CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8Emulation fixes:
9 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
10 - GBA: Reset now reloads multiboot ROMs
11 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
12 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
13 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
14 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
15Other fixes:
16 - Qt: More app metadata fixes
17 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
18 - LR35902: Fix disassembly of several CB-prefix instructions
19Misc:
20 - GBA Savedata: EEPROM performance fixes
21 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
22 - GB Memory: Support running from blocked memory
23 - Qt: Don't unload ROM immediately if it crashes
24 - Debugger: Add breakpoint and watchpoint listing
25 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
26 - LR35902: Support PC-relative opcode decoding
27
280.7.1: (2019-02-24)
29Bugfixes:
30 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
31 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
32 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
33 - GB, GBA Serialize: Fix loading two states in a row
34 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
35 - GBA DMA: Fix Display Start DMAs
36 - GBA DMA: Fix DMA start/end timing
37 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
38 - GBA Memory: Fix a few AGBPrint crashes
39 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
40 - GBA SIO: Prevent writing read-only multiplayer bits
41 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
42 - Python: Fix crash when deleting files owned by library
43 - Python: Make sure GB link object isn't GC'd before GB object
44 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
45 - Qt: Fix tile and sprite views not always displaying at first
46 - Qt: Fix audio context holding onto closed game controller
47 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
48 - Qt: Fix window icon on X11
49 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
50 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
51 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
52Misc:
53 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
54 - Qt: Updated Italian translation (by Vecna)
55
560.7.0: (2019-01-26)
57Features:
58 - ELF support
59 - Game Boy Camera support
60 - Qt: Set default Game Boy colors
61 - Game Boy Printer support
62 - Super Game Boy support
63 - Customizable autofire speed
64 - Ability to set default Game Boy model
65 - Map viewer
66 - Automatic cheat loading and saving
67 - GameShark and Action Replay button support
68 - AGBPrint support
69 - Debugger: Conditional breakpoints and watchpoints
70 - Ability to select GB/GBC/SGB BIOS on console ports
71 - Optional automatic state saving/loading
72 - Access to ur0 and uma0 partitions on the Vita
73 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
74 - GBA: ARMIPS/A22i-style and ELF symbol table support
75 - Initial Switch port
76Bugfixes:
77 - ARM: Fix MSR when T bit is set
78 - Core: Fix audio sync breaking when interrupted
79 - Core: Fix ordering events when scheduling during events
80 - FFmpeg: Fix encoding audio/video queue issues
81 - GB: Revamp IRQ handling based on new information
82 - GB: Fix IRQ disabling on the same T-cycle as an assert
83 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
84 - GB Audio: Clock frame events on DIV
85 - GB Audio: Fix channel 3 reset value
86 - GB Audio: Fix channel 4 initial LFSR
87 - GB Audio: Fix channel 1, 2 and 4 reset timing
88 - GB I/O: DMA register is R/W
89 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
90 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
91 - GB, GBA Savedata: Fix unmasking savedata crash
92 - GB Serialize: Fix audio state loading
93 - GB Serialize: Fix game title check
94 - GB Serialize: Fix IRQ pending/EI pending confusion
95 - GB Timer: Minor accuracy improvements
96 - GB Video: Fix dot clock timing being slightly wrong
97 - GB Video: Fix loading states while in mode 3
98 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
99 - GB Video: Fix SCX timing
100 - GB, GBA Video: Don't call finishFrame twice in thread proxy
101 - GBA: Reset WAITCNT properly
102 - GBA BIOS: Fix BitUnPack final byte
103 - GBA BIOS: Fix BitUnPack narrowing
104 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
105 - GBA DMA: Fix temporal sorting of DMAs of different priorities
106 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
107 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
108 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
109 - GBA Savedata: Fix savedata modified time updating when read-only
110 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
111 - GBA Serialize: Fix loading states in Hblank
112 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
113 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
114 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
115 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
116 - GBA Video: Start timing mid-scanline when skipping BIOS
117 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
118 - GBA Video: Make layer disabling work consistently
119 - PSP2: Fix more issues causing poor audio
120 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
121 - Qt: Improve FPS timer stability
122 - Util: Fix wrapping edge cases in RingFIFO
123Misc:
124 - 3DS: Remove deprecated CSND interface
125 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
126 - Core: Remove broken option for whether rewinding restores save games
127 - Feature: Added loading savestates from command line
128 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
129 - FFmpeg: Support lossless h.264 encoding
130 - FFmpeg: Support lossless VP9 encoding
131 - GBA Cheats: Allow multiple ROM patches in the same slot
132 - GB: Skip BIOS option now works
133 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
134 - GB Audio: Improved audio quality
135 - GB, GBA Audio: Increase max audio volume
136 - GB MBC: Remove erroneous bank 0 wrapping
137 - GB Video: Darken colors in GBA mode
138 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
139 - GBA: Implement display start DMAs
140 - GBA: Improve multiboot image detection
141 - GBA Memory: 64 MiB GBA Video cartridge support
142 - GBA Savedata: Remove ability to disable realistic timing
143 - GBA Timer: Use global cycles for timers
144 - Libretro: Add frameskip option
145 - mGUI: Add fast forward toggle
146 - PSP2: Use system enter key by default
147 - Python: Integrate tests from cinema test suite
148 - Qt: Redo GameController into multiple classes
149 - Qt: Prevent window from being created off-screen
150 - Qt: Add option to disable FPS display
151 - Qt: Options to mess around with layer placement
152 - Qt: Add load alternate save option
153 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
154 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
155 - Test: Restructure test suite into multiple executables
156 - Util: Don't build crc32 if the function already exists
