CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6Bugfixes:
7 - LR35902: Fix core never exiting with certain event patterns
8 - GB Timer: Improve DIV reset behavior
9 - GBA Memory: Fix misaligned BIOS reads
10 - GBA BIOS: Fix MidiKey2Freq BIOS reads
11 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
12 - GB MBC: Fix SRAM dangling pointer with RTC games
13 - Windows: Fix Unicode directory handling
14 - Qt: Fix changing resolution of software renderer
15 - Qt: Fix setting overrides
16 - GBA Cheats: Fix GameShark ROM patches
17Misc:
18 - SDL: Remove scancode key input
19 - GBA Video: Clean up unused timers
20 - Test: Add a basic test suite
21 - GBA Video: Allow multiple handles into the same tile cache
22
230.5.1: (2016-10-05)
24Bugfixes:
25 - Core: Fix importing save games as read-only
26 - FFmpeg: Fix encoding AAC
27 - GB: Fix invalid STOP behavior on Game Boy Color
28 - GB: Initialize audio properly
29 - GB: Properly clear KEY1 bit 0 when switching speeds
30 - GB: Properly unload save files when unloading a ROM
31 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
32 - GB MBC: Fix MBC7 when size is incorrectly specified
33 - GB MBC: Fix RTC access when no save file is loaded
34 - GB SIO: Don't auto-clock external shift clock
35 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
36 - GB Video: Fix video frames getting missed when LCDC is off
37 - GB Video: Clear screen when LCDC is off
38 - GBA Cheats: Fix holding onto pointers that may get invalidated
39 - GBA Cheats: Fix key-activated CodeBreaker cheats
40 - GBA Cheats: Fix uninitialized memory getting freed when saving
41 - GBA Hardware: Improve Game Boy Player rumble behavior
42 - GBA Memory: Fix several unused I/O register read values
43 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
44 - LR35902: Fix events running with the wrong cycle active
45 - Qt: Fix "close" button on Overrides view
46 - Qt: Fix saving overrides
47 - Qt: Fix directory set unloading when replacing the ROM
48 - Qt: Fix patch loading
49 - Qt: Fix crash when saving an override if a game isn't loaded
50 - Qt: Fix showing default display driver as OpenGL (force 1.x)
51 - SDL: Attach rumble in SDL frontend
52 - Util: Fix PNG identification on files too small to be a PNG
53Misc:
54 - All: Only update version info if needed
55 - All: Split out install locations for Libretro and OpenEmu
56 - FFmpeg: Encoding cleanup
57 - GB: Reset active region when reloading ROM
58 - GB Memory: Initialize RAM pattern for GBC
59 - GB Video: Improved video timings
60 - Qt: Manage window sizes slightly better
61 - Qt: Remember scale option independent of core dimensions
62
630.5.0: (2016-09-19)
64Features:
65 - Game Boy support
66 - Support for encrypted CodeBreaker GBA cheats
67 - Emulation of Vast Fame protected GBA carts (taizou)
68 - Tile viewer
69 - Threaded rendering mode
70 - Libretro: Memory map and achievement support (leiradel)
71 - GUI: Add UI control remapping
72 - GUI: Add fast-forward
73 - Wii: 240p support
74 - 3DS: Adjustable screen darkening
75 - Ability to temporarily load a savegame
76 - Load specific files out of archives
77 - Automatic BIOS detection
78Bugfixes:
79 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
80 - Debugger: Fix GDB breakpoints
81 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
82 - GBA: Fix filehandle leak with savegames
83 - GBA: Timer 0 cannot be count up
84 - GBA: Count up timers should not count themselves
85 - GBA Memory: Fix mirror on non-overdumped Classic NES games
86 - GBA Memory: Fix ldm {pc}
87 - GBA Savedata: Fix savedata sync timer
88 - GBA Savedata: Only unmap savedata if present
89 - GBA Serialize: Savestates now properly store prefetch
90 - GBA Video: WIN0/1 take priority over OBJWIN
91 - GBA Video: Fix out-of-order OBJWIN
92 - PSP2: Fix GPU crash while exiting
93 - PSP2: Fix VSync
94 - PSP2: Fix accelerometer range
95 - PSP2: Actually load screen mode setting
96 - PSP2: Fix gyroscope direction
97 - PSP2: Delete threads after they return
98 - PSP2: Fix mapping/unmapping from not at 0
99 - Qt: Fix bug in software renderer scaling
100 - Qt: Fix hanging key press after disabling autofire
101 - Qt: Fix being unable to pause manually when using auto-pausing
102 - SDL: Fix axes being mapped wrong
103 - Util: Fix realloc semantics in utf16to8
104 - Util: Fix inserting too many items into a hash table
105 - VFS: Fix uninitialized varaible reading from 7z
106 - VFS: Fix reading multiple files from a 7z archive
107 - Wii: Fix framelimiting after a slowdown
108 - Wii: Fix garbage flash at startup
109Misc:
