CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5 - GBA Cheats: Fix holding onto pointers that may get invalidated
6 - Qt: Fix "close" button on Overrides view
7 - Qt: Fix saving overrides
8 - FFmpeg: Fix encoding AAC
9 - GB Video: Fix video frames getting missed when LCDC is off
10 - LR35902: Fix events running with the wrong cycle active
11 - GB Video: Clear screen when LCDC is off
12 - GBA Cheats: Fix key-activated CodeBreaker cheats
13 - GB SIO: Don't auto-clock external shift clock
14 - Qt: Fix directory set unloading when replacing the ROM
15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
16 - Core: Fix importing save games as read-only
17 - Util: Fix PNG identification on files too small to be a PNG
18 - GB: Fix invalid STOP behavior on Game Boy Color
19 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
20 - SDL: Attach rumble in SDL frontend
21 - GBA Hardware: Improve Game Boy Player rumble behavior
22 - GB: Initialize audio properly
23 - GB MBC: Fix RTC access when no save file is loaded
24 - GB: Properly clear KEY1 bit 0 when switching speeds
25Misc:
26 - All: Only update version info if needed
27 - FFmpeg: Encoding cleanup
28 - GB Memory: Initialize RAM pattern for GBC
29 - SDL: Remove scancode key input
30 - GB Video: Improved video timings
31 - All: Split out install locations for Libretro and OpenEmu
32
330.5.0: (2016-09-19)
34Features:
35 - Game Boy support
36 - Support for encrypted CodeBreaker GBA cheats
37 - Emulation of Vast Fame protected GBA carts (taizou)
38 - Tile viewer
39 - Threaded rendering mode
40 - Libretro: Memory map and achievement support (leiradel)
41 - GUI: Add UI control remapping
42 - GUI: Add fast-forward
43 - Wii: 240p support
44 - 3DS: Adjustable screen darkening
45 - Ability to temporarily load a savegame
46 - Load specific files out of archives
47 - Automatic BIOS detection
48Bugfixes:
49 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
50 - Debugger: Fix GDB breakpoints
51 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
52 - GBA: Fix filehandle leak with savegames
53 - GBA: Timer 0 cannot be count up
54 - GBA: Count up timers should not count themselves
55 - GBA Memory: Fix mirror on non-overdumped Classic NES games
56 - GBA Memory: Fix ldm {pc}
57 - GBA Savedata: Fix savedata sync timer
58 - GBA Savedata: Only unmap savedata if present
59 - GBA Serialize: Savestates now properly store prefetch
60 - GBA Video: WIN0/1 take priority over OBJWIN
61 - GBA Video: Fix out-of-order OBJWIN
62 - PSP2: Fix GPU crash while exiting
63 - PSP2: Fix VSync
64 - PSP2: Fix accelerometer range
65 - PSP2: Actually load screen mode setting
66 - PSP2: Fix gyroscope direction
67 - PSP2: Delete threads after they return
68 - PSP2: Fix mapping/unmapping from not at 0
69 - Qt: Fix bug in software renderer scaling
70 - Qt: Fix hanging key press after disabling autofire
71 - Qt: Fix being unable to pause manually when using auto-pausing
72 - SDL: Fix axes being mapped wrong
73 - Util: Fix realloc semantics in utf16to8
74 - Util: Fix inserting too many items into a hash table
75 - VFS: Fix uninitialized varaible reading from 7z
76 - VFS: Fix reading multiple files from a 7z archive
77 - Wii: Fix framelimiting after a slowdown
78 - Wii: Fix garbage flash at startup
79Misc:
80 - 3DS: Use blip_add_delta_fast for a small speed improvement
81 - 3DS: Allow UTF-16 filenames
82 - 3DS: Port to using citro3D
83 - 3DS: Use system font for menus
84 - 3DS: Attempt to use Core 2 for threads
85 - 3DS: Adjustable filering
86 - 3DS: 3D banner
87 - All: Add QUIET parameter to silence CMake
88 - All: Faster memory read/write
89 - ARM7: Support forcing Thumb mode via MSR
90 - ARM7: Flush prefetch cache when loading CPSR via MSR
91 - ARM7: Clean up instruction decoding for future expandability
92 - Debugger: Support register and memory writes via GDB stub
93 - Debugger: Add software breakpoint support to gdb
94 - FFmpeg: Full support for libavcodec 56+
95 - GBA: Better debug logging if event processing breaks
96 - GBA Audio: Force audio DMAs to not increment destination
97 - GBA BIOS: Use custom ArcTan, not relying on OS
98 - GBA Hardware: Clean up dead code in GBP
99 - GBA Memory: Optimize stalling behavior
100 - GBA Memory: Optimize Load-/StoreMultiple
101 - GBA Savedata: Add realistic timing for EEPROM
102 - GBA Serialize: Savestates now store if CPU was halted
103 - GBA Video: Remove old slow path fallback
