all repos — mgba @ 790c77c9572c50cd8e365717e3af6010144eaa8b

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (2016-02-02)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8 - Support for GLSL shaders
  9 - ROM information view
 10 - Support for VBA-style cheat codes
 11 - Savestates now store creation timestamps
 12 - Key autofire
 13 - Libretro: Allow blocking opposing directional input
 14 - OpenEmu core for OS X
 15 - Libretro: Settings for using BIOS and skipping intro
 16 - Libretro: Customizable idle loop removal
 17 - Implemented cycle counting for sprite rendering
 18 - Cleaner, unified settings window
 19 - Added a setting for pausing when the emulator is not in focus
 20 - Customizable paths for save games, save states, screenshots and patches
 21 - Controller hotplugging
 22 - Ability to store save games and active cheats within savestates
 23Bugfixes:
 24 - ARM7: Fix sign of unaligned LDRSH
 25 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 26 - Debugger: Fix watchpoints in gdb
 27 - GBA: Fix warnings when creating and loading savestates
 28 - GBA: Fix Iridion II savetype
 29 - GBA BIOS: Fix misaligned CpuSet
 30 - GBA Cheats: Fix cheats setting the Action Replay version
 31 - GBA Hardware: Fix GPIO on big endian
 32 - GBA Memory: Fix DMA register writing behavior
 33 - GBA Memory: Fix DMAs triggering two cycles early
 34 - Libretro: Fix aspect ratio
 35 - Qt: Fix some potential crashes with the gamepad mapping
 36 - Qt: Fix keys being mapped incorrectly when loading configuration file
 37 - Util: Fix PowerPC PNG read/write pixel order
 38 - Util: Fix excessive memory allocation when decoding a PNG
 39 - VFS: Fix VFileReadline and remove _vfdReadline
 40Misc:
 41 - All: Improved PowerPC support
 42 - All: Fix some undefined behavior warnings
 43 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 44 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 45 - GBA: Implement bad I/O register loading
 46 - GBA: Allow jumping to OAM and palette RAM
 47 - GBA BIOS: Finish implementing RegisterRamReset
 48 - GBA Config: Add "override" layer for better one-time configuration
 49 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 50 - GBA Memory: Use a dynamically sized mask for ROM memory
 51 - GBA Memory: Implement several unimplemented memory access types
 52 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 53 - GBA RR: Starting from savestate now embeds the savegame
 54 - GBA RR: Add preliminary SRAM support for VBM loading
 55 - GBA RR: Add support for resets in movies
 56 - GBA Video: Remove lastHblank, as it is implied
 57 - Libretro: Use anonymous memory mappers for large blocks of memory
 58 - Libretro: Add install target for libretro core
 59 - Qt: Window size command line options are now supported
 60 - Qt: Increase usability of key mapper
 61 - Qt: Add 'Apply' button to settings window
 62 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 63 - Qt: Allow use of modifier keys as input
 64 - Qt: Optimize log viewer
 65 - Qt: Added button for breaking into the GDB debugger
 66 - Qt: Add box for showing duration of rewind
 67 - SDL: Support fullscreen in SDL 1.2
 68 - SDL: Allow GBASDLAudio to be used without a thread context
 69 - Util: Use VFile for configuration
 70 - Util: Add MutexTryLock
 71
 720.3.2: (2015-12-16)
 73Bugfixes:
 74 - ARM7: Fix STRT/STRBT
 75 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 76 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 77 - Libretro: Fix problems with rumble not turning off
 78 - GBA: Fix idle skip state being retained between games
 79 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 80 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 81 - GBA BIOS: Fix Sqrt sign
 82 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 83 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 84 - GBA Memory: Fix DMA behavior for SRAM accesses
 85 - GBA Memory: Fix Store8 to OBJ VRAM
 86 - GBA Memory: Fix alignment of LDM/STM on SRAM
 87 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 88 - GBA Memory: Fix timing of DMAs
 89 - GBA Video: Fix _mix for 15-bit color
 90 - GBA Video: Fix OAM and palette initialization
 91 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 92 - Qt: Use safer isLoaded check in GameController
 93 - Qt: Fix a race condition in PainterGL that could lead to a crash
 94 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 95 - Qt: Fix font size in memory viewer
 96 - Qt: Fix a crash in the memory viewer
 97 - Qt: Add additional checks in CheatModel to prevent crashes
