src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QStackedLayout>
15
16#include "ConfigController.h"
17#include "GameController.h"
18#include "GBAKeyEditor.h"
19#include "GDBController.h"
20#include "GDBWindow.h"
21#include "GIFView.h"
22#include "GamePakView.h"
23#include "LoadSaveState.h"
24#include "LogView.h"
25#include "SettingsView.h"
26#include "ShortcutController.h"
27#include "ShortcutView.h"
28#include "VideoView.h"
29
30extern "C" {
31#include "platform/commandline.h"
32}
33
34using namespace QGBA;
35
36Window::Window(ConfigController* config, QWidget* parent)
37 : QMainWindow(parent)
38 , m_logView(new LogView())
39 , m_stateWindow(nullptr)
40 , m_screenWidget(new WindowBackground())
41 , m_logo(":/res/mgba-1024.png")
42 , m_config(config)
43#ifdef USE_FFMPEG
44 , m_videoView(nullptr)
45#endif
46#ifdef USE_MAGICK
47 , m_gifView(nullptr)
48#endif
49#ifdef USE_GDB_STUB
50 , m_gdbController(nullptr)
51#endif
52 , m_mruMenu(nullptr)
53 , m_shortcutController(new ShortcutController(this))
54{
55 setWindowTitle(PROJECT_NAME);
56 setFocusPolicy(Qt::StrongFocus);
57 m_controller = new GameController(this);
58 m_controller->setInputController(&m_inputController);
59
60 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
61 format.setSwapInterval(1);
62 m_display = new Display(format);
63
64 m_screenWidget->setMinimumSize(m_display->minimumSize());
65 m_screenWidget->setSizePolicy(m_display->sizePolicy());
66 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
67 setCentralWidget(m_screenWidget);
68
69 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
70 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
71 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
72 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
73 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
74#ifndef Q_OS_MAC
75 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
76 connect(m_controller, &GameController::gameUnpaused, [this]() {
77 if(isFullScreen()) {
78 menuBar()->hide();
79 }
80 });
81#endif
82 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
83 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
84 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
85 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
86 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
87 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
88 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
89 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
90 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
91 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
92 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
93 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
94 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
95 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
96
97 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
98 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
99
100 m_shortcutController->setConfigController(m_config);
101 setupMenu(menuBar());
102}
103
104Window::~Window() {
105 delete m_logView;
106
107#ifdef USE_FFMPEG
108 delete m_videoView;
109#endif
110
111#ifdef USE_MAGICK
112 delete m_gifView;
113#endif
114}
115
116void Window::argumentsPassed(GBAArguments* args) {
117 loadConfig();
118
119 if (args->patch) {
120 m_controller->loadPatch(args->patch);
121 }
122
123 if (args->fname) {
124 m_controller->loadGame(args->fname, args->dirmode);
125 }
126}
127
128void Window::resizeFrame(int width, int height) {
129 QSize newSize(width, height);
130 newSize -= m_screenWidget->size();
131 newSize += size();
132 resize(newSize);
133}
134
135void Window::setConfig(ConfigController* config) {
136 m_config = config;
137}
138
139void Window::loadConfig() {
140 const GBAOptions* opts = m_config->options();
141
142 m_logView->setLevels(opts->logLevel);
143
144 m_controller->setFrameskip(opts->frameskip);
145 m_controller->setAudioSync(opts->audioSync);
146 m_controller->setVideoSync(opts->videoSync);
147 m_controller->setSkipBIOS(opts->skipBios);
148 m_controller->setRewind(opts->rewindEnable, opts->rewindBufferCapacity, opts->rewindBufferInterval);
149 m_display->lockAspectRatio(opts->lockAspectRatio);
150 m_display->filter(opts->resampleVideo);
151
152 if (opts->bios) {
153 m_controller->loadBIOS(opts->bios);
154 }
155
156 if (opts->fpsTarget) {
157 emit fpsTargetChanged(opts->fpsTarget);
158 }
159
160 if (opts->audioBuffers) {
161 emit audioBufferSamplesChanged(opts->audioBuffers);
162 }
163
164 if (opts->width && opts->height) {
165 resizeFrame(opts->width, opts->height);
166 }
167
168 m_mruFiles = m_config->getMRU();
169 updateMRU();
170
171 m_inputController.setConfiguration(m_config);
172}
173
174void Window::saveConfig() {
175 m_config->write();
176}
177
178void Window::selectROM() {