157 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
158Changes from beta 1:
159Features:
160 - Libretro: Add Game Boy cheat support
161 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
162 - Switch: Rumble support
163 - Switch: Rotation support
164 - Switch: Screen stretching options
165 - Qt: State file load/save menu options
166 - Windows installer
167 - Tile viewer now has adjustable width
168 - Python: Experimental audio API
169Bugfixes:
170 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
171 - Core: Remember to deinit proxy ring FIFO
172 - Core: Reroot timing list when (de)scheduling
173 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
174 - GB MBC: Fix MBC30 SRAM
175 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
176 - GB Video: Fix SGB border hole size
177 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
178 - GBA: Fix GB Player features
179 - GBA I/O: SOUNDCNT_HI is readable when sound is off
180 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
181 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
182 - Libretro: Fix adding codes with hooks
183 - PSP2: Fix audio crackling after fast forward
184 - PSP2: Fix audio crackling when buffer is full
185 - Qt: Fix jumbled background when paused
186 - Qt: Fix FPS counter on Windows
187 - Qt: Fix focus issues with load/save state overlay
188 - Switch: Fix incorrect mapping for fast forward cap
189 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
190 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
191 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
192 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
193 - Qt: Ensure FATAL logs reach log view
194 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
195Misc:
196 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
197 - Debugger: Minor text fixes
198 - Debugger: Readability improvements (fixes mgba.io/i/1238)
199 - GB: Improved SGB2 support
200 - GB Audio: Skip frame if enabled when clock is high
201 - Libretro: Reduce rumble callbacks
202 - mGUI: Add SGB border configuration option
203 - mGUI: Add support for different settings types
204 - Python: Minor API improvements
205 - Qt: Ensure camera image is valid
206 - Qt: Debugger console history
207 - Qt: Detect presence of GL_ARB_framebuffer_object
208 - Qt: Minor memory view tweaks
209 - Res: Improve modeling of AGB/AGS screen in shaders
210 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
211 - Wii: Expose stretch configuration in settings
212 - Wii: Stretch now sets pixel-accurate mode size cap
213
2140.7 beta 1: (2018-09-24)
215- Initial beta for 0.7
216
2170.6.3: (2018-04-14)
218Bugfixes:
219 - GB Audio: Revert unsigned audio changes
220 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
221 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
222
2230.6.2: (2018-04-03)
224Bugfixes:
225 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
226 - 3DS: Fix opening files in directory names with trailing slashes
227 - LR35902: Fix watchpoints not reporting new value
228 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
229 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
230 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
231 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
232 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
233 - GBA: Fix SharkPort saves for EEPROM games
234 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
235 - GBA BIOS: Fix incorrect exit condition in LZ77
236 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
237 - GBA Cheats: Fix slide codes not initializing properly
238 - GBA DMA: ROM reads are forced to increment
239 - GBA Hardware: RTC accuracy improvements
240 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
241 - GBA Memory: Fix copy-on-write memory leak
242 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
243 - GBA Savedata: Fix crash when resizing flash
244 - GBA Video: Force align 256-color tiles
245 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
246 - PSP2: Fix issues causing poor audio
247 - Python: Fix package directory
248 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
249 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
250 - Wii: Fix screen tear when unpausing
251 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
252Misc:
253 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
254 - GB MBC: Remove erroneous bank 0 wrapping
255 - GBA: Improve multiboot image detection
256 - PSP2: Use system enter key by default
257
2580.6.1: (2017-10-01)
259Bugfixes:
260 - GB, GBA: Fix crashes when attempting to identify null VFiles
261 - GB, GBA: Fix sync to video with frameskip
262 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
263 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
264 - GB Core: Fix palette loading when loading a foreign config
265 - GB MBC: Pocket Cam memory should be accessible without enabling
266 - GB MBC: Fix SRAM sizes 4 and 5
267 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
268 - GB MBC: Fix RTC loading when file size is off
269 - GB Memory: Initialize peripheral pointers
270 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
271 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
272 - GB Memory: Actually load latch time from savestate
273 - GB Serialize: Fix deserializing video STAT
274 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
275 - GB Video: Fix potential hang when ending mode 0
276 - GB Video: Fix read mode when enabling LCD
277 - GBA: Reset active region as needed when loading a ROM
278 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
279 - GBA BIOS: Use core's VRAM variable instead of renderer's
280 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
281 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
282 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
283 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
284 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
285 - Python: Fix importing .gb or .gba before .core
286 - Qt: Fix command line debugger closing second game
287 - Qt: Fix LOG argument order
288 - Qt: Fix timezone issues with time overrides
289 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
290 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
291Misc:
292 - CMake: Fix CPack dependencies for libpng 1.6
293 - GBA: Detect hardware for Pokémon FireRed ROM hacks
294 - GBA Cheats: Improve detection of raw cheats
295 - Qt: Don't rebuild library view if style hasn't changed
296 - Qt: Allow overrides to be saved before a game is loaded
297 - Qt: Hide mouse immediately when loading
298 - SDL: Fix 2.0.5 build on macOS under some circumstances
299 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
300
3010.6.0: (2017-07-16)
302Features:
303 - Library view
304 - Sprite viewer
305 - Debugging console
306 - Improved memory viewer
307 - Memory search
308 - Command line ability to override configuration values
309 - Add option to allow preloading the entire ROM before running
310 - Add option for whether rewinding restores save games
