CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Map viewer supports bitmapped GBA modes
11 - OpenGL renderer with high-resolution upscaling support
12Emulation fixes:
13 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
14 - GBA: Reset now reloads multiboot ROMs
15 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
16 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
17 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
18 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
19 - GBA Video: Fix scanline cache with scale factor change edge cases
20 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
21 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
22 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
23 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
24 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
25 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
26 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
27Other fixes:
28 - Qt: More app metadata fixes
29 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
30 - LR35902: Fix disassembly of several CB-prefix instructions
31 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
32 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
33 - CMake: Fix .deb imagemagick dependencies
34 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
35 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
36 - GB Core: Fix toggling WIN and OBJ being swapped
37 - All: Fix several memory leaks
38