src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "IOViewer.h"
32#include "LoadSaveState.h"
33#include "LogView.h"
34#include "MultiplayerController.h"
35#include "MemoryView.h"
36#include "OverrideView.h"
37#include "ObjView.h"
38#include "PaletteView.h"
39#include "ROMInfo.h"
40#include "SensorView.h"
41#include "SettingsView.h"
42#include "ShaderSelector.h"
43#include "ShortcutController.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/video.h>
51#endif
52#include "feature/commandline.h"
53#include "feature/sqlite3/no-intro.h"
54#include <mgba-util/vfs.h>
55
56using namespace QGBA;
57
58Window::Window(ConfigController* config, int playerId, QWidget* parent)
59 : QMainWindow(parent)
60 , m_log(0)
61 , m_logView(new LogView(&m_log))
62 , m_stateWindow(nullptr)
63 , m_screenWidget(new WindowBackground())
64 , m_logo(":/res/mgba-1024.png")
65 , m_config(config)
66 , m_inputController(playerId, this)
67#ifdef USE_FFMPEG
68 , m_videoView(nullptr)
69#endif
70#ifdef USE_MAGICK
71 , m_gifView(nullptr)
72#endif
73#ifdef USE_GDB_STUB
74 , m_gdbController(nullptr)
75#endif
76#ifdef USE_DEBUGGERS
77 , m_console(nullptr)
78#endif
79 , m_mruMenu(nullptr)
80 , m_shortcutController(new ShortcutController(this))
81 , m_fullscreenOnStart(false)
82 , m_autoresume(false)
83 , m_wasOpened(false)
84{
85 setFocusPolicy(Qt::StrongFocus);
86 setAcceptDrops(true);
87 setAttribute(Qt::WA_DeleteOnClose);
88 m_controller = new GameController(this);
89 m_controller->setInputController(&m_inputController);
90 updateTitle();
91
92 m_display = Display::create(this);
93 m_shaderView = new ShaderSelector(m_display, m_config);
94
95 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
96 m_logo = m_logo; // Free memory left over in old pixmap
97
98 m_screenWidget->setMinimumSize(m_display->minimumSize());
99 m_screenWidget->setSizePolicy(m_display->sizePolicy());
100 int i = 2;
101 QVariant multiplier = m_config->getOption("scaleMultiplier");
102 if (!multiplier.isNull()) {
103 m_savedScale = multiplier.toInt();
104 i = m_savedScale;
105 }
106#ifdef USE_SQLITE3
107 m_libraryView = new LibraryView(this);
108 ConfigOption* showLibrary = m_config->addOption("showLibrary");
109 showLibrary->connect([this](const QVariant& value) {
110 if (value.toBool()) {
111 if (m_controller->isLoaded()) {
112 m_screenWidget->layout()->addWidget(m_libraryView);
113 } else {
114 attachWidget(m_libraryView);
115 }
116 } else {
117 detachWidget(m_libraryView);
118 }
119 }, this);
120 m_config->updateOption("showLibrary");
121
122 connect(m_libraryView, &LibraryView::accepted, [this]() {
123 VFile* output = m_libraryView->selectedVFile();
124 QPair<QString, QString> path = m_libraryView->selectedPath();
125 if (output) {
126 m_controller->loadGame(output, path.first, path.second);
127 }
128 });
129#elif defined(M_CORE_GBA)
130 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
131#endif
132 m_screenWidget->setPixmap(m_logo);
133 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
134 setCentralWidget(m_screenWidget);
135
136 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
137 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
138 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
139 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
140 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
141 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
142 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
143 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
144 unsigned width, height;
145 context->core->desiredVideoDimensions(context->core, &width, &height);
146 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
147 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
148 QPixmap pixmap;
149 pixmap.convertFromImage(currentImage);
150 m_screenWidget->setPixmap(pixmap);
151 m_screenWidget->setLockAspectRatio(width, height);
152 });
153 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
154#ifndef Q_OS_MAC
155 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
156 connect(m_controller, &GameController::gameUnpaused, [this]() {
157 if(isFullScreen()) {
158 menuBar()->hide();
159 }
160 });
161#endif
162 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
163 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
164 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
165 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
166 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
167 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
168 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
169 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
170 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
171 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
172 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
173 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
174 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
175 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
176 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
177 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
178 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
179 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
180 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
181 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
182 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
183 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
184 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
185 connect(m_display, &Display::hideCursor, [this]() {
186 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
187 m_screenWidget->setCursor(Qt::BlankCursor);
188 }
189 });
190 connect(m_display, &Display::showCursor, [this]() {
191 m_screenWidget->unsetCursor();
192 });
193 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
194
195 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
196 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
197 m_focusCheck.setInterval(200);
198
199 m_shortcutController->setConfigController(m_config);
200 setupMenu(menuBar());
201}
202
203Window::~Window() {
204 delete m_logView;
205
206#ifdef USE_FFMPEG
207 delete m_videoView;
208#endif
209
210#ifdef USE_MAGICK
211 delete m_gifView;
212#endif
213}
214
215void Window::argumentsPassed(mArguments* args) {
216 loadConfig();
217
218 if (args->patch) {
219 m_controller->loadPatch(args->patch);
220 }
221
222 if (args->fname) {
223 m_controller->loadGame(args->fname);
224 }
225
226#ifdef USE_GDB_STUB
227 if (args->debuggerType == DEBUGGER_GDB) {
228 if (!m_gdbController) {
229 m_gdbController = new GDBController(m_controller, this);
230 m_gdbController->listen();
231 }
232 }
233#endif
234}
235
236void Window::resizeFrame(const QSize& size) {
237 QSize newSize(size);