311 - Savestates now contain any RTC override data
312 - Add option to lock video to integer scaling
313 - LR35902: Watchpoints
314 - LR35902/GB-Z80 disassembler
315 - GB: Tile viewer
316 - GB: Video/audio channel enabling/disabling
317 - GB: Symbol table support
318 - GB MBC: Add MBC1 multicart support
319 - GBA: Support printing debug strings from inside a game
320 - GBA: Better cheat type autodetection
321 - Implement keypad interrupts
322 - Configuration of gamepad hats
323 - Video log recording for testing and bug reporting
324 - Debugger: Segment/bank support
325 - Debugger: Execution tracing
326 - Qt: German translation (by Lothar Serra Mari)
327 - Qt: Spanish translation (by Kevin López)
328 - Qt: Italian translation (by theheroGAC)
329Bugfixes:
330 - ARM7: Fix MLA/*MULL/*MLAL timing
331 - Core: Fix crash with rewind if savestates shrink
332 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
333 - Core: Fix directory sets crashing on close if base isn't properly detached
334 - FFmpeg: Fix overflow and general issues with audio encoding
335 - GB: Fix flickering when screen is strobed quickly
336 - GB: Fix STAT blocking
337 - GB MBC: Fix ROM bank overflows getting set to bank 0
338 - GB MBC: Fix swapping carts not detect new MBC
339 - GB Timer: Improve DIV reset behavior
340 - GB Timer: Fix DIV batching if TAC changes
341 - GB Video: Reset renderer when loading state
342 - GBA: Fix multiboot ROM loading
343 - GBA: Fix multiboot loading resulting in too small WRAM
344 - GBA BIOS: Implement BitUnPack
345 - GBA BIOS: Fix ArcTan sign in HLE BIOS
346 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
347 - GBA BIOS: Fix INT_MIN/-1 crash
348 - GBA Hardware: Fix crash if a savestate lies about game hardware
349 - GBA I/O: Handle audio registers specially when deserializing
350 - GBA Memory: Improve initial skipped BIOS state
351 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
352 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
353 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
354 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
355 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
356 - LR35902: Fix core never exiting with certain event patterns
357 - LR35902: Fix pc overflowing current region off-by-one
358 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
359 - OpenGL: Fix some shaders causing offset graphics
360 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
361 - Qt: Fix window icon being stretched
362 - Qt: Fix data directory path
363 - Qt: Fix timing issues on high refresh rate monitors
364 - Qt: Fix linking after some windows have been closed
365 - Qt: Fix crash when changing audio settings after a game is closed
366 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
367 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
368 - Qt: Fix game unpausing after frame advancing and refocusing
369 - SDL: Fix game crash check
370 - SDL: Fix race condition with audio thread when starting
371 - SDL: Fix showing version number
372 - Test: Fix crash when loading invalid file
373 - Test: Fix crash when fuzzing fails to load a file
374 - Test: Don't rely on core for frames elapsed
375 - Test: Fix crash when loading invalid file
376 - Test: Fix crash when fuzzing fails to load a file
377 - Tools: Fix recurring multiple times over the same library
378 - Util: Fix overflow when loading invalid UPS patches
379 - Util: Fix highest-fd socket not being returned by SocketAccept
380 - Windows: Fix VDir.rewind
381Misc:
382 - All: Add C++ header guards
383 - All: Move time.h include to common.h
384 - 3DS, PSP2, Wii: Last directory loaded is saved
385 - CMake: Add ability to just print version string
386 - Core: New, faster event timing subsystem
387 - Core: Clean up some thread state checks
388 - Core: Add generic checksum function
389 - Core: Cores can now have multiple sets of callbacks
390 - Core: Restore sleep callback
391 - Core: Move rewind diffing to its own thread
392 - Core: Ability to enumerate and modify video and audio channels
393 - Core: List memory segments in the core
394 - Core: Move savestate creation time to extdata
395 - Core: Config values can now be hexadecimal
396 - Core: Improved threading interrupted detection
397 - Debugger: Modularize CLI debugger
398 - Debugger: Make building with debugging aspects optional
399 - Debugger: Add functions for read- or write-only watchpoints
400 - Debugger: Make attaching a backend idempotent
401 - Debugger: Add mDebuggerRunFrame convenience function
402 - Feature: Move game database from flatfile to SQLite3
403 - Feature: Support ImageMagick 7
404 - Feature: Make -l option explicit
405 - FFmpeg: Return false if a file fails to open
406 - FFmpeg: Force MP4 files to YUV420P
407 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
408 - GB: Reset with initial state of DIV register
409 - GB MBC: New MBC7 implementation
410 - GB Audio: Simplify envelope code
411 - GB Audio: Improve initial envelope samples
412 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
413 - GB Video: Improved video timings
414 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
415 - GBA, GB: ROM is now unloaded if a patch is applied
416 - GBA DMA: Refactor DMA out of memory.c
417 - GBA DMA: Move DMAs to using absolute timing
418 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
419 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
420 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
421 - GBA Memory: Support reading/writing POSTFLG
422 - GBA Memory: Remove unused prefetch cruft
423 - GBA Timer: Improve accuracy of timers
424 - GBA Video: Clean up unused timers
425 - GBA Video: Allow multiple handles into the same tile cache
426 - GBA Video, GB Video: Colors are now fully scaled
427 - GBA Video: Optimize when BLD* registers are written frequently
428 - OpenGL: Add xBR-lv2 shader
429 - Qt: Move last directory setting from qt.ini to config.ini
430 - Qt: Improved HiDPI support
431 - Qt: Expose configuration directory
432 - Qt: Merge "Save" and "OK" buttons in shader options
433 - Qt: Automatically load controller profile when plugged in
434 - Qt: Rename "Resample video" option to "Bilinear filtering"
435 - Qt: Remove audio thread
436 - Qt: Remove audio buffer sizing in AudioProcessorQt
437 - Qt: Re-enable QtMultimedia on Windows
438 - Qt: Make "Mute" able to be bound to a key
439 - Qt: Add .gb/.gbc files to the extension list in Info.plist
440 - Qt: Relax hard dependency on OpenGL
441 - Qt: Better highlight active key in control binding
442 - SDL: Remove scancode key input
443 - SDL: Automatically map controllers when plugged in
444 - Test: Add a basic test suite
445 - Util: Add size counting to Table
446 - Util: Add 8-bit PNG write support
447 - Util: Tune patch-fast extent sizes
448 - VFS: Call msync when syncing mapped data
449 - VFS: Allow truncating memory chunk VFiles
450 - VFS: Fix some minor VFile issues with FILEs
451 - VFS: Optimize expanding in-memory files
452 - VFS: Add VFileFIFO for operating on circle buffers
453Changes from beta 1:
