CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19 - Video log recording for testing and bug reporting
20 - Library view
21 - Debugger: Segment/bank support
22 - GB: Symbol table support
23 - GB MBC: Add MBC1 multicart support
24 - Implement keypad interrupts
25 - LR35902: Watchpoints
26 - Memory search
27 - Debugger: Execution tracing
28Bugfixes:
29 - LR35902: Fix core never exiting with certain event patterns
30 - GB Timer: Improve DIV reset behavior
31 - GBA Memory: Improve initial skipped BIOS state
32 - GBA BIOS: Implement BitUnPack
33 - ARM7: Fix MLA/*MULL/*MLAL timing
34 - GBA: Fix multiboot ROM loading
35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
36 - LR35902: Fix pc overflowing current region off-by-one
37 - GB MBC: Fix ROM bank overflows getting set to bank 0
38 - Qt: Fix timing issues on high refresh rate monitors
39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
40 - Util: Fix overflow when loading invalid UPS patches
41 - Tools: Fix recurring multiple times over the same library
42 - GBA I/O: Handle audio registers specially when deserializing
43 - Util: Fix highest-fd socket not being returned by SocketAccept
44 - Qt: Fix linking after some windows have been closed
45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
46 - Windows: Fix VDir.rewind
47 - SDL: Fix game crash check
48 - SDL: Fix race condition with audio thread when starting
49 - GB: Fix flickering when screen is strobed quickly
50 - FFmpeg: Fix overflow and general issues with audio encoding
51 - Qt: Fix crash when changing audio settings after a game is closed
52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
56 - Core: Fix crash with rewind if savestates shrink
57 - Test: Fix crash when loading invalid file
58 - GBA Hardware: Fix crash if a savestate lies about game hardware
59 - Test: Fix crash when fuzzing fails to load a file
60 - GBA: Fix multiboot loading resulting in too small WRAM
61 - Test: Don't rely on core for frames elapsed
62 - Test: Fix crash when loading invalid file
63 - GBA Hardware: Fix crash if a savestate lies about game hardware
64 - Test: Fix crash when fuzzing fails to load a file
65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
67 - GB: Fix STAT blocking
68 - GB MBC: Fix swapping carts not detect new MBC
69 - GB Timer: Fix DIV batching if TAC changes
70 - GB Video: Reset renderer when loading state
71 - GBA BIOS: Fix INT_MIN/-1 crash
72 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
73 - OpenGL: Fix some shaders causing offset graphics
74 - Qt: Fix game unpausing after frame advancing and refocusing
75 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
76Misc:
77 - SDL: Remove scancode key input
78 - GBA Video: Clean up unused timers
79 - Test: Add a basic test suite
80 - GBA Video: Allow multiple handles into the same tile cache
81 - VFS: Call msync when syncing mapped data
82 - GBA Video, GB Video: Colors are now fully scaled
83 - VFS: Allow truncating memory chunk VFiles
84 - Debugger: Modularize CLI debugger
85 - Core: Clean up some thread state checks
86 - Debugger: Make building with debugging aspects optional
87 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
88 - GBA Memory: Support reading/writing POSTFLG
89 - Util: Add size counting to Table
90 - Qt: Move last directory setting from qt.ini to config.ini
91 - 3DS, PSP2, Wii: Last directory loaded is saved
92 - GB Audio: Simplify envelope code
93 - GB Audio: Improve initial envelope samples
94 - Debugger: Add functions for read- or write-only watchpoints
95 - GBA DMA: Refactor DMA out of memory.c
96 - GBA DMA: Move DMAs to using absolute timing
97 - All: Add C++ header guards
98 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
99 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
100 - Qt: Improved HiDPI support
101 - Qt: Expose configuration directory
102 - Feature: Move game database from flatfile to SQLite3
103 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
104 - VFS: Fix some minor VFile issues with FILEs
105 - Core: Add generic checksum function
106 - Feature: Support ImageMagick 7
107 - All: Move time.h include to common.h
108 - CMake: Add ability to just print version string
109 - Qt: Merge "Save" and "OK" buttons in shader options
110 - SDL: Automatically map controllers when plugged in
111 - Qt: Automatically load controller profile when plugged in
112 - OpenGL: Add xBR-lv2 shader
113 - GBA, GB: ROM is now unloaded if a patch is applied
114 - Util: Add 8-bit PNG write support
115 - Qt: Rename "Resample video" option to "Bilinear filtering"
116 - GBA Video: Optimize when BLD* registers are written frequently
117 - Core: Cores can now have multiple sets of callbacks
118 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
119 - Qt: Remove audio thread
120 - Qt: Remove audio buffer sizing in AudioProcessorQt
121 - Qt: Re-enable QtMultimedia on Windows
122 - FFmpeg: Return false if a file fails to open
