all repos — mgba @ 79274de539137fa9fa249c38bf617aecc31fbe98

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Bugfixes:
  3 - GB MBC: Fix MBC7 when size is incorrectly specified
  4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  5 - GBA Cheats: Fix holding onto pointers that may get invalidated
  6 - Qt: Fix "close" button on Overrides view
  7 - Qt: Fix saving overrides
  8 - FFmpeg: Fix encoding AAC
  9 - GB Video: Fix video frames getting missed when LCDC is off
 10 - LR35902: Fix events running with the wrong cycle active
 11 - GB Video: Clear screen when LCDC is off
 12 - GBA Cheats: Fix key-activated CodeBreaker cheats
 13 - GB SIO: Don't auto-clock external shift clock
 14 - Qt: Fix directory set unloading when replacing the ROM
 15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 16 - Core: Fix importing save games as read-only
 17Misc:
 18 - All: Only update version info if needed
 19 - FFmpeg: Encoding cleanup
 20 - GB Memory: Initialize RAM pattern for GBC
 21 - SDL: Remove scancode key input
 22
 230.5.0: (2016-09-19)
 24Features:
 25 - Game Boy support
 26 - Support for encrypted CodeBreaker GBA cheats
 27 - Emulation of Vast Fame protected GBA carts (taizou)
 28 - Tile viewer
 29 - Threaded rendering mode
 30 - Libretro: Memory map and achievement support (leiradel)
 31 - GUI: Add UI control remapping
 32 - GUI: Add fast-forward
 33 - Wii: 240p support
 34 - 3DS: Adjustable screen darkening
 35 - Ability to temporarily load a savegame
 36 - Load specific files out of archives
 37 - Automatic BIOS detection
 38Bugfixes:
 39 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 40 - Debugger: Fix GDB breakpoints
 41 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 42 - GBA: Fix filehandle leak with savegames
 43 - GBA: Timer 0 cannot be count up
 44 - GBA: Count up timers should not count themselves
 45 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 46 - GBA Memory: Fix ldm {pc}
 47 - GBA Savedata: Fix savedata sync timer
 48 - GBA Savedata: Only unmap savedata if present
 49 - GBA Serialize: Savestates now properly store prefetch
 50 - GBA Video: WIN0/1 take priority over OBJWIN
 51 - GBA Video: Fix out-of-order OBJWIN
 52 - PSP2: Fix GPU crash while exiting
 53 - PSP2: Fix VSync
 54 - PSP2: Fix accelerometer range
 55 - PSP2: Actually load screen mode setting
 56 - PSP2: Fix gyroscope direction
 57 - PSP2: Delete threads after they return
 58 - PSP2: Fix mapping/unmapping from not at 0
 59 - Qt: Fix bug in software renderer scaling
 60 - Qt: Fix hanging key press after disabling autofire
 61 - Qt: Fix being unable to pause manually when using auto-pausing
 62 - SDL: Fix axes being mapped wrong
 63 - Util: Fix realloc semantics in utf16to8
 64 - Util: Fix inserting too many items into a hash table
 65 - VFS: Fix uninitialized varaible reading from 7z
 66 - VFS: Fix reading multiple files from a 7z archive
 67 - Wii: Fix framelimiting after a slowdown
 68 - Wii: Fix garbage flash at startup
 69Misc:
 70 - 3DS: Use blip_add_delta_fast for a small speed improvement
 71 - 3DS: Allow UTF-16 filenames
 72 - 3DS: Port to using citro3D
 73 - 3DS: Use system font for menus
 74 - 3DS: Attempt to use Core 2 for threads
 75 - 3DS: Adjustable filering
 76 - 3DS: 3D banner
 77 - All: Add QUIET parameter to silence CMake
 78 - All: Faster memory read/write
 79 - ARM7: Support forcing Thumb mode via MSR
 80 - ARM7: Flush prefetch cache when loading CPSR via MSR
 81 - ARM7: Clean up instruction decoding for future expandability
 82 - Debugger: Support register and memory writes via GDB stub
 83 - Debugger: Add software breakpoint support to gdb
 84 - FFmpeg: Full support for libavcodec 56+
 85 - GBA: Better debug logging if event processing breaks
 86 - GBA Audio: Force audio DMAs to not increment destination
 87 - GBA BIOS: Use custom ArcTan, not relying on OS
 88 - GBA Hardware: Clean up dead code in GBP
 89 - GBA Memory: Optimize stalling behavior
 90 - GBA Memory: Optimize Load-/StoreMultiple
 91 - GBA Savedata: Add realistic timing for EEPROM
 92 - GBA Serialize: Savestates now store if CPU was halted
 93 - GBA Video: Remove old slow path fallback
 94 - GBA Video: Optimize sprite drawing
 95 - GBA Video: Optimize mode 0 rendering
 96 - GBA Video: Optimize compositing cases slightly
 97 - GUI: Screenshot dimensions are now passed through
 98 - GUI: Add back logging
