all repos — mgba @ 793a89d091c4756e041a8702362ea61b80692b15

mGBA Game Boy Advance Emulator

src/gba/gba-thread.c (view raw)

  1#include "gba-thread.h"
  2
  3#include "arm.h"
  4#include "gba.h"
  5#include "gba-serialize.h"
  6
  7#include "debugger/debugger.h"
  8
  9#include "util/patch.h"
 10#include "util/vfs.h"
 11
 12#include <signal.h>
 13
 14#ifdef USE_PTHREADS
 15static pthread_key_t _contextKey;
 16static pthread_once_t _contextOnce = PTHREAD_ONCE_INIT;
 17
 18static void _createTLS(void) {
 19	pthread_key_create(&_contextKey, 0);
 20}
 21#else
 22static DWORD _contextKey;
 23static INIT_ONCE _contextOnce = INIT_ONCE_STATIC_INIT;
 24
 25static BOOL CALLBACK _createTLS(PINIT_ONCE once, PVOID param, PVOID* context) {
 26	UNUSED(once);
 27	UNUSED(param);
 28	UNUSED(context);
 29	_contextKey = TlsAlloc();
 30	return TRUE;
 31}
 32#endif
 33
 34static void _changeState(struct GBAThread* threadContext, enum ThreadState newState, int broadcast) {
 35	MutexLock(&threadContext->stateMutex);
 36	threadContext->state = newState;
 37	if (broadcast) {
 38		ConditionWake(&threadContext->stateCond);
 39	}
 40	MutexUnlock(&threadContext->stateMutex);
 41}
 42
 43static void _waitOnInterrupt(struct GBAThread* threadContext) {
 44	while (threadContext->state == THREAD_INTERRUPTED) {
 45		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
 46	}
 47}
 48
 49static THREAD_ENTRY _GBAThreadRun(void* context) {
 50#ifdef USE_PTHREADS
 51	pthread_once(&_contextOnce, _createTLS);
 52#else
 53	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
 54#endif
 55
 56	struct GBA gba;
 57	struct ARMCore cpu;
 58	struct Patch patch;
 59	struct GBAThread* threadContext = context;
 60	struct ARMComponent* components[1] = {};
 61	int numComponents = 0;
 62
 63	if (threadContext->debugger) {
 64		components[numComponents] = &threadContext->debugger->d;
 65		++numComponents;
 66	}
 67
 68#if !defined(_WIN32) && defined(USE_PTHREADS)
 69	sigset_t signals;
 70	sigemptyset(&signals);
 71	pthread_sigmask(SIG_SETMASK, &signals, 0);
 72#endif
 73
 74	gba.logHandler = threadContext->logHandler;
 75	GBACreate(&gba);
 76	ARMSetComponents(&cpu, &gba.d, numComponents, components);
 77	ARMInit(&cpu);
 78	ARMReset(&cpu);
 79	threadContext->gba = &gba;
 80	gba.sync = &threadContext->sync;
 81	gba.logLevel = threadContext->logLevel;
 82#ifdef USE_PTHREADS
 83	pthread_setspecific(_contextKey, threadContext);
 84#else
 85	TlsSetValue(_contextKey, threadContext);
 86#endif
 87	if (threadContext->renderer) {
 88		GBAVideoAssociateRenderer(&gba.video, threadContext->renderer);
 89	}
 90
 91	if (threadContext->rom) {
 92		GBALoadROM(&gba, threadContext->rom, threadContext->save, threadContext->fname);
 93		if (threadContext->bios) {
 94			GBALoadBIOS(&gba, threadContext->bios);
 95		}
 96
 97		if (threadContext->patch && loadPatch(threadContext->patch, &patch)) {
 98			GBAApplyPatch(&gba, &patch);
 99		}
100	}
101
102	if (threadContext->debugger) {
103		GBAAttachDebugger(&gba, threadContext->debugger);
104		ARMDebuggerEnter(threadContext->debugger, DEBUGGER_ENTER_ATTACHED);
105	}
106
107	GBASIOSetDriverSet(&gba.sio, &threadContext->sioDrivers);
108
109	gba.keySource = &threadContext->activeKeys;
110
111	if (threadContext->startCallback) {
112		threadContext->startCallback(threadContext);
113	}
114
115	_changeState(threadContext, THREAD_RUNNING, 1);
116
117	while (threadContext->state < THREAD_EXITING) {
118		if (threadContext->debugger) {