110 - 3DS: Use blip_add_delta_fast for a small speed improvement
111 - 3DS: Allow UTF-16 filenames
112 - 3DS: Port to using citro3D
113 - 3DS: Use system font for menus
114 - 3DS: Attempt to use Core 2 for threads
115 - 3DS: Adjustable filering
116 - 3DS: 3D banner
117 - All: Add QUIET parameter to silence CMake
118 - All: Faster memory read/write
119 - ARM7: Support forcing Thumb mode via MSR
120 - ARM7: Flush prefetch cache when loading CPSR via MSR
121 - ARM7: Clean up instruction decoding for future expandability
122 - Debugger: Support register and memory writes via GDB stub
123 - Debugger: Add software breakpoint support to gdb
124 - FFmpeg: Full support for libavcodec 56+
125 - GBA: Better debug logging if event processing breaks
126 - GBA Audio: Force audio DMAs to not increment destination
127 - GBA BIOS: Use custom ArcTan, not relying on OS
128 - GBA Hardware: Clean up dead code in GBP
129 - GBA Memory: Optimize stalling behavior
130 - GBA Memory: Optimize Load-/StoreMultiple
131 - GBA Savedata: Add realistic timing for EEPROM
132 - GBA Serialize: Savestates now store if CPU was halted
133 - GBA Video: Remove old slow path fallback
134 - GBA Video: Optimize sprite drawing
135 - GBA Video: Optimize mode 0 rendering
136 - GBA Video: Optimize compositing cases slightly
137 - GUI: Screenshot dimensions are now passed through
138 - GUI: Add back logging
139 - GUI: Only reload config if manually saved
140 - GUI: Increase scrolling speed
141 - OpenGL: Log shader compilation failure
142 - OpenGL: Add texSize uniform
143 - Qt: Make -g flag work in Qt build
144 - Qt: Simplify OpenGL context creation
145 - Qt: Thread startup improvements
146 - Qt: Make audio channel/video layer options shortcut mappable
147 - Qt: Remove some C99isms from C++ code
148 - Qt: Remove default autofire mappings
149 - Qt: Make reseting when pasued frame-accurate
150 - Qt: Rearchitect game closing codepath
151 - PSP2: Use system font for menus
152 - PSP2: Add rumble for PS TV
153 - PSP2: Add fit-to-height screen mode
154 - PSP2: Sync files per descriptor
155 - PSP2: Allow UTF-8 filenames
156 - PSP2: Screenshots are now saved into the Photo Gallery
157 - PSP2: Stop underclocking when menuing
158 - SDL: Increase default audio buffer size to 1024 samples
159 - SDL: More responsive rumble
160 - Util: Add Vector GetConstPointer
161 - Util: Add rtrim
162 - Util: Add endswith
163 - VFS: Improve zip file detection
164 - Wii: Add pixelated resample filter
165 - Windows: Add native VDir support
166 - Util: Add PRIz macro for libc versions that don't support %z
167
1680.4.1: (2016-07-11)
169Bugfixes:
170 - All: Fix several file handle leaks
171 - All: Fix instruction tables getting zeroed when linking sometimes
172 - ARM7: Fix flags on SBC/RSC
173 - ARM7: Fix setting spsr privilege bits when spsr is empty
174 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
175 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
176 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
177 - GBA Memory: Fix executing code from OBJ region of VRAM
178 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
179 - GBA Serialize: Fix loading savegames from savestates
180 - OpenGL: Correct boolean vector strcmp strings for uniforms
181 - Qt: Fix sending gameStopped twice
182 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
183 - Qt: Fix initial state of key mapping
184 - Qt: Initialize m_useBios
185 - SDL: Fix joystick initialization on BSD
186 - SDL: Fix potential joystick crash in games with rumble
187 - SDL: Fix SDL 1.2 build
188 - SDL: Fix sporadic crash when deinitializing audio
189 - Shaders: Fix AGS-001 shader with some bad drivers
190 - Util: Use closesocket on Windows
191 - Util: Fix socket bind addresses
192 - VFS: Fix reading 7z archives without rewinding first
193 - VFS: VFileFromFD should not open directories
194 - Wii: Fix tilting direction
195 - Util: Fix realloc semantics in utf16to8
196Misc:
197 - All: Allow use of external minizip library
198 - Debugger: CLI debugger now exits when end-of-stream is reached
199 - FFmpeg: Update dependencies on Ubuntu
200 - GBA: Slightly optimize GBAProcessEvents
201 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
202 - GBA Video: Null renderer should return proper register values
203 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
204 - Qt: Add preset for DualShock 4
205 - Qt: Update 360 input profile on OS X to reflect newer drivers
206 - Qt: Remove use of NaN
207 - Qt: Canonicalize file paths when loading games
208 - Qt: Add refresh button to controller editing
209 - SDL: Remove default gamepad mappings
