CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7Bugfixes:
8 - SDL: Fix axes being mapped wrong
9 - GBA Memory: Fix mirror on non-overdumped Classic NES games
10 - Util: Fix realloc semantics in utf16to8
11Misc:
12 - 3DS: Use blip_add_delta_fast for a small speed improvement
13 - OpenGL: Log shader compilation failure
14 - Qt: Remove some C99isms from C++ code
15 - Windows: Add native VDir support
16 - All: Add QUIET parameter to silence CMake
17 - ARM7: Support forcing Thumb mode via MSR
18 - ARM7: Flush prefetch cache when loading CPSR via MSR
19 - OpenGL: Add texSize uniform
20 - ARM7: Clean up instruction decoding for future expandability
21 - Qt: Make -g flag work in Qt build
22 - Qt: Simplify OpenGL context creation
23 - Debugger: Support register and memory writes via GDB stub
24 - GBA Audio: Force audio DMAs to not increment destination
25 - Qt: Thread startup improvements
26 - 3DS: Port to using citro3D
27
280.4.1: (2016-07-11)
29Bugfixes:
30 - All: Fix several file handle leaks
31 - All: Fix instruction tables getting zeroed when linking sometimes
32 - ARM7: Fix flags on SBC/RSC
33 - ARM7: Fix setting spsr privilege bits when spsr is empty
34 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
35 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
36 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
37 - GBA Memory: Fix executing code from OBJ region of VRAM
38 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
39 - GBA Serialize: Fix loading savegames from savestates
40 - OpenGL: Correct boolean vector strcmp strings for uniforms
41 - Qt: Fix sending gameStopped twice
42 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
43 - Qt: Fix initial state of key mapping
44 - Qt: Initialize m_useBios
45 - SDL: Fix joystick initialization on BSD
46 - SDL: Fix potential joystick crash in games with rumble
47 - SDL: Fix SDL 1.2 build
48 - SDL: Fix sporadic crash when deinitializing audio
49 - Shaders: Fix AGS-001 shader with some bad drivers
50 - Util: Use closesocket on Windows
51 - Util: Fix socket bind addresses
52 - VFS: Fix reading 7z archives without rewinding first
53 - VFS: VFileFromFD should not open directories
54 - Wii: Fix tilting direction
55 - Util: Fix realloc semantics in utf16to8
56Misc:
57 - All: Allow use of external minizip library
58 - Debugger: CLI debugger now exits when end-of-stream is reached
59 - FFmpeg: Update dependencies on Ubuntu
60 - GBA: Slightly optimize GBAProcessEvents
61 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
62 - GBA Video: Null renderer should return proper register values
63 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
64 - Qt: Add preset for DualShock 4
65 - Qt: Update 360 input profile on OS X to reflect newer drivers
66 - Qt: Remove use of NaN
67 - Qt: Canonicalize file paths when loading games
68 - Qt: Add refresh button to controller editing
69 - SDL: Remove default gamepad mappings
70 - Util: Fix intermittent build failure on OS X
71 - VFS: VFile.sync now updates modified time
72
730.4.0: (2016-02-02)
74Features:
75 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
76 - I/O viewer
77 - Booting of multiboot images
78 - Customization of GIF recording
79 - Libretro: Cheat code support
80 - Support for GLSL shaders
81 - ROM information view
82 - Support for VBA-style cheat codes
83 - Savestates now store creation timestamps
84 - Key autofire
85 - Libretro: Allow blocking opposing directional input
86 - OpenEmu core for OS X
87 - Libretro: Settings for using BIOS and skipping intro
88 - Libretro: Customizable idle loop removal
89 - Implemented cycle counting for sprite rendering
90 - Cleaner, unified settings window
91 - Added a setting for pausing when the emulator is not in focus
92 - Customizable paths for save games, save states, screenshots and patches
93 - Controller hotplugging
94 - Ability to store save games and active cheats within savestates
95Bugfixes:
96 - ARM7: Fix sign of unaligned LDRSH
97 - ARM7: Fix decoding of some ARM ALU instructions with shifters
98 - Debugger: Fix watchpoints in gdb
99 - GBA: Fix warnings when creating and loading savestates
100 - GBA: Fix Iridion II savetype
101 - GBA BIOS: Fix misaligned CpuSet
102 - GBA Cheats: Fix cheats setting the Action Replay version
103 - GBA Hardware: Fix GPIO on big endian
