all repos — mgba @ 78526ae71a7776c57b3a63a74c46031bf7a9a4f8

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14#include <functional>
 15
 16#include <mgba/core/thread.h>
 17
 18#include "InputController.h"
 19#include "LoadSaveState.h"
 20#include "LogController.h"
 21struct mArguments;
 22
 23namespace QGBA {
 24
 25class ConfigController;
 26class DebuggerConsoleController;
 27class Display;
 28class GameController;
 29class GDBController;
 30class GIFView;
 31class LogView;
 32class ShaderSelector;
 33class ShortcutController;
 34class VideoView;
 35class WindowBackground;
 36
 37class Window : public QMainWindow {
 38Q_OBJECT
 39
 40public:
 41	Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 42	virtual ~Window();
 43
 44	GameController* controller() { return m_controller; }
 45
 46	void setConfig(ConfigController*);
 47	void argumentsPassed(mArguments*);
 48
 49	void resizeFrame(const QSize& size);
 50
 51signals:
 52	void startDrawing(mCoreThread*);
 53	void shutdown();
 54	void audioBufferSamplesChanged(int samples);
 55	void sampleRateChanged(unsigned samples);
 56	void fpsTargetChanged(float target);
 57
 58public slots:
 59	void selectROM();
 60#ifdef USE_SQLITE3
 61	void selectROMInArchive();
 62#endif
 63	void selectSave(bool temporary);
 64	void selectBIOS();
 65	void selectPatch();
 66	void enterFullScreen();
 67	void exitFullScreen();
 68	void toggleFullScreen();
 69	void loadConfig();
 70	void reloadConfig();
 71	void saveConfig();
 72
 73	void replaceROM();
 74
 75	void multiplayerChanged();
 76
 77	void importSharkport();
 78	void exportSharkport();
 79
 80	void openSettingsWindow();
 81	void openAboutScreen();
 82
 83#ifdef USE_DEBUGGERS
 84	void consoleOpen();
 85#endif
 86
 87#ifdef USE_FFMPEG
 88	void openVideoWindow();
 89#endif
 90
 91#ifdef USE_MAGICK
 92	void openGIFWindow();
 93#endif
 94
 95#ifdef USE_GDB_STUB
 96	void gdbOpen();
 97#endif
 98
 99protected:
100	virtual void keyPressEvent(QKeyEvent* event) override;
101	virtual void keyReleaseEvent(QKeyEvent* event) override;
102	virtual void resizeEvent(QResizeEvent*) override;
103	virtual void showEvent(QShowEvent*) override;
104	virtual void closeEvent(QCloseEvent*) override;
105	virtual void focusInEvent(QFocusEvent*) override;
106	virtual void focusOutEvent(QFocusEvent*) override;
107	virtual void dragEnterEvent(QDragEnterEvent*) override;
108	virtual void dropEvent(QDropEvent*) override;
109	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
110
111private slots:
112	void gameStarted(mCoreThread*, const QString&);
113	void gameStopped();
114	void gameCrashed(const QString&);
115	void gameFailed();
116	void unimplementedBiosCall(int);
117
118	void tryMakePortable();
119	void mustRestart();
120
121	void recordFrame();
122	void showFPS();
123	void focusCheck();
124
125private:
126	static const int FPS_TIMER_INTERVAL = 2000;
127	static const int FRAME_LIST_SIZE = 120;
128
129	void setupMenu(QMenuBar*);
130	void openStateWindow(LoadSave);
131
132	void attachWidget(QWidget* widget);
133	void detachWidget(QWidget* widget);
134
135	void appendMRU(const QString& fname);
136	void updateMRU();
137
138	void openView(QWidget* widget);
139
140	template <typename T, typename A> std::function<void()> openTView(A arg);
141	template <typename T> std::function<void()> openTView();
142
143	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
144	QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
145
146	void updateTitle(float fps = -1);
147
148	QString getFilters() const;
149	QString getFiltersArchive() const;
150
151	GameController* m_controller;
152	Display* m_display;
153	int m_savedScale;
154	// TODO: Move these to a new class
155	QList<QAction*> m_gameActions;
156	QList<QAction*> m_nonMpActions;
157#ifdef M_CORE_GBA
158	QList<QAction*> m_gbaActions;
159#endif
160	QMap<int, QAction*> m_frameSizes;
161	LogController m_log;
162	LogView* m_logView;
163#ifdef USE_DEBUGGERS
164	DebuggerConsoleController* m_console;
165#endif
166	LoadSaveState* m_stateWindow;
167	WindowBackground* m_screenWidget;
168	QPixmap m_logo;
169	ConfigController* m_config;
170	InputController m_inputController;
171	QList<QDateTime> m_frameList;
172	QTimer m_fpsTimer;
173	QList<QString> m_mruFiles;
174	QMenu* m_mruMenu;
175	ShortcutController* m_shortcutController;
176	ShaderSelector* m_shaderView;
177	bool m_fullscreenOnStart;
178	QTimer m_focusCheck;
179	bool m_autoresume;
180	bool m_wasOpened;
181
182	bool m_hitUnimplementedBiosCall;
183
184#ifdef USE_FFMPEG
185	VideoView* m_videoView;
186#endif
187
188#ifdef USE_MAGICK
189	GIFView* m_gifView;
190#endif
191
192#ifdef USE_GDB_STUB
193	GDBController* m_gdbController;
194#endif
195};
196
197class WindowBackground : public QLabel {
198Q_OBJECT
199
200public:
201	WindowBackground(QWidget* parent = 0);
202
203	void setSizeHint(const QSize& size);
204	virtual QSize sizeHint() const override;
205	void setLockAspectRatio(int width, int height);
206
207protected:
208	virtual void paintEvent(QPaintEvent*) override;
209
210private:
211	QSize m_sizeHint;
212	int m_aspectWidth;
213	int m_aspectHeight;
214};
215
216}
217
218#endif