210 - Util: Fix intermittent build failure on OS X
211 - VFS: VFile.sync now updates modified time
212
2130.4.0: (2016-02-02)
214Features:
215 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
216 - I/O viewer
217 - Booting of multiboot images
218 - Customization of GIF recording
219 - Libretro: Cheat code support
220 - Support for GLSL shaders
221 - ROM information view
222 - Support for VBA-style cheat codes
223 - Savestates now store creation timestamps
224 - Key autofire
225 - Libretro: Allow blocking opposing directional input
226 - OpenEmu core for OS X
227 - Libretro: Settings for using BIOS and skipping intro
228 - Libretro: Customizable idle loop removal
229 - Implemented cycle counting for sprite rendering
230 - Cleaner, unified settings window
231 - Added a setting for pausing when the emulator is not in focus
232 - Customizable paths for save games, save states, screenshots and patches
233 - Controller hotplugging
234 - Ability to store save games and active cheats within savestates
235Bugfixes:
236 - ARM7: Fix sign of unaligned LDRSH
237 - ARM7: Fix decoding of some ARM ALU instructions with shifters
238 - Debugger: Fix watchpoints in gdb
239 - GBA: Fix warnings when creating and loading savestates
240 - GBA: Fix Iridion II savetype
241 - GBA BIOS: Fix misaligned CpuSet
242 - GBA Cheats: Fix cheats setting the Action Replay version
243 - GBA Hardware: Fix GPIO on big endian
244 - GBA Memory: Fix DMA register writing behavior
245 - GBA Memory: Fix DMAs triggering two cycles early
246 - Libretro: Fix aspect ratio
247 - Qt: Fix some potential crashes with the gamepad mapping
248 - Qt: Fix keys being mapped incorrectly when loading configuration file
249 - Util: Fix PowerPC PNG read/write pixel order
250 - Util: Fix excessive memory allocation when decoding a PNG
251 - VFS: Fix VFileReadline and remove _vfdReadline
252Misc:
253 - All: Improved PowerPC support
254 - All: Fix some undefined behavior warnings
255 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
256 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
257 - GBA: Implement bad I/O register loading
258 - GBA: Allow jumping to OAM and palette RAM
259 - GBA BIOS: Finish implementing RegisterRamReset
260 - GBA Config: Add "override" layer for better one-time configuration
261 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
262 - GBA Memory: Use a dynamically sized mask for ROM memory
263 - GBA Memory: Implement several unimplemented memory access types
264 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
265 - GBA RR: Starting from savestate now embeds the savegame
266 - GBA RR: Add preliminary SRAM support for VBM loading
267 - GBA RR: Add support for resets in movies
268 - GBA Video: Remove lastHblank, as it is implied
269 - Libretro: Use anonymous memory mappers for large blocks of memory
270 - Libretro: Add install target for libretro core
271 - Qt: Window size command line options are now supported
272 - Qt: Increase usability of key mapper
273 - Qt: Add 'Apply' button to settings window
274 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
275 - Qt: Allow use of modifier keys as input
276 - Qt: Optimize log viewer
277 - Qt: Added button for breaking into the GDB debugger
278 - Qt: Add box for showing duration of rewind
279 - SDL: Support fullscreen in SDL 1.2
280 - SDL: Allow GBASDLAudio to be used without a thread context
281 - Util: Use VFile for configuration
282 - Util: Add MutexTryLock
283
2840.3.2: (2015-12-16)
285Bugfixes:
286 - ARM7: Fix STRT/STRBT
287 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
288 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
289 - Libretro: Fix problems with rumble not turning off
290 - GBA: Fix idle skip state being retained between games
291 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
292 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
293 - GBA BIOS: Fix Sqrt sign
294 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
295 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
296 - GBA Memory: Fix DMA behavior for SRAM accesses
297 - GBA Memory: Fix Store8 to OBJ VRAM
298 - GBA Memory: Fix alignment of LDM/STM on SRAM
299 - GBA Memory: Fix unaligned out-of-bounds ROM loads
300 - GBA Memory: Fix timing of DMAs
301 - GBA Video: Fix _mix for 15-bit color
302 - GBA Video: Fix OAM and palette initialization
303 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
304 - Qt: Use safer isLoaded check in GameController
305 - Qt: Fix a race condition in PainterGL that could lead to a crash
306 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
307 - Qt: Fix font size in memory viewer