179 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString());
180 if (!filename.isEmpty()) {
181 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
182 m_controller->loadGame(filename);
183 }
184}
185
186void Window::selectBIOS() {
187 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
188 if (!filename.isEmpty()) {
189 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
190 m_config->setOption("bios", filename);
191 m_config->updateOption("bios");
192 m_controller->loadBIOS(filename);
193 }
194}
195
196void Window::selectPatch() {
197 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups)"));
198 if (!filename.isEmpty()) {
199 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
200 m_controller->loadPatch(filename);
201 }
202}
203
204void Window::openKeymapWindow() {
205 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
206 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
207 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
208 keyEditor->show();
209}
210
211void Window::openSettingsWindow() {
212 SettingsView* settingsWindow = new SettingsView(m_config);
213 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
214 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
215 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
216 settingsWindow->show();
217}
218
219void Window::openShortcutWindow() {
220 ShortcutView* shortcutView = new ShortcutView();
221 shortcutView->setController(m_shortcutController);
222 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
223 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
224 shortcutView->show();
225}
226
227void Window::openGamePakWindow() {
228 GamePakView* gamePakWindow = new GamePakView(m_controller);
229 connect(this, SIGNAL(shutdown()), gamePakWindow, SLOT(close()));
230 gamePakWindow->setAttribute(Qt::WA_DeleteOnClose);
231 gamePakWindow->show();
232}
233
234#ifdef BUILD_SDL
235void Window::openGamepadWindow() {
236 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
237 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
238 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
239 keyEditor->show();
240}
241#endif
242
243#ifdef USE_FFMPEG
244void Window::openVideoWindow() {
245 if (!m_videoView) {
246 m_videoView = new VideoView();
247 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
248 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
249 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
250 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
251 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
252 }
253 m_videoView->show();
254}
255#endif
256
257#ifdef USE_MAGICK
258void Window::openGIFWindow() {
259 if (!m_gifView) {
260 m_gifView = new GIFView();
261 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
262 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
263 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
264 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
265 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
266 }
267 m_gifView->show();
268}
269#endif
270
271#ifdef USE_GDB_STUB
272void Window::gdbOpen() {
273 if (!m_gdbController) {
274 m_gdbController = new GDBController(m_controller, this);
275 }
276 GDBWindow* window = new GDBWindow(m_gdbController);
277 window->show();
278}
279#endif
280
281void Window::keyPressEvent(QKeyEvent* event) {
282 if (event->isAutoRepeat()) {
283 QWidget::keyPressEvent(event);
284 return;
285 }
286 GBAKey key = m_inputController.mapKeyboard(event->key());
287 if (key == GBA_KEY_NONE) {
288 QWidget::keyPressEvent(event);
289 return;
290 }
291 m_controller->keyPressed(key);
292 event->accept();
293}
294
295void Window::keyReleaseEvent(QKeyEvent* event) {
296 if (event->isAutoRepeat()) {
297 QWidget::keyReleaseEvent(event);
298 return;
299 }
300 GBAKey key = m_inputController.mapKeyboard(event->key());
301 if (key == GBA_KEY_NONE) {
302 QWidget::keyPressEvent(event);
303 return;
304 }
305 m_controller->keyReleased(key);
306 event->accept();
307}
308
309void Window::resizeEvent(QResizeEvent*) {
310 redoLogo();
311 m_config->setOption("height", m_screenWidget->height());
312 m_config->setOption("width", m_screenWidget->width());
313}
314
315void Window::closeEvent(QCloseEvent* event) {
316 emit shutdown();
317 QMainWindow::closeEvent(event);
318}
319
320void Window::focusOutEvent(QFocusEvent*) {
321 m_controller->setTurbo(false, false);
322 m_controller->clearKeys();
323}
324
325void Window::toggleFullScreen() {
326 if (isFullScreen()) {
327 showNormal();
328 menuBar()->show();
329 } else {
330 showFullScreen();
331#ifndef Q_OS_MAC
332 if (m_controller->isLoaded() && !m_controller->isPaused()) {
333 menuBar()->hide();
334 }
335#endif
336 }
337}
338
339void Window::gameStarted(GBAThread* context) {
340 char title[13] = { '\0' };
341 MutexLock(&context->stateMutex);