119			struct ARMDebugger* debugger = threadContext->debugger;
120			ARMDebuggerRun(debugger);
121			if (debugger->state == DEBUGGER_SHUTDOWN) {
122				_changeState(threadContext, THREAD_EXITING, 0);
123			}
124		} else {
125			while (threadContext->state == THREAD_RUNNING) {
126				ARMRun(&cpu);
127			}
128		}
129
130		int resetScheduled = 0;
131		MutexLock(&threadContext->stateMutex);
132		if (threadContext->state == THREAD_PAUSING) {
133			threadContext->state = THREAD_PAUSED;
134			ConditionWake(&threadContext->stateCond);
135		}
136		if (threadContext->state == THREAD_INTERRUPTING) {
137			threadContext->state = THREAD_INTERRUPTED;
138			ConditionWake(&threadContext->stateCond);
139		}
140		if (threadContext->state == THREAD_RESETING) {
141			threadContext->state = THREAD_RUNNING;
142			resetScheduled = 1;
143		}
144		while (threadContext->state == THREAD_PAUSED) {
145			ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
146		}
147		MutexUnlock(&threadContext->stateMutex);
148		if (resetScheduled) {
149			ARMReset(&cpu);
150		}
151	}
152
153	while (threadContext->state != THREAD_SHUTDOWN) {
154		_changeState(threadContext, THREAD_SHUTDOWN, 0);
155	}
156
157	if (threadContext->cleanCallback) {
158		threadContext->cleanCallback(threadContext);
159	}
160
161	threadContext->gba = 0;
162	ARMDeinit(&cpu);
163	GBADestroy(&gba);
164
165	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
166	ConditionWake(&threadContext->sync.audioRequiredCond);
167
168	return 0;
169}
170
171void GBAMapOptionsToContext(struct StartupOptions* opts, struct GBAThread* threadContext) {
172	if (opts->dirmode) {
173		threadContext->gamedir = VDirOpen(opts->fname);
174	} else {
175		threadContext->rom = VFileOpen(opts->fname, O_RDONLY);
176#if ENABLE_LIBZIP
177		threadContext->gamedir = VDirOpenZip(opts->fname, 0);
178#endif
179	}
180	threadContext->fname = opts->fname;
181	threadContext->bios = VFileOpen(opts->bios, O_RDONLY);
182	threadContext->patch = VFileOpen(opts->patch, O_RDONLY);
183	threadContext->frameskip = opts->frameskip;
184	threadContext->logLevel = opts->logLevel;
185	threadContext->rewindBufferCapacity = opts->rewindBufferCapacity;
186	threadContext->rewindBufferInterval = opts->rewindBufferInterval;
187}
188
189bool GBAThreadStart(struct GBAThread* threadContext) {
190	// TODO: error check
191	threadContext->activeKeys = 0;
192	threadContext->state = THREAD_INITIALIZED;
193	threadContext->sync.videoFrameOn = 1;
194	threadContext->sync.videoFrameSkip = 0;
195
196	threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
197	threadContext->rewindBufferSize = 0;
198	if (threadContext->rewindBufferCapacity) {
199		threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(void*));
200	} else {
201		threadContext->rewindBuffer = 0;
202	}
203
204	if (!GBAIsROM(threadContext->rom)) {
205		threadContext->rom->close(threadContext->rom);
206		threadContext->rom = 0;
207	}
208
209	if (threadContext->gamedir) {
210		threadContext->gamedir->rewind(threadContext->gamedir);
211		struct VDirEntry* dirent = threadContext->gamedir->listNext(threadContext->gamedir);
212		while (dirent) {
213			struct Patch patchTemp;
214			struct VFile* vf = threadContext->gamedir->openFile(threadContext->gamedir, dirent->name(dirent), O_RDONLY);
215			if (!vf) {
216				continue;
217			}
218			if (!threadContext->rom && GBAIsROM(vf)) {
219				threadContext->rom = vf;
220			} else if (!threadContext->patch && loadPatch(vf, &patchTemp)) {