238#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
239 newSize /= m_screenWidget->devicePixelRatioF();
240#endif
241 m_screenWidget->setSizeHint(newSize);
242 newSize -= m_screenWidget->size();
243 newSize += this->size();
244 resize(newSize);
245}
246
247void Window::setConfig(ConfigController* config) {
248 m_config = config;
249}
250
251void Window::loadConfig() {
252 const mCoreOptions* opts = m_config->options();
253 reloadConfig();
254
255 // TODO: Move these to ConfigController
256 if (opts->fpsTarget) {
257 emit fpsTargetChanged(opts->fpsTarget);
258 }
259
260 if (opts->audioBuffers) {
261 emit audioBufferSamplesChanged(opts->audioBuffers);
262 }
263
264 if (opts->sampleRate) {
265 emit sampleRateChanged(opts->sampleRate);
266 }
267
268 if (opts->width && opts->height) {
269 resizeFrame(QSize(opts->width, opts->height));
270 }
271
272 if (opts->fullscreen) {
273 enterFullScreen();
274 }
275
276 if (opts->shader) {
277 struct VDir* shader = VDirOpen(opts->shader);
278 if (shader) {
279 m_display->setShaders(shader);
280 m_shaderView->refreshShaders();
281 shader->close(shader);
282 }
283 }
284
285 m_mruFiles = m_config->getMRU();
286 updateMRU();
287
288 m_inputController.setConfiguration(m_config);
289 m_controller->setUseBIOS(opts->useBios);
290}
291
292void Window::reloadConfig() {
293 const mCoreOptions* opts = m_config->options();
294
295 m_log.setLevels(opts->logLevel);
296
297 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
298 bool ok;
299 int flags = saveStateExtdata.toInt(&ok);
300 if (ok) {
301 m_controller->setSaveStateExtdata(flags);
302 }
303
304 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
305 flags = loadStateExtdata.toInt(&ok);
306 if (ok) {
307 m_controller->setLoadStateExtdata(flags);
308 }
309
310 m_controller->setConfig(m_config->config());
311 m_display->lockAspectRatio(opts->lockAspectRatio);
312 m_display->filter(opts->resampleVideo);
313
314 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
315}
316
317void Window::saveConfig() {
318 m_inputController.saveConfiguration();
319 m_config->write();
320}
321
322QString Window::getFilters() const {
323 QStringList filters;
324 QStringList formats;
325
326#ifdef M_CORE_GBA
327 QStringList gbaFormats{
328 "*.gba",
329#if defined(USE_LIBZIP) || defined(USE_ZLIB)
330 "*.zip",
331#endif
332#ifdef USE_LZMA
333 "*.7z",
334#endif
335 "*.agb",
336 "*.mb",
337 "*.rom",
338 "*.bin"};
339 formats.append(gbaFormats);
340 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
341#endif
342
343#ifdef M_CORE_DS
344 QStringList dsFormats{
345 "*.nds",
346#if defined(USE_LIBZIP) || defined(USE_ZLIB)
347 "*.zip",
348#endif
349#ifdef USE_LZMA
350 "*.7z",
351#endif
352 "*.rom",
353 "*.bin"};
354 formats.append(dsFormats);
355 filters.append(tr("DS ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
356#endif
357
358#ifdef M_CORE_GB
359 QStringList gbFormats{
360 "*.gb",
361 "*.gbc",
362#if defined(USE_LIBZIP) || defined(USE_ZLIB)
363 "*.zip",
364#endif
365#ifdef USE_LZMA
366 "*.7z",
367#endif
368 "*.rom",
369 "*.bin"};
370 formats.append(gbFormats);
371 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
372#endif
373
374 formats.removeDuplicates();
375 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
376 return filters.join(";;");
377}
378
379QString Window::getFiltersArchive() const {
380 QStringList filters;
381
382 QStringList formats{
383#if defined(USE_LIBZIP) || defined(USE_ZLIB)
384 "*.zip",
385#endif
386#ifdef USE_LZMA
387 "*.7z",
388#endif
389 };
390 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
391 return filters.join(";;");
392}
393
394void Window::selectROM() {
395 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
396 if (!filename.isEmpty()) {
397 m_controller->loadGame(filename);
398 }
399}
400
401#ifdef USE_SQLITE3
402void Window::selectROMInArchive() {
403 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
404 if (filename.isEmpty()) {
405 return;
406 }
407 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
408 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
409 VFile* output = archiveInspector->selectedVFile();
410 QPair<QString, QString> path = archiveInspector->selectedPath();
411 if (output) {
412 m_controller->loadGame(output, path.second, path.first);
413 }
414 archiveInspector->close();
415 });
416 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
417 archiveInspector->show();
418}
419
420void Window::addDirToLibrary() {
421 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
422 if (filename.isEmpty()) {
423 return;
424 }
425 m_libraryView->addDirectory(filename);
426}
427#endif
428
429void Window::replaceROM() {
430 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
431 if (!filename.isEmpty()) {
432 m_controller->replaceGame(filename);
433 }
434}
435
436void Window::selectSave(bool temporary) {
437 QStringList formats{"*.sav"};
438 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
439 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
440 if (!filename.isEmpty()) {
441 m_controller->loadSave(filename, temporary);
442 }
443}
444
445void Window::multiplayerChanged() {
446 int attached = 1;
447 MultiplayerController* multiplayer = m_controller->multiplayerController();
448 if (multiplayer) {
449 attached = multiplayer->attached();
450 }
451 if (m_controller->isLoaded()) {
452 for (QAction* action : m_nonMpActions) {
453 action->setDisabled(attached > 1);
454 }
455 }
456}
457
458void Window::selectPatch() {
459 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
460 if (!filename.isEmpty()) {
461 m_controller->loadPatch(filename);
462 }
463}
464
465void Window::openView(QWidget* widget) {
466 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
467 widget->setAttribute(Qt::WA_DeleteOnClose);
468 widget->show();
469}
470
471void Window::importSharkport() {
472 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
473 if (!filename.isEmpty()) {
474 m_controller->importSharkport(filename);
475 }
476}
477
478void Window::exportSharkport() {
479 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
480 if (!filename.isEmpty()) {
481 m_controller->exportSharkport(filename);
482 }
483}
484
485void Window::openSettingsWindow() {
486 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
487 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
488 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
489 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
490 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
491 openView(settingsWindow);
492}
493
494void Window::openAboutScreen() {
495 AboutScreen* about = new AboutScreen();
496 openView(about);
497}
498
499template <typename T, typename A>
500std::function<void()> Window::openTView(A arg) {
501 return [=]() {
502 T* view = new T(m_controller, arg);