104 - GBA Video: Optimize sprite drawing
105 - GBA Video: Optimize mode 0 rendering
106 - GBA Video: Optimize compositing cases slightly
107 - GUI: Screenshot dimensions are now passed through
108 - GUI: Add back logging
109 - GUI: Only reload config if manually saved
110 - GUI: Increase scrolling speed
111 - OpenGL: Log shader compilation failure
112 - OpenGL: Add texSize uniform
113 - Qt: Make -g flag work in Qt build
114 - Qt: Simplify OpenGL context creation
115 - Qt: Thread startup improvements
116 - Qt: Make audio channel/video layer options shortcut mappable
117 - Qt: Remove some C99isms from C++ code
118 - Qt: Remove default autofire mappings
119 - Qt: Make reseting when pasued frame-accurate
120 - Qt: Rearchitect game closing codepath
121 - PSP2: Use system font for menus
122 - PSP2: Add rumble for PS TV
123 - PSP2: Add fit-to-height screen mode
124 - PSP2: Sync files per descriptor
125 - PSP2: Allow UTF-8 filenames
126 - PSP2: Screenshots are now saved into the Photo Gallery
127 - PSP2: Stop underclocking when menuing
128 - SDL: Increase default audio buffer size to 1024 samples
129 - SDL: More responsive rumble
130 - Util: Add Vector GetConstPointer
131 - Util: Add rtrim
132 - Util: Add endswith
133 - VFS: Improve zip file detection
134 - Wii: Add pixelated resample filter
135 - Windows: Add native VDir support
136 - Util: Add PRIz macro for libc versions that don't support %z
137
1380.4.1: (2016-07-11)
139Bugfixes:
140 - All: Fix several file handle leaks
141 - All: Fix instruction tables getting zeroed when linking sometimes
142 - ARM7: Fix flags on SBC/RSC
143 - ARM7: Fix setting spsr privilege bits when spsr is empty
144 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
145 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
146 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
147 - GBA Memory: Fix executing code from OBJ region of VRAM
148 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
149 - GBA Serialize: Fix loading savegames from savestates
150 - OpenGL: Correct boolean vector strcmp strings for uniforms
151 - Qt: Fix sending gameStopped twice
152 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
153 - Qt: Fix initial state of key mapping
154 - Qt: Initialize m_useBios
155 - SDL: Fix joystick initialization on BSD
156 - SDL: Fix potential joystick crash in games with rumble
157 - SDL: Fix SDL 1.2 build
158 - SDL: Fix sporadic crash when deinitializing audio
159 - Shaders: Fix AGS-001 shader with some bad drivers
160 - Util: Use closesocket on Windows
161 - Util: Fix socket bind addresses
162 - VFS: Fix reading 7z archives without rewinding first
163 - VFS: VFileFromFD should not open directories
164 - Wii: Fix tilting direction
165 - Util: Fix realloc semantics in utf16to8
166Misc:
167 - All: Allow use of external minizip library
168 - Debugger: CLI debugger now exits when end-of-stream is reached
169 - FFmpeg: Update dependencies on Ubuntu
170 - GBA: Slightly optimize GBAProcessEvents
171 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
172 - GBA Video: Null renderer should return proper register values
173 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
174 - Qt: Add preset for DualShock 4
175 - Qt: Update 360 input profile on OS X to reflect newer drivers
176 - Qt: Remove use of NaN
177 - Qt: Canonicalize file paths when loading games
178 - Qt: Add refresh button to controller editing
179 - SDL: Remove default gamepad mappings
180 - Util: Fix intermittent build failure on OS X
181 - VFS: VFile.sync now updates modified time
182
1830.4.0: (2016-02-02)
184Features:
185 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
186 - I/O viewer
187 - Booting of multiboot images
188 - Customization of GIF recording
189 - Libretro: Cheat code support
190 - Support for GLSL shaders
191 - ROM information view
192 - Support for VBA-style cheat codes
193 - Savestates now store creation timestamps
194 - Key autofire
195 - Libretro: Allow blocking opposing directional input
196 - OpenEmu core for OS X
197 - Libretro: Settings for using BIOS and skipping intro
198 - Libretro: Customizable idle loop removal
199 - Implemented cycle counting for sprite rendering
200 - Cleaner, unified settings window
201 - Added a setting for pausing when the emulator is not in focus
202 - Customizable paths for save games, save states, screenshots and patches
203 - Controller hotplugging
