CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9Bugfixes:
10 - Util: Fix PowerPC PNG read/write pixel order
11 - Qt: Use safer isLoaded check in GameController
12 - GBA: Fix idle skip state being retained between games
13 - Qt: Fix a race condition in PainterGL that could lead to a crash
14 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
15 - GBA Video: Fix _mix for 15-bit color
16 - VFS: Fix VFileReadline and remove _vfdReadline
17 - Qt: Fix font size in memory viewer
18 - GBA Memory: Fix DMA register writing behavior
19 - Qt: Fix a crash in the memory viewer
20 - GBA BIOS: Fix misaligned CpuSet
21 - Libretro: Fix problems with rumble not turning off
22 - ARM7: Fix sign of unaligned LDRSH
23 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
24 - GBA Memory: Fix DMA behavior for SRAM accesses
25 - GBA Memory: Fix Store8 to OBJ VRAM
26 - GBA Memory: Fix alignment of LDM/STM on SRAM
27 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
28 - GBA Memory: Fix unaligned out-of-bounds ROM loads
29 - GBA: Fix warnings when creating and loading savestates
30 - Qt: Add additional checks in CheatModel to prevent crashes
31 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
32 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
33 - GBA BIOS: Fix Sqrt sign
34 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
35 - Qt: Fix race condition with setting sample rate
36 - GBA Memory: Fix timing of DMAs
37 - GBA Memory: Fix DMAs triggering two cycles early
38 - ARM7: Fix STRT/STRBT
39 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
40 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
41Misc:
42 - Qt: Window size command line options are now supported
43 - Qt: Increase usability of key mapper
44 - GBA Memory: Use a dynamically sized mask for ROM memory
45 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
46 - SDL: Support fullscreen in SDL 1.2
47 - Libretro: Use anonymous memory mappers for large blocks of memory
48 - Qt: Add 'Apply' button to settings window
49 - GBA Video: Remove lastHblank, as it is implied
50 - GBA Config: Add "override" layer for better one-time configuration
51 - SDL: Allow GBASDLAudio to be used without a thread context
52 - All: Improved PowerPC support
53 - All: Fix some undefined behavior warnings
54 - GBA Audio: Implement missing flags on SOUNDCNT_X register
55 - Util: Use VFile for configuration
56 - GBA Memory: Implement several unimplemented memory access types
57 - GBA: Implement bad I/O register loading
58 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
59 - Util: Add MutexTryLock
60 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
61 - Qt: Add mute option to menu
62
630.3.1: (2015-10-24)
64Bugfixes:
65 - ARM7: Fix instruction decoding of Thumb shifts
66 - GBA: Deinit savegame when unloading a ROM
67 - GBA: Fix BIOS check on big endian
68 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
69 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
70 - GBA Audio: Fix audio channels being silenced at the wrong time
71 - GBA Memory: Fix bad BIOS Load16 on big endian
72 - GBA Memory: Fix bad Load8 on big endian
73 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
74 - GBA Video: Fix edge case with sprite blend modes and semitransparency
75 - GBA Video: Fix objwin and blending interaction on sprites
76 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
77 - Libretro: Fix a memory leak with the render buffer
78 - Qt: Windows no longer spawn in the top left on first launch
79 - Qt: Fix install path of XDG desktop file with DESTDIR
80 - Qt: Fix drag and drop on Windows
81 - Qt: Reenable double buffering, as disabling it broke some Windows configs
82 - VFS: Fix return values of VFileFILE.read and .write
83Misc:
84 - All: Reset next event to cycles instead of zero to interrupt
85 - All: Add --version flag
86 - ARM7: Force disable LTO on two files to work around a GCC bug
87 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
88 - GBA: Better memory handling with PNG savestates
89 - GBA: Additional savestate sanity checks
90 - GBA: Check for cycle count being too high
91 - GBA Audio: Allow GBAAVStream to have no video callback
92 - GBA BIOS: Implement RegisterRamReset for SIO registers
93 - Qt: Remove useless help icons in dialogs
94 - Qt: Prevent savestate window from opening while in multiplayer
95 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
96 - Qt: Dropping multiplayer windows works more cleanly now
97
980.3.0: (2015-08-16)
99Features:
100 - Ability to hide individual background layers, or OBJs
101 - Ability to mute individual audio channels
102 - Palette viewer and exporter
103 - Volume control
104 - More shortcuts are editable (e.g. quick save/load)
105 - Rewind now shows the frame after rewinding
106 - Import/Export of GameShark/Action Replay snapshots
107 - Add "Step backwards" item for single increment rewind
108 - Deadzone estimation for game controllers
109 - Analog inputs can be used for shortcuts
110 - Menu items for specific solar sensor brightness levels
111 - Remappable controls for tilt and gyroscope sensors
112 - Status messages for actions taken while a game is running (e.g. save/load state)
