CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GBA Video: Force align 256-color tiles
28 - GBA DMA: ROM reads are forced to increment
29 - GB Video: Fix loading states while in mode 3
30 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
31 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
32 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
33 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
34 - GBA Savedata: Fix crash when resizing flash
35 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
36 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
37 - GBA Cheats: Fix slide codes not initializing properly
38 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
39 - LR35902: Fix watchpoints not reporting new value
40 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
41 - 3DS: Fix opening files in directory names with trailing slashes
42 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
43 - GBA Memory: Fix copy-on-write memory leak
44 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
45 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
46 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
47 - PSP2: Fix issues causing poor audio
48 - Wii: Fix screen tear when unpausing
49 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
50 - GBA Hardware: RTC accuracy improvements
51 - GB Timer: Minor accuracy improvements
52 - GB Audio: Clock frame events on DIV
53 - GBA: Fix SharkPort saves for EEPROM games
54 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
55 - Python: Fix package directory
56 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
57 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
58 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
59Misc:
60 - GBA Timer: Use global cycles for timers
61 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
62 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
63 - Qt: Redo GameController into multiple classes
64 - Test: Restructure test suite into multiple executables
65 - Python: Integrate tests from cinema test suite
66 - Util: Don't build crc32 if the function already exists
67 - GBA: Implement display start DMAs
68 - Qt: Prevent window from being created off-screen
69 - Qt: Add option to disable FPS display
70 - GBA: Improve multiboot image detection
71 - GB MBC: Remove erroneous bank 0 wrapping
72 - GBA Cheats: Allow multiple ROM patches in the same slot
73 - GB: Skip BIOS option now works
74 - Libretro: Add frameskip option
75 - GBA Memory: 64 MiB GBA Video cartridge support
76 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
77 - PSP2: Use system enter key by default
78 - 3DS: Remove deprecated CSND interface
79
800.6.1: (2017-10-01)
81Bugfixes:
82 - GB, GBA: Fix crashes when attempting to identify null VFiles
83 - GB, GBA: Fix sync to video with frameskip
84 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
85 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
86 - GB Core: Fix palette loading when loading a foreign config
87 - GB MBC: Pocket Cam memory should be accessible without enabling
88 - GB MBC: Fix SRAM sizes 4 and 5
89 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
90 - GB MBC: Fix RTC loading when file size is off
91 - GB Memory: Initialize peripheral pointers
92 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
93 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
94 - GB Memory: Actually load latch time from savestate
95 - GB Serialize: Fix deserializing video STAT
96 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
97 - GB Video: Fix potential hang when ending mode 0
98 - GB Video: Fix read mode when enabling LCD
99 - GBA: Reset active region as needed when loading a ROM
100 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
101 - GBA BIOS: Use core's VRAM variable instead of renderer's
102 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
103 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
104 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
105 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
106 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
107 - Python: Fix importing .gb or .gba before .core
108 - Qt: Fix command line debugger closing second game
109 - Qt: Fix LOG argument order
110 - Qt: Fix timezone issues with time overrides
111 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
112 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
113Misc:
114 - CMake: Fix CPack dependencies for libpng 1.6
115 - GBA: Detect hardware for Pokémon FireRed ROM hacks
116 - GBA Cheats: Improve detection of raw cheats
117 - Qt: Don't rebuild library view if style hasn't changed
118 - Qt: Allow overrides to be saved before a game is loaded
119 - Qt: Hide mouse immediately when loading
120 - SDL: Fix 2.0.5 build on macOS under some circumstances
121 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
122
1230.6.0: (2017-07-16)
124Features:
125 - Library view
126 - Sprite viewer
127 - Debugging console
128 - Improved memory viewer
129 - Memory search
130 - Command line ability to override configuration values
131 - Add option to allow preloading the entire ROM before running
132 - Add option for whether rewinding restores save games
133 - Savestates now contain any RTC override data
134 - Add option to lock video to integer scaling
135 - LR35902: Watchpoints
136 - LR35902/GB-Z80 disassembler
137 - GB: Tile viewer
138 - GB: Video/audio channel enabling/disabling
139 - GB: Symbol table support
140 - GB MBC: Add MBC1 multicart support
141 - GBA: Support printing debug strings from inside a game
142 - GBA: Better cheat type autodetection
143 - Implement keypad interrupts
144 - Configuration of gamepad hats
145 - Video log recording for testing and bug reporting
146 - Debugger: Segment/bank support
147 - Debugger: Execution tracing
148 - Qt: German translation (by Lothar Serra Mari)
149 - Qt: Spanish translation (by Kevin López)
150 - Qt: Italian translation (by theheroGAC)
