to menu
913
9140.3.1: (2015-10-24)
915Bugfixes:
916 - ARM7: Fix instruction decoding of Thumb shifts
917 - GBA: Deinit savegame when unloading a ROM
918 - GBA: Fix BIOS check on big endian
919 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
920 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
921 - GBA Audio: Fix audio channels being silenced at the wrong time
922 - GBA Memory: Fix bad BIOS Load16 on big endian
923 - GBA Memory: Fix bad Load8 on big endian
924 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
925 - GBA Video: Fix edge case with sprite blend modes and semitransparency
926 - GBA Video: Fix objwin and blending interaction on sprites
927 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
928 - Libretro: Fix a memory leak with the render buffer
929 - Qt: Windows no longer spawn in the top left on first launch
930 - Qt: Fix install path of XDG desktop file with DESTDIR
931 - Qt: Fix drag and drop on Windows
932 - Qt: Reenable double buffering, as disabling it broke some Windows configs
933 - VFS: Fix return values of VFileFILE.read and .write
934Misc:
935 - All: Reset next event to cycles instead of zero to interrupt
936 - All: Add --version flag
937 - ARM7: Force disable LTO on two files to work around a GCC bug
938 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
939 - GBA: Better memory handling with PNG savestates
940 - GBA: Additional savestate sanity checks
941 - GBA: Check for cycle count being too high
942 - GBA Audio: Allow GBAAVStream to have no video callback
943 - GBA BIOS: Implement RegisterRamReset for SIO registers
944 - Qt: Remove useless help icons in dialogs
945 - Qt: Prevent savestate window from opening while in multiplayer
946 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
947 - Qt: Dropping multiplayer windows works more cleanly now
948
9490.3.0: (2015-08-16)
950Features:
951 - Ability to hide individual background layers, or OBJs
952 - Ability to mute individual audio channels
953 - Palette viewer and exporter
954 - Volume control
955 - More shortcuts are editable (e.g. quick save/load)
956 - Rewind now shows the frame after rewinding
957 - Import/Export of GameShark/Action Replay snapshots
958 - Add "Step backwards" item for single increment rewind
959 - Deadzone estimation for game controllers
960 - Analog inputs can be used for shortcuts
961 - Menu items for specific solar sensor brightness levels
962 - Remappable controls for tilt and gyroscope sensors
963 - Status messages for actions taken while a game is running (e.g. save/load state)
964 - Memory inspector
965 - Screensaver can now be suspended while a game is running
966 - Load/save the most recent savestate slot
967 - Support varible speed (PWM) rumble
968 - Ability to cap fast forward speed
969 - Finer control over FPS target
970 - Holdable shortcut for rewinding one frame at a time
971 - Ability to boot directly into the BIOS
972 - Preliminary support for yanking out the game pak while a game is running
973 - Thumb-drive mode by putting a file called portable.ini in the same folder
974 - Configurable display driver, between software and OpenGL
975 - Undo-able savestate loading and saving
976 - Controller profiles now store shortcut settings
977 - Default controller profiles for several common controllers
978 - Libretro now supports BIOS, rumble and solar sensor
979 - Implement BIOS call Stop, for sleep mode
980 - Automatically load patches, if found
981 - Improved video synchronization
982 - Configurable audio output sample rate
983Bugfixes:
984 - ARM7: Fix SWI and IRQ timings
985 - ARM7: Fix Thumb MUL timing
986 - ARM7: Fix timing of multiplies to use N cycles
987 - ARM7: ARMHotplugDetach should call deinit
988 - Debugger: Fix use-after-free in breakpoint clearing code
989 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
990 - GBA: Cap audio FIFO read size during deserialization
991 - GBA: Check for corrupted savestates when loading
992 - GBA: Check for improperly sized savestates when loading
993 - GBA: Check for savestates made from differently sized ROMs
994 - GBA: Fix calls to endian-independent loadstores
995 - GBA: Fix timing of reading from timer registers
996 - GBA: Ensure cycles never go negative
997 - GBA Audio: Force audio FIFOs to 32-bit
998 - GBA Audio: Fix audio pitch changing when adjusting buffer size
999 - GBA Audio: Fix sample order in audio channel 3
1000 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1001 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1002 - GBA Memory: Improve Thumb open bus behavior