503 openView(view);
504 };
505}
506
507template <typename T>
508std::function<void()> Window::openTView() {
509 return [=]() {
510 T* view = new T(m_controller);
511 openView(view);
512 };
513}
514
515#ifdef USE_FFMPEG
516void Window::openVideoWindow() {
517 if (!m_videoView) {
518 m_videoView = new VideoView();
519 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
520 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
521 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
522 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
523 connect(m_controller, &GameController::gameStarted, [this]() {
524 m_videoView->setNativeResolution(m_controller->screenDimensions());
525 });
526 if (m_controller->isLoaded()) {
527 m_videoView->setNativeResolution(m_controller->screenDimensions());
528 }
529 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
530 }
531 m_videoView->show();
532}
533#endif
534
535#ifdef USE_MAGICK
536void Window::openGIFWindow() {
537 if (!m_gifView) {
538 m_gifView = new GIFView();
539 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
540 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
541 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
542 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
543 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
544 }
545 m_gifView->show();
546}
547#endif
548
549#ifdef USE_GDB_STUB
550void Window::gdbOpen() {
551 if (!m_gdbController) {
552 m_gdbController = new GDBController(m_controller, this);
553 }
554 GDBWindow* window = new GDBWindow(m_gdbController);
555 openView(window);
556}
557#endif
558
559#ifdef USE_DEBUGGERS
560void Window::consoleOpen() {
561 if (!m_console) {
562 m_console = new DebuggerConsoleController(m_controller, this);
563 }
564 DebuggerConsole* window = new DebuggerConsole(m_console);
565 openView(window);
566}
567#endif
568
569void Window::keyPressEvent(QKeyEvent* event) {
570 if (event->isAutoRepeat()) {
571 QWidget::keyPressEvent(event);
572 return;
573 }
574 GBAKey key = m_inputController.mapKeyboard(event->key());
575 if (key == GBA_KEY_NONE) {
576 QWidget::keyPressEvent(event);
577 return;
578 }
579 m_controller->keyPressed(key);
580 event->accept();
581}
582
583void Window::keyReleaseEvent(QKeyEvent* event) {
584 if (event->isAutoRepeat()) {
585 QWidget::keyReleaseEvent(event);
586 return;
587 }
588 GBAKey key = m_inputController.mapKeyboard(event->key());
589 if (key == GBA_KEY_NONE) {
590 QWidget::keyPressEvent(event);
591 return;
592 }
593 m_controller->keyReleased(key);
594 event->accept();
595}
596
597void Window::resizeEvent(QResizeEvent* event) {
598 if (!isFullScreen()) {
599 m_config->setOption("height", m_screenWidget->height());
600 m_config->setOption("width", m_screenWidget->width());
601 }
602
603 int factor = 0;
604 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
605 if (m_controller->isLoaded()) {
606 size = m_controller->screenDimensions();
607 }
608 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
609 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
610 factor = m_screenWidget->width() / size.width();
611 } else {
612 m_savedScale = 0;
613 }
614 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
615 bool enableSignals = iter.value()->blockSignals(true);
616 iter.value()->setChecked(iter.key() == factor);
617 iter.value()->blockSignals(enableSignals);
618 }
619
620 m_config->setOption("fullscreen", isFullScreen());
621}
622
623void Window::showEvent(QShowEvent* event) {
624 if (m_wasOpened) {
625 return;
626 }
627 m_wasOpened = true;
628 resizeFrame(m_screenWidget->sizeHint());
629 QVariant windowPos = m_config->getQtOption("windowPos");
630 if (!windowPos.isNull()) {
631 move(windowPos.toPoint());
632 } else {
633 QRect rect = frameGeometry();
634 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
635 move(rect.topLeft());
636 }
637 if (m_fullscreenOnStart) {
638 enterFullScreen();
639 m_fullscreenOnStart = false;
640 }
641}
642
643void Window::closeEvent(QCloseEvent* event) {
644 emit shutdown();
645 m_config->setQtOption("windowPos", pos());
646
647 if (m_savedScale > 0) {
648 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
649 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
650 }
651 saveConfig();
652 QMainWindow::closeEvent(event);
653}
654
655void Window::focusInEvent(QFocusEvent*) {
656 m_display->forceDraw();
657}
658
659void Window::focusOutEvent(QFocusEvent*) {
660 m_controller->setTurbo(false, false);
661 m_controller->stopRewinding();
662 m_controller->clearKeys();
663}
664
665void Window::dragEnterEvent(QDragEnterEvent* event) {
666 if (event->mimeData()->hasFormat("text/uri-list")) {
667 event->acceptProposedAction();
668 }
669}
670
671void Window::dropEvent(QDropEvent* event) {
672 QString uris = event->mimeData()->data("text/uri-list");
673 uris = uris.trimmed();
674 if (uris.contains("\n")) {
675 // Only one file please
676 return;
677 }
678 QUrl url(uris);
679 if (!url.isLocalFile()) {
680 // No remote loading
681 return;
682 }
683 event->accept();
684 m_controller->loadGame(url.toLocalFile());
685}
686
687void Window::mouseMoveEvent(QMouseEvent* event) {
688 QSize dimensions = m_controller->screenDimensions();
689 QSize screenDimensions = m_screenWidget->size();
690 int x = dimensions.width() * event->x() / screenDimensions.width();
691 int y = dimensions.height() * event->y() / screenDimensions.height();
692 m_controller->cursorLocation(x, y);
693 event->accept();
694}
695
696void Window::mousePressEvent(QMouseEvent* event) {
697 if (event->button() != Qt::LeftButton) {
698 return;
699 }
700 QSize dimensions = m_controller->screenDimensions();
701 QSize screenDimensions = m_screenWidget->size();
702 int x = dimensions.width() * event->x() / screenDimensions.width();
703 int y = dimensions.height() * event->y() / screenDimensions.height();
704 m_controller->cursorLocation(x, y);
705 m_controller->cursorDown(true);
706}
707
708void Window::mouseReleaseEvent(QMouseEvent* event) {
709 if (event->button() != Qt::LeftButton) {
710 return;
711 }
712 QSize dimensions = m_controller->screenDimensions();
713 QSize screenDimensions = m_screenWidget->size();
714 int x = dimensions.width() * event->x() / screenDimensions.width();
715 int y = dimensions.height() * event->y() / screenDimensions.height();
716 m_controller->cursorLocation(x, y);
717 m_controller->cursorDown(false);
718}
719
720void Window::enterFullScreen() {
721 if (!isVisible()) {
722 m_fullscreenOnStart = true;
723 return;
724 }
725 if (isFullScreen()) {
726 return;
727 }
728 showFullScreen();
729#ifndef Q_OS_MAC
730 if (m_controller->isLoaded() && !m_controller->isPaused()) {
731 menuBar()->hide();
732 }
733#endif
734}
735
736void Window::exitFullScreen() {
737 if (!isFullScreen()) {
738 return;
739 }
740 m_screenWidget->unsetCursor();