151Bugfixes:
152 - ARM7: Fix MLA/*MULL/*MLAL timing
153 - Core: Fix crash with rewind if savestates shrink
154 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
155 - Core: Fix directory sets crashing on close if base isn't properly detached
156 - FFmpeg: Fix overflow and general issues with audio encoding
157 - GB: Fix flickering when screen is strobed quickly
158 - GB: Fix STAT blocking
159 - GB MBC: Fix ROM bank overflows getting set to bank 0
160 - GB MBC: Fix swapping carts not detect new MBC
161 - GB Timer: Improve DIV reset behavior
162 - GB Timer: Fix DIV batching if TAC changes
163 - GB Video: Reset renderer when loading state
164 - GBA: Fix multiboot ROM loading
165 - GBA: Fix multiboot loading resulting in too small WRAM
166 - GBA BIOS: Implement BitUnPack
167 - GBA BIOS: Fix ArcTan sign in HLE BIOS
168 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
169 - GBA BIOS: Fix INT_MIN/-1 crash
170 - GBA Hardware: Fix crash if a savestate lies about game hardware
171 - GBA I/O: Handle audio registers specially when deserializing
172 - GBA Memory: Improve initial skipped BIOS state
173 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
174 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
175 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
176 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
177 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
178 - LR35902: Fix core never exiting with certain event patterns
179 - LR35902: Fix pc overflowing current region off-by-one
180 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
181 - OpenGL: Fix some shaders causing offset graphics
182 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
183 - Qt: Fix window icon being stretched
184 - Qt: Fix data directory path
185 - Qt: Fix timing issues on high refresh rate monitors
186 - Qt: Fix linking after some windows have been closed
187 - Qt: Fix crash when changing audio settings after a game is closed
188 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
189 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
190 - Qt: Fix game unpausing after frame advancing and refocusing
191 - SDL: Fix game crash check
192 - SDL: Fix race condition with audio thread when starting
193 - SDL: Fix showing version number
194 - Test: Fix crash when loading invalid file
195 - Test: Fix crash when fuzzing fails to load a file
196 - Test: Don't rely on core for frames elapsed
197 - Test: Fix crash when loading invalid file
198 - Test: Fix crash when fuzzing fails to load a file
199 - Tools: Fix recurring multiple times over the same library
200 - Util: Fix overflow when loading invalid UPS patches
201 - Util: Fix highest-fd socket not being returned by SocketAccept
202 - Windows: Fix VDir.rewind
203Misc:
204 - All: Add C++ header guards
205 - All: Move time.h include to common.h
206 - 3DS, PSP2, Wii: Last directory loaded is saved
207 - CMake: Add ability to just print version string
208 - Core: New, faster event timing subsystem
209 - Core: Clean up some thread state checks
210 - Core: Add generic checksum function
211 - Core: Cores can now have multiple sets of callbacks
212 - Core: Restore sleep callback
213 - Core: Move rewind diffing to its own thread
214 - Core: Ability to enumerate and modify video and audio channels
215 - Core: List memory segments in the core
216 - Core: Move savestate creation time to extdata
217 - Core: Config values can now be hexadecimal
218 - Core: Improved threading interrupted detection
219 - Debugger: Modularize CLI debugger
220 - Debugger: Make building with debugging aspects optional
221 - Debugger: Add functions for read- or write-only watchpoints
222 - Debugger: Make attaching a backend idempotent
223 - Debugger: Add mDebuggerRunFrame convenience function
224 - Feature: Move game database from flatfile to SQLite3
225 - Feature: Support ImageMagick 7
226 - Feature: Make -l option explicit
227 - FFmpeg: Return false if a file fails to open
228 - FFmpeg: Force MP4 files to YUV420P
229 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
230 - GB: Reset with initial state of DIV register
231 - GB MBC: New MBC7 implementation
232 - GB Audio: Simplify envelope code
233 - GB Audio: Improve initial envelope samples
234 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
235 - GB Video: Improved video timings
236 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
237 - GBA, GB: ROM is now unloaded if a patch is applied
238 - GBA DMA: Refactor DMA out of memory.c
239 - GBA DMA: Move DMAs to using absolute timing
240 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
241 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
242 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
243 - GBA Memory: Support reading/writing POSTFLG
244 - GBA Memory: Remove unused prefetch cruft
245 - GBA Timer: Improve accuracy of timers
246 - GBA Video: Clean up unused timers
247 - GBA Video: Allow multiple handles into the same tile cache
248 - GBA Video, GB Video: Colors are now fully scaled
249 - GBA Video: Optimize when BLD* registers are written frequently
250 - OpenGL: Add xBR-lv2 shader
251 - Qt: Move last directory setting from qt.ini to config.ini
252 - Qt: Improved HiDPI support
253 - Qt: Expose configuration directory
254 - Qt: Merge "Save" and "OK" buttons in shader options
255 - Qt: Automatically load controller profile when plugged in
256 - Qt: Rename "Resample video" option to "Bilinear filtering"
257 - Qt: Remove audio thread
258 - Qt: Remove audio buffer sizing in AudioProcessorQt
259 - Qt: Re-enable QtMultimedia on Windows
260 - Qt: Make "Mute" able to be bound to a key
261 - Qt: Add .gb/.gbc files to the extension list in Info.plist
262 - Qt: Relax hard dependency on OpenGL
263 - Qt: Better highlight active key in control binding
264 - SDL: Remove scancode key input
265 - SDL: Automatically map controllers when plugged in
266 - Test: Add a basic test suite
