all repos — mgba @ 78af66c9d5847a6281947143016b931c18b1a075

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Bugfixes:
  3 - GB MBC: Fix MBC7 when size is incorrectly specified
  4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  5 - GBA Cheats: Fix holding onto pointers that may get invalidated
  6 - Qt: Fix "close" button on Overrides view
  7 - Qt: Fix saving overrides
  8 - FFmpeg: Fix encoding AAC
  9 - GB Video: Fix video frames getting missed when LCDC is off
 10 - LR35902: Fix events running with the wrong cycle active
 11 - GB Video: Clear screen when LCDC is off
 12 - GBA Cheats: Fix key-activated CodeBreaker cheats
 13Misc:
 14 - All: Only update version info if needed
 15 - FFmpeg: Encoding cleanup
 16
 170.5.0: (2016-09-19)
 18Features:
 19 - Game Boy support
 20 - Support for encrypted CodeBreaker GBA cheats
 21 - Emulation of Vast Fame protected GBA carts (taizou)
 22 - Tile viewer
 23 - Threaded rendering mode
 24 - Libretro: Memory map and achievement support (leiradel)
 25 - GUI: Add UI control remapping
 26 - GUI: Add fast-forward
 27 - Wii: 240p support
 28 - 3DS: Adjustable screen darkening
 29 - Ability to temporarily load a savegame
 30 - Load specific files out of archives
 31 - Automatic BIOS detection
 32Bugfixes:
 33 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 34 - Debugger: Fix GDB breakpoints
 35 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 36 - GBA: Fix filehandle leak with savegames
 37 - GBA: Timer 0 cannot be count up
 38 - GBA: Count up timers should not count themselves
 39 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 40 - GBA Memory: Fix ldm {pc}
 41 - GBA Savedata: Fix savedata sync timer
 42 - GBA Savedata: Only unmap savedata if present
 43 - GBA Serialize: Savestates now properly store prefetch
 44 - GBA Video: WIN0/1 take priority over OBJWIN
 45 - GBA Video: Fix out-of-order OBJWIN
 46 - PSP2: Fix GPU crash while exiting
 47 - PSP2: Fix VSync
 48 - PSP2: Fix accelerometer range
 49 - PSP2: Actually load screen mode setting
 50 - PSP2: Fix gyroscope direction
 51 - PSP2: Delete threads after they return
 52 - PSP2: Fix mapping/unmapping from not at 0
 53 - Qt: Fix bug in software renderer scaling
 54 - Qt: Fix hanging key press after disabling autofire
 55 - Qt: Fix being unable to pause manually when using auto-pausing
 56 - SDL: Fix axes being mapped wrong
 57 - Util: Fix realloc semantics in utf16to8
 58 - Util: Fix inserting too many items into a hash table
 59 - VFS: Fix uninitialized varaible reading from 7z
 60 - VFS: Fix reading multiple files from a 7z archive
 61 - Wii: Fix framelimiting after a slowdown
 62 - Wii: Fix garbage flash at startup
 63Misc:
 64 - 3DS: Use blip_add_delta_fast for a small speed improvement
 65 - 3DS: Allow UTF-16 filenames
 66 - 3DS: Port to using citro3D
 67 - 3DS: Use system font for menus
 68 - 3DS: Attempt to use Core 2 for threads
 69 - 3DS: Adjustable filering
 70 - 3DS: 3D banner
 71 - All: Add QUIET parameter to silence CMake
 72 - All: Faster memory read/write
 73 - ARM7: Support forcing Thumb mode via MSR
 74 - ARM7: Flush prefetch cache when loading CPSR via MSR
 75 - ARM7: Clean up instruction decoding for future expandability
 76 - Debugger: Support register and memory writes via GDB stub
 77 - Debugger: Add software breakpoint support to gdb
 78 - FFmpeg: Full support for libavcodec 56+
 79 - GBA: Better debug logging if event processing breaks
 80 - GBA Audio: Force audio DMAs to not increment destination
 81 - GBA BIOS: Use custom ArcTan, not relying on OS
 82 - GBA Hardware: Clean up dead code in GBP
 83 - GBA Memory: Optimize stalling behavior
 84 - GBA Memory: Optimize Load-/StoreMultiple
 85 - GBA Savedata: Add realistic timing for EEPROM
 86 - GBA Serialize: Savestates now store if CPU was halted
 87 - GBA Video: Remove old slow path fallback
 88 - GBA Video: Optimize sprite drawing
 89 - GBA Video: Optimize mode 0 rendering
 90 - GBA Video: Optimize compositing cases slightly
 91 - GUI: Screenshot dimensions are now passed through
 92 - GUI: Add back logging
 93 - GUI: Only reload config if manually saved
 94 - GUI: Increase scrolling speed
 95 - OpenGL: Log shader compilation failure
 96 - OpenGL: Add texSize uniform
 97 - Qt: Make -g flag work in Qt build
 98 - Qt: Simplify OpenGL context creation
