CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8Bugfixes:
9 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
10 - Python: Fix importing .gb or .gba before .core
11 - GBA: Reset active region as needed when loading a ROM
12 - Qt: Fix command line debugger closing second game
13 - GB Serialize: Fix audio state loading
14 - GB Video: Fix dot clock timing being slightly wrong
15 - GB MBC: Pocket Cam memory should be accessible without enabling
16 - GB Memory: Initialize peripheral pointers
17 - GB MBC: Fix SRAM sizes 4 and 5
18 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
19 - GB Core: Fix palette loading when loading a foreign config
20 - Qt: Fix LOG argument order
21 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
22 - GB, GBA: Fix crashes when attempting to identify null VFiles
23 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
24 - GB MBC: Fix RTC loading when file size is off
25 - GB Serialize: Fix deserializing video STAT
26Misc:
27 - GBA Timer: Use global cycles for timers
28 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
29 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
30 - Qt: Don't rebuild library view if style hasn't changed
31 - Qt: Redo GameController into multiple classes
32 - SDL: Fix 2.0.5 build on macOS under some circumstances
33
340.6.0: (2017-07-16)
35Features:
36 - Library view
37 - Sprite viewer
38 - Debugging console
39 - Improved memory viewer
40 - Memory search
41 - Command line ability to override configuration values
42 - Add option to allow preloading the entire ROM before running
43 - Add option for whether rewinding restores save games
44 - Savestates now contain any RTC override data
45 - Add option to lock video to integer scaling
46 - LR35902: Watchpoints
47 - LR35902/GB-Z80 disassembler
48 - GB: Tile viewer
49 - GB: Video/audio channel enabling/disabling
50 - GB: Symbol table support
51 - GB MBC: Add MBC1 multicart support
52 - GBA: Support printing debug strings from inside a game
53 - GBA: Better cheat type autodetection
54 - Implement keypad interrupts
55 - Configuration of gamepad hats
56 - Video log recording for testing and bug reporting
57 - Debugger: Segment/bank support
58 - Debugger: Execution tracing
59 - Qt: German translation (by Lothar Serra Mari)
60 - Qt: Spanish translation (by Kevin López)
61 - Qt: Italian translation (by theheroGAC)
62Bugfixes:
63 - ARM7: Fix MLA/*MULL/*MLAL timing
64 - Core: Fix crash with rewind if savestates shrink
65 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
66 - Core: Fix directory sets crashing on close if base isn't properly detached
67 - FFmpeg: Fix overflow and general issues with audio encoding
68 - GB: Fix flickering when screen is strobed quickly
69 - GB: Fix STAT blocking
70 - GB MBC: Fix ROM bank overflows getting set to bank 0
71 - GB MBC: Fix swapping carts not detect new MBC
72 - GB Timer: Improve DIV reset behavior
73 - GB Timer: Fix DIV batching if TAC changes
74 - GB Video: Reset renderer when loading state
75 - GBA: Fix multiboot ROM loading
76 - GBA: Fix multiboot loading resulting in too small WRAM
77 - GBA BIOS: Implement BitUnPack
78 - GBA BIOS: Fix ArcTan sign in HLE BIOS
79 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
80 - GBA BIOS: Fix INT_MIN/-1 crash
81 - GBA Hardware: Fix crash if a savestate lies about game hardware
82 - GBA I/O: Handle audio registers specially when deserializing
83 - GBA Memory: Improve initial skipped BIOS state
84 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
85 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
86 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
87 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
88 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
89 - LR35902: Fix core never exiting with certain event patterns
90 - LR35902: Fix pc overflowing current region off-by-one
91 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
92 - OpenGL: Fix some shaders causing offset graphics
93 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
94 - Qt: Fix window icon being stretched
95 - Qt: Fix data directory path
96 - Qt: Fix timing issues on high refresh rate monitors
97 - Qt: Fix linking after some windows have been closed
98 - Qt: Fix crash when changing audio settings after a game is closed
99 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
100 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
101 - Qt: Fix game unpausing after frame advancing and refocusing
102 - SDL: Fix game crash check
103 - SDL: Fix race condition with audio thread when starting
104 - SDL: Fix showing version number
105 - Test: Fix crash when loading invalid file
106 - Test: Fix crash when fuzzing fails to load a file
107 - Test: Don't rely on core for frames elapsed
108 - Test: Fix crash when loading invalid file
109 - Test: Fix crash when fuzzing fails to load a file
110 - Tools: Fix recurring multiple times over the same library
111 - Util: Fix overflow when loading invalid UPS patches
112 - Util: Fix highest-fd socket not being returned by SocketAccept
113 - Windows: Fix VDir.rewind
114Misc:
115 - All: Add C++ header guards
116 - All: Move time.h include to common.h
117 - 3DS, PSP2, Wii: Last directory loaded is saved
118 - CMake: Add ability to just print version string
119 - Core: New, faster event timing subsystem
120 - Core: Clean up some thread state checks
121 - Core: Add generic checksum function
122 - Core: Cores can now have multiple sets of callbacks