741 menuBar()->show();
742 showNormal();
743}
744
745void Window::toggleFullScreen() {
746 if (isFullScreen()) {
747 exitFullScreen();
748 } else {
749 enterFullScreen();
750 }
751}
752
753void Window::gameStarted(mCoreThread* context, const QString& fname) {
754 MutexLock(&context->stateMutex);
755 if (context->state < THREAD_EXITING) {
756 emit startDrawing(context);
757 } else {
758 MutexUnlock(&context->stateMutex);
759 return;
760 }
761 MutexUnlock(&context->stateMutex);
762 foreach (QAction* action, m_gameActions) {
763 action->setDisabled(false);
764 }
765#ifdef M_CORE_GBA
766 foreach (QAction* action, m_gbaActions) {
767 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
768 }
769#endif
770 multiplayerChanged();
771 if (!fname.isEmpty()) {
772 setWindowFilePath(fname);
773 appendMRU(fname);
774 }
775 updateTitle();
776 unsigned width, height;
777 context->core->desiredVideoDimensions(context->core, &width, &height);
778 m_display->setMinimumSize(width, height);
779 m_screenWidget->setMinimumSize(m_display->minimumSize());
780 if (m_savedScale > 0) {
781 resizeFrame(QSize(width, height) * m_savedScale);
782 }
783 attachWidget(m_display);
784 setMouseTracking(true);
785
786#ifndef Q_OS_MAC
787 if (isFullScreen()) {
788 menuBar()->hide();
789 }
790#endif
791
792 m_hitUnimplementedBiosCall = false;
793 m_fpsTimer.start();
794 m_focusCheck.start();
795}
796
797void Window::gameStopped() {
798#ifdef M_CORE_GBA
799 foreach (QAction* action, m_gbaActions) {
800 action->setDisabled(false);
801 }
802#endif
803 foreach (QAction* action, m_gameActions) {
804 action->setDisabled(true);
805 }
806 setWindowFilePath(QString());
807 updateTitle();
808 detachWidget(m_display);
809 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
810 m_screenWidget->setPixmap(m_logo);
811 m_screenWidget->unsetCursor();
812#ifdef M_CORE_GB
813 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
814#elif defined(M_CORE_GBA)
815 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
816#endif
817 m_screenWidget->setMinimumSize(m_display->minimumSize());
818
819 setMouseTracking(false);
820 m_fpsTimer.stop();
821 m_focusCheck.stop();
822}
823
824void Window::gameCrashed(const QString& errorMessage) {
825 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
826 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
827 QMessageBox::Ok, this, Qt::Sheet);
828 crash->setAttribute(Qt::WA_DeleteOnClose);
829 crash->show();
830}
831
832void Window::gameFailed() {
833 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
834 tr("Could not load game. Are you sure it's in the correct format?"),
835 QMessageBox::Ok, this, Qt::Sheet);
836 fail->setAttribute(Qt::WA_DeleteOnClose);
837 fail->show();
838}
839
840void Window::unimplementedBiosCall(int call) {
841 if (m_hitUnimplementedBiosCall) {
842 return;
843 }
844 m_hitUnimplementedBiosCall = true;
845
846 QMessageBox* fail = new QMessageBox(
847 QMessageBox::Warning, tr("Unimplemented BIOS call"),
848 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
849 QMessageBox::Ok, this, Qt::Sheet);
850 fail->setAttribute(Qt::WA_DeleteOnClose);
851 fail->show();
852}
853
854void Window::tryMakePortable() {
855 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
856 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
857 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
858 confirm->setAttribute(Qt::WA_DeleteOnClose);
859 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
860 confirm->show();
861}
862
863void Window::mustRestart() {
864 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
865 tr("Some changes will not take effect until the emulator is restarted."),
866 QMessageBox::Ok, this, Qt::Sheet);
867 dialog->setAttribute(Qt::WA_DeleteOnClose);
868 dialog->show();
869}
870
871void Window::recordFrame() {
872 m_frameList.append(QDateTime::currentDateTime());
873 while (m_frameList.count() > FRAME_LIST_SIZE) {
874 m_frameList.removeFirst();
875 }
876}
877
878void Window::showFPS() {
879 if (m_frameList.isEmpty()) {
880 updateTitle();
881 return;
882 }
883 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
884 float fps = (m_frameList.count() - 1) * 10000.f / interval;
885 fps = round(fps) / 10.f;
886 updateTitle(fps);
887}
888
889void Window::updateTitle(float fps) {
890 QString title;
891
892 m_controller->threadInterrupt();
893 if (m_controller->isLoaded()) {
894 const NoIntroDB* db = GBAApp::app()->gameDB();
895 NoIntroGame game{};
896 uint32_t crc32 = 0;
897 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
898
899 char gameTitle[17] = { '\0' };
900 mCore* core = m_controller->thread()->core;
901 core->getGameTitle(core, gameTitle);
902 title = gameTitle;
903
904#ifdef USE_SQLITE3
905 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
906 title = QLatin1String(game.name);
907 }
908#endif
909 }
910 MultiplayerController* multiplayer = m_controller->multiplayerController();
911 if (multiplayer && multiplayer->attached() > 1) {
912 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
913 for (QAction* action : m_nonMpActions) {
914 action->setDisabled(true);
915 }
916 } else if (m_controller->isLoaded()) {
917 for (QAction* action : m_nonMpActions) {
918 action->setDisabled(false);
919 }
920 }
921 m_controller->threadContinue();
922 if (title.isNull()) {
923 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
924 } else if (fps < 0) {
925 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
926 } else {
927 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
928 }
929}
930
931void Window::openStateWindow(LoadSave ls) {
932 if (m_stateWindow) {
933 return;
934 }
935 MultiplayerController* multiplayer = m_controller->multiplayerController();
936 if (multiplayer && multiplayer->attached() > 1) {
937 return;
938 }
939 bool wasPaused = m_controller->isPaused();
940 m_stateWindow = new LoadSaveState(m_controller);
941 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
942 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
943 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
944 detachWidget(m_stateWindow);
945 m_stateWindow = nullptr;
946 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
947 });
948 if (!wasPaused) {
949 m_controller->setPaused(true);
950 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
951 }
952 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
953 m_stateWindow->setMode(ls);
954 attachWidget(m_stateWindow);
955}
956
957void Window::setupMenu(QMenuBar* menubar) {
958 menubar->clear();
959 QMenu* fileMenu = menubar->addMenu(tr("&File"));
960 m_shortcutController->addMenu(fileMenu);
961 installEventFilter(m_shortcutController);
962 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
963 "loadROM");
964#ifdef USE_SQLITE3
965 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
