CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - LR35902: Support PC-relative opcode decoding
68 - mGUI: Remember name and position of last loaded game
69 - OpenGL: Only resize textures when needed
70 - Qt: Don't unload ROM immediately if it crashes
71 - Qt: Support switching webcams
72 - Qt: Cap window size on start to monitor size
73 - Qt: Open a message box for Qt frontend errors
74 - Qt: Increase maximum magnifications and scaling
75 - Qt: Add native FPS button to settings view
76 - Qt: Improve sync code
77 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
78 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
79 - Qt: Remove What's This icon from dialogs
80 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
81 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
82 - Qt: Show list of all sprites in sprite view
83 - Qt: Add option for disabling OSD messages
84 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88Changes from beta 1:
89Emulation fixes:
90 - ARM: Fix STR writeback pipeline stage
91 - ARM: Partially fix LDM/STM writeback with empty register list
92 - ARM: Fix stepping when events are pending
93 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
94 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
95 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
96Other fixes:
97 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
98 - Core: Fix uninitialized memory issues with graphics caches
99 - Core: Return null for out of bounds cached tile VRAM querying
100 - Vita: Fix analog controls (fixes mgba.io/i/1554)
101 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
102 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
103 - Qt: Fix several cases where shader selections don't get saved
104 - Qt: Fix division by zero error in invalid TilePainter state
105Misc:
106 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
107 - SDL: Use controller GUID instead of name
108
1090.8 beta 1: (2019-10-20)
110- Initial beta for 0.8
111
1120.7.3: (2019-09-15)
113Emulation fixes:
114 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
115 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
116 - GB Audio: Improve channel 4 supersampling
117 - GB Printer: Reset printer buffer index after printing
118 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
119 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
120 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
121 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
122 - GBA Memory: Fix STM/LDM to invalid VRAM
123 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
124 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
125Other fixes:
126 - Core: Fix crashes if core directories aren't set
127 - Core: Fix crash when exiting game with cheats loaded
128 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
129 - GBA Cheats: Fix PARv3 Thumb hooks
130 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
131 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
132 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
133 - Qt: Fix race conditions initializing GDB stub
134 - Qt: Improve cheat view UX
135 - Libretro: Fix crash changing allowing opposing directions (hhromic)
136 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
137 - Switch: Fix threading-related crash on second launch
138Misc:
139 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
140 - Qt: Show error message if file failed to load
141
1420.7.2: (2019-05-25)
143Emulation fixes:
144 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
145 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
146 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
147 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
148 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
149 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
150 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
151 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
152 - GBA Video: Fix scanline cache with scale factor change edge cases
153 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
154 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
155Other fixes:
156 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
157 - All: Fix several memory leaks
158 - GB Core: Fix toggling WIN and OBJ being swapped
159 - GBA: Fix skipping BIOS on irregularly sized ROMs
160 - CMake: Fix .deb imagemagick dependencies
161 - FFmpeg: Improve initialization reliability and cleanup
162 - FFmpeg: Fix audio conversion producing gaps
163 - LR35902: Fix disassembly of several CB-prefix instructions
164 - LR35902: Fix trailing whitespace in disassembly
165 - Qt: More app metadata fixes
166 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
167 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
168 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
169 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
170 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
171 - Qt: Fix bounded fast forward with Qt Multimedia
172 - Qt: Fix saving settings with native FPS target
173 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
174Misc:
175 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
176 - Qt: Improve camera initialization
177 - Vita: Improved frame drawing speed
178
1790.7.1: (2019-02-24)
180Bugfixes:
181 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
182 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
183 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
184 - GB, GBA Serialize: Fix loading two states in a row
185 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
186 - GBA DMA: Fix Display Start DMAs
187 - GBA DMA: Fix DMA start/end timing
188 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
189 - GBA Memory: Fix a few AGBPrint crashes
190 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
191 - GBA SIO: Prevent writing read-only multiplayer bits
192 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
193 - Python: Fix crash when deleting files owned by library
194 - Python: Make sure GB link object isn't GC'd before GB object
195 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
196 - Qt: Fix tile and sprite views not always displaying at first
197 - Qt: Fix audio context holding onto closed game controller
198 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
199 - Qt: Fix window icon on X11
200 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
201 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
202 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
203Misc:
204 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
205 - Qt: Updated Italian translation (by Vecna)
206
2070.7.0: (2019-01-26)
208Features:
209 - ELF support
210 - Game Boy Camera support
211 - Qt: Set default Game Boy colors
212 - Game Boy Printer support
213 - Super Game Boy support
214 - Customizable autofire speed
215 - Ability to set default Game Boy model
216 - Map viewer
217 - Automatic cheat loading and saving
218 - GameShark and Action Replay button support
219 - AGBPrint support
220 - Debugger: Conditional breakpoints and watchpoints
221 - Ability to select GB/GBC/SGB BIOS on console ports
222 - Optional automatic state saving/loading
223 - Access to ur0 and uma0 partitions on the Vita
224 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
225 - GBA: ARMIPS/A22i-style and ELF symbol table support
226 - Initial Switch port
227Bugfixes:
228 - ARM: Fix MSR when T bit is set
229 - Core: Fix audio sync breaking when interrupted
230 - Core: Fix ordering events when scheduling during events
231 - FFmpeg: Fix encoding audio/video queue issues