104 - GBA Memory: Fix DMA register writing behavior
105 - GBA Memory: Fix DMAs triggering two cycles early
106 - Libretro: Fix aspect ratio
107 - Qt: Fix some potential crashes with the gamepad mapping
108 - Qt: Fix keys being mapped incorrectly when loading configuration file
109 - Util: Fix PowerPC PNG read/write pixel order
110 - Util: Fix excessive memory allocation when decoding a PNG
111 - VFS: Fix VFileReadline and remove _vfdReadline
112Misc:
113 - All: Improved PowerPC support
114 - All: Fix some undefined behavior warnings
115 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
116 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
117 - GBA: Implement bad I/O register loading
118 - GBA: Allow jumping to OAM and palette RAM
119 - GBA BIOS: Finish implementing RegisterRamReset
120 - GBA Config: Add "override" layer for better one-time configuration
121 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
122 - GBA Memory: Use a dynamically sized mask for ROM memory
123 - GBA Memory: Implement several unimplemented memory access types
124 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
125 - GBA RR: Starting from savestate now embeds the savegame
126 - GBA RR: Add preliminary SRAM support for VBM loading
127 - GBA RR: Add support for resets in movies
128 - GBA Video: Remove lastHblank, as it is implied
129 - Libretro: Use anonymous memory mappers for large blocks of memory
130 - Libretro: Add install target for libretro core
131 - Qt: Window size command line options are now supported
132 - Qt: Increase usability of key mapper
133 - Qt: Add 'Apply' button to settings window
134 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
135 - Qt: Allow use of modifier keys as input
136 - Qt: Optimize log viewer
137 - Qt: Added button for breaking into the GDB debugger
138 - Qt: Add box for showing duration of rewind
139 - SDL: Support fullscreen in SDL 1.2
140 - SDL: Allow GBASDLAudio to be used without a thread context
141 - Util: Use VFile for configuration
142 - Util: Add MutexTryLock
143
1440.3.2: (2015-12-16)
145Bugfixes:
146 - ARM7: Fix STRT/STRBT
147 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
148 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
149 - Libretro: Fix problems with rumble not turning off
150 - GBA: Fix idle skip state being retained between games
151 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
152 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
153 - GBA BIOS: Fix Sqrt sign
154 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
155 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
156 - GBA Memory: Fix DMA behavior for SRAM accesses
157 - GBA Memory: Fix Store8 to OBJ VRAM
158 - GBA Memory: Fix alignment of LDM/STM on SRAM
159 - GBA Memory: Fix unaligned out-of-bounds ROM loads
160 - GBA Memory: Fix timing of DMAs
161 - GBA Video: Fix _mix for 15-bit color
162 - GBA Video: Fix OAM and palette initialization
163 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
164 - Qt: Use safer isLoaded check in GameController
165 - Qt: Fix a race condition in PainterGL that could lead to a crash
166 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
167 - Qt: Fix font size in memory viewer
168 - Qt: Fix a crash in the memory viewer
169 - Qt: Add additional checks in CheatModel to prevent crashes
170 - Qt: Fix race condition with setting sample rate
171 - Qt: Fix crash when closing multiplayer windows
172 - Qt: Fix resetting while paused
173Misc:
174 - GBA Audio: Implement missing flags on SOUNDCNT_X register
175 - Qt: Add mute option to menu
176
1770.3.1: (2015-10-24)
178Bugfixes:
179 - ARM7: Fix instruction decoding of Thumb shifts
180 - GBA: Deinit savegame when unloading a ROM
181 - GBA: Fix BIOS check on big endian
182 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
183 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
184 - GBA Audio: Fix audio channels being silenced at the wrong time
185 - GBA Memory: Fix bad BIOS Load16 on big endian
186 - GBA Memory: Fix bad Load8 on big endian
187 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
188 - GBA Video: Fix edge case with sprite blend modes and semitransparency
189 - GBA Video: Fix objwin and blending interaction on sprites
190 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
191 - Libretro: Fix a memory leak with the render buffer