123 - FFmpeg: Force MP4 files to YUV420P
124 - Qt: Make "Mute" able to be bound to a key
125 - Core: Restore sleep callback
126 - Qt: Add .gb/.gbc files to the extension list in Info.plist
127 - Feature: Make -l option explicit
128 - Core: Ability to enumerate and modify video and audio channels
129 - Debugger: Make attaching a backend idempotent
130 - VFS: Optimize expanding in-memory files
131 - VFS: Add VFileFIFO for operating on circle buffers
132 - Core: Move rewind diffing to its own thread
133 - Util: Tune patch-fast extent sizes
134 - Qt: Relax hard dependency on OpenGL
135 - GB Video: Improved video timings
136 - Core: List memory segments in the core
137 - Core: Move savestate creation time to extdata
138 - Debugger: Add mDebuggerRunFrame convenience function
139 - GBA Memory: Remove unused prefetch cruft
140 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
141 - Core: Config values can now be hexadecimal
142 - GB: Reset with initial state of DIV register
143 - GB MBC: New MBC7 implementation
144
1450.5.2: (2016-12-31)
146Bugfixes:
147 - All: Fix fullscreen config option being ignored
148 - ARM7: PSR mode bits should not get sign extended
149 - GB: Fix audio not being deinitialized
150 - GB: Fix crash when masking savedata
151 - GB: Properly initialize sramRealVf variable
152 - GB Audio: Fix serialization of channel 3 and NR52 properties
153 - GB Audio: Reset envelope timer when reseting sound channel
154 - GB MBC: Fix SRAM dangling pointer with RTC games
155 - GB MBC: Fix initializing MBC when no ROM is loaded
156 - GB Memory: Fix patching ROM bank 0
157 - GB Memory: Fix starting HDMAs during mode 0
158 - GB Memory: Fix HDMA5 value after DMA completes
159 - GB Video: Initialize LCDC in renderer
160 - GB Video: Hblank IRQs should mask LYC=LY IRQs
161 - GBA: Fix IRQs firing after already being cleared
162 - GBA: Only unhalt CPU if appropriate bit is set in IE
163 - GBA: Add savegame override for Crash Bandicoot 2
164 - GBA BIOS: Fix MidiKey2Freq BIOS reads
165 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
166 - GBA Cheats: Fix GameShark ROM patches
167 - GBA I/O: Mask off WAITCNT bits that cannot be written
168 - GBA Memory: Fix misaligned BIOS reads
169 - GBA Memory: Fix VCOUNT being writable
170 - GBA Video: Fix out of bounds sprite transforms
171 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
172 - Libretro: Fix disabling BIOS
173 - Libretro: Fix Game Boy savestates and audio
174 - Qt: Fix changing resolution of software renderer
175 - Qt: Fix setting overrides
176 - Qt: Fix cut off tiles and alignment issues in tile viewer
177 - Qt: Only reset window dimensions when first shown
178 - Qt: Fix Qt Multimedia audio driver on big endian
179 - Qt: Fix Apply button for key and controller configurations
180 - VFS: Fix resizing memory chunks when not needed
181 - Windows: Fix Unicode directory handling
182Misc:
183 - GB, GBA: Prevent loading null ROMs
184 - GB Audio: Initialize wave RAM to GBC values
185 - GB Memory: Reset ROM bank when loading a ROM
186 - PSP2: Improved controller rumble
187
1880.5.1: (2016-10-05)
189Bugfixes:
190 - Core: Fix importing save games as read-only
191 - FFmpeg: Fix encoding AAC
192 - GB: Fix invalid STOP behavior on Game Boy Color
193 - GB: Initialize audio properly
194 - GB: Properly clear KEY1 bit 0 when switching speeds
195 - GB: Properly unload save files when unloading a ROM
196 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
197 - GB MBC: Fix MBC7 when size is incorrectly specified
198 - GB MBC: Fix RTC access when no save file is loaded
199 - GB SIO: Don't auto-clock external shift clock
200 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
201 - GB Video: Fix video frames getting missed when LCDC is off
202 - GB Video: Clear screen when LCDC is off
203 - GBA Cheats: Fix holding onto pointers that may get invalidated
204 - GBA Cheats: Fix key-activated CodeBreaker cheats
205 - GBA Cheats: Fix uninitialized memory getting freed when saving
206 - GBA Hardware: Improve Game Boy Player rumble behavior
207 - GBA Memory: Fix several unused I/O register read values
208 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
209 - LR35902: Fix events running with the wrong cycle active
210 - Qt: Fix "close" button on Overrides view
211 - Qt: Fix saving overrides
212 - Qt: Fix directory set unloading when replacing the ROM
213 - Qt: Fix patch loading
214 - Qt: Fix crash when saving an override if a game isn't loaded
215 - Qt: Fix showing default display driver as OpenGL (force 1.x)
216 - SDL: Attach rumble in SDL frontend
217 - Util: Fix PNG identification on files too small to be a PNG
218Misc:
219 - All: Only update version info if needed
220 - All: Split out install locations for Libretro and OpenEmu
221 - FFmpeg: Encoding cleanup
222 - GB: Reset active region when reloading ROM
223 - GB Memory: Initialize RAM pattern for GBC
224 - GB Video: Improved video timings
225 - Qt: Manage window sizes slightly better