 98 - Qt: Fix race condition with setting sample rate
 99 - Qt: Fix crash when closing multiplayer windows
100 - Qt: Fix resetting while paused
101Misc:
102 - GBA Audio: Implement missing flags on SOUNDCNT_X register
103 - Qt: Add mute option to menu
104
1050.3.1: (2015-10-24)
106Bugfixes:
107 - ARM7: Fix instruction decoding of Thumb shifts
108 - GBA: Deinit savegame when unloading a ROM
109 - GBA: Fix BIOS check on big endian
110 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
111 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
112 - GBA Audio: Fix audio channels being silenced at the wrong time
113 - GBA Memory: Fix bad BIOS Load16 on big endian
114 - GBA Memory: Fix bad Load8 on big endian
115 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
116 - GBA Video: Fix edge case with sprite blend modes and semitransparency
117 - GBA Video: Fix objwin and blending interaction on sprites
118 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
119 - Libretro: Fix a memory leak with the render buffer
120 - Qt: Windows no longer spawn in the top left on first launch
121 - Qt: Fix install path of XDG desktop file with DESTDIR
122 - Qt: Fix drag and drop on Windows
123 - Qt: Reenable double buffering, as disabling it broke some Windows configs
124 - VFS: Fix return values of VFileFILE.read and .write
125Misc:
126 - All: Reset next event to cycles instead of zero to interrupt
127 - All: Add --version flag
128 - ARM7: Force disable LTO on two files to work around a GCC bug
129 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
130 - GBA: Better memory handling with PNG savestates
131 - GBA: Additional savestate sanity checks
132 - GBA: Check for cycle count being too high
133 - GBA Audio: Allow GBAAVStream to have no video callback
134 - GBA BIOS: Implement RegisterRamReset for SIO registers
135 - Qt: Remove useless help icons in dialogs
136 - Qt: Prevent savestate window from opening while in multiplayer
137 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
138 - Qt: Dropping multiplayer windows works more cleanly now
139
1400.3.0: (2015-08-16)
141Features:
142 - Ability to hide individual background layers, or OBJs
143 - Ability to mute individual audio channels
144 - Palette viewer and exporter
145 - Volume control
146 - More shortcuts are editable (e.g. quick save/load)
147 - Rewind now shows the frame after rewinding
148 - Import/Export of GameShark/Action Replay snapshots
149 - Add "Step backwards" item for single increment rewind
150 - Deadzone estimation for game controllers
151 - Analog inputs can be used for shortcuts
152 - Menu items for specific solar sensor brightness levels
153 - Remappable controls for tilt and gyroscope sensors
154 - Status messages for actions taken while a game is running (e.g. save/load state)
155 - Memory inspector
156 - Screensaver can now be suspended while a game is running
157 - Load/save the most recent savestate slot
158 - Support varible speed (PWM) rumble
159 - Ability to cap fast forward speed
160 - Finer control over FPS target
161 - Holdable shortcut for rewinding one frame at a time
162 - Ability to boot directly into the BIOS
163 - Preliminary support for yanking out the game pak while a game is running
164 - Thumb-drive mode by putting a file called portable.ini in the same folder
165 - Configurable display driver, between software and OpenGL
166 - Undo-able savestate loading and saving
167 - Controller profiles now store shortcut settings
168 - Default controller profiles for several common controllers
169 - Libretro now supports BIOS, rumble and solar sensor
170 - Implement BIOS call Stop, for sleep mode
171 - Automatically load patches, if found
172 - Improved video synchronization
173 - Configurable audio output sample rate
174Bugfixes:
175 - ARM7: Fix SWI and IRQ timings
176 - ARM7: Fix Thumb MUL timing
177 - ARM7: Fix timing of multiplies to use N cycles
178 - ARM7: ARMHotplugDetach should call deinit
179 - Debugger: Fix use-after-free in breakpoint clearing code
180 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
181 - GBA: Cap audio FIFO read size during deserialization
182 - GBA: Check for corrupted savestates when loading
183 - GBA: Check for improperly sized savestates when loading
184 - GBA: Check for savestates made from differently sized ROMs
185 - GBA: Fix calls to endian-independent loadstores
186 - GBA: Fix timing of reading from timer registers
187 - GBA: Ensure cycles never go negative
188 - GBA Audio: Force audio FIFOs to 32-bit
189 - GBA Audio: Fix audio pitch changing when adjusting buffer size