204 - Ability to store save games and active cheats within savestates
205Bugfixes:
206 - ARM7: Fix sign of unaligned LDRSH
207 - ARM7: Fix decoding of some ARM ALU instructions with shifters
208 - Debugger: Fix watchpoints in gdb
209 - GBA: Fix warnings when creating and loading savestates
210 - GBA: Fix Iridion II savetype
211 - GBA BIOS: Fix misaligned CpuSet
212 - GBA Cheats: Fix cheats setting the Action Replay version
213 - GBA Hardware: Fix GPIO on big endian
214 - GBA Memory: Fix DMA register writing behavior
215 - GBA Memory: Fix DMAs triggering two cycles early
216 - Libretro: Fix aspect ratio
217 - Qt: Fix some potential crashes with the gamepad mapping
218 - Qt: Fix keys being mapped incorrectly when loading configuration file
219 - Util: Fix PowerPC PNG read/write pixel order
220 - Util: Fix excessive memory allocation when decoding a PNG
221 - VFS: Fix VFileReadline and remove _vfdReadline
222Misc:
223 - All: Improved PowerPC support
224 - All: Fix some undefined behavior warnings
225 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
226 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
227 - GBA: Implement bad I/O register loading
228 - GBA: Allow jumping to OAM and palette RAM
229 - GBA BIOS: Finish implementing RegisterRamReset
230 - GBA Config: Add "override" layer for better one-time configuration
231 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
232 - GBA Memory: Use a dynamically sized mask for ROM memory
233 - GBA Memory: Implement several unimplemented memory access types
234 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
235 - GBA RR: Starting from savestate now embeds the savegame
236 - GBA RR: Add preliminary SRAM support for VBM loading
237 - GBA RR: Add support for resets in movies
238 - GBA Video: Remove lastHblank, as it is implied
239 - Libretro: Use anonymous memory mappers for large blocks of memory
240 - Libretro: Add install target for libretro core
241 - Qt: Window size command line options are now supported
242 - Qt: Increase usability of key mapper
243 - Qt: Add 'Apply' button to settings window
244 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
245 - Qt: Allow use of modifier keys as input
246 - Qt: Optimize log viewer
247 - Qt: Added button for breaking into the GDB debugger
248 - Qt: Add box for showing duration of rewind
249 - SDL: Support fullscreen in SDL 1.2
250 - SDL: Allow GBASDLAudio to be used without a thread context
251 - Util: Use VFile for configuration
252 - Util: Add MutexTryLock
253
2540.3.2: (2015-12-16)
255Bugfixes:
256 - ARM7: Fix STRT/STRBT
257 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
258 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
259 - Libretro: Fix problems with rumble not turning off
260 - GBA: Fix idle skip state being retained between games
261 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
262 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
263 - GBA BIOS: Fix Sqrt sign
264 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
265 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
266 - GBA Memory: Fix DMA behavior for SRAM accesses
267 - GBA Memory: Fix Store8 to OBJ VRAM
268 - GBA Memory: Fix alignment of LDM/STM on SRAM
269 - GBA Memory: Fix unaligned out-of-bounds ROM loads
270 - GBA Memory: Fix timing of DMAs
271 - GBA Video: Fix _mix for 15-bit color
272 - GBA Video: Fix OAM and palette initialization
273 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
274 - Qt: Use safer isLoaded check in GameController
275 - Qt: Fix a race condition in PainterGL that could lead to a crash
276 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
277 - Qt: Fix font size in memory viewer
278 - Qt: Fix a crash in the memory viewer
279 - Qt: Add additional checks in CheatModel to prevent crashes
280 - Qt: Fix race condition with setting sample rate
281 - Qt: Fix crash when closing multiplayer windows
282 - Qt: Fix resetting while paused
283Misc:
284 - GBA Audio: Implement missing flags on SOUNDCNT_X register
285 - Qt: Add mute option to menu
286
2870.3.1: (2015-10-24)
288Bugfixes:
289 - ARM7: Fix instruction decoding of Thumb shifts
290 - GBA: Deinit savegame when unloading a ROM
291 - GBA: Fix BIOS check on big endian
292 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
293 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
294 - GBA Audio: Fix audio channels being silenced at the wrong time
