all repos — mgba @ 7bd29d6e44c60a7812c499879e160d3a95e53f25

mGBA Game Boy Advance Emulator

src/platform/qt/LoadSaveState.h (view raw)

 1/* Copyright (c) 2013-2014 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef QGBA_LOAD_SAVE_STATE
 7#define QGBA_LOAD_SAVE_STATE
 8
 9#include <QWidget>
10
11#include <memory>
12
13#include "ui_LoadSaveState.h"
14
15namespace QGBA {
16
17class CoreController;
18class InputController;
19class SavestateButton;
20
21enum class LoadSave {
22	LOAD,
23	SAVE
24};
25
26class LoadSaveState : public QWidget {
27Q_OBJECT
28
29public:
30	const static int NUM_SLOTS = 9;
31
32	LoadSaveState(std::shared_ptr<CoreController> controller, QWidget* parent = nullptr);
33
34	void setInputController(InputController* controller);
35	void setMode(LoadSave mode);
36
37signals:
38	void closed();
39
40protected:
41	virtual bool eventFilter(QObject*, QEvent*) override;
42	virtual void closeEvent(QCloseEvent*) override;
43	virtual void showEvent(QShowEvent*) override;
44	virtual void paintEvent(QPaintEvent*) override;
45
46private:
47	void loadState(int slot);
48	void triggerState(int slot);
49
50	Ui::LoadSaveState m_ui;
51	std::shared_ptr<CoreController> m_controller;
52	SavestateButton* m_slots[NUM_SLOTS];
53	LoadSave m_mode;
54
55	int m_currentFocus;
56	QPixmap m_currentImage;
57};
58
59}
60
61#endif