src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QMimeData>
15#include <QStackedLayout>
16
17#include "CheatsView.h"
18#include "ConfigController.h"
19#include "GameController.h"
20#include "GBAKeyEditor.h"
21#include "GDBController.h"
22#include "GDBWindow.h"
23#include "GIFView.h"
24#include "LoadSaveState.h"
25#include "LogView.h"
26#include "OverrideView.h"
27#include "SensorView.h"
28#include "SettingsView.h"
29#include "ShortcutController.h"
30#include "ShortcutView.h"
31#include "VideoView.h"
32
33extern "C" {
34#include "platform/commandline.h"
35}
36
37using namespace QGBA;
38
39Window::Window(ConfigController* config, QWidget* parent)
40 : QMainWindow(parent)
41 , m_logView(new LogView())
42 , m_stateWindow(nullptr)
43 , m_screenWidget(new WindowBackground())
44 , m_logo(":/res/mgba-1024.png")
45 , m_config(config)
46#ifdef USE_FFMPEG
47 , m_videoView(nullptr)
48#endif
49#ifdef USE_MAGICK
50 , m_gifView(nullptr)
51#endif
52#ifdef USE_GDB_STUB
53 , m_gdbController(nullptr)
54#endif
55 , m_mruMenu(nullptr)
56 , m_shortcutController(new ShortcutController(this))
57{
58 setWindowTitle(PROJECT_NAME);
59 setFocusPolicy(Qt::StrongFocus);
60 setAcceptDrops(true);
61 m_controller = new GameController(this);
62 m_controller->setInputController(&m_inputController);
63 m_controller->setOverrides(m_config->overrides());
64
65 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
66 format.setSwapInterval(1);
67 m_display = new Display(format);
68
69 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
70 m_logo = m_logo; // Free memory left over in old pixmap
71
72 m_screenWidget->setMinimumSize(m_display->minimumSize());
73 m_screenWidget->setSizePolicy(m_display->sizePolicy());
74 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
75 m_screenWidget->setPixmap(m_logo);
76 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
77 setCentralWidget(m_screenWidget);
78
79 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
80 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
81 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
82 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
83 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
84#ifndef Q_OS_MAC
85 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
86 connect(m_controller, &GameController::gameUnpaused, [this]() {
87 if(isFullScreen()) {
88 menuBar()->hide();
89 }
90 });
91#endif
92 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
93 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
94 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
95 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
96 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
97 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
98 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
99 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
100 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
101 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
102 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
103 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
104 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
105 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
106 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
107
108 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
109 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
110
111 m_shortcutController->setConfigController(m_config);
112 setupMenu(menuBar());
113}
114
115Window::~Window() {
116 delete m_logView;
117
118#ifdef USE_FFMPEG
119 delete m_videoView;
120#endif
121
122#ifdef USE_MAGICK
123 delete m_gifView;
124#endif
125}
126
127void Window::argumentsPassed(GBAArguments* args) {
128 loadConfig();
129
130 if (args->patch) {
131 m_controller->loadPatch(args->patch);
132 }
133
134 if (args->fname) {
135 m_controller->loadGame(args->fname, args->dirmode);
136 }
137}
138
139void Window::resizeFrame(int width, int height) {
140 QSize newSize(width, height);
141 newSize -= m_screenWidget->size();
142 newSize += size();
143 resize(newSize);
144}
145
146void Window::setConfig(ConfigController* config) {
147 m_config = config;
148}
149
150void Window::loadConfig() {
151 const GBAOptions* opts = m_config->options();
152
153 m_logView->setLevels(opts->logLevel);
154
155 m_controller->setOptions(opts);
156 m_display->lockAspectRatio(opts->lockAspectRatio);
157 m_display->filter(opts->resampleVideo);
158
159 if (opts->bios) {
160 m_controller->loadBIOS(opts->bios);
161 }
162
163 if (opts->fpsTarget) {
164 emit fpsTargetChanged(opts->fpsTarget);