 99 - GUI: Only reload config if manually saved
100 - GUI: Increase scrolling speed
101 - OpenGL: Log shader compilation failure
102 - OpenGL: Add texSize uniform
103 - Qt: Make -g flag work in Qt build
104 - Qt: Simplify OpenGL context creation
105 - Qt: Thread startup improvements
106 - Qt: Make audio channel/video layer options shortcut mappable
107 - Qt: Remove some C99isms from C++ code
108 - Qt: Remove default autofire mappings
109 - Qt: Make reseting when pasued frame-accurate
110 - Qt: Rearchitect game closing codepath
111 - PSP2: Use system font for menus
112 - PSP2: Add rumble for PS TV
113 - PSP2: Add fit-to-height screen mode
114 - PSP2: Sync files per descriptor
115 - PSP2: Allow UTF-8 filenames
116 - PSP2: Screenshots are now saved into the Photo Gallery
117 - PSP2: Stop underclocking when menuing
118 - SDL: Increase default audio buffer size to 1024 samples
119 - SDL: More responsive rumble
120 - Util: Add Vector GetConstPointer
121 - Util: Add rtrim
122 - Util: Add endswith
123 - VFS: Improve zip file detection
124 - Wii: Add pixelated resample filter
125 - Windows: Add native VDir support
126 - Util: Add PRIz macro for libc versions that don't support %z
127
1280.4.1: (2016-07-11)
129Bugfixes:
130 - All: Fix several file handle leaks
131 - All: Fix instruction tables getting zeroed when linking sometimes
132 - ARM7: Fix flags on SBC/RSC
133 - ARM7: Fix setting spsr privilege bits when spsr is empty
134 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
135 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
136 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
137 - GBA Memory: Fix executing code from OBJ region of VRAM
138 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
139 - GBA Serialize: Fix loading savegames from savestates
140 - OpenGL: Correct boolean vector strcmp strings for uniforms
141 - Qt: Fix sending gameStopped twice
142 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
143 - Qt: Fix initial state of key mapping
144 - Qt: Initialize m_useBios
145 - SDL: Fix joystick initialization on BSD
146 - SDL: Fix potential joystick crash in games with rumble
147 - SDL: Fix SDL 1.2 build
148 - SDL: Fix sporadic crash when deinitializing audio
149 - Shaders: Fix AGS-001 shader with some bad drivers
150 - Util: Use closesocket on Windows
151 - Util: Fix socket bind addresses
152 - VFS: Fix reading 7z archives without rewinding first
153 - VFS: VFileFromFD should not open directories
154 - Wii: Fix tilting direction
155 - Util: Fix realloc semantics in utf16to8
156Misc:
157 - All: Allow use of external minizip library
158 - Debugger: CLI debugger now exits when end-of-stream is reached
159 - FFmpeg: Update dependencies on Ubuntu
160 - GBA: Slightly optimize GBAProcessEvents
161 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
162 - GBA Video: Null renderer should return proper register values
163 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
164 - Qt: Add preset for DualShock 4
165 - Qt: Update 360 input profile on OS X to reflect newer drivers
166 - Qt: Remove use of NaN
167 - Qt: Canonicalize file paths when loading games
168 - Qt: Add refresh button to controller editing
169 - SDL: Remove default gamepad mappings
170 - Util: Fix intermittent build failure on OS X
171 - VFS: VFile.sync now updates modified time
172
1730.4.0: (2016-02-02)
174Features:
175 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
176 - I/O viewer
177 - Booting of multiboot images
178 - Customization of GIF recording
179 - Libretro: Cheat code support
180 - Support for GLSL shaders
181 - ROM information view
182 - Support for VBA-style cheat codes
183 - Savestates now store creation timestamps
184 - Key autofire
185 - Libretro: Allow blocking opposing directional input
186 - OpenEmu core for OS X
187 - Libretro: Settings for using BIOS and skipping intro
188 - Libretro: Customizable idle loop removal
189 - Implemented cycle counting for sprite rendering
190 - Cleaner, unified settings window
191 - Added a setting for pausing when the emulator is not in focus
192 - Customizable paths for save games, save states, screenshots and patches
193 - Controller hotplugging
194 - Ability to store save games and active cheats within savestates
195Bugfixes:
196 - ARM7: Fix sign of unaligned LDRSH
197 - ARM7: Fix decoding of some ARM ALU instructions with shifters