267 - Util: Add size counting to Table
268 - Util: Add 8-bit PNG write support
269 - Util: Tune patch-fast extent sizes
270 - VFS: Call msync when syncing mapped data
271 - VFS: Allow truncating memory chunk VFiles
272 - VFS: Fix some minor VFile issues with FILEs
273 - VFS: Optimize expanding in-memory files
274 - VFS: Add VFileFIFO for operating on circle buffers
275Changes from beta 1:
276Features:
277 - Qt: Italian translation (by theheroGAC)
278 - Qt: Updated German translation
279Bugfixes:
280 - GB Audio: Fix incorrect channel 4 iteration
281 - GB Audio: Fix zombie mode bit masking
282 - GB Serialize: Fix timer serialization
283 - GB Video: Fix LYC regression
284 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
285 - GBA Timer: Fix count-up timing overflowing timer 3
286 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
287 - Qt: Fix memory search close button (fixes mgba.io/i/769)
288 - Qt: Fix window icon being stretched
289 - Qt: Fix initial window size (fixes mgba.io/i/766)
290 - Qt: Fix data directory path
291 - Qt: Fix controls not saving on non-SDL builds
292 - Qt: Fix translation initialization (fixes mgba.io/i/776)
293 - Qt: Fix patch loading while a game is running
294 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
295 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
296 - Qt: Fix GL-less build
297 - Qt: Fix Software renderer not handling alpha bits properly
298 - Qt: Fix screen background improperly stretching
299 - SDL: Fix cheats not loading
300Misc:
301 - GB Serialize: Add MBC state serialization
302 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
303 - GBA Timer: Improve accuracy of timers
304 - PSP2: Update toolchain to use vita.cmake
305 - Qt: Add language selector
306 - Qt: Minor test fixes
307 - Qt: Move shader settings into main settings window
308 - Qt: Dismiss game crashing/failing dialogs when a new game loads
309 - Qt: Properly ship Qt translations
310 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
311
3120.6 beta 1: (2017-06-29)
313 - Initial beta for 0.6
314
3150.5.2: (2016-12-31)
316Bugfixes:
317 - All: Fix fullscreen config option being ignored
318 - ARM7: PSR mode bits should not get sign extended
319 - GB: Fix audio not being deinitialized
320 - GB: Fix crash when masking savedata
321 - GB: Properly initialize sramRealVf variable
322 - GB Audio: Fix serialization of channel 3 and NR52 properties
323 - GB Audio: Reset envelope timer when reseting sound channel
324 - GB MBC: Fix SRAM dangling pointer with RTC games
325 - GB MBC: Fix initializing MBC when no ROM is loaded
326 - GB Memory: Fix patching ROM bank 0
327 - GB Memory: Fix starting HDMAs during mode 0
328 - GB Memory: Fix HDMA5 value after DMA completes
329 - GB Video: Initialize LCDC in renderer
330 - GB Video: Hblank IRQs should mask LYC=LY IRQs
331 - GBA: Fix IRQs firing after already being cleared
332 - GBA: Only unhalt CPU if appropriate bit is set in IE
333 - GBA: Add savegame override for Crash Bandicoot 2
334 - GBA BIOS: Fix MidiKey2Freq BIOS reads
335 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
336 - GBA Cheats: Fix GameShark ROM patches
337 - GBA I/O: Mask off WAITCNT bits that cannot be written
338 - GBA Memory: Fix misaligned BIOS reads
339 - GBA Memory: Fix VCOUNT being writable
340 - GBA Video: Fix out of bounds sprite transforms
341 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
342 - Libretro: Fix disabling BIOS
343 - Libretro: Fix Game Boy savestates and audio
344 - Qt: Fix changing resolution of software renderer
345 - Qt: Fix setting overrides
346 - Qt: Fix cut off tiles and alignment issues in tile viewer
347 - Qt: Only reset window dimensions when first shown
348 - Qt: Fix Qt Multimedia audio driver on big endian
349 - Qt: Fix Apply button for key and controller configurations
350 - VFS: Fix resizing memory chunks when not needed
351 - Windows: Fix Unicode directory handling
352Misc:
353 - GB, GBA: Prevent loading null ROMs
354 - GB Audio: Initialize wave RAM to GBC values
355 - GB Memory: Reset ROM bank when loading a ROM
356 - PSP2: Improved controller rumble
357
3580.5.1: (2016-10-05)
359Bugfixes:
360 - Core: Fix importing save games as read-only
361 - FFmpeg: Fix encoding AAC
362 - GB: Fix invalid STOP behavior on Game Boy Color
363 - GB: Initialize audio properly
364 - GB: Properly clear KEY1 bit 0 when switching speeds
365 - GB: Properly unload save files when unloading a ROM
366 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
367 - GB MBC: Fix MBC7 when size is incorrectly specified
368 - GB MBC: Fix RTC access when no save file is loaded
369 - GB SIO: Don't auto-clock external shift clock
370 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
371 - GB Video: Fix video frames getting missed when LCDC is off
372 - GB Video: Clear screen when LCDC is off
373 - GBA Cheats: Fix holding onto pointers that may get invalidated
374 - GBA Cheats: Fix key-activated CodeBreaker cheats
375 - GBA Cheats: Fix uninitialized memory getting freed when saving
376 - GBA Hardware: Improve Game Boy Player rumble behavior
377 - GBA Memory: Fix several unused I/O register read values
378 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
379 - LR35902: Fix events running with the wrong cycle active
380 - Qt: Fix "close" button on Overrides view
381 - Qt: Fix saving overrides
382 - Qt: Fix directory set unloading when replacing the ROM
383 - Qt: Fix patch loading
384 - Qt: Fix crash when saving an override if a game isn't loaded
385 - Qt: Fix showing default display driver as OpenGL (force 1.x)
386 - SDL: Attach rumble in SDL frontend
387 - Util: Fix PNG identification on files too small to be a PNG
388Misc:
389 - All: Only update version info if needed
390 - All: Split out install locations for Libretro and OpenEmu
391 - FFmpeg: Encoding cleanup
392 - GB: Reset active region when reloading ROM
393 - GB Memory: Initialize RAM pattern for GBC
394 - GB Video: Improved video timings