295 - GBA Memory: Fix bad BIOS Load16 on big endian
296 - GBA Memory: Fix bad Load8 on big endian
297 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
298 - GBA Video: Fix edge case with sprite blend modes and semitransparency
299 - GBA Video: Fix objwin and blending interaction on sprites
300 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
301 - Libretro: Fix a memory leak with the render buffer
302 - Qt: Windows no longer spawn in the top left on first launch
303 - Qt: Fix install path of XDG desktop file with DESTDIR
304 - Qt: Fix drag and drop on Windows
305 - Qt: Reenable double buffering, as disabling it broke some Windows configs
306 - VFS: Fix return values of VFileFILE.read and .write
307Misc:
308 - All: Reset next event to cycles instead of zero to interrupt
309 - All: Add --version flag
310 - ARM7: Force disable LTO on two files to work around a GCC bug
311 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
312 - GBA: Better memory handling with PNG savestates
313 - GBA: Additional savestate sanity checks
314 - GBA: Check for cycle count being too high
315 - GBA Audio: Allow GBAAVStream to have no video callback
316 - GBA BIOS: Implement RegisterRamReset for SIO registers
317 - Qt: Remove useless help icons in dialogs
318 - Qt: Prevent savestate window from opening while in multiplayer
319 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
320 - Qt: Dropping multiplayer windows works more cleanly now
321
3220.3.0: (2015-08-16)
323Features:
324 - Ability to hide individual background layers, or OBJs
325 - Ability to mute individual audio channels
326 - Palette viewer and exporter
327 - Volume control
328 - More shortcuts are editable (e.g. quick save/load)
329 - Rewind now shows the frame after rewinding
330 - Import/Export of GameShark/Action Replay snapshots
331 - Add "Step backwards" item for single increment rewind
332 - Deadzone estimation for game controllers
333 - Analog inputs can be used for shortcuts
334 - Menu items for specific solar sensor brightness levels
335 - Remappable controls for tilt and gyroscope sensors
336 - Status messages for actions taken while a game is running (e.g. save/load state)
337 - Memory inspector
338 - Screensaver can now be suspended while a game is running
339 - Load/save the most recent savestate slot
340 - Support varible speed (PWM) rumble
341 - Ability to cap fast forward speed
342 - Finer control over FPS target
343 - Holdable shortcut for rewinding one frame at a time
344 - Ability to boot directly into the BIOS
345 - Preliminary support for yanking out the game pak while a game is running
346 - Thumb-drive mode by putting a file called portable.ini in the same folder
347 - Configurable display driver, between software and OpenGL
348 - Undo-able savestate loading and saving
349 - Controller profiles now store shortcut settings
350 - Default controller profiles for several common controllers
351 - Libretro now supports BIOS, rumble and solar sensor
352 - Implement BIOS call Stop, for sleep mode
353 - Automatically load patches, if found
354 - Improved video synchronization
355 - Configurable audio output sample rate
356Bugfixes:
357 - ARM7: Fix SWI and IRQ timings
358 - ARM7: Fix Thumb MUL timing
359 - ARM7: Fix timing of multiplies to use N cycles
360 - ARM7: ARMHotplugDetach should call deinit
361 - Debugger: Fix use-after-free in breakpoint clearing code
362 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
363 - GBA: Cap audio FIFO read size during deserialization
364 - GBA: Check for corrupted savestates when loading
365 - GBA: Check for improperly sized savestates when loading
366 - GBA: Check for savestates made from differently sized ROMs
367 - GBA: Fix calls to endian-independent loadstores
368 - GBA: Fix timing of reading from timer registers
369 - GBA: Ensure cycles never go negative
370 - GBA Audio: Force audio FIFOs to 32-bit
371 - GBA Audio: Fix audio pitch changing when adjusting buffer size
372 - GBA Audio: Fix sample order in audio channel 3
373 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
374 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
375 - GBA Memory: Improve Thumb open bus behavior
376 - GBA Memory: Fix potential DMA issue when loading a savestate
377 - GBA Memory: Fix load/store multiple video memory waitstates
378 - GBA SIO: Fix reseting when there are SIO devices attached
379 - GBA Video: Blended sprites should never have other effects applied