232 - GB: Revamp IRQ handling based on new information
233 - GB: Fix IRQ disabling on the same T-cycle as an assert
234 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
235 - GB Audio: Clock frame events on DIV
236 - GB Audio: Fix channel 3 reset value
237 - GB Audio: Fix channel 4 initial LFSR
238 - GB Audio: Fix channel 1, 2 and 4 reset timing
239 - GB I/O: DMA register is R/W
240 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
241 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
242 - GB, GBA Savedata: Fix unmasking savedata crash
243 - GB Serialize: Fix audio state loading
244 - GB Serialize: Fix game title check
245 - GB Serialize: Fix IRQ pending/EI pending confusion
246 - GB Timer: Minor accuracy improvements
247 - GB Video: Fix dot clock timing being slightly wrong
248 - GB Video: Fix loading states while in mode 3
249 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
250 - GB Video: Fix SCX timing
251 - GB, GBA Video: Don't call finishFrame twice in thread proxy
252 - GBA: Reset WAITCNT properly
253 - GBA BIOS: Fix BitUnPack final byte
254 - GBA BIOS: Fix BitUnPack narrowing
255 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
256 - GBA DMA: Fix temporal sorting of DMAs of different priorities
257 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
258 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
259 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
260 - GBA Savedata: Fix savedata modified time updating when read-only
261 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
262 - GBA Serialize: Fix loading states in Hblank
263 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
264 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
265 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
266 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
267 - GBA Video: Start timing mid-scanline when skipping BIOS
268 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
269 - GBA Video: Make layer disabling work consistently
270 - PSP2: Fix more issues causing poor audio
271 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
272 - Qt: Improve FPS timer stability
273 - Util: Fix wrapping edge cases in RingFIFO
274Misc:
275 - 3DS: Remove deprecated CSND interface
276 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
277 - Core: Remove broken option for whether rewinding restores save games
278 - Feature: Added loading savestates from command line
279 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
280 - FFmpeg: Support lossless h.264 encoding
281 - FFmpeg: Support lossless VP9 encoding
282 - GBA Cheats: Allow multiple ROM patches in the same slot
283 - GB: Skip BIOS option now works
284 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
285 - GB Audio: Improved audio quality
286 - GB, GBA Audio: Increase max audio volume
287 - GB MBC: Remove erroneous bank 0 wrapping
288 - GB Video: Darken colors in GBA mode
289 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
290 - GBA: Implement display start DMAs
291 - GBA: Improve multiboot image detection
292 - GBA Memory: 64 MiB GBA Video cartridge support
293 - GBA Savedata: Remove ability to disable realistic timing
294 - GBA Timer: Use global cycles for timers
295 - Libretro: Add frameskip option
296 - mGUI: Add fast forward toggle
297 - PSP2: Use system enter key by default
298 - Python: Integrate tests from cinema test suite
299 - Qt: Redo GameController into multiple classes
300 - Qt: Prevent window from being created off-screen
301 - Qt: Add option to disable FPS display
302 - Qt: Options to mess around with layer placement
303 - Qt: Add load alternate save option
304 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
305 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
306 - Test: Restructure test suite into multiple executables
307 - Util: Don't build crc32 if the function already exists
308 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
309Changes from beta 1:
310Features:
311 - Libretro: Add Game Boy cheat support
312 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
313 - Switch: Rumble support
314 - Switch: Rotation support
315 - Switch: Screen stretching options
316 - Qt: State file load/save menu options
317 - Windows installer
318 - Tile viewer now has adjustable width
319 - Python: Experimental audio API
320Bugfixes:
321 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
322 - Core: Remember to deinit proxy ring FIFO
323 - Core: Reroot timing list when (de)scheduling
324 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
325 - GB MBC: Fix MBC30 SRAM
326 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
327 - GB Video: Fix SGB border hole size
328 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
329 - GBA: Fix GB Player features
330 - GBA I/O: SOUNDCNT_HI is readable when sound is off
331 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
332 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
333 - Libretro: Fix adding codes with hooks
334 - PSP2: Fix audio crackling after fast forward
335 - PSP2: Fix audio crackling when buffer is full
336 - Qt: Fix jumbled background when paused
337 - Qt: Fix FPS counter on Windows
338 - Qt: Fix focus issues with load/save state overlay
339 - Switch: Fix incorrect mapping for fast forward cap
340 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
341 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
342 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
343 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
344 - Qt: Ensure FATAL logs reach log view
345 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
346Misc:
347 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
348 - Debugger: Minor text fixes
349 - Debugger: Readability improvements (fixes mgba.io/i/1238)
350 - GB: Improved SGB2 support
351 - GB Audio: Skip frame if enabled when clock is high
352 - Libretro: Reduce rumble callbacks
353 - mGUI: Add SGB border configuration option
354 - mGUI: Add support for different settings types
355 - Python: Minor API improvements
356 - Qt: Ensure camera image is valid
357 - Qt: Debugger console history
358 - Qt: Detect presence of GL_ARB_framebuffer_object
359 - Qt: Minor memory view tweaks
360 - Res: Improve modeling of AGB/AGS screen in shaders
361 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
362 - Wii: Expose stretch configuration in settings
363 - Wii: Stretch now sets pixel-accurate mode size cap
364
3650.7 beta 1: (2018-09-24)
366- Initial beta for 0.7
367
3680.6.3: (2018-04-14)
369Bugfixes:
370 - GB Audio: Revert unsigned audio changes
371 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
372 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
373
3740.6.2: (2018-04-03)
375Bugfixes:
376 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
377 - 3DS: Fix opening files in directory names with trailing slashes
378 - LR35902: Fix watchpoints not reporting new value
379 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
380 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
381 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
382 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
383 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
384 - GBA: Fix SharkPort saves for EEPROM games
385 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
386 - GBA BIOS: Fix incorrect exit condition in LZ77
387 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
388 - GBA Cheats: Fix slide codes not initializing properly
389 - GBA DMA: ROM reads are forced to increment
390 - GBA Hardware: RTC accuracy improvements
391 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