198 - Debugger: Fix watchpoints in gdb
199 - GBA: Fix warnings when creating and loading savestates
200 - GBA: Fix Iridion II savetype
201 - GBA BIOS: Fix misaligned CpuSet
202 - GBA Cheats: Fix cheats setting the Action Replay version
203 - GBA Hardware: Fix GPIO on big endian
204 - GBA Memory: Fix DMA register writing behavior
205 - GBA Memory: Fix DMAs triggering two cycles early
206 - Libretro: Fix aspect ratio
207 - Qt: Fix some potential crashes with the gamepad mapping
208 - Qt: Fix keys being mapped incorrectly when loading configuration file
209 - Util: Fix PowerPC PNG read/write pixel order
210 - Util: Fix excessive memory allocation when decoding a PNG
211 - VFS: Fix VFileReadline and remove _vfdReadline
212Misc:
213 - All: Improved PowerPC support
214 - All: Fix some undefined behavior warnings
215 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
216 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
217 - GBA: Implement bad I/O register loading
218 - GBA: Allow jumping to OAM and palette RAM
219 - GBA BIOS: Finish implementing RegisterRamReset
220 - GBA Config: Add "override" layer for better one-time configuration
221 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
222 - GBA Memory: Use a dynamically sized mask for ROM memory
223 - GBA Memory: Implement several unimplemented memory access types
224 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
225 - GBA RR: Starting from savestate now embeds the savegame
226 - GBA RR: Add preliminary SRAM support for VBM loading
227 - GBA RR: Add support for resets in movies
228 - GBA Video: Remove lastHblank, as it is implied
229 - Libretro: Use anonymous memory mappers for large blocks of memory
230 - Libretro: Add install target for libretro core
231 - Qt: Window size command line options are now supported
232 - Qt: Increase usability of key mapper
233 - Qt: Add 'Apply' button to settings window
234 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
235 - Qt: Allow use of modifier keys as input
236 - Qt: Optimize log viewer
237 - Qt: Added button for breaking into the GDB debugger
238 - Qt: Add box for showing duration of rewind
239 - SDL: Support fullscreen in SDL 1.2
240 - SDL: Allow GBASDLAudio to be used without a thread context
241 - Util: Use VFile for configuration
242 - Util: Add MutexTryLock
243
2440.3.2: (2015-12-16)
245Bugfixes:
246 - ARM7: Fix STRT/STRBT
247 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
248 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
249 - Libretro: Fix problems with rumble not turning off
250 - GBA: Fix idle skip state being retained between games
251 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
252 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
253 - GBA BIOS: Fix Sqrt sign
254 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
255 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
256 - GBA Memory: Fix DMA behavior for SRAM accesses
257 - GBA Memory: Fix Store8 to OBJ VRAM
258 - GBA Memory: Fix alignment of LDM/STM on SRAM
259 - GBA Memory: Fix unaligned out-of-bounds ROM loads
260 - GBA Memory: Fix timing of DMAs
261 - GBA Video: Fix _mix for 15-bit color
262 - GBA Video: Fix OAM and palette initialization
263 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
264 - Qt: Use safer isLoaded check in GameController
265 - Qt: Fix a race condition in PainterGL that could lead to a crash
266 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
267 - Qt: Fix font size in memory viewer
268 - Qt: Fix a crash in the memory viewer
269 - Qt: Add additional checks in CheatModel to prevent crashes
270 - Qt: Fix race condition with setting sample rate
271 - Qt: Fix crash when closing multiplayer windows
272 - Qt: Fix resetting while paused
273Misc:
274 - GBA Audio: Implement missing flags on SOUNDCNT_X register
275 - Qt: Add mute option to menu
276
2770.3.1: (2015-10-24)
278Bugfixes:
279 - ARM7: Fix instruction decoding of Thumb shifts
280 - GBA: Deinit savegame when unloading a ROM
281 - GBA: Fix BIOS check on big endian
282 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
283 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
284 - GBA Audio: Fix audio channels being silenced at the wrong time
285 - GBA Memory: Fix bad BIOS Load16 on big endian
286 - GBA Memory: Fix bad Load8 on big endian
287 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
