CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Game Boy Player features can be enabled by default for all compatible games
7 - Frame viewer support for Game Boy
8 - Bug report tool for gathering information helpful for reporting bugs
9 - Mute option in homebrew ports
10 - Status indicators for fast-forward and mute in homebrew ports
11 - VBA bug compatibility mode for ROM hacks that don't work on real hardware
12 - Read-only support for MBC6 flash memory
13 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
14 - Stack tracing tools in ARM debugger (by ahigerd)
15 - Command scripts for CLI debugger (by ahigerd)
16 - ARM disassembler now resolves addresses to symbol names
17 - Add Game Boy Player feature support to ports
18 - Individual window types can now be toggled in debugging views
19 - Support for the Wii U GamePad when running as an injected VC title
20Emulation fixes:
21 - ARM: Fix ALU reading PC after shifting
22 - ARM: Fix STR storing PC after address calculation
23 - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
24 - ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956)
25 - GB: Partially fix timing for skipped BIOS
26 - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
27 - GB Audio: Fix serializing sweep time
28 - GB MBC: Fix MBC1 mode changing behavior
29 - GB MBC: Fix some MBC3 bit masking
30 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
31 - GBA: Fix timing advancing too quickly in rare cases
32 - GBA: Clear GBP connection on reset
33 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
34 - GBA BIOS: Implement dummy sound driver calls
35 - GBA BIOS: Improve HLE BIOS timing
36 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
37 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
38 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
39 - GBA DMA: Fix ordering and timing of overlapping DMAs
40 - GBA I/O: Green swap register should be readable
41 - GBA I/O: Ignore high bits on IME
42 - GBA Memory: Improve gamepak prefetch timing
43 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
44 - GBA Memory: Improve robustness of Matrix memory support
45 - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
46 - GBA Memory: Return correct byte for odd ROM open bus addresses
47 - GBA Serialize: Fix alignment check when loading states
48 - GBA SIO: Fix copying Normal mode transfer values
49 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
50 - GBA SIO: Fix deseralizing SIO registers
51 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
52 - GBA Video: Fix Hblank timing
53 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
54 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
55 - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
56 - SM83: Emulate HALT bug
57Other fixes:
58 - 3DS: Fix thread cleanup
59 - All: Improve export headers (fixes mgba.io/i/1738)
60 - CMake: Fix build with downstream minizip that exports incompatible symbols
61 - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
62 - Core: Ensure ELF regions can be written before trying
63 - Core: Fix threading improperly setting paused state while interrupted
64 - Core: Fix loading ELF files that have unexpected empty program headers
65 - Debugger: Don't skip undefined instructions when debugger attached
66 - Debugger: Close trace log when done tracing
67 - Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
68 - FFmpeg: Fix some small memory leaks
69 - FFmpeg: Fix encoding of time base
70 - GB Video: Fix SGB video logs
71 - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
72 - mGUI: Don't attempt to preload files larger than can fit in RAM
73 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
74 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
75 - Qt: Fix a race condition in the frame inspector
76 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
77 - Qt: Fix running proxied video if it gets pushed to the main thread
78 - Qt: Fix game display sometimes disappearing after closing load/save state screen
79 - Qt: Fix cancelling pausing before the frame ends
80 - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
81 - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
82 - Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964)
83 - Qt: Fix crashing when no OpenGL context can be obtained
84 - Qt: Fix issues with I/O viewer not properly synchronizing state
85 - SM83: Simplify register pair access on big endian
86 - SM83: Disassemble STOP as one byte
87 - Wii: Fix crash on unloading irregularly sized GBA ROMs
88Misc:
89 - 3DS: Use "wide mode" where applicable for slightly better filtering
90 - 3DS: Batch directory reads
91 - Core: Add savedataUpdated callback
92 - Core: Add shutdown callback
93 - Core: Rework thread state synchronization
94 - GB: Allow pausing event loop while CPU is blocked
95 - GB: Add support for sleep and shutdown callbacks
96 - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
97 - GBA: Allow pausing event loop while CPU is blocked
98 - GBA BIOS: Division by zero should emit a FATAL error
99 - GBA Video: Convert OpenGL VRAM texture to integer
100 - GBA Video: Skip attempting to render offscreen sprites in OpenGL
101 - GBA Video: New GL palette approach, no more batch splitting on palette edits
102 - GBA Video: Avoid integer division using reciprocal tricks
103 - Debugger: Keep track of global cycle count
104 - FFmpeg: Add looping option for GIF/APNG
105 - mGUI: Show battery percentage
106 - mGUI: Skip second scan loop when possible
107 - mGUI: Improve loading speed (fixes mgba.io/i/1957)
108 - Qt: Renderer can be changed while a game is running
109 - Qt: Add hex index to palette view
110 - Qt: Add transformation matrix info to sprite view
111 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
112 - Qt: Add copy button to GB printer dialog
113 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
114 - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
115 - Qt: Discard additional frame draws if waiting fails
116 - Util: Reset vector size on deinit
117 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
118
1190.8.4: (2020-10-29)
120Emulation fixes:
121 - GB Audio: Fix initial sweep state
122 - GB Audio: Fix deserializing audio channels 2 and 3
123 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
124 - GB Video: Fix drawing background when window is force-disabled by frontend
125 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
126 - GBA Audio: Fix deserializing SOUNDCNT_L
127 - GBA Audio: Fix stereo in XQ audio
128 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
129 - GBA Hardware: Fix GB Player detection on big endian platforms
130 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
131 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
132 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
133 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
134 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
135 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
136Other fixes:
137 - 3DS: Redo video sync to be more precise
138 - 3DS: Fix crash with libctru 2.0 when exiting
139 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
140 - Core: Fix reported ROM size when a fixed buffer size is used
141 - Core: Fix memory leak loading ELF files
142 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
143 - GBA: Fix endianness issues in renderer proxy
144 - GBA Core: Fix memory leak when loading symbols
145 - GBA Serialize: Ensure program counter is aligned when loading
146 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
147 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
148 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
149 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
150 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
151 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
152 - mGUI: Fix closing down a game if an exit is signalled
153 - mGUI: Fix cycling through config setting states with accept button
154 - mVL: Fix injecting accidentally draining non-injection buffer
155 - VFS: Fix directory node listing on some filesystems
156Misc:
157 - GBA Video: Improve speed of window texture generation on AMD
158 - Vita: Clear both buffers when loading a game
159
1600.8.3: (2020-08-03)
161Emulation fixes:
162 - ARM: Fix LDM^ writeback to user-mode register
163 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
164 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
165 - GB MBC: Fix MBC1 RAM enable bit selection
166 - GB MBC: Fix MBC2 bit selection
167 - GB Memory: Fix OAM DMA from top 8 kB
168 - GB Video: Always initialize palette
169 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
170 - GBA Video: Fix invalid read in mode 4 mosaic
171 - GBA Video: Fix color of disabled screen
172 - SM83: Fix flags on little endian PowerPC
173Other fixes:
174 - 3DS: Fix garbage on borders of scaled screens
175 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
176 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
177 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
178 - CMake: Fix build with libzip 1.7
179 - CMake: Add missing dllexports.h file to dev installation
180 - GB Core: Fix extracting SRAM when none is present
181 - GBA: Fix leak if attempting to load BIOS multiple times
182 - GBA Memory: Fix instability on Wii when using AGBPrint
183 - GBA Savedata: Fix extracting save when not yet configured in-game
184 - Qt: Fix file handle leak on opening an invalid ROM
185 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
186 - Qt: Add missing option for Wisdom Tree in overrides list
187 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
188 - Util: Fix crash if PNG header fails to write
189 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
190 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
191Misc:
192 - FFmpeg: Use range coder for FFV1 to reduce output size
193 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
194 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
195
1960.8.2: (2020-06-14)