392 - GBA Memory: Fix copy-on-write memory leak
393 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
394 - GBA Savedata: Fix crash when resizing flash
395 - GBA Video: Force align 256-color tiles
396 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
397 - PSP2: Fix issues causing poor audio
398 - Python: Fix package directory
399 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
400 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
401 - Wii: Fix screen tear when unpausing
402 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
403Misc:
404 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
405 - GB MBC: Remove erroneous bank 0 wrapping
406 - GBA: Improve multiboot image detection
407 - PSP2: Use system enter key by default
408
4090.6.1: (2017-10-01)
410Bugfixes:
411 - GB, GBA: Fix crashes when attempting to identify null VFiles
412 - GB, GBA: Fix sync to video with frameskip
413 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
414 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
415 - GB Core: Fix palette loading when loading a foreign config
416 - GB MBC: Pocket Cam memory should be accessible without enabling
417 - GB MBC: Fix SRAM sizes 4 and 5
418 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
419 - GB MBC: Fix RTC loading when file size is off
420 - GB Memory: Initialize peripheral pointers
421 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
422 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
423 - GB Memory: Actually load latch time from savestate
424 - GB Serialize: Fix deserializing video STAT
425 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
426 - GB Video: Fix potential hang when ending mode 0
427 - GB Video: Fix read mode when enabling LCD
428 - GBA: Reset active region as needed when loading a ROM
429 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
430 - GBA BIOS: Use core's VRAM variable instead of renderer's
431 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
432 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
433 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
434 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
435 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
436 - Python: Fix importing .gb or .gba before .core
437 - Qt: Fix command line debugger closing second game
438 - Qt: Fix LOG argument order
439 - Qt: Fix timezone issues with time overrides
440 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
441 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
442Misc:
443 - CMake: Fix CPack dependencies for libpng 1.6
444 - GBA: Detect hardware for Pokémon FireRed ROM hacks
445 - GBA Cheats: Improve detection of raw cheats
446 - Qt: Don't rebuild library view if style hasn't changed
447 - Qt: Allow overrides to be saved before a game is loaded
448 - Qt: Hide mouse immediately when loading
449 - SDL: Fix 2.0.5 build on macOS under some circumstances
450 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
451
4520.6.0: (2017-07-16)
453Features:
454 - Library view
455 - Sprite viewer
456 - Debugging console
457 - Improved memory viewer
458 - Memory search
459 - Command line ability to override configuration values
460 - Add option to allow preloading the entire ROM before running
461 - Add option for whether rewinding restores save games
462 - Savestates now contain any RTC override data
463 - Add option to lock video to integer scaling
464 - LR35902: Watchpoints
465 - LR35902/GB-Z80 disassembler
466 - GB: Tile viewer
467 - GB: Video/audio channel enabling/disabling
468 - GB: Symbol table support
469 - GB MBC: Add MBC1 multicart support
470 - GBA: Support printing debug strings from inside a game
471 - GBA: Better cheat type autodetection
472 - Implement keypad interrupts
473 - Configuration of gamepad hats
474 - Video log recording for testing and bug reporting
475 - Debugger: Segment/bank support
476 - Debugger: Execution tracing
477 - Qt: German translation (by Lothar Serra Mari)
478 - Qt: Spanish translation (by Kevin López)
479 - Qt: Italian translation (by theheroGAC)
480Bugfixes:
481 - ARM7: Fix MLA/*MULL/*MLAL timing
482 - Core: Fix crash with rewind if savestates shrink
483 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
484 - Core: Fix directory sets crashing on close if base isn't properly detached
485 - FFmpeg: Fix overflow and general issues with audio encoding
486 - GB: Fix flickering when screen is strobed quickly
487 - GB: Fix STAT blocking
488 - GB MBC: Fix ROM bank overflows getting set to bank 0
489 - GB MBC: Fix swapping carts not detect new MBC
490 - GB Timer: Improve DIV reset behavior
491 - GB Timer: Fix DIV batching if TAC changes
492 - GB Video: Reset renderer when loading state
493 - GBA: Fix multiboot ROM loading
494 - GBA: Fix multiboot loading resulting in too small WRAM
495 - GBA BIOS: Implement BitUnPack
496 - GBA BIOS: Fix ArcTan sign in HLE BIOS
497 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
498 - GBA BIOS: Fix INT_MIN/-1 crash
499 - GBA Hardware: Fix crash if a savestate lies about game hardware
500 - GBA I/O: Handle audio registers specially when deserializing
501 - GBA Memory: Improve initial skipped BIOS state
502 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
503 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
504 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
505 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
506 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
507 - LR35902: Fix core never exiting with certain event patterns
508 - LR35902: Fix pc overflowing current region off-by-one
509 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
510 - OpenGL: Fix some shaders causing offset graphics
511 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
512 - Qt: Fix window icon being stretched
513 - Qt: Fix data directory path
514 - Qt: Fix timing issues on high refresh rate monitors
515 - Qt: Fix linking after some windows have been closed
516 - Qt: Fix crash when changing audio settings after a game is closed
517 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
518 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
519 - Qt: Fix game unpausing after frame advancing and refocusing
520 - SDL: Fix game crash check
521 - SDL: Fix race condition with audio thread when starting
522 - SDL: Fix showing version number
523 - Test: Fix crash when loading invalid file
524 - Test: Fix crash when fuzzing fails to load a file
525 - Test: Don't rely on core for frames elapsed
526 - Test: Fix crash when loading invalid file
527 - Test: Fix crash when fuzzing fails to load a file
528 - Tools: Fix recurring multiple times over the same library
529 - Util: Fix overflow when loading invalid UPS patches
530 - Util: Fix highest-fd socket not being returned by SocketAccept
531 - Windows: Fix VDir.rewind
532Misc:
533 - All: Add C++ header guards
534 - All: Move time.h include to common.h
535 - 3DS, PSP2, Wii: Last directory loaded is saved
536 - CMake: Add ability to just print version string
537 - Core: New, faster event timing subsystem
538 - Core: Clean up some thread state checks
539 - Core: Add generic checksum function
540 - Core: Cores can now have multiple sets of callbacks
541 - Core: Restore sleep callback
542 - Core: Move rewind diffing to its own thread
543 - Core: Ability to enumerate and modify video and audio channels
544 - Core: List memory segments in the core
545 - Core: Move savestate creation time to extdata
546 - Core: Config values can now be hexadecimal
547 - Core: Improved threading interrupted detection
548 - Debugger: Modularize CLI debugger
549 - Debugger: Make building with debugging aspects optional