966 "loadROMInArchive");
967 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
968 "addDirToLibrary");
969#endif
970
971 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
972 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
973 m_gameActions.append(loadTemporarySave);
974 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
975
976 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
977
978 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
979 connect(bootBIOS, &QAction::triggered, [this]() {
980 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
981 m_controller->bootBIOS();
982 });
983 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
984
985 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
986
987 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
988 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
989 m_gameActions.append(romInfo);
990 addControlledAction(fileMenu, romInfo, "romInfo");
991
992 m_mruMenu = fileMenu->addMenu(tr("Recent"));
993
994 fileMenu->addSeparator();
995
996 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
997
998 fileMenu->addSeparator();
999
1000 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1001 loadState->setShortcut(tr("F10"));
1002 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1003 m_gameActions.append(loadState);
1004 m_nonMpActions.append(loadState);
1005 addControlledAction(fileMenu, loadState, "loadState");
1006
1007 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1008 saveState->setShortcut(tr("Shift+F10"));
1009 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1010 m_gameActions.append(saveState);
1011 m_nonMpActions.append(saveState);
1012 addControlledAction(fileMenu, saveState, "saveState");
1013
1014 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1015 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1016 m_shortcutController->addMenu(quickLoadMenu);
1017 m_shortcutController->addMenu(quickSaveMenu);
1018
1019 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1020 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1021 m_gameActions.append(quickLoad);
1022 m_nonMpActions.append(quickLoad);
1023 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1024
1025 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1026 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1027 m_gameActions.append(quickSave);
1028 m_nonMpActions.append(quickSave);
1029 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1030
1031 quickLoadMenu->addSeparator();
1032 quickSaveMenu->addSeparator();
1033
1034 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1035 undoLoadState->setShortcut(tr("F11"));
1036 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1037 m_gameActions.append(undoLoadState);
1038 m_nonMpActions.append(undoLoadState);
1039 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1040
1041 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1042 undoSaveState->setShortcut(tr("Shift+F11"));
1043 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1044 m_gameActions.append(undoSaveState);
1045 m_nonMpActions.append(undoSaveState);
1046 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1047
1048 quickLoadMenu->addSeparator();
1049 quickSaveMenu->addSeparator();
1050
1051 int i;
1052 for (i = 1; i < 10; ++i) {
1053 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1054 quickLoad->setShortcut(tr("F%1").arg(i));
1055 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1056 m_gameActions.append(quickLoad);
1057 m_nonMpActions.append(quickLoad);
1058 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1059
1060 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1061 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1062 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1063 m_gameActions.append(quickSave);
1064 m_nonMpActions.append(quickSave);
1065 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1066 }
1067
1068#ifdef M_CORE_GBA
1069 fileMenu->addSeparator();
1070 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1071 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1072 m_gameActions.append(importShark);
1073 m_gbaActions.append(importShark);
1074 addControlledAction(fileMenu, importShark, "importShark");
1075
1076 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1077 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1078 m_gameActions.append(exportShark);
1079 m_gbaActions.append(exportShark);
1080 addControlledAction(fileMenu, exportShark, "exportShark");
1081#endif
1082
1083 fileMenu->addSeparator();
1084 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1085 connect(multiWindow, &QAction::triggered, [this]() {
1086 GBAApp::app()->newWindow();
1087 });
1088 addControlledAction(fileMenu, multiWindow, "multiWindow");
1089
1090#ifndef Q_OS_MAC
1091 fileMenu->addSeparator();
1092#endif
1093
1094 QAction* about = new QAction(tr("About"), fileMenu);
1095 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1096 fileMenu->addAction(about);
1097
1098#ifndef Q_OS_MAC
1099 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1100#endif
1101
1102 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1103 m_shortcutController->addMenu(emulationMenu);
1104 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1105 reset->setShortcut(tr("Ctrl+R"));
1106 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1107 m_gameActions.append(reset);
1108 addControlledAction(emulationMenu, reset, "reset");
1109
1110 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1111 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1112 m_gameActions.append(shutdown);
1113 addControlledAction(emulationMenu, shutdown, "shutdown");
1114
1115#ifdef M_CORE_GBA
1116 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1117 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1118 m_gameActions.append(yank);
1119 m_gbaActions.append(yank);
1120 addControlledAction(emulationMenu, yank, "yank");
1121#endif
1122 emulationMenu->addSeparator();
1123
1124 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1125 pause->setChecked(false);
1126 pause->setCheckable(true);
1127 pause->setShortcut(tr("Ctrl+P"));
1128 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1129 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1130 pause->setChecked(true);
1131 });
1132 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1133 m_gameActions.append(pause);
1134 addControlledAction(emulationMenu, pause, "pause");
1135
1136 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1137 frameAdvance->setShortcut(tr("Ctrl+N"));
1138 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1139 m_gameActions.append(frameAdvance);
1140 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1141
1142 emulationMenu->addSeparator();
1143