197Emulation fixes:
198 - ARM: Fix timing on Thumb shift instructions
199 - GB: Fix GBC game registers after skipping BIOS
200 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
201 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
202 - GBA: Add missing RTC overrides for Legendz games
203 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
204 - GBA SIO: Fix Multiplayer busy bit
205 - GBA SIO: Fix double-unloading active driver
206 - GBA Timers: Fix deserializing count-up timers
207 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
208 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
209 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
210 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
211 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
212 - GBA Video: Fix sprite/backdrop blending regression
213Other fixes:
214 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
215 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
216 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
217 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
218 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
219 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
220 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
221 - GBA: Reject incorrectly sized BIOSes
222 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
223 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
224 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
225Misc:
226 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
227 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
228 - Qt: Disable Replace ROM option when no game loaded
229 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
230 - Qt: Set icon for Discord Rich Presence
231 - Qt: Show a warning when save file can't be opened
232
2330.8.1: (2020-02-16)
234Emulation fixes:
235 - GB Serialize: Fix timing bug loading channel 4 timing
236 - GBA: Fix multiboot entry point while skipping BIOS
237 - GBA BIOS: Fix undefined instruction HLE behavior
238 - GBA DMA: Fix invalid audio DMA parameters
239 - GBA Memory: Misaligned SRAM writes are ignored
240 - GBA Serialize: Fix serializing DMA transfer register
241 - GBA Serialize: Fix audio DMA timing deserialization
242 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
243 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
244 - GBA Video: Fix OpenGL sprite flag priority
245Other fixes:
246 - Core: Fix race condition initializing thread proxy
247 - Core: Fix integer overflow in ELF loading
248 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
249 - FFmpeg: Disallow recording video with no audio nor video
250 - GBA: Automatically skip BIOS for multiboot ROMs
251 - Qt: Only dynamically reset video scale if a game is running
252 - Qt: Fix race condition with proxied video events
253 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
254 - Qt: Fix missing OSD messages
255 - Qt: Fix crash unloading shaders
256 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
257 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
258 - Qt: Fix window title not updating after shutting down game
259 - Qt: Fix GIF view not allowing manual filename entry
260 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
261 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
262 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
263 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
264 - Util: Fix crash reading invalid ELFs
265 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
266Misc:
267 - FFmpeg: Add more presets
268 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
269 - SDL: Use DirectSound audio driver by default on Windows
270 - Switch: Make OpenGL scale adjustable while running
271
2720.8.0: (2020-01-21)
273Features:
274 - Improved logging configuration
275 - One-Player BattleChip/Progress/Beast Link Gate support
276 - Add Game Boy Color palettes for original Game Boy games
277 - Debugger: Add unary operators and memory dereferencing
278 - GB: Expose platform information to CLI debugger
279 - Support Discord Rich Presence
280 - Debugger: Add tracing to file
281 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
282 - OpenGL renderer with high-resolution upscaling support
283 - Experimental high level "XQ" audio for most GBA games
284 - Interframe blending for games that use flicker effects
285 - Frame inspector for dissecting and debugging rendering
286 - Switch: Option to use built-in brightness sensor for Boktai
287 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
288 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
289 - Cheats: Add support for loading Libretro-style cht files
290 - GBA Cheats: Add support for loading EZ Flash-style cht files
291 - Support for unlicensed Wisdom Tree Game Boy mapper
292 - Qt: Add export button for tile view (closes mgba.io/i/1507)
293 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
294 - GB: Yanking gamepak now supported
295 - Qt: Memory range dumping (closes mgba.io/i/1298)
296Emulation fixes:
297 - GB: Fix using boot ROM with MMM01 games
298 - GB Audio: Only reset channel 3 sample in DMG mode
299 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
300 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
301 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
302 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
303 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
304 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
305 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
306 - GB Video: Fix color scaling in AGB mode
307 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
308 - GBA: Reset now reloads multiboot ROMs
309 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
310Other fixes:
311 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
312 - FFmpeg: Drain recording buffers
313 - GB: Fix reading ROM immediately after unmapping BIOS
314 - GB SIO: Fix lockstep failing games aren't reloaded
315 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
316 - Libretro: Fix crash changing allowing opposing directions (hhromic)
317 - Qt: Fix some Qt display driver race conditions
318 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
319 - Qt: Only show emulator restart warning once per settings saving
320 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
321 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
322 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
323Misc:
324 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
325 - Core: Add keysRead callback
326 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
327 - Core: Add more memory search ops (closes mgba.io/i/1510)
328 - Debugger: Make tracing compatible with breakpoints/watchpoints
329 - Debugger: Print breakpoint/watchpoint number when inserting
330 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
331 - FFmpeg: Support audio-only recording
332 - GB Memory: Support running from blocked memory
333 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
334 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
335 - GBA Savedata: EEPROM performance fixes
336 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
337 - Debugger: Add breakpoint and watchpoint listing
338 - mGUI: Remember name and position of last loaded game
339 - OpenGL: Only resize textures when needed
340 - Qt: Don't unload ROM immediately if it crashes
341 - Qt: Support switching webcams
342 - Qt: Cap window size on start to monitor size
343 - Qt: Open a message box for Qt frontend errors
344 - Qt: Increase maximum magnifications and scaling
345 - Qt: Add native FPS button to settings view
346 - Qt: Improve sync code
347 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
348 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
349 - Qt: Remove What's This icon from dialogs
350 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
351 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
352 - Qt: Show list of all sprites in sprite view
353 - Qt: Add option for disabling OSD messages
354 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
355 - SM83: Support PC-relative opcode decoding
356 - Switch: Dynamic display resizing
357 - Switch: Support file associations
358 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
359Changes from beta 1:
360Emulation fixes:
361 - ARM: Fix STR writeback pipeline stage
362 - ARM: Partially fix LDM/STM writeback with empty register list
363 - ARM: Fix stepping when events are pending
364 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
365 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
366 - GBA Timers: Improve timer startup emulation
367 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
368 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
369 - GBA Video: Fix effects blending improperly in some non-last windows
370 - GBA Video: Copy higher priority target 1 flag
371Other fixes:
372 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
373 - Core: Fix uninitialized memory issues with graphics caches
374 - Core: Return null for out of bounds cached tile VRAM querying
375 - GBA Video: Fix OpenGL fragment data binding
376 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
377 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
378 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
379 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
380 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
381 - Qt: Fix several cases where shader selections don't get saved
382 - Qt: Fix division by zero error in invalid TilePainter state
383 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
384 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
385 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
386 - Qt: Fix inability to clear default keybindings
387 - Qt: Release held actions if they get rebound
388 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
389 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