165 }
166
167 if (opts->audioBuffers) {
168 emit audioBufferSamplesChanged(opts->audioBuffers);
169 }
170
171 if (opts->width && opts->height) {
172 resizeFrame(opts->width, opts->height);
173 }
174
175 m_mruFiles = m_config->getMRU();
176 updateMRU();
177
178 m_inputController.setConfiguration(m_config);
179}
180
181void Window::saveConfig() {
182 m_config->write();
183}
184
185void Window::selectROM() {
186 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
187 if (!filename.isEmpty()) {
188 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
189 m_controller->loadGame(filename);
190 }
191}
192
193void Window::selectBIOS() {
194 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
195 if (!filename.isEmpty()) {
196 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
197 m_config->setOption("bios", filename);
198 m_config->updateOption("bios");
199 m_controller->loadBIOS(filename);
200 }
201}
202
203void Window::selectPatch() {
204 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups)"));
205 if (!filename.isEmpty()) {
206 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
207 m_controller->loadPatch(filename);
208 }
209}
210
211void Window::openKeymapWindow() {
212 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
213 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
214 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
215 keyEditor->show();
216}
217
218void Window::openSettingsWindow() {
219 SettingsView* settingsWindow = new SettingsView(m_config);
220 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
221 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
222 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
223 settingsWindow->show();
224}
225
226void Window::openShortcutWindow() {
227 ShortcutView* shortcutView = new ShortcutView();
228 shortcutView->setController(m_shortcutController);
229 connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
230 shortcutView->setAttribute(Qt::WA_DeleteOnClose);
231 shortcutView->show();
232}
233
234void Window::openOverrideWindow() {
235 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
236 connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
237 overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
238 overrideWindow->show();
239}
240
241void Window::openSensorWindow() {
242 SensorView* sensorWindow = new SensorView(m_controller);
243 connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
244 sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
245 sensorWindow->show();
246}
247
248void Window::openCheatsWindow() {
249 CheatsView* cheatsWindow = new CheatsView(m_controller);
250 connect(this, SIGNAL(shutdown()), cheatsWindow, SLOT(close()));
251 cheatsWindow->setAttribute(Qt::WA_DeleteOnClose);
252 cheatsWindow->show();
253}
254
255#ifdef BUILD_SDL
256void Window::openGamepadWindow() {
257 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
258 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
259 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
260 keyEditor->show();
261}
262#endif
263
264#ifdef USE_FFMPEG
265void Window::openVideoWindow() {
266 if (!m_videoView) {
267 m_videoView = new VideoView();
268 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
269 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
270 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
271 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
272 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
273 }
274 m_videoView->show();
275}
276#endif
277
278#ifdef USE_MAGICK
279void Window::openGIFWindow() {
280 if (!m_gifView) {
281 m_gifView = new GIFView();
282 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
283 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
284 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
285 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
286 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
287 }
288 m_gifView->show();
289}
290#endif
291
292#ifdef USE_GDB_STUB
293void Window::gdbOpen() {
294 if (!m_gdbController) {
295 m_gdbController = new GDBController(m_controller, this);
296 }
297 GDBWindow* window = new GDBWindow(m_gdbController);
298 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
299 window->setAttribute(Qt::WA_DeleteOnClose);
300 window->show();
301}
302#endif
303
304void Window::keyPressEvent(QKeyEvent* event) {
305 if (event->isAutoRepeat()) {
306 QWidget::keyPressEvent(event);
307 return;
308 }
309 GBAKey key = m_inputController.mapKeyboard(event->key());
310 if (key == GBA_KEY_NONE) {
311 QWidget::keyPressEvent(event);