1144 m_shortcutController->addFunctions(emulationMenu, [this]() {
1145 m_controller->setTurbo(true, false);
1146 }, [this]() {
1147 m_controller->setTurbo(false, false);
1148 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1149
1150 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1151 turbo->setCheckable(true);
1152 turbo->setChecked(false);
1153 turbo->setShortcut(tr("Shift+Tab"));
1154 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1155 addControlledAction(emulationMenu, turbo, "fastForward");
1156
1157 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1158 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1159 ffspeed->connect([this](const QVariant& value) {
1160 m_controller->setTurboSpeed(value.toFloat());
1161 }, this);
1162 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1163 ffspeed->setValue(QVariant(-1.0f));
1164 ffspeedMenu->addSeparator();
1165 for (i = 2; i < 11; ++i) {
1166 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1167 }
1168 m_config->updateOption("fastForwardRatio");
1169
1170 m_shortcutController->addFunctions(emulationMenu, [this]() {
1171 m_controller->startRewinding();
1172 }, [this]() {
1173 m_controller->stopRewinding();
1174 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1175
1176 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1177 rewind->setShortcut(tr("~"));
1178 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1179 m_gameActions.append(rewind);
1180 m_nonMpActions.append(rewind);
1181 addControlledAction(emulationMenu, rewind, "rewind");
1182
1183 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1184 frameRewind->setShortcut(tr("Ctrl+B"));
1185 connect(frameRewind, &QAction::triggered, [this] () {
1186 m_controller->rewind(1);
1187 });
1188 m_gameActions.append(frameRewind);
1189 m_nonMpActions.append(frameRewind);
1190 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1191
1192 ConfigOption* videoSync = m_config->addOption("videoSync");
1193 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1194 videoSync->connect([this](const QVariant& value) {
1195 reloadConfig();
1196 }, this);
1197 m_config->updateOption("videoSync");
1198
1199 ConfigOption* audioSync = m_config->addOption("audioSync");
1200 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1201 audioSync->connect([this](const QVariant& value) {
1202 reloadConfig();
1203 }, this);
1204 m_config->updateOption("audioSync");
1205
1206 emulationMenu->addSeparator();
1207
1208 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1209 m_shortcutController->addMenu(solarMenu);
1210 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1211 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1212 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1213
1214 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1215 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1216 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1217
1218 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1219 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1220 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1221
1222 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1223 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1224 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1225
1226 solarMenu->addSeparator();
1227 for (int i = 0; i <= 10; ++i) {
1228 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1229 connect(setSolar, &QAction::triggered, [this, i]() {
1230 m_controller->setLuminanceLevel(i);
1231 });
1232 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1233 }
1234
1235 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1236 m_shortcutController->addMenu(avMenu);
1237 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1238 m_shortcutController->addMenu(frameMenu, avMenu);
1239 for (int i = 1; i <= 6; ++i) {
1240 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1241 setSize->setCheckable(true);
1242 if (m_savedScale == i) {
1243 setSize->setChecked(true);
1244 }
1245 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1246 showNormal();
1247 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1248 if (m_controller->isLoaded()) {
1249 size = m_controller->screenDimensions();
1250 }
1251 size *= i;
1252 m_savedScale = i;
1253 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1254 resizeFrame(size);
1255 bool enableSignals = setSize->blockSignals(true);
1256 setSize->setChecked(true);
1257 setSize->blockSignals(enableSignals);
1258 });
1259 m_frameSizes[i] = setSize;
1260 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1261 }
1262 QKeySequence fullscreenKeys;
1263#ifdef Q_OS_WIN
1264 fullscreenKeys = QKeySequence("Alt+Return");
1265#else
1266 fullscreenKeys = QKeySequence("Ctrl+F");
1267#endif
1268 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1269
1270 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1271 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1272 lockAspectRatio->connect([this](const QVariant& value) {
1273 m_display->lockAspectRatio(value.toBool());
1274 }, this);
1275 m_config->updateOption("lockAspectRatio");
1276
1277 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1278 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1279 resampleVideo->connect([this](const QVariant& value) {
1280 m_display->filter(value.toBool());
1281 }, this);
1282 m_config->updateOption("resampleVideo");
1283
1284 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1285 ConfigOption* skip = m_config->addOption("frameskip");
1286 skip->connect([this](const QVariant& value) {
1287 reloadConfig();
1288 }, this);
1289 for (int i = 0; i <= 10; ++i) {
1290 skip->addValue(QString::number(i), i, skipMenu);
1291 }
1292 m_config->updateOption("frameskip");
1293
1294 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1295 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1296 if (!m_display->supportsShaders()) {
1297 shaderView->setEnabled(false);
1298 }
1299 addControlledAction(avMenu, shaderView, "shaderSelector");
1300
1301 avMenu->addSeparator();
1302
1303 ConfigOption* mute = m_config->addOption("mute");
1304 mute->addBoolean(tr("Mute"), avMenu);
1305 mute->connect([this](const QVariant& value) {
1306 reloadConfig();
1307 }, this);
1308 m_config->updateOption("mute");
1309
1310 QMenu* target = avMenu->addMenu(tr("FPS target"));
1311 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1312 fpsTargetOption->connect([this](const QVariant& value) {
1313 emit fpsTargetChanged(value.toFloat());
1314 }, this);
1315 fpsTargetOption->addValue(tr("15"), 15, target);
1316 fpsTargetOption->addValue(tr("30"), 30, target);
1317 fpsTargetOption->addValue(tr("45"), 45, target);
1318 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1319 fpsTargetOption->addValue(tr("60"), 60, target);