123 - Core: Restore sleep callback
124 - Core: Move rewind diffing to its own thread
125 - Core: Ability to enumerate and modify video and audio channels
126 - Core: List memory segments in the core
127 - Core: Move savestate creation time to extdata
128 - Core: Config values can now be hexadecimal
129 - Core: Improved threading interrupted detection
130 - Debugger: Modularize CLI debugger
131 - Debugger: Make building with debugging aspects optional
132 - Debugger: Add functions for read- or write-only watchpoints
133 - Debugger: Make attaching a backend idempotent
134 - Debugger: Add mDebuggerRunFrame convenience function
135 - Feature: Move game database from flatfile to SQLite3
136 - Feature: Support ImageMagick 7
137 - Feature: Make -l option explicit
138 - FFmpeg: Return false if a file fails to open
139 - FFmpeg: Force MP4 files to YUV420P
140 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
141 - GB: Reset with initial state of DIV register
142 - GB MBC: New MBC7 implementation
143 - GB Audio: Simplify envelope code
144 - GB Audio: Improve initial envelope samples
145 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
146 - GB Video: Improved video timings
147 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
148 - GBA, GB: ROM is now unloaded if a patch is applied
149 - GBA DMA: Refactor DMA out of memory.c
150 - GBA DMA: Move DMAs to using absolute timing
151 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
152 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
153 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
154 - GBA Memory: Support reading/writing POSTFLG
155 - GBA Memory: Remove unused prefetch cruft
156 - GBA Timer: Improve accuracy of timers
157 - GBA Video: Clean up unused timers
158 - GBA Video: Allow multiple handles into the same tile cache
159 - GBA Video, GB Video: Colors are now fully scaled
160 - GBA Video: Optimize when BLD* registers are written frequently
161 - OpenGL: Add xBR-lv2 shader
162 - Qt: Move last directory setting from qt.ini to config.ini
163 - Qt: Improved HiDPI support
164 - Qt: Expose configuration directory
165 - Qt: Merge "Save" and "OK" buttons in shader options
166 - Qt: Automatically load controller profile when plugged in
167 - Qt: Rename "Resample video" option to "Bilinear filtering"
168 - Qt: Remove audio thread
169 - Qt: Remove audio buffer sizing in AudioProcessorQt
170 - Qt: Re-enable QtMultimedia on Windows
171 - Qt: Make "Mute" able to be bound to a key
172 - Qt: Add .gb/.gbc files to the extension list in Info.plist
173 - Qt: Relax hard dependency on OpenGL
174 - Qt: Better highlight active key in control binding
175 - SDL: Remove scancode key input
176 - SDL: Automatically map controllers when plugged in
177 - Test: Add a basic test suite
178 - Util: Add size counting to Table
179 - Util: Add 8-bit PNG write support
180 - Util: Tune patch-fast extent sizes
181 - VFS: Call msync when syncing mapped data
182 - VFS: Allow truncating memory chunk VFiles
183 - VFS: Fix some minor VFile issues with FILEs
184 - VFS: Optimize expanding in-memory files
185 - VFS: Add VFileFIFO for operating on circle buffers
186Changes from beta 1:
187Features:
188 - Qt: Italian translation (by theheroGAC)
189 - Qt: Updated German translation
190Bugfixes:
191 - GB Audio: Fix incorrect channel 4 iteration
192 - GB Audio: Fix zombie mode bit masking
193 - GB Serialize: Fix timer serialization
194 - GB Video: Fix LYC regression
195 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
196 - GBA Timer: Fix count-up timing overflowing timer 3
197 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
198 - Qt: Fix memory search close button (fixes mgba.io/i/769)
199 - Qt: Fix window icon being stretched
200 - Qt: Fix initial window size (fixes mgba.io/i/766)
201 - Qt: Fix data directory path
202 - Qt: Fix controls not saving on non-SDL builds
203 - Qt: Fix translation initialization (fixes mgba.io/i/776)
204 - Qt: Fix patch loading while a game is running
205 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
206 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
207 - Qt: Fix GL-less build
208 - Qt: Fix Software renderer not handling alpha bits properly
209 - Qt: Fix screen background improperly stretching
210 - SDL: Fix cheats not loading
211Misc:
212 - GB Serialize: Add MBC state serialization
213 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
214 - GBA Timer: Improve accuracy of timers
215 - PSP2: Update toolchain to use vita.cmake
216 - Qt: Add language selector
217 - Qt: Minor test fixes
218 - Qt: Move shader settings into main settings window
219 - Qt: Dismiss game crashing/failing dialogs when a new game loads
220 - Qt: Properly ship Qt translations
221 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
222
2230.6 beta 1: (2017-06-29)
224 - Initial beta for 0.6
225
2260.5.2: (2016-12-31)
227Bugfixes:
228 - All: Fix fullscreen config option being ignored
229 - ARM7: PSR mode bits should not get sign extended
230 - GB: Fix audio not being deinitialized
231 - GB: Fix crash when masking savedata
232 - GB: Properly initialize sramRealVf variable
233 - GB Audio: Fix serialization of channel 3 and NR52 properties
234 - GB Audio: Reset envelope timer when reseting sound channel
235 - GB MBC: Fix SRAM dangling pointer with RTC games
236 - GB MBC: Fix initializing MBC when no ROM is loaded
237 - GB Memory: Fix patching ROM bank 0
238 - GB Memory: Fix starting HDMAs during mode 0
239 - GB Memory: Fix HDMA5 value after DMA completes