342 if (context->state < THREAD_EXITING) {
343 emit startDrawing(m_controller->drawContext(), context);
344 GBAGetGameTitle(context->gba, title);
345 } else {
346 MutexUnlock(&context->stateMutex);
347 return;
348 }
349 MutexUnlock(&context->stateMutex);
350 foreach (QAction* action, m_gameActions) {
351 action->setDisabled(false);
352 }
353 appendMRU(context->fname);
354 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
355 attachWidget(m_display);
356 m_screenWidget->setScaledContents(true);
357
358#ifndef Q_OS_MAC
359 if(isFullScreen()) {
360 menuBar()->hide();
361 }
362#endif
363
364 m_fpsTimer.start();
365}
366
367void Window::gameStopped() {
368 foreach (QAction* action, m_gameActions) {
369 action->setDisabled(true);
370 }
371 setWindowTitle(tr(PROJECT_NAME));
372 detachWidget(m_display);
373 m_screenWidget->setScaledContents(false);
374 redoLogo();
375
376 m_fpsTimer.stop();
377}
378
379void Window::gameCrashed(const QString& errorMessage) {
380 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
381 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
382 QMessageBox::Ok, this, Qt::Sheet);
383 crash->setAttribute(Qt::WA_DeleteOnClose);
384 crash->show();
385}
386
387void Window::redoLogo() {
388 if (m_controller->isLoaded()) {
389 return;
390 }
391 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
392 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
393 m_screenWidget->setPixmap(logo);
394}
395
396void Window::recordFrame() {
397 m_frameList.append(QDateTime::currentDateTime());
398 while (m_frameList.count() > FRAME_LIST_SIZE) {
399 m_frameList.removeFirst();
400 }
401}
402
403void Window::showFPS() {
404 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
405 float fps = (m_frameList.count() - 1) * 10000.f / interval;
406 fps = round(fps) / 10.f;
407 char title[13] = { '\0' };
408 GBAGetGameTitle(m_controller->thread()->gba, title);
409 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
410}
411
412void Window::openStateWindow(LoadSave ls) {
413 if (m_stateWindow) {
414 return;
415 }
416 bool wasPaused = m_controller->isPaused();
417 m_stateWindow = new LoadSaveState(m_controller);
418 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
419 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
420 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
421 m_screenWidget->layout()->removeWidget(m_stateWindow);
422 m_stateWindow = nullptr;
423 setFocus();
424 });
425 if (!wasPaused) {
426 m_controller->setPaused(true);
427 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
428 }
429 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
430 m_stateWindow->setMode(ls);
431 attachWidget(m_stateWindow);
432}
433
434void Window::setupMenu(QMenuBar* menubar) {
435 menubar->clear();
436 QMenu* fileMenu = menubar->addMenu(tr("&File"));
437 m_shortcutController->addMenu(fileMenu);
438 installEventFilter(m_shortcutController);
439 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
440 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
441 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
442
443 m_mruMenu = fileMenu->addMenu(tr("Recent"));
444
445 fileMenu->addSeparator();
446
447 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
448 loadState->setShortcut(tr("F10"));
449 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
450 m_gameActions.append(loadState);
451 addControlledAction(fileMenu, loadState, "loadState");
452
453 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
454 saveState->setShortcut(tr("Shift+F10"));
455 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
456 m_gameActions.append(saveState);
457 addControlledAction(fileMenu, saveState, "saveState");
458
459 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
460 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
461 int i;
462 for (i = 1; i < 10; ++i) {
463 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
464 quickLoad->setShortcut(tr("F%1").arg(i));
465 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
466 m_gameActions.append(quickLoad);
467 addAction(quickLoad);
468 quickLoadMenu->addAction(quickLoad);
469
470 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
471 quickSave->setShortcut(tr("Shift+F%1").arg(i));
472 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
473 m_gameActions.append(quickSave);
474 addAction(quickSave);
475 quickSaveMenu->addAction(quickSave);
476 }
477
478#ifndef Q_OS_MAC
479 fileMenu->addSeparator();
480 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
481#endif
482
483 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
484 m_shortcutController->addMenu(emulationMenu);
485 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
486 reset->setShortcut(tr("Ctrl+R"));
487 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
488 m_gameActions.append(reset);