 99 - Qt: Thread startup improvements
100 - Qt: Make audio channel/video layer options shortcut mappable
101 - Qt: Remove some C99isms from C++ code
102 - Qt: Remove default autofire mappings
103 - Qt: Make reseting when pasued frame-accurate
104 - Qt: Rearchitect game closing codepath
105 - PSP2: Use system font for menus
106 - PSP2: Add rumble for PS TV
107 - PSP2: Add fit-to-height screen mode
108 - PSP2: Sync files per descriptor
109 - PSP2: Allow UTF-8 filenames
110 - PSP2: Screenshots are now saved into the Photo Gallery
111 - PSP2: Stop underclocking when menuing
112 - SDL: Increase default audio buffer size to 1024 samples
113 - SDL: More responsive rumble
114 - Util: Add Vector GetConstPointer
115 - Util: Add rtrim
116 - Util: Add endswith
117 - VFS: Improve zip file detection
118 - Wii: Add pixelated resample filter
119 - Windows: Add native VDir support
120 - Util: Add PRIz macro for libc versions that don't support %z
121
1220.4.1: (2016-07-11)
123Bugfixes:
124 - All: Fix several file handle leaks
125 - All: Fix instruction tables getting zeroed when linking sometimes
126 - ARM7: Fix flags on SBC/RSC
127 - ARM7: Fix setting spsr privilege bits when spsr is empty
128 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
129 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
130 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
131 - GBA Memory: Fix executing code from OBJ region of VRAM
132 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
133 - GBA Serialize: Fix loading savegames from savestates
134 - OpenGL: Correct boolean vector strcmp strings for uniforms
135 - Qt: Fix sending gameStopped twice
136 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
137 - Qt: Fix initial state of key mapping
138 - Qt: Initialize m_useBios
139 - SDL: Fix joystick initialization on BSD
140 - SDL: Fix potential joystick crash in games with rumble
141 - SDL: Fix SDL 1.2 build
142 - SDL: Fix sporadic crash when deinitializing audio
143 - Shaders: Fix AGS-001 shader with some bad drivers
144 - Util: Use closesocket on Windows
145 - Util: Fix socket bind addresses
146 - VFS: Fix reading 7z archives without rewinding first
147 - VFS: VFileFromFD should not open directories
148 - Wii: Fix tilting direction
149 - Util: Fix realloc semantics in utf16to8
150Misc:
151 - All: Allow use of external minizip library
152 - Debugger: CLI debugger now exits when end-of-stream is reached
153 - FFmpeg: Update dependencies on Ubuntu
154 - GBA: Slightly optimize GBAProcessEvents
155 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
156 - GBA Video: Null renderer should return proper register values
157 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
158 - Qt: Add preset for DualShock 4
159 - Qt: Update 360 input profile on OS X to reflect newer drivers
160 - Qt: Remove use of NaN
161 - Qt: Canonicalize file paths when loading games
162 - Qt: Add refresh button to controller editing
163 - SDL: Remove default gamepad mappings
164 - Util: Fix intermittent build failure on OS X
165 - VFS: VFile.sync now updates modified time
166
1670.4.0: (2016-02-02)
168Features:
169 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
170 - I/O viewer
171 - Booting of multiboot images
172 - Customization of GIF recording
173 - Libretro: Cheat code support
174 - Support for GLSL shaders
175 - ROM information view
176 - Support for VBA-style cheat codes
177 - Savestates now store creation timestamps
178 - Key autofire
179 - Libretro: Allow blocking opposing directional input
180 - OpenEmu core for OS X
181 - Libretro: Settings for using BIOS and skipping intro
182 - Libretro: Customizable idle loop removal
183 - Implemented cycle counting for sprite rendering
184 - Cleaner, unified settings window
185 - Added a setting for pausing when the emulator is not in focus
186 - Customizable paths for save games, save states, screenshots and patches
187 - Controller hotplugging
188 - Ability to store save games and active cheats within savestates
189Bugfixes:
190 - ARM7: Fix sign of unaligned LDRSH
191 - ARM7: Fix decoding of some ARM ALU instructions with shifters
192 - Debugger: Fix watchpoints in gdb
193 - GBA: Fix warnings when creating and loading savestates
194 - GBA: Fix Iridion II savetype
195 - GBA BIOS: Fix misaligned CpuSet
196 - GBA Cheats: Fix cheats setting the Action Replay version
