all repos — mgba @ 7a9e97ca52de3d7785f7caa4bdd03996c87c5f41

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer and exporter
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17 - Screensaver can now be suspended while a game is running
 18 - Load/save the most recent savestate slot
 19 - Support varible speed (PWM) rumble
 20 - Ability to cap fast forward speed
 21 - Finer control over FPS target
 22 - Holdable shortcut for rewinding one frame at a time
 23 - Ability to boot directly into the BIOS
 24 - Preliminary support for yanking out the game pak while a game is running
 25 - Thumb-drive mode by putting a file called portable.ini in the same folder
 26 - Configurable display driver, between software and OpenGL
 27 - Undo-able savestate loading and saving
 28 - Controller profiles now store shortcut settings
 29 - Default controller profiles for several common controllers
 30 - Libretro now supports BIOS and rumble
 31Bugfixes:
 32 - ARM7: Fix SWI and IRQ timings
 33 - GBA Audio: Force audio FIFOs to 32-bit
 34 - GBA Memory: Improve Thumb open bus behavior
 35 - VFS: Fix resource leaks if some allocations fail
 36 - Video: Fix an issue with very long filenames
 37 - GBA Video: Blended sprites should never have other effects applied
 38 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 39 - Qt: Better cleanup when a game crashes
 40 - Qt: Fix open ROM dialog filtering for archive formats
 41 - ARM7: Fix Thumb MUL timing
 42 - Qt: Cap the maximum number of multiplayer windows
 43 - Qt: Fix maximum year in sensor override
 44 - GBA: Cap audio FIFO read size during deserialization
 45 - GBA: Check for corrupted savestates when loading
 46 - GBA: Check for improperly sized savestates when loading
 47 - GBA: Check for savestates made from differently sized ROMs
 48 - GBA Video: Fix out-of-bounds tiles in mosaic
 49 - GBA Memory: Fix potential DMA issue when loading a savestate
 50 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 51 - SDL: Fix SDL build when OpenGL is missing
 52 - ARM7: Fix timing of multiplies to use N cycles
 53 - GBA: Fix calls to endian-independent loadstores
 54 - GBA Video: Fix windows not affecting sprites
 55 - VFS: Fix line-reading to return proper values
 56 - GBA Memory: Fix load/store multiple video memory waitstates
 57 - GBA: Fix timing of reading from timer registers
 58 - Util: Allow loading IPS patches that grow the ROM
 59 - GBA Audio: Fix sample order in audio channel 3
 60 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 61 - ARM7: ARMHotplugDetach should call deinit
 62 - Qt: Fix window being too tall after exiting fullscreen
 63 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 64 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 65Misc:
 66 - Qt: Handle saving input settings better
 67 - Debugger: Free watchpoints in addition to breakpoints
 68 - Qt: Move GL frame drawing back onto its own thread
 69 - GBA: Add status log level
 70 - GBA Thread: Add functionality for running callbacks on the GBA thread
 71 - Qt: Fast forward (held) option moved from Other to Emulation menu
 72 - All: Add --help flag for command line programs
 73 - Qt: Show version info in window title
 74 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 75 - GBA SIO: Add a dummy driver for Normal mode
 76 - GBA: GBARewind now returns how many states it has rewound
 77 - All: Enable static linking for Windows
 78 - All: Enable static linking for OS X
 79 - Qt: Migrate multiplayer window handling into GBAApp
 80 - Qt: Unified file opening and saving with last location
 81 - Qt: Fix windows being resizable when they shouldn't have been
 82 - Qt: Only hide cursor in full screen
 83 - Perf: Ability to load savestates immediately on launch
 84 - Qt: Replace pause-after-frame mutex with an atomic
 85 - Util: Allow disabling the threading code entirely
 86 - GBA: SIO logging layer
 87 - Qt: Add application icon and XDG desktop files
 88 - GBA Thread: Split GBASync into a separate file
 89 - SDL: Properly check for initialization
 90 - SDL: Clean up initialization functions
 91 - All: Threads are now named
 92 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
 93 - Qt: Don't save window size when entering fullscreen
 94 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
 95 - GBA Video: Refactor software renderer into separate files
 96 - ARM7: Add emulation for Undefined CPU mode
 97 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
 98 - ARM7: Reduce the size of the Thumb instruction table
 99 - GBA: Don't include GBACLIDebugger struct unless needed
100 - SDL: Clean up GL context
101 - GBA Audio: Implement audio reset for channels A/B
102 - GBA Hardware: Backport generic RTC source into core
103 - All: Proper handling of Unicode file paths
104 - GBA Video: Slightly optimize mode 0 mosaic rendering