190 - GBA Audio: Fix sample order in audio channel 3
191 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
192 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
193 - GBA Memory: Improve Thumb open bus behavior
194 - GBA Memory: Fix potential DMA issue when loading a savestate
195 - GBA Memory: Fix load/store multiple video memory waitstates
196 - GBA SIO: Fix reseting when there are SIO devices attached
197 - GBA Video: Blended sprites should never have other effects applied
198 - GBA Video: Fix out-of-bounds tiles in mosaic
199 - GBA Video: Fix windows not affecting sprites
200 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
201 - GBA Video: Fix timing on first scanline
202 - Qt: Better cleanup when a game crashes
203 - Qt: Fix open ROM dialog filtering for archive formats
204 - Qt: Cap the maximum number of multiplayer windows
205 - Qt: Fix maximum year in sensor override
206 - Qt: Fix window being too tall after exiting fullscreen
207 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
208 - Qt: Fix analog buttons not getting unmapped
209 - Qt: Fix passing command line options
210 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
211 - SDL: Fix SDL build when OpenGL is missing
212 - Util: Allow loading IPS patches that grow the ROM
213 - VFS: Fix resource leaks if some allocations fail
214 - VFS: Fix line-reading to return proper values
215 - Video: Fix an issue with very long filenames
216 - Util: Fix formatting of floats
217Misc:
218 - All: Add --help flag for command line programs
219 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
220 - All: Enable static linking for Windows
221 - All: Enable static linking for OS X
222 - All: Threads are now named
223 - All: Proper handling of Unicode file paths
224 - ARM7: Add emulation for Undefined CPU mode
225 - ARM7: Reduce the size of the Thumb instruction table
226 - GBA: Add status log level
227 - GBA: GBARewind now returns how many states it has rewound
228 - GBA: SIO logging layer
229 - GBA BIOS: Stub out SoundBias
230 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
231 - GBA: Don't include GBACLIDebugger struct unless needed
232 - GBA: Savedata is now synced shortly after data finishes being written
233 - GBA: Process multiple timer events at once, if necessary
234 - GBA Audio: Implement audio reset for channels A/B
235 - GBA Audio: Process multiple audio events at once, if necessary
236 - GBA Hardware: Backport generic RTC source into core
237 - GBA Input: Allow axes and buttons to be mapped to the same key
238 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
239 - GBA SIO: Add a dummy driver for Normal mode
240 - GBA Thread: Add functionality for running callbacks on the GBA thread
241 - GBA Thread: Split GBASync into a separate file
242 - GBA Video: Refactor software renderer into separate files
243 - GBA Video: Slightly optimize mode 0 mosaic rendering
244 - Debugger: Free watchpoints in addition to breakpoints
245 - Qt: Handle saving input settings better
246 - Qt: Move GL frame drawing back onto its own thread
247 - Qt: Fast forward (held) option moved from Other to Emulation menu
248 - Qt: Show version info in window title
249 - Qt: Migrate multiplayer window handling into GBAApp
250 - Qt: Unified file opening and saving with last location
251 - Qt: Fix windows being resizable when they shouldn't have been
252 - Qt: Only hide cursor in full screen
253 - Qt: Replace pause-after-frame mutex with an atomic
254 - Qt: Add application icon and XDG desktop files
255 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
256 - Qt: Don't save window size when entering fullscreen
257 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
258 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
259 - Qt: Increase usability of key mapper
260 - Qt: Show checkmark for window sizes
261 - Qt: Set window path to loaded ROM
262 - Perf: Ability to load savestates immediately on launch
263 - SDL: Properly check for initialization
264 - SDL: Clean up initialization functions
265 - SDL: Clean up GL context
266 - Util: Allow disabling the threading code entirely
267 - VFS: Add sync method to force syncing with backing
268
2690.2.1: (2015-05-13)
270Bugfixes:
271 - All: Fix sanitize-deb script not cleaning up after itself
272 - All: Fix dependencies for libavcodec on Debian-derived platforms
273 - ARM7: Handle writeback for PC in addressing modes 2 and 3
274 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
275 - ARM7: Fix ARM multiply instructions when PC is a destination register