454Features:
455 - Qt: Italian translation (by theheroGAC)
456 - Qt: Updated German translation
457Bugfixes:
458 - GB Audio: Fix incorrect channel 4 iteration
459 - GB Audio: Fix zombie mode bit masking
460 - GB Serialize: Fix timer serialization
461 - GB Video: Fix LYC regression
462 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
463 - GBA Timer: Fix count-up timing overflowing timer 3
464 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
465 - Qt: Fix memory search close button (fixes mgba.io/i/769)
466 - Qt: Fix window icon being stretched
467 - Qt: Fix initial window size (fixes mgba.io/i/766)
468 - Qt: Fix data directory path
469 - Qt: Fix controls not saving on non-SDL builds
470 - Qt: Fix translation initialization (fixes mgba.io/i/776)
471 - Qt: Fix patch loading while a game is running
472 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
473 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
474 - Qt: Fix GL-less build
475 - Qt: Fix Software renderer not handling alpha bits properly
476 - Qt: Fix screen background improperly stretching
477 - SDL: Fix cheats not loading
478Misc:
479 - GB Serialize: Add MBC state serialization
480 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
481 - GBA Timer: Improve accuracy of timers
482 - PSP2: Update toolchain to use vita.cmake
483 - Qt: Add language selector
484 - Qt: Minor test fixes
485 - Qt: Move shader settings into main settings window
486 - Qt: Dismiss game crashing/failing dialogs when a new game loads
487 - Qt: Properly ship Qt translations
488 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
489
4900.6 beta 1: (2017-06-29)
491 - Initial beta for 0.6
492
4930.5.2: (2016-12-31)
494Bugfixes:
495 - All: Fix fullscreen config option being ignored
496 - ARM7: PSR mode bits should not get sign extended
497 - GB: Fix audio not being deinitialized
498 - GB: Fix crash when masking savedata
499 - GB: Properly initialize sramRealVf variable
500 - GB Audio: Fix serialization of channel 3 and NR52 properties
501 - GB Audio: Reset envelope timer when reseting sound channel
502 - GB MBC: Fix SRAM dangling pointer with RTC games
503 - GB MBC: Fix initializing MBC when no ROM is loaded
504 - GB Memory: Fix patching ROM bank 0
505 - GB Memory: Fix starting HDMAs during mode 0
506 - GB Memory: Fix HDMA5 value after DMA completes
507 - GB Video: Initialize LCDC in renderer
508 - GB Video: Hblank IRQs should mask LYC=LY IRQs
509 - GBA: Fix IRQs firing after already being cleared
510 - GBA: Only unhalt CPU if appropriate bit is set in IE
511 - GBA: Add savegame override for Crash Bandicoot 2
512 - GBA BIOS: Fix MidiKey2Freq BIOS reads
513 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
514 - GBA Cheats: Fix GameShark ROM patches
515 - GBA I/O: Mask off WAITCNT bits that cannot be written
516 - GBA Memory: Fix misaligned BIOS reads
517 - GBA Memory: Fix VCOUNT being writable
518 - GBA Video: Fix out of bounds sprite transforms
519 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
520 - Libretro: Fix disabling BIOS
521 - Libretro: Fix Game Boy savestates and audio
522 - Qt: Fix changing resolution of software renderer
523 - Qt: Fix setting overrides
524 - Qt: Fix cut off tiles and alignment issues in tile viewer
525 - Qt: Only reset window dimensions when first shown
526 - Qt: Fix Qt Multimedia audio driver on big endian
527 - Qt: Fix Apply button for key and controller configurations
528 - VFS: Fix resizing memory chunks when not needed
529 - Windows: Fix Unicode directory handling
530Misc:
531 - GB, GBA: Prevent loading null ROMs
532 - GB Audio: Initialize wave RAM to GBC values
533 - GB Memory: Reset ROM bank when loading a ROM
534 - PSP2: Improved controller rumble
535
5360.5.1: (2016-10-05)
537Bugfixes:
538 - Core: Fix importing save games as read-only
539 - FFmpeg: Fix encoding AAC
540 - GB: Fix invalid STOP behavior on Game Boy Color
541 - GB: Initialize audio properly
542 - GB: Properly clear KEY1 bit 0 when switching speeds
543 - GB: Properly unload save files when unloading a ROM
544 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
545 - GB MBC: Fix MBC7 when size is incorrectly specified
546 - GB MBC: Fix RTC access when no save file is loaded
547 - GB SIO: Don't auto-clock external shift clock
548 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
549 - GB Video: Fix video frames getting missed when LCDC is off
550 - GB Video: Clear screen when LCDC is off
551 - GBA Cheats: Fix holding onto pointers that may get invalidated
552 - GBA Cheats: Fix key-activated CodeBreaker cheats
553 - GBA Cheats: Fix uninitialized memory getting freed when saving
554 - GBA Hardware: Improve Game Boy Player rumble behavior
555 - GBA Memory: Fix several unused I/O register read values
556 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
557 - LR35902: Fix events running with the wrong cycle active
558 - Qt: Fix "close" button on Overrides view
559 - Qt: Fix saving overrides
560 - Qt: Fix directory set unloading when replacing the ROM
561 - Qt: Fix patch loading
562 - Qt: Fix crash when saving an override if a game isn't loaded
563 - Qt: Fix showing default display driver as OpenGL (force 1.x)
564 - SDL: Attach rumble in SDL frontend
565 - Util: Fix PNG identification on files too small to be a PNG
566Misc:
567 - All: Only update version info if needed
568 - All: Split out install locations for Libretro and OpenEmu
569 - FFmpeg: Encoding cleanup
570 - GB: Reset active region when reloading ROM
571 - GB Memory: Initialize RAM pattern for GBC
572 - GB Video: Improved video timings
573 - Qt: Manage window sizes slightly better
574 - Qt: Remember scale option independent of core dimensions
575
5760.5.0: (2016-09-19)
577Features:
578 - Game Boy support
579 - Support for encrypted CodeBreaker GBA cheats
580 - Emulation of Vast Fame protected GBA carts (taizou)
581 - Tile viewer
582 - Threaded rendering mode
583 - Libretro: Memory map and achievement support (leiradel)
584 - GUI: Add UI control remapping
585 - GUI: Add fast-forward
586 - Wii: 240p support
587 - 3DS: Adjustable screen darkening
588 - Ability to temporarily load a savegame
589 - Load specific files out of archives
590 - Automatic BIOS detection
591Bugfixes:
592 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
593 - Debugger: Fix GDB breakpoints
594 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
595 - GBA: Fix filehandle leak with savegames
596 - GBA: Timer 0 cannot be count up
597 - GBA: Count up timers should not count themselves
598 - GBA Memory: Fix mirror on non-overdumped Classic NES games
599 - GBA Memory: Fix ldm {pc}
600 - GBA Savedata: Fix savedata sync timer
601 - GBA Savedata: Only unmap savedata if present
602 - GBA Serialize: Savestates now properly store prefetch
603 - GBA Video: WIN0/1 take priority over OBJWIN
604 - GBA Video: Fix out-of-order OBJWIN
605 - PSP2: Fix GPU crash while exiting
606 - PSP2: Fix VSync
607 - PSP2: Fix accelerometer range
608 - PSP2: Actually load screen mode setting
609 - PSP2: Fix gyroscope direction
610 - PSP2: Delete threads after they return