226 - Qt: Remember scale option independent of core dimensions
227
2280.5.0: (2016-09-19)
229Features:
230 - Game Boy support
231 - Support for encrypted CodeBreaker GBA cheats
232 - Emulation of Vast Fame protected GBA carts (taizou)
233 - Tile viewer
234 - Threaded rendering mode
235 - Libretro: Memory map and achievement support (leiradel)
236 - GUI: Add UI control remapping
237 - GUI: Add fast-forward
238 - Wii: 240p support
239 - 3DS: Adjustable screen darkening
240 - Ability to temporarily load a savegame
241 - Load specific files out of archives
242 - Automatic BIOS detection
243Bugfixes:
244 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
245 - Debugger: Fix GDB breakpoints
246 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
247 - GBA: Fix filehandle leak with savegames
248 - GBA: Timer 0 cannot be count up
249 - GBA: Count up timers should not count themselves
250 - GBA Memory: Fix mirror on non-overdumped Classic NES games
251 - GBA Memory: Fix ldm {pc}
252 - GBA Savedata: Fix savedata sync timer
253 - GBA Savedata: Only unmap savedata if present
254 - GBA Serialize: Savestates now properly store prefetch
255 - GBA Video: WIN0/1 take priority over OBJWIN
256 - GBA Video: Fix out-of-order OBJWIN
257 - PSP2: Fix GPU crash while exiting
258 - PSP2: Fix VSync
259 - PSP2: Fix accelerometer range
260 - PSP2: Actually load screen mode setting
261 - PSP2: Fix gyroscope direction
262 - PSP2: Delete threads after they return
263 - PSP2: Fix mapping/unmapping from not at 0
264 - Qt: Fix bug in software renderer scaling
265 - Qt: Fix hanging key press after disabling autofire
266 - Qt: Fix being unable to pause manually when using auto-pausing
267 - SDL: Fix axes being mapped wrong
268 - Util: Fix realloc semantics in utf16to8
269 - Util: Fix inserting too many items into a hash table
270 - VFS: Fix uninitialized varaible reading from 7z
271 - VFS: Fix reading multiple files from a 7z archive
272 - Wii: Fix framelimiting after a slowdown
273 - Wii: Fix garbage flash at startup
274Misc:
275 - 3DS: Use blip_add_delta_fast for a small speed improvement
276 - 3DS: Allow UTF-16 filenames
277 - 3DS: Port to using citro3D
278 - 3DS: Use system font for menus
279 - 3DS: Attempt to use Core 2 for threads
280 - 3DS: Adjustable filering
281 - 3DS: 3D banner
282 - All: Add QUIET parameter to silence CMake
283 - All: Faster memory read/write
284 - ARM7: Support forcing Thumb mode via MSR
285 - ARM7: Flush prefetch cache when loading CPSR via MSR
286 - ARM7: Clean up instruction decoding for future expandability
287 - Debugger: Support register and memory writes via GDB stub
288 - Debugger: Add software breakpoint support to gdb
289 - FFmpeg: Full support for libavcodec 56+
290 - GBA: Better debug logging if event processing breaks
291 - GBA Audio: Force audio DMAs to not increment destination
292 - GBA BIOS: Use custom ArcTan, not relying on OS
293 - GBA Hardware: Clean up dead code in GBP
294 - GBA Memory: Optimize stalling behavior
295 - GBA Memory: Optimize Load-/StoreMultiple
296 - GBA Savedata: Add realistic timing for EEPROM
297 - GBA Serialize: Savestates now store if CPU was halted
298 - GBA Video: Remove old slow path fallback
299 - GBA Video: Optimize sprite drawing
300 - GBA Video: Optimize mode 0 rendering
301 - GBA Video: Optimize compositing cases slightly
302 - GUI: Screenshot dimensions are now passed through
303 - GUI: Add back logging
304 - GUI: Only reload config if manually saved
305 - GUI: Increase scrolling speed
306 - OpenGL: Log shader compilation failure
307 - OpenGL: Add texSize uniform
308 - Qt: Make -g flag work in Qt build
309 - Qt: Simplify OpenGL context creation
310 - Qt: Thread startup improvements
311 - Qt: Make audio channel/video layer options shortcut mappable
312 - Qt: Remove some C99isms from C++ code
313 - Qt: Remove default autofire mappings
314 - Qt: Make reseting when pasued frame-accurate
315 - Qt: Rearchitect game closing codepath
316 - PSP2: Use system font for menus
317 - PSP2: Add rumble for PS TV
318 - PSP2: Add fit-to-height screen mode
319 - PSP2: Sync files per descriptor
320 - PSP2: Allow UTF-8 filenames
321 - PSP2: Screenshots are now saved into the Photo Gallery
322 - PSP2: Stop underclocking when menuing
323 - SDL: Increase default audio buffer size to 1024 samples
324 - SDL: More responsive rumble
325 - Util: Add Vector GetConstPointer
326 - Util: Add rtrim
327 - Util: Add endswith
328 - VFS: Improve zip file detection
329 - Wii: Add pixelated resample filter
330 - Windows: Add native VDir support
331 - Util: Add PRIz macro for libc versions that don't support %z
332
3330.4.1: (2016-07-11)
334Bugfixes:
335 - All: Fix several file handle leaks
336 - All: Fix instruction tables getting zeroed when linking sometimes
337 - ARM7: Fix flags on SBC/RSC
338 - ARM7: Fix setting spsr privilege bits when spsr is empty
339 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
