/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "psp2-context.h" #include "gba/gba.h" #include "gba/gui/gui-runner.h" #include "util/gui.h" #include "util/gui/font.h" #include "util/gui/file-select.h" #include "util/gui/menu.h" #include #include #include #include #include #include #include #include static void _drawStart(void) { vita2d_set_vblank_wait(false); vita2d_start_drawing(); vita2d_clear_screen(); } static void _drawEnd(void) { static int oldVCount = 0; int vcount = oldVCount; vita2d_end_drawing(); oldVCount = sceDisplayGetVcount(); vita2d_set_vblank_wait(oldVCount == vcount); vita2d_swap_buffers(); } static uint32_t _pollInput(void) { SceCtrlData pad; sceCtrlPeekBufferPositive(0, &pad, 1); int input = 0; if (pad.buttons & SCE_CTRL_TRIANGLE) { input |= 1 << GUI_INPUT_CANCEL; } if (pad.buttons & SCE_CTRL_SQUARE) { input |= 1 << mGUI_INPUT_SCREEN_MODE; } if (pad.buttons & SCE_CTRL_CIRCLE) { input |= 1 << GUI_INPUT_BACK; } if (pad.buttons & SCE_CTRL_CROSS) { input |= 1 << GUI_INPUT_SELECT; } if (pad.buttons & SCE_CTRL_UP || pad.ly < 64) { input |= 1 << GUI_INPUT_UP; } if (pad.buttons & SCE_CTRL_DOWN || pad.ly >= 192) { input |= 1 << GUI_INPUT_DOWN; } if (pad.buttons & SCE_CTRL_LEFT || pad.lx < 64) { input |= 1 << GUI_INPUT_LEFT; } if (pad.buttons & SCE_CTRL_RIGHT || pad.lx >= 192) { input |= 1 << GUI_INPUT_RIGHT; } return input; } static enum GUICursorState _pollCursor(unsigned* x, unsigned* y) { SceTouchData touch; sceTouchPeek(0, &touch, 1); if (touch.reportNum < 1) { return GUI_CURSOR_NOT_PRESENT; } *x = touch.report[0].x / 2; *y = touch.report[0].y / 2; return GUI_CURSOR_DOWN; } static int _batteryState(void) { int charge = scePowerGetBatteryLifePercent(); int adapter = scePowerIsPowerOnline(); int state = 0; if (adapter) { state |= BATTERY_CHARGING; } charge /= 25; return state | charge; } int main() { vita2d_init(); struct GUIFont* font = GUIFontCreate(); struct mGUIRunner runner = { .params = { PSP2_HORIZONTAL_PIXELS, PSP2_VERTICAL_PIXELS, font, "cache0:", _drawStart, _drawEnd, _pollInput, _pollCursor, _batteryState, 0, 0, GUI_PARAMS_TRAIL }, .configExtra = (struct GUIMenuItem[]) { { .title = "Screen mode", .data = "screenMode", .submenu = 0, .state = 0, .validStates = (const char*[]) { "With Background", "Without Background", "Stretched", }, .nStates = 3 } }, .keySources = (struct GUIInputKeys[]) { { .name = "Vita Input", .id = PSP2_INPUT, .keyNames = (const char*[]) { "Select", 0, 0, "Start", "Up", "Right", "Down", "Left", "L", "R", 0, // L2? 0, // R2? "\1\xC", "\1\xA", "\1\xB", "\1\xD" }, .nKeys = 16 }, { .id = 0 } }, .nConfigExtra = 1, .setup = GBAPSP2Setup, .teardown = GBAPSP2Teardown, .gameLoaded = GBAPSP2LoadROM, .gameUnloaded = GBAPSP2UnloadROM, .prepareForFrame = GBAPSP2PrepareForFrame, .drawFrame = GBAPSP2Draw, .drawScreenshot = GBAPSP2DrawScreenshot, .paused = 0, .unpaused = 0, .incrementScreenMode = GBAPSP2IncrementScreenMode, .pollGameInput = GBAPSP2PollInput }; mGUIInit(&runner, "psvita"); mGUIRunloop(&runner); mGUIDeinit(&runner); GUIFontDestroy(font); vita2d_fini(); sceKernelExitProcess(0); return 0; }