240 - GB Video: Initialize LCDC in renderer
241 - GB Video: Hblank IRQs should mask LYC=LY IRQs
242 - GBA: Fix IRQs firing after already being cleared
243 - GBA: Only unhalt CPU if appropriate bit is set in IE
244 - GBA: Add savegame override for Crash Bandicoot 2
245 - GBA BIOS: Fix MidiKey2Freq BIOS reads
246 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
247 - GBA Cheats: Fix GameShark ROM patches
248 - GBA I/O: Mask off WAITCNT bits that cannot be written
249 - GBA Memory: Fix misaligned BIOS reads
250 - GBA Memory: Fix VCOUNT being writable
251 - GBA Video: Fix out of bounds sprite transforms
252 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
253 - Libretro: Fix disabling BIOS
254 - Libretro: Fix Game Boy savestates and audio
255 - Qt: Fix changing resolution of software renderer
256 - Qt: Fix setting overrides
257 - Qt: Fix cut off tiles and alignment issues in tile viewer
258 - Qt: Only reset window dimensions when first shown
259 - Qt: Fix Qt Multimedia audio driver on big endian
260 - Qt: Fix Apply button for key and controller configurations
261 - VFS: Fix resizing memory chunks when not needed
262 - Windows: Fix Unicode directory handling
263Misc:
264 - GB, GBA: Prevent loading null ROMs
265 - GB Audio: Initialize wave RAM to GBC values
266 - GB Memory: Reset ROM bank when loading a ROM
267 - PSP2: Improved controller rumble
268
2690.5.1: (2016-10-05)
270Bugfixes:
271 - Core: Fix importing save games as read-only
272 - FFmpeg: Fix encoding AAC
273 - GB: Fix invalid STOP behavior on Game Boy Color
274 - GB: Initialize audio properly
275 - GB: Properly clear KEY1 bit 0 when switching speeds
276 - GB: Properly unload save files when unloading a ROM
277 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
278 - GB MBC: Fix MBC7 when size is incorrectly specified
279 - GB MBC: Fix RTC access when no save file is loaded
280 - GB SIO: Don't auto-clock external shift clock
281 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
282 - GB Video: Fix video frames getting missed when LCDC is off
283 - GB Video: Clear screen when LCDC is off
284 - GBA Cheats: Fix holding onto pointers that may get invalidated
285 - GBA Cheats: Fix key-activated CodeBreaker cheats
286 - GBA Cheats: Fix uninitialized memory getting freed when saving
287 - GBA Hardware: Improve Game Boy Player rumble behavior
288 - GBA Memory: Fix several unused I/O register read values
289 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
290 - LR35902: Fix events running with the wrong cycle active
291 - Qt: Fix "close" button on Overrides view
292 - Qt: Fix saving overrides
293 - Qt: Fix directory set unloading when replacing the ROM
294 - Qt: Fix patch loading
295 - Qt: Fix crash when saving an override if a game isn't loaded
296 - Qt: Fix showing default display driver as OpenGL (force 1.x)
297 - SDL: Attach rumble in SDL frontend
298 - Util: Fix PNG identification on files too small to be a PNG
299Misc:
300 - All: Only update version info if needed
301 - All: Split out install locations for Libretro and OpenEmu
302 - FFmpeg: Encoding cleanup
303 - GB: Reset active region when reloading ROM
304 - GB Memory: Initialize RAM pattern for GBC
305 - GB Video: Improved video timings
306 - Qt: Manage window sizes slightly better
307 - Qt: Remember scale option independent of core dimensions
308
3090.5.0: (2016-09-19)
310Features:
311 - Game Boy support
312 - Support for encrypted CodeBreaker GBA cheats
313 - Emulation of Vast Fame protected GBA carts (taizou)
314 - Tile viewer
315 - Threaded rendering mode
316 - Libretro: Memory map and achievement support (leiradel)
317 - GUI: Add UI control remapping
318 - GUI: Add fast-forward
319 - Wii: 240p support
320 - 3DS: Adjustable screen darkening
321 - Ability to temporarily load a savegame
322 - Load specific files out of archives
323 - Automatic BIOS detection
324Bugfixes:
325 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
326 - Debugger: Fix GDB breakpoints
327 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
328 - GBA: Fix filehandle leak with savegames
329 - GBA: Timer 0 cannot be count up
330 - GBA: Count up timers should not count themselves
331 - GBA Memory: Fix mirror on non-overdumped Classic NES games
332 - GBA Memory: Fix ldm {pc}
333 - GBA Savedata: Fix savedata sync timer
334 - GBA Savedata: Only unmap savedata if present
335 - GBA Serialize: Savestates now properly store prefetch
336 - GBA Video: WIN0/1 take priority over OBJWIN
337 - GBA Video: Fix out-of-order OBJWIN
338 - PSP2: Fix GPU crash while exiting
339 - PSP2: Fix VSync
340 - PSP2: Fix accelerometer range
341 - PSP2: Actually load screen mode setting
342 - PSP2: Fix gyroscope direction
343 - PSP2: Delete threads after they return
344 - PSP2: Fix mapping/unmapping from not at 0
345 - Qt: Fix bug in software renderer scaling
346 - Qt: Fix hanging key press after disabling autofire
347 - Qt: Fix being unable to pause manually when using auto-pausing
348 - SDL: Fix axes being mapped wrong
349 - Util: Fix realloc semantics in utf16to8
350 - Util: Fix inserting too many items into a hash table
351 - VFS: Fix uninitialized varaible reading from 7z
352 - VFS: Fix reading multiple files from a 7z archive
353 - Wii: Fix framelimiting after a slowdown
354 - Wii: Fix garbage flash at startup
355Misc:
356 - 3DS: Use blip_add_delta_fast for a small speed improvement
357 - 3DS: Allow UTF-16 filenames
358 - 3DS: Port to using citro3D
359 - 3DS: Use system font for menus