113 - Memory inspector
114 - Screensaver can now be suspended while a game is running
115 - Load/save the most recent savestate slot
116 - Support varible speed (PWM) rumble
117 - Ability to cap fast forward speed
118 - Finer control over FPS target
119 - Holdable shortcut for rewinding one frame at a time
120 - Ability to boot directly into the BIOS
121 - Preliminary support for yanking out the game pak while a game is running
122 - Thumb-drive mode by putting a file called portable.ini in the same folder
123 - Configurable display driver, between software and OpenGL
124 - Undo-able savestate loading and saving
125 - Controller profiles now store shortcut settings
126 - Default controller profiles for several common controllers
127 - Libretro now supports BIOS, rumble and solar sensor
128 - Implement BIOS call Stop, for sleep mode
129 - Automatically load patches, if found
130 - Improved video synchronization
131 - Configurable audio output sample rate
132Bugfixes:
133 - ARM7: Fix SWI and IRQ timings
134 - ARM7: Fix Thumb MUL timing
135 - ARM7: Fix timing of multiplies to use N cycles
136 - ARM7: ARMHotplugDetach should call deinit
137 - Debugger: Fix use-after-free in breakpoint clearing code
138 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
139 - GBA: Cap audio FIFO read size during deserialization
140 - GBA: Check for corrupted savestates when loading
141 - GBA: Check for improperly sized savestates when loading
142 - GBA: Check for savestates made from differently sized ROMs
143 - GBA: Fix calls to endian-independent loadstores
144 - GBA: Fix timing of reading from timer registers
145 - GBA: Ensure cycles never go negative
146 - GBA Audio: Force audio FIFOs to 32-bit
147 - GBA Audio: Fix audio pitch changing when adjusting buffer size
148 - GBA Audio: Fix sample order in audio channel 3
149 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
150 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
151 - GBA Memory: Improve Thumb open bus behavior
152 - GBA Memory: Fix potential DMA issue when loading a savestate
153 - GBA Memory: Fix load/store multiple video memory waitstates
154 - GBA SIO: Fix reseting when there are SIO devices attached
155 - GBA Video: Blended sprites should never have other effects applied
156 - GBA Video: Fix out-of-bounds tiles in mosaic
157 - GBA Video: Fix windows not affecting sprites
158 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
159 - GBA Video: Fix timing on first scanline
160 - Qt: Better cleanup when a game crashes
161 - Qt: Fix open ROM dialog filtering for archive formats
162 - Qt: Cap the maximum number of multiplayer windows
163 - Qt: Fix maximum year in sensor override
164 - Qt: Fix window being too tall after exiting fullscreen
165 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
166 - Qt: Fix analog buttons not getting unmapped
167 - Qt: Fix passing command line options
168 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
169 - SDL: Fix SDL build when OpenGL is missing
170 - Util: Allow loading IPS patches that grow the ROM
171 - VFS: Fix resource leaks if some allocations fail
172 - VFS: Fix line-reading to return proper values
173 - Video: Fix an issue with very long filenames
174 - Util: Fix formatting of floats
175Misc:
176 - All: Add --help flag for command line programs
177 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
178 - All: Enable static linking for Windows
179 - All: Enable static linking for OS X
180 - All: Threads are now named
181 - All: Proper handling of Unicode file paths
182 - ARM7: Add emulation for Undefined CPU mode
183 - ARM7: Reduce the size of the Thumb instruction table
184 - GBA: Add status log level
185 - GBA: GBARewind now returns how many states it has rewound
186 - GBA: SIO logging layer
187 - GBA BIOS: Stub out SoundBias
188 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
189 - GBA: Don't include GBACLIDebugger struct unless needed
190 - GBA: Savedata is now synced shortly after data finishes being written
191 - GBA: Process multiple timer events at once, if necessary
192 - GBA Audio: Implement audio reset for channels A/B
193 - GBA Audio: Process multiple audio events at once, if necessary
194 - GBA Hardware: Backport generic RTC source into core
195 - GBA Input: Allow axes and buttons to be mapped to the same key
196 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
197 - GBA SIO: Add a dummy driver for Normal mode
198 - GBA Thread: Add functionality for running callbacks on the GBA thread
199 - GBA Thread: Split GBASync into a separate file
200 - GBA Video: Refactor software renderer into separate files
201 - GBA Video: Slightly optimize mode 0 mosaic rendering
202 - Debugger: Free watchpoints in addition to breakpoints
203 - Qt: Handle saving input settings better
204 - Qt: Move GL frame drawing back onto its own thread
205 - Qt: Fast forward (held) option moved from Other to Emulation menu
206 - Qt: Show version info in window title
207 - Qt: Migrate multiplayer window handling into GBAApp
208 - Qt: Unified file opening and saving with last location
209 - Qt: Fix windows being resizable when they shouldn't have been