1320 fpsTargetOption->addValue(tr("90"), 90, target);
1321 fpsTargetOption->addValue(tr("120"), 120, target);
1322 fpsTargetOption->addValue(tr("240"), 240, target);
1323 m_config->updateOption("fpsTarget");
1324
1325#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1326 avMenu->addSeparator();
1327#endif
1328
1329#ifdef USE_PNG
1330 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1331 screenshot->setShortcut(tr("F12"));
1332 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1333 m_gameActions.append(screenshot);
1334 addControlledAction(avMenu, screenshot, "screenshot");
1335#endif
1336
1337#ifdef USE_FFMPEG
1338 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1339 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1340 addControlledAction(avMenu, recordOutput, "recordOutput");
1341 m_gameActions.append(recordOutput);
1342#endif
1343
1344#ifdef USE_MAGICK
1345 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1346 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1347 addControlledAction(avMenu, recordGIF, "recordGIF");
1348#endif
1349
1350 avMenu->addSeparator();
1351 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1352 m_shortcutController->addMenu(videoLayers, avMenu);
1353
1354 for (int i = 0; i < 4; ++i) {
1355 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1356 enableBg->setCheckable(true);
1357 enableBg->setChecked(true);
1358 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1359 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1360 }
1361
1362 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1363 enableObj->setCheckable(true);
1364 enableObj->setChecked(true);
1365 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1366 addControlledAction(videoLayers, enableObj, "enableOBJ");
1367
1368 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1369 m_shortcutController->addMenu(audioChannels, avMenu);
1370
1371 for (int i = 0; i < 4; ++i) {
1372 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1373 enableCh->setCheckable(true);
1374 enableCh->setChecked(true);
1375 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1376 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1377 }
1378
1379 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1380 enableChA->setCheckable(true);
1381 enableChA->setChecked(true);
1382 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1383 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1384
1385 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1386 enableChB->setCheckable(true);
1387 enableChB->setChecked(true);
1388 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1389 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1390
1391 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1392 m_shortcutController->addMenu(toolsMenu);
1393 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1394 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1395 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1396
1397 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1398 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1399 addControlledAction(toolsMenu, overrides, "overrideWindow");
1400
1401 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1402 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1403 addControlledAction(toolsMenu, sensors, "sensorWindow");
1404
1405 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1406 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1407 m_gameActions.append(cheats);
1408 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1409
1410 toolsMenu->addSeparator();
1411 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1412 "settings");
1413
1414 toolsMenu->addSeparator();
1415
1416#ifdef USE_DEBUGGERS
1417 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1418 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1419 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1420#endif
1421
1422#ifdef USE_GDB_STUB
1423 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1424 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1425 m_gbaActions.append(gdbWindow);
1426 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1427#endif
1428 toolsMenu->addSeparator();
1429
1430 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1431 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1432 m_gameActions.append(paletteView);
1433 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1434
1435 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1436 connect(objView, &QAction::triggered, openTView<ObjView>());
1437 m_gameActions.append(objView);
1438 addControlledAction(toolsMenu, objView, "spriteWindow");
1439
1440 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1441 connect(tileView, &QAction::triggered, openTView<TileView>());
1442 m_gameActions.append(tileView);
1443 addControlledAction(toolsMenu, tileView, "tileWindow");
1444
1445 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1446 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1447 m_gameActions.append(memoryView);
1448 addControlledAction(toolsMenu, memoryView, "memoryView");
1449
1450#ifdef M_CORE_GBA
1451 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1452 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1453 m_gameActions.append(ioViewer);
1454 m_gbaActions.append(ioViewer);
1455 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1456#endif
1457
1458 ConfigOption* skipBios = m_config->addOption("skipBios");
1459 skipBios->connect([this](const QVariant& value) {
1460 reloadConfig();
1461 }, this);
1462
1463 ConfigOption* useBios = m_config->addOption("useBios");
1464 useBios->connect([this](const QVariant& value) {
1465 m_controller->setUseBIOS(value.toBool());
1466 }, this);
1467
1468 ConfigOption* buffers = m_config->addOption("audioBuffers");
1469 buffers->connect([this](const QVariant& value) {
1470 emit audioBufferSamplesChanged(value.toInt());
1471 }, this);
1472
1473 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1474 sampleRate->connect([this](const QVariant& value) {
1475 emit sampleRateChanged(value.toUInt());
1476 }, this);
1477
1478 ConfigOption* volume = m_config->addOption("volume");
1479 volume->connect([this](const QVariant& value) {
1480 reloadConfig();
1481 }, this);
1482
1483 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1484 rewindEnable->connect([this](const QVariant& value) {
1485 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1486 }, this);
1487
1488 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1489 rewindBufferCapacity->connect([this](const QVariant& value) {
1490 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1491 }, this);
1492
1493 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1494 rewindBufferCapacity->connect([this](const QVariant& value) {