288 - GBA Video: Fix edge case with sprite blend modes and semitransparency
289 - GBA Video: Fix objwin and blending interaction on sprites
290 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
291 - Libretro: Fix a memory leak with the render buffer
292 - Qt: Windows no longer spawn in the top left on first launch
293 - Qt: Fix install path of XDG desktop file with DESTDIR
294 - Qt: Fix drag and drop on Windows
295 - Qt: Reenable double buffering, as disabling it broke some Windows configs
296 - VFS: Fix return values of VFileFILE.read and .write
297Misc:
298 - All: Reset next event to cycles instead of zero to interrupt
299 - All: Add --version flag
300 - ARM7: Force disable LTO on two files to work around a GCC bug
301 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
302 - GBA: Better memory handling with PNG savestates
303 - GBA: Additional savestate sanity checks
304 - GBA: Check for cycle count being too high
305 - GBA Audio: Allow GBAAVStream to have no video callback
306 - GBA BIOS: Implement RegisterRamReset for SIO registers
307 - Qt: Remove useless help icons in dialogs
308 - Qt: Prevent savestate window from opening while in multiplayer
309 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
310 - Qt: Dropping multiplayer windows works more cleanly now
311
3120.3.0: (2015-08-16)
313Features:
314 - Ability to hide individual background layers, or OBJs
315 - Ability to mute individual audio channels
316 - Palette viewer and exporter
317 - Volume control
318 - More shortcuts are editable (e.g. quick save/load)
319 - Rewind now shows the frame after rewinding
320 - Import/Export of GameShark/Action Replay snapshots
321 - Add "Step backwards" item for single increment rewind
322 - Deadzone estimation for game controllers
323 - Analog inputs can be used for shortcuts
324 - Menu items for specific solar sensor brightness levels
325 - Remappable controls for tilt and gyroscope sensors
326 - Status messages for actions taken while a game is running (e.g. save/load state)
327 - Memory inspector
328 - Screensaver can now be suspended while a game is running
329 - Load/save the most recent savestate slot
330 - Support varible speed (PWM) rumble
331 - Ability to cap fast forward speed
332 - Finer control over FPS target
333 - Holdable shortcut for rewinding one frame at a time
334 - Ability to boot directly into the BIOS
335 - Preliminary support for yanking out the game pak while a game is running
336 - Thumb-drive mode by putting a file called portable.ini in the same folder
337 - Configurable display driver, between software and OpenGL
338 - Undo-able savestate loading and saving
339 - Controller profiles now store shortcut settings
340 - Default controller profiles for several common controllers
341 - Libretro now supports BIOS, rumble and solar sensor
342 - Implement BIOS call Stop, for sleep mode
343 - Automatically load patches, if found
344 - Improved video synchronization
345 - Configurable audio output sample rate
346Bugfixes:
347 - ARM7: Fix SWI and IRQ timings
348 - ARM7: Fix Thumb MUL timing
349 - ARM7: Fix timing of multiplies to use N cycles
350 - ARM7: ARMHotplugDetach should call deinit
351 - Debugger: Fix use-after-free in breakpoint clearing code
352 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
353 - GBA: Cap audio FIFO read size during deserialization
354 - GBA: Check for corrupted savestates when loading
355 - GBA: Check for improperly sized savestates when loading
356 - GBA: Check for savestates made from differently sized ROMs
357 - GBA: Fix calls to endian-independent loadstores
358 - GBA: Fix timing of reading from timer registers
359 - GBA: Ensure cycles never go negative
360 - GBA Audio: Force audio FIFOs to 32-bit
361 - GBA Audio: Fix audio pitch changing when adjusting buffer size
362 - GBA Audio: Fix sample order in audio channel 3
363 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
364 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
365 - GBA Memory: Improve Thumb open bus behavior
366 - GBA Memory: Fix potential DMA issue when loading a savestate
367 - GBA Memory: Fix load/store multiple video memory waitstates
368 - GBA SIO: Fix reseting when there are SIO devices attached
369 - GBA Video: Blended sprites should never have other effects applied
370 - GBA Video: Fix out-of-bounds tiles in mosaic
371 - GBA Video: Fix windows not affecting sprites