312 return;
313 }
314 m_controller->keyPressed(key);
315 event->accept();
316}
317
318void Window::keyReleaseEvent(QKeyEvent* event) {
319 if (event->isAutoRepeat()) {
320 QWidget::keyReleaseEvent(event);
321 return;
322 }
323 GBAKey key = m_inputController.mapKeyboard(event->key());
324 if (key == GBA_KEY_NONE) {
325 QWidget::keyPressEvent(event);
326 return;
327 }
328 m_controller->keyReleased(key);
329 event->accept();
330}
331
332void Window::resizeEvent(QResizeEvent*) {
333 m_config->setOption("height", m_screenWidget->height());
334 m_config->setOption("width", m_screenWidget->width());
335}
336
337void Window::closeEvent(QCloseEvent* event) {
338 emit shutdown();
339 QMainWindow::closeEvent(event);
340}
341
342void Window::focusOutEvent(QFocusEvent*) {
343 m_controller->setTurbo(false, false);
344 m_controller->clearKeys();
345}
346
347void Window::dragEnterEvent(QDragEnterEvent* event) {
348 if (event->mimeData()->hasFormat("text/uri-list")) {
349 event->acceptProposedAction();
350 }
351}
352
353void Window::dropEvent(QDropEvent* event) {
354 QString uris = event->mimeData()->data("text/uri-list");
355 uris = uris.trimmed();
356 if (uris.contains("\n")) {
357 // Only one file please
358 return;
359 }
360 QUrl url(uris);
361 if (!url.isLocalFile()) {
362 // No remote loading
363 return;
364 }
365 event->accept();
366 m_controller->loadGame(url.path());
367}
368
369void Window::toggleFullScreen() {
370 if (isFullScreen()) {
371 showNormal();
372 menuBar()->show();
373 } else {
374 showFullScreen();
375#ifndef Q_OS_MAC
376 if (m_controller->isLoaded() && !m_controller->isPaused()) {
377 menuBar()->hide();
378 }
379#endif
380 }
381}
382
383void Window::gameStarted(GBAThread* context) {
384 char title[13] = { '\0' };
385 MutexLock(&context->stateMutex);
386 if (context->state < THREAD_EXITING) {
387 emit startDrawing(m_controller->drawContext(), context);
388 GBAGetGameTitle(context->gba, title);
389 } else {
390 MutexUnlock(&context->stateMutex);
391 return;
392 }
393 MutexUnlock(&context->stateMutex);
394 foreach (QAction* action, m_gameActions) {
395 action->setDisabled(false);
396 }
397 appendMRU(context->fname);
398 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
399 attachWidget(m_display);
400
401#ifndef Q_OS_MAC
402 if(isFullScreen()) {
403 menuBar()->hide();
404 }
405#endif
406
407 m_fpsTimer.start();
408}
409
410void Window::gameStopped() {
411 foreach (QAction* action, m_gameActions) {
412 action->setDisabled(true);
413 }
414 setWindowTitle(tr(PROJECT_NAME));
415 detachWidget(m_display);
416 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
417 m_screenWidget->setPixmap(m_logo);
418
419 m_fpsTimer.stop();
420}
421
422void Window::gameCrashed(const QString& errorMessage) {
423 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
424 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
425 QMessageBox::Ok, this, Qt::Sheet);
426 crash->setAttribute(Qt::WA_DeleteOnClose);
427 crash->show();
428}
429
430void Window::gameFailed() {
431 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
432 tr("Could not load game. Are you sure it's in the correct format?"),
433 QMessageBox::Ok, this, Qt::Sheet);
434 fail->setAttribute(Qt::WA_DeleteOnClose);
435 fail->show();
436}
437
438void Window::recordFrame() {
439 m_frameList.append(QDateTime::currentDateTime());
440 while (m_frameList.count() > FRAME_LIST_SIZE) {
441 m_frameList.removeFirst();
442 }
443}
444
445void Window::showFPS() {
446 char title[13] = { '\0' };
447 GBAGetGameTitle(m_controller->thread()->gba, title);
448 if (m_frameList.isEmpty()) {
449 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
450 return;
451 }
452 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
453 float fps = (m_frameList.count() - 1) * 10000.f / interval;
454 fps = round(fps) / 10.f;
455 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
456}
457
458void Window::openStateWindow(LoadSave ls) {
459 if (m_stateWindow) {
460 return;
461 }
462 bool wasPaused = m_controller->isPaused();
463 m_stateWindow = new LoadSaveState(m_controller);
464 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
465 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
466 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
467 m_screenWidget->layout()->removeWidget(m_stateWindow);
468 m_stateWindow = nullptr;
469 setFocus();
470 });
471 if (!wasPaused) {
472 m_controller->setPaused(true);
473 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
474 }
475 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
476 m_stateWindow->setMode(ls);