395 - Qt: Manage window sizes slightly better
396 - Qt: Remember scale option independent of core dimensions
397
3980.5.0: (2016-09-19)
399Features:
400 - Game Boy support
401 - Support for encrypted CodeBreaker GBA cheats
402 - Emulation of Vast Fame protected GBA carts (taizou)
403 - Tile viewer
404 - Threaded rendering mode
405 - Libretro: Memory map and achievement support (leiradel)
406 - GUI: Add UI control remapping
407 - GUI: Add fast-forward
408 - Wii: 240p support
409 - 3DS: Adjustable screen darkening
410 - Ability to temporarily load a savegame
411 - Load specific files out of archives
412 - Automatic BIOS detection
413Bugfixes:
414 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
415 - Debugger: Fix GDB breakpoints
416 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
417 - GBA: Fix filehandle leak with savegames
418 - GBA: Timer 0 cannot be count up
419 - GBA: Count up timers should not count themselves
420 - GBA Memory: Fix mirror on non-overdumped Classic NES games
421 - GBA Memory: Fix ldm {pc}
422 - GBA Savedata: Fix savedata sync timer
423 - GBA Savedata: Only unmap savedata if present
424 - GBA Serialize: Savestates now properly store prefetch
425 - GBA Video: WIN0/1 take priority over OBJWIN
426 - GBA Video: Fix out-of-order OBJWIN
427 - PSP2: Fix GPU crash while exiting
428 - PSP2: Fix VSync
429 - PSP2: Fix accelerometer range
430 - PSP2: Actually load screen mode setting
431 - PSP2: Fix gyroscope direction
432 - PSP2: Delete threads after they return
433 - PSP2: Fix mapping/unmapping from not at 0
434 - Qt: Fix bug in software renderer scaling
435 - Qt: Fix hanging key press after disabling autofire
436 - Qt: Fix being unable to pause manually when using auto-pausing
437 - SDL: Fix axes being mapped wrong
438 - Util: Fix realloc semantics in utf16to8
439 - Util: Fix inserting too many items into a hash table
440 - VFS: Fix uninitialized varaible reading from 7z
441 - VFS: Fix reading multiple files from a 7z archive
442 - Wii: Fix framelimiting after a slowdown
443 - Wii: Fix garbage flash at startup
444Misc:
445 - 3DS: Use blip_add_delta_fast for a small speed improvement
446 - 3DS: Allow UTF-16 filenames
447 - 3DS: Port to using citro3D
448 - 3DS: Use system font for menus
449 - 3DS: Attempt to use Core 2 for threads
450 - 3DS: Adjustable filering
451 - 3DS: 3D banner
452 - All: Add QUIET parameter to silence CMake
453 - All: Faster memory read/write
454 - ARM7: Support forcing Thumb mode via MSR
455 - ARM7: Flush prefetch cache when loading CPSR via MSR
456 - ARM7: Clean up instruction decoding for future expandability
457 - Debugger: Support register and memory writes via GDB stub
458 - Debugger: Add software breakpoint support to gdb
459 - FFmpeg: Full support for libavcodec 56+
460 - GBA: Better debug logging if event processing breaks
461 - GBA Audio: Force audio DMAs to not increment destination
462 - GBA BIOS: Use custom ArcTan, not relying on OS
463 - GBA Hardware: Clean up dead code in GBP
464 - GBA Memory: Optimize stalling behavior
465 - GBA Memory: Optimize Load-/StoreMultiple
466 - GBA Savedata: Add realistic timing for EEPROM
467 - GBA Serialize: Savestates now store if CPU was halted
468 - GBA Video: Remove old slow path fallback
469 - GBA Video: Optimize sprite drawing
470 - GBA Video: Optimize mode 0 rendering
471 - GBA Video: Optimize compositing cases slightly
472 - GUI: Screenshot dimensions are now passed through
473 - GUI: Add back logging
474 - GUI: Only reload config if manually saved
475 - GUI: Increase scrolling speed
476 - OpenGL: Log shader compilation failure
477 - OpenGL: Add texSize uniform
478 - Qt: Make -g flag work in Qt build
479 - Qt: Simplify OpenGL context creation
480 - Qt: Thread startup improvements
481 - Qt: Make audio channel/video layer options shortcut mappable
482 - Qt: Remove some C99isms from C++ code
483 - Qt: Remove default autofire mappings
484 - Qt: Make reseting when pasued frame-accurate
485 - Qt: Rearchitect game closing codepath
486 - PSP2: Use system font for menus
487 - PSP2: Add rumble for PS TV
488 - PSP2: Add fit-to-height screen mode
489 - PSP2: Sync files per descriptor
490 - PSP2: Allow UTF-8 filenames
491 - PSP2: Screenshots are now saved into the Photo Gallery
492 - PSP2: Stop underclocking when menuing
493 - SDL: Increase default audio buffer size to 1024 samples
494 - SDL: More responsive rumble
495 - Util: Add Vector GetConstPointer
496 - Util: Add rtrim
497 - Util: Add endswith
498 - VFS: Improve zip file detection
499 - Wii: Add pixelated resample filter
500 - Windows: Add native VDir support
501 - Util: Add PRIz macro for libc versions that don't support %z
502
5030.4.1: (2016-07-11)
504Bugfixes:
505 - All: Fix several file handle leaks
506 - All: Fix instruction tables getting zeroed when linking sometimes
507 - ARM7: Fix flags on SBC/RSC
508 - ARM7: Fix setting spsr privilege bits when spsr is empty
509 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
510 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
511 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
512 - GBA Memory: Fix executing code from OBJ region of VRAM
513 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
514 - GBA Serialize: Fix loading savegames from savestates
515 - OpenGL: Correct boolean vector strcmp strings for uniforms
516 - Qt: Fix sending gameStopped twice
517 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
518 - Qt: Fix initial state of key mapping
519 - Qt: Initialize m_useBios
520 - SDL: Fix joystick initialization on BSD
521 - SDL: Fix potential joystick crash in games with rumble
522 - SDL: Fix SDL 1.2 build
523 - SDL: Fix sporadic crash when deinitializing audio
524 - Shaders: Fix AGS-001 shader with some bad drivers
525 - Util: Use closesocket on Windows
526 - Util: Fix socket bind addresses
527 - VFS: Fix reading 7z archives without rewinding first
528 - VFS: VFileFromFD should not open directories