489 addControlledAction(emulationMenu, reset, "reset");
490
491 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
492 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
493 m_gameActions.append(shutdown);
494 addControlledAction(emulationMenu, shutdown, "shutdown");
495 emulationMenu->addSeparator();
496
497 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
498 pause->setChecked(false);
499 pause->setCheckable(true);
500 pause->setShortcut(tr("Ctrl+P"));
501 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
502 connect(m_controller, &GameController::gamePaused, [this, pause]() {
503 pause->setChecked(true);
504
505 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
506 QPixmap pixmap;
507 pixmap.convertFromImage(currentImage.rgbSwapped());
508 m_screenWidget->setPixmap(pixmap);
509 });
510 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
511 m_gameActions.append(pause);
512 addControlledAction(emulationMenu, pause, "pause");
513
514 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
515 frameAdvance->setShortcut(tr("Ctrl+N"));
516 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
517 m_gameActions.append(frameAdvance);
518 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
519
520 emulationMenu->addSeparator();
521
522 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
523 turbo->setCheckable(true);
524 turbo->setChecked(false);
525 turbo->setShortcut(tr("Shift+Tab"));
526 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
527 addControlledAction(emulationMenu, turbo, "fastForward");
528
529 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
530 rewind->setShortcut(tr("`"));
531 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
532 m_gameActions.append(rewind);
533 addControlledAction(emulationMenu, rewind, "rewind");
534
535 ConfigOption* videoSync = m_config->addOption("videoSync");
536 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
537 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
538 m_config->updateOption("videoSync");
539
540 ConfigOption* audioSync = m_config->addOption("audioSync");
541 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
542 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
543 m_config->updateOption("audioSync");
544
545 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
546 m_shortcutController->addMenu(avMenu);
547 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
548 m_shortcutController->addMenu(frameMenu, avMenu);
549 for (int i = 1; i <= 6; ++i) {
550 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
551 connect(setSize, &QAction::triggered, [this, i]() {
552 showNormal();
553 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
554 });
555 addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
556 }
557 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
558
559 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
560 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
561 lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
562 m_config->updateOption("lockAspectRatio");
563
564 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
565 resampleVideo->addBoolean(tr("Resample video"), avMenu);
566 resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
567 m_config->updateOption("resampleVideo");
568
569 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
570 ConfigOption* skip = m_config->addOption("frameskip");
571 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
572 for (int i = 0; i <= 10; ++i) {
573 skip->addValue(QString::number(i), i, skipMenu);
574 }
575 m_config->updateOption("frameskip");
576
577 avMenu->addSeparator();
578
579 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
580 ConfigOption* buffers = m_config->addOption("audioBuffers");
581 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
582 buffers->addValue(tr("512"), 512, buffersMenu);
583 buffers->addValue(tr("768"), 768, buffersMenu);
584 buffers->addValue(tr("1024"), 1024, buffersMenu);
585 buffers->addValue(tr("2048"), 2048, buffersMenu);
586 buffers->addValue(tr("4096"), 4096, buffersMenu);
587 m_config->updateOption("audioBuffers");
588
589 avMenu->addSeparator();
590
591 QMenu* target = avMenu->addMenu("FPS target");
592 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
593 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
594 fpsTargetOption->addValue(tr("15"), 15, target);
595 fpsTargetOption->addValue(tr("30"), 30, target);
596 fpsTargetOption->addValue(tr("45"), 45, target);
597 fpsTargetOption->addValue(tr("60"), 60, target);
598 fpsTargetOption->addValue(tr("90"), 90, target);
599 fpsTargetOption->addValue(tr("120"), 120, target);
600 fpsTargetOption->addValue(tr("240"), 240, target);
601 m_config->updateOption("fpsTarget");
602
603#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