477 attachWidget(m_stateWindow);
478}
479
480void Window::setupMenu(QMenuBar* menubar) {
481 menubar->clear();
482 QMenu* fileMenu = menubar->addMenu(tr("&File"));
483 m_shortcutController->addMenu(fileMenu);
484 installEventFilter(m_shortcutController);
485 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
486 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
487 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
488
489 m_mruMenu = fileMenu->addMenu(tr("Recent"));
490
491 fileMenu->addSeparator();
492
493 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
494 loadState->setShortcut(tr("F10"));
495 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
496 m_gameActions.append(loadState);
497 addControlledAction(fileMenu, loadState, "loadState");
498
499 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
500 saveState->setShortcut(tr("Shift+F10"));
501 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
502 m_gameActions.append(saveState);
503 addControlledAction(fileMenu, saveState, "saveState");
504
505 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
506 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
507 int i;
508 for (i = 1; i < 10; ++i) {
509 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
510 quickLoad->setShortcut(tr("F%1").arg(i));
511 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
512 m_gameActions.append(quickLoad);
513 addAction(quickLoad);
514 quickLoadMenu->addAction(quickLoad);
515
516 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
517 quickSave->setShortcut(tr("Shift+F%1").arg(i));
518 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
519 m_gameActions.append(quickSave);
520 addAction(quickSave);
521 quickSaveMenu->addAction(quickSave);
522 }
523
524#ifndef Q_OS_MAC
525 fileMenu->addSeparator();
526 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
527#endif
528
529 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
530 m_shortcutController->addMenu(emulationMenu);
531 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
532 reset->setShortcut(tr("Ctrl+R"));
533 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
534 m_gameActions.append(reset);
535 addControlledAction(emulationMenu, reset, "reset");
536
537 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
538 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
539 m_gameActions.append(shutdown);
540 addControlledAction(emulationMenu, shutdown, "shutdown");
541 emulationMenu->addSeparator();
542
543 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
544 pause->setChecked(false);
545 pause->setCheckable(true);
546 pause->setShortcut(tr("Ctrl+P"));
547 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
548 connect(m_controller, &GameController::gamePaused, [this, pause]() {
549 pause->setChecked(true);
550
551 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
552 QPixmap pixmap;
553 pixmap.convertFromImage(currentImage.rgbSwapped());
554 m_screenWidget->setPixmap(pixmap);
555 m_screenWidget->setLockAspectRatio(3, 2);
556 });
557 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
558 m_gameActions.append(pause);
559 addControlledAction(emulationMenu, pause, "pause");
560
561 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
562 frameAdvance->setShortcut(tr("Ctrl+N"));
563 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
564 m_gameActions.append(frameAdvance);
565 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
566
567 emulationMenu->addSeparator();
568
569 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
570 turbo->setCheckable(true);
571 turbo->setChecked(false);
572 turbo->setShortcut(tr("Shift+Tab"));
573 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
574 addControlledAction(emulationMenu, turbo, "fastForward");
575
576 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
577 rewind->setShortcut(tr("`"));
578 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
579 m_gameActions.append(rewind);
580 addControlledAction(emulationMenu, rewind, "rewind");
581
582 ConfigOption* videoSync = m_config->addOption("videoSync");
583 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
584 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
585 m_config->updateOption("videoSync");
586
587 ConfigOption* audioSync = m_config->addOption("audioSync");
588 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
589 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
590 m_config->updateOption("audioSync");
591
592 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
593 m_shortcutController->addMenu(avMenu);