390 - Vita: Fix analog controls (fixes mgba.io/i/1554)
391 - Wii: Fix game fast-forwarding after slowing down
392 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
393Misc:
394 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
395 - GBA: Trim non-movie ROMs to 32 MiB if applicable
396 - GBA Audio: Redo channel 4 batching for GBA only
397 - GBA I/O: Stop logging several harmless invalid register reads
398 - GBA Video: Changing OpenGL scaling no longer requires restart
399 - Debugger: Separate aliases from main commands
400 - Debugger: Print break-/watchpoint ID when breaking in CLI
401 - Debugger: Minor interface cleanup
402 - SDL: Use controller GUID instead of name
403 - SM83: Rename LR35902 to SM83
404 - Tools: Allow using threaded renderer in perf.py
405 - Tools: Clean up unused argument in mgba-perf
406
4070.8 beta 1: (2019-10-20)
408- Initial beta for 0.8
409
4100.7.3: (2019-09-15)
411Emulation fixes:
412 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
413 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
414 - GB Audio: Improve channel 4 supersampling
415 - GB Printer: Reset printer buffer index after printing
416 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
417 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
418 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
419 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
420 - GBA Memory: Fix STM/LDM to invalid VRAM
421 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
422 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
423Other fixes:
424 - Core: Fix crashes if core directories aren't set
425 - Core: Fix crash when exiting game with cheats loaded
426 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
427 - GBA Cheats: Fix PARv3 Thumb hooks
428 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
429 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
430 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
431 - Qt: Fix race conditions initializing GDB stub
432 - Qt: Improve cheat view UX
433 - Libretro: Fix crash changing allowing opposing directions (hhromic)
434 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
435 - Switch: Fix threading-related crash on second launch
436Misc:
437 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
438 - Qt: Show error message if file failed to load
439
4400.7.2: (2019-05-25)
441Emulation fixes:
442 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
443 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
444 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
445 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
446 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
447 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
448 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
449 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
450 - GBA Video: Fix scanline cache with scale factor change edge cases
451 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
452 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
453Other fixes:
454 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
455 - All: Fix several memory leaks
456 - GB Core: Fix toggling WIN and OBJ being swapped
457 - GBA: Fix skipping BIOS on irregularly sized ROMs
458 - CMake: Fix .deb imagemagick dependencies
459 - FFmpeg: Improve initialization reliability and cleanup
460 - FFmpeg: Fix audio conversion producing gaps
461 - LR35902: Fix disassembly of several CB-prefix instructions
462 - LR35902: Fix trailing whitespace in disassembly
463 - Qt: More app metadata fixes
464 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
465 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
466 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
467 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
468 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
469 - Qt: Fix bounded fast forward with Qt Multimedia
470 - Qt: Fix saving settings with native FPS target
471 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
472Misc:
473 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
474 - Qt: Improve camera initialization
475 - Vita: Improved frame drawing speed
476
4770.7.1: (2019-02-24)
478Bugfixes:
479 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
480 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
481 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
482 - GB, GBA Serialize: Fix loading two states in a row
483 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
484 - GBA DMA: Fix Display Start DMAs
485 - GBA DMA: Fix DMA start/end timing
486 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
487 - GBA Memory: Fix a few AGBPrint crashes
488 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
489 - GBA SIO: Prevent writing read-only multiplayer bits
490 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
491 - Python: Fix crash when deleting files owned by library
492 - Python: Make sure GB link object isn't GC'd before GB object
493 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
494 - Qt: Fix tile and sprite views not always displaying at first
495 - Qt: Fix audio context holding onto closed game controller
496 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
497 - Qt: Fix window icon on X11
498 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
499 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
500 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
501Misc:
502 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
503 - Qt: Updated Italian translation (by Vecna)
504
5050.7.0: (2019-01-26)
506Features:
507 - ELF support
508 - Game Boy Camera support
509 - Qt: Set default Game Boy colors
510 - Game Boy Printer support
511 - Super Game Boy support
512 - Customizable autofire speed
513 - Ability to set default Game Boy model
514 - Map viewer
515 - Automatic cheat loading and saving
516 - GameShark and Action Replay button support
517 - AGBPrint support
518 - Debugger: Conditional breakpoints and watchpoints
519 - Ability to select GB/GBC/SGB BIOS on console ports
520 - Optional automatic state saving/loading
521 - Access to ur0 and uma0 partitions on the Vita
522 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
523 - GBA: ARMIPS/A22i-style and ELF symbol table support
524 - Initial Switch port
525Bugfixes:
526 - ARM: Fix MSR when T bit is set
527 - Core: Fix audio sync breaking when interrupted
528 - Core: Fix ordering events when scheduling during events
529 - FFmpeg: Fix encoding audio/video queue issues
530 - GB: Revamp IRQ handling based on new information
531 - GB: Fix IRQ disabling on the same T-cycle as an assert
532 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
533 - GB Audio: Clock frame events on DIV
534 - GB Audio: Fix channel 3 reset value
535 - GB Audio: Fix channel 4 initial LFSR
536 - GB Audio: Fix channel 1, 2 and 4 reset timing
537 - GB I/O: DMA register is R/W
538 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
539 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
540 - GB, GBA Savedata: Fix unmasking savedata crash
541 - GB Serialize: Fix audio state loading
542 - GB Serialize: Fix game title check
543 - GB Serialize: Fix IRQ pending/EI pending confusion
544 - GB Timer: Minor accuracy improvements
545 - GB Video: Fix dot clock timing being slightly wrong
546 - GB Video: Fix loading states while in mode 3
547 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
548 - GB Video: Fix SCX timing
549 - GB, GBA Video: Don't call finishFrame twice in thread proxy
550 - GBA: Reset WAITCNT properly
551 - GBA BIOS: Fix BitUnPack final byte
552 - GBA BIOS: Fix BitUnPack narrowing
553 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
554 - GBA DMA: Fix temporal sorting of DMAs of different priorities
555 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
556 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
557 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
558 - GBA Savedata: Fix savedata modified time updating when read-only
559 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
560 - GBA Serialize: Fix loading states in Hblank
561 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
562 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
563 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
564 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
565 - GBA Video: Start timing mid-scanline when skipping BIOS
566 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
567 - GBA Video: Make layer disabling work consistently
568 - PSP2: Fix more issues causing poor audio
569 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
570 - Qt: Improve FPS timer stability
571 - Util: Fix wrapping edge cases in RingFIFO
572Misc:
573 - 3DS: Remove deprecated CSND interface
574 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
575 - Core: Remove broken option for whether rewinding restores save games
576 - Feature: Added loading savestates from command line
577 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
578 - FFmpeg: Support lossless h.264 encoding
579 - FFmpeg: Support lossless VP9 encoding
580 - GBA Cheats: Allow multiple ROM patches in the same slot
581 - GB: Skip BIOS option now works
582 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
583 - GB Audio: Improved audio quality
584 - GB, GBA Audio: Increase max audio volume
585 - GB MBC: Remove erroneous bank 0 wrapping
586 - GB Video: Darken colors in GBA mode
587 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
588 - GBA: Implement display start DMAs
589 - GBA: Improve multiboot image detection
590 - GBA Memory: 64 MiB GBA Video cartridge support
591 - GBA Savedata: Remove ability to disable realistic timing
592 - GBA Timer: Use global cycles for timers
593 - Libretro: Add frameskip option
594 - mGUI: Add fast forward toggle
595 - PSP2: Use system enter key by default
596 - Python: Integrate tests from cinema test suite
597 - Qt: Redo GameController into multiple classes
598 - Qt: Prevent window from being created off-screen
599 - Qt: Add option to disable FPS display