1003 - GBA Memory: Fix potential DMA issue when loading a savestate
1004 - GBA Memory: Fix load/store multiple video memory waitstates
1005 - GBA SIO: Fix reseting when there are SIO devices attached
1006 - GBA Video: Blended sprites should never have other effects applied
1007 - GBA Video: Fix out-of-bounds tiles in mosaic
1008 - GBA Video: Fix windows not affecting sprites
1009 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1010 - GBA Video: Fix timing on first scanline
1011 - Qt: Better cleanup when a game crashes
1012 - Qt: Fix open ROM dialog filtering for archive formats
1013 - Qt: Cap the maximum number of multiplayer windows
1014 - Qt: Fix maximum year in sensor override
1015 - Qt: Fix window being too tall after exiting fullscreen
1016 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1017 - Qt: Fix analog buttons not getting unmapped
1018 - Qt: Fix passing command line options
1019 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1020 - SDL: Fix SDL build when OpenGL is missing
1021 - Util: Allow loading IPS patches that grow the ROM
1022 - VFS: Fix resource leaks if some allocations fail
1023 - VFS: Fix line-reading to return proper values
1024 - Video: Fix an issue with very long filenames
1025 - Util: Fix formatting of floats
1026Misc:
1027 - All: Add --help flag for command line programs
1028 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1029 - All: Enable static linking for Windows
1030 - All: Enable static linking for OS X
1031 - All: Threads are now named
1032 - All: Proper handling of Unicode file paths
1033 - ARM7: Add emulation for Undefined CPU mode
1034 - ARM7: Reduce the size of the Thumb instruction table
1035 - GBA: Add status log level
1036 - GBA: GBARewind now returns how many states it has rewound
1037 - GBA: SIO logging layer
1038 - GBA BIOS: Stub out SoundBias
1039 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1040 - GBA: Don't include GBACLIDebugger struct unless needed
1041 - GBA: Savedata is now synced shortly after data finishes being written
1042 - GBA: Process multiple timer events at once, if necessary
1043 - GBA Audio: Implement audio reset for channels A/B
1044 - GBA Audio: Process multiple audio events at once, if necessary
1045 - GBA Hardware: Backport generic RTC source into core
1046 - GBA Input: Allow axes and buttons to be mapped to the same key
1047 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1048 - GBA SIO: Add a dummy driver for Normal mode
1049 - GBA Thread: Add functionality for running callbacks on the GBA thread
1050 - GBA Thread: Split GBASync into a separate file
1051 - GBA Video: Refactor software renderer into separate files
1052 - GBA Video: Slightly optimize mode 0 mosaic rendering
1053 - Debugger: Free watchpoints in addition to breakpoints
1054 - Qt: Handle saving input settings better
1055 - Qt: Move GL frame drawing back onto its own thread
1056 - Qt: Fast forward (held) option moved from Other to Emulation menu
1057 - Qt: Show version info in window title
1058 - Qt: Migrate multiplayer window handling into GBAApp
1059 - Qt: Unified file opening and saving with last location
1060 - Qt: Fix windows being resizable when they shouldn't have been
1061 - Qt: Only hide cursor in full screen
1062 - Qt: Replace pause-after-frame mutex with an atomic
1063 - Qt: Add application icon and XDG desktop files
1064 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1065 - Qt: Don't save window size when entering fullscreen
1066 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1067 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1068 - Qt: Increase usability of key mapper
1069 - Qt: Show checkmark for window sizes
1070 - Qt: Set window path to loaded ROM
1071 - Perf: Ability to load savestates immediately on launch
1072 - SDL: Properly check for initialization
1073 - SDL: Clean up initialization functions
1074 - SDL: Clean up GL context
1075 - Util: Allow disabling the threading code entirely
1076 - VFS: Add sync method to force syncing with backing
1077
10780.2.1: (2015-05-13)
1079Bugfixes:
1080 - All: Fix sanitize-deb script not cleaning up after itself
1081 - All: Fix dependencies for libavcodec on Debian-derived platforms
1082 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1083 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1084 - ARM7: Fix ARM multiply instructions when PC is a destination register
1085 - Debugger: Fix use-after-free in breakpoint clearing code
1086 - Debugger: Fix boundary conditions in tab completion
1087 - GBA: Fix timers not updating timing when writing to only the reload register