372 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
373 - GBA Video: Fix timing on first scanline
374 - Qt: Better cleanup when a game crashes
375 - Qt: Fix open ROM dialog filtering for archive formats
376 - Qt: Cap the maximum number of multiplayer windows
377 - Qt: Fix maximum year in sensor override
378 - Qt: Fix window being too tall after exiting fullscreen
379 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
380 - Qt: Fix analog buttons not getting unmapped
381 - Qt: Fix passing command line options
382 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
383 - SDL: Fix SDL build when OpenGL is missing
384 - Util: Allow loading IPS patches that grow the ROM
385 - VFS: Fix resource leaks if some allocations fail
386 - VFS: Fix line-reading to return proper values
387 - Video: Fix an issue with very long filenames
388 - Util: Fix formatting of floats
389Misc:
390 - All: Add --help flag for command line programs
391 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
392 - All: Enable static linking for Windows
393 - All: Enable static linking for OS X
394 - All: Threads are now named
395 - All: Proper handling of Unicode file paths
396 - ARM7: Add emulation for Undefined CPU mode
397 - ARM7: Reduce the size of the Thumb instruction table
398 - GBA: Add status log level
399 - GBA: GBARewind now returns how many states it has rewound
400 - GBA: SIO logging layer
401 - GBA BIOS: Stub out SoundBias
402 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
403 - GBA: Don't include GBACLIDebugger struct unless needed
404 - GBA: Savedata is now synced shortly after data finishes being written
405 - GBA: Process multiple timer events at once, if necessary
406 - GBA Audio: Implement audio reset for channels A/B
407 - GBA Audio: Process multiple audio events at once, if necessary
408 - GBA Hardware: Backport generic RTC source into core
409 - GBA Input: Allow axes and buttons to be mapped to the same key
410 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
411 - GBA SIO: Add a dummy driver for Normal mode
412 - GBA Thread: Add functionality for running callbacks on the GBA thread
413 - GBA Thread: Split GBASync into a separate file
414 - GBA Video: Refactor software renderer into separate files
415 - GBA Video: Slightly optimize mode 0 mosaic rendering
416 - Debugger: Free watchpoints in addition to breakpoints
417 - Qt: Handle saving input settings better
418 - Qt: Move GL frame drawing back onto its own thread
419 - Qt: Fast forward (held) option moved from Other to Emulation menu
420 - Qt: Show version info in window title
421 - Qt: Migrate multiplayer window handling into GBAApp
422 - Qt: Unified file opening and saving with last location
423 - Qt: Fix windows being resizable when they shouldn't have been
424 - Qt: Only hide cursor in full screen
425 - Qt: Replace pause-after-frame mutex with an atomic
426 - Qt: Add application icon and XDG desktop files
427 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
428 - Qt: Don't save window size when entering fullscreen
429 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
430 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
431 - Qt: Increase usability of key mapper
432 - Qt: Show checkmark for window sizes
433 - Qt: Set window path to loaded ROM
434 - Perf: Ability to load savestates immediately on launch
435 - SDL: Properly check for initialization
436 - SDL: Clean up initialization functions
437 - SDL: Clean up GL context
438 - Util: Allow disabling the threading code entirely
439 - VFS: Add sync method to force syncing with backing
440
4410.2.1: (2015-05-13)
442Bugfixes:
443 - All: Fix sanitize-deb script not cleaning up after itself
444 - All: Fix dependencies for libavcodec on Debian-derived platforms
445 - ARM7: Handle writeback for PC in addressing modes 2 and 3
446 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
447 - ARM7: Fix ARM multiply instructions when PC is a destination register
448 - Debugger: Fix use-after-free in breakpoint clearing code
449 - Debugger: Fix boundary conditions in tab completion
450 - GBA: Fix timers not updating timing when writing to only the reload register
451 - GBA: Fix rewind boundary conditions
452 - GBA: Add initial I/O register settings for background matrix registers
453 - GBA: Fix hang when loading a savestate if sync to video is enabled