210 - Qt: Only hide cursor in full screen
211 - Qt: Replace pause-after-frame mutex with an atomic
212 - Qt: Add application icon and XDG desktop files
213 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
214 - Qt: Don't save window size when entering fullscreen
215 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
216 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
217 - Qt: Increase usability of key mapper
218 - Qt: Show checkmark for window sizes
219 - Qt: Set window path to loaded ROM
220 - Perf: Ability to load savestates immediately on launch
221 - SDL: Properly check for initialization
222 - SDL: Clean up initialization functions
223 - SDL: Clean up GL context
224 - Util: Allow disabling the threading code entirely
225 - VFS: Add sync method to force syncing with backing
226
2270.2.1: (2015-05-13)
228Bugfixes:
229 - All: Fix sanitize-deb script not cleaning up after itself
230 - All: Fix dependencies for libavcodec on Debian-derived platforms
231 - ARM7: Handle writeback for PC in addressing modes 2 and 3
232 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
233 - ARM7: Fix ARM multiply instructions when PC is a destination register
234 - Debugger: Fix use-after-free in breakpoint clearing code
235 - Debugger: Fix boundary conditions in tab completion
236 - GBA: Fix timers not updating timing when writing to only the reload register
237 - GBA: Fix rewind boundary conditions
238 - GBA: Add initial I/O register settings for background matrix registers
239 - GBA: Fix hang when loading a savestate if sync to video is enabled
240 - GBA: Handle out-of-bounds I/O access
241 - GBA: Fix bounds-checking on EEPROM access
242 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
243 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
244 - GBA Memory: Allow SRAM to be 64kB
245 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
246 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
247 - GBA Video: Fix second frame mode 5
248 - Perf: Fix race condition if a game crashes immediately on start
249 - Qt: Fix Display object leak when closing a window
250 - Qt: Fix .deb dependencies
251 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
252 - Qt: Fix window not regaining focus after exiting savestate window
253 - Qt: Fix regression where video would not record if the game had already started
254 - Qt: Fix potential crash if a gamepad causes focus to change
255 - Qt: Fix controller axis querying
256 - Qt: Fix multiplayer windows opening as the wrong size
257 - Qt: Fix controllers sometimes not loading the right profile
258 - SDL: Fix boundary conditions for joystick adjustments
259 - SDL: Allocate properly sized input maps
260 - SDL: Fix potential build issues when Qt and SDL2 are in use
261 - Util: Fix resource leak in UTF-8 handling code
262 - Util: Fix a null-pointer issue when attempting to delete a key
263 - VFS: Fix resource leaks if some allocations fail
264 - Video: Fix an issue with very long filenames
265Misc:
266 - GBA Memory: Soft-crash if jumping past the end of a ROM
267 - Qt: Show multiplayer numbers in window title
268 - Qt: Solar sensor can have shortcuts set
269
2700.2.0: (2015-04-03)
271Features:
272 - Support for gamepad axes, e.g. analog sticks or triggers
273 - Add scale presets for up to 6x
274 - Settings window
275 - Bilinear resampling option
276 - Add option to skip BIOS start screen
277 - List of recently opened games
278 - Support for games using the Solar Sensor
279 - Better audio resampling via blip-buf
280 - Game Pak overrides dialog for setting savetype and sensor values
281 - Support for games using the tilt sensor
282 - Remappable shortcuts for keyboard and gamepad
283 - Rewinding of emulation
284 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
285 - Support IPv6
286 - Save directory of last loaded file
287 - Support BPS patches
288 - Automatically detect and optimize out idle loops
289 - Configurable game overrides
290 - Support loading 7-Zip files
291 - Drag and drop game loading
292 - Cheat code support
293 - Runtime configurable audio driver
294 - Libretro core for use with RetroArch and other front-ends
295 - Controller profiles for setting different bindings for different controllers
296 - Ability to lock aspect ratio
297 - Local link cable support
298 - Ability to switch which game controller is in use per instance
299 - Ability to prevent opposing directional input
300 - Warning dialog if an unimplemented BIOS feature is called
301 - Debugger: Add CLI "frame", frame advance command
302 - Debugger: Add CLI functions for writing to memory
303 - Debugger: Add CLI functions for examining memory regions
304 - Debugger: Add CLI function for writing a register
305Bugfixes:
306 - ARM7: Extend prefetch by one stage
307 - ARM7: Fix cycle counting for loads
308 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
309 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
310 - GBA: Initialize gba.sync to null
311 - GBA: Fix timer initialization
312 - GBA Audio: Support 16-bit writes to FIFO audio
313 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
314 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