550 - Debugger: Add functions for read- or write-only watchpoints
551 - Debugger: Make attaching a backend idempotent
552 - Debugger: Add mDebuggerRunFrame convenience function
553 - Feature: Move game database from flatfile to SQLite3
554 - Feature: Support ImageMagick 7
555 - Feature: Make -l option explicit
556 - FFmpeg: Return false if a file fails to open
557 - FFmpeg: Force MP4 files to YUV420P
558 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
559 - GB: Reset with initial state of DIV register
560 - GB MBC: New MBC7 implementation
561 - GB Audio: Simplify envelope code
562 - GB Audio: Improve initial envelope samples
563 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
564 - GB Video: Improved video timings
565 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
566 - GBA, GB: ROM is now unloaded if a patch is applied
567 - GBA DMA: Refactor DMA out of memory.c
568 - GBA DMA: Move DMAs to using absolute timing
569 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
570 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
571 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
572 - GBA Memory: Support reading/writing POSTFLG
573 - GBA Memory: Remove unused prefetch cruft
574 - GBA Timer: Improve accuracy of timers
575 - GBA Video: Clean up unused timers
576 - GBA Video: Allow multiple handles into the same tile cache
577 - GBA Video, GB Video: Colors are now fully scaled
578 - GBA Video: Optimize when BLD* registers are written frequently
579 - OpenGL: Add xBR-lv2 shader
580 - Qt: Move last directory setting from qt.ini to config.ini
581 - Qt: Improved HiDPI support
582 - Qt: Expose configuration directory
583 - Qt: Merge "Save" and "OK" buttons in shader options
584 - Qt: Automatically load controller profile when plugged in
585 - Qt: Rename "Resample video" option to "Bilinear filtering"
586 - Qt: Remove audio thread
587 - Qt: Remove audio buffer sizing in AudioProcessorQt
588 - Qt: Re-enable QtMultimedia on Windows
589 - Qt: Make "Mute" able to be bound to a key
590 - Qt: Add .gb/.gbc files to the extension list in Info.plist
591 - Qt: Relax hard dependency on OpenGL
592 - Qt: Better highlight active key in control binding
593 - SDL: Remove scancode key input
594 - SDL: Automatically map controllers when plugged in
595 - Test: Add a basic test suite
596 - Util: Add size counting to Table
597 - Util: Add 8-bit PNG write support
598 - Util: Tune patch-fast extent sizes
599 - VFS: Call msync when syncing mapped data
600 - VFS: Allow truncating memory chunk VFiles
601 - VFS: Fix some minor VFile issues with FILEs
602 - VFS: Optimize expanding in-memory files
603 - VFS: Add VFileFIFO for operating on circle buffers
604Changes from beta 1:
605Features:
606 - Qt: Italian translation (by theheroGAC)
607 - Qt: Updated German translation
608Bugfixes:
609 - GB Audio: Fix incorrect channel 4 iteration
610 - GB Audio: Fix zombie mode bit masking
611 - GB Serialize: Fix timer serialization
612 - GB Video: Fix LYC regression
613 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
614 - GBA Timer: Fix count-up timing overflowing timer 3
615 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
616 - Qt: Fix memory search close button (fixes mgba.io/i/769)
617 - Qt: Fix window icon being stretched
618 - Qt: Fix initial window size (fixes mgba.io/i/766)
619 - Qt: Fix data directory path
620 - Qt: Fix controls not saving on non-SDL builds
621 - Qt: Fix translation initialization (fixes mgba.io/i/776)
622 - Qt: Fix patch loading while a game is running
623 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
624 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
625 - Qt: Fix GL-less build
626 - Qt: Fix Software renderer not handling alpha bits properly
627 - Qt: Fix screen background improperly stretching
628 - SDL: Fix cheats not loading
629Misc:
630 - GB Serialize: Add MBC state serialization
631 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
632 - GBA Timer: Improve accuracy of timers
633 - PSP2: Update toolchain to use vita.cmake
634 - Qt: Add language selector
635 - Qt: Minor test fixes
636 - Qt: Move shader settings into main settings window
637 - Qt: Dismiss game crashing/failing dialogs when a new game loads
638 - Qt: Properly ship Qt translations
639 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
640
6410.6 beta 1: (2017-06-29)
642 - Initial beta for 0.6
643
6440.5.2: (2016-12-31)
645Bugfixes:
646 - All: Fix fullscreen config option being ignored
647 - ARM7: PSR mode bits should not get sign extended
648 - GB: Fix audio not being deinitialized
649 - GB: Fix crash when masking savedata
650 - GB: Properly initialize sramRealVf variable
651 - GB Audio: Fix serialization of channel 3 and NR52 properties
652 - GB Audio: Reset envelope timer when reseting sound channel
653 - GB MBC: Fix SRAM dangling pointer with RTC games
654 - GB MBC: Fix initializing MBC when no ROM is loaded
655 - GB Memory: Fix patching ROM bank 0
656 - GB Memory: Fix starting HDMAs during mode 0
657 - GB Memory: Fix HDMA5 value after DMA completes
658 - GB Video: Initialize LCDC in renderer
659 - GB Video: Hblank IRQs should mask LYC=LY IRQs
660 - GBA: Fix IRQs firing after already being cleared
661 - GBA: Only unhalt CPU if appropriate bit is set in IE
662 - GBA: Add savegame override for Crash Bandicoot 2
663 - GBA BIOS: Fix MidiKey2Freq BIOS reads
664 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
665 - GBA Cheats: Fix GameShark ROM patches
666 - GBA I/O: Mask off WAITCNT bits that cannot be written
667 - GBA Memory: Fix misaligned BIOS reads
668 - GBA Memory: Fix VCOUNT being writable
669 - GBA Video: Fix out of bounds sprite transforms
670 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
671 - Libretro: Fix disabling BIOS
672 - Libretro: Fix Game Boy savestates and audio
673 - Qt: Fix changing resolution of software renderer
674 - Qt: Fix setting overrides
675 - Qt: Fix cut off tiles and alignment issues in tile viewer
676 - Qt: Only reset window dimensions when first shown
677 - Qt: Fix Qt Multimedia audio driver on big endian
678 - Qt: Fix Apply button for key and controller configurations
679 - VFS: Fix resizing memory chunks when not needed
680 - Windows: Fix Unicode directory handling
681Misc:
682 - GB, GBA: Prevent loading null ROMs
683 - GB Audio: Initialize wave RAM to GBC values
684 - GB Memory: Reset ROM bank when loading a ROM
685 - PSP2: Improved controller rumble
686
6870.5.1: (2016-10-05)
688Bugfixes:
689 - Core: Fix importing save games as read-only
690 - FFmpeg: Fix encoding AAC
691 - GB: Fix invalid STOP behavior on Game Boy Color
692 - GB: Initialize audio properly
693 - GB: Properly clear KEY1 bit 0 when switching speeds
694 - GB: Properly unload save files when unloading a ROM
695 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
696 - GB MBC: Fix MBC7 when size is incorrectly specified
697 - GB MBC: Fix RTC access when no save file is loaded
698 - GB SIO: Don't auto-clock external shift clock
699 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
700 - GB Video: Fix video frames getting missed when LCDC is off
701 - GB Video: Clear screen when LCDC is off
702 - GBA Cheats: Fix holding onto pointers that may get invalidated
703 - GBA Cheats: Fix key-activated CodeBreaker cheats
704 - GBA Cheats: Fix uninitialized memory getting freed when saving
705 - GBA Hardware: Improve Game Boy Player rumble behavior
706 - GBA Memory: Fix several unused I/O register read values
707 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
708 - LR35902: Fix events running with the wrong cycle active
709 - Qt: Fix "close" button on Overrides view