192 - Qt: Windows no longer spawn in the top left on first launch
193 - Qt: Fix install path of XDG desktop file with DESTDIR
194 - Qt: Fix drag and drop on Windows
195 - Qt: Reenable double buffering, as disabling it broke some Windows configs
196 - VFS: Fix return values of VFileFILE.read and .write
197Misc:
198 - All: Reset next event to cycles instead of zero to interrupt
199 - All: Add --version flag
200 - ARM7: Force disable LTO on two files to work around a GCC bug
201 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
202 - GBA: Better memory handling with PNG savestates
203 - GBA: Additional savestate sanity checks
204 - GBA: Check for cycle count being too high
205 - GBA Audio: Allow GBAAVStream to have no video callback
206 - GBA BIOS: Implement RegisterRamReset for SIO registers
207 - Qt: Remove useless help icons in dialogs
208 - Qt: Prevent savestate window from opening while in multiplayer
209 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
210 - Qt: Dropping multiplayer windows works more cleanly now
211
2120.3.0: (2015-08-16)
213Features:
214 - Ability to hide individual background layers, or OBJs
215 - Ability to mute individual audio channels
216 - Palette viewer and exporter
217 - Volume control
218 - More shortcuts are editable (e.g. quick save/load)
219 - Rewind now shows the frame after rewinding
220 - Import/Export of GameShark/Action Replay snapshots
221 - Add "Step backwards" item for single increment rewind
222 - Deadzone estimation for game controllers
223 - Analog inputs can be used for shortcuts
224 - Menu items for specific solar sensor brightness levels
225 - Remappable controls for tilt and gyroscope sensors
226 - Status messages for actions taken while a game is running (e.g. save/load state)
227 - Memory inspector
228 - Screensaver can now be suspended while a game is running
229 - Load/save the most recent savestate slot
230 - Support varible speed (PWM) rumble
231 - Ability to cap fast forward speed
232 - Finer control over FPS target
233 - Holdable shortcut for rewinding one frame at a time
234 - Ability to boot directly into the BIOS
235 - Preliminary support for yanking out the game pak while a game is running
236 - Thumb-drive mode by putting a file called portable.ini in the same folder
237 - Configurable display driver, between software and OpenGL
238 - Undo-able savestate loading and saving
239 - Controller profiles now store shortcut settings
240 - Default controller profiles for several common controllers
241 - Libretro now supports BIOS, rumble and solar sensor
242 - Implement BIOS call Stop, for sleep mode
243 - Automatically load patches, if found
244 - Improved video synchronization
245 - Configurable audio output sample rate
246Bugfixes:
247 - ARM7: Fix SWI and IRQ timings
248 - ARM7: Fix Thumb MUL timing
249 - ARM7: Fix timing of multiplies to use N cycles
250 - ARM7: ARMHotplugDetach should call deinit
251 - Debugger: Fix use-after-free in breakpoint clearing code
252 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
253 - GBA: Cap audio FIFO read size during deserialization
254 - GBA: Check for corrupted savestates when loading
255 - GBA: Check for improperly sized savestates when loading
256 - GBA: Check for savestates made from differently sized ROMs
257 - GBA: Fix calls to endian-independent loadstores
258 - GBA: Fix timing of reading from timer registers
259 - GBA: Ensure cycles never go negative
260 - GBA Audio: Force audio FIFOs to 32-bit
261 - GBA Audio: Fix audio pitch changing when adjusting buffer size
262 - GBA Audio: Fix sample order in audio channel 3
263 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
264 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
265 - GBA Memory: Improve Thumb open bus behavior
266 - GBA Memory: Fix potential DMA issue when loading a savestate
267 - GBA Memory: Fix load/store multiple video memory waitstates
268 - GBA SIO: Fix reseting when there are SIO devices attached
269 - GBA Video: Blended sprites should never have other effects applied
270 - GBA Video: Fix out-of-bounds tiles in mosaic
271 - GBA Video: Fix windows not affecting sprites
272 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
273 - GBA Video: Fix timing on first scanline
274 - Qt: Better cleanup when a game crashes