197 - GBA Hardware: Fix GPIO on big endian
198 - GBA Memory: Fix DMA register writing behavior
199 - GBA Memory: Fix DMAs triggering two cycles early
200 - Libretro: Fix aspect ratio
201 - Qt: Fix some potential crashes with the gamepad mapping
202 - Qt: Fix keys being mapped incorrectly when loading configuration file
203 - Util: Fix PowerPC PNG read/write pixel order
204 - Util: Fix excessive memory allocation when decoding a PNG
205 - VFS: Fix VFileReadline and remove _vfdReadline
206Misc:
207 - All: Improved PowerPC support
208 - All: Fix some undefined behavior warnings
209 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
210 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
211 - GBA: Implement bad I/O register loading
212 - GBA: Allow jumping to OAM and palette RAM
213 - GBA BIOS: Finish implementing RegisterRamReset
214 - GBA Config: Add "override" layer for better one-time configuration
215 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
216 - GBA Memory: Use a dynamically sized mask for ROM memory
217 - GBA Memory: Implement several unimplemented memory access types
218 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
219 - GBA RR: Starting from savestate now embeds the savegame
220 - GBA RR: Add preliminary SRAM support for VBM loading
221 - GBA RR: Add support for resets in movies
222 - GBA Video: Remove lastHblank, as it is implied
223 - Libretro: Use anonymous memory mappers for large blocks of memory
224 - Libretro: Add install target for libretro core
225 - Qt: Window size command line options are now supported
226 - Qt: Increase usability of key mapper
227 - Qt: Add 'Apply' button to settings window
228 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
229 - Qt: Allow use of modifier keys as input
230 - Qt: Optimize log viewer
231 - Qt: Added button for breaking into the GDB debugger
232 - Qt: Add box for showing duration of rewind
233 - SDL: Support fullscreen in SDL 1.2
234 - SDL: Allow GBASDLAudio to be used without a thread context
235 - Util: Use VFile for configuration
236 - Util: Add MutexTryLock
237
2380.3.2: (2015-12-16)
239Bugfixes:
240 - ARM7: Fix STRT/STRBT
241 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
242 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
243 - Libretro: Fix problems with rumble not turning off
244 - GBA: Fix idle skip state being retained between games
245 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
246 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
247 - GBA BIOS: Fix Sqrt sign
248 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
249 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
250 - GBA Memory: Fix DMA behavior for SRAM accesses
251 - GBA Memory: Fix Store8 to OBJ VRAM
252 - GBA Memory: Fix alignment of LDM/STM on SRAM
253 - GBA Memory: Fix unaligned out-of-bounds ROM loads
254 - GBA Memory: Fix timing of DMAs
255 - GBA Video: Fix _mix for 15-bit color
256 - GBA Video: Fix OAM and palette initialization
257 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
258 - Qt: Use safer isLoaded check in GameController
259 - Qt: Fix a race condition in PainterGL that could lead to a crash
260 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
261 - Qt: Fix font size in memory viewer
262 - Qt: Fix a crash in the memory viewer
263 - Qt: Add additional checks in CheatModel to prevent crashes
264 - Qt: Fix race condition with setting sample rate
265 - Qt: Fix crash when closing multiplayer windows
266 - Qt: Fix resetting while paused
267Misc:
268 - GBA Audio: Implement missing flags on SOUNDCNT_X register
269 - Qt: Add mute option to menu
270
2710.3.1: (2015-10-24)
272Bugfixes:
273 - ARM7: Fix instruction decoding of Thumb shifts
274 - GBA: Deinit savegame when unloading a ROM
275 - GBA: Fix BIOS check on big endian
276 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
277 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
278 - GBA Audio: Fix audio channels being silenced at the wrong time
279 - GBA Memory: Fix bad BIOS Load16 on big endian
280 - GBA Memory: Fix bad Load8 on big endian
281 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
282 - GBA Video: Fix edge case with sprite blend modes and semitransparency
283 - GBA Video: Fix objwin and blending interaction on sprites
284 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