221				threadContext->patch = vf;
222			} else {
223				vf->close(vf);
224			}
225			dirent = threadContext->gamedir->listNext(threadContext->gamedir);
226		}
227	}
228
229	if (threadContext->fname && !threadContext->save) {
230		char* savedata = 0;
231		char* dotPoint = strrchr(threadContext->fname, '.');
232		if (dotPoint > strrchr(threadContext->fname, '/') && dotPoint[1] && dotPoint[2] && dotPoint[3]) {
233			savedata = strdup(threadContext->fname);
234			dotPoint = strrchr(savedata, '.');
235			dotPoint[1] = 's';
236			dotPoint[2] = 'a';
237			dotPoint[3] = 'v';
238			dotPoint[4] = '\0';
239		} else if (dotPoint) {
240			savedata = malloc((dotPoint - threadContext->fname + 5) * sizeof(char));
241			strncpy(savedata, threadContext->fname, dotPoint - threadContext->fname + 1);
242			strcat(savedata, "sav");
243		} else {
244			savedata = malloc(strlen(threadContext->fname + 5));
245			strcpy(savedata, threadContext->fname);
246			strcat(savedata, "sav");
247		}
248		threadContext->save = VFileOpen(savedata, O_RDWR | O_CREAT);
249		free(savedata);
250	}
251
252	MutexInit(&threadContext->stateMutex);
253	ConditionInit(&threadContext->stateCond);
254
255	MutexInit(&threadContext->sync.videoFrameMutex);
256	ConditionInit(&threadContext->sync.videoFrameAvailableCond);
257	ConditionInit(&threadContext->sync.videoFrameRequiredCond);
258	MutexInit(&threadContext->sync.audioBufferMutex);
259	ConditionInit(&threadContext->sync.audioRequiredCond);
260
261#ifndef _WIN32
262	sigset_t signals;
263	sigemptyset(&signals);
264	sigaddset(&signals, SIGINT);
265	sigaddset(&signals, SIGTRAP);
266	pthread_sigmask(SIG_BLOCK, &signals, 0);
267#endif
268
269	MutexLock(&threadContext->stateMutex);
270	ThreadCreate(&threadContext->thread, _GBAThreadRun, threadContext);
271	while (threadContext->state < THREAD_RUNNING) {
272		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
273	}
274	MutexUnlock(&threadContext->stateMutex);
275
276	return true;
277}
278
279bool GBAThreadHasStarted(struct GBAThread* threadContext) {
280	bool hasStarted;
281	MutexLock(&threadContext->stateMutex);
282	hasStarted = threadContext->state > THREAD_INITIALIZED;
283	MutexUnlock(&threadContext->stateMutex);
284	return hasStarted;
285}
286
287void GBAThreadEnd(struct GBAThread* threadContext) {
288	MutexLock(&threadContext->stateMutex);
289	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
290		threadContext->debugger->state = DEBUGGER_EXITING;
291	}
292	threadContext->state = THREAD_EXITING;
293	MutexUnlock(&threadContext->stateMutex);
294	MutexLock(&threadContext->sync.audioBufferMutex);
295	threadContext->sync.audioWait = 0;
296	ConditionWake(&threadContext->sync.audioRequiredCond);
297	MutexUnlock(&threadContext->sync.audioBufferMutex);
298}
299
300void GBAThreadReset(struct GBAThread* threadContext) {
301	MutexLock(&threadContext->stateMutex);
302	_waitOnInterrupt(threadContext);
303	threadContext->state = THREAD_RESETING;
304	ConditionWake(&threadContext->stateCond);
305	MutexUnlock(&threadContext->stateMutex);
306}
307
308void GBAThreadJoin(struct GBAThread* threadContext) {
309	MutexLock(&threadContext->sync.videoFrameMutex);
310	threadContext->sync.videoFrameWait = 0;
311	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
312	MutexUnlock(&threadContext->sync.videoFrameMutex);
313
314	ThreadJoin(threadContext->thread);
315
316	MutexDeinit(&threadContext->stateMutex);