710 - Qt: Fix saving overrides
711 - Qt: Fix directory set unloading when replacing the ROM
712 - Qt: Fix patch loading
713 - Qt: Fix crash when saving an override if a game isn't loaded
714 - Qt: Fix showing default display driver as OpenGL (force 1.x)
715 - SDL: Attach rumble in SDL frontend
716 - Util: Fix PNG identification on files too small to be a PNG
717Misc:
718 - All: Only update version info if needed
719 - All: Split out install locations for Libretro and OpenEmu
720 - FFmpeg: Encoding cleanup
721 - GB: Reset active region when reloading ROM
722 - GB Memory: Initialize RAM pattern for GBC
723 - GB Video: Improved video timings
724 - Qt: Manage window sizes slightly better
725 - Qt: Remember scale option independent of core dimensions
726
7270.5.0: (2016-09-19)
728Features:
729 - Game Boy support
730 - Support for encrypted CodeBreaker GBA cheats
731 - Emulation of Vast Fame protected GBA carts (taizou)
732 - Tile viewer
733 - Threaded rendering mode
734 - Libretro: Memory map and achievement support (leiradel)
735 - GUI: Add UI control remapping
736 - GUI: Add fast-forward
737 - Wii: 240p support
738 - 3DS: Adjustable screen darkening
739 - Ability to temporarily load a savegame
740 - Load specific files out of archives
741 - Automatic BIOS detection
742Bugfixes:
743 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
744 - Debugger: Fix GDB breakpoints
745 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
746 - GBA: Fix filehandle leak with savegames
747 - GBA: Timer 0 cannot be count up
748 - GBA: Count up timers should not count themselves
749 - GBA Memory: Fix mirror on non-overdumped Classic NES games
750 - GBA Memory: Fix ldm {pc}
751 - GBA Savedata: Fix savedata sync timer
752 - GBA Savedata: Only unmap savedata if present
753 - GBA Serialize: Savestates now properly store prefetch
754 - GBA Video: WIN0/1 take priority over OBJWIN
755 - GBA Video: Fix out-of-order OBJWIN
756 - PSP2: Fix GPU crash while exiting
757 - PSP2: Fix VSync
758 - PSP2: Fix accelerometer range
759 - PSP2: Actually load screen mode setting
760 - PSP2: Fix gyroscope direction
761 - PSP2: Delete threads after they return
762 - PSP2: Fix mapping/unmapping from not at 0
763 - Qt: Fix bug in software renderer scaling
764 - Qt: Fix hanging key press after disabling autofire
765 - Qt: Fix being unable to pause manually when using auto-pausing
766 - SDL: Fix axes being mapped wrong
767 - Util: Fix realloc semantics in utf16to8
768 - Util: Fix inserting too many items into a hash table
769 - VFS: Fix uninitialized varaible reading from 7z
770 - VFS: Fix reading multiple files from a 7z archive
771 - Wii: Fix framelimiting after a slowdown
772 - Wii: Fix garbage flash at startup
773Misc:
774 - 3DS: Use blip_add_delta_fast for a small speed improvement
775 - 3DS: Allow UTF-16 filenames
776 - 3DS: Port to using citro3D
777 - 3DS: Use system font for menus
778 - 3DS: Attempt to use Core 2 for threads
779 - 3DS: Adjustable filering
780 - 3DS: 3D banner
781 - All: Add QUIET parameter to silence CMake
782 - All: Faster memory read/write
783 - ARM7: Support forcing Thumb mode via MSR
784 - ARM7: Flush prefetch cache when loading CPSR via MSR
785 - ARM7: Clean up instruction decoding for future expandability
786 - Debugger: Support register and memory writes via GDB stub
787 - Debugger: Add software breakpoint support to gdb
788 - FFmpeg: Full support for libavcodec 56+
789 - GBA: Better debug logging if event processing breaks
790 - GBA Audio: Force audio DMAs to not increment destination
791 - GBA BIOS: Use custom ArcTan, not relying on OS
792 - GBA Hardware: Clean up dead code in GBP
793 - GBA Memory: Optimize stalling behavior
794 - GBA Memory: Optimize Load-/StoreMultiple
795 - GBA Savedata: Add realistic timing for EEPROM
796 - GBA Serialize: Savestates now store if CPU was halted
797 - GBA Video: Remove old slow path fallback
798 - GBA Video: Optimize sprite drawing
799 - GBA Video: Optimize mode 0 rendering
800 - GBA Video: Optimize compositing cases slightly
801 - GUI: Screenshot dimensions are now passed through
802 - GUI: Add back logging
803 - GUI: Only reload config if manually saved
804 - GUI: Increase scrolling speed
805 - OpenGL: Log shader compilation failure
806 - OpenGL: Add texSize uniform
807 - Qt: Make -g flag work in Qt build
808 - Qt: Simplify OpenGL context creation
809 - Qt: Thread startup improvements
810 - Qt: Make audio channel/video layer options shortcut mappable
811 - Qt: Remove some C99isms from C++ code
812 - Qt: Remove default autofire mappings
813 - Qt: Make reseting when pasued frame-accurate
814 - Qt: Rearchitect game closing codepath
815 - PSP2: Use system font for menus
816 - PSP2: Add rumble for PS TV
817 - PSP2: Add fit-to-height screen mode
818 - PSP2: Sync files per descriptor
819 - PSP2: Allow UTF-8 filenames
820 - PSP2: Screenshots are now saved into the Photo Gallery
821 - PSP2: Stop underclocking when menuing
822 - SDL: Increase default audio buffer size to 1024 samples
823 - SDL: More responsive rumble
824 - Util: Add Vector GetConstPointer
825 - Util: Add rtrim
826 - Util: Add endswith
827 - VFS: Improve zip file detection
828 - Wii: Add pixelated resample filter
829 - Windows: Add native VDir support
830 - Util: Add PRIz macro for libc versions that don't support %z
831
8320.4.1: (2016-07-11)
833Bugfixes:
834 - All: Fix several file handle leaks
835 - All: Fix instruction tables getting zeroed when linking sometimes
836 - ARM7: Fix flags on SBC/RSC
837 - ARM7: Fix setting spsr privilege bits when spsr is empty
838 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
839 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
840 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
841 - GBA Memory: Fix executing code from OBJ region of VRAM
842 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
843 - GBA Serialize: Fix loading savegames from savestates
844 - OpenGL: Correct boolean vector strcmp strings for uniforms
845 - Qt: Fix sending gameStopped twice
846 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
847 - Qt: Fix initial state of key mapping
848 - Qt: Initialize m_useBios
849 - SDL: Fix joystick initialization on BSD
850 - SDL: Fix potential joystick crash in games with rumble
851 - SDL: Fix SDL 1.2 build
852 - SDL: Fix sporadic crash when deinitializing audio
853 - Shaders: Fix AGS-001 shader with some bad drivers
854 - Util: Use closesocket on Windows
855 - Util: Fix socket bind addresses
856 - VFS: Fix reading 7z archives without rewinding first
857 - VFS: VFileFromFD should not open directories
858 - Wii: Fix tilting direction
859 - Util: Fix realloc semantics in utf16to8
860Misc:
861 - All: Allow use of external minizip library
862 - Debugger: CLI debugger now exits when end-of-stream is reached
863 - FFmpeg: Update dependencies on Ubuntu
864 - GBA: Slightly optimize GBAProcessEvents
865 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
866 - GBA Video: Null renderer should return proper register values
867 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
868 - Qt: Add preset for DualShock 4
869 - Qt: Update 360 input profile on OS X to reflect newer drivers
870 - Qt: Remove use of NaN
871 - Qt: Canonicalize file paths when loading games
872 - Qt: Add refresh button to controller editing
873 - SDL: Remove default gamepad mappings
874 - Util: Fix intermittent build failure on OS X
875 - VFS: VFile.sync now updates modified time
876
8770.4.0: (2016-02-02)
878Features:
879 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
880 - I/O viewer
881 - Booting of multiboot images
882 - Customization of GIF recording
883 - Libretro: Cheat code support