285 - Libretro: Fix a memory leak with the render buffer
286 - Qt: Windows no longer spawn in the top left on first launch
287 - Qt: Fix install path of XDG desktop file with DESTDIR
288 - Qt: Fix drag and drop on Windows
289 - Qt: Reenable double buffering, as disabling it broke some Windows configs
290 - VFS: Fix return values of VFileFILE.read and .write
291Misc:
292 - All: Reset next event to cycles instead of zero to interrupt
293 - All: Add --version flag
294 - ARM7: Force disable LTO on two files to work around a GCC bug
295 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
296 - GBA: Better memory handling with PNG savestates
297 - GBA: Additional savestate sanity checks
298 - GBA: Check for cycle count being too high
299 - GBA Audio: Allow GBAAVStream to have no video callback
300 - GBA BIOS: Implement RegisterRamReset for SIO registers
301 - Qt: Remove useless help icons in dialogs
302 - Qt: Prevent savestate window from opening while in multiplayer
303 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
304 - Qt: Dropping multiplayer windows works more cleanly now
305
3060.3.0: (2015-08-16)
307Features:
308 - Ability to hide individual background layers, or OBJs
309 - Ability to mute individual audio channels
310 - Palette viewer and exporter
311 - Volume control
312 - More shortcuts are editable (e.g. quick save/load)
313 - Rewind now shows the frame after rewinding
314 - Import/Export of GameShark/Action Replay snapshots
315 - Add "Step backwards" item for single increment rewind
316 - Deadzone estimation for game controllers
317 - Analog inputs can be used for shortcuts
318 - Menu items for specific solar sensor brightness levels
319 - Remappable controls for tilt and gyroscope sensors
320 - Status messages for actions taken while a game is running (e.g. save/load state)
321 - Memory inspector
322 - Screensaver can now be suspended while a game is running
323 - Load/save the most recent savestate slot
324 - Support varible speed (PWM) rumble
325 - Ability to cap fast forward speed
326 - Finer control over FPS target
327 - Holdable shortcut for rewinding one frame at a time
328 - Ability to boot directly into the BIOS
329 - Preliminary support for yanking out the game pak while a game is running
330 - Thumb-drive mode by putting a file called portable.ini in the same folder
331 - Configurable display driver, between software and OpenGL
332 - Undo-able savestate loading and saving
333 - Controller profiles now store shortcut settings
334 - Default controller profiles for several common controllers
335 - Libretro now supports BIOS, rumble and solar sensor
336 - Implement BIOS call Stop, for sleep mode
337 - Automatically load patches, if found
338 - Improved video synchronization
339 - Configurable audio output sample rate
340Bugfixes:
341 - ARM7: Fix SWI and IRQ timings
342 - ARM7: Fix Thumb MUL timing
343 - ARM7: Fix timing of multiplies to use N cycles
344 - ARM7: ARMHotplugDetach should call deinit
345 - Debugger: Fix use-after-free in breakpoint clearing code
346 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
347 - GBA: Cap audio FIFO read size during deserialization
348 - GBA: Check for corrupted savestates when loading
349 - GBA: Check for improperly sized savestates when loading
350 - GBA: Check for savestates made from differently sized ROMs
351 - GBA: Fix calls to endian-independent loadstores
352 - GBA: Fix timing of reading from timer registers
353 - GBA: Ensure cycles never go negative
354 - GBA Audio: Force audio FIFOs to 32-bit
355 - GBA Audio: Fix audio pitch changing when adjusting buffer size
356 - GBA Audio: Fix sample order in audio channel 3
357 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
358 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
359 - GBA Memory: Improve Thumb open bus behavior
360 - GBA Memory: Fix potential DMA issue when loading a savestate
361 - GBA Memory: Fix load/store multiple video memory waitstates
362 - GBA SIO: Fix reseting when there are SIO devices attached
363 - GBA Video: Blended sprites should never have other effects applied
364 - GBA Video: Fix out-of-bounds tiles in mosaic
365 - GBA Video: Fix windows not affecting sprites
366 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
367 - GBA Video: Fix timing on first scanline