454 - GBA: Handle out-of-bounds I/O access
455 - GBA: Fix bounds-checking on EEPROM access
456 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
457 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
458 - GBA Memory: Allow SRAM to be 64kB
459 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
460 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
461 - GBA Video: Fix second frame mode 5
462 - Perf: Fix race condition if a game crashes immediately on start
463 - Qt: Fix Display object leak when closing a window
464 - Qt: Fix .deb dependencies
465 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
466 - Qt: Fix window not regaining focus after exiting savestate window
467 - Qt: Fix regression where video would not record if the game had already started
468 - Qt: Fix potential crash if a gamepad causes focus to change
469 - Qt: Fix controller axis querying
470 - Qt: Fix multiplayer windows opening as the wrong size
471 - Qt: Fix controllers sometimes not loading the right profile
472 - SDL: Fix boundary conditions for joystick adjustments
473 - SDL: Allocate properly sized input maps
474 - SDL: Fix potential build issues when Qt and SDL2 are in use
475 - Util: Fix resource leak in UTF-8 handling code
476 - Util: Fix a null-pointer issue when attempting to delete a key
477 - VFS: Fix resource leaks if some allocations fail
478 - Video: Fix an issue with very long filenames
479Misc:
480 - GBA Memory: Soft-crash if jumping past the end of a ROM
481 - Qt: Show multiplayer numbers in window title
482 - Qt: Solar sensor can have shortcuts set
483
4840.2.0: (2015-04-03)
485Features:
486 - Support for gamepad axes, e.g. analog sticks or triggers
487 - Add scale presets for up to 6x
488 - Settings window
489 - Bilinear resampling option
490 - Add option to skip BIOS start screen
491 - List of recently opened games
492 - Support for games using the Solar Sensor
493 - Better audio resampling via blip-buf
494 - Game Pak overrides dialog for setting savetype and sensor values
495 - Support for games using the tilt sensor
496 - Remappable shortcuts for keyboard and gamepad
497 - Rewinding of emulation
498 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
499 - Support IPv6
500 - Save directory of last loaded file
501 - Support BPS patches
502 - Automatically detect and optimize out idle loops
503 - Configurable game overrides
504 - Support loading 7-Zip files
505 - Drag and drop game loading
506 - Cheat code support
507 - Runtime configurable audio driver
508 - Libretro core for use with RetroArch and other front-ends
509 - Controller profiles for setting different bindings for different controllers
510 - Ability to lock aspect ratio
511 - Local link cable support
512 - Ability to switch which game controller is in use per instance
513 - Ability to prevent opposing directional input
514 - Warning dialog if an unimplemented BIOS feature is called
515 - Debugger: Add CLI "frame", frame advance command
516 - Debugger: Add CLI functions for writing to memory
517 - Debugger: Add CLI functions for examining memory regions
518 - Debugger: Add CLI function for writing a register
519Bugfixes:
520 - ARM7: Extend prefetch by one stage
521 - ARM7: Fix cycle counting for loads
522 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
523 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
524 - GBA: Initialize gba.sync to null
525 - GBA: Fix timer initialization
526 - GBA Audio: Support 16-bit writes to FIFO audio
527 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
528 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
529 - GBA BIOS: Fix BIOS prefetch after reset
530 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
531 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
532 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
533 - GBA Memory: Fix I cycles that had been moved to ARM7 core
534 - GBA Memory: Fix cycle counting for 32-bit load/stores
535 - GBA RR: Fix fallthrough error when reading tags from a movie
536 - GBA Thread: Fix possible hang when loading an archive
537 - GBA Thread: Fix possible deadlock in video sync
538 - Perf: Fix crash when the GBA thread fails to start
539 - Qt: Fix crash starting a GDB stub if a game isn't loaded
540 - Qt: Fix crash when adjusting settings after closing a game
541 - Qt: Fix crash when starting GDB stub after closing a game