360 - 3DS: Attempt to use Core 2 for threads
361 - 3DS: Adjustable filering
362 - 3DS: 3D banner
363 - All: Add QUIET parameter to silence CMake
364 - All: Faster memory read/write
365 - ARM7: Support forcing Thumb mode via MSR
366 - ARM7: Flush prefetch cache when loading CPSR via MSR
367 - ARM7: Clean up instruction decoding for future expandability
368 - Debugger: Support register and memory writes via GDB stub
369 - Debugger: Add software breakpoint support to gdb
370 - FFmpeg: Full support for libavcodec 56+
371 - GBA: Better debug logging if event processing breaks
372 - GBA Audio: Force audio DMAs to not increment destination
373 - GBA BIOS: Use custom ArcTan, not relying on OS
374 - GBA Hardware: Clean up dead code in GBP
375 - GBA Memory: Optimize stalling behavior
376 - GBA Memory: Optimize Load-/StoreMultiple
377 - GBA Savedata: Add realistic timing for EEPROM
378 - GBA Serialize: Savestates now store if CPU was halted
379 - GBA Video: Remove old slow path fallback
380 - GBA Video: Optimize sprite drawing
381 - GBA Video: Optimize mode 0 rendering
382 - GBA Video: Optimize compositing cases slightly
383 - GUI: Screenshot dimensions are now passed through
384 - GUI: Add back logging
385 - GUI: Only reload config if manually saved
386 - GUI: Increase scrolling speed
387 - OpenGL: Log shader compilation failure
388 - OpenGL: Add texSize uniform
389 - Qt: Make -g flag work in Qt build
390 - Qt: Simplify OpenGL context creation
391 - Qt: Thread startup improvements
392 - Qt: Make audio channel/video layer options shortcut mappable
393 - Qt: Remove some C99isms from C++ code
394 - Qt: Remove default autofire mappings
395 - Qt: Make reseting when pasued frame-accurate
396 - Qt: Rearchitect game closing codepath
397 - PSP2: Use system font for menus
398 - PSP2: Add rumble for PS TV
399 - PSP2: Add fit-to-height screen mode
400 - PSP2: Sync files per descriptor
401 - PSP2: Allow UTF-8 filenames
402 - PSP2: Screenshots are now saved into the Photo Gallery
403 - PSP2: Stop underclocking when menuing
404 - SDL: Increase default audio buffer size to 1024 samples
405 - SDL: More responsive rumble
406 - Util: Add Vector GetConstPointer
407 - Util: Add rtrim
408 - Util: Add endswith
409 - VFS: Improve zip file detection
410 - Wii: Add pixelated resample filter
411 - Windows: Add native VDir support
412 - Util: Add PRIz macro for libc versions that don't support %z
413
4140.4.1: (2016-07-11)
415Bugfixes:
416 - All: Fix several file handle leaks
417 - All: Fix instruction tables getting zeroed when linking sometimes
418 - ARM7: Fix flags on SBC/RSC
419 - ARM7: Fix setting spsr privilege bits when spsr is empty
420 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
421 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
422 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
423 - GBA Memory: Fix executing code from OBJ region of VRAM
424 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
425 - GBA Serialize: Fix loading savegames from savestates
426 - OpenGL: Correct boolean vector strcmp strings for uniforms
427 - Qt: Fix sending gameStopped twice
428 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
429 - Qt: Fix initial state of key mapping
430 - Qt: Initialize m_useBios
431 - SDL: Fix joystick initialization on BSD
432 - SDL: Fix potential joystick crash in games with rumble
433 - SDL: Fix SDL 1.2 build
434 - SDL: Fix sporadic crash when deinitializing audio
435 - Shaders: Fix AGS-001 shader with some bad drivers
436 - Util: Use closesocket on Windows
437 - Util: Fix socket bind addresses
438 - VFS: Fix reading 7z archives without rewinding first
439 - VFS: VFileFromFD should not open directories
440 - Wii: Fix tilting direction
441 - Util: Fix realloc semantics in utf16to8
442Misc:
443 - All: Allow use of external minizip library
444 - Debugger: CLI debugger now exits when end-of-stream is reached
445 - FFmpeg: Update dependencies on Ubuntu
446 - GBA: Slightly optimize GBAProcessEvents
447 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
448 - GBA Video: Null renderer should return proper register values
449 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
450 - Qt: Add preset for DualShock 4
451 - Qt: Update 360 input profile on OS X to reflect newer drivers
452 - Qt: Remove use of NaN
453 - Qt: Canonicalize file paths when loading games
454 - Qt: Add refresh button to controller editing
455 - SDL: Remove default gamepad mappings
456 - Util: Fix intermittent build failure on OS X
457 - VFS: VFile.sync now updates modified time
458
4590.4.0: (2016-02-02)
460Features:
461 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
462 - I/O viewer
463 - Booting of multiboot images
464 - Customization of GIF recording
465 - Libretro: Cheat code support
466 - Support for GLSL shaders
467 - ROM information view
468 - Support for VBA-style cheat codes
469 - Savestates now store creation timestamps
470 - Key autofire
471 - Libretro: Allow blocking opposing directional input
472 - OpenEmu core for OS X
473 - Libretro: Settings for using BIOS and skipping intro
474 - Libretro: Customizable idle loop removal
475 - Implemented cycle counting for sprite rendering
476 - Cleaner, unified settings window
477 - Added a setting for pausing when the emulator is not in focus
478 - Customizable paths for save games, save states, screenshots and patches
479 - Controller hotplugging
480 - Ability to store save games and active cheats within savestates
481Bugfixes:
482 - ARM7: Fix sign of unaligned LDRSH