884 - Support for GLSL shaders
885 - ROM information view
886 - Support for VBA-style cheat codes
887 - Savestates now store creation timestamps
888 - Key autofire
889 - Libretro: Allow blocking opposing directional input
890 - OpenEmu core for OS X
891 - Libretro: Settings for using BIOS and skipping intro
892 - Libretro: Customizable idle loop removal
893 - Implemented cycle counting for sprite rendering
894 - Cleaner, unified settings window
895 - Added a setting for pausing when the emulator is not in focus
896 - Customizable paths for save games, save states, screenshots and patches
897 - Controller hotplugging
898 - Ability to store save games and active cheats within savestates
899Bugfixes:
900 - ARM7: Fix sign of unaligned LDRSH
901 - ARM7: Fix decoding of some ARM ALU instructions with shifters
902 - Debugger: Fix watchpoints in gdb
903 - GBA: Fix warnings when creating and loading savestates
904 - GBA: Fix Iridion II savetype
905 - GBA BIOS: Fix misaligned CpuSet
906 - GBA Cheats: Fix cheats setting the Action Replay version
907 - GBA Hardware: Fix GPIO on big endian
908 - GBA Memory: Fix DMA register writing behavior
909 - GBA Memory: Fix DMAs triggering two cycles early
910 - Libretro: Fix aspect ratio
911 - Qt: Fix some potential crashes with the gamepad mapping
912 - Qt: Fix keys being mapped incorrectly when loading configuration file
913 - Util: Fix PowerPC PNG read/write pixel order
914 - Util: Fix excessive memory allocation when decoding a PNG
915 - VFS: Fix VFileReadline and remove _vfdReadline
916Misc:
917 - All: Improved PowerPC support
918 - All: Fix some undefined behavior warnings
919 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
920 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
921 - GBA: Implement bad I/O register loading
922 - GBA: Allow jumping to OAM and palette RAM
923 - GBA BIOS: Finish implementing RegisterRamReset
924 - GBA Config: Add "override" layer for better one-time configuration
925 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
926 - GBA Memory: Use a dynamically sized mask for ROM memory
927 - GBA Memory: Implement several unimplemented memory access types
928 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
929 - GBA RR: Starting from savestate now embeds the savegame
930 - GBA RR: Add preliminary SRAM support for VBM loading
931 - GBA RR: Add support for resets in movies
932 - GBA Video: Remove lastHblank, as it is implied
933 - Libretro: Use anonymous memory mappers for large blocks of memory
934 - Libretro: Add install target for libretro core
935 - Qt: Window size command line options are now supported
936 - Qt: Increase usability of key mapper
937 - Qt: Add 'Apply' button to settings window
938 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
939 - Qt: Allow use of modifier keys as input
940 - Qt: Optimize log viewer
941 - Qt: Added button for breaking into the GDB debugger
942 - Qt: Add box for showing duration of rewind
943 - SDL: Support fullscreen in SDL 1.2
944 - SDL: Allow GBASDLAudio to be used without a thread context
945 - Util: Use VFile for configuration
946 - Util: Add MutexTryLock
947
9480.3.2: (2015-12-16)
949Bugfixes:
950 - ARM7: Fix STRT/STRBT
951 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
952 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
953 - Libretro: Fix problems with rumble not turning off
954 - GBA: Fix idle skip state being retained between games
955 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
956 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
957 - GBA BIOS: Fix Sqrt sign
958 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
959 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
960 - GBA Memory: Fix DMA behavior for SRAM accesses
961 - GBA Memory: Fix Store8 to OBJ VRAM
962 - GBA Memory: Fix alignment of LDM/STM on SRAM
963 - GBA Memory: Fix unaligned out-of-bounds ROM loads
964 - GBA Memory: Fix timing of DMAs
965 - GBA Video: Fix _mix for 15-bit color
966 - GBA Video: Fix OAM and palette initialization
967 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
968 - Qt: Use safer isLoaded check in GameController
969 - Qt: Fix a race condition in PainterGL that could lead to a crash
970 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
971 - Qt: Fix font size in memory viewer
972 - Qt: Fix a crash in the memory viewer
973 - Qt: Add additional checks in CheatModel to prevent crashes
974 - Qt: Fix race condition with setting sample rate
975 - Qt: Fix crash when closing multiplayer windows
976 - Qt: Fix resetting while paused
977Misc:
978 - GBA Audio: Implement missing flags on SOUNDCNT_X register
979 - Qt: Add mute option to menu
980
9810.3.1: (2015-10-24)
982Bugfixes:
983 - ARM7: Fix instruction decoding of Thumb shifts
984 - GBA: Deinit savegame when unloading a ROM
985 - GBA: Fix BIOS check on big endian
986 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
987 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
988 - GBA Audio: Fix audio channels being silenced at the wrong time
989 - GBA Memory: Fix bad BIOS Load16 on big endian
990 - GBA Memory: Fix bad Load8 on big endian
991 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
992 - GBA Video: Fix edge case with sprite blend modes and semitransparency
993 - GBA Video: Fix objwin and blending interaction on sprites
994 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
995 - Libretro: Fix a memory leak with the render buffer
996 - Qt: Windows no longer spawn in the top left on first launch
997 - Qt: Fix install path of XDG desktop file with DESTDIR
998 - Qt: Fix drag and drop on Windows
999 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1000 - VFS: Fix return values of VFileFILE.read and .write
1001Misc:
1002 - All: Reset next event to cycles instead of zero to interrupt
1003 - All: Add --version flag
1004 - ARM7: Force disable LTO on two files to work around a GCC bug
1005 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1006 - GBA: Better memory handling with PNG savestates
1007 - GBA: Additional savestate sanity checks
1008 - GBA: Check for cycle count being too high
1009 - GBA Audio: Allow GBAAVStream to have no video callback
1010 - GBA BIOS: Implement RegisterRamReset for SIO registers
1011 - Qt: Remove useless help icons in dialogs
1012 - Qt: Prevent savestate window from opening while in multiplayer
1013 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1014 - Qt: Dropping multiplayer windows works more cleanly now
1015
10160.3.0: (2015-08-16)
1017Features:
1018 - Ability to hide individual background layers, or OBJs
1019 - Ability to mute individual audio channels
1020 - Palette viewer and exporter
1021 - Volume control
1022 - More shortcuts are editable (e.g. quick save/load)
1023 - Rewind now shows the frame after rewinding
1024 - Import/Export of GameShark/Action Replay snapshots
1025 - Add "Step backwards" item for single increment rewind
1026 - Deadzone estimation for game controllers
1027 - Analog inputs can be used for shortcuts
1028 - Menu items for specific solar sensor brightness levels
1029 - Remappable controls for tilt and gyroscope sensors
1030 - Status messages for actions taken while a game is running (e.g. save/load state)
1031 - Memory inspector
1032 - Screensaver can now be suspended while a game is running
1033 - Load/save the most recent savestate slot
1034 - Support varible speed (PWM) rumble
1035 - Ability to cap fast forward speed
1036 - Finer control over FPS target
1037 - Holdable shortcut for rewinding one frame at a time
1038 - Ability to boot directly into the BIOS
1039 - Preliminary support for yanking out the game pak while a game is running