308 - Qt: Fix a crash in the memory viewer
309 - Qt: Add additional checks in CheatModel to prevent crashes
310 - Qt: Fix race condition with setting sample rate
311 - Qt: Fix crash when closing multiplayer windows
312 - Qt: Fix resetting while paused
313Misc:
314 - GBA Audio: Implement missing flags on SOUNDCNT_X register
315 - Qt: Add mute option to menu
316
3170.3.1: (2015-10-24)
318Bugfixes:
319 - ARM7: Fix instruction decoding of Thumb shifts
320 - GBA: Deinit savegame when unloading a ROM
321 - GBA: Fix BIOS check on big endian
322 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
323 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
324 - GBA Audio: Fix audio channels being silenced at the wrong time
325 - GBA Memory: Fix bad BIOS Load16 on big endian
326 - GBA Memory: Fix bad Load8 on big endian
327 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
328 - GBA Video: Fix edge case with sprite blend modes and semitransparency
329 - GBA Video: Fix objwin and blending interaction on sprites
330 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
331 - Libretro: Fix a memory leak with the render buffer
332 - Qt: Windows no longer spawn in the top left on first launch
333 - Qt: Fix install path of XDG desktop file with DESTDIR
334 - Qt: Fix drag and drop on Windows
335 - Qt: Reenable double buffering, as disabling it broke some Windows configs
336 - VFS: Fix return values of VFileFILE.read and .write
337Misc:
338 - All: Reset next event to cycles instead of zero to interrupt
339 - All: Add --version flag
340 - ARM7: Force disable LTO on two files to work around a GCC bug
341 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
342 - GBA: Better memory handling with PNG savestates
343 - GBA: Additional savestate sanity checks
344 - GBA: Check for cycle count being too high
345 - GBA Audio: Allow GBAAVStream to have no video callback
346 - GBA BIOS: Implement RegisterRamReset for SIO registers
347 - Qt: Remove useless help icons in dialogs
348 - Qt: Prevent savestate window from opening while in multiplayer
349 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
350 - Qt: Dropping multiplayer windows works more cleanly now
351
3520.3.0: (2015-08-16)
353Features:
354 - Ability to hide individual background layers, or OBJs
355 - Ability to mute individual audio channels
356 - Palette viewer and exporter
357 - Volume control
358 - More shortcuts are editable (e.g. quick save/load)
359 - Rewind now shows the frame after rewinding
360 - Import/Export of GameShark/Action Replay snapshots
361 - Add "Step backwards" item for single increment rewind
362 - Deadzone estimation for game controllers
363 - Analog inputs can be used for shortcuts
364 - Menu items for specific solar sensor brightness levels
365 - Remappable controls for tilt and gyroscope sensors
366 - Status messages for actions taken while a game is running (e.g. save/load state)
367 - Memory inspector
368 - Screensaver can now be suspended while a game is running
369 - Load/save the most recent savestate slot
370 - Support varible speed (PWM) rumble
371 - Ability to cap fast forward speed
372 - Finer control over FPS target
373 - Holdable shortcut for rewinding one frame at a time
374 - Ability to boot directly into the BIOS
375 - Preliminary support for yanking out the game pak while a game is running
376 - Thumb-drive mode by putting a file called portable.ini in the same folder
377 - Configurable display driver, between software and OpenGL
378 - Undo-able savestate loading and saving
379 - Controller profiles now store shortcut settings
380 - Default controller profiles for several common controllers
381 - Libretro now supports BIOS, rumble and solar sensor
382 - Implement BIOS call Stop, for sleep mode
383 - Automatically load patches, if found
384 - Improved video synchronization
385 - Configurable audio output sample rate
386Bugfixes:
387 - ARM7: Fix SWI and IRQ timings
388 - ARM7: Fix Thumb MUL timing
389 - ARM7: Fix timing of multiplies to use N cycles
390 - ARM7: ARMHotplugDetach should call deinit
391 - Debugger: Fix use-after-free in breakpoint clearing code
392 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
393 - GBA: Cap audio FIFO read size during deserialization
394 - GBA: Check for corrupted savestates when loading
395 - GBA: Check for improperly sized savestates when loading
396 - GBA: Check for savestates made from differently sized ROMs
397 - GBA: Fix calls to endian-independent loadstores
398 - GBA: Fix timing of reading from timer registers
399 - GBA: Ensure cycles never go negative