315 - GBA BIOS: Fix BIOS prefetch after reset
316 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
317 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
318 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
319 - GBA Memory: Fix I cycles that had been moved to ARM7 core
320 - GBA Memory: Fix cycle counting for 32-bit load/stores
321 - GBA RR: Fix fallthrough error when reading tags from a movie
322 - GBA Thread: Fix possible hang when loading an archive
323 - GBA Thread: Fix possible deadlock in video sync
324 - Perf: Fix crash when the GBA thread fails to start
325 - Qt: Fix crash starting a GDB stub if a game isn't loaded
326 - Qt: Fix crash when adjusting settings after closing a game
327 - Qt: Fix crash when starting GDB stub after closing a game
328 - Qt: Fix patch loading while a game is running
329 - Qt: Fix crash when loading a game after stopping GDB server
330 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
331 - Qt: Fix crash when attempting to pause if a game is not running
332 - SDL: Properly clean up if a game doesn't launch
333 - Util: Fix sockets on Windows
334Misc:
335 - All: Enable link-time optimization
336 - Debugger: Watchpoints now work on STM/LDM instructions
337 - Debugger: Clean up GDB stub network interfacing
338 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
339 - Debugger: Merge Thumb BL instructions when disassembling
340 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
341 - Debugger: Watchpoints now report address watched (fixes #68)
342 - Debugger: Add support for soft breakpoints
343 - Debugger: Make I/O register names be addresses instead of values
344 - Debugger: Rename read/write commands
345 - GBA: Improve accuracy of event timing
346 - GBA: Add API for getting Configuration structs for overrides and input
347 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
348 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
349 - GBA: Move A/V stream interface into core
350 - GBA: Savestates now take into account savedata state machines (fixes #109)
351 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
352 - GBA Memory: Simplify memory API and use fixed bus width
353 - GBA Thread: Make GBASyncWaitFrameStart time out
354 - GBA Video: Start video at the last scanline instead of the first
355 - Qt: Optimize logo drawing
356 - Qt: Move frame upload back onto main thread
357 - Qt: Remember window position
358 - Qt: Double-clicking on the window toggles full screen
359 - Util: Use proper locale for reading and writing float values
360
3610.1.1: (2015-01-24)
362Bugfixes:
363 - ARM7: Fix LDM writeback to a register already written
364 - GBA: Fix timers 2 and 3 updating incorrectly
365 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
366 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
367 - GBA Audio: Properly initialize audio FIFO channels
368 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
369 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
370 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
371 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
372 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
373 - GBA BIOS: Fix HuffUnComp boundary conditions
374 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
375 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
376 - GBA Memory: Filter out top nybble of DMA addresses
377 - GBA Memory: Properly bounds-check VRAM accesses
378 - GBA Memory: Fix initial DMA state
379 - GBA Thread: Allow halted games to exit cleanly
380 - GBA Video: Fix blend issues with obscured middle layers
381 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
382 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
383 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
384 - GBA Video: Fix sprite boundary conditions with mosaic
385 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
386 - Qt: Fix issue with set frame sizes being the wrong height
387 - Qt: Fix emulator crashing when full screen if a game is not running
388 - Qt: Fix window focus issues
389 - Qt: Properly set default video recording settings
390 - Qt: Fix a race condition when a game crashes immediately
391 - Qt: Fix some cases where key mapping can break if focus is adjusted
392 - Qt: Fix crash if a game pauses before any frames are shown
393 - Debugger: Negative PC-relative loads now properly subtract the offset
394 - Debugger: Align PC-relative loads in Thumb
395 - Debugger: Fix watchpoints triggering too late
396 - Debugger: Fix binary print putting spaces between digits
397 - Video: Ensure FFmpeg encoder has audio frames
398 - Video: Fix uncompressed PCM audio recording
399 - Video: Fix FFmpeg crashing when the file extension is wrong
400 - Util: Fix SOCKET_FAILED macro
401Misc:
402 - GBA: Exit cleanly on FATAL if the port supports it
403 - GBA Memory: Implement 16- and 32-bit loads from SRAM
404 - Qt: Disable sync to video by default
405 - Qt: Handle a game crash without crashing
406 - Qt: Set default log level to FATAL, ERROR and WARN
407 - Qt: Clarify some phrasing in the menus
408 - Qt: Clear active buttons when focus is lost
409
4100.1.0: (2014-12-13)
411 - Initial release