275 - Qt: Fix open ROM dialog filtering for archive formats
276 - Qt: Cap the maximum number of multiplayer windows
277 - Qt: Fix maximum year in sensor override
278 - Qt: Fix window being too tall after exiting fullscreen
279 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
280 - Qt: Fix analog buttons not getting unmapped
281 - Qt: Fix passing command line options
282 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
283 - SDL: Fix SDL build when OpenGL is missing
284 - Util: Allow loading IPS patches that grow the ROM
285 - VFS: Fix resource leaks if some allocations fail
286 - VFS: Fix line-reading to return proper values
287 - Video: Fix an issue with very long filenames
288 - Util: Fix formatting of floats
289Misc:
290 - All: Add --help flag for command line programs
291 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
292 - All: Enable static linking for Windows
293 - All: Enable static linking for OS X
294 - All: Threads are now named
295 - All: Proper handling of Unicode file paths
296 - ARM7: Add emulation for Undefined CPU mode
297 - ARM7: Reduce the size of the Thumb instruction table
298 - GBA: Add status log level
299 - GBA: GBARewind now returns how many states it has rewound
300 - GBA: SIO logging layer
301 - GBA BIOS: Stub out SoundBias
302 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
303 - GBA: Don't include GBACLIDebugger struct unless needed
304 - GBA: Savedata is now synced shortly after data finishes being written
305 - GBA: Process multiple timer events at once, if necessary
306 - GBA Audio: Implement audio reset for channels A/B
307 - GBA Audio: Process multiple audio events at once, if necessary
308 - GBA Hardware: Backport generic RTC source into core
309 - GBA Input: Allow axes and buttons to be mapped to the same key
310 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
311 - GBA SIO: Add a dummy driver for Normal mode
312 - GBA Thread: Add functionality for running callbacks on the GBA thread
313 - GBA Thread: Split GBASync into a separate file
314 - GBA Video: Refactor software renderer into separate files
315 - GBA Video: Slightly optimize mode 0 mosaic rendering
316 - Debugger: Free watchpoints in addition to breakpoints
317 - Qt: Handle saving input settings better
318 - Qt: Move GL frame drawing back onto its own thread
319 - Qt: Fast forward (held) option moved from Other to Emulation menu
320 - Qt: Show version info in window title
321 - Qt: Migrate multiplayer window handling into GBAApp
322 - Qt: Unified file opening and saving with last location
323 - Qt: Fix windows being resizable when they shouldn't have been
324 - Qt: Only hide cursor in full screen
325 - Qt: Replace pause-after-frame mutex with an atomic
326 - Qt: Add application icon and XDG desktop files
327 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
328 - Qt: Don't save window size when entering fullscreen
329 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
330 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
331 - Qt: Increase usability of key mapper
332 - Qt: Show checkmark for window sizes
333 - Qt: Set window path to loaded ROM
334 - Perf: Ability to load savestates immediately on launch
335 - SDL: Properly check for initialization
336 - SDL: Clean up initialization functions
337 - SDL: Clean up GL context
338 - Util: Allow disabling the threading code entirely
339 - VFS: Add sync method to force syncing with backing
340
3410.2.1: (2015-05-13)
342Bugfixes:
343 - All: Fix sanitize-deb script not cleaning up after itself
344 - All: Fix dependencies for libavcodec on Debian-derived platforms
345 - ARM7: Handle writeback for PC in addressing modes 2 and 3
346 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
347 - ARM7: Fix ARM multiply instructions when PC is a destination register
348 - Debugger: Fix use-after-free in breakpoint clearing code
349 - Debugger: Fix boundary conditions in tab completion
350 - GBA: Fix timers not updating timing when writing to only the reload register
351 - GBA: Fix rewind boundary conditions
352 - GBA: Add initial I/O register settings for background matrix registers
353 - GBA: Fix hang when loading a savestate if sync to video is enabled
354 - GBA: Handle out-of-bounds I/O access
355 - GBA: Fix bounds-checking on EEPROM access
356 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