483 - ARM7: Fix decoding of some ARM ALU instructions with shifters
484 - Debugger: Fix watchpoints in gdb
485 - GBA: Fix warnings when creating and loading savestates
486 - GBA: Fix Iridion II savetype
487 - GBA BIOS: Fix misaligned CpuSet
488 - GBA Cheats: Fix cheats setting the Action Replay version
489 - GBA Hardware: Fix GPIO on big endian
490 - GBA Memory: Fix DMA register writing behavior
491 - GBA Memory: Fix DMAs triggering two cycles early
492 - Libretro: Fix aspect ratio
493 - Qt: Fix some potential crashes with the gamepad mapping
494 - Qt: Fix keys being mapped incorrectly when loading configuration file
495 - Util: Fix PowerPC PNG read/write pixel order
496 - Util: Fix excessive memory allocation when decoding a PNG
497 - VFS: Fix VFileReadline and remove _vfdReadline
498Misc:
499 - All: Improved PowerPC support
500 - All: Fix some undefined behavior warnings
501 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
502 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
503 - GBA: Implement bad I/O register loading
504 - GBA: Allow jumping to OAM and palette RAM
505 - GBA BIOS: Finish implementing RegisterRamReset
506 - GBA Config: Add "override" layer for better one-time configuration
507 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
508 - GBA Memory: Use a dynamically sized mask for ROM memory
509 - GBA Memory: Implement several unimplemented memory access types
510 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
511 - GBA RR: Starting from savestate now embeds the savegame
512 - GBA RR: Add preliminary SRAM support for VBM loading
513 - GBA RR: Add support for resets in movies
514 - GBA Video: Remove lastHblank, as it is implied
515 - Libretro: Use anonymous memory mappers for large blocks of memory
516 - Libretro: Add install target for libretro core
517 - Qt: Window size command line options are now supported
518 - Qt: Increase usability of key mapper
519 - Qt: Add 'Apply' button to settings window
520 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
521 - Qt: Allow use of modifier keys as input
522 - Qt: Optimize log viewer
523 - Qt: Added button for breaking into the GDB debugger
524 - Qt: Add box for showing duration of rewind
525 - SDL: Support fullscreen in SDL 1.2
526 - SDL: Allow GBASDLAudio to be used without a thread context
527 - Util: Use VFile for configuration
528 - Util: Add MutexTryLock
529
5300.3.2: (2015-12-16)
531Bugfixes:
532 - ARM7: Fix STRT/STRBT
533 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
534 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
535 - Libretro: Fix problems with rumble not turning off
536 - GBA: Fix idle skip state being retained between games
537 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
538 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
539 - GBA BIOS: Fix Sqrt sign
540 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
541 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
542 - GBA Memory: Fix DMA behavior for SRAM accesses
543 - GBA Memory: Fix Store8 to OBJ VRAM
544 - GBA Memory: Fix alignment of LDM/STM on SRAM
545 - GBA Memory: Fix unaligned out-of-bounds ROM loads
546 - GBA Memory: Fix timing of DMAs
547 - GBA Video: Fix _mix for 15-bit color
548 - GBA Video: Fix OAM and palette initialization
549 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
550 - Qt: Use safer isLoaded check in GameController
551 - Qt: Fix a race condition in PainterGL that could lead to a crash
552 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
553 - Qt: Fix font size in memory viewer
554 - Qt: Fix a crash in the memory viewer
555 - Qt: Add additional checks in CheatModel to prevent crashes
556 - Qt: Fix race condition with setting sample rate
557 - Qt: Fix crash when closing multiplayer windows
558 - Qt: Fix resetting while paused
559Misc:
560 - GBA Audio: Implement missing flags on SOUNDCNT_X register
561 - Qt: Add mute option to menu
562
5630.3.1: (2015-10-24)
564Bugfixes:
565 - ARM7: Fix instruction decoding of Thumb shifts
566 - GBA: Deinit savegame when unloading a ROM
567 - GBA: Fix BIOS check on big endian
568 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
569 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
570 - GBA Audio: Fix audio channels being silenced at the wrong time
571 - GBA Memory: Fix bad BIOS Load16 on big endian
572 - GBA Memory: Fix bad Load8 on big endian
573 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
574 - GBA Video: Fix edge case with sprite blend modes and semitransparency
575 - GBA Video: Fix objwin and blending interaction on sprites
576 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
577 - Libretro: Fix a memory leak with the render buffer
578 - Qt: Windows no longer spawn in the top left on first launch
579 - Qt: Fix install path of XDG desktop file with DESTDIR
580 - Qt: Fix drag and drop on Windows
581 - Qt: Reenable double buffering, as disabling it broke some Windows configs
582 - VFS: Fix return values of VFileFILE.read and .write
583Misc:
584 - All: Reset next event to cycles instead of zero to interrupt
585 - All: Add --version flag
586 - ARM7: Force disable LTO on two files to work around a GCC bug
587 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
588 - GBA: Better memory handling with PNG savestates
589 - GBA: Additional savestate sanity checks
590 - GBA: Check for cycle count being too high
591 - GBA Audio: Allow GBAAVStream to have no video callback
592 - GBA BIOS: Implement RegisterRamReset for SIO registers