600 - Qt: Options to mess around with layer placement
601 - Qt: Add load alternate save option
602 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
603 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
604 - Test: Restructure test suite into multiple executables
605 - Util: Don't build crc32 if the function already exists
606 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
607Changes from beta 1:
608Features:
609 - Libretro: Add Game Boy cheat support
610 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
611 - Switch: Rumble support
612 - Switch: Rotation support
613 - Switch: Screen stretching options
614 - Qt: State file load/save menu options
615 - Windows installer
616 - Tile viewer now has adjustable width
617 - Python: Experimental audio API
618Bugfixes:
619 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
620 - Core: Remember to deinit proxy ring FIFO
621 - Core: Reroot timing list when (de)scheduling
622 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
623 - GB MBC: Fix MBC30 SRAM
624 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
625 - GB Video: Fix SGB border hole size
626 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
627 - GBA: Fix GB Player features
628 - GBA I/O: SOUNDCNT_HI is readable when sound is off
629 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
630 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
631 - Libretro: Fix adding codes with hooks
632 - PSP2: Fix audio crackling after fast forward
633 - PSP2: Fix audio crackling when buffer is full
634 - Qt: Fix jumbled background when paused
635 - Qt: Fix FPS counter on Windows
636 - Qt: Fix focus issues with load/save state overlay
637 - Switch: Fix incorrect mapping for fast forward cap
638 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
639 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
640 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
641 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
642 - Qt: Ensure FATAL logs reach log view
643 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
644Misc:
645 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
646 - Debugger: Minor text fixes
647 - Debugger: Readability improvements (fixes mgba.io/i/1238)
648 - GB: Improved SGB2 support
649 - GB Audio: Skip frame if enabled when clock is high
650 - Libretro: Reduce rumble callbacks
651 - mGUI: Add SGB border configuration option
652 - mGUI: Add support for different settings types
653 - Python: Minor API improvements
654 - Qt: Ensure camera image is valid
655 - Qt: Debugger console history
656 - Qt: Detect presence of GL_ARB_framebuffer_object
657 - Qt: Minor memory view tweaks
658 - Res: Improve modeling of AGB/AGS screen in shaders
659 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
660 - Wii: Expose stretch configuration in settings
661 - Wii: Stretch now sets pixel-accurate mode size cap
662
6630.7 beta 1: (2018-09-24)
664- Initial beta for 0.7
665
6660.6.3: (2018-04-14)
667Bugfixes:
668 - GB Audio: Revert unsigned audio changes
669 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
670 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
671
6720.6.2: (2018-04-03)
673Bugfixes:
674 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
675 - 3DS: Fix opening files in directory names with trailing slashes
676 - LR35902: Fix watchpoints not reporting new value
677 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
678 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
679 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
680 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
681 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
682 - GBA: Fix SharkPort saves for EEPROM games
683 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
684 - GBA BIOS: Fix incorrect exit condition in LZ77
685 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
686 - GBA Cheats: Fix slide codes not initializing properly
687 - GBA DMA: ROM reads are forced to increment
688 - GBA Hardware: RTC accuracy improvements
689 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
690 - GBA Memory: Fix copy-on-write memory leak
691 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
692 - GBA Savedata: Fix crash when resizing flash
693 - GBA Video: Force align 256-color tiles
694 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
695 - PSP2: Fix issues causing poor audio
696 - Python: Fix package directory
697 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
698 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
699 - Wii: Fix screen tear when unpausing
700 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
701Misc:
702 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
703 - GB MBC: Remove erroneous bank 0 wrapping
704 - GBA: Improve multiboot image detection
705 - PSP2: Use system enter key by default
706
7070.6.1: (2017-10-01)
708Bugfixes:
709 - GB, GBA: Fix crashes when attempting to identify null VFiles
710 - GB, GBA: Fix sync to video with frameskip
711 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
712 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
713 - GB Core: Fix palette loading when loading a foreign config
714 - GB MBC: Pocket Cam memory should be accessible without enabling
715 - GB MBC: Fix SRAM sizes 4 and 5
716 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
717 - GB MBC: Fix RTC loading when file size is off
718 - GB Memory: Initialize peripheral pointers
719 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
720 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
721 - GB Memory: Actually load latch time from savestate
722 - GB Serialize: Fix deserializing video STAT
723 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
724 - GB Video: Fix potential hang when ending mode 0
725 - GB Video: Fix read mode when enabling LCD
726 - GBA: Reset active region as needed when loading a ROM
727 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
728 - GBA BIOS: Use core's VRAM variable instead of renderer's
729 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
730 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
731 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
732 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
733 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
734 - Python: Fix importing .gb or .gba before .core
735 - Qt: Fix command line debugger closing second game
736 - Qt: Fix LOG argument order
737 - Qt: Fix timezone issues with time overrides
738 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
739 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
740Misc:
741 - CMake: Fix CPack dependencies for libpng 1.6
742 - GBA: Detect hardware for Pokémon FireRed ROM hacks
743 - GBA Cheats: Improve detection of raw cheats
744 - Qt: Don't rebuild library view if style hasn't changed
745 - Qt: Allow overrides to be saved before a game is loaded
746 - Qt: Hide mouse immediately when loading
747 - SDL: Fix 2.0.5 build on macOS under some circumstances
748 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
749
7500.6.0: (2017-07-16)
751Features:
752 - Library view
753 - Sprite viewer
754 - Debugging console
755 - Improved memory viewer
756 - Memory search
757 - Command line ability to override configuration values
758 - Add option to allow preloading the entire ROM before running
759 - Add option for whether rewinding restores save games
760 - Savestates now contain any RTC override data
761 - Add option to lock video to integer scaling
762 - LR35902: Watchpoints
763 - LR35902/GB-Z80 disassembler
764 - GB: Tile viewer
765 - GB: Video/audio channel enabling/disabling
766 - GB: Symbol table support
767 - GB MBC: Add MBC1 multicart support
768 - GBA: Support printing debug strings from inside a game
769 - GBA: Better cheat type autodetection
770 - Implement keypad interrupts
771 - Configuration of gamepad hats
772 - Video log recording for testing and bug reporting
773 - Debugger: Segment/bank support
774 - Debugger: Execution tracing
775 - Qt: German translation (by Lothar Serra Mari)
776 - Qt: Spanish translation (by Kevin López)
777 - Qt: Italian translation (by theheroGAC)
778Bugfixes:
779 - ARM7: Fix MLA/*MULL/*MLAL timing
780 - Core: Fix crash with rewind if savestates shrink
781 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
782 - Core: Fix directory sets crashing on close if base isn't properly detached
783 - FFmpeg: Fix overflow and general issues with audio encoding
784 - GB: Fix flickering when screen is strobed quickly
785 - GB: Fix STAT blocking
786 - GB MBC: Fix ROM bank overflows getting set to bank 0
787 - GB MBC: Fix swapping carts not detect new MBC
788 - GB Timer: Improve DIV reset behavior
789 - GB Timer: Fix DIV batching if TAC changes
790 - GB Video: Reset renderer when loading state
791 - GBA: Fix multiboot ROM loading
792 - GBA: Fix multiboot loading resulting in too small WRAM
793 - GBA BIOS: Implement BitUnPack
794 - GBA BIOS: Fix ArcTan sign in HLE BIOS
795 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
796 - GBA BIOS: Fix INT_MIN/-1 crash
797 - GBA Hardware: Fix crash if a savestate lies about game hardware
798 - GBA I/O: Handle audio registers specially when deserializing
799 - GBA Memory: Improve initial skipped BIOS state
800 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
801 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
802 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
803 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
804 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
805 - LR35902: Fix core never exiting with certain event patterns
806 - LR35902: Fix pc overflowing current region off-by-one
807 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
808 - OpenGL: Fix some shaders causing offset graphics
809 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
810 - Qt: Fix window icon being stretched
811 - Qt: Fix data directory path
812 - Qt: Fix timing issues on high refresh rate monitors
813 - Qt: Fix linking after some windows have been closed