611 - PSP2: Fix mapping/unmapping from not at 0
612 - Qt: Fix bug in software renderer scaling
613 - Qt: Fix hanging key press after disabling autofire
614 - Qt: Fix being unable to pause manually when using auto-pausing
615 - SDL: Fix axes being mapped wrong
616 - Util: Fix realloc semantics in utf16to8
617 - Util: Fix inserting too many items into a hash table
618 - VFS: Fix uninitialized varaible reading from 7z
619 - VFS: Fix reading multiple files from a 7z archive
620 - Wii: Fix framelimiting after a slowdown
621 - Wii: Fix garbage flash at startup
622Misc:
623 - 3DS: Use blip_add_delta_fast for a small speed improvement
624 - 3DS: Allow UTF-16 filenames
625 - 3DS: Port to using citro3D
626 - 3DS: Use system font for menus
627 - 3DS: Attempt to use Core 2 for threads
628 - 3DS: Adjustable filering
629 - 3DS: 3D banner
630 - All: Add QUIET parameter to silence CMake
631 - All: Faster memory read/write
632 - ARM7: Support forcing Thumb mode via MSR
633 - ARM7: Flush prefetch cache when loading CPSR via MSR
634 - ARM7: Clean up instruction decoding for future expandability
635 - Debugger: Support register and memory writes via GDB stub
636 - Debugger: Add software breakpoint support to gdb
637 - FFmpeg: Full support for libavcodec 56+
638 - GBA: Better debug logging if event processing breaks
639 - GBA Audio: Force audio DMAs to not increment destination
640 - GBA BIOS: Use custom ArcTan, not relying on OS
641 - GBA Hardware: Clean up dead code in GBP
642 - GBA Memory: Optimize stalling behavior
643 - GBA Memory: Optimize Load-/StoreMultiple
644 - GBA Savedata: Add realistic timing for EEPROM
645 - GBA Serialize: Savestates now store if CPU was halted
646 - GBA Video: Remove old slow path fallback
647 - GBA Video: Optimize sprite drawing
648 - GBA Video: Optimize mode 0 rendering
649 - GBA Video: Optimize compositing cases slightly
650 - GUI: Screenshot dimensions are now passed through
651 - GUI: Add back logging
652 - GUI: Only reload config if manually saved
653 - GUI: Increase scrolling speed
654 - OpenGL: Log shader compilation failure
655 - OpenGL: Add texSize uniform
656 - Qt: Make -g flag work in Qt build
657 - Qt: Simplify OpenGL context creation
658 - Qt: Thread startup improvements
659 - Qt: Make audio channel/video layer options shortcut mappable
660 - Qt: Remove some C99isms from C++ code
661 - Qt: Remove default autofire mappings
662 - Qt: Make reseting when pasued frame-accurate
663 - Qt: Rearchitect game closing codepath
664 - PSP2: Use system font for menus
665 - PSP2: Add rumble for PS TV
666 - PSP2: Add fit-to-height screen mode
667 - PSP2: Sync files per descriptor
668 - PSP2: Allow UTF-8 filenames
669 - PSP2: Screenshots are now saved into the Photo Gallery
670 - PSP2: Stop underclocking when menuing
671 - SDL: Increase default audio buffer size to 1024 samples
672 - SDL: More responsive rumble
673 - Util: Add Vector GetConstPointer
674 - Util: Add rtrim
675 - Util: Add endswith
676 - VFS: Improve zip file detection
677 - Wii: Add pixelated resample filter
678 - Windows: Add native VDir support
679 - Util: Add PRIz macro for libc versions that don't support %z
680
6810.4.1: (2016-07-11)
682Bugfixes:
683 - All: Fix several file handle leaks
684 - All: Fix instruction tables getting zeroed when linking sometimes
685 - ARM7: Fix flags on SBC/RSC
686 - ARM7: Fix setting spsr privilege bits when spsr is empty
687 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
688 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
689 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
690 - GBA Memory: Fix executing code from OBJ region of VRAM
691 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
692 - GBA Serialize: Fix loading savegames from savestates
693 - OpenGL: Correct boolean vector strcmp strings for uniforms
694 - Qt: Fix sending gameStopped twice
695 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
696 - Qt: Fix initial state of key mapping
697 - Qt: Initialize m_useBios
698 - SDL: Fix joystick initialization on BSD
699 - SDL: Fix potential joystick crash in games with rumble
700 - SDL: Fix SDL 1.2 build
701 - SDL: Fix sporadic crash when deinitializing audio
702 - Shaders: Fix AGS-001 shader with some bad drivers
703 - Util: Use closesocket on Windows
704 - Util: Fix socket bind addresses
705 - VFS: Fix reading 7z archives without rewinding first
706 - VFS: VFileFromFD should not open directories
707 - Wii: Fix tilting direction
708 - Util: Fix realloc semantics in utf16to8
709Misc:
710 - All: Allow use of external minizip library
711 - Debugger: CLI debugger now exits when end-of-stream is reached
712 - FFmpeg: Update dependencies on Ubuntu
713 - GBA: Slightly optimize GBAProcessEvents
714 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
715 - GBA Video: Null renderer should return proper register values
716 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
717 - Qt: Add preset for DualShock 4
718 - Qt: Update 360 input profile on OS X to reflect newer drivers
719 - Qt: Remove use of NaN
720 - Qt: Canonicalize file paths when loading games
721 - Qt: Add refresh button to controller editing
722 - SDL: Remove default gamepad mappings
723 - Util: Fix intermittent build failure on OS X
724 - VFS: VFile.sync now updates modified time
725
7260.4.0: (2016-02-02)
727Features:
728 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
729 - I/O viewer
730 - Booting of multiboot images
731 - Customization of GIF recording
732 - Libretro: Cheat code support
733 - Support for GLSL shaders
734 - ROM information view
735 - Support for VBA-style cheat codes
736 - Savestates now store creation timestamps
737 - Key autofire
738 - Libretro: Allow blocking opposing directional input
739 - OpenEmu core for OS X
740 - Libretro: Settings for using BIOS and skipping intro
741 - Libretro: Customizable idle loop removal
742 - Implemented cycle counting for sprite rendering
743 - Cleaner, unified settings window
744 - Added a setting for pausing when the emulator is not in focus
745 - Customizable paths for save games, save states, screenshots and patches
746 - Controller hotplugging
747 - Ability to store save games and active cheats within savestates
748Bugfixes:
749 - ARM7: Fix sign of unaligned LDRSH
750 - ARM7: Fix decoding of some ARM ALU instructions with shifters
751 - Debugger: Fix watchpoints in gdb
752 - GBA: Fix warnings when creating and loading savestates
753 - GBA: Fix Iridion II savetype
754 - GBA BIOS: Fix misaligned CpuSet
755 - GBA Cheats: Fix cheats setting the Action Replay version
756 - GBA Hardware: Fix GPIO on big endian
757 - GBA Memory: Fix DMA register writing behavior
758 - GBA Memory: Fix DMAs triggering two cycles early
759 - Libretro: Fix aspect ratio
760 - Qt: Fix some potential crashes with the gamepad mapping
761 - Qt: Fix keys being mapped incorrectly when loading configuration file
762 - Util: Fix PowerPC PNG read/write pixel order
763 - Util: Fix excessive memory allocation when decoding a PNG
764 - VFS: Fix VFileReadline and remove _vfdReadline
765Misc:
766 - All: Improved PowerPC support
