all repos — mgba @ 79e06612cb77d31bfaaa1a5506703158b4a2f989

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer and exporter
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17 - Screensaver can now be suspended while a game is running
 18 - Load/save the most recent savestate slot
 19 - Support varible speed (PWM) rumble
 20 - Ability to cap fast forward speed
 21 - Finer control over FPS target
 22 - Holdable shortcut for rewinding one frame at a time
 23 - Ability to boot directly into the BIOS
 24Bugfixes:
 25 - ARM7: Fix SWI and IRQ timings
 26 - GBA Audio: Force audio FIFOs to 32-bit
 27 - GBA Memory: Improve Thumb open bus behavior
 28 - VFS: Fix resource leaks if some allocations fail
 29 - Video: Fix an issue with very long filenames
 30 - GBA Video: Blended sprites should never have other effects applied
 31 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 32 - Qt: Better cleanup when a game crashes
 33 - Qt: Fix open ROM dialog filtering for archive formats
 34 - ARM7: Fix Thumb MUL timing
 35 - Qt: Cap the maximum number of multiplayer windows
 36 - Qt: Fix maximum year in sensor override
 37 - GBA: Cap audio FIFO read size during deserialization
 38 - GBA: Check for corrupted savestates when loading
 39 - GBA: Check for improperly sized savestates when loading
 40 - GBA: Check for savestates made from differently sized ROMs
 41 - GBA Video: Fix out-of-bounds tiles in mosaic
 42 - GBA Memory: Fix potential DMA issue when loading a savestate
 43 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 44Misc:
 45 - Qt: Handle saving input settings better
 46 - Debugger: Free watchpoints in addition to breakpoints
 47 - Qt: Move GL frame drawing back onto its own thread
 48 - GBA: Add status log level
 49 - GBA Thread: Add functionality for running callbacks on the GBA thread
 50 - Qt: Fast forward (held) option moved from Other to Emulation menu
 51 - All: Add --help flag for command line programs
 52 - Qt: Show version info in window title
 53 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 54 - GBA SIO: Add a dummy driver for Normal mode
 55 - GBA: GBARewind now returns how many states it has rewound
 56 - All: Enable static linking for Windows
 57 - All: Enable static linking for OS X
 58 - Qt: Migrate multiplayer window handling into GBAApp
 59 - Qt: Unified file opening and saving with last location
 60 - Qt: Fix windows being resizable when they shouldn't have been
 61 - Qt: Only hide cursor in full screen
 62 - Perf: Ability to load savestates immediately on launch
 63 - Qt: Replace pause-after-frame mutex with an atomic
 64 - Util: Allow disabling the threading code entirely
 65 - GBA: SIO logging layer
 66
 670.2.1: (2015-05-13)
 68Bugfixes:
 69 - All: Fix sanitize-deb script not cleaning up after itself
 70 - All: Fix dependencies for libavcodec on Debian-derived platforms
 71 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 72 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 73 - ARM7: Fix ARM multiply instructions when PC is a destination register
 74 - Debugger: Fix use-after-free in breakpoint clearing code
 75 - Debugger: Fix boundary conditions in tab completion
 76 - GBA: Fix timers not updating timing when writing to only the reload register
 77 - GBA: Fix rewind boundary conditions
 78 - GBA: Add initial I/O register settings for background matrix registers
 79 - GBA: Fix hang when loading a savestate if sync to video is enabled
 80 - GBA: Handle out-of-bounds I/O access
 81 - GBA: Fix bounds-checking on EEPROM access
 82 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 83 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 84 - GBA Memory: Allow SRAM to be 64kB
 85 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 86 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
 87 - GBA Video: Fix second frame mode 5
 88 - Perf: Fix race condition if a game crashes immediately on start
 89 - Qt: Fix Display object leak when closing a window
 90 - Qt: Fix .deb dependencies
 91 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 92 - Qt: Fix window not regaining focus after exiting savestate window
 93 - Qt: Fix regression where video would not record if the game had already started
 94 - Qt: Fix potential crash if a gamepad causes focus to change
 95 - Qt: Fix controller axis querying
 96 - Qt: Fix multiplayer windows opening as the wrong size
 97 - Qt: Fix controllers sometimes not loading the right profile
 98 - SDL: Fix boundary conditions for joystick adjustments
 99 - SDL: Allocate properly sized input maps
100 - SDL: Fix potential build issues when Qt and SDL2 are in use
101 - Util: Fix resource leak in UTF-8 handling code
102 - Util: Fix a null-pointer issue when attempting to delete a key
103 - VFS: Fix resource leaks if some allocations fail
104 - Video: Fix an issue with very long filenames
105Misc:
106 - GBA Memory: Soft-crash if jumping past the end of a ROM
107 - Qt: Show multiplayer numbers in window title
108 - Qt: Solar sensor can have shortcuts set
109
1100.2.0: (2015-04-03)
111Features:
112 - Support for gamepad axes, e.g. analog sticks or triggers
113 - Add scale presets for up to 6x
114 - Settings window
115 - Bilinear resampling option
116 - Add option to skip BIOS start screen
117 - List of recently opened games
118 - Support for games using the Solar Sensor
119 - Better audio resampling via blip-buf
120 - Game Pak overrides dialog for setting savetype and sensor values
121 - Support for games using the tilt sensor
122 - Remappable shortcuts for keyboard and gamepad
123 - Rewinding of emulation
124 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
125 - Support IPv6
126 - Save directory of last loaded file
127 - Support BPS patches
128 - Automatically detect and optimize out idle loops
129 - Configurable game overrides
130 - Support loading 7-Zip files
131 - Drag and drop game loading
132 - Cheat code support
133 - Runtime configurable audio driver
134 - Libretro core for use with RetroArch and other front-ends
135 - Controller profiles for setting different bindings for different controllers