529 - Wii: Fix tilting direction
530 - Util: Fix realloc semantics in utf16to8
531Misc:
532 - All: Allow use of external minizip library
533 - Debugger: CLI debugger now exits when end-of-stream is reached
534 - FFmpeg: Update dependencies on Ubuntu
535 - GBA: Slightly optimize GBAProcessEvents
536 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
537 - GBA Video: Null renderer should return proper register values
538 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
539 - Qt: Add preset for DualShock 4
540 - Qt: Update 360 input profile on OS X to reflect newer drivers
541 - Qt: Remove use of NaN
542 - Qt: Canonicalize file paths when loading games
543 - Qt: Add refresh button to controller editing
544 - SDL: Remove default gamepad mappings
545 - Util: Fix intermittent build failure on OS X
546 - VFS: VFile.sync now updates modified time
547
5480.4.0: (2016-02-02)
549Features:
550 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
551 - I/O viewer
552 - Booting of multiboot images
553 - Customization of GIF recording
554 - Libretro: Cheat code support
555 - Support for GLSL shaders
556 - ROM information view
557 - Support for VBA-style cheat codes
558 - Savestates now store creation timestamps
559 - Key autofire
560 - Libretro: Allow blocking opposing directional input
561 - OpenEmu core for OS X
562 - Libretro: Settings for using BIOS and skipping intro
563 - Libretro: Customizable idle loop removal
564 - Implemented cycle counting for sprite rendering
565 - Cleaner, unified settings window
566 - Added a setting for pausing when the emulator is not in focus
567 - Customizable paths for save games, save states, screenshots and patches
568 - Controller hotplugging
569 - Ability to store save games and active cheats within savestates
570Bugfixes:
571 - ARM7: Fix sign of unaligned LDRSH
572 - ARM7: Fix decoding of some ARM ALU instructions with shifters
573 - Debugger: Fix watchpoints in gdb
574 - GBA: Fix warnings when creating and loading savestates
575 - GBA: Fix Iridion II savetype
576 - GBA BIOS: Fix misaligned CpuSet
577 - GBA Cheats: Fix cheats setting the Action Replay version
578 - GBA Hardware: Fix GPIO on big endian
579 - GBA Memory: Fix DMA register writing behavior
580 - GBA Memory: Fix DMAs triggering two cycles early
581 - Libretro: Fix aspect ratio
582 - Qt: Fix some potential crashes with the gamepad mapping
583 - Qt: Fix keys being mapped incorrectly when loading configuration file
584 - Util: Fix PowerPC PNG read/write pixel order
585 - Util: Fix excessive memory allocation when decoding a PNG
586 - VFS: Fix VFileReadline and remove _vfdReadline
587Misc:
588 - All: Improved PowerPC support
589 - All: Fix some undefined behavior warnings
590 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
591 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
592 - GBA: Implement bad I/O register loading
593 - GBA: Allow jumping to OAM and palette RAM
594 - GBA BIOS: Finish implementing RegisterRamReset
595 - GBA Config: Add "override" layer for better one-time configuration
596 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
597 - GBA Memory: Use a dynamically sized mask for ROM memory
598 - GBA Memory: Implement several unimplemented memory access types
599 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
600 - GBA RR: Starting from savestate now embeds the savegame
601 - GBA RR: Add preliminary SRAM support for VBM loading
602 - GBA RR: Add support for resets in movies
603 - GBA Video: Remove lastHblank, as it is implied
604 - Libretro: Use anonymous memory mappers for large blocks of memory
605 - Libretro: Add install target for libretro core
606 - Qt: Window size command line options are now supported
607 - Qt: Increase usability of key mapper
608 - Qt: Add 'Apply' button to settings window
609 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
610 - Qt: Allow use of modifier keys as input
611 - Qt: Optimize log viewer
612 - Qt: Added button for breaking into the GDB debugger
613 - Qt: Add box for showing duration of rewind
614 - SDL: Support fullscreen in SDL 1.2
615 - SDL: Allow GBASDLAudio to be used without a thread context
616 - Util: Use VFile for configuration
617 - Util: Add MutexTryLock
618
6190.3.2: (2015-12-16)
620Bugfixes:
621 - ARM7: Fix STRT/STRBT
622 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
623 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
624 - Libretro: Fix problems with rumble not turning off
625 - GBA: Fix idle skip state being retained between games
626 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
627 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
628 - GBA BIOS: Fix Sqrt sign
629 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
630 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
631 - GBA Memory: Fix DMA behavior for SRAM accesses
632 - GBA Memory: Fix Store8 to OBJ VRAM
633 - GBA Memory: Fix alignment of LDM/STM on SRAM
634 - GBA Memory: Fix unaligned out-of-bounds ROM loads
635 - GBA Memory: Fix timing of DMAs
636 - GBA Video: Fix _mix for 15-bit color
637 - GBA Video: Fix OAM and palette initialization
638 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
639 - Qt: Use safer isLoaded check in GameController
640 - Qt: Fix a race condition in PainterGL that could lead to a crash
641 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
642 - Qt: Fix font size in memory viewer
643 - Qt: Fix a crash in the memory viewer
644 - Qt: Add additional checks in CheatModel to prevent crashes
645 - Qt: Fix race condition with setting sample rate
646 - Qt: Fix crash when closing multiplayer windows
647 - Qt: Fix resetting while paused
648Misc:
649 - GBA Audio: Implement missing flags on SOUNDCNT_X register
650 - Qt: Add mute option to menu
651
6520.3.1: (2015-10-24)
653Bugfixes:
654 - ARM7: Fix instruction decoding of Thumb shifts
655 - GBA: Deinit savegame when unloading a ROM
656 - GBA: Fix BIOS check on big endian