767 - All: Fix some undefined behavior warnings
768 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
769 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
770 - GBA: Implement bad I/O register loading
771 - GBA: Allow jumping to OAM and palette RAM
772 - GBA BIOS: Finish implementing RegisterRamReset
773 - GBA Config: Add "override" layer for better one-time configuration
774 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
775 - GBA Memory: Use a dynamically sized mask for ROM memory
776 - GBA Memory: Implement several unimplemented memory access types
777 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
778 - GBA RR: Starting from savestate now embeds the savegame
779 - GBA RR: Add preliminary SRAM support for VBM loading
780 - GBA RR: Add support for resets in movies
781 - GBA Video: Remove lastHblank, as it is implied
782 - Libretro: Use anonymous memory mappers for large blocks of memory
783 - Libretro: Add install target for libretro core
784 - Qt: Window size command line options are now supported
785 - Qt: Increase usability of key mapper
786 - Qt: Add 'Apply' button to settings window
787 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
788 - Qt: Allow use of modifier keys as input
789 - Qt: Optimize log viewer
790 - Qt: Added button for breaking into the GDB debugger
791 - Qt: Add box for showing duration of rewind
792 - SDL: Support fullscreen in SDL 1.2
793 - SDL: Allow GBASDLAudio to be used without a thread context
794 - Util: Use VFile for configuration
795 - Util: Add MutexTryLock
796
7970.3.2: (2015-12-16)
798Bugfixes:
799 - ARM7: Fix STRT/STRBT
800 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
801 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
802 - Libretro: Fix problems with rumble not turning off
803 - GBA: Fix idle skip state being retained between games
804 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
805 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
806 - GBA BIOS: Fix Sqrt sign
807 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
808 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
809 - GBA Memory: Fix DMA behavior for SRAM accesses
810 - GBA Memory: Fix Store8 to OBJ VRAM
811 - GBA Memory: Fix alignment of LDM/STM on SRAM
812 - GBA Memory: Fix unaligned out-of-bounds ROM loads
813 - GBA Memory: Fix timing of DMAs
814 - GBA Video: Fix _mix for 15-bit color
815 - GBA Video: Fix OAM and palette initialization
816 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
817 - Qt: Use safer isLoaded check in GameController
818 - Qt: Fix a race condition in PainterGL that could lead to a crash
819 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
820 - Qt: Fix font size in memory viewer
821 - Qt: Fix a crash in the memory viewer
822 - Qt: Add additional checks in CheatModel to prevent crashes
823 - Qt: Fix race condition with setting sample rate
824 - Qt: Fix crash when closing multiplayer windows
825 - Qt: Fix resetting while paused
826Misc:
827 - GBA Audio: Implement missing flags on SOUNDCNT_X register
828 - Qt: Add mute option to menu
829
8300.3.1: (2015-10-24)
831Bugfixes:
832 - ARM7: Fix instruction decoding of Thumb shifts
833 - GBA: Deinit savegame when unloading a ROM
834 - GBA: Fix BIOS check on big endian
835 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
836 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
837 - GBA Audio: Fix audio channels being silenced at the wrong time
838 - GBA Memory: Fix bad BIOS Load16 on big endian
839 - GBA Memory: Fix bad Load8 on big endian
840 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
841 - GBA Video: Fix edge case with sprite blend modes and semitransparency
842 - GBA Video: Fix objwin and blending interaction on sprites
843 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
844 - Libretro: Fix a memory leak with the render buffer
845 - Qt: Windows no longer spawn in the top left on first launch
846 - Qt: Fix install path of XDG desktop file with DESTDIR
847 - Qt: Fix drag and drop on Windows
848 - Qt: Reenable double buffering, as disabling it broke some Windows configs
849 - VFS: Fix return values of VFileFILE.read and .write
850Misc:
851 - All: Reset next event to cycles instead of zero to interrupt
852 - All: Add --version flag
853 - ARM7: Force disable LTO on two files to work around a GCC bug
854 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
855 - GBA: Better memory handling with PNG savestates
856 - GBA: Additional savestate sanity checks
857 - GBA: Check for cycle count being too high
858 - GBA Audio: Allow GBAAVStream to have no video callback
859 - GBA BIOS: Implement RegisterRamReset for SIO registers
860 - Qt: Remove useless help icons in dialogs
861 - Qt: Prevent savestate window from opening while in multiplayer
862 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
863 - Qt: Dropping multiplayer windows works more cleanly now
864
8650.3.0: (2015-08-16)
866Features:
867 - Ability to hide individual background layers, or OBJs
868 - Ability to mute individual audio channels
869 - Palette viewer and exporter
870 - Volume control
871 - More shortcuts are editable (e.g. quick save/load)
872 - Rewind now shows the frame after rewinding
873 - Import/Export of GameShark/Action Replay snapshots
874 - Add "Step backwards" item for single increment rewind
875 - Deadzone estimation for game controllers
876 - Analog inputs can be used for shortcuts
877 - Menu items for specific solar sensor brightness levels
878 - Remappable controls for tilt and gyroscope sensors
879 - Status messages for actions taken while a game is running (e.g. save/load state)
880 - Memory inspector
881 - Screensaver can now be suspended while a game is running
882 - Load/save the most recent savestate slot
883 - Support varible speed (PWM) rumble
884 - Ability to cap fast forward speed
885 - Finer control over FPS target
886 - Holdable shortcut for rewinding one frame at a time
887 - Ability to boot directly into the BIOS
888 - Preliminary support for yanking out the game pak while a game is running
889 - Thumb-drive mode by putting a file called portable.ini in the same folder
890 - Configurable display driver, between software and OpenGL
891 - Undo-able savestate loading and saving
892 - Controller profiles now store shortcut settings
893 - Default controller profiles for several common controllers
894 - Libretro now supports BIOS, rumble and solar sensor
895 - Implement BIOS call Stop, for sleep mode
896 - Automatically load patches, if found
897 - Improved video synchronization
898 - Configurable audio output sample rate
899Bugfixes:
900 - ARM7: Fix SWI and IRQ timings
901 - ARM7: Fix Thumb MUL timing
902 - ARM7: Fix timing of multiplies to use N cycles
903 - ARM7: ARMHotplugDetach should call deinit
904 - Debugger: Fix use-after-free in breakpoint clearing code
905 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
906 - GBA: Cap audio FIFO read size during deserialization
907 - GBA: Check for corrupted savestates when loading
908 - GBA: Check for improperly sized savestates when loading