380 - GBA Video: Fix out-of-bounds tiles in mosaic
381 - GBA Video: Fix windows not affecting sprites
382 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
383 - GBA Video: Fix timing on first scanline
384 - Qt: Better cleanup when a game crashes
385 - Qt: Fix open ROM dialog filtering for archive formats
386 - Qt: Cap the maximum number of multiplayer windows
387 - Qt: Fix maximum year in sensor override
388 - Qt: Fix window being too tall after exiting fullscreen
389 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
390 - Qt: Fix analog buttons not getting unmapped
391 - Qt: Fix passing command line options
392 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
393 - SDL: Fix SDL build when OpenGL is missing
394 - Util: Allow loading IPS patches that grow the ROM
395 - VFS: Fix resource leaks if some allocations fail
396 - VFS: Fix line-reading to return proper values
397 - Video: Fix an issue with very long filenames
398 - Util: Fix formatting of floats
399Misc:
400 - All: Add --help flag for command line programs
401 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
402 - All: Enable static linking for Windows
403 - All: Enable static linking for OS X
404 - All: Threads are now named
405 - All: Proper handling of Unicode file paths
406 - ARM7: Add emulation for Undefined CPU mode
407 - ARM7: Reduce the size of the Thumb instruction table
408 - GBA: Add status log level
409 - GBA: GBARewind now returns how many states it has rewound
410 - GBA: SIO logging layer
411 - GBA BIOS: Stub out SoundBias
412 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
413 - GBA: Don't include GBACLIDebugger struct unless needed
414 - GBA: Savedata is now synced shortly after data finishes being written
415 - GBA: Process multiple timer events at once, if necessary
416 - GBA Audio: Implement audio reset for channels A/B
417 - GBA Audio: Process multiple audio events at once, if necessary
418 - GBA Hardware: Backport generic RTC source into core
419 - GBA Input: Allow axes and buttons to be mapped to the same key
420 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
421 - GBA SIO: Add a dummy driver for Normal mode
422 - GBA Thread: Add functionality for running callbacks on the GBA thread
423 - GBA Thread: Split GBASync into a separate file
424 - GBA Video: Refactor software renderer into separate files
425 - GBA Video: Slightly optimize mode 0 mosaic rendering
426 - Debugger: Free watchpoints in addition to breakpoints
427 - Qt: Handle saving input settings better
428 - Qt: Move GL frame drawing back onto its own thread
429 - Qt: Fast forward (held) option moved from Other to Emulation menu
430 - Qt: Show version info in window title
431 - Qt: Migrate multiplayer window handling into GBAApp
432 - Qt: Unified file opening and saving with last location
433 - Qt: Fix windows being resizable when they shouldn't have been
434 - Qt: Only hide cursor in full screen
435 - Qt: Replace pause-after-frame mutex with an atomic
436 - Qt: Add application icon and XDG desktop files
437 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
438 - Qt: Don't save window size when entering fullscreen
439 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
440 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
441 - Qt: Increase usability of key mapper
442 - Qt: Show checkmark for window sizes
443 - Qt: Set window path to loaded ROM
444 - Perf: Ability to load savestates immediately on launch
445 - SDL: Properly check for initialization
446 - SDL: Clean up initialization functions
447 - SDL: Clean up GL context
448 - Util: Allow disabling the threading code entirely
449 - VFS: Add sync method to force syncing with backing
450
4510.2.1: (2015-05-13)
452Bugfixes:
453 - All: Fix sanitize-deb script not cleaning up after itself
454 - All: Fix dependencies for libavcodec on Debian-derived platforms
455 - ARM7: Handle writeback for PC in addressing modes 2 and 3
456 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
457 - ARM7: Fix ARM multiply instructions when PC is a destination register
458 - Debugger: Fix use-after-free in breakpoint clearing code
459 - Debugger: Fix boundary conditions in tab completion
460 - GBA: Fix timers not updating timing when writing to only the reload register
461 - GBA: Fix rewind boundary conditions
462 - GBA: Add initial I/O register settings for background matrix registers