604 avMenu->addSeparator();
605#endif
606
607#ifdef USE_PNG
608 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
609 screenshot->setShortcut(tr("F12"));
610 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
611 m_gameActions.append(screenshot);
612 addControlledAction(avMenu, screenshot, "screenshot");
613#endif
614
615#ifdef USE_FFMPEG
616 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
617 recordOutput->setShortcut(tr("F11"));
618 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
619 addControlledAction(avMenu, recordOutput, "recordOutput");
620#endif
621
622#ifdef USE_MAGICK
623 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
624 recordGIF->setShortcut(tr("Shift+F11"));
625 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
626 addControlledAction(avMenu, recordGIF, "recordGIF");
627#endif
628
629 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
630 m_shortcutController->addMenu(toolsMenu);
631 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
632 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
633 addControlledAction(toolsMenu, viewLogs, "viewLogs");
634
635 QAction* gamePak = new QAction(tr("Game &Pak overrides..."), toolsMenu);
636 connect(gamePak, SIGNAL(triggered()), this, SLOT(openGamePakWindow()));
637 addControlledAction(toolsMenu, gamePak, "gamePakOverrides");
638
639#ifdef USE_GDB_STUB
640 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
641 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
642 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
643#endif
644
645 toolsMenu->addSeparator();
646 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
647 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
648
649 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
650 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
651 addControlledAction(toolsMenu, keymap, "remapKeyboard");
652
653#ifdef BUILD_SDL
654 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
655 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
656 addControlledAction(toolsMenu, gamepad, "remapGamepad");
657#endif
658
659 ConfigOption* skipBios = m_config->addOption("skipBios");
660 skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
661
662 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
663 rewindEnable->connect([this](const QVariant& value) { m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
664
665 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
666 rewindBufferCapacity->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
667
668 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
669 rewindBufferInterval->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt()); });
670
671 QMenu* other = new QMenu(tr("Other"), this);
672 m_shortcutController->addMenu(other);
673 m_shortcutController->addFunctions(other, [this]() {
674 m_controller->setTurbo(true, false);
675 }, [this]() {
676 m_controller->setTurbo(false, false);
677 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
678
679 foreach (QAction* action, m_gameActions) {
680 action->setDisabled(true);
681 }
682}
683
684void Window::attachWidget(QWidget* widget) {
685 m_screenWidget->layout()->addWidget(widget);
686 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
687}
688
689void Window::detachWidget(QWidget* widget) {
690 m_screenWidget->layout()->removeWidget(widget);
691}
692
693void Window::appendMRU(const QString& fname) {
694 int index = m_mruFiles.indexOf(fname);
695 if (index >= 0) {
696 m_mruFiles.removeAt(index);
697 }
698 m_mruFiles.prepend(fname);
699 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
700 m_mruFiles.removeLast();
701 }
702 updateMRU();
703}
704
705void Window::updateMRU() {
706 if (!m_mruMenu) {
707 return;
708 }
709 m_mruMenu->clear();
710 int i = 0;
711 for (const QString& file : m_mruFiles) {
712 QAction* item = new QAction(file, m_mruMenu);
713 item->setShortcut(QString("Ctrl+%1").arg(i));
714 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
715 m_mruMenu->addAction(item);
716 ++i;
717 }
718 m_config->setMRU(m_mruFiles);
719 m_config->write();
720 m_mruMenu->setEnabled(i > 0);
721}
722
723QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
724 m_shortcutController->addAction(menu, action, name);
725 menu->addAction(action);
726 addAction(action);
727 return action;
728}
729
730WindowBackground::WindowBackground(QWidget* parent)
731 : QLabel(parent)
732{
733 setLayout(new QStackedLayout());
734 layout()->setContentsMargins(0, 0, 0, 0);
735 setAlignment(Qt::AlignCenter);
736 QPalette p = palette();
737 p.setColor(backgroundRole(), Qt::black);
738 setPalette(p);
739 setAutoFillBackground(true);
740}
741
742void WindowBackground::setSizeHint(const QSize& hint) {
743 m_sizeHint = hint;
744}
745
746QSize WindowBackground::sizeHint() const {
747 return m_sizeHint;
748}