368 - Qt: Better cleanup when a game crashes
369 - Qt: Fix open ROM dialog filtering for archive formats
370 - Qt: Cap the maximum number of multiplayer windows
371 - Qt: Fix maximum year in sensor override
372 - Qt: Fix window being too tall after exiting fullscreen
373 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
374 - Qt: Fix analog buttons not getting unmapped
375 - Qt: Fix passing command line options
376 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
377 - SDL: Fix SDL build when OpenGL is missing
378 - Util: Allow loading IPS patches that grow the ROM
379 - VFS: Fix resource leaks if some allocations fail
380 - VFS: Fix line-reading to return proper values
381 - Video: Fix an issue with very long filenames
382 - Util: Fix formatting of floats
383Misc:
384 - All: Add --help flag for command line programs
385 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
386 - All: Enable static linking for Windows
387 - All: Enable static linking for OS X
388 - All: Threads are now named
389 - All: Proper handling of Unicode file paths
390 - ARM7: Add emulation for Undefined CPU mode
391 - ARM7: Reduce the size of the Thumb instruction table
392 - GBA: Add status log level
393 - GBA: GBARewind now returns how many states it has rewound
394 - GBA: SIO logging layer
395 - GBA BIOS: Stub out SoundBias
396 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
397 - GBA: Don't include GBACLIDebugger struct unless needed
398 - GBA: Savedata is now synced shortly after data finishes being written
399 - GBA: Process multiple timer events at once, if necessary
400 - GBA Audio: Implement audio reset for channels A/B
401 - GBA Audio: Process multiple audio events at once, if necessary
402 - GBA Hardware: Backport generic RTC source into core
403 - GBA Input: Allow axes and buttons to be mapped to the same key
404 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
405 - GBA SIO: Add a dummy driver for Normal mode
406 - GBA Thread: Add functionality for running callbacks on the GBA thread
407 - GBA Thread: Split GBASync into a separate file
408 - GBA Video: Refactor software renderer into separate files
409 - GBA Video: Slightly optimize mode 0 mosaic rendering
410 - Debugger: Free watchpoints in addition to breakpoints
411 - Qt: Handle saving input settings better
412 - Qt: Move GL frame drawing back onto its own thread
413 - Qt: Fast forward (held) option moved from Other to Emulation menu
414 - Qt: Show version info in window title
415 - Qt: Migrate multiplayer window handling into GBAApp
416 - Qt: Unified file opening and saving with last location
417 - Qt: Fix windows being resizable when they shouldn't have been
418 - Qt: Only hide cursor in full screen
419 - Qt: Replace pause-after-frame mutex with an atomic
420 - Qt: Add application icon and XDG desktop files
421 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
422 - Qt: Don't save window size when entering fullscreen
423 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
424 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
425 - Qt: Increase usability of key mapper
426 - Qt: Show checkmark for window sizes
427 - Qt: Set window path to loaded ROM
428 - Perf: Ability to load savestates immediately on launch
429 - SDL: Properly check for initialization
430 - SDL: Clean up initialization functions
431 - SDL: Clean up GL context
432 - Util: Allow disabling the threading code entirely
433 - VFS: Add sync method to force syncing with backing
434
4350.2.1: (2015-05-13)
436Bugfixes:
437 - All: Fix sanitize-deb script not cleaning up after itself
438 - All: Fix dependencies for libavcodec on Debian-derived platforms
439 - ARM7: Handle writeback for PC in addressing modes 2 and 3
440 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
441 - ARM7: Fix ARM multiply instructions when PC is a destination register
442 - Debugger: Fix use-after-free in breakpoint clearing code
443 - Debugger: Fix boundary conditions in tab completion
444 - GBA: Fix timers not updating timing when writing to only the reload register
445 - GBA: Fix rewind boundary conditions
446 - GBA: Add initial I/O register settings for background matrix registers
447 - GBA: Fix hang when loading a savestate if sync to video is enabled
448 - GBA: Handle out-of-bounds I/O access
449 - GBA: Fix bounds-checking on EEPROM access