340 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
341 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
342 - GBA Memory: Fix executing code from OBJ region of VRAM
343 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
344 - GBA Serialize: Fix loading savegames from savestates
345 - OpenGL: Correct boolean vector strcmp strings for uniforms
346 - Qt: Fix sending gameStopped twice
347 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
348 - Qt: Fix initial state of key mapping
349 - Qt: Initialize m_useBios
350 - SDL: Fix joystick initialization on BSD
351 - SDL: Fix potential joystick crash in games with rumble
352 - SDL: Fix SDL 1.2 build
353 - SDL: Fix sporadic crash when deinitializing audio
354 - Shaders: Fix AGS-001 shader with some bad drivers
355 - Util: Use closesocket on Windows
356 - Util: Fix socket bind addresses
357 - VFS: Fix reading 7z archives without rewinding first
358 - VFS: VFileFromFD should not open directories
359 - Wii: Fix tilting direction
360 - Util: Fix realloc semantics in utf16to8
361Misc:
362 - All: Allow use of external minizip library
363 - Debugger: CLI debugger now exits when end-of-stream is reached
364 - FFmpeg: Update dependencies on Ubuntu
365 - GBA: Slightly optimize GBAProcessEvents
366 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
367 - GBA Video: Null renderer should return proper register values
368 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
369 - Qt: Add preset for DualShock 4
370 - Qt: Update 360 input profile on OS X to reflect newer drivers
371 - Qt: Remove use of NaN
372 - Qt: Canonicalize file paths when loading games
373 - Qt: Add refresh button to controller editing
374 - SDL: Remove default gamepad mappings
375 - Util: Fix intermittent build failure on OS X
376 - VFS: VFile.sync now updates modified time
377
3780.4.0: (2016-02-02)
379Features:
380 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
381 - I/O viewer
382 - Booting of multiboot images
383 - Customization of GIF recording
384 - Libretro: Cheat code support
385 - Support for GLSL shaders
386 - ROM information view
387 - Support for VBA-style cheat codes
388 - Savestates now store creation timestamps
389 - Key autofire
390 - Libretro: Allow blocking opposing directional input
391 - OpenEmu core for OS X
392 - Libretro: Settings for using BIOS and skipping intro
393 - Libretro: Customizable idle loop removal
394 - Implemented cycle counting for sprite rendering
395 - Cleaner, unified settings window
396 - Added a setting for pausing when the emulator is not in focus
397 - Customizable paths for save games, save states, screenshots and patches
398 - Controller hotplugging
399 - Ability to store save games and active cheats within savestates
400Bugfixes:
401 - ARM7: Fix sign of unaligned LDRSH
402 - ARM7: Fix decoding of some ARM ALU instructions with shifters
403 - Debugger: Fix watchpoints in gdb
404 - GBA: Fix warnings when creating and loading savestates
405 - GBA: Fix Iridion II savetype
406 - GBA BIOS: Fix misaligned CpuSet
407 - GBA Cheats: Fix cheats setting the Action Replay version
408 - GBA Hardware: Fix GPIO on big endian
409 - GBA Memory: Fix DMA register writing behavior
410 - GBA Memory: Fix DMAs triggering two cycles early
411 - Libretro: Fix aspect ratio
412 - Qt: Fix some potential crashes with the gamepad mapping
413 - Qt: Fix keys being mapped incorrectly when loading configuration file
414 - Util: Fix PowerPC PNG read/write pixel order
415 - Util: Fix excessive memory allocation when decoding a PNG
416 - VFS: Fix VFileReadline and remove _vfdReadline
417Misc:
418 - All: Improved PowerPC support
419 - All: Fix some undefined behavior warnings
420 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
421 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
422 - GBA: Implement bad I/O register loading
423 - GBA: Allow jumping to OAM and palette RAM
424 - GBA BIOS: Finish implementing RegisterRamReset
425 - GBA Config: Add "override" layer for better one-time configuration
426 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
427 - GBA Memory: Use a dynamically sized mask for ROM memory
428 - GBA Memory: Implement several unimplemented memory access types
429 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
430 - GBA RR: Starting from savestate now embeds the savegame
431 - GBA RR: Add preliminary SRAM support for VBM loading
432 - GBA RR: Add support for resets in movies
433 - GBA Video: Remove lastHblank, as it is implied
434 - Libretro: Use anonymous memory mappers for large blocks of memory
435 - Libretro: Add install target for libretro core
436 - Qt: Window size command line options are now supported
437 - Qt: Increase usability of key mapper
438 - Qt: Add 'Apply' button to settings window
439 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
440 - Qt: Allow use of modifier keys as input
441 - Qt: Optimize log viewer
442 - Qt: Added button for breaking into the GDB debugger