463 - GBA: Fix hang when loading a savestate if sync to video is enabled
464 - GBA: Handle out-of-bounds I/O access
465 - GBA: Fix bounds-checking on EEPROM access
466 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
467 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
468 - GBA Memory: Allow SRAM to be 64kB
469 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
470 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
471 - GBA Video: Fix second frame mode 5
472 - Perf: Fix race condition if a game crashes immediately on start
473 - Qt: Fix Display object leak when closing a window
474 - Qt: Fix .deb dependencies
475 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
476 - Qt: Fix window not regaining focus after exiting savestate window
477 - Qt: Fix regression where video would not record if the game had already started
478 - Qt: Fix potential crash if a gamepad causes focus to change
479 - Qt: Fix controller axis querying
480 - Qt: Fix multiplayer windows opening as the wrong size
481 - Qt: Fix controllers sometimes not loading the right profile
482 - SDL: Fix boundary conditions for joystick adjustments
483 - SDL: Allocate properly sized input maps
484 - SDL: Fix potential build issues when Qt and SDL2 are in use
485 - Util: Fix resource leak in UTF-8 handling code
486 - Util: Fix a null-pointer issue when attempting to delete a key
487 - VFS: Fix resource leaks if some allocations fail
488 - Video: Fix an issue with very long filenames
489Misc:
490 - GBA Memory: Soft-crash if jumping past the end of a ROM
491 - Qt: Show multiplayer numbers in window title
492 - Qt: Solar sensor can have shortcuts set
493
4940.2.0: (2015-04-03)
495Features:
496 - Support for gamepad axes, e.g. analog sticks or triggers
497 - Add scale presets for up to 6x
498 - Settings window
499 - Bilinear resampling option
500 - Add option to skip BIOS start screen
501 - List of recently opened games
502 - Support for games using the Solar Sensor
503 - Better audio resampling via blip-buf
504 - Game Pak overrides dialog for setting savetype and sensor values
505 - Support for games using the tilt sensor
506 - Remappable shortcuts for keyboard and gamepad
507 - Rewinding of emulation
508 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
509 - Support IPv6
510 - Save directory of last loaded file
511 - Support BPS patches
512 - Automatically detect and optimize out idle loops
513 - Configurable game overrides
514 - Support loading 7-Zip files
515 - Drag and drop game loading
516 - Cheat code support
517 - Runtime configurable audio driver
518 - Libretro core for use with RetroArch and other front-ends
519 - Controller profiles for setting different bindings for different controllers
520 - Ability to lock aspect ratio
521 - Local link cable support
522 - Ability to switch which game controller is in use per instance
523 - Ability to prevent opposing directional input
524 - Warning dialog if an unimplemented BIOS feature is called
525 - Debugger: Add CLI "frame", frame advance command
526 - Debugger: Add CLI functions for writing to memory
527 - Debugger: Add CLI functions for examining memory regions
528 - Debugger: Add CLI function for writing a register
529Bugfixes:
530 - ARM7: Extend prefetch by one stage
531 - ARM7: Fix cycle counting for loads
532 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
533 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
534 - GBA: Initialize gba.sync to null
535 - GBA: Fix timer initialization
536 - GBA Audio: Support 16-bit writes to FIFO audio
537 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
538 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
539 - GBA BIOS: Fix BIOS prefetch after reset
540 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
541 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
542 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
543 - GBA Memory: Fix I cycles that had been moved to ARM7 core
544 - GBA Memory: Fix cycle counting for 32-bit load/stores
545 - GBA RR: Fix fallthrough error when reading tags from a movie
546 - GBA Thread: Fix possible hang when loading an archive
547 - GBA Thread: Fix possible deadlock in video sync
548 - Perf: Fix crash when the GBA thread fails to start
549 - Qt: Fix crash starting a GDB stub if a game isn't loaded
550 - Qt: Fix crash when adjusting settings after closing a game
551 - Qt: Fix crash when starting GDB stub after closing a game