1040 - Thumb-drive mode by putting a file called portable.ini in the same folder
1041 - Configurable display driver, between software and OpenGL
1042 - Undo-able savestate loading and saving
1043 - Controller profiles now store shortcut settings
1044 - Default controller profiles for several common controllers
1045 - Libretro now supports BIOS, rumble and solar sensor
1046 - Implement BIOS call Stop, for sleep mode
1047 - Automatically load patches, if found
1048 - Improved video synchronization
1049 - Configurable audio output sample rate
1050Bugfixes:
1051 - ARM7: Fix SWI and IRQ timings
1052 - ARM7: Fix Thumb MUL timing
1053 - ARM7: Fix timing of multiplies to use N cycles
1054 - ARM7: ARMHotplugDetach should call deinit
1055 - Debugger: Fix use-after-free in breakpoint clearing code
1056 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1057 - GBA: Cap audio FIFO read size during deserialization
1058 - GBA: Check for corrupted savestates when loading
1059 - GBA: Check for improperly sized savestates when loading
1060 - GBA: Check for savestates made from differently sized ROMs
1061 - GBA: Fix calls to endian-independent loadstores
1062 - GBA: Fix timing of reading from timer registers
1063 - GBA: Ensure cycles never go negative
1064 - GBA Audio: Force audio FIFOs to 32-bit
1065 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1066 - GBA Audio: Fix sample order in audio channel 3
1067 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1068 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1069 - GBA Memory: Improve Thumb open bus behavior
1070 - GBA Memory: Fix potential DMA issue when loading a savestate
1071 - GBA Memory: Fix load/store multiple video memory waitstates
1072 - GBA SIO: Fix reseting when there are SIO devices attached
1073 - GBA Video: Blended sprites should never have other effects applied
1074 - GBA Video: Fix out-of-bounds tiles in mosaic
1075 - GBA Video: Fix windows not affecting sprites
1076 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1077 - GBA Video: Fix timing on first scanline
1078 - Qt: Better cleanup when a game crashes
1079 - Qt: Fix open ROM dialog filtering for archive formats
1080 - Qt: Cap the maximum number of multiplayer windows
1081 - Qt: Fix maximum year in sensor override
1082 - Qt: Fix window being too tall after exiting fullscreen
1083 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1084 - Qt: Fix analog buttons not getting unmapped
1085 - Qt: Fix passing command line options
1086 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1087 - SDL: Fix SDL build when OpenGL is missing
1088 - Util: Allow loading IPS patches that grow the ROM
1089 - VFS: Fix resource leaks if some allocations fail
1090 - VFS: Fix line-reading to return proper values
1091 - Video: Fix an issue with very long filenames
1092 - Util: Fix formatting of floats
1093Misc:
1094 - All: Add --help flag for command line programs
1095 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1096 - All: Enable static linking for Windows
1097 - All: Enable static linking for OS X
1098 - All: Threads are now named
1099 - All: Proper handling of Unicode file paths
1100 - ARM7: Add emulation for Undefined CPU mode
1101 - ARM7: Reduce the size of the Thumb instruction table
1102 - GBA: Add status log level
1103 - GBA: GBARewind now returns how many states it has rewound
1104 - GBA: SIO logging layer
1105 - GBA BIOS: Stub out SoundBias
1106 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1107 - GBA: Don't include GBACLIDebugger struct unless needed
1108 - GBA: Savedata is now synced shortly after data finishes being written
1109 - GBA: Process multiple timer events at once, if necessary
1110 - GBA Audio: Implement audio reset for channels A/B
1111 - GBA Audio: Process multiple audio events at once, if necessary
1112 - GBA Hardware: Backport generic RTC source into core
1113 - GBA Input: Allow axes and buttons to be mapped to the same key
1114 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1115 - GBA SIO: Add a dummy driver for Normal mode
1116 - GBA Thread: Add functionality for running callbacks on the GBA thread
1117 - GBA Thread: Split GBASync into a separate file
1118 - GBA Video: Refactor software renderer into separate files
1119 - GBA Video: Slightly optimize mode 0 mosaic rendering
1120 - Debugger: Free watchpoints in addition to breakpoints
1121 - Qt: Handle saving input settings better
1122 - Qt: Move GL frame drawing back onto its own thread
1123 - Qt: Fast forward (held) option moved from Other to Emulation menu
1124 - Qt: Show version info in window title
1125 - Qt: Migrate multiplayer window handling into GBAApp
1126 - Qt: Unified file opening and saving with last location
1127 - Qt: Fix windows being resizable when they shouldn't have been
1128 - Qt: Only hide cursor in full screen
1129 - Qt: Replace pause-after-frame mutex with an atomic
1130 - Qt: Add application icon and XDG desktop files
1131 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1132 - Qt: Don't save window size when entering fullscreen
1133 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1134 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1135 - Qt: Increase usability of key mapper
1136 - Qt: Show checkmark for window sizes
1137 - Qt: Set window path to loaded ROM
1138 - Perf: Ability to load savestates immediately on launch
1139 - SDL: Properly check for initialization
1140 - SDL: Clean up initialization functions
1141 - SDL: Clean up GL context
1142 - Util: Allow disabling the threading code entirely
1143 - VFS: Add sync method to force syncing with backing
1144
11450.2.1: (2015-05-13)
1146Bugfixes:
1147 - All: Fix sanitize-deb script not cleaning up after itself
1148 - All: Fix dependencies for libavcodec on Debian-derived platforms
1149 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1150 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1151 - ARM7: Fix ARM multiply instructions when PC is a destination register
1152 - Debugger: Fix use-after-free in breakpoint clearing code
1153 - Debugger: Fix boundary conditions in tab completion
1154 - GBA: Fix timers not updating timing when writing to only the reload register
1155 - GBA: Fix rewind boundary conditions
1156 - GBA: Add initial I/O register settings for background matrix registers
1157 - GBA: Fix hang when loading a savestate if sync to video is enabled
1158 - GBA: Handle out-of-bounds I/O access
1159 - GBA: Fix bounds-checking on EEPROM access
1160 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1161 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1162 - GBA Memory: Allow SRAM to be 64kB
1163 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1164 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1165 - GBA Video: Fix second frame mode 5
1166 - Perf: Fix race condition if a game crashes immediately on start
1167 - Qt: Fix Display object leak when closing a window
1168 - Qt: Fix .deb dependencies
1169 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1170 - Qt: Fix window not regaining focus after exiting savestate window
1171 - Qt: Fix regression where video would not record if the game had already started
1172 - Qt: Fix potential crash if a gamepad causes focus to change
1173 - Qt: Fix controller axis querying
1174 - Qt: Fix multiplayer windows opening as the wrong size
1175 - Qt: Fix controllers sometimes not loading the right profile
1176 - SDL: Fix boundary conditions for joystick adjustments
1177 - SDL: Allocate properly sized input maps
1178 - SDL: Fix potential build issues when Qt and SDL2 are in use
1179 - Util: Fix resource leak in UTF-8 handling code