814 - Qt: Fix crash when changing audio settings after a game is closed
815 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
816 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
817 - Qt: Fix game unpausing after frame advancing and refocusing
818 - SDL: Fix game crash check
819 - SDL: Fix race condition with audio thread when starting
820 - SDL: Fix showing version number
821 - Test: Fix crash when loading invalid file
822 - Test: Fix crash when fuzzing fails to load a file
823 - Test: Don't rely on core for frames elapsed
824 - Test: Fix crash when loading invalid file
825 - Test: Fix crash when fuzzing fails to load a file
826 - Tools: Fix recurring multiple times over the same library
827 - Util: Fix overflow when loading invalid UPS patches
828 - Util: Fix highest-fd socket not being returned by SocketAccept
829 - Windows: Fix VDir.rewind
830Misc:
831 - All: Add C++ header guards
832 - All: Move time.h include to common.h
833 - 3DS, PSP2, Wii: Last directory loaded is saved
834 - CMake: Add ability to just print version string
835 - Core: New, faster event timing subsystem
836 - Core: Clean up some thread state checks
837 - Core: Add generic checksum function
838 - Core: Cores can now have multiple sets of callbacks
839 - Core: Restore sleep callback
840 - Core: Move rewind diffing to its own thread
841 - Core: Ability to enumerate and modify video and audio channels
842 - Core: List memory segments in the core
843 - Core: Move savestate creation time to extdata
844 - Core: Config values can now be hexadecimal
845 - Core: Improved threading interrupted detection
846 - Debugger: Modularize CLI debugger
847 - Debugger: Make building with debugging aspects optional
848 - Debugger: Add functions for read- or write-only watchpoints
849 - Debugger: Make attaching a backend idempotent
850 - Debugger: Add mDebuggerRunFrame convenience function
851 - Feature: Move game database from flatfile to SQLite3
852 - Feature: Support ImageMagick 7
853 - Feature: Make -l option explicit
854 - FFmpeg: Return false if a file fails to open
855 - FFmpeg: Force MP4 files to YUV420P
856 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
857 - GB: Reset with initial state of DIV register
858 - GB MBC: New MBC7 implementation
859 - GB Audio: Simplify envelope code
860 - GB Audio: Improve initial envelope samples
861 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
862 - GB Video: Improved video timings
863 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
864 - GBA, GB: ROM is now unloaded if a patch is applied
865 - GBA DMA: Refactor DMA out of memory.c
866 - GBA DMA: Move DMAs to using absolute timing
867 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
868 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
869 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
870 - GBA Memory: Support reading/writing POSTFLG
871 - GBA Memory: Remove unused prefetch cruft
872 - GBA Timer: Improve accuracy of timers
873 - GBA Video: Clean up unused timers
874 - GBA Video: Allow multiple handles into the same tile cache
875 - GBA Video, GB Video: Colors are now fully scaled
876 - GBA Video: Optimize when BLD* registers are written frequently
877 - OpenGL: Add xBR-lv2 shader
878 - Qt: Move last directory setting from qt.ini to config.ini
879 - Qt: Improved HiDPI support
880 - Qt: Expose configuration directory
881 - Qt: Merge "Save" and "OK" buttons in shader options
882 - Qt: Automatically load controller profile when plugged in
883 - Qt: Rename "Resample video" option to "Bilinear filtering"
884 - Qt: Remove audio thread
885 - Qt: Remove audio buffer sizing in AudioProcessorQt
886 - Qt: Re-enable QtMultimedia on Windows
887 - Qt: Make "Mute" able to be bound to a key
888 - Qt: Add .gb/.gbc files to the extension list in Info.plist
889 - Qt: Relax hard dependency on OpenGL
890 - Qt: Better highlight active key in control binding
891 - SDL: Remove scancode key input
892 - SDL: Automatically map controllers when plugged in
893 - Test: Add a basic test suite
894 - Util: Add size counting to Table
895 - Util: Add 8-bit PNG write support
896 - Util: Tune patch-fast extent sizes
897 - VFS: Call msync when syncing mapped data
898 - VFS: Allow truncating memory chunk VFiles
899 - VFS: Fix some minor VFile issues with FILEs
900 - VFS: Optimize expanding in-memory files
901 - VFS: Add VFileFIFO for operating on circle buffers
902Changes from beta 1:
903Features:
904 - Qt: Italian translation (by theheroGAC)
905 - Qt: Updated German translation
906Bugfixes:
907 - GB Audio: Fix incorrect channel 4 iteration
908 - GB Audio: Fix zombie mode bit masking
909 - GB Serialize: Fix timer serialization
910 - GB Video: Fix LYC regression
911 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
912 - GBA Timer: Fix count-up timing overflowing timer 3
913 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
914 - Qt: Fix memory search close button (fixes mgba.io/i/769)
915 - Qt: Fix window icon being stretched
916 - Qt: Fix initial window size (fixes mgba.io/i/766)
917 - Qt: Fix data directory path
918 - Qt: Fix controls not saving on non-SDL builds
919 - Qt: Fix translation initialization (fixes mgba.io/i/776)
920 - Qt: Fix patch loading while a game is running
921 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
922 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
923 - Qt: Fix GL-less build
924 - Qt: Fix Software renderer not handling alpha bits properly
925 - Qt: Fix screen background improperly stretching
926 - SDL: Fix cheats not loading
927Misc:
928 - GB Serialize: Add MBC state serialization
929 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
930 - GBA Timer: Improve accuracy of timers
931 - PSP2: Update toolchain to use vita.cmake
932 - Qt: Add language selector
933 - Qt: Minor test fixes
934 - Qt: Move shader settings into main settings window
935 - Qt: Dismiss game crashing/failing dialogs when a new game loads
936 - Qt: Properly ship Qt translations
937 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
938
9390.6 beta 1: (2017-06-29)
940 - Initial beta for 0.6
941
9420.5.2: (2016-12-31)
943Bugfixes:
944 - All: Fix fullscreen config option being ignored
945 - ARM7: PSR mode bits should not get sign extended
946 - GB: Fix audio not being deinitialized
947 - GB: Fix crash when masking savedata
948 - GB: Properly initialize sramRealVf variable
949 - GB Audio: Fix serialization of channel 3 and NR52 properties
950 - GB Audio: Reset envelope timer when reseting sound channel
951 - GB MBC: Fix SRAM dangling pointer with RTC games
952 - GB MBC: Fix initializing MBC when no ROM is loaded
953 - GB Memory: Fix patching ROM bank 0
954 - GB Memory: Fix starting HDMAs during mode 0
955 - GB Memory: Fix HDMA5 value after DMA completes
956 - GB Video: Initialize LCDC in renderer
957 - GB Video: Hblank IRQs should mask LYC=LY IRQs
958 - GBA: Fix IRQs firing after already being cleared
959 - GBA: Only unhalt CPU if appropriate bit is set in IE
960 - GBA: Add savegame override for Crash Bandicoot 2
961 - GBA BIOS: Fix MidiKey2Freq BIOS reads
962 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
963 - GBA Cheats: Fix GameShark ROM patches
964 - GBA I/O: Mask off WAITCNT bits that cannot be written
965 - GBA Memory: Fix misaligned BIOS reads
966 - GBA Memory: Fix VCOUNT being writable
967 - GBA Video: Fix out of bounds sprite transforms
968 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
969 - Libretro: Fix disabling BIOS
970 - Libretro: Fix Game Boy savestates and audio
971 - Qt: Fix changing resolution of software renderer
972 - Qt: Fix setting overrides
973 - Qt: Fix cut off tiles and alignment issues in tile viewer
974 - Qt: Only reset window dimensions when first shown
975 - Qt: Fix Qt Multimedia audio driver on big endian
976 - Qt: Fix Apply button for key and controller configurations
977 - VFS: Fix resizing memory chunks when not needed
978 - Windows: Fix Unicode directory handling
979Misc:
980 - GB, GBA: Prevent loading null ROMs
981 - GB Audio: Initialize wave RAM to GBC values
982 - GB Memory: Reset ROM bank when loading a ROM
983 - PSP2: Improved controller rumble
984
9850.5.1: (2016-10-05)
986Bugfixes:
987 - Core: Fix importing save games as read-only
988 - FFmpeg: Fix encoding AAC
989 - GB: Fix invalid STOP behavior on Game Boy Color
990 - GB: Initialize audio properly
991 - GB: Properly clear KEY1 bit 0 when switching speeds
992 - GB: Properly unload save files when unloading a ROM
993 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
994 - GB MBC: Fix MBC7 when size is incorrectly specified
995 - GB MBC: Fix RTC access when no save file is loaded
996 - GB SIO: Don't auto-clock external shift clock
997 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
998 - GB Video: Fix video frames getting missed when LCDC is off
999 - GB Video: Clear screen when LCDC is off
1000 - GBA Cheats: Fix holding onto pointers that may get invalidated
1001 - GBA Cheats: Fix key-activated CodeBreaker cheats
1002 - GBA Cheats: Fix uninitialized memory getting freed when saving
1003 - GBA Hardware: Improve Game Boy Player rumble behavior
1004 - GBA Memory: Fix several unused I/O register read values
1005 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
1006 - LR35902: Fix events running with the wrong cycle active
1007 - Qt: Fix "close" button on Overrides view
1008 - Qt: Fix saving overrides
1009 - Qt: Fix directory set unloading when replacing the ROM
1010 - Qt: Fix patch loading
1011 - Qt: Fix crash when saving an override if a game isn't loaded
1012 - Qt: Fix showing default display driver as OpenGL (force 1.x)
1013 - SDL: Attach rumble in SDL frontend
1014 - Util: Fix PNG identification on files too small to be a PNG
1015Misc:
1016 - All: Only update version info if needed
1017 - All: Split out install locations for Libretro and OpenEmu
1018 - FFmpeg: Encoding cleanup
1019 - GB: Reset active region when reloading ROM
1020 - GB Memory: Initialize RAM pattern for GBC
1021 - GB Video: Improved video timings