317	ConditionDeinit(&threadContext->stateCond);
318
319	MutexDeinit(&threadContext->sync.videoFrameMutex);
320	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
321	ConditionDeinit(&threadContext->sync.videoFrameAvailableCond);
322	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
323	ConditionDeinit(&threadContext->sync.videoFrameRequiredCond);
324
325	ConditionWake(&threadContext->sync.audioRequiredCond);
326	ConditionDeinit(&threadContext->sync.audioRequiredCond);
327	MutexDeinit(&threadContext->sync.audioBufferMutex);
328
329	int i;
330	for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
331		if (threadContext->rewindBuffer[i]) {
332			GBADeallocateState(threadContext->rewindBuffer[i]);
333		}
334	}
335	free(threadContext->rewindBuffer);
336
337	if (threadContext->rom) {
338		threadContext->rom->close(threadContext->rom);
339		threadContext->rom = 0;
340	}
341
342	if (threadContext->save) {
343		threadContext->save->close(threadContext->save);
344		threadContext->save = 0;
345	}
346
347	if (threadContext->bios) {
348		threadContext->bios->close(threadContext->bios);
349		threadContext->bios = 0;
350	}
351
352	if (threadContext->patch) {
353		threadContext->patch->close(threadContext->patch);
354		threadContext->patch = 0;
355	}
356}
357
358void GBAThreadInterrupt(struct GBAThread* threadContext) {
359	MutexLock(&threadContext->stateMutex);
360	threadContext->savedState = threadContext->state;
361	_waitOnInterrupt(threadContext);
362	threadContext->state = THREAD_INTERRUPTING;
363	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
364		threadContext->debugger->state = DEBUGGER_EXITING;
365	}
366	ConditionWake(&threadContext->stateCond);
367	while (threadContext->state == THREAD_INTERRUPTING) {
368		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
369	}
370	MutexUnlock(&threadContext->stateMutex);
371}
372
373void GBAThreadContinue(struct GBAThread* threadContext) {
374	_changeState(threadContext, threadContext->savedState, 1);
375}
376
377void GBAThreadPause(struct GBAThread* threadContext) {
378	int frameOn = 1;
379	MutexLock(&threadContext->stateMutex);
380	_waitOnInterrupt(threadContext);
381	if (threadContext->state == THREAD_RUNNING) {
382		if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
383			threadContext->debugger->state = DEBUGGER_EXITING;
384		}
385		threadContext->state = THREAD_PAUSING;
386		frameOn = 0;
387	}
388	MutexUnlock(&threadContext->stateMutex);
389	MutexLock(&threadContext->sync.videoFrameMutex);
390	if (frameOn != threadContext->sync.videoFrameOn) {
391		threadContext->sync.videoFrameOn = frameOn;
392		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
393	}
394	MutexUnlock(&threadContext->sync.videoFrameMutex);
395}
396
397void GBAThreadUnpause(struct GBAThread* threadContext) {
398	int frameOn = 1;
399	MutexLock(&threadContext->stateMutex);
400	_waitOnInterrupt(threadContext);
401	if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
402		threadContext->state = THREAD_RUNNING;
403		ConditionWake(&threadContext->stateCond);
404	}
405	MutexUnlock(&threadContext->stateMutex);
406	MutexLock(&threadContext->sync.videoFrameMutex);
407	if (frameOn != threadContext->sync.videoFrameOn) {
408		threadContext->sync.videoFrameOn = frameOn;
409		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
410	}
411	MutexUnlock(&threadContext->sync.videoFrameMutex);
412}
413
414bool GBAThreadIsPaused(struct GBAThread* threadContext) {
415	bool isPaused;