1088 - GBA: Fix rewind boundary conditions
1089 - GBA: Add initial I/O register settings for background matrix registers
1090 - GBA: Fix hang when loading a savestate if sync to video is enabled
1091 - GBA: Handle out-of-bounds I/O access
1092 - GBA: Fix bounds-checking on EEPROM access
1093 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1094 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1095 - GBA Memory: Allow SRAM to be 64kB
1096 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1097 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1098 - GBA Video: Fix second frame mode 5
1099 - Perf: Fix race condition if a game crashes immediately on start
1100 - Qt: Fix Display object leak when closing a window
1101 - Qt: Fix .deb dependencies
1102 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1103 - Qt: Fix window not regaining focus after exiting savestate window
1104 - Qt: Fix regression where video would not record if the game had already started
1105 - Qt: Fix potential crash if a gamepad causes focus to change
1106 - Qt: Fix controller axis querying
1107 - Qt: Fix multiplayer windows opening as the wrong size
1108 - Qt: Fix controllers sometimes not loading the right profile
1109 - SDL: Fix boundary conditions for joystick adjustments
1110 - SDL: Allocate properly sized input maps
1111 - SDL: Fix potential build issues when Qt and SDL2 are in use
1112 - Util: Fix resource leak in UTF-8 handling code
1113 - Util: Fix a null-pointer issue when attempting to delete a key
1114 - VFS: Fix resource leaks if some allocations fail
1115 - Video: Fix an issue with very long filenames
1116Misc:
1117 - GBA Memory: Soft-crash if jumping past the end of a ROM
1118 - Qt: Show multiplayer numbers in window title
1119 - Qt: Solar sensor can have shortcuts set
1120
11210.2.0: (2015-04-03)
1122Features:
1123 - Support for gamepad axes, e.g. analog sticks or triggers
1124 - Add scale presets for up to 6x
1125 - Settings window
1126 - Bilinear resampling option
1127 - Add option to skip BIOS start screen
1128 - List of recently opened games
1129 - Support for games using the Solar Sensor
1130 - Better audio resampling via blip-buf
1131 - Game Pak overrides dialog for setting savetype and sensor values
1132 - Support for games using the tilt sensor
1133 - Remappable shortcuts for keyboard and gamepad
1134 - Rewinding of emulation
1135 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1136 - Support IPv6
1137 - Save directory of last loaded file
1138 - Support BPS patches
1139 - Automatically detect and optimize out idle loops
1140 - Configurable game overrides
1141 - Support loading 7-Zip files
1142 - Drag and drop game loading
1143 - Cheat code support
1144 - Runtime configurable audio driver
1145 - Libretro core for use with RetroArch and other front-ends
1146 - Controller profiles for setting different bindings for different controllers
1147 - Ability to lock aspect ratio
1148 - Local link cable support
1149 - Ability to switch which game controller is in use per instance
1150 - Ability to prevent opposing directional input
1151 - Warning dialog if an unimplemented BIOS feature is called
1152 - Debugger: Add CLI "frame", frame advance command
1153 - Debugger: Add CLI functions for writing to memory
1154 - Debugger: Add CLI functions for examining memory regions
1155 - Debugger: Add CLI function for writing a register
1156Bugfixes:
1157 - ARM7: Extend prefetch by one stage
1158 - ARM7: Fix cycle counting for loads
1159 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1160 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1161 - GBA: Initialize gba.sync to null
1162 - GBA: Fix timer initialization
1163 - GBA Audio: Support 16-bit writes to FIFO audio
1164 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1165 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1166 - GBA BIOS: Fix BIOS prefetch after reset
1167 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1168 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1169 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1170 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1171 - GBA Memory: Fix cycle counting for 32-bit load/stores
1172 - GBA RR: Fix fallthrough error when reading tags from a movie
1173 - GBA Thread: Fix possible hang when loading an archive
1174 - GBA Thread: Fix possible deadlock in video sync
1175 - Perf: Fix crash when the GBA thread fails to start
1176 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1177 - Qt: Fix crash when adjusting settings after closing a game