593 - Qt: Remove useless help icons in dialogs
594 - Qt: Prevent savestate window from opening while in multiplayer
595 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
596 - Qt: Dropping multiplayer windows works more cleanly now
597
5980.3.0: (2015-08-16)
599Features:
600 - Ability to hide individual background layers, or OBJs
601 - Ability to mute individual audio channels
602 - Palette viewer and exporter
603 - Volume control
604 - More shortcuts are editable (e.g. quick save/load)
605 - Rewind now shows the frame after rewinding
606 - Import/Export of GameShark/Action Replay snapshots
607 - Add "Step backwards" item for single increment rewind
608 - Deadzone estimation for game controllers
609 - Analog inputs can be used for shortcuts
610 - Menu items for specific solar sensor brightness levels
611 - Remappable controls for tilt and gyroscope sensors
612 - Status messages for actions taken while a game is running (e.g. save/load state)
613 - Memory inspector
614 - Screensaver can now be suspended while a game is running
615 - Load/save the most recent savestate slot
616 - Support varible speed (PWM) rumble
617 - Ability to cap fast forward speed
618 - Finer control over FPS target
619 - Holdable shortcut for rewinding one frame at a time
620 - Ability to boot directly into the BIOS
621 - Preliminary support for yanking out the game pak while a game is running
622 - Thumb-drive mode by putting a file called portable.ini in the same folder
623 - Configurable display driver, between software and OpenGL
624 - Undo-able savestate loading and saving
625 - Controller profiles now store shortcut settings
626 - Default controller profiles for several common controllers
627 - Libretro now supports BIOS, rumble and solar sensor
628 - Implement BIOS call Stop, for sleep mode
629 - Automatically load patches, if found
630 - Improved video synchronization
631 - Configurable audio output sample rate
632Bugfixes:
633 - ARM7: Fix SWI and IRQ timings
634 - ARM7: Fix Thumb MUL timing
635 - ARM7: Fix timing of multiplies to use N cycles
636 - ARM7: ARMHotplugDetach should call deinit
637 - Debugger: Fix use-after-free in breakpoint clearing code
638 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
639 - GBA: Cap audio FIFO read size during deserialization
640 - GBA: Check for corrupted savestates when loading
641 - GBA: Check for improperly sized savestates when loading
642 - GBA: Check for savestates made from differently sized ROMs
643 - GBA: Fix calls to endian-independent loadstores
644 - GBA: Fix timing of reading from timer registers
645 - GBA: Ensure cycles never go negative
646 - GBA Audio: Force audio FIFOs to 32-bit
647 - GBA Audio: Fix audio pitch changing when adjusting buffer size
648 - GBA Audio: Fix sample order in audio channel 3
649 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
650 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
651 - GBA Memory: Improve Thumb open bus behavior
652 - GBA Memory: Fix potential DMA issue when loading a savestate
653 - GBA Memory: Fix load/store multiple video memory waitstates
654 - GBA SIO: Fix reseting when there are SIO devices attached
655 - GBA Video: Blended sprites should never have other effects applied
656 - GBA Video: Fix out-of-bounds tiles in mosaic
657 - GBA Video: Fix windows not affecting sprites
658 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
659 - GBA Video: Fix timing on first scanline
660 - Qt: Better cleanup when a game crashes
661 - Qt: Fix open ROM dialog filtering for archive formats
662 - Qt: Cap the maximum number of multiplayer windows
663 - Qt: Fix maximum year in sensor override
664 - Qt: Fix window being too tall after exiting fullscreen
665 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
666 - Qt: Fix analog buttons not getting unmapped
667 - Qt: Fix passing command line options
668 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
669 - SDL: Fix SDL build when OpenGL is missing
670 - Util: Allow loading IPS patches that grow the ROM
671 - VFS: Fix resource leaks if some allocations fail
672 - VFS: Fix line-reading to return proper values
673 - Video: Fix an issue with very long filenames
674 - Util: Fix formatting of floats
675Misc:
676 - All: Add --help flag for command line programs
677 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
678 - All: Enable static linking for Windows
679 - All: Enable static linking for OS X
680 - All: Threads are now named
681 - All: Proper handling of Unicode file paths
682 - ARM7: Add emulation for Undefined CPU mode
683 - ARM7: Reduce the size of the Thumb instruction table
684 - GBA: Add status log level
685 - GBA: GBARewind now returns how many states it has rewound
686 - GBA: SIO logging layer
687 - GBA BIOS: Stub out SoundBias
688 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
689 - GBA: Don't include GBACLIDebugger struct unless needed
690 - GBA: Savedata is now synced shortly after data finishes being written
691 - GBA: Process multiple timer events at once, if necessary
692 - GBA Audio: Implement audio reset for channels A/B
693 - GBA Audio: Process multiple audio events at once, if necessary
694 - GBA Hardware: Backport generic RTC source into core
695 - GBA Input: Allow axes and buttons to be mapped to the same key
696 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
697 - GBA SIO: Add a dummy driver for Normal mode
698 - GBA Thread: Add functionality for running callbacks on the GBA thread