416	MutexLock(&threadContext->stateMutex);
417	_waitOnInterrupt(threadContext);
418	isPaused = threadContext->state == THREAD_PAUSED;
419	MutexUnlock(&threadContext->stateMutex);
420	return isPaused;
421}
422
423void GBAThreadTogglePause(struct GBAThread* threadContext) {
424	bool frameOn = true;
425	MutexLock(&threadContext->stateMutex);
426	_waitOnInterrupt(threadContext);
427	if (threadContext->state == THREAD_PAUSED) {
428		threadContext->state = THREAD_RUNNING;
429		ConditionWake(&threadContext->stateCond);
430	} else if (threadContext->state == THREAD_RUNNING) {
431		if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
432			threadContext->debugger->state = DEBUGGER_EXITING;
433		}
434		threadContext->state = THREAD_PAUSED;
435		frameOn = false;
436	}
437	MutexUnlock(&threadContext->stateMutex);
438	MutexLock(&threadContext->sync.videoFrameMutex);
439	if (frameOn != threadContext->sync.videoFrameOn) {
440		threadContext->sync.videoFrameOn = frameOn;
441		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
442	}
443	MutexUnlock(&threadContext->sync.videoFrameMutex);
444}
445
446#ifdef USE_PTHREADS
447struct GBAThread* GBAThreadGetContext(void) {
448	pthread_once(&_contextOnce, _createTLS);
449	return pthread_getspecific(_contextKey);
450}
451#else
452struct GBAThread* GBAThreadGetContext(void) {
453	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
454	return TlsGetValue(_contextKey);
455}
456#endif
457
458void GBASyncPostFrame(struct GBASync* sync) {
459	if (!sync) {
460		return;
461	}
462
463	MutexLock(&sync->videoFrameMutex);
464	++sync->videoFramePending;
465	--sync->videoFrameSkip;
466	if (sync->videoFrameSkip < 0) {
467		ConditionWake(&sync->videoFrameAvailableCond);
468		while (sync->videoFrameWait && sync->videoFramePending) {
469			ConditionWait(&sync->videoFrameRequiredCond, &sync->videoFrameMutex);
470		}
471	}
472	MutexUnlock(&sync->videoFrameMutex);
473
474	struct GBAThread* thread = GBAThreadGetContext();
475	if (thread->rewindBuffer) {
476		--thread->rewindBufferNext;
477		if (thread->rewindBufferNext <= 0) {
478			thread->rewindBufferNext = thread->rewindBufferInterval;
479			GBARecordFrame(thread);
480		}
481	}
482	if (thread->frameCallback) {
483		thread->frameCallback(thread);
484	}
485}
486
487bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip) {
488	if (!sync) {
489		return true;
490	}
491
492	MutexLock(&sync->videoFrameMutex);
493	ConditionWake(&sync->videoFrameRequiredCond);
494	if (!sync->videoFrameOn) {
495		return false;
496	}
497	ConditionWait(&sync->videoFrameAvailableCond, &sync->videoFrameMutex);
498	sync->videoFramePending = 0;
499	sync->videoFrameSkip = frameskip;
500	return true;
501}
502
503void GBASyncWaitFrameEnd(struct GBASync* sync) {
504	if (!sync) {
505		return;
506	}
507
508	MutexUnlock(&sync->videoFrameMutex);
509}
510
511bool GBASyncDrawingFrame(struct GBASync* sync) {
512	return sync->videoFrameSkip <= 0;
513}
514
515void GBASyncProduceAudio(struct GBASync* sync, int wait) {
516	if (sync->audioWait && wait) {
517		// TODO loop properly in event of spurious wakeups
518		ConditionWait(&sync->audioRequiredCond, &sync->audioBufferMutex);
519	}
520	MutexUnlock(&sync->audioBufferMutex);
521}
522
523void GBASyncLockAudio(struct GBASync* sync) {
524	MutexLock(&sync->audioBufferMutex);
525}
526
527void GBASyncConsumeAudio(struct GBASync* sync) {
528	ConditionWake(&sync->audioRequiredCond);
529	MutexUnlock(&sync->audioBufferMutex);
530}