1022 - Qt: Manage window sizes slightly better
1023 - Qt: Remember scale option independent of core dimensions
1024
10250.5.0: (2016-09-19)
1026Features:
1027 - Game Boy support
1028 - Support for encrypted CodeBreaker GBA cheats
1029 - Emulation of Vast Fame protected GBA carts (taizou)
1030 - Tile viewer
1031 - Threaded rendering mode
1032 - Libretro: Memory map and achievement support (leiradel)
1033 - GUI: Add UI control remapping
1034 - GUI: Add fast-forward
1035 - Wii: 240p support
1036 - 3DS: Adjustable screen darkening
1037 - Ability to temporarily load a savegame
1038 - Load specific files out of archives
1039 - Automatic BIOS detection
1040Bugfixes:
1041 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
1042 - Debugger: Fix GDB breakpoints
1043 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
1044 - GBA: Fix filehandle leak with savegames
1045 - GBA: Timer 0 cannot be count up
1046 - GBA: Count up timers should not count themselves
1047 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1048 - GBA Memory: Fix ldm {pc}
1049 - GBA Savedata: Fix savedata sync timer
1050 - GBA Savedata: Only unmap savedata if present
1051 - GBA Serialize: Savestates now properly store prefetch
1052 - GBA Video: WIN0/1 take priority over OBJWIN
1053 - GBA Video: Fix out-of-order OBJWIN
1054 - PSP2: Fix GPU crash while exiting
1055 - PSP2: Fix VSync
1056 - PSP2: Fix accelerometer range
1057 - PSP2: Actually load screen mode setting
1058 - PSP2: Fix gyroscope direction
1059 - PSP2: Delete threads after they return
1060 - PSP2: Fix mapping/unmapping from not at 0
1061 - Qt: Fix bug in software renderer scaling
1062 - Qt: Fix hanging key press after disabling autofire
1063 - Qt: Fix being unable to pause manually when using auto-pausing
1064 - SDL: Fix axes being mapped wrong
1065 - Util: Fix realloc semantics in utf16to8
1066 - Util: Fix inserting too many items into a hash table
1067 - VFS: Fix uninitialized varaible reading from 7z
1068 - VFS: Fix reading multiple files from a 7z archive
1069 - Wii: Fix framelimiting after a slowdown
1070 - Wii: Fix garbage flash at startup
1071Misc:
1072 - 3DS: Use blip_add_delta_fast for a small speed improvement
1073 - 3DS: Allow UTF-16 filenames
1074 - 3DS: Port to using citro3D
1075 - 3DS: Use system font for menus
1076 - 3DS: Attempt to use Core 2 for threads
1077 - 3DS: Adjustable filering
1078 - 3DS: 3D banner
1079 - All: Add QUIET parameter to silence CMake
1080 - All: Faster memory read/write
1081 - ARM7: Support forcing Thumb mode via MSR
1082 - ARM7: Flush prefetch cache when loading CPSR via MSR
1083 - ARM7: Clean up instruction decoding for future expandability
1084 - Debugger: Support register and memory writes via GDB stub
1085 - Debugger: Add software breakpoint support to gdb
1086 - FFmpeg: Full support for libavcodec 56+
1087 - GBA: Better debug logging if event processing breaks
1088 - GBA Audio: Force audio DMAs to not increment destination
1089 - GBA BIOS: Use custom ArcTan, not relying on OS
1090 - GBA Hardware: Clean up dead code in GBP
1091 - GBA Memory: Optimize stalling behavior
1092 - GBA Memory: Optimize Load-/StoreMultiple
1093 - GBA Savedata: Add realistic timing for EEPROM
1094 - GBA Serialize: Savestates now store if CPU was halted
1095 - GBA Video: Remove old slow path fallback
1096 - GBA Video: Optimize sprite drawing
1097 - GBA Video: Optimize mode 0 rendering
1098 - GBA Video: Optimize compositing cases slightly
1099 - GUI: Screenshot dimensions are now passed through
1100 - GUI: Add back logging
1101 - GUI: Only reload config if manually saved
1102 - GUI: Increase scrolling speed
1103 - OpenGL: Log shader compilation failure
1104 - OpenGL: Add texSize uniform
1105 - Qt: Make -g flag work in Qt build
1106 - Qt: Simplify OpenGL context creation
1107 - Qt: Thread startup improvements
1108 - Qt: Make audio channel/video layer options shortcut mappable
1109 - Qt: Remove some C99isms from C++ code
1110 - Qt: Remove default autofire mappings
1111 - Qt: Make reseting when pasued frame-accurate
1112 - Qt: Rearchitect game closing codepath
1113 - PSP2: Use system font for menus
1114 - PSP2: Add rumble for PS TV
1115 - PSP2: Add fit-to-height screen mode
1116 - PSP2: Sync files per descriptor
1117 - PSP2: Allow UTF-8 filenames
1118 - PSP2: Screenshots are now saved into the Photo Gallery
1119 - PSP2: Stop underclocking when menuing
1120 - SDL: Increase default audio buffer size to 1024 samples
1121 - SDL: More responsive rumble
1122 - Util: Add Vector GetConstPointer
1123 - Util: Add rtrim
1124 - Util: Add endswith
1125 - VFS: Improve zip file detection
1126 - Wii: Add pixelated resample filter
1127 - Windows: Add native VDir support
1128 - Util: Add PRIz macro for libc versions that don't support %z
1129
11300.4.1: (2016-07-11)
1131Bugfixes:
1132 - All: Fix several file handle leaks
1133 - All: Fix instruction tables getting zeroed when linking sometimes
1134 - ARM7: Fix flags on SBC/RSC
1135 - ARM7: Fix setting spsr privilege bits when spsr is empty
1136 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1137 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1138 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1139 - GBA Memory: Fix executing code from OBJ region of VRAM
1140 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1141 - GBA Serialize: Fix loading savegames from savestates
1142 - OpenGL: Correct boolean vector strcmp strings for uniforms
1143 - Qt: Fix sending gameStopped twice
1144 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1145 - Qt: Fix initial state of key mapping
1146 - Qt: Initialize m_useBios
1147 - SDL: Fix joystick initialization on BSD
1148 - SDL: Fix potential joystick crash in games with rumble
1149 - SDL: Fix SDL 1.2 build
1150 - SDL: Fix sporadic crash when deinitializing audio
1151 - Shaders: Fix AGS-001 shader with some bad drivers
1152 - Util: Use closesocket on Windows
1153 - Util: Fix socket bind addresses
1154 - VFS: Fix reading 7z archives without rewinding first
1155 - VFS: VFileFromFD should not open directories
1156 - Wii: Fix tilting direction
1157 - Util: Fix realloc semantics in utf16to8
1158Misc:
1159 - All: Allow use of external minizip library
1160 - Debugger: CLI debugger now exits when end-of-stream is reached
1161 - FFmpeg: Update dependencies on Ubuntu
1162 - GBA: Slightly optimize GBAProcessEvents
1163 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1164 - GBA Video: Null renderer should return proper register values
1165 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1166 - Qt: Add preset for DualShock 4
1167 - Qt: Update 360 input profile on OS X to reflect newer drivers
1168 - Qt: Remove use of NaN
1169 - Qt: Canonicalize file paths when loading games
1170 - Qt: Add refresh button to controller editing
1171 - SDL: Remove default gamepad mappings
1172 - Util: Fix intermittent build failure on OS X
1173 - VFS: VFile.sync now updates modified time
1174
11750.4.0: (2016-02-02)
1176Features:
1177 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1178 - I/O viewer
1179 - Booting of multiboot images
1180 - Customization of GIF recording
1181 - Libretro: Cheat code support
1182 - Support for GLSL shaders
1183 - ROM information view
1184 - Support for VBA-style cheat codes
1185 - Savestates now store creation timestamps
1186 - Key autofire
1187 - Libretro: Allow blocking opposing directional input
1188 - OpenEmu core for OS X
1189 - Libretro: Settings for using BIOS and skipping intro
1190 - Libretro: Customizable idle loop removal
1191 - Implemented cycle counting for sprite rendering
1192 - Cleaner, unified settings window
1193 - Added a setting for pausing when the emulator is not in focus
1194 - Customizable paths for save games, save states, screenshots and patches
1195 - Controller hotplugging
1196 - Ability to store save games and active cheats within savestates
1197Bugfixes:
1198 - ARM7: Fix sign of unaligned LDRSH
1199 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1200 - Debugger: Fix watchpoints in gdb
1201 - GBA: Fix warnings when creating and loading savestates
1202 - GBA: Fix Iridion II savetype
1203 - GBA BIOS: Fix misaligned CpuSet
1204 - GBA Cheats: Fix cheats setting the Action Replay version
1205 - GBA Hardware: Fix GPIO on big endian
1206 - GBA Memory: Fix DMA register writing behavior
1207 - GBA Memory: Fix DMAs triggering two cycles early
1208 - Libretro: Fix aspect ratio
1209 - Qt: Fix some potential crashes with the gamepad mapping
1210 - Qt: Fix keys being mapped incorrectly when loading configuration file
1211 - Util: Fix PowerPC PNG read/write pixel order
1212 - Util: Fix excessive memory allocation when decoding a PNG
1213 - VFS: Fix VFileReadline and remove _vfdReadline
1214Misc:
1215 - All: Improved PowerPC support
1216 - All: Fix some undefined behavior warnings
1217 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1218 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1219 - GBA: Implement bad I/O register loading
1220 - GBA: Allow jumping to OAM and palette RAM
1221 - GBA BIOS: Finish implementing RegisterRamReset
1222 - GBA Config: Add "override" layer for better one-time configuration
1223 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1224 - GBA Memory: Use a dynamically sized mask for ROM memory
1225 - GBA Memory: Implement several unimplemented memory access types
1226 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1227 - GBA RR: Starting from savestate now embeds the savegame
1228 - GBA RR: Add preliminary SRAM support for VBM loading
1229 - GBA RR: Add support for resets in movies
1230 - GBA Video: Remove lastHblank, as it is implied
1231 - Libretro: Use anonymous memory mappers for large blocks of memory
1232 - Libretro: Add install target for libretro core
1233 - Qt: Window size command line options are now supported
1234 - Qt: Increase usability of key mapper
1235 - Qt: Add 'Apply' button to settings window
1236 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1237 - Qt: Allow use of modifier keys as input
1238 - Qt: Optimize log viewer