450 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
451 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
452 - GBA Memory: Allow SRAM to be 64kB
453 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
454 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
455 - GBA Video: Fix second frame mode 5
456 - Perf: Fix race condition if a game crashes immediately on start
457 - Qt: Fix Display object leak when closing a window
458 - Qt: Fix .deb dependencies
459 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
460 - Qt: Fix window not regaining focus after exiting savestate window
461 - Qt: Fix regression where video would not record if the game had already started
462 - Qt: Fix potential crash if a gamepad causes focus to change
463 - Qt: Fix controller axis querying
464 - Qt: Fix multiplayer windows opening as the wrong size
465 - Qt: Fix controllers sometimes not loading the right profile
466 - SDL: Fix boundary conditions for joystick adjustments
467 - SDL: Allocate properly sized input maps
468 - SDL: Fix potential build issues when Qt and SDL2 are in use
469 - Util: Fix resource leak in UTF-8 handling code
470 - Util: Fix a null-pointer issue when attempting to delete a key
471 - VFS: Fix resource leaks if some allocations fail
472 - Video: Fix an issue with very long filenames
473Misc:
474 - GBA Memory: Soft-crash if jumping past the end of a ROM
475 - Qt: Show multiplayer numbers in window title
476 - Qt: Solar sensor can have shortcuts set
477
4780.2.0: (2015-04-03)
479Features:
480 - Support for gamepad axes, e.g. analog sticks or triggers
481 - Add scale presets for up to 6x
482 - Settings window
483 - Bilinear resampling option
484 - Add option to skip BIOS start screen
485 - List of recently opened games
486 - Support for games using the Solar Sensor
487 - Better audio resampling via blip-buf
488 - Game Pak overrides dialog for setting savetype and sensor values
489 - Support for games using the tilt sensor
490 - Remappable shortcuts for keyboard and gamepad
491 - Rewinding of emulation
492 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
493 - Support IPv6
494 - Save directory of last loaded file
495 - Support BPS patches
496 - Automatically detect and optimize out idle loops
497 - Configurable game overrides
498 - Support loading 7-Zip files
499 - Drag and drop game loading
500 - Cheat code support
501 - Runtime configurable audio driver
502 - Libretro core for use with RetroArch and other front-ends
503 - Controller profiles for setting different bindings for different controllers
504 - Ability to lock aspect ratio
505 - Local link cable support
506 - Ability to switch which game controller is in use per instance
507 - Ability to prevent opposing directional input
508 - Warning dialog if an unimplemented BIOS feature is called
509 - Debugger: Add CLI "frame", frame advance command
510 - Debugger: Add CLI functions for writing to memory
511 - Debugger: Add CLI functions for examining memory regions
512 - Debugger: Add CLI function for writing a register
513Bugfixes:
514 - ARM7: Extend prefetch by one stage
515 - ARM7: Fix cycle counting for loads
516 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
517 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
518 - GBA: Initialize gba.sync to null
519 - GBA: Fix timer initialization
520 - GBA Audio: Support 16-bit writes to FIFO audio
521 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
522 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
523 - GBA BIOS: Fix BIOS prefetch after reset
524 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
525 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
526 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
527 - GBA Memory: Fix I cycles that had been moved to ARM7 core
528 - GBA Memory: Fix cycle counting for 32-bit load/stores
529 - GBA RR: Fix fallthrough error when reading tags from a movie
530 - GBA Thread: Fix possible hang when loading an archive
531 - GBA Thread: Fix possible deadlock in video sync
532 - Perf: Fix crash when the GBA thread fails to start
533 - Qt: Fix crash starting a GDB stub if a game isn't loaded
534 - Qt: Fix crash when adjusting settings after closing a game
535 - Qt: Fix crash when starting GDB stub after closing a game
536 - Qt: Fix patch loading while a game is running