909 - GBA: Check for savestates made from differently sized ROMs
910 - GBA: Fix calls to endian-independent loadstores
911 - GBA: Fix timing of reading from timer registers
912 - GBA: Ensure cycles never go negative
913 - GBA Audio: Force audio FIFOs to 32-bit
914 - GBA Audio: Fix audio pitch changing when adjusting buffer size
915 - GBA Audio: Fix sample order in audio channel 3
916 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
917 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
918 - GBA Memory: Improve Thumb open bus behavior
919 - GBA Memory: Fix potential DMA issue when loading a savestate
920 - GBA Memory: Fix load/store multiple video memory waitstates
921 - GBA SIO: Fix reseting when there are SIO devices attached
922 - GBA Video: Blended sprites should never have other effects applied
923 - GBA Video: Fix out-of-bounds tiles in mosaic
924 - GBA Video: Fix windows not affecting sprites
925 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
926 - GBA Video: Fix timing on first scanline
927 - Qt: Better cleanup when a game crashes
928 - Qt: Fix open ROM dialog filtering for archive formats
929 - Qt: Cap the maximum number of multiplayer windows
930 - Qt: Fix maximum year in sensor override
931 - Qt: Fix window being too tall after exiting fullscreen
932 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
933 - Qt: Fix analog buttons not getting unmapped
934 - Qt: Fix passing command line options
935 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
936 - SDL: Fix SDL build when OpenGL is missing
937 - Util: Allow loading IPS patches that grow the ROM
938 - VFS: Fix resource leaks if some allocations fail
939 - VFS: Fix line-reading to return proper values
940 - Video: Fix an issue with very long filenames
941 - Util: Fix formatting of floats
942Misc:
943 - All: Add --help flag for command line programs
944 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
945 - All: Enable static linking for Windows
946 - All: Enable static linking for OS X
947 - All: Threads are now named
948 - All: Proper handling of Unicode file paths
949 - ARM7: Add emulation for Undefined CPU mode
950 - ARM7: Reduce the size of the Thumb instruction table
951 - GBA: Add status log level
952 - GBA: GBARewind now returns how many states it has rewound
953 - GBA: SIO logging layer
954 - GBA BIOS: Stub out SoundBias
955 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
956 - GBA: Don't include GBACLIDebugger struct unless needed
957 - GBA: Savedata is now synced shortly after data finishes being written
958 - GBA: Process multiple timer events at once, if necessary
959 - GBA Audio: Implement audio reset for channels A/B
960 - GBA Audio: Process multiple audio events at once, if necessary
961 - GBA Hardware: Backport generic RTC source into core
962 - GBA Input: Allow axes and buttons to be mapped to the same key
963 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
964 - GBA SIO: Add a dummy driver for Normal mode
965 - GBA Thread: Add functionality for running callbacks on the GBA thread
966 - GBA Thread: Split GBASync into a separate file
967 - GBA Video: Refactor software renderer into separate files
968 - GBA Video: Slightly optimize mode 0 mosaic rendering
969 - Debugger: Free watchpoints in addition to breakpoints
970 - Qt: Handle saving input settings better
971 - Qt: Move GL frame drawing back onto its own thread
972 - Qt: Fast forward (held) option moved from Other to Emulation menu
973 - Qt: Show version info in window title
974 - Qt: Migrate multiplayer window handling into GBAApp
975 - Qt: Unified file opening and saving with last location
976 - Qt: Fix windows being resizable when they shouldn't have been
977 - Qt: Only hide cursor in full screen
978 - Qt: Replace pause-after-frame mutex with an atomic
979 - Qt: Add application icon and XDG desktop files
980 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
981 - Qt: Don't save window size when entering fullscreen
982 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
983 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
984 - Qt: Increase usability of key mapper
985 - Qt: Show checkmark for window sizes
986 - Qt: Set window path to loaded ROM
987 - Perf: Ability to load savestates immediately on launch
988 - SDL: Properly check for initialization
989 - SDL: Clean up initialization functions
990 - SDL: Clean up GL context
991 - Util: Allow disabling the threading code entirely
992 - VFS: Add sync method to force syncing with backing
993
9940.2.1: (2015-05-13)
995Bugfixes:
996 - All: Fix sanitize-deb script not cleaning up after itself
997 - All: Fix dependencies for libavcodec on Debian-derived platforms
998 - ARM7: Handle writeback for PC in addressing modes 2 and 3
999 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1000 - ARM7: Fix ARM multiply instructions when PC is a destination register
1001 - Debugger: Fix use-after-free in breakpoint clearing code
1002 - Debugger: Fix boundary conditions in tab completion
1003 - GBA: Fix timers not updating timing when writing to only the reload register
1004 - GBA: Fix rewind boundary conditions
1005 - GBA: Add initial I/O register settings for background matrix registers
1006 - GBA: Fix hang when loading a savestate if sync to video is enabled
1007 - GBA: Handle out-of-bounds I/O access
1008 - GBA: Fix bounds-checking on EEPROM access
1009 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1010 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1011 - GBA Memory: Allow SRAM to be 64kB
1012 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1013 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1014 - GBA Video: Fix second frame mode 5
1015 - Perf: Fix race condition if a game crashes immediately on start
1016 - Qt: Fix Display object leak when closing a window
1017 - Qt: Fix .deb dependencies
1018 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1019 - Qt: Fix window not regaining focus after exiting savestate window
1020 - Qt: Fix regression where video would not record if the game had already started
1021 - Qt: Fix potential crash if a gamepad causes focus to change
1022 - Qt: Fix controller axis querying
1023 - Qt: Fix multiplayer windows opening as the wrong size
1024 - Qt: Fix controllers sometimes not loading the right profile
1025 - SDL: Fix boundary conditions for joystick adjustments
1026 - SDL: Allocate properly sized input maps
1027 - SDL: Fix potential build issues when Qt and SDL2 are in use
1028 - Util: Fix resource leak in UTF-8 handling code
1029 - Util: Fix a null-pointer issue when attempting to delete a key
1030 - VFS: Fix resource leaks if some allocations fail
1031 - Video: Fix an issue with very long filenames
1032Misc:
1033 - GBA Memory: Soft-crash if jumping past the end of a ROM
1034 - Qt: Show multiplayer numbers in window title
1035 - Qt: Solar sensor can have shortcuts set
1036
10370.2.0: (2015-04-03)
1038Features:
1039 - Support for gamepad axes, e.g. analog sticks or triggers
1040 - Add scale presets for up to 6x
1041 - Settings window
1042 - Bilinear resampling option