400 - GBA Audio: Force audio FIFOs to 32-bit
401 - GBA Audio: Fix audio pitch changing when adjusting buffer size
402 - GBA Audio: Fix sample order in audio channel 3
403 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
404 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
405 - GBA Memory: Improve Thumb open bus behavior
406 - GBA Memory: Fix potential DMA issue when loading a savestate
407 - GBA Memory: Fix load/store multiple video memory waitstates
408 - GBA SIO: Fix reseting when there are SIO devices attached
409 - GBA Video: Blended sprites should never have other effects applied
410 - GBA Video: Fix out-of-bounds tiles in mosaic
411 - GBA Video: Fix windows not affecting sprites
412 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
413 - GBA Video: Fix timing on first scanline
414 - Qt: Better cleanup when a game crashes
415 - Qt: Fix open ROM dialog filtering for archive formats
416 - Qt: Cap the maximum number of multiplayer windows
417 - Qt: Fix maximum year in sensor override
418 - Qt: Fix window being too tall after exiting fullscreen
419 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
420 - Qt: Fix analog buttons not getting unmapped
421 - Qt: Fix passing command line options
422 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
423 - SDL: Fix SDL build when OpenGL is missing
424 - Util: Allow loading IPS patches that grow the ROM
425 - VFS: Fix resource leaks if some allocations fail
426 - VFS: Fix line-reading to return proper values
427 - Video: Fix an issue with very long filenames
428 - Util: Fix formatting of floats
429Misc:
430 - All: Add --help flag for command line programs
431 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
432 - All: Enable static linking for Windows
433 - All: Enable static linking for OS X
434 - All: Threads are now named
435 - All: Proper handling of Unicode file paths
436 - ARM7: Add emulation for Undefined CPU mode
437 - ARM7: Reduce the size of the Thumb instruction table
438 - GBA: Add status log level
439 - GBA: GBARewind now returns how many states it has rewound
440 - GBA: SIO logging layer
441 - GBA BIOS: Stub out SoundBias
442 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
443 - GBA: Don't include GBACLIDebugger struct unless needed
444 - GBA: Savedata is now synced shortly after data finishes being written
445 - GBA: Process multiple timer events at once, if necessary
446 - GBA Audio: Implement audio reset for channels A/B
447 - GBA Audio: Process multiple audio events at once, if necessary
448 - GBA Hardware: Backport generic RTC source into core
449 - GBA Input: Allow axes and buttons to be mapped to the same key
450 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
451 - GBA SIO: Add a dummy driver for Normal mode
452 - GBA Thread: Add functionality for running callbacks on the GBA thread
453 - GBA Thread: Split GBASync into a separate file
454 - GBA Video: Refactor software renderer into separate files
455 - GBA Video: Slightly optimize mode 0 mosaic rendering
456 - Debugger: Free watchpoints in addition to breakpoints
457 - Qt: Handle saving input settings better
458 - Qt: Move GL frame drawing back onto its own thread
459 - Qt: Fast forward (held) option moved from Other to Emulation menu
460 - Qt: Show version info in window title
461 - Qt: Migrate multiplayer window handling into GBAApp
462 - Qt: Unified file opening and saving with last location
463 - Qt: Fix windows being resizable when they shouldn't have been
464 - Qt: Only hide cursor in full screen
465 - Qt: Replace pause-after-frame mutex with an atomic
466 - Qt: Add application icon and XDG desktop files
467 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
468 - Qt: Don't save window size when entering fullscreen
469 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
470 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
471 - Qt: Increase usability of key mapper
472 - Qt: Show checkmark for window sizes
473 - Qt: Set window path to loaded ROM
474 - Perf: Ability to load savestates immediately on launch
475 - SDL: Properly check for initialization
476 - SDL: Clean up initialization functions
477 - SDL: Clean up GL context
478 - Util: Allow disabling the threading code entirely
479 - VFS: Add sync method to force syncing with backing
480
4810.2.1: (2015-05-13)
482Bugfixes:
483 - All: Fix sanitize-deb script not cleaning up after itself
484 - All: Fix dependencies for libavcodec on Debian-derived platforms
485 - ARM7: Handle writeback for PC in addressing modes 2 and 3
486 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