443 - Qt: Add box for showing duration of rewind
444 - SDL: Support fullscreen in SDL 1.2
445 - SDL: Allow GBASDLAudio to be used without a thread context
446 - Util: Use VFile for configuration
447 - Util: Add MutexTryLock
448
4490.3.2: (2015-12-16)
450Bugfixes:
451 - ARM7: Fix STRT/STRBT
452 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
453 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
454 - Libretro: Fix problems with rumble not turning off
455 - GBA: Fix idle skip state being retained between games
456 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
457 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
458 - GBA BIOS: Fix Sqrt sign
459 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
460 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
461 - GBA Memory: Fix DMA behavior for SRAM accesses
462 - GBA Memory: Fix Store8 to OBJ VRAM
463 - GBA Memory: Fix alignment of LDM/STM on SRAM
464 - GBA Memory: Fix unaligned out-of-bounds ROM loads
465 - GBA Memory: Fix timing of DMAs
466 - GBA Video: Fix _mix for 15-bit color
467 - GBA Video: Fix OAM and palette initialization
468 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
469 - Qt: Use safer isLoaded check in GameController
470 - Qt: Fix a race condition in PainterGL that could lead to a crash
471 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
472 - Qt: Fix font size in memory viewer
473 - Qt: Fix a crash in the memory viewer
474 - Qt: Add additional checks in CheatModel to prevent crashes
475 - Qt: Fix race condition with setting sample rate
476 - Qt: Fix crash when closing multiplayer windows
477 - Qt: Fix resetting while paused
478Misc:
479 - GBA Audio: Implement missing flags on SOUNDCNT_X register
480 - Qt: Add mute option to menu
481
4820.3.1: (2015-10-24)
483Bugfixes:
484 - ARM7: Fix instruction decoding of Thumb shifts
485 - GBA: Deinit savegame when unloading a ROM
486 - GBA: Fix BIOS check on big endian
487 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
488 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
489 - GBA Audio: Fix audio channels being silenced at the wrong time
490 - GBA Memory: Fix bad BIOS Load16 on big endian
491 - GBA Memory: Fix bad Load8 on big endian
492 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
493 - GBA Video: Fix edge case with sprite blend modes and semitransparency
494 - GBA Video: Fix objwin and blending interaction on sprites
495 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
496 - Libretro: Fix a memory leak with the render buffer
497 - Qt: Windows no longer spawn in the top left on first launch
498 - Qt: Fix install path of XDG desktop file with DESTDIR
499 - Qt: Fix drag and drop on Windows
500 - Qt: Reenable double buffering, as disabling it broke some Windows configs
501 - VFS: Fix return values of VFileFILE.read and .write
502Misc:
503 - All: Reset next event to cycles instead of zero to interrupt
504 - All: Add --version flag
505 - ARM7: Force disable LTO on two files to work around a GCC bug
506 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
507 - GBA: Better memory handling with PNG savestates
508 - GBA: Additional savestate sanity checks
509 - GBA: Check for cycle count being too high
510 - GBA Audio: Allow GBAAVStream to have no video callback
511 - GBA BIOS: Implement RegisterRamReset for SIO registers
512 - Qt: Remove useless help icons in dialogs
513 - Qt: Prevent savestate window from opening while in multiplayer
514 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
515 - Qt: Dropping multiplayer windows works more cleanly now
516
5170.3.0: (2015-08-16)
518Features:
519 - Ability to hide individual background layers, or OBJs
520 - Ability to mute individual audio channels
521 - Palette viewer and exporter
522 - Volume control
523 - More shortcuts are editable (e.g. quick save/load)
524 - Rewind now shows the frame after rewinding
525 - Import/Export of GameShark/Action Replay snapshots
526 - Add "Step backwards" item for single increment rewind
527 - Deadzone estimation for game controllers
528 - Analog inputs can be used for shortcuts
529 - Menu items for specific solar sensor brightness levels
530 - Remappable controls for tilt and gyroscope sensors
531 - Status messages for actions taken while a game is running (e.g. save/load state)
532 - Memory inspector
533 - Screensaver can now be suspended while a game is running
534 - Load/save the most recent savestate slot
535 - Support varible speed (PWM) rumble
536 - Ability to cap fast forward speed
537 - Finer control over FPS target
538 - Holdable shortcut for rewinding one frame at a time
539 - Ability to boot directly into the BIOS
540 - Preliminary support for yanking out the game pak while a game is running
541 - Thumb-drive mode by putting a file called portable.ini in the same folder
542 - Configurable display driver, between software and OpenGL
543 - Undo-able savestate loading and saving