105 - VFS: Add sync method to force syncing with backing
106 - GBA: Savedata is now synced shortly after data finishes being written
107 - GBA Input: Allow axes and buttons to be mapped to the same key
108
1090.2.1: (2015-05-13)
110Bugfixes:
111 - All: Fix sanitize-deb script not cleaning up after itself
112 - All: Fix dependencies for libavcodec on Debian-derived platforms
113 - ARM7: Handle writeback for PC in addressing modes 2 and 3
114 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
115 - ARM7: Fix ARM multiply instructions when PC is a destination register
116 - Debugger: Fix use-after-free in breakpoint clearing code
117 - Debugger: Fix boundary conditions in tab completion
118 - GBA: Fix timers not updating timing when writing to only the reload register
119 - GBA: Fix rewind boundary conditions
120 - GBA: Add initial I/O register settings for background matrix registers
121 - GBA: Fix hang when loading a savestate if sync to video is enabled
122 - GBA: Handle out-of-bounds I/O access
123 - GBA: Fix bounds-checking on EEPROM access
124 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
125 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
126 - GBA Memory: Allow SRAM to be 64kB
127 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
128 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
129 - GBA Video: Fix second frame mode 5
130 - Perf: Fix race condition if a game crashes immediately on start
131 - Qt: Fix Display object leak when closing a window
132 - Qt: Fix .deb dependencies
133 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
134 - Qt: Fix window not regaining focus after exiting savestate window
135 - Qt: Fix regression where video would not record if the game had already started
136 - Qt: Fix potential crash if a gamepad causes focus to change
137 - Qt: Fix controller axis querying
138 - Qt: Fix multiplayer windows opening as the wrong size
139 - Qt: Fix controllers sometimes not loading the right profile
140 - SDL: Fix boundary conditions for joystick adjustments
141 - SDL: Allocate properly sized input maps
142 - SDL: Fix potential build issues when Qt and SDL2 are in use
143 - Util: Fix resource leak in UTF-8 handling code
144 - Util: Fix a null-pointer issue when attempting to delete a key
145 - VFS: Fix resource leaks if some allocations fail
146 - Video: Fix an issue with very long filenames
147Misc:
148 - GBA Memory: Soft-crash if jumping past the end of a ROM
149 - Qt: Show multiplayer numbers in window title
150 - Qt: Solar sensor can have shortcuts set
151
1520.2.0: (2015-04-03)
153Features:
154 - Support for gamepad axes, e.g. analog sticks or triggers
155 - Add scale presets for up to 6x
156 - Settings window
157 - Bilinear resampling option
158 - Add option to skip BIOS start screen
159 - List of recently opened games
160 - Support for games using the Solar Sensor
161 - Better audio resampling via blip-buf
162 - Game Pak overrides dialog for setting savetype and sensor values
163 - Support for games using the tilt sensor
164 - Remappable shortcuts for keyboard and gamepad
165 - Rewinding of emulation
166 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
167 - Support IPv6
168 - Save directory of last loaded file
169 - Support BPS patches
170 - Automatically detect and optimize out idle loops
171 - Configurable game overrides
172 - Support loading 7-Zip files
173 - Drag and drop game loading
174 - Cheat code support
175 - Runtime configurable audio driver
176 - Libretro core for use with RetroArch and other front-ends
177 - Controller profiles for setting different bindings for different controllers
178 - Ability to lock aspect ratio
179 - Local link cable support
180 - Ability to switch which game controller is in use per instance
181 - Ability to prevent opposing directional input
182 - Warning dialog if an unimplemented BIOS feature is called
183 - Debugger: Add CLI "frame", frame advance command
184 - Debugger: Add CLI functions for writing to memory
185 - Debugger: Add CLI functions for examining memory regions
186 - Debugger: Add CLI function for writing a register
187Bugfixes:
188 - ARM7: Extend prefetch by one stage
189 - ARM7: Fix cycle counting for loads
190 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
191 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
192 - GBA: Initialize gba.sync to null
193 - GBA: Fix timer initialization
194 - GBA Audio: Support 16-bit writes to FIFO audio
195 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
196 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
197 - GBA BIOS: Fix BIOS prefetch after reset
198 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
199 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
200 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
201 - GBA Memory: Fix I cycles that had been moved to ARM7 core