552 - Qt: Fix patch loading while a game is running
553 - Qt: Fix crash when loading a game after stopping GDB server
554 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
555 - Qt: Fix crash when attempting to pause if a game is not running
556 - SDL: Properly clean up if a game doesn't launch
557 - Util: Fix sockets on Windows
558Misc:
559 - All: Enable link-time optimization
560 - Debugger: Watchpoints now work on STM/LDM instructions
561 - Debugger: Clean up GDB stub network interfacing
562 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
563 - Debugger: Merge Thumb BL instructions when disassembling
564 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
565 - Debugger: Watchpoints now report address watched (fixes #68)
566 - Debugger: Add support for soft breakpoints
567 - Debugger: Make I/O register names be addresses instead of values
568 - Debugger: Rename read/write commands
569 - GBA: Improve accuracy of event timing
570 - GBA: Add API for getting Configuration structs for overrides and input
571 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
572 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
573 - GBA: Move A/V stream interface into core
574 - GBA: Savestates now take into account savedata state machines (fixes #109)
575 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
576 - GBA Memory: Simplify memory API and use fixed bus width
577 - GBA Thread: Make GBASyncWaitFrameStart time out
578 - GBA Video: Start video at the last scanline instead of the first
579 - Qt: Optimize logo drawing
580 - Qt: Move frame upload back onto main thread
581 - Qt: Remember window position
582 - Qt: Double-clicking on the window toggles full screen
583 - Util: Use proper locale for reading and writing float values
584
5850.1.1: (2015-01-24)
586Bugfixes:
587 - ARM7: Fix LDM writeback to a register already written
588 - GBA: Fix timers 2 and 3 updating incorrectly
589 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
590 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
591 - GBA Audio: Properly initialize audio FIFO channels
592 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
593 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
594 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
595 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
596 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
597 - GBA BIOS: Fix HuffUnComp boundary conditions
598 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
599 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
600 - GBA Memory: Filter out top nybble of DMA addresses
601 - GBA Memory: Properly bounds-check VRAM accesses
602 - GBA Memory: Fix initial DMA state
603 - GBA Thread: Allow halted games to exit cleanly
604 - GBA Video: Fix blend issues with obscured middle layers
605 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
606 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
607 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
608 - GBA Video: Fix sprite boundary conditions with mosaic
609 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
610 - Qt: Fix issue with set frame sizes being the wrong height
611 - Qt: Fix emulator crashing when full screen if a game is not running
612 - Qt: Fix window focus issues
613 - Qt: Properly set default video recording settings
614 - Qt: Fix a race condition when a game crashes immediately
615 - Qt: Fix some cases where key mapping can break if focus is adjusted
616 - Qt: Fix crash if a game pauses before any frames are shown
617 - Debugger: Negative PC-relative loads now properly subtract the offset
618 - Debugger: Align PC-relative loads in Thumb
619 - Debugger: Fix watchpoints triggering too late
620 - Debugger: Fix binary print putting spaces between digits
621 - Video: Ensure FFmpeg encoder has audio frames
622 - Video: Fix uncompressed PCM audio recording
623 - Video: Fix FFmpeg crashing when the file extension is wrong
624 - Util: Fix SOCKET_FAILED macro
625Misc:
626 - GBA: Exit cleanly on FATAL if the port supports it
627 - GBA Memory: Implement 16- and 32-bit loads from SRAM
628 - Qt: Disable sync to video by default
629 - Qt: Handle a game crash without crashing
630 - Qt: Set default log level to FATAL, ERROR and WARN
631 - Qt: Clarify some phrasing in the menus
632 - Qt: Clear active buttons when focus is lost
633
6340.1.0: (2014-12-13)
635 - Initial release