699 - GBA Thread: Split GBASync into a separate file
700 - GBA Video: Refactor software renderer into separate files
701 - GBA Video: Slightly optimize mode 0 mosaic rendering
702 - Debugger: Free watchpoints in addition to breakpoints
703 - Qt: Handle saving input settings better
704 - Qt: Move GL frame drawing back onto its own thread
705 - Qt: Fast forward (held) option moved from Other to Emulation menu
706 - Qt: Show version info in window title
707 - Qt: Migrate multiplayer window handling into GBAApp
708 - Qt: Unified file opening and saving with last location
709 - Qt: Fix windows being resizable when they shouldn't have been
710 - Qt: Only hide cursor in full screen
711 - Qt: Replace pause-after-frame mutex with an atomic
712 - Qt: Add application icon and XDG desktop files
713 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
714 - Qt: Don't save window size when entering fullscreen
715 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
716 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
717 - Qt: Increase usability of key mapper
718 - Qt: Show checkmark for window sizes
719 - Qt: Set window path to loaded ROM
720 - Perf: Ability to load savestates immediately on launch
721 - SDL: Properly check for initialization
722 - SDL: Clean up initialization functions
723 - SDL: Clean up GL context
724 - Util: Allow disabling the threading code entirely
725 - VFS: Add sync method to force syncing with backing
726
7270.2.1: (2015-05-13)
728Bugfixes:
729 - All: Fix sanitize-deb script not cleaning up after itself
730 - All: Fix dependencies for libavcodec on Debian-derived platforms
731 - ARM7: Handle writeback for PC in addressing modes 2 and 3
732 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
733 - ARM7: Fix ARM multiply instructions when PC is a destination register
734 - Debugger: Fix use-after-free in breakpoint clearing code
735 - Debugger: Fix boundary conditions in tab completion
736 - GBA: Fix timers not updating timing when writing to only the reload register
737 - GBA: Fix rewind boundary conditions
738 - GBA: Add initial I/O register settings for background matrix registers
739 - GBA: Fix hang when loading a savestate if sync to video is enabled
740 - GBA: Handle out-of-bounds I/O access
741 - GBA: Fix bounds-checking on EEPROM access
742 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
743 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
744 - GBA Memory: Allow SRAM to be 64kB
745 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
746 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
747 - GBA Video: Fix second frame mode 5
748 - Perf: Fix race condition if a game crashes immediately on start
749 - Qt: Fix Display object leak when closing a window
750 - Qt: Fix .deb dependencies
751 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
752 - Qt: Fix window not regaining focus after exiting savestate window
753 - Qt: Fix regression where video would not record if the game had already started
754 - Qt: Fix potential crash if a gamepad causes focus to change
755 - Qt: Fix controller axis querying
756 - Qt: Fix multiplayer windows opening as the wrong size
757 - Qt: Fix controllers sometimes not loading the right profile
758 - SDL: Fix boundary conditions for joystick adjustments
759 - SDL: Allocate properly sized input maps
760 - SDL: Fix potential build issues when Qt and SDL2 are in use
761 - Util: Fix resource leak in UTF-8 handling code
762 - Util: Fix a null-pointer issue when attempting to delete a key
763 - VFS: Fix resource leaks if some allocations fail
764 - Video: Fix an issue with very long filenames
765Misc:
766 - GBA Memory: Soft-crash if jumping past the end of a ROM
767 - Qt: Show multiplayer numbers in window title
768 - Qt: Solar sensor can have shortcuts set
769
7700.2.0: (2015-04-03)
771Features:
772 - Support for gamepad axes, e.g. analog sticks or triggers
773 - Add scale presets for up to 6x
774 - Settings window
775 - Bilinear resampling option
776 - Add option to skip BIOS start screen
777 - List of recently opened games
778 - Support for games using the Solar Sensor
779 - Better audio resampling via blip-buf
780 - Game Pak overrides dialog for setting savetype and sensor values
781 - Support for games using the tilt sensor
782 - Remappable shortcuts for keyboard and gamepad
783 - Rewinding of emulation
784 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
785 - Support IPv6
786 - Save directory of last loaded file
787 - Support BPS patches
788 - Automatically detect and optimize out idle loops
789 - Configurable game overrides
790 - Support loading 7-Zip files
791 - Drag and drop game loading
792 - Cheat code support
793 - Runtime configurable audio driver
794 - Libretro core for use with RetroArch and other front-ends
795 - Controller profiles for setting different bindings for different controllers
796 - Ability to lock aspect ratio
797 - Local link cable support
798 - Ability to switch which game controller is in use per instance
799 - Ability to prevent opposing directional input
800 - Warning dialog if an unimplemented BIOS feature is called
801 - Debugger: Add CLI "frame", frame advance command
802 - Debugger: Add CLI functions for writing to memory
803 - Debugger: Add CLI functions for examining memory regions
804 - Debugger: Add CLI function for writing a register
805Bugfixes:
806 - ARM7: Extend prefetch by one stage
807 - ARM7: Fix cycle counting for loads
808 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