1178 - Qt: Fix crash when starting GDB stub after closing a game
1179 - Qt: Fix patch loading while a game is running
1180 - Qt: Fix crash when loading a game after stopping GDB server
1181 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1182 - Qt: Fix crash when attempting to pause if a game is not running
1183 - SDL: Properly clean up if a game doesn't launch
1184 - Util: Fix sockets on Windows
1185Misc:
1186 - All: Enable link-time optimization
1187 - Debugger: Watchpoints now work on STM/LDM instructions
1188 - Debugger: Clean up GDB stub network interfacing
1189 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1190 - Debugger: Merge Thumb BL instructions when disassembling
1191 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1192 - Debugger: Watchpoints now report address watched (fixes #68)
1193 - Debugger: Add support for soft breakpoints
1194 - Debugger: Make I/O register names be addresses instead of values
1195 - Debugger: Rename read/write commands
1196 - GBA: Improve accuracy of event timing
1197 - GBA: Add API for getting Configuration structs for overrides and input
1198 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1199 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1200 - GBA: Move A/V stream interface into core
1201 - GBA: Savestates now take into account savedata state machines (fixes #109)
1202 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1203 - GBA Memory: Simplify memory API and use fixed bus width
1204 - GBA Thread: Make GBASyncWaitFrameStart time out
1205 - GBA Video: Start video at the last scanline instead of the first
1206 - Qt: Optimize logo drawing
1207 - Qt: Move frame upload back onto main thread
1208 - Qt: Remember window position
1209 - Qt: Double-clicking on the window toggles full screen
1210 - Util: Use proper locale for reading and writing float values
1211
12120.1.1: (2015-01-24)
1213Bugfixes:
1214 - ARM7: Fix LDM writeback to a register already written
1215 - GBA: Fix timers 2 and 3 updating incorrectly
1216 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1217 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1218 - GBA Audio: Properly initialize audio FIFO channels
1219 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1220 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1221 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1222 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1223 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1224 - GBA BIOS: Fix HuffUnComp boundary conditions
1225 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1226 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1227 - GBA Memory: Filter out top nybble of DMA addresses
1228 - GBA Memory: Properly bounds-check VRAM accesses
1229 - GBA Memory: Fix initial DMA state
1230 - GBA Thread: Allow halted games to exit cleanly
1231 - GBA Video: Fix blend issues with obscured middle layers
1232 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1233 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1234 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1235 - GBA Video: Fix sprite boundary conditions with mosaic
1236 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1237 - Qt: Fix issue with set frame sizes being the wrong height
1238 - Qt: Fix emulator crashing when full screen if a game is not running
1239 - Qt: Fix window focus issues
1240 - Qt: Properly set default video recording settings
1241 - Qt: Fix a race condition when a game crashes immediately
1242 - Qt: Fix some cases where key mapping can break if focus is adjusted
1243 - Qt: Fix crash if a game pauses before any frames are shown
1244 - Debugger: Negative PC-relative loads now properly subtract the offset
1245 - Debugger: Align PC-relative loads in Thumb
1246 - Debugger: Fix watchpoints triggering too late
1247 - Debugger: Fix binary print putting spaces between digits
1248 - Video: Ensure FFmpeg encoder has audio frames
1249 - Video: Fix uncompressed PCM audio recording
1250 - Video: Fix FFmpeg crashing when the file extension is wrong
1251 - Util: Fix SOCKET_FAILED macro
1252Misc:
1253 - GBA: Exit cleanly on FATAL if the port supports it
1254 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1255 - Qt: Disable sync to video by default
1256 - Qt: Handle a game crash without crashing
1257 - Qt: Set default log level to FATAL, ERROR and WARN
1258 - Qt: Clarify some phrasing in the menus
1259 - Qt: Clear active buttons when focus is lost
1260
12610.1.0: (2014-12-13)
1262 - Initial release