657 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
658 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
659 - GBA Audio: Fix audio channels being silenced at the wrong time
660 - GBA Memory: Fix bad BIOS Load16 on big endian
661 - GBA Memory: Fix bad Load8 on big endian
662 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
663 - GBA Video: Fix edge case with sprite blend modes and semitransparency
664 - GBA Video: Fix objwin and blending interaction on sprites
665 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
666 - Libretro: Fix a memory leak with the render buffer
667 - Qt: Windows no longer spawn in the top left on first launch
668 - Qt: Fix install path of XDG desktop file with DESTDIR
669 - Qt: Fix drag and drop on Windows
670 - Qt: Reenable double buffering, as disabling it broke some Windows configs
671 - VFS: Fix return values of VFileFILE.read and .write
672Misc:
673 - All: Reset next event to cycles instead of zero to interrupt
674 - All: Add --version flag
675 - ARM7: Force disable LTO on two files to work around a GCC bug
676 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
677 - GBA: Better memory handling with PNG savestates
678 - GBA: Additional savestate sanity checks
679 - GBA: Check for cycle count being too high
680 - GBA Audio: Allow GBAAVStream to have no video callback
681 - GBA BIOS: Implement RegisterRamReset for SIO registers
682 - Qt: Remove useless help icons in dialogs
683 - Qt: Prevent savestate window from opening while in multiplayer
684 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
685 - Qt: Dropping multiplayer windows works more cleanly now
686
6870.3.0: (2015-08-16)
688Features:
689 - Ability to hide individual background layers, or OBJs
690 - Ability to mute individual audio channels
691 - Palette viewer and exporter
692 - Volume control
693 - More shortcuts are editable (e.g. quick save/load)
694 - Rewind now shows the frame after rewinding
695 - Import/Export of GameShark/Action Replay snapshots
696 - Add "Step backwards" item for single increment rewind
697 - Deadzone estimation for game controllers
698 - Analog inputs can be used for shortcuts
699 - Menu items for specific solar sensor brightness levels
700 - Remappable controls for tilt and gyroscope sensors
701 - Status messages for actions taken while a game is running (e.g. save/load state)
702 - Memory inspector
703 - Screensaver can now be suspended while a game is running
704 - Load/save the most recent savestate slot
705 - Support varible speed (PWM) rumble
706 - Ability to cap fast forward speed
707 - Finer control over FPS target
708 - Holdable shortcut for rewinding one frame at a time
709 - Ability to boot directly into the BIOS
710 - Preliminary support for yanking out the game pak while a game is running
711 - Thumb-drive mode by putting a file called portable.ini in the same folder
712 - Configurable display driver, between software and OpenGL
713 - Undo-able savestate loading and saving
714 - Controller profiles now store shortcut settings
715 - Default controller profiles for several common controllers
716 - Libretro now supports BIOS, rumble and solar sensor
717 - Implement BIOS call Stop, for sleep mode
718 - Automatically load patches, if found
719 - Improved video synchronization
720 - Configurable audio output sample rate
721Bugfixes:
722 - ARM7: Fix SWI and IRQ timings
723 - ARM7: Fix Thumb MUL timing
724 - ARM7: Fix timing of multiplies to use N cycles
725 - ARM7: ARMHotplugDetach should call deinit
726 - Debugger: Fix use-after-free in breakpoint clearing code
727 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
728 - GBA: Cap audio FIFO read size during deserialization
729 - GBA: Check for corrupted savestates when loading
730 - GBA: Check for improperly sized savestates when loading
731 - GBA: Check for savestates made from differently sized ROMs
732 - GBA: Fix calls to endian-independent loadstores
733 - GBA: Fix timing of reading from timer registers
734 - GBA: Ensure cycles never go negative
735 - GBA Audio: Force audio FIFOs to 32-bit
736 - GBA Audio: Fix audio pitch changing when adjusting buffer size
737 - GBA Audio: Fix sample order in audio channel 3
738 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
739 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
740 - GBA Memory: Improve Thumb open bus behavior
741 - GBA Memory: Fix potential DMA issue when loading a savestate
742 - GBA Memory: Fix load/store multiple video memory waitstates
743 - GBA SIO: Fix reseting when there are SIO devices attached
744 - GBA Video: Blended sprites should never have other effects applied
745 - GBA Video: Fix out-of-bounds tiles in mosaic
746 - GBA Video: Fix windows not affecting sprites
747 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
748 - GBA Video: Fix timing on first scanline
749 - Qt: Better cleanup when a game crashes
750 - Qt: Fix open ROM dialog filtering for archive formats
751 - Qt: Cap the maximum number of multiplayer windows
752 - Qt: Fix maximum year in sensor override
753 - Qt: Fix window being too tall after exiting fullscreen
754 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
755 - Qt: Fix analog buttons not getting unmapped
756 - Qt: Fix passing command line options
757 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
758 - SDL: Fix SDL build when OpenGL is missing
759 - Util: Allow loading IPS patches that grow the ROM
760 - VFS: Fix resource leaks if some allocations fail
761 - VFS: Fix line-reading to return proper values
762 - Video: Fix an issue with very long filenames
763 - Util: Fix formatting of floats
764Misc:
765 - All: Add --help flag for command line programs
766 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
767 - All: Enable static linking for Windows
768 - All: Enable static linking for OS X
769 - All: Threads are now named
770 - All: Proper handling of Unicode file paths
771 - ARM7: Add emulation for Undefined CPU mode