1495 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1496 }, this);
1497
1498 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1499 allowOpposingDirections->connect([this](const QVariant& value) {
1500 m_inputController.setAllowOpposing(value.toBool());
1501 }, this);
1502
1503 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1504 saveStateExtdata->connect([this](const QVariant& value) {
1505 m_controller->setSaveStateExtdata(value.toInt());
1506 }, this);
1507
1508 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1509 loadStateExtdata->connect([this](const QVariant& value) {
1510 m_controller->setLoadStateExtdata(value.toInt());
1511 }, this);
1512
1513 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1514 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1515 exitFullScreen->setShortcut(QKeySequence("Esc"));
1516 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1517
1518 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1519 m_shortcutController->addMenu(autofireMenu);
1520
1521 m_shortcutController->addFunctions(autofireMenu, [this]() {
1522 m_controller->setAutofire(GBA_KEY_A, true);
1523 }, [this]() {
1524 m_controller->setAutofire(GBA_KEY_A, false);
1525 }, QKeySequence(), tr("Autofire A"), "autofireA");
1526
1527 m_shortcutController->addFunctions(autofireMenu, [this]() {
1528 m_controller->setAutofire(GBA_KEY_B, true);
1529 }, [this]() {
1530 m_controller->setAutofire(GBA_KEY_B, false);
1531 }, QKeySequence(), tr("Autofire B"), "autofireB");
1532
1533 m_shortcutController->addFunctions(autofireMenu, [this]() {
1534 m_controller->setAutofire(GBA_KEY_L, true);
1535 }, [this]() {
1536 m_controller->setAutofire(GBA_KEY_L, false);
1537 }, QKeySequence(), tr("Autofire L"), "autofireL");
1538
1539 m_shortcutController->addFunctions(autofireMenu, [this]() {
1540 m_controller->setAutofire(GBA_KEY_R, true);
1541 }, [this]() {
1542 m_controller->setAutofire(GBA_KEY_R, false);
1543 }, QKeySequence(), tr("Autofire R"), "autofireR");
1544
1545 m_shortcutController->addFunctions(autofireMenu, [this]() {
1546 m_controller->setAutofire(GBA_KEY_START, true);
1547 }, [this]() {
1548 m_controller->setAutofire(GBA_KEY_START, false);
1549 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1550
1551 m_shortcutController->addFunctions(autofireMenu, [this]() {
1552 m_controller->setAutofire(GBA_KEY_SELECT, true);
1553 }, [this]() {
1554 m_controller->setAutofire(GBA_KEY_SELECT, false);
1555 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1556
1557 m_shortcutController->addFunctions(autofireMenu, [this]() {
1558 m_controller->setAutofire(GBA_KEY_UP, true);
1559 }, [this]() {
1560 m_controller->setAutofire(GBA_KEY_UP, false);
1561 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1562
1563 m_shortcutController->addFunctions(autofireMenu, [this]() {
1564 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1565 }, [this]() {
1566 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1567 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1568
1569 m_shortcutController->addFunctions(autofireMenu, [this]() {
1570 m_controller->setAutofire(GBA_KEY_DOWN, true);
1571 }, [this]() {
1572 m_controller->setAutofire(GBA_KEY_DOWN, false);
1573 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1574
1575 m_shortcutController->addFunctions(autofireMenu, [this]() {
1576 m_controller->setAutofire(GBA_KEY_LEFT, true);
1577 }, [this]() {
1578 m_controller->setAutofire(GBA_KEY_LEFT, false);
1579 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1580
1581 foreach (QAction* action, m_gameActions) {
1582 action->setDisabled(true);
1583 }
1584}
1585
1586void Window::attachWidget(QWidget* widget) {
1587 m_screenWidget->layout()->addWidget(widget);
1588 m_screenWidget->unsetCursor();
1589 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1590}
1591
1592void Window::detachWidget(QWidget* widget) {
1593 m_screenWidget->layout()->removeWidget(widget);
1594}
1595
1596void Window::appendMRU(const QString& fname) {
1597 int index = m_mruFiles.indexOf(fname);
1598 if (index >= 0) {
1599 m_mruFiles.removeAt(index);
1600 }
1601 m_mruFiles.prepend(fname);
1602 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1603 m_mruFiles.removeLast();
1604 }
1605 updateMRU();
1606}
1607
1608void Window::updateMRU() {
1609 if (!m_mruMenu) {
1610 return;
1611 }
1612 for (QAction* action : m_mruMenu->actions()) {
1613 delete action;
1614 }
1615 m_mruMenu->clear();
1616 int i = 0;
1617 for (const QString& file : m_mruFiles) {
1618 QAction* item = new QAction(file, m_mruMenu);
1619 item->setShortcut(QString("Ctrl+%1").arg(i));
1620 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1621 m_mruMenu->addAction(item);
1622 ++i;
1623 }
1624 m_config->setMRU(m_mruFiles);
1625 m_config->write();
1626 m_mruMenu->setEnabled(i > 0);
1627}
1628
1629QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1630 addHiddenAction(menu, action, name);
1631 menu->addAction(action);
1632 return action;
1633}
1634
1635QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1636 m_shortcutController->addAction(menu, action, name);
1637 action->setShortcutContext(Qt::WidgetShortcut);
1638 addAction(action);
1639 return action;
1640}
1641
1642void Window::focusCheck() {
1643 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1644 return;
1645 }
1646 if (QGuiApplication::focusWindow() && m_autoresume) {
1647 m_controller->setPaused(false);
1648 m_autoresume = false;
1649 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1650 m_autoresume = true;
1651 m_controller->setPaused(true);
1652 }
1653}
1654
1655WindowBackground::WindowBackground(QWidget* parent)
1656 : QLabel(parent)
1657{
1658 setLayout(new QStackedLayout());
1659 layout()->setContentsMargins(0, 0, 0, 0);
1660 setAlignment(Qt::AlignCenter);
1661}
1662
1663void WindowBackground::setSizeHint(const QSize& hint) {
1664 m_sizeHint = hint;
1665}
1666
1667QSize WindowBackground::sizeHint() const {
1668 return m_sizeHint;
1669}
1670
1671void WindowBackground::setLockAspectRatio(int width, int height) {
1672 m_aspectWidth = width;
1673 m_aspectHeight = height;
1674}
1675
1676void WindowBackground::paintEvent(QPaintEvent*) {
1677 const QPixmap* logo = pixmap();
1678 if (!logo) {
1679 return;
1680 }
1681 QPainter painter(this);
1682 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1683 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1684 QSize s = size();
1685 QSize ds = s;
1686 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1687 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1688 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1689 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1690 }
1691 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1692 QRect full(origin, ds);
1693 painter.drawPixmap(full, *logo);
1694}