1239 - Qt: Added button for breaking into the GDB debugger
1240 - Qt: Add box for showing duration of rewind
1241 - SDL: Support fullscreen in SDL 1.2
1242 - SDL: Allow GBASDLAudio to be used without a thread context
1243 - Util: Use VFile for configuration
1244 - Util: Add MutexTryLock
1245
12460.3.2: (2015-12-16)
1247Bugfixes:
1248 - ARM7: Fix STRT/STRBT
1249 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1250 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1251 - Libretro: Fix problems with rumble not turning off
1252 - GBA: Fix idle skip state being retained between games
1253 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1254 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1255 - GBA BIOS: Fix Sqrt sign
1256 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1257 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1258 - GBA Memory: Fix DMA behavior for SRAM accesses
1259 - GBA Memory: Fix Store8 to OBJ VRAM
1260 - GBA Memory: Fix alignment of LDM/STM on SRAM
1261 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1262 - GBA Memory: Fix timing of DMAs
1263 - GBA Video: Fix _mix for 15-bit color
1264 - GBA Video: Fix OAM and palette initialization
1265 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1266 - Qt: Use safer isLoaded check in GameController
1267 - Qt: Fix a race condition in PainterGL that could lead to a crash
1268 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1269 - Qt: Fix font size in memory viewer
1270 - Qt: Fix a crash in the memory viewer
1271 - Qt: Add additional checks in CheatModel to prevent crashes
1272 - Qt: Fix race condition with setting sample rate
1273 - Qt: Fix crash when closing multiplayer windows
1274 - Qt: Fix resetting while paused
1275Misc:
1276 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1277 - Qt: Add mute option to menu
1278
12790.3.1: (2015-10-24)
1280Bugfixes:
1281 - ARM7: Fix instruction decoding of Thumb shifts
1282 - GBA: Deinit savegame when unloading a ROM
1283 - GBA: Fix BIOS check on big endian
1284 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1285 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1286 - GBA Audio: Fix audio channels being silenced at the wrong time
1287 - GBA Memory: Fix bad BIOS Load16 on big endian
1288 - GBA Memory: Fix bad Load8 on big endian
1289 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1290 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1291 - GBA Video: Fix objwin and blending interaction on sprites
1292 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1293 - Libretro: Fix a memory leak with the render buffer
1294 - Qt: Windows no longer spawn in the top left on first launch
1295 - Qt: Fix install path of XDG desktop file with DESTDIR
1296 - Qt: Fix drag and drop on Windows
1297 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1298 - VFS: Fix return values of VFileFILE.read and .write
1299Misc:
1300 - All: Reset next event to cycles instead of zero to interrupt
1301 - All: Add --version flag
1302 - ARM7: Force disable LTO on two files to work around a GCC bug
1303 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1304 - GBA: Better memory handling with PNG savestates
1305 - GBA: Additional savestate sanity checks
1306 - GBA: Check for cycle count being too high
1307 - GBA Audio: Allow GBAAVStream to have no video callback
1308 - GBA BIOS: Implement RegisterRamReset for SIO registers
1309 - Qt: Remove useless help icons in dialogs
1310 - Qt: Prevent savestate window from opening while in multiplayer
1311 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1312 - Qt: Dropping multiplayer windows works more cleanly now
1313
13140.3.0: (2015-08-16)
1315Features:
1316 - Ability to hide individual background layers, or OBJs
1317 - Ability to mute individual audio channels
1318 - Palette viewer and exporter
1319 - Volume control
1320 - More shortcuts are editable (e.g. quick save/load)
1321 - Rewind now shows the frame after rewinding
1322 - Import/Export of GameShark/Action Replay snapshots
1323 - Add "Step backwards" item for single increment rewind
1324 - Deadzone estimation for game controllers
1325 - Analog inputs can be used for shortcuts
1326 - Menu items for specific solar sensor brightness levels
1327 - Remappable controls for tilt and gyroscope sensors
1328 - Status messages for actions taken while a game is running (e.g. save/load state)
1329 - Memory inspector
1330 - Screensaver can now be suspended while a game is running
1331 - Load/save the most recent savestate slot
1332 - Support varible speed (PWM) rumble
1333 - Ability to cap fast forward speed
1334 - Finer control over FPS target
1335 - Holdable shortcut for rewinding one frame at a time
1336 - Ability to boot directly into the BIOS
1337 - Preliminary support for yanking out the game pak while a game is running
1338 - Thumb-drive mode by putting a file called portable.ini in the same folder
1339 - Configurable display driver, between software and OpenGL
1340 - Undo-able savestate loading and saving
1341 - Controller profiles now store shortcut settings
1342 - Default controller profiles for several common controllers
1343 - Libretro now supports BIOS, rumble and solar sensor
1344 - Implement BIOS call Stop, for sleep mode
1345 - Automatically load patches, if found
1346 - Improved video synchronization
1347 - Configurable audio output sample rate
1348Bugfixes:
1349 - ARM7: Fix SWI and IRQ timings
1350 - ARM7: Fix Thumb MUL timing
1351 - ARM7: Fix timing of multiplies to use N cycles
1352 - ARM7: ARMHotplugDetach should call deinit
1353 - Debugger: Fix use-after-free in breakpoint clearing code
1354 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1355 - GBA: Cap audio FIFO read size during deserialization
1356 - GBA: Check for corrupted savestates when loading
1357 - GBA: Check for improperly sized savestates when loading
1358 - GBA: Check for savestates made from differently sized ROMs
1359 - GBA: Fix calls to endian-independent loadstores
1360 - GBA: Fix timing of reading from timer registers
1361 - GBA: Ensure cycles never go negative
1362 - GBA Audio: Force audio FIFOs to 32-bit
1363 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1364 - GBA Audio: Fix sample order in audio channel 3
1365 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1366 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1367 - GBA Memory: Improve Thumb open bus behavior
1368 - GBA Memory: Fix potential DMA issue when loading a savestate
1369 - GBA Memory: Fix load/store multiple video memory waitstates
1370 - GBA SIO: Fix reseting when there are SIO devices attached
1371 - GBA Video: Blended sprites should never have other effects applied
1372 - GBA Video: Fix out-of-bounds tiles in mosaic
1373 - GBA Video: Fix windows not affecting sprites
1374 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1375 - GBA Video: Fix timing on first scanline
1376 - Qt: Better cleanup when a game crashes
1377 - Qt: Fix open ROM dialog filtering for archive formats
1378 - Qt: Cap the maximum number of multiplayer windows
1379 - Qt: Fix maximum year in sensor override
1380 - Qt: Fix window being too tall after exiting fullscreen
1381 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1382 - Qt: Fix analog buttons not getting unmapped
1383 - Qt: Fix passing command line options
1384 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1385 - SDL: Fix SDL build when OpenGL is missing
1386 - Util: Allow loading IPS patches that grow the ROM
1387 - VFS: Fix resource leaks if some allocations fail
1388 - VFS: Fix line-reading to return proper values
1389 - Video: Fix an issue with very long filenames
1390 - Util: Fix formatting of floats
1391Misc:
1392 - All: Add --help flag for command line programs
1393 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1394 - All: Enable static linking for Windows
1395 - All: Enable static linking for OS X
1396 - All: Threads are now named
1397 - All: Proper handling of Unicode file paths
1398 - ARM7: Add emulation for Undefined CPU mode
1399 - ARM7: Reduce the size of the Thumb instruction table
1400 - GBA: Add status log level
1401 - GBA: GBARewind now returns how many states it has rewound
1402 - GBA: SIO logging layer
1403 - GBA BIOS: Stub out SoundBias
1404 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1405 - GBA: Don't include GBACLIDebugger struct unless needed
1406 - GBA: Savedata is now synced shortly after data finishes being written
1407 - GBA: Process multiple timer events at once, if necessary
1408 - GBA Audio: Implement audio reset for channels A/B
1409 - GBA Audio: Process multiple audio events at once, if necessary
1410 - GBA Hardware: Backport generic RTC source into core
1411 - GBA Input: Allow axes and buttons to be mapped to the same key
1412 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1413 - GBA SIO: Add a dummy driver for Normal mode
1414 - GBA Thread: Add functionality for running callbacks on the GBA thread
1415 - GBA Thread: Split GBASync into a separate file
1416 - GBA Video: Refactor software renderer into separate files
1417 - GBA Video: Slightly optimize mode 0 mosaic rendering
1418 - Debugger: Free watchpoints in addition to breakpoints
1419 - Qt: Handle saving input settings better
1420 - Qt: Move GL frame drawing back onto its own thread
1421 - Qt: Fast forward (held) option moved from Other to Emulation menu
1422 - Qt: Show version info in window title
1423 - Qt: Migrate multiplayer window handling into GBAApp
1424 - Qt: Unified file opening and saving with last location
1425 - Qt: Fix windows being resizable when they shouldn't have been
1426 - Qt: Only hide cursor in full screen
1427 - Qt: Replace pause-after-frame mutex with an atomic
1428 - Qt: Add application icon and XDG desktop files
1429 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1430 - Qt: Don't save window size when entering fullscreen
1431 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1432 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1433 - Qt: Increase usability of key mapper