487 - ARM7: Fix ARM multiply instructions when PC is a destination register
488 - Debugger: Fix use-after-free in breakpoint clearing code
489 - Debugger: Fix boundary conditions in tab completion
490 - GBA: Fix timers not updating timing when writing to only the reload register
491 - GBA: Fix rewind boundary conditions
492 - GBA: Add initial I/O register settings for background matrix registers
493 - GBA: Fix hang when loading a savestate if sync to video is enabled
494 - GBA: Handle out-of-bounds I/O access
495 - GBA: Fix bounds-checking on EEPROM access
496 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
497 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
498 - GBA Memory: Allow SRAM to be 64kB
499 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
500 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
501 - GBA Video: Fix second frame mode 5
502 - Perf: Fix race condition if a game crashes immediately on start
503 - Qt: Fix Display object leak when closing a window
504 - Qt: Fix .deb dependencies
505 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
506 - Qt: Fix window not regaining focus after exiting savestate window
507 - Qt: Fix regression where video would not record if the game had already started
508 - Qt: Fix potential crash if a gamepad causes focus to change
509 - Qt: Fix controller axis querying
510 - Qt: Fix multiplayer windows opening as the wrong size
511 - Qt: Fix controllers sometimes not loading the right profile
512 - SDL: Fix boundary conditions for joystick adjustments
513 - SDL: Allocate properly sized input maps
514 - SDL: Fix potential build issues when Qt and SDL2 are in use
515 - Util: Fix resource leak in UTF-8 handling code
516 - Util: Fix a null-pointer issue when attempting to delete a key
517 - VFS: Fix resource leaks if some allocations fail
518 - Video: Fix an issue with very long filenames
519Misc:
520 - GBA Memory: Soft-crash if jumping past the end of a ROM
521 - Qt: Show multiplayer numbers in window title
522 - Qt: Solar sensor can have shortcuts set
523
5240.2.0: (2015-04-03)
525Features:
526 - Support for gamepad axes, e.g. analog sticks or triggers
527 - Add scale presets for up to 6x
528 - Settings window
529 - Bilinear resampling option
530 - Add option to skip BIOS start screen
531 - List of recently opened games
532 - Support for games using the Solar Sensor
533 - Better audio resampling via blip-buf
534 - Game Pak overrides dialog for setting savetype and sensor values
535 - Support for games using the tilt sensor
536 - Remappable shortcuts for keyboard and gamepad
537 - Rewinding of emulation
538 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
539 - Support IPv6
540 - Save directory of last loaded file
541 - Support BPS patches
542 - Automatically detect and optimize out idle loops
543 - Configurable game overrides
544 - Support loading 7-Zip files
545 - Drag and drop game loading
546 - Cheat code support
547 - Runtime configurable audio driver
548 - Libretro core for use with RetroArch and other front-ends
549 - Controller profiles for setting different bindings for different controllers
550 - Ability to lock aspect ratio
551 - Local link cable support
552 - Ability to switch which game controller is in use per instance
553 - Ability to prevent opposing directional input
554 - Warning dialog if an unimplemented BIOS feature is called
555 - Debugger: Add CLI "frame", frame advance command
556 - Debugger: Add CLI functions for writing to memory
557 - Debugger: Add CLI functions for examining memory regions
558 - Debugger: Add CLI function for writing a register
559Bugfixes:
560 - ARM7: Extend prefetch by one stage
561 - ARM7: Fix cycle counting for loads
562 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
563 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
564 - GBA: Initialize gba.sync to null
565 - GBA: Fix timer initialization
566 - GBA Audio: Support 16-bit writes to FIFO audio
567 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
568 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
569 - GBA BIOS: Fix BIOS prefetch after reset
570 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
571 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
572 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
573 - GBA Memory: Fix I cycles that had been moved to ARM7 core
574 - GBA Memory: Fix cycle counting for 32-bit load/stores
575 - GBA RR: Fix fallthrough error when reading tags from a movie
576 - GBA Thread: Fix possible hang when loading an archive
577 - GBA Thread: Fix possible deadlock in video sync
578 - Perf: Fix crash when the GBA thread fails to start