594 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
595 m_shortcutController->addMenu(frameMenu, avMenu);
596 for (int i = 1; i <= 6; ++i) {
597 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
598 connect(setSize, &QAction::triggered, [this, i]() {
599 showNormal();
600 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
601 });
602 addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
603 }
604 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
605
606 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
607 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
608 lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
609 m_config->updateOption("lockAspectRatio");
610
611 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
612 resampleVideo->addBoolean(tr("Resample video"), avMenu);
613 resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
614 m_config->updateOption("resampleVideo");
615
616 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
617 ConfigOption* skip = m_config->addOption("frameskip");
618 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
619 for (int i = 0; i <= 10; ++i) {
620 skip->addValue(QString::number(i), i, skipMenu);
621 }
622 m_config->updateOption("frameskip");
623
624 avMenu->addSeparator();
625
626 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
627 ConfigOption* buffers = m_config->addOption("audioBuffers");
628 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
629 buffers->addValue(tr("512"), 512, buffersMenu);
630 buffers->addValue(tr("768"), 768, buffersMenu);
631 buffers->addValue(tr("1024"), 1024, buffersMenu);
632 buffers->addValue(tr("2048"), 2048, buffersMenu);
633 buffers->addValue(tr("4096"), 4096, buffersMenu);
634 m_config->updateOption("audioBuffers");
635
636 avMenu->addSeparator();
637
638 QMenu* target = avMenu->addMenu("FPS target");
639 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
640 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
641 fpsTargetOption->addValue(tr("15"), 15, target);
642 fpsTargetOption->addValue(tr("30"), 30, target);
643 fpsTargetOption->addValue(tr("45"), 45, target);
644 fpsTargetOption->addValue(tr("60"), 60, target);
645 fpsTargetOption->addValue(tr("90"), 90, target);
646 fpsTargetOption->addValue(tr("120"), 120, target);
647 fpsTargetOption->addValue(tr("240"), 240, target);
648 m_config->updateOption("fpsTarget");
649
650#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
651 avMenu->addSeparator();
652#endif
653
654#ifdef USE_PNG
655 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
656 screenshot->setShortcut(tr("F12"));
657 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
658 m_gameActions.append(screenshot);
659 addControlledAction(avMenu, screenshot, "screenshot");
660#endif
661
662#ifdef USE_FFMPEG
663 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
664 recordOutput->setShortcut(tr("F11"));
665 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
666 addControlledAction(avMenu, recordOutput, "recordOutput");
667#endif
668
669#ifdef USE_MAGICK
670 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
671 recordGIF->setShortcut(tr("Shift+F11"));
672 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
673 addControlledAction(avMenu, recordGIF, "recordGIF");
674#endif
675
676 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
677 m_shortcutController->addMenu(toolsMenu);
678 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
679 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
680 addControlledAction(toolsMenu, viewLogs, "viewLogs");
681
682 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
683 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
684 addControlledAction(toolsMenu, overrides, "overrideWindow");
685
686 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
687 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
688 addControlledAction(toolsMenu, sensors, "sensorWindow");
689
690 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
691 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
692 addControlledAction(toolsMenu, cheats, "cheatsWindow");
693
694#ifdef USE_GDB_STUB
695 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
696 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
697 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
698#endif
699
700 toolsMenu->addSeparator();
701 QAction* solarIncrease = new QAction(tr("Increase solar level"), toolsMenu);
702 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
703 addControlledAction(toolsMenu, solarIncrease, "increaseLuminanceLevel");
704