544 - Controller profiles now store shortcut settings
545 - Default controller profiles for several common controllers
546 - Libretro now supports BIOS, rumble and solar sensor
547 - Implement BIOS call Stop, for sleep mode
548 - Automatically load patches, if found
549 - Improved video synchronization
550 - Configurable audio output sample rate
551Bugfixes:
552 - ARM7: Fix SWI and IRQ timings
553 - ARM7: Fix Thumb MUL timing
554 - ARM7: Fix timing of multiplies to use N cycles
555 - ARM7: ARMHotplugDetach should call deinit
556 - Debugger: Fix use-after-free in breakpoint clearing code
557 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
558 - GBA: Cap audio FIFO read size during deserialization
559 - GBA: Check for corrupted savestates when loading
560 - GBA: Check for improperly sized savestates when loading
561 - GBA: Check for savestates made from differently sized ROMs
562 - GBA: Fix calls to endian-independent loadstores
563 - GBA: Fix timing of reading from timer registers
564 - GBA: Ensure cycles never go negative
565 - GBA Audio: Force audio FIFOs to 32-bit
566 - GBA Audio: Fix audio pitch changing when adjusting buffer size
567 - GBA Audio: Fix sample order in audio channel 3
568 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
569 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
570 - GBA Memory: Improve Thumb open bus behavior
571 - GBA Memory: Fix potential DMA issue when loading a savestate
572 - GBA Memory: Fix load/store multiple video memory waitstates
573 - GBA SIO: Fix reseting when there are SIO devices attached
574 - GBA Video: Blended sprites should never have other effects applied
575 - GBA Video: Fix out-of-bounds tiles in mosaic
576 - GBA Video: Fix windows not affecting sprites
577 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
578 - GBA Video: Fix timing on first scanline
579 - Qt: Better cleanup when a game crashes
580 - Qt: Fix open ROM dialog filtering for archive formats
581 - Qt: Cap the maximum number of multiplayer windows
582 - Qt: Fix maximum year in sensor override
583 - Qt: Fix window being too tall after exiting fullscreen
584 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
585 - Qt: Fix analog buttons not getting unmapped
586 - Qt: Fix passing command line options
587 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
588 - SDL: Fix SDL build when OpenGL is missing
589 - Util: Allow loading IPS patches that grow the ROM
590 - VFS: Fix resource leaks if some allocations fail
591 - VFS: Fix line-reading to return proper values
592 - Video: Fix an issue with very long filenames
593 - Util: Fix formatting of floats
594Misc:
595 - All: Add --help flag for command line programs
596 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
597 - All: Enable static linking for Windows
598 - All: Enable static linking for OS X
599 - All: Threads are now named
600 - All: Proper handling of Unicode file paths
601 - ARM7: Add emulation for Undefined CPU mode
602 - ARM7: Reduce the size of the Thumb instruction table
603 - GBA: Add status log level
604 - GBA: GBARewind now returns how many states it has rewound
605 - GBA: SIO logging layer
606 - GBA BIOS: Stub out SoundBias
607 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
608 - GBA: Don't include GBACLIDebugger struct unless needed
609 - GBA: Savedata is now synced shortly after data finishes being written
610 - GBA: Process multiple timer events at once, if necessary
611 - GBA Audio: Implement audio reset for channels A/B
612 - GBA Audio: Process multiple audio events at once, if necessary
613 - GBA Hardware: Backport generic RTC source into core
614 - GBA Input: Allow axes and buttons to be mapped to the same key
615 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
616 - GBA SIO: Add a dummy driver for Normal mode
617 - GBA Thread: Add functionality for running callbacks on the GBA thread
618 - GBA Thread: Split GBASync into a separate file
619 - GBA Video: Refactor software renderer into separate files
620 - GBA Video: Slightly optimize mode 0 mosaic rendering
621 - Debugger: Free watchpoints in addition to breakpoints
622 - Qt: Handle saving input settings better
623 - Qt: Move GL frame drawing back onto its own thread
624 - Qt: Fast forward (held) option moved from Other to Emulation menu
625 - Qt: Show version info in window title
626 - Qt: Migrate multiplayer window handling into GBAApp
627 - Qt: Unified file opening and saving with last location
628 - Qt: Fix windows being resizable when they shouldn't have been
629 - Qt: Only hide cursor in full screen
630 - Qt: Replace pause-after-frame mutex with an atomic
631 - Qt: Add application icon and XDG desktop files
632 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
633 - Qt: Don't save window size when entering fullscreen
634 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
635 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
636 - Qt: Increase usability of key mapper