542 - Qt: Fix patch loading while a game is running
543 - Qt: Fix crash when loading a game after stopping GDB server
544 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
545 - Qt: Fix crash when attempting to pause if a game is not running
546 - SDL: Properly clean up if a game doesn't launch
547 - Util: Fix sockets on Windows
548Misc:
549 - All: Enable link-time optimization
550 - Debugger: Watchpoints now work on STM/LDM instructions
551 - Debugger: Clean up GDB stub network interfacing
552 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
553 - Debugger: Merge Thumb BL instructions when disassembling
554 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
555 - Debugger: Watchpoints now report address watched (fixes #68)
556 - Debugger: Add support for soft breakpoints
557 - Debugger: Make I/O register names be addresses instead of values
558 - Debugger: Rename read/write commands
559 - GBA: Improve accuracy of event timing
560 - GBA: Add API for getting Configuration structs for overrides and input
561 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
562 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
563 - GBA: Move A/V stream interface into core
564 - GBA: Savestates now take into account savedata state machines (fixes #109)
565 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
566 - GBA Memory: Simplify memory API and use fixed bus width
567 - GBA Thread: Make GBASyncWaitFrameStart time out
568 - GBA Video: Start video at the last scanline instead of the first
569 - Qt: Optimize logo drawing
570 - Qt: Move frame upload back onto main thread
571 - Qt: Remember window position
572 - Qt: Double-clicking on the window toggles full screen
573 - Util: Use proper locale for reading and writing float values
574
5750.1.1: (2015-01-24)
576Bugfixes:
577 - ARM7: Fix LDM writeback to a register already written
578 - GBA: Fix timers 2 and 3 updating incorrectly
579 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
580 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
581 - GBA Audio: Properly initialize audio FIFO channels
582 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
583 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
584 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
585 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
586 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
587 - GBA BIOS: Fix HuffUnComp boundary conditions
588 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
589 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
590 - GBA Memory: Filter out top nybble of DMA addresses
591 - GBA Memory: Properly bounds-check VRAM accesses
592 - GBA Memory: Fix initial DMA state
593 - GBA Thread: Allow halted games to exit cleanly
594 - GBA Video: Fix blend issues with obscured middle layers
595 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
596 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
597 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
598 - GBA Video: Fix sprite boundary conditions with mosaic
599 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
600 - Qt: Fix issue with set frame sizes being the wrong height
601 - Qt: Fix emulator crashing when full screen if a game is not running
602 - Qt: Fix window focus issues
603 - Qt: Properly set default video recording settings
604 - Qt: Fix a race condition when a game crashes immediately
605 - Qt: Fix some cases where key mapping can break if focus is adjusted
606 - Qt: Fix crash if a game pauses before any frames are shown
607 - Debugger: Negative PC-relative loads now properly subtract the offset
608 - Debugger: Align PC-relative loads in Thumb
609 - Debugger: Fix watchpoints triggering too late
610 - Debugger: Fix binary print putting spaces between digits
611 - Video: Ensure FFmpeg encoder has audio frames
612 - Video: Fix uncompressed PCM audio recording
613 - Video: Fix FFmpeg crashing when the file extension is wrong
614 - Util: Fix SOCKET_FAILED macro
615Misc:
616 - GBA: Exit cleanly on FATAL if the port supports it
617 - GBA Memory: Implement 16- and 32-bit loads from SRAM
618 - Qt: Disable sync to video by default
619 - Qt: Handle a game crash without crashing
620 - Qt: Set default log level to FATAL, ERROR and WARN
621 - Qt: Clarify some phrasing in the menus
622 - Qt: Clear active buttons when focus is lost
623
6240.1.0: (2014-12-13)
625 - Initial release