705 QAction* solarDecrease = new QAction(tr("Decrease solar level"), toolsMenu);
706 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
707 addControlledAction(toolsMenu, solarDecrease, "decreaseLuminanceLevel");
708
709 QAction* maxSolar = new QAction(tr("Brightest solar level"), toolsMenu);
710 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
711 addControlledAction(toolsMenu, maxSolar, "maxLuminanceLevel");
712
713 QAction* minSolar = new QAction(tr("Darkest solar level"), toolsMenu);
714 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
715 addControlledAction(toolsMenu, minSolar, "minLuminanceLevel");
716
717 toolsMenu->addSeparator();
718 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
719 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
720
721 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
722 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
723 addControlledAction(toolsMenu, keymap, "remapKeyboard");
724
725#ifdef BUILD_SDL
726 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
727 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
728 addControlledAction(toolsMenu, gamepad, "remapGamepad");
729#endif
730
731 ConfigOption* skipBios = m_config->addOption("skipBios");
732 skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
733
734 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
735 rewindEnable->connect([this](const QVariant& value) { m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
736
737 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
738 rewindBufferCapacity->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
739
740 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
741 rewindBufferInterval->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt()); });
742
743 QMenu* other = new QMenu(tr("Other"), this);
744 m_shortcutController->addMenu(other);
745 m_shortcutController->addFunctions(other, [this]() {
746 m_controller->setTurbo(true, false);
747 }, [this]() {
748 m_controller->setTurbo(false, false);
749 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
750
751 foreach (QAction* action, m_gameActions) {
752 action->setDisabled(true);
753 }
754}
755
756void Window::attachWidget(QWidget* widget) {
757 m_screenWidget->layout()->addWidget(widget);
758 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
759}
760
761void Window::detachWidget(QWidget* widget) {
762 m_screenWidget->layout()->removeWidget(widget);
763}
764
765void Window::appendMRU(const QString& fname) {
766 int index = m_mruFiles.indexOf(fname);
767 if (index >= 0) {
768 m_mruFiles.removeAt(index);
769 }
770 m_mruFiles.prepend(fname);
771 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
772 m_mruFiles.removeLast();
773 }
774 updateMRU();
775}
776
777void Window::updateMRU() {
778 if (!m_mruMenu) {
779 return;
780 }
781 m_mruMenu->clear();
782 int i = 0;
783 for (const QString& file : m_mruFiles) {
784 QAction* item = new QAction(file, m_mruMenu);
785 item->setShortcut(QString("Ctrl+%1").arg(i));
786 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
787 m_mruMenu->addAction(item);
788 ++i;
789 }
790 m_config->setMRU(m_mruFiles);
791 m_config->write();
792 m_mruMenu->setEnabled(i > 0);
793}
794
795QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
796 m_shortcutController->addAction(menu, action, name);
797 menu->addAction(action);
798 addAction(action);
799 return action;
800}
801
802WindowBackground::WindowBackground(QWidget* parent)
803 : QLabel(parent)
804{
805 setLayout(new QStackedLayout());
806 layout()->setContentsMargins(0, 0, 0, 0);
807 setAlignment(Qt::AlignCenter);
808}
809
810void WindowBackground::setSizeHint(const QSize& hint) {
811 m_sizeHint = hint;
812}
813
814QSize WindowBackground::sizeHint() const {
815 return m_sizeHint;
816}
817
818void WindowBackground::setLockAspectRatio(int width, int height) {
819 m_aspectWidth = width;
820 m_aspectHeight = height;
821}
822
823void WindowBackground::paintEvent(QPaintEvent*) {
824 QPainter painter(this);
825 painter.setRenderHint(QPainter::SmoothPixmapTransform);
826 const QPixmap* logo = pixmap();
827 painter.fillRect(QRect(QPoint(), size()), Qt::black);
828 if (!logo) {
829 return;
830 }
831 QSize s = size();
832 QSize ds = s;
833 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
834 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
835 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
836 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
837 }
838 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
839 QRect full(origin, ds);
840 painter.drawPixmap(full, *logo);
841}