537 - Qt: Fix crash when loading a game after stopping GDB server
538 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
539 - Qt: Fix crash when attempting to pause if a game is not running
540 - SDL: Properly clean up if a game doesn't launch
541 - Util: Fix sockets on Windows
542Misc:
543 - All: Enable link-time optimization
544 - Debugger: Watchpoints now work on STM/LDM instructions
545 - Debugger: Clean up GDB stub network interfacing
546 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
547 - Debugger: Merge Thumb BL instructions when disassembling
548 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
549 - Debugger: Watchpoints now report address watched (fixes #68)
550 - Debugger: Add support for soft breakpoints
551 - Debugger: Make I/O register names be addresses instead of values
552 - Debugger: Rename read/write commands
553 - GBA: Improve accuracy of event timing
554 - GBA: Add API for getting Configuration structs for overrides and input
555 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
556 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
557 - GBA: Move A/V stream interface into core
558 - GBA: Savestates now take into account savedata state machines (fixes #109)
559 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
560 - GBA Memory: Simplify memory API and use fixed bus width
561 - GBA Thread: Make GBASyncWaitFrameStart time out
562 - GBA Video: Start video at the last scanline instead of the first
563 - Qt: Optimize logo drawing
564 - Qt: Move frame upload back onto main thread
565 - Qt: Remember window position
566 - Qt: Double-clicking on the window toggles full screen
567 - Util: Use proper locale for reading and writing float values
568
5690.1.1: (2015-01-24)
570Bugfixes:
571 - ARM7: Fix LDM writeback to a register already written
572 - GBA: Fix timers 2 and 3 updating incorrectly
573 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
574 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
575 - GBA Audio: Properly initialize audio FIFO channels
576 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
577 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
578 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
579 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
580 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
581 - GBA BIOS: Fix HuffUnComp boundary conditions
582 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
583 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
584 - GBA Memory: Filter out top nybble of DMA addresses
585 - GBA Memory: Properly bounds-check VRAM accesses
586 - GBA Memory: Fix initial DMA state
587 - GBA Thread: Allow halted games to exit cleanly
588 - GBA Video: Fix blend issues with obscured middle layers
589 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
590 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
591 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
592 - GBA Video: Fix sprite boundary conditions with mosaic
593 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
594 - Qt: Fix issue with set frame sizes being the wrong height
595 - Qt: Fix emulator crashing when full screen if a game is not running
596 - Qt: Fix window focus issues
597 - Qt: Properly set default video recording settings
598 - Qt: Fix a race condition when a game crashes immediately
599 - Qt: Fix some cases where key mapping can break if focus is adjusted
600 - Qt: Fix crash if a game pauses before any frames are shown
601 - Debugger: Negative PC-relative loads now properly subtract the offset
602 - Debugger: Align PC-relative loads in Thumb
603 - Debugger: Fix watchpoints triggering too late
604 - Debugger: Fix binary print putting spaces between digits
605 - Video: Ensure FFmpeg encoder has audio frames
606 - Video: Fix uncompressed PCM audio recording
607 - Video: Fix FFmpeg crashing when the file extension is wrong
608 - Util: Fix SOCKET_FAILED macro
609Misc:
610 - GBA: Exit cleanly on FATAL if the port supports it
611 - GBA Memory: Implement 16- and 32-bit loads from SRAM
612 - Qt: Disable sync to video by default
613 - Qt: Handle a game crash without crashing
614 - Qt: Set default log level to FATAL, ERROR and WARN
615 - Qt: Clarify some phrasing in the menus
616 - Qt: Clear active buttons when focus is lost
617
6180.1.0: (2014-12-13)
619 - Initial release