357 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
358 - GBA Memory: Allow SRAM to be 64kB
359 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
360 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
361 - GBA Video: Fix second frame mode 5
362 - Perf: Fix race condition if a game crashes immediately on start
363 - Qt: Fix Display object leak when closing a window
364 - Qt: Fix .deb dependencies
365 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
366 - Qt: Fix window not regaining focus after exiting savestate window
367 - Qt: Fix regression where video would not record if the game had already started
368 - Qt: Fix potential crash if a gamepad causes focus to change
369 - Qt: Fix controller axis querying
370 - Qt: Fix multiplayer windows opening as the wrong size
371 - Qt: Fix controllers sometimes not loading the right profile
372 - SDL: Fix boundary conditions for joystick adjustments
373 - SDL: Allocate properly sized input maps
374 - SDL: Fix potential build issues when Qt and SDL2 are in use
375 - Util: Fix resource leak in UTF-8 handling code
376 - Util: Fix a null-pointer issue when attempting to delete a key
377 - VFS: Fix resource leaks if some allocations fail
378 - Video: Fix an issue with very long filenames
379Misc:
380 - GBA Memory: Soft-crash if jumping past the end of a ROM
381 - Qt: Show multiplayer numbers in window title
382 - Qt: Solar sensor can have shortcuts set
383
3840.2.0: (2015-04-03)
385Features:
386 - Support for gamepad axes, e.g. analog sticks or triggers
387 - Add scale presets for up to 6x
388 - Settings window
389 - Bilinear resampling option
390 - Add option to skip BIOS start screen
391 - List of recently opened games
392 - Support for games using the Solar Sensor
393 - Better audio resampling via blip-buf
394 - Game Pak overrides dialog for setting savetype and sensor values
395 - Support for games using the tilt sensor
396 - Remappable shortcuts for keyboard and gamepad
397 - Rewinding of emulation
398 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
399 - Support IPv6
400 - Save directory of last loaded file
401 - Support BPS patches
402 - Automatically detect and optimize out idle loops
403 - Configurable game overrides
404 - Support loading 7-Zip files
405 - Drag and drop game loading
406 - Cheat code support
407 - Runtime configurable audio driver
408 - Libretro core for use with RetroArch and other front-ends
409 - Controller profiles for setting different bindings for different controllers
410 - Ability to lock aspect ratio
411 - Local link cable support
412 - Ability to switch which game controller is in use per instance
413 - Ability to prevent opposing directional input
414 - Warning dialog if an unimplemented BIOS feature is called
415 - Debugger: Add CLI "frame", frame advance command
416 - Debugger: Add CLI functions for writing to memory
417 - Debugger: Add CLI functions for examining memory regions
418 - Debugger: Add CLI function for writing a register
419Bugfixes:
420 - ARM7: Extend prefetch by one stage
421 - ARM7: Fix cycle counting for loads
422 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
423 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
424 - GBA: Initialize gba.sync to null
425 - GBA: Fix timer initialization
426 - GBA Audio: Support 16-bit writes to FIFO audio
427 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
428 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
429 - GBA BIOS: Fix BIOS prefetch after reset
430 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
431 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
432 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
433 - GBA Memory: Fix I cycles that had been moved to ARM7 core
434 - GBA Memory: Fix cycle counting for 32-bit load/stores
435 - GBA RR: Fix fallthrough error when reading tags from a movie
436 - GBA Thread: Fix possible hang when loading an archive
437 - GBA Thread: Fix possible deadlock in video sync
438 - Perf: Fix crash when the GBA thread fails to start
439 - Qt: Fix crash starting a GDB stub if a game isn't loaded
440 - Qt: Fix crash when adjusting settings after closing a game
441 - Qt: Fix crash when starting GDB stub after closing a game
442 - Qt: Fix patch loading while a game is running