772 - ARM7: Reduce the size of the Thumb instruction table
773 - GBA: Add status log level
774 - GBA: GBARewind now returns how many states it has rewound
775 - GBA: SIO logging layer
776 - GBA BIOS: Stub out SoundBias
777 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
778 - GBA: Don't include GBACLIDebugger struct unless needed
779 - GBA: Savedata is now synced shortly after data finishes being written
780 - GBA: Process multiple timer events at once, if necessary
781 - GBA Audio: Implement audio reset for channels A/B
782 - GBA Audio: Process multiple audio events at once, if necessary
783 - GBA Hardware: Backport generic RTC source into core
784 - GBA Input: Allow axes and buttons to be mapped to the same key
785 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
786 - GBA SIO: Add a dummy driver for Normal mode
787 - GBA Thread: Add functionality for running callbacks on the GBA thread
788 - GBA Thread: Split GBASync into a separate file
789 - GBA Video: Refactor software renderer into separate files
790 - GBA Video: Slightly optimize mode 0 mosaic rendering
791 - Debugger: Free watchpoints in addition to breakpoints
792 - Qt: Handle saving input settings better
793 - Qt: Move GL frame drawing back onto its own thread
794 - Qt: Fast forward (held) option moved from Other to Emulation menu
795 - Qt: Show version info in window title
796 - Qt: Migrate multiplayer window handling into GBAApp
797 - Qt: Unified file opening and saving with last location
798 - Qt: Fix windows being resizable when they shouldn't have been
799 - Qt: Only hide cursor in full screen
800 - Qt: Replace pause-after-frame mutex with an atomic
801 - Qt: Add application icon and XDG desktop files
802 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
803 - Qt: Don't save window size when entering fullscreen
804 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
805 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
806 - Qt: Increase usability of key mapper
807 - Qt: Show checkmark for window sizes
808 - Qt: Set window path to loaded ROM
809 - Perf: Ability to load savestates immediately on launch
810 - SDL: Properly check for initialization
811 - SDL: Clean up initialization functions
812 - SDL: Clean up GL context
813 - Util: Allow disabling the threading code entirely
814 - VFS: Add sync method to force syncing with backing
815
8160.2.1: (2015-05-13)
817Bugfixes:
818 - All: Fix sanitize-deb script not cleaning up after itself
819 - All: Fix dependencies for libavcodec on Debian-derived platforms
820 - ARM7: Handle writeback for PC in addressing modes 2 and 3
821 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
822 - ARM7: Fix ARM multiply instructions when PC is a destination register
823 - Debugger: Fix use-after-free in breakpoint clearing code
824 - Debugger: Fix boundary conditions in tab completion
825 - GBA: Fix timers not updating timing when writing to only the reload register
826 - GBA: Fix rewind boundary conditions
827 - GBA: Add initial I/O register settings for background matrix registers
828 - GBA: Fix hang when loading a savestate if sync to video is enabled
829 - GBA: Handle out-of-bounds I/O access
830 - GBA: Fix bounds-checking on EEPROM access
831 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
832 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
833 - GBA Memory: Allow SRAM to be 64kB
834 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
835 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
836 - GBA Video: Fix second frame mode 5
837 - Perf: Fix race condition if a game crashes immediately on start
838 - Qt: Fix Display object leak when closing a window
839 - Qt: Fix .deb dependencies
840 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
841 - Qt: Fix window not regaining focus after exiting savestate window
842 - Qt: Fix regression where video would not record if the game had already started
843 - Qt: Fix potential crash if a gamepad causes focus to change
844 - Qt: Fix controller axis querying
845 - Qt: Fix multiplayer windows opening as the wrong size
846 - Qt: Fix controllers sometimes not loading the right profile
847 - SDL: Fix boundary conditions for joystick adjustments
848 - SDL: Allocate properly sized input maps
849 - SDL: Fix potential build issues when Qt and SDL2 are in use
850 - Util: Fix resource leak in UTF-8 handling code
851 - Util: Fix a null-pointer issue when attempting to delete a key
852 - VFS: Fix resource leaks if some allocations fail
853 - Video: Fix an issue with very long filenames
854Misc:
855 - GBA Memory: Soft-crash if jumping past the end of a ROM
856 - Qt: Show multiplayer numbers in window title
857 - Qt: Solar sensor can have shortcuts set
858
8590.2.0: (2015-04-03)
860Features:
861 - Support for gamepad axes, e.g. analog sticks or triggers
862 - Add scale presets for up to 6x
863 - Settings window
864 - Bilinear resampling option
865 - Add option to skip BIOS start screen
866 - List of recently opened games
867 - Support for games using the Solar Sensor
868 - Better audio resampling via blip-buf
869 - Game Pak overrides dialog for setting savetype and sensor values
870 - Support for games using the tilt sensor
871 - Remappable shortcuts for keyboard and gamepad
872 - Rewinding of emulation
873 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
874 - Support IPv6
875 - Save directory of last loaded file
876 - Support BPS patches
877 - Automatically detect and optimize out idle loops
878 - Configurable game overrides
879 - Support loading 7-Zip files
880 - Drag and drop game loading
881 - Cheat code support
882 - Runtime configurable audio driver
883 - Libretro core for use with RetroArch and other front-ends
884 - Controller profiles for setting different bindings for different controllers
885 - Ability to lock aspect ratio
886 - Local link cable support
887 - Ability to switch which game controller is in use per instance
888 - Ability to prevent opposing directional input
