src/platform/qt/GBAApp.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "GBAApp.h"
7
8#include "GameController.h"
9
10#include <QFileOpenEvent>
11
12extern "C" {
13#include "platform/commandline.h"
14}
15
16using namespace QGBA;
17
18GBAApp::GBAApp(int& argc, char* argv[])
19 : QApplication(argc, argv)
20 , m_window(&m_configController)
21{
22#ifdef BUILD_SDL
23 SDL_Init(SDL_INIT_NOPARACHUTE);
24#endif
25
26 QApplication::setApplicationName(PROJECT_NAME);
27 QApplication::setApplicationVersion(PROJECT_VERSION);
28
29#ifndef Q_OS_MAC
30 m_window.show();
31#endif
32
33 GBAArguments args = {};
34 if (m_configController.parseArguments(&args, argc, argv)) {
35 m_window.argumentsPassed(&args);
36 } else {
37 m_window.loadConfig();
38 }
39 freeArguments(&args);
40
41#ifdef Q_OS_MAC
42 m_window.show();
43#endif
44}
45
46bool GBAApp::event(QEvent* event) {
47 if (event->type() == QEvent::FileOpen) {
48 m_window.controller()->loadGame(static_cast<QFileOpenEvent*>(event)->file());
49 return true;
50 }
51 return QApplication::event(event);
52}