443 - Qt: Fix crash when loading a game after stopping GDB server
444 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
445 - Qt: Fix crash when attempting to pause if a game is not running
446 - SDL: Properly clean up if a game doesn't launch
447 - Util: Fix sockets on Windows
448Misc:
449 - All: Enable link-time optimization
450 - Debugger: Watchpoints now work on STM/LDM instructions
451 - Debugger: Clean up GDB stub network interfacing
452 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
453 - Debugger: Merge Thumb BL instructions when disassembling
454 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
455 - Debugger: Watchpoints now report address watched (fixes #68)
456 - Debugger: Add support for soft breakpoints
457 - Debugger: Make I/O register names be addresses instead of values
458 - Debugger: Rename read/write commands
459 - GBA: Improve accuracy of event timing
460 - GBA: Add API for getting Configuration structs for overrides and input
461 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
462 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
463 - GBA: Move A/V stream interface into core
464 - GBA: Savestates now take into account savedata state machines (fixes #109)
465 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
466 - GBA Memory: Simplify memory API and use fixed bus width
467 - GBA Thread: Make GBASyncWaitFrameStart time out
468 - GBA Video: Start video at the last scanline instead of the first
469 - Qt: Optimize logo drawing
470 - Qt: Move frame upload back onto main thread
471 - Qt: Remember window position
472 - Qt: Double-clicking on the window toggles full screen
473 - Util: Use proper locale for reading and writing float values
474
4750.1.1: (2015-01-24)
476Bugfixes:
477 - ARM7: Fix LDM writeback to a register already written
478 - GBA: Fix timers 2 and 3 updating incorrectly
479 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
480 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
481 - GBA Audio: Properly initialize audio FIFO channels
482 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
483 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
484 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
485 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
486 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
487 - GBA BIOS: Fix HuffUnComp boundary conditions
488 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
489 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
490 - GBA Memory: Filter out top nybble of DMA addresses
491 - GBA Memory: Properly bounds-check VRAM accesses
492 - GBA Memory: Fix initial DMA state
493 - GBA Thread: Allow halted games to exit cleanly
494 - GBA Video: Fix blend issues with obscured middle layers
495 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
496 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
497 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
498 - GBA Video: Fix sprite boundary conditions with mosaic
499 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
500 - Qt: Fix issue with set frame sizes being the wrong height
501 - Qt: Fix emulator crashing when full screen if a game is not running
502 - Qt: Fix window focus issues
503 - Qt: Properly set default video recording settings
504 - Qt: Fix a race condition when a game crashes immediately
505 - Qt: Fix some cases where key mapping can break if focus is adjusted
506 - Qt: Fix crash if a game pauses before any frames are shown
507 - Debugger: Negative PC-relative loads now properly subtract the offset
508 - Debugger: Align PC-relative loads in Thumb
509 - Debugger: Fix watchpoints triggering too late
510 - Debugger: Fix binary print putting spaces between digits
511 - Video: Ensure FFmpeg encoder has audio frames
512 - Video: Fix uncompressed PCM audio recording
513 - Video: Fix FFmpeg crashing when the file extension is wrong
514 - Util: Fix SOCKET_FAILED macro
515Misc:
516 - GBA: Exit cleanly on FATAL if the port supports it
517 - GBA Memory: Implement 16- and 32-bit loads from SRAM
518 - Qt: Disable sync to video by default
519 - Qt: Handle a game crash without crashing
520 - Qt: Set default log level to FATAL, ERROR and WARN
521 - Qt: Clarify some phrasing in the menus
522 - Qt: Clear active buttons when focus is lost
523
5240.1.0: (2014-12-13)
525 - Initial release