1043 - Add option to skip BIOS start screen
1044 - List of recently opened games
1045 - Support for games using the Solar Sensor
1046 - Better audio resampling via blip-buf
1047 - Game Pak overrides dialog for setting savetype and sensor values
1048 - Support for games using the tilt sensor
1049 - Remappable shortcuts for keyboard and gamepad
1050 - Rewinding of emulation
1051 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1052 - Support IPv6
1053 - Save directory of last loaded file
1054 - Support BPS patches
1055 - Automatically detect and optimize out idle loops
1056 - Configurable game overrides
1057 - Support loading 7-Zip files
1058 - Drag and drop game loading
1059 - Cheat code support
1060 - Runtime configurable audio driver
1061 - Libretro core for use with RetroArch and other front-ends
1062 - Controller profiles for setting different bindings for different controllers
1063 - Ability to lock aspect ratio
1064 - Local link cable support
1065 - Ability to switch which game controller is in use per instance
1066 - Ability to prevent opposing directional input
1067 - Warning dialog if an unimplemented BIOS feature is called
1068 - Debugger: Add CLI "frame", frame advance command
1069 - Debugger: Add CLI functions for writing to memory
1070 - Debugger: Add CLI functions for examining memory regions
1071 - Debugger: Add CLI function for writing a register
1072Bugfixes:
1073 - ARM7: Extend prefetch by one stage
1074 - ARM7: Fix cycle counting for loads
1075 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1076 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1077 - GBA: Initialize gba.sync to null
1078 - GBA: Fix timer initialization
1079 - GBA Audio: Support 16-bit writes to FIFO audio
1080 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1081 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1082 - GBA BIOS: Fix BIOS prefetch after reset
1083 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1084 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1085 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1086 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1087 - GBA Memory: Fix cycle counting for 32-bit load/stores
1088 - GBA RR: Fix fallthrough error when reading tags from a movie
1089 - GBA Thread: Fix possible hang when loading an archive
1090 - GBA Thread: Fix possible deadlock in video sync
1091 - Perf: Fix crash when the GBA thread fails to start
1092 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1093 - Qt: Fix crash when adjusting settings after closing a game
1094 - Qt: Fix crash when starting GDB stub after closing a game
1095 - Qt: Fix patch loading while a game is running
1096 - Qt: Fix crash when loading a game after stopping GDB server
1097 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1098 - Qt: Fix crash when attempting to pause if a game is not running
1099 - SDL: Properly clean up if a game doesn't launch
1100 - Util: Fix sockets on Windows
1101Misc:
1102 - All: Enable link-time optimization
1103 - Debugger: Watchpoints now work on STM/LDM instructions
1104 - Debugger: Clean up GDB stub network interfacing
1105 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1106 - Debugger: Merge Thumb BL instructions when disassembling
1107 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1108 - Debugger: Watchpoints now report address watched (fixes #68)
1109 - Debugger: Add support for soft breakpoints
1110 - Debugger: Make I/O register names be addresses instead of values
1111 - Debugger: Rename read/write commands
1112 - GBA: Improve accuracy of event timing
1113 - GBA: Add API for getting Configuration structs for overrides and input
1114 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1115 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1116 - GBA: Move A/V stream interface into core
1117 - GBA: Savestates now take into account savedata state machines (fixes #109)
1118 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1119 - GBA Memory: Simplify memory API and use fixed bus width
1120 - GBA Thread: Make GBASyncWaitFrameStart time out
1121 - GBA Video: Start video at the last scanline instead of the first
1122 - Qt: Optimize logo drawing
1123 - Qt: Move frame upload back onto main thread
1124 - Qt: Remember window position
1125 - Qt: Double-clicking on the window toggles full screen
1126 - Util: Use proper locale for reading and writing float values
1127
11280.1.1: (2015-01-24)
1129Bugfixes:
1130 - ARM7: Fix LDM writeback to a register already written
1131 - GBA: Fix timers 2 and 3 updating incorrectly
1132 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1133 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1134 - GBA Audio: Properly initialize audio FIFO channels
1135 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1136 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1137 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1138 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1139 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1140 - GBA BIOS: Fix HuffUnComp boundary conditions
1141 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1142 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1143 - GBA Memory: Filter out top nybble of DMA addresses
1144 - GBA Memory: Properly bounds-check VRAM accesses
1145 - GBA Memory: Fix initial DMA state
1146 - GBA Thread: Allow halted games to exit cleanly
1147 - GBA Video: Fix blend issues with obscured middle layers
1148 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1149 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1150 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1151 - GBA Video: Fix sprite boundary conditions with mosaic
1152 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1153 - Qt: Fix issue with set frame sizes being the wrong height
1154 - Qt: Fix emulator crashing when full screen if a game is not running
1155 - Qt: Fix window focus issues
1156 - Qt: Properly set default video recording settings
1157 - Qt: Fix a race condition when a game crashes immediately
1158 - Qt: Fix some cases where key mapping can break if focus is adjusted
1159 - Qt: Fix crash if a game pauses before any frames are shown
1160 - Debugger: Negative PC-relative loads now properly subtract the offset
1161 - Debugger: Align PC-relative loads in Thumb
1162 - Debugger: Fix watchpoints triggering too late
1163 - Debugger: Fix binary print putting spaces between digits
1164 - Video: Ensure FFmpeg encoder has audio frames
1165 - Video: Fix uncompressed PCM audio recording
1166 - Video: Fix FFmpeg crashing when the file extension is wrong
1167 - Util: Fix SOCKET_FAILED macro
1168Misc:
1169 - GBA: Exit cleanly on FATAL if the port supports it
1170 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1171 - Qt: Disable sync to video by default
1172 - Qt: Handle a game crash without crashing
1173 - Qt: Set default log level to FATAL, ERROR and WARN
1174 - Qt: Clarify some phrasing in the menus
1175 - Qt: Clear active buttons when focus is lost
1176
11770.1.0: (2014-12-13)
1178 - Initial release