136 - Ability to lock aspect ratio
137 - Local link cable support
138 - Ability to switch which game controller is in use per instance
139 - Ability to prevent opposing directional input
140 - Warning dialog if an unimplemented BIOS feature is called
141 - Debugger: Add CLI "frame", frame advance command
142 - Debugger: Add CLI functions for writing to memory
143 - Debugger: Add CLI functions for examining memory regions
144 - Debugger: Add CLI function for writing a register
145Bugfixes:
146 - ARM7: Extend prefetch by one stage
147 - ARM7: Fix cycle counting for loads
148 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
149 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
150 - GBA: Initialize gba.sync to null
151 - GBA: Fix timer initialization
152 - GBA Audio: Support 16-bit writes to FIFO audio
153 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
154 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
155 - GBA BIOS: Fix BIOS prefetch after reset
156 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
157 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
158 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
159 - GBA Memory: Fix I cycles that had been moved to ARM7 core
160 - GBA Memory: Fix cycle counting for 32-bit load/stores
161 - GBA RR: Fix fallthrough error when reading tags from a movie
162 - GBA Thread: Fix possible hang when loading an archive
163 - GBA Thread: Fix possible deadlock in video sync
164 - Perf: Fix crash when the GBA thread fails to start
165 - Qt: Fix crash starting a GDB stub if a game isn't loaded
166 - Qt: Fix crash when adjusting settings after closing a game
167 - Qt: Fix crash when starting GDB stub after closing a game
168 - Qt: Fix patch loading while a game is running
169 - Qt: Fix crash when loading a game after stopping GDB server
170 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
171 - Qt: Fix crash when attempting to pause if a game is not running
172 - SDL: Properly clean up if a game doesn't launch
173 - Util: Fix sockets on Windows
174Misc:
175 - All: Enable link-time optimization
176 - Debugger: Watchpoints now work on STM/LDM instructions
177 - Debugger: Clean up GDB stub network interfacing
178 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
179 - Debugger: Merge Thumb BL instructions when disassembling
180 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
181 - Debugger: Watchpoints now report address watched (fixes #68)
182 - Debugger: Add support for soft breakpoints
183 - Debugger: Make I/O register names be addresses instead of values
184 - Debugger: Rename read/write commands
185 - GBA: Improve accuracy of event timing
186 - GBA: Add API for getting Configuration structs for overrides and input
187 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
188 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
189 - GBA: Move A/V stream interface into core
190 - GBA: Savestates now take into account savedata state machines (fixes #109)
191 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
192 - GBA Memory: Simplify memory API and use fixed bus width
193 - GBA Thread: Make GBASyncWaitFrameStart time out
194 - GBA Video: Start video at the last scanline instead of the first
195 - Qt: Optimize logo drawing
196 - Qt: Move frame upload back onto main thread
197 - Qt: Remember window position
198 - Qt: Double-clicking on the window toggles full screen
199 - Util: Use proper locale for reading and writing float values
200
2010.1.1: (2015-01-24)
202Bugfixes:
203 - ARM7: Fix LDM writeback to a register already written
204 - GBA: Fix timers 2 and 3 updating incorrectly
205 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
206 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
207 - GBA Audio: Properly initialize audio FIFO channels
208 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
209 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
210 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
211 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
212 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
213 - GBA BIOS: Fix HuffUnComp boundary conditions
214 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
215 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
216 - GBA Memory: Filter out top nybble of DMA addresses
217 - GBA Memory: Properly bounds-check VRAM accesses
218 - GBA Memory: Fix initial DMA state
219 - GBA Thread: Allow halted games to exit cleanly
220 - GBA Video: Fix blend issues with obscured middle layers
221 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
222 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
223 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
224 - GBA Video: Fix sprite boundary conditions with mosaic
225 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
226 - Qt: Fix issue with set frame sizes being the wrong height
227 - Qt: Fix emulator crashing when full screen if a game is not running
228 - Qt: Fix window focus issues
229 - Qt: Properly set default video recording settings
230 - Qt: Fix a race condition when a game crashes immediately
231 - Qt: Fix some cases where key mapping can break if focus is adjusted
232 - Qt: Fix crash if a game pauses before any frames are shown
233 - Debugger: Negative PC-relative loads now properly subtract the offset
234 - Debugger: Align PC-relative loads in Thumb
235 - Debugger: Fix watchpoints triggering too late
236 - Debugger: Fix binary print putting spaces between digits
237 - Video: Ensure FFmpeg encoder has audio frames
238 - Video: Fix uncompressed PCM audio recording
239 - Video: Fix FFmpeg crashing when the file extension is wrong
240 - Util: Fix SOCKET_FAILED macro
241Misc:
242 - GBA: Exit cleanly on FATAL if the port supports it
243 - GBA Memory: Implement 16- and 32-bit loads from SRAM
244 - Qt: Disable sync to video by default
245 - Qt: Handle a game crash without crashing
246 - Qt: Set default log level to FATAL, ERROR and WARN
247 - Qt: Clarify some phrasing in the menus
248 - Qt: Clear active buttons when focus is lost
249
2500.1.0: (2014-12-13)
251 - Initial release