889 - Warning dialog if an unimplemented BIOS feature is called
890 - Debugger: Add CLI "frame", frame advance command
891 - Debugger: Add CLI functions for writing to memory
892 - Debugger: Add CLI functions for examining memory regions
893 - Debugger: Add CLI function for writing a register
894Bugfixes:
895 - ARM7: Extend prefetch by one stage
896 - ARM7: Fix cycle counting for loads
897 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
898 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
899 - GBA: Initialize gba.sync to null
900 - GBA: Fix timer initialization
901 - GBA Audio: Support 16-bit writes to FIFO audio
902 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
903 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
904 - GBA BIOS: Fix BIOS prefetch after reset
905 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
906 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
907 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
908 - GBA Memory: Fix I cycles that had been moved to ARM7 core
909 - GBA Memory: Fix cycle counting for 32-bit load/stores
910 - GBA RR: Fix fallthrough error when reading tags from a movie
911 - GBA Thread: Fix possible hang when loading an archive
912 - GBA Thread: Fix possible deadlock in video sync
913 - Perf: Fix crash when the GBA thread fails to start
914 - Qt: Fix crash starting a GDB stub if a game isn't loaded
915 - Qt: Fix crash when adjusting settings after closing a game
916 - Qt: Fix crash when starting GDB stub after closing a game
917 - Qt: Fix patch loading while a game is running
918 - Qt: Fix crash when loading a game after stopping GDB server
919 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
920 - Qt: Fix crash when attempting to pause if a game is not running
921 - SDL: Properly clean up if a game doesn't launch
922 - Util: Fix sockets on Windows
923Misc:
924 - All: Enable link-time optimization
925 - Debugger: Watchpoints now work on STM/LDM instructions
926 - Debugger: Clean up GDB stub network interfacing
927 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
928 - Debugger: Merge Thumb BL instructions when disassembling
929 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
930 - Debugger: Watchpoints now report address watched (fixes #68)
931 - Debugger: Add support for soft breakpoints
932 - Debugger: Make I/O register names be addresses instead of values
933 - Debugger: Rename read/write commands
934 - GBA: Improve accuracy of event timing
935 - GBA: Add API for getting Configuration structs for overrides and input
936 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
937 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
938 - GBA: Move A/V stream interface into core
939 - GBA: Savestates now take into account savedata state machines (fixes #109)
940 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
941 - GBA Memory: Simplify memory API and use fixed bus width
942 - GBA Thread: Make GBASyncWaitFrameStart time out
943 - GBA Video: Start video at the last scanline instead of the first
944 - Qt: Optimize logo drawing
945 - Qt: Move frame upload back onto main thread
946 - Qt: Remember window position
947 - Qt: Double-clicking on the window toggles full screen
948 - Util: Use proper locale for reading and writing float values
949
9500.1.1: (2015-01-24)
951Bugfixes:
952 - ARM7: Fix LDM writeback to a register already written
953 - GBA: Fix timers 2 and 3 updating incorrectly
954 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
955 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
956 - GBA Audio: Properly initialize audio FIFO channels
957 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
958 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
959 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
960 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
961 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
962 - GBA BIOS: Fix HuffUnComp boundary conditions
963 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
964 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
965 - GBA Memory: Filter out top nybble of DMA addresses
966 - GBA Memory: Properly bounds-check VRAM accesses
967 - GBA Memory: Fix initial DMA state
968 - GBA Thread: Allow halted games to exit cleanly
969 - GBA Video: Fix blend issues with obscured middle layers
970 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
971 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
972 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
973 - GBA Video: Fix sprite boundary conditions with mosaic
974 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
975 - Qt: Fix issue with set frame sizes being the wrong height
976 - Qt: Fix emulator crashing when full screen if a game is not running
977 - Qt: Fix window focus issues
978 - Qt: Properly set default video recording settings
979 - Qt: Fix a race condition when a game crashes immediately
980 - Qt: Fix some cases where key mapping can break if focus is adjusted
981 - Qt: Fix crash if a game pauses before any frames are shown
982 - Debugger: Negative PC-relative loads now properly subtract the offset
983 - Debugger: Align PC-relative loads in Thumb
984 - Debugger: Fix watchpoints triggering too late
985 - Debugger: Fix binary print putting spaces between digits
986 - Video: Ensure FFmpeg encoder has audio frames
987 - Video: Fix uncompressed PCM audio recording
988 - Video: Fix FFmpeg crashing when the file extension is wrong
989 - Util: Fix SOCKET_FAILED macro
990Misc:
991 - GBA: Exit cleanly on FATAL if the port supports it
992 - GBA Memory: Implement 16- and 32-bit loads from SRAM
993 - Qt: Disable sync to video by default
994 - Qt: Handle a game crash without crashing
995 - Qt: Set default log level to FATAL, ERROR and WARN
996 - Qt: Clarify some phrasing in the menus
997 - Qt: Clear active buttons when focus is lost
998
9990.1.0: (2014-12-13)
1000 - Initial release