202 - GBA Memory: Fix cycle counting for 32-bit load/stores
203 - GBA RR: Fix fallthrough error when reading tags from a movie
204 - GBA Thread: Fix possible hang when loading an archive
205 - GBA Thread: Fix possible deadlock in video sync
206 - Perf: Fix crash when the GBA thread fails to start
207 - Qt: Fix crash starting a GDB stub if a game isn't loaded
208 - Qt: Fix crash when adjusting settings after closing a game
209 - Qt: Fix crash when starting GDB stub after closing a game
210 - Qt: Fix patch loading while a game is running
211 - Qt: Fix crash when loading a game after stopping GDB server
212 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
213 - Qt: Fix crash when attempting to pause if a game is not running
214 - SDL: Properly clean up if a game doesn't launch
215 - Util: Fix sockets on Windows
216Misc:
217 - All: Enable link-time optimization
218 - Debugger: Watchpoints now work on STM/LDM instructions
219 - Debugger: Clean up GDB stub network interfacing
220 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
221 - Debugger: Merge Thumb BL instructions when disassembling
222 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
223 - Debugger: Watchpoints now report address watched (fixes #68)
224 - Debugger: Add support for soft breakpoints
225 - Debugger: Make I/O register names be addresses instead of values
226 - Debugger: Rename read/write commands
227 - GBA: Improve accuracy of event timing
228 - GBA: Add API for getting Configuration structs for overrides and input
229 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
230 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
231 - GBA: Move A/V stream interface into core
232 - GBA: Savestates now take into account savedata state machines (fixes #109)
233 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
234 - GBA Memory: Simplify memory API and use fixed bus width
235 - GBA Thread: Make GBASyncWaitFrameStart time out
236 - GBA Video: Start video at the last scanline instead of the first
237 - Qt: Optimize logo drawing
238 - Qt: Move frame upload back onto main thread
239 - Qt: Remember window position
240 - Qt: Double-clicking on the window toggles full screen
241 - Util: Use proper locale for reading and writing float values
242
2430.1.1: (2015-01-24)
244Bugfixes:
245 - ARM7: Fix LDM writeback to a register already written
246 - GBA: Fix timers 2 and 3 updating incorrectly
247 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
248 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
249 - GBA Audio: Properly initialize audio FIFO channels
250 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
251 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
252 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
253 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
254 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
255 - GBA BIOS: Fix HuffUnComp boundary conditions
256 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
257 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
258 - GBA Memory: Filter out top nybble of DMA addresses
259 - GBA Memory: Properly bounds-check VRAM accesses
260 - GBA Memory: Fix initial DMA state
261 - GBA Thread: Allow halted games to exit cleanly
262 - GBA Video: Fix blend issues with obscured middle layers
263 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
264 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
265 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
266 - GBA Video: Fix sprite boundary conditions with mosaic
267 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
268 - Qt: Fix issue with set frame sizes being the wrong height
269 - Qt: Fix emulator crashing when full screen if a game is not running
270 - Qt: Fix window focus issues
271 - Qt: Properly set default video recording settings
272 - Qt: Fix a race condition when a game crashes immediately
273 - Qt: Fix some cases where key mapping can break if focus is adjusted
274 - Qt: Fix crash if a game pauses before any frames are shown
275 - Debugger: Negative PC-relative loads now properly subtract the offset
276 - Debugger: Align PC-relative loads in Thumb
277 - Debugger: Fix watchpoints triggering too late
278 - Debugger: Fix binary print putting spaces between digits
279 - Video: Ensure FFmpeg encoder has audio frames
280 - Video: Fix uncompressed PCM audio recording
281 - Video: Fix FFmpeg crashing when the file extension is wrong
282 - Util: Fix SOCKET_FAILED macro
283Misc:
284 - GBA: Exit cleanly on FATAL if the port supports it
285 - GBA Memory: Implement 16- and 32-bit loads from SRAM
286 - Qt: Disable sync to video by default
287 - Qt: Handle a game crash without crashing
288 - Qt: Set default log level to FATAL, ERROR and WARN
289 - Qt: Clarify some phrasing in the menus
290 - Qt: Clear active buttons when focus is lost
291
2920.1.0: (2014-12-13)
293 - Initial release