/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "main.h" #include void mRPIGLCommonSwap(struct VideoBackend* context) { struct mSDLRenderer* renderer = (struct mSDLRenderer*) context->user; eglSwapBuffers(renderer->eglDisplay, renderer->eglSurface); } void mRPIGLCommonInit(struct mSDLRenderer* renderer) { bcm_host_init(); renderer->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); int major, minor; if (EGL_FALSE == eglInitialize(renderer->eglDisplay, &major, &minor)) { printf("Failed to initialize EGL"); return false; } if (EGL_FALSE == eglBindAPI(EGL_OPENGL_ES_API)) { printf("Failed to get GLES API"); return false; } const EGLint requestConfig[] = { EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 5, EGL_BLUE_SIZE, 5, EGL_ALPHA_SIZE, 1, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE }; EGLConfig config; EGLint numConfigs; if (EGL_FALSE == eglChooseConfig(renderer->eglDisplay, requestConfig, &config, 1, &numConfigs)) { printf("Failed to choose EGL config\n"); return false; } const EGLint contextAttributes[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; int dispWidth = 240, dispHeight = 160, adjWidth; renderer->eglContext = eglCreateContext(renderer->eglDisplay, config, EGL_NO_CONTEXT, contextAttributes); graphics_get_display_size(0, &dispWidth, &dispHeight); adjWidth = dispHeight / 2 * 3; DISPMANX_DISPLAY_HANDLE_T display = vc_dispmanx_display_open(0); DISPMANX_UPDATE_HANDLE_T update = vc_dispmanx_update_start(0); VC_RECT_T destRect = { .x = (dispWidth - adjWidth) / 2, .y = 0, .width = adjWidth, .height = dispHeight }; VC_RECT_T srcRect = { .x = 0, .y = 0, .width = 240 << 16, .height = 160 << 16 }; DISPMANX_ELEMENT_HANDLE_T element = vc_dispmanx_element_add(update, display, 0, &destRect, 0, &srcRect, DISPMANX_PROTECTION_NONE, 0, 0, 0); vc_dispmanx_update_submit_sync(update); renderer->eglWindow.element = element; renderer->eglWindow.width = dispWidth; renderer->eglWindow.height = dispHeight; renderer->eglSurface = eglCreateWindowSurface(renderer->eglDisplay, config, &renderer->eglWindow, 0); if (EGL_FALSE == eglMakeCurrent(renderer->eglDisplay, renderer->eglSurface, renderer->eglSurface, renderer->eglContext)) { return false; } }