637 - Qt: Show checkmark for window sizes
638 - Qt: Set window path to loaded ROM
639 - Perf: Ability to load savestates immediately on launch
640 - SDL: Properly check for initialization
641 - SDL: Clean up initialization functions
642 - SDL: Clean up GL context
643 - Util: Allow disabling the threading code entirely
644 - VFS: Add sync method to force syncing with backing
645
6460.2.1: (2015-05-13)
647Bugfixes:
648 - All: Fix sanitize-deb script not cleaning up after itself
649 - All: Fix dependencies for libavcodec on Debian-derived platforms
650 - ARM7: Handle writeback for PC in addressing modes 2 and 3
651 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
652 - ARM7: Fix ARM multiply instructions when PC is a destination register
653 - Debugger: Fix use-after-free in breakpoint clearing code
654 - Debugger: Fix boundary conditions in tab completion
655 - GBA: Fix timers not updating timing when writing to only the reload register
656 - GBA: Fix rewind boundary conditions
657 - GBA: Add initial I/O register settings for background matrix registers
658 - GBA: Fix hang when loading a savestate if sync to video is enabled
659 - GBA: Handle out-of-bounds I/O access
660 - GBA: Fix bounds-checking on EEPROM access
661 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
662 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
663 - GBA Memory: Allow SRAM to be 64kB
664 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
665 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
666 - GBA Video: Fix second frame mode 5
667 - Perf: Fix race condition if a game crashes immediately on start
668 - Qt: Fix Display object leak when closing a window
669 - Qt: Fix .deb dependencies
670 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
671 - Qt: Fix window not regaining focus after exiting savestate window
672 - Qt: Fix regression where video would not record if the game had already started
673 - Qt: Fix potential crash if a gamepad causes focus to change
674 - Qt: Fix controller axis querying
675 - Qt: Fix multiplayer windows opening as the wrong size
676 - Qt: Fix controllers sometimes not loading the right profile
677 - SDL: Fix boundary conditions for joystick adjustments
678 - SDL: Allocate properly sized input maps
679 - SDL: Fix potential build issues when Qt and SDL2 are in use
680 - Util: Fix resource leak in UTF-8 handling code
681 - Util: Fix a null-pointer issue when attempting to delete a key
682 - VFS: Fix resource leaks if some allocations fail
683 - Video: Fix an issue with very long filenames
684Misc:
685 - GBA Memory: Soft-crash if jumping past the end of a ROM
686 - Qt: Show multiplayer numbers in window title
687 - Qt: Solar sensor can have shortcuts set
688
6890.2.0: (2015-04-03)
690Features:
691 - Support for gamepad axes, e.g. analog sticks or triggers
692 - Add scale presets for up to 6x
693 - Settings window
694 - Bilinear resampling option
695 - Add option to skip BIOS start screen
696 - List of recently opened games
697 - Support for games using the Solar Sensor
698 - Better audio resampling via blip-buf
699 - Game Pak overrides dialog for setting savetype and sensor values
700 - Support for games using the tilt sensor
701 - Remappable shortcuts for keyboard and gamepad
702 - Rewinding of emulation
703 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
704 - Support IPv6
705 - Save directory of last loaded file
706 - Support BPS patches
707 - Automatically detect and optimize out idle loops
708 - Configurable game overrides
709 - Support loading 7-Zip files
710 - Drag and drop game loading
711 - Cheat code support
712 - Runtime configurable audio driver
713 - Libretro core for use with RetroArch and other front-ends
714 - Controller profiles for setting different bindings for different controllers
715 - Ability to lock aspect ratio
716 - Local link cable support
717 - Ability to switch which game controller is in use per instance
718 - Ability to prevent opposing directional input
719 - Warning dialog if an unimplemented BIOS feature is called
720 - Debugger: Add CLI "frame", frame advance command
721 - Debugger: Add CLI functions for writing to memory
722 - Debugger: Add CLI functions for examining memory regions
723 - Debugger: Add CLI function for writing a register
724Bugfixes:
725 - ARM7: Extend prefetch by one stage
726 - ARM7: Fix cycle counting for loads
727 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
728 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
729 - GBA: Initialize gba.sync to null
730 - GBA: Fix timer initialization
731 - GBA Audio: Support 16-bit writes to FIFO audio
732 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
733 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
734 - GBA BIOS: Fix BIOS prefetch after reset
735 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
736 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
737 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