276 - Debugger: Fix use-after-free in breakpoint clearing code
277 - Debugger: Fix boundary conditions in tab completion
278 - GBA: Fix timers not updating timing when writing to only the reload register
279 - GBA: Fix rewind boundary conditions
280 - GBA: Add initial I/O register settings for background matrix registers
281 - GBA: Fix hang when loading a savestate if sync to video is enabled
282 - GBA: Handle out-of-bounds I/O access
283 - GBA: Fix bounds-checking on EEPROM access
284 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
285 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
286 - GBA Memory: Allow SRAM to be 64kB
287 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
288 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
289 - GBA Video: Fix second frame mode 5
290 - Perf: Fix race condition if a game crashes immediately on start
291 - Qt: Fix Display object leak when closing a window
292 - Qt: Fix .deb dependencies
293 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
294 - Qt: Fix window not regaining focus after exiting savestate window
295 - Qt: Fix regression where video would not record if the game had already started
296 - Qt: Fix potential crash if a gamepad causes focus to change
297 - Qt: Fix controller axis querying
298 - Qt: Fix multiplayer windows opening as the wrong size
299 - Qt: Fix controllers sometimes not loading the right profile
300 - SDL: Fix boundary conditions for joystick adjustments
301 - SDL: Allocate properly sized input maps
302 - SDL: Fix potential build issues when Qt and SDL2 are in use
303 - Util: Fix resource leak in UTF-8 handling code
304 - Util: Fix a null-pointer issue when attempting to delete a key
305 - VFS: Fix resource leaks if some allocations fail
306 - Video: Fix an issue with very long filenames
307Misc:
308 - GBA Memory: Soft-crash if jumping past the end of a ROM
309 - Qt: Show multiplayer numbers in window title
310 - Qt: Solar sensor can have shortcuts set
311
3120.2.0: (2015-04-03)
313Features:
314 - Support for gamepad axes, e.g. analog sticks or triggers
315 - Add scale presets for up to 6x
316 - Settings window
317 - Bilinear resampling option
318 - Add option to skip BIOS start screen
319 - List of recently opened games
320 - Support for games using the Solar Sensor
321 - Better audio resampling via blip-buf
322 - Game Pak overrides dialog for setting savetype and sensor values
323 - Support for games using the tilt sensor
324 - Remappable shortcuts for keyboard and gamepad
325 - Rewinding of emulation
326 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
327 - Support IPv6
328 - Save directory of last loaded file
329 - Support BPS patches
330 - Automatically detect and optimize out idle loops
331 - Configurable game overrides
332 - Support loading 7-Zip files
333 - Drag and drop game loading
334 - Cheat code support
335 - Runtime configurable audio driver
336 - Libretro core for use with RetroArch and other front-ends
337 - Controller profiles for setting different bindings for different controllers
338 - Ability to lock aspect ratio
339 - Local link cable support
340 - Ability to switch which game controller is in use per instance
341 - Ability to prevent opposing directional input
342 - Warning dialog if an unimplemented BIOS feature is called
343 - Debugger: Add CLI "frame", frame advance command
344 - Debugger: Add CLI functions for writing to memory
345 - Debugger: Add CLI functions for examining memory regions
346 - Debugger: Add CLI function for writing a register
347Bugfixes:
348 - ARM7: Extend prefetch by one stage
349 - ARM7: Fix cycle counting for loads
350 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
351 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
352 - GBA: Initialize gba.sync to null
353 - GBA: Fix timer initialization
354 - GBA Audio: Support 16-bit writes to FIFO audio
355 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
356 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
357 - GBA BIOS: Fix BIOS prefetch after reset
358 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
359 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
360 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
361 - GBA Memory: Fix I cycles that had been moved to ARM7 core
362 - GBA Memory: Fix cycle counting for 32-bit load/stores
363 - GBA RR: Fix fallthrough error when reading tags from a movie
364 - GBA Thread: Fix possible hang when loading an archive
365 - GBA Thread: Fix possible deadlock in video sync
366 - Perf: Fix crash when the GBA thread fails to start