809 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
810 - GBA: Initialize gba.sync to null
811 - GBA: Fix timer initialization
812 - GBA Audio: Support 16-bit writes to FIFO audio
813 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
814 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
815 - GBA BIOS: Fix BIOS prefetch after reset
816 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
817 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
818 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
819 - GBA Memory: Fix I cycles that had been moved to ARM7 core
820 - GBA Memory: Fix cycle counting for 32-bit load/stores
821 - GBA RR: Fix fallthrough error when reading tags from a movie
822 - GBA Thread: Fix possible hang when loading an archive
823 - GBA Thread: Fix possible deadlock in video sync
824 - Perf: Fix crash when the GBA thread fails to start
825 - Qt: Fix crash starting a GDB stub if a game isn't loaded
826 - Qt: Fix crash when adjusting settings after closing a game
827 - Qt: Fix crash when starting GDB stub after closing a game
828 - Qt: Fix patch loading while a game is running
829 - Qt: Fix crash when loading a game after stopping GDB server
830 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
831 - Qt: Fix crash when attempting to pause if a game is not running
832 - SDL: Properly clean up if a game doesn't launch
833 - Util: Fix sockets on Windows
834Misc:
835 - All: Enable link-time optimization
836 - Debugger: Watchpoints now work on STM/LDM instructions
837 - Debugger: Clean up GDB stub network interfacing
838 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
839 - Debugger: Merge Thumb BL instructions when disassembling
840 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
841 - Debugger: Watchpoints now report address watched (fixes #68)
842 - Debugger: Add support for soft breakpoints
843 - Debugger: Make I/O register names be addresses instead of values
844 - Debugger: Rename read/write commands
845 - GBA: Improve accuracy of event timing
846 - GBA: Add API for getting Configuration structs for overrides and input
847 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
848 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
849 - GBA: Move A/V stream interface into core
850 - GBA: Savestates now take into account savedata state machines (fixes #109)
851 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
852 - GBA Memory: Simplify memory API and use fixed bus width
853 - GBA Thread: Make GBASyncWaitFrameStart time out
854 - GBA Video: Start video at the last scanline instead of the first
855 - Qt: Optimize logo drawing
856 - Qt: Move frame upload back onto main thread
857 - Qt: Remember window position
858 - Qt: Double-clicking on the window toggles full screen
859 - Util: Use proper locale for reading and writing float values
860
8610.1.1: (2015-01-24)
862Bugfixes:
863 - ARM7: Fix LDM writeback to a register already written
864 - GBA: Fix timers 2 and 3 updating incorrectly
865 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
866 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
867 - GBA Audio: Properly initialize audio FIFO channels
868 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
869 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
870 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
871 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
872 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
873 - GBA BIOS: Fix HuffUnComp boundary conditions
874 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
875 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
876 - GBA Memory: Filter out top nybble of DMA addresses
877 - GBA Memory: Properly bounds-check VRAM accesses
878 - GBA Memory: Fix initial DMA state
879 - GBA Thread: Allow halted games to exit cleanly
880 - GBA Video: Fix blend issues with obscured middle layers
881 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
882 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
883 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
884 - GBA Video: Fix sprite boundary conditions with mosaic
885 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
886 - Qt: Fix issue with set frame sizes being the wrong height
887 - Qt: Fix emulator crashing when full screen if a game is not running
888 - Qt: Fix window focus issues
889 - Qt: Properly set default video recording settings
890 - Qt: Fix a race condition when a game crashes immediately
891 - Qt: Fix some cases where key mapping can break if focus is adjusted
892 - Qt: Fix crash if a game pauses before any frames are shown
893 - Debugger: Negative PC-relative loads now properly subtract the offset
894 - Debugger: Align PC-relative loads in Thumb
895 - Debugger: Fix watchpoints triggering too late
896 - Debugger: Fix binary print putting spaces between digits
897 - Video: Ensure FFmpeg encoder has audio frames
898 - Video: Fix uncompressed PCM audio recording
899 - Video: Fix FFmpeg crashing when the file extension is wrong
900 - Util: Fix SOCKET_FAILED macro
901Misc:
902 - GBA: Exit cleanly on FATAL if the port supports it
903 - GBA Memory: Implement 16- and 32-bit loads from SRAM
904 - Qt: Disable sync to video by default
905 - Qt: Handle a game crash without crashing
906 - Qt: Set default log level to FATAL, ERROR and WARN
907 - Qt: Clarify some phrasing in the menus
908 - Qt: Clear active buttons when focus is lost
909
9100.1.0: (2014-12-13)
911 - Initial release