738 - GBA Memory: Fix I cycles that had been moved to ARM7 core
739 - GBA Memory: Fix cycle counting for 32-bit load/stores
740 - GBA RR: Fix fallthrough error when reading tags from a movie
741 - GBA Thread: Fix possible hang when loading an archive
742 - GBA Thread: Fix possible deadlock in video sync
743 - Perf: Fix crash when the GBA thread fails to start
744 - Qt: Fix crash starting a GDB stub if a game isn't loaded
745 - Qt: Fix crash when adjusting settings after closing a game
746 - Qt: Fix crash when starting GDB stub after closing a game
747 - Qt: Fix patch loading while a game is running
748 - Qt: Fix crash when loading a game after stopping GDB server
749 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
750 - Qt: Fix crash when attempting to pause if a game is not running
751 - SDL: Properly clean up if a game doesn't launch
752 - Util: Fix sockets on Windows
753Misc:
754 - All: Enable link-time optimization
755 - Debugger: Watchpoints now work on STM/LDM instructions
756 - Debugger: Clean up GDB stub network interfacing
757 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
758 - Debugger: Merge Thumb BL instructions when disassembling
759 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
760 - Debugger: Watchpoints now report address watched (fixes #68)
761 - Debugger: Add support for soft breakpoints
762 - Debugger: Make I/O register names be addresses instead of values
763 - Debugger: Rename read/write commands
764 - GBA: Improve accuracy of event timing
765 - GBA: Add API for getting Configuration structs for overrides and input
766 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
767 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
768 - GBA: Move A/V stream interface into core
769 - GBA: Savestates now take into account savedata state machines (fixes #109)
770 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
771 - GBA Memory: Simplify memory API and use fixed bus width
772 - GBA Thread: Make GBASyncWaitFrameStart time out
773 - GBA Video: Start video at the last scanline instead of the first
774 - Qt: Optimize logo drawing
775 - Qt: Move frame upload back onto main thread
776 - Qt: Remember window position
777 - Qt: Double-clicking on the window toggles full screen
778 - Util: Use proper locale for reading and writing float values
779
7800.1.1: (2015-01-24)
781Bugfixes:
782 - ARM7: Fix LDM writeback to a register already written
783 - GBA: Fix timers 2 and 3 updating incorrectly
784 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
785 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
786 - GBA Audio: Properly initialize audio FIFO channels
787 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
788 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
789 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
790 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
791 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
792 - GBA BIOS: Fix HuffUnComp boundary conditions
793 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
794 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
795 - GBA Memory: Filter out top nybble of DMA addresses
796 - GBA Memory: Properly bounds-check VRAM accesses
797 - GBA Memory: Fix initial DMA state
798 - GBA Thread: Allow halted games to exit cleanly
799 - GBA Video: Fix blend issues with obscured middle layers
800 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
801 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
802 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
803 - GBA Video: Fix sprite boundary conditions with mosaic
804 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
805 - Qt: Fix issue with set frame sizes being the wrong height
806 - Qt: Fix emulator crashing when full screen if a game is not running
807 - Qt: Fix window focus issues
808 - Qt: Properly set default video recording settings
809 - Qt: Fix a race condition when a game crashes immediately
810 - Qt: Fix some cases where key mapping can break if focus is adjusted
811 - Qt: Fix crash if a game pauses before any frames are shown
812 - Debugger: Negative PC-relative loads now properly subtract the offset
813 - Debugger: Align PC-relative loads in Thumb
814 - Debugger: Fix watchpoints triggering too late
815 - Debugger: Fix binary print putting spaces between digits
816 - Video: Ensure FFmpeg encoder has audio frames
817 - Video: Fix uncompressed PCM audio recording
818 - Video: Fix FFmpeg crashing when the file extension is wrong
819 - Util: Fix SOCKET_FAILED macro
820Misc:
821 - GBA: Exit cleanly on FATAL if the port supports it
822 - GBA Memory: Implement 16- and 32-bit loads from SRAM
823 - Qt: Disable sync to video by default
824 - Qt: Handle a game crash without crashing
825 - Qt: Set default log level to FATAL, ERROR and WARN
826 - Qt: Clarify some phrasing in the menus
827 - Qt: Clear active buttons when focus is lost
828
8290.1.0: (2014-12-13)
830 - Initial release