1180 - Util: Fix a null-pointer issue when attempting to delete a key
1181 - VFS: Fix resource leaks if some allocations fail
1182 - Video: Fix an issue with very long filenames
1183Misc:
1184 - GBA Memory: Soft-crash if jumping past the end of a ROM
1185 - Qt: Show multiplayer numbers in window title
1186 - Qt: Solar sensor can have shortcuts set
1187
11880.2.0: (2015-04-03)
1189Features:
1190 - Support for gamepad axes, e.g. analog sticks or triggers
1191 - Add scale presets for up to 6x
1192 - Settings window
1193 - Bilinear resampling option
1194 - Add option to skip BIOS start screen
1195 - List of recently opened games
1196 - Support for games using the Solar Sensor
1197 - Better audio resampling via blip-buf
1198 - Game Pak overrides dialog for setting savetype and sensor values
1199 - Support for games using the tilt sensor
1200 - Remappable shortcuts for keyboard and gamepad
1201 - Rewinding of emulation
1202 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1203 - Support IPv6
1204 - Save directory of last loaded file
1205 - Support BPS patches
1206 - Automatically detect and optimize out idle loops
1207 - Configurable game overrides
1208 - Support loading 7-Zip files
1209 - Drag and drop game loading
1210 - Cheat code support
1211 - Runtime configurable audio driver
1212 - Libretro core for use with RetroArch and other front-ends
1213 - Controller profiles for setting different bindings for different controllers
1214 - Ability to lock aspect ratio
1215 - Local link cable support
1216 - Ability to switch which game controller is in use per instance
1217 - Ability to prevent opposing directional input
1218 - Warning dialog if an unimplemented BIOS feature is called
1219 - Debugger: Add CLI "frame", frame advance command
1220 - Debugger: Add CLI functions for writing to memory
1221 - Debugger: Add CLI functions for examining memory regions
1222 - Debugger: Add CLI function for writing a register
1223Bugfixes:
1224 - ARM7: Extend prefetch by one stage
1225 - ARM7: Fix cycle counting for loads
1226 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1227 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1228 - GBA: Initialize gba.sync to null
1229 - GBA: Fix timer initialization
1230 - GBA Audio: Support 16-bit writes to FIFO audio
1231 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1232 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1233 - GBA BIOS: Fix BIOS prefetch after reset
1234 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1235 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1236 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1237 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1238 - GBA Memory: Fix cycle counting for 32-bit load/stores
1239 - GBA RR: Fix fallthrough error when reading tags from a movie
1240 - GBA Thread: Fix possible hang when loading an archive
1241 - GBA Thread: Fix possible deadlock in video sync
1242 - Perf: Fix crash when the GBA thread fails to start
1243 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1244 - Qt: Fix crash when adjusting settings after closing a game
1245 - Qt: Fix crash when starting GDB stub after closing a game
1246 - Qt: Fix patch loading while a game is running
1247 - Qt: Fix crash when loading a game after stopping GDB server
1248 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1249 - Qt: Fix crash when attempting to pause if a game is not running
1250 - SDL: Properly clean up if a game doesn't launch
1251 - Util: Fix sockets on Windows
1252Misc:
1253 - All: Enable link-time optimization
1254 - Debugger: Watchpoints now work on STM/LDM instructions
1255 - Debugger: Clean up GDB stub network interfacing
1256 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1257 - Debugger: Merge Thumb BL instructions when disassembling
1258 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1259 - Debugger: Watchpoints now report address watched (fixes #68)
1260 - Debugger: Add support for soft breakpoints
1261 - Debugger: Make I/O register names be addresses instead of values
1262 - Debugger: Rename read/write commands
1263 - GBA: Improve accuracy of event timing
1264 - GBA: Add API for getting Configuration structs for overrides and input
1265 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1266 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1267 - GBA: Move A/V stream interface into core
1268 - GBA: Savestates now take into account savedata state machines (fixes #109)
1269 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1270 - GBA Memory: Simplify memory API and use fixed bus width
1271 - GBA Thread: Make GBASyncWaitFrameStart time out
1272 - GBA Video: Start video at the last scanline instead of the first
1273 - Qt: Optimize logo drawing
1274 - Qt: Move frame upload back onto main thread
1275 - Qt: Remember window position
1276 - Qt: Double-clicking on the window toggles full screen
1277 - Util: Use proper locale for reading and writing float values
1278
12790.1.1: (2015-01-24)
1280Bugfixes:
1281 - ARM7: Fix LDM writeback to a register already written
1282 - GBA: Fix timers 2 and 3 updating incorrectly
1283 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1284 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1285 - GBA Audio: Properly initialize audio FIFO channels
1286 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1287 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1288 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1289 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1290 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1291 - GBA BIOS: Fix HuffUnComp boundary conditions
1292 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1293 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1294 - GBA Memory: Filter out top nybble of DMA addresses
1295 - GBA Memory: Properly bounds-check VRAM accesses
1296 - GBA Memory: Fix initial DMA state
1297 - GBA Thread: Allow halted games to exit cleanly
1298 - GBA Video: Fix blend issues with obscured middle layers
1299 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1300 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1301 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1302 - GBA Video: Fix sprite boundary conditions with mosaic
1303 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1304 - Qt: Fix issue with set frame sizes being the wrong height
1305 - Qt: Fix emulator crashing when full screen if a game is not running
1306 - Qt: Fix window focus issues
1307 - Qt: Properly set default video recording settings
1308 - Qt: Fix a race condition when a game crashes immediately
1309 - Qt: Fix some cases where key mapping can break if focus is adjusted
1310 - Qt: Fix crash if a game pauses before any frames are shown
1311 - Debugger: Negative PC-relative loads now properly subtract the offset
1312 - Debugger: Align PC-relative loads in Thumb
1313 - Debugger: Fix watchpoints triggering too late
1314 - Debugger: Fix binary print putting spaces between digits
1315 - Video: Ensure FFmpeg encoder has audio frames
1316 - Video: Fix uncompressed PCM audio recording
1317 - Video: Fix FFmpeg crashing when the file extension is wrong
1318 - Util: Fix SOCKET_FAILED macro
1319Misc:
1320 - GBA: Exit cleanly on FATAL if the port supports it
1321 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1322 - Qt: Disable sync to video by default
1323 - Qt: Handle a game crash without crashing
1324 - Qt: Set default log level to FATAL, ERROR and WARN
1325 - Qt: Clarify some phrasing in the menus
1326 - Qt: Clear active buttons when focus is lost
1327
13280.1.0: (2014-12-13)
1329 - Initial release