all repos — mgba @ 7bc15e50c5f14c70453be3a09e83ed3909175c2a

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QDateTime>
 10#include <QList>
 11#include <QMainWindow>
 12#include <QTimer>
 13
 14#include <functional>
 15
 16extern "C" {
 17#include "gba/gba.h"
 18}
 19
 20#include "GDBController.h"
 21#include "InputController.h"
 22#include "LoadSaveState.h"
 23#include "LogController.h"
 24
 25struct GBAOptions;
 26struct GBAArguments;
 27
 28namespace QGBA {
 29
 30class ConfigController;
 31class Display;
 32class GameController;
 33class GIFView;
 34class LogView;
 35class ShaderSelector;
 36class ShortcutController;
 37class VideoView;
 38class WindowBackground;
 39
 40class Window : public QMainWindow {
 41Q_OBJECT
 42
 43public:
 44	Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 45	virtual ~Window();
 46
 47	GameController* controller() { return m_controller; }
 48
 49	void setConfig(ConfigController*);
 50	void argumentsPassed(GBAArguments*);
 51
 52	void resizeFrame(int width, int height);
 53
 54signals:
 55	void startDrawing(GBAThread*);
 56	void shutdown();
 57	void audioBufferSamplesChanged(int samples);
 58	void sampleRateChanged(unsigned samples);
 59	void fpsTargetChanged(float target);
 60
 61public slots:
 62	void selectROM();
 63	void selectBIOS();
 64	void selectPatch();
 65	void enterFullScreen();
 66	void exitFullScreen();
 67	void toggleFullScreen();
 68	void loadConfig();
 69	void reloadConfig();
 70	void saveConfig();
 71
 72	void replaceROM();
 73
 74	void multiplayerChanged();
 75
 76	void importSharkport();
 77	void exportSharkport();
 78
 79	void openSettingsWindow();
 80	void openOverrideWindow();
 81	void openSensorWindow();
 82	void openCheatsWindow();
 83
 84	void openPaletteWindow();
 85	void openMemoryWindow();
 86	void openIOViewer();
 87
 88	void openAboutScreen();
 89	void openROMInfo();
 90
 91#ifdef USE_FFMPEG
 92	void openVideoWindow();
 93#endif
 94
 95#ifdef USE_MAGICK
 96	void openGIFWindow();
 97#endif
 98
 99#ifdef USE_GDB_STUB
100	void gdbOpen();
101#endif
102
103protected:
104	virtual void keyPressEvent(QKeyEvent* event) override;
105	virtual void keyReleaseEvent(QKeyEvent* event) override;
106	virtual void resizeEvent(QResizeEvent*) override;
107	virtual void showEvent(QShowEvent*) override;
108	virtual void closeEvent(QCloseEvent*) override;
109	virtual void focusInEvent(QFocusEvent*) override;
110	virtual void focusOutEvent(QFocusEvent*) override;
111	virtual void dragEnterEvent(QDragEnterEvent*) override;
112	virtual void dropEvent(QDropEvent*) override;
113	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
114
115private slots:
116	void gameStarted(GBAThread*);
117	void gameStopped();
118	void gameCrashed(const QString&);
119	void gameFailed();
120	void unimplementedBiosCall(int);
121
122	void tryMakePortable();
123	void mustRestart();
124
125	void recordFrame();
126	void showFPS();
127	void focusCheck();
128
129private:
130	static const int FPS_TIMER_INTERVAL = 2000;
131	static const int FRAME_LIST_SIZE = 120;
132
133	void setupMenu(QMenuBar*);
134	void openStateWindow(LoadSave);
135
136	void attachWidget(QWidget* widget);
137	void detachWidget(QWidget* widget);
138
139	void appendMRU(const QString& fname);
140	void updateMRU();
141
142	void openView(QWidget* widget);
143
144	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
145	QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
146
147	void updateTitle(float fps = NAN);
148
149	GameController* m_controller;
150	Display* m_display;
151	QList<QAction*> m_gameActions;
152	QList<QAction*> m_nonMpActions;
153	QMap<int, QAction*> m_frameSizes;
154	LogController m_log;
155	LogView* m_logView;
156	LoadSaveState* m_stateWindow;
157	WindowBackground* m_screenWidget;
158	QPixmap m_logo;
159	ConfigController* m_config;
160	InputController m_inputController;
161	QList<QDateTime> m_frameList;
162	QTimer m_fpsTimer;
163	QList<QString> m_mruFiles;
164	QMenu* m_mruMenu;
165	ShortcutController* m_shortcutController;
166	ShaderSelector* m_shaderView;
167	int m_playerId;
168	bool m_fullscreenOnStart;
169	QTimer m_focusCheck;
170	bool m_autoresume;
171
172	bool m_hitUnimplementedBiosCall;
173
174#ifdef USE_FFMPEG
175	VideoView* m_videoView;
176#endif
177
178#ifdef USE_MAGICK
179	GIFView* m_gifView;
180#endif
181
182#ifdef USE_GDB_STUB
183	GDBController* m_gdbController;
184#endif
185};
186
187class WindowBackground : public QLabel {
188Q_OBJECT
189
190public:
191	WindowBackground(QWidget* parent = 0);
192
193	void setSizeHint(const QSize& size);
194	virtual QSize sizeHint() const override;
195	void setLockAspectRatio(int width, int height);
196
197protected:
198	virtual void paintEvent(QPaintEvent*) override;
199
200private:
201	QSize m_sizeHint;
202	int m_aspectWidth;
203	int m_aspectHeight;
204};
205
206}
207
208#endif