367 - Qt: Fix crash starting a GDB stub if a game isn't loaded
368 - Qt: Fix crash when adjusting settings after closing a game
369 - Qt: Fix crash when starting GDB stub after closing a game
370 - Qt: Fix patch loading while a game is running
371 - Qt: Fix crash when loading a game after stopping GDB server
372 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
373 - Qt: Fix crash when attempting to pause if a game is not running
374 - SDL: Properly clean up if a game doesn't launch
375 - Util: Fix sockets on Windows
376Misc:
377 - All: Enable link-time optimization
378 - Debugger: Watchpoints now work on STM/LDM instructions
379 - Debugger: Clean up GDB stub network interfacing
380 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
381 - Debugger: Merge Thumb BL instructions when disassembling
382 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
383 - Debugger: Watchpoints now report address watched (fixes #68)
384 - Debugger: Add support for soft breakpoints
385 - Debugger: Make I/O register names be addresses instead of values
386 - Debugger: Rename read/write commands
387 - GBA: Improve accuracy of event timing
388 - GBA: Add API for getting Configuration structs for overrides and input
389 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
390 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
391 - GBA: Move A/V stream interface into core
392 - GBA: Savestates now take into account savedata state machines (fixes #109)
393 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
394 - GBA Memory: Simplify memory API and use fixed bus width
395 - GBA Thread: Make GBASyncWaitFrameStart time out
396 - GBA Video: Start video at the last scanline instead of the first
397 - Qt: Optimize logo drawing
398 - Qt: Move frame upload back onto main thread
399 - Qt: Remember window position
400 - Qt: Double-clicking on the window toggles full screen
401 - Util: Use proper locale for reading and writing float values
402
4030.1.1: (2015-01-24)
404Bugfixes:
405 - ARM7: Fix LDM writeback to a register already written
406 - GBA: Fix timers 2 and 3 updating incorrectly
407 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
408 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
409 - GBA Audio: Properly initialize audio FIFO channels
410 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
411 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
412 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
413 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
414 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
415 - GBA BIOS: Fix HuffUnComp boundary conditions
416 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
417 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
418 - GBA Memory: Filter out top nybble of DMA addresses
419 - GBA Memory: Properly bounds-check VRAM accesses
420 - GBA Memory: Fix initial DMA state
421 - GBA Thread: Allow halted games to exit cleanly
422 - GBA Video: Fix blend issues with obscured middle layers
423 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
424 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
425 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
426 - GBA Video: Fix sprite boundary conditions with mosaic
427 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
428 - Qt: Fix issue with set frame sizes being the wrong height
429 - Qt: Fix emulator crashing when full screen if a game is not running
430 - Qt: Fix window focus issues
431 - Qt: Properly set default video recording settings
432 - Qt: Fix a race condition when a game crashes immediately
433 - Qt: Fix some cases where key mapping can break if focus is adjusted
434 - Qt: Fix crash if a game pauses before any frames are shown
435 - Debugger: Negative PC-relative loads now properly subtract the offset
436 - Debugger: Align PC-relative loads in Thumb
437 - Debugger: Fix watchpoints triggering too late
438 - Debugger: Fix binary print putting spaces between digits
439 - Video: Ensure FFmpeg encoder has audio frames
440 - Video: Fix uncompressed PCM audio recording
441 - Video: Fix FFmpeg crashing when the file extension is wrong
442 - Util: Fix SOCKET_FAILED macro
443Misc:
444 - GBA: Exit cleanly on FATAL if the port supports it
445 - GBA Memory: Implement 16- and 32-bit loads from SRAM
446 - Qt: Disable sync to video by default
447 - Qt: Handle a game crash without crashing
448 - Qt: Set default log level to FATAL, ERROR and WARN
449 - Qt: Clarify some phrasing in the menus
450 - Qt: Clear active buttons when focus is lost
451
4520.1.0: (2014-12-13)
453 - Initial release