all repos — mgba @ 7935d58eacb96ce42b848d1cc868e63f467d31a3

mGBA Game Boy Advance Emulator

CHANGES (view raw)

 10.2.0: (Future)
 2Features:
 3 - Support for gamepad axes, e.g. analog sticks or triggers
 4 - Add scale presets for up to 6x
 5 - Debugger: Add CLI "frame", frame advance command
 6 - Settings window
 7 - Bilinear resampling option
 8 - Add option to skip BIOS start screen
 9 - List of recently opened games
10 - Support for games using the Solar Sensor
11 - Debugger: Add CLI functions for writing to memory
12 - Better audio resampling via blip-buf
13 - Game Pak overrides dialog for setting savetype and sensor values
14Bugfixes:
15 - Qt: Fix issue with set frame sizes being the wrong height
16 - Qt: Fix emulator crashing when full screen if a game is not running
17 - GBA Thread: Allow halted games to exit cleanly
18 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
19 - ARM7: Fix LDM writeback to a register already written
20 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
21 - ARM7: Extend prefetch by one stage
22 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
23 - Debugger: Negative PC-relative loads now properly subtract the offset
24 - Qt: Fix window focus issues
25 - GBA Audio: Support 16-bit writes to FIFO audio
26 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
27 - Qt: Properly set default video recording settings
28 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
29 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
30 - GBA Video: Fix blend issues with obscured middle layers
31 - Video: Ensure FFmpeg encoder has audio frames
32 - Video: Fix uncompressed PCM audio recording
33 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
34 - Debugger: Align PC-relative loads in Thumb
35 - Debugger: Fix watchpoints triggering too late
36 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
37Misc:
38 - Qt: Disable sync to video by default
39 - GBA: Exit cleanly on FATAL if the port supports it
40 - Qt: Handle a game crash without crashing
41 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
42 - Qt: Set default log level to FATAL, ERROR and WARN
43 - Qt: Clarify some phrasing in the menus
44 - GBA Memory: Implement 16- and 32-bit loads from SRAM
45
460.1.0: (2014-12-13)
47 - Initial release