579 - Qt: Fix crash starting a GDB stub if a game isn't loaded
580 - Qt: Fix crash when adjusting settings after closing a game
581 - Qt: Fix crash when starting GDB stub after closing a game
582 - Qt: Fix patch loading while a game is running
583 - Qt: Fix crash when loading a game after stopping GDB server
584 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
585 - Qt: Fix crash when attempting to pause if a game is not running
586 - SDL: Properly clean up if a game doesn't launch
587 - Util: Fix sockets on Windows
588Misc:
589 - All: Enable link-time optimization
590 - Debugger: Watchpoints now work on STM/LDM instructions
591 - Debugger: Clean up GDB stub network interfacing
592 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
593 - Debugger: Merge Thumb BL instructions when disassembling
594 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
595 - Debugger: Watchpoints now report address watched (fixes #68)
596 - Debugger: Add support for soft breakpoints
597 - Debugger: Make I/O register names be addresses instead of values
598 - Debugger: Rename read/write commands
599 - GBA: Improve accuracy of event timing
600 - GBA: Add API for getting Configuration structs for overrides and input
601 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
602 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
603 - GBA: Move A/V stream interface into core
604 - GBA: Savestates now take into account savedata state machines (fixes #109)
605 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
606 - GBA Memory: Simplify memory API and use fixed bus width
607 - GBA Thread: Make GBASyncWaitFrameStart time out
608 - GBA Video: Start video at the last scanline instead of the first
609 - Qt: Optimize logo drawing
610 - Qt: Move frame upload back onto main thread
611 - Qt: Remember window position
612 - Qt: Double-clicking on the window toggles full screen
613 - Util: Use proper locale for reading and writing float values
614
6150.1.1: (2015-01-24)
616Bugfixes:
617 - ARM7: Fix LDM writeback to a register already written
618 - GBA: Fix timers 2 and 3 updating incorrectly
619 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
620 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
621 - GBA Audio: Properly initialize audio FIFO channels
622 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
623 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
624 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
625 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
626 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
627 - GBA BIOS: Fix HuffUnComp boundary conditions
628 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
629 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
630 - GBA Memory: Filter out top nybble of DMA addresses
631 - GBA Memory: Properly bounds-check VRAM accesses
632 - GBA Memory: Fix initial DMA state
633 - GBA Thread: Allow halted games to exit cleanly
634 - GBA Video: Fix blend issues with obscured middle layers
635 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
636 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
637 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
638 - GBA Video: Fix sprite boundary conditions with mosaic
639 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
640 - Qt: Fix issue with set frame sizes being the wrong height
641 - Qt: Fix emulator crashing when full screen if a game is not running
642 - Qt: Fix window focus issues
643 - Qt: Properly set default video recording settings
644 - Qt: Fix a race condition when a game crashes immediately
645 - Qt: Fix some cases where key mapping can break if focus is adjusted
646 - Qt: Fix crash if a game pauses before any frames are shown
647 - Debugger: Negative PC-relative loads now properly subtract the offset
648 - Debugger: Align PC-relative loads in Thumb
649 - Debugger: Fix watchpoints triggering too late
650 - Debugger: Fix binary print putting spaces between digits
651 - Video: Ensure FFmpeg encoder has audio frames
652 - Video: Fix uncompressed PCM audio recording
653 - Video: Fix FFmpeg crashing when the file extension is wrong
654 - Util: Fix SOCKET_FAILED macro
655Misc:
656 - GBA: Exit cleanly on FATAL if the port supports it
657 - GBA Memory: Implement 16- and 32-bit loads from SRAM
658 - Qt: Disable sync to video by default
659 - Qt: Handle a game crash without crashing
660 - Qt: Set default log level to FATAL, ERROR and WARN
661 - Qt: Clarify some phrasing in the menus
662 - Qt: Clear active buttons when focus is lost
663
6640.1.0: (2014-12-13)
665 - Initial release