1434 - Qt: Show checkmark for window sizes
1435 - Qt: Set window path to loaded ROM
1436 - Perf: Ability to load savestates immediately on launch
1437 - SDL: Properly check for initialization
1438 - SDL: Clean up initialization functions
1439 - SDL: Clean up GL context
1440 - Util: Allow disabling the threading code entirely
1441 - VFS: Add sync method to force syncing with backing
1442
14430.2.1: (2015-05-13)
1444Bugfixes:
1445 - All: Fix sanitize-deb script not cleaning up after itself
1446 - All: Fix dependencies for libavcodec on Debian-derived platforms
1447 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1448 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1449 - ARM7: Fix ARM multiply instructions when PC is a destination register
1450 - Debugger: Fix use-after-free in breakpoint clearing code
1451 - Debugger: Fix boundary conditions in tab completion
1452 - GBA: Fix timers not updating timing when writing to only the reload register
1453 - GBA: Fix rewind boundary conditions
1454 - GBA: Add initial I/O register settings for background matrix registers
1455 - GBA: Fix hang when loading a savestate if sync to video is enabled
1456 - GBA: Handle out-of-bounds I/O access
1457 - GBA: Fix bounds-checking on EEPROM access
1458 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1459 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1460 - GBA Memory: Allow SRAM to be 64kB
1461 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1462 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1463 - GBA Video: Fix second frame mode 5
1464 - Perf: Fix race condition if a game crashes immediately on start
1465 - Qt: Fix Display object leak when closing a window
1466 - Qt: Fix .deb dependencies
1467 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1468 - Qt: Fix window not regaining focus after exiting savestate window
1469 - Qt: Fix regression where video would not record if the game had already started
1470 - Qt: Fix potential crash if a gamepad causes focus to change
1471 - Qt: Fix controller axis querying
1472 - Qt: Fix multiplayer windows opening as the wrong size
1473 - Qt: Fix controllers sometimes not loading the right profile
1474 - SDL: Fix boundary conditions for joystick adjustments
1475 - SDL: Allocate properly sized input maps
1476 - SDL: Fix potential build issues when Qt and SDL2 are in use
1477 - Util: Fix resource leak in UTF-8 handling code
1478 - Util: Fix a null-pointer issue when attempting to delete a key
1479 - VFS: Fix resource leaks if some allocations fail
1480 - Video: Fix an issue with very long filenames
1481Misc:
1482 - GBA Memory: Soft-crash if jumping past the end of a ROM
1483 - Qt: Show multiplayer numbers in window title
1484 - Qt: Solar sensor can have shortcuts set
1485
14860.2.0: (2015-04-03)
1487Features:
1488 - Support for gamepad axes, e.g. analog sticks or triggers
1489 - Add scale presets for up to 6x
1490 - Settings window
1491 - Bilinear resampling option
1492 - Add option to skip BIOS start screen
1493 - List of recently opened games
1494 - Support for games using the Solar Sensor
1495 - Better audio resampling via blip-buf
1496 - Game Pak overrides dialog for setting savetype and sensor values
1497 - Support for games using the tilt sensor
1498 - Remappable shortcuts for keyboard and gamepad
1499 - Rewinding of emulation
1500 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1501 - Support IPv6
1502 - Save directory of last loaded file
1503 - Support BPS patches
1504 - Automatically detect and optimize out idle loops
1505 - Configurable game overrides
1506 - Support loading 7-Zip files
1507 - Drag and drop game loading
1508 - Cheat code support
1509 - Runtime configurable audio driver
1510 - Libretro core for use with RetroArch and other front-ends
1511 - Controller profiles for setting different bindings for different controllers
1512 - Ability to lock aspect ratio
1513 - Local link cable support
1514 - Ability to switch which game controller is in use per instance
1515 - Ability to prevent opposing directional input
1516 - Warning dialog if an unimplemented BIOS feature is called
1517 - Debugger: Add CLI "frame", frame advance command
1518 - Debugger: Add CLI functions for writing to memory
1519 - Debugger: Add CLI functions for examining memory regions
1520 - Debugger: Add CLI function for writing a register
1521Bugfixes:
1522 - ARM7: Extend prefetch by one stage
1523 - ARM7: Fix cycle counting for loads
1524 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1525 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1526 - GBA: Initialize gba.sync to null
1527 - GBA: Fix timer initialization
1528 - GBA Audio: Support 16-bit writes to FIFO audio
1529 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1530 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1531 - GBA BIOS: Fix BIOS prefetch after reset
1532 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1533 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1534 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1535 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1536 - GBA Memory: Fix cycle counting for 32-bit load/stores
1537 - GBA RR: Fix fallthrough error when reading tags from a movie
1538 - GBA Thread: Fix possible hang when loading an archive
1539 - GBA Thread: Fix possible deadlock in video sync
1540 - Perf: Fix crash when the GBA thread fails to start
1541 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1542 - Qt: Fix crash when adjusting settings after closing a game
1543 - Qt: Fix crash when starting GDB stub after closing a game
1544 - Qt: Fix patch loading while a game is running
1545 - Qt: Fix crash when loading a game after stopping GDB server
1546 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1547 - Qt: Fix crash when attempting to pause if a game is not running
1548 - SDL: Properly clean up if a game doesn't launch
1549 - Util: Fix sockets on Windows
1550Misc:
1551 - All: Enable link-time optimization
1552 - Debugger: Watchpoints now work on STM/LDM instructions
1553 - Debugger: Clean up GDB stub network interfacing
1554 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1555 - Debugger: Merge Thumb BL instructions when disassembling
1556 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1557 - Debugger: Watchpoints now report address watched (fixes #68)
1558 - Debugger: Add support for soft breakpoints
1559 - Debugger: Make I/O register names be addresses instead of values
1560 - Debugger: Rename read/write commands
1561 - GBA: Improve accuracy of event timing
1562 - GBA: Add API for getting Configuration structs for overrides and input
1563 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1564 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1565 - GBA: Move A/V stream interface into core
1566 - GBA: Savestates now take into account savedata state machines (fixes #109)
1567 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1568 - GBA Memory: Simplify memory API and use fixed bus width
1569 - GBA Thread: Make GBASyncWaitFrameStart time out
1570 - GBA Video: Start video at the last scanline instead of the first
1571 - Qt: Optimize logo drawing
1572 - Qt: Move frame upload back onto main thread
1573 - Qt: Remember window position
1574 - Qt: Double-clicking on the window toggles full screen
1575 - Util: Use proper locale for reading and writing float values
1576
15770.1.1: (2015-01-24)
1578Bugfixes:
1579 - ARM7: Fix LDM writeback to a register already written
1580 - GBA: Fix timers 2 and 3 updating incorrectly
1581 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1582 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1583 - GBA Audio: Properly initialize audio FIFO channels
1584 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1585 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1586 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1587 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1588 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1589 - GBA BIOS: Fix HuffUnComp boundary conditions
1590 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1591 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1592 - GBA Memory: Filter out top nybble of DMA addresses
1593 - GBA Memory: Properly bounds-check VRAM accesses
1594 - GBA Memory: Fix initial DMA state
1595 - GBA Thread: Allow halted games to exit cleanly
1596 - GBA Video: Fix blend issues with obscured middle layers
1597 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1598 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1599 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1600 - GBA Video: Fix sprite boundary conditions with mosaic
1601 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1602 - Qt: Fix issue with set frame sizes being the wrong height
1603 - Qt: Fix emulator crashing when full screen if a game is not running
1604 - Qt: Fix window focus issues
1605 - Qt: Properly set default video recording settings
1606 - Qt: Fix a race condition when a game crashes immediately
1607 - Qt: Fix some cases where key mapping can break if focus is adjusted
1608 - Qt: Fix crash if a game pauses before any frames are shown
1609 - Debugger: Negative PC-relative loads now properly subtract the offset
1610 - Debugger: Align PC-relative loads in Thumb
1611 - Debugger: Fix watchpoints triggering too late
1612 - Debugger: Fix binary print putting spaces between digits
1613 - Video: Ensure FFmpeg encoder has audio frames
1614 - Video: Fix uncompressed PCM audio recording
1615 - Video: Fix FFmpeg crashing when the file extension is wrong
1616 - Util: Fix SOCKET_FAILED macro
1617Misc:
1618 - GBA: Exit cleanly on FATAL if the port supports it
1619 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1620 - Qt: Disable sync to video by default
1621 - Qt: Handle a game crash without crashing
1622 - Qt: Set default log level to FATAL, ERROR and WARN
1623 - Qt: Clarify some phrasing in the menus
1624 - Qt: Clear active buttons when focus is lost
1625
16260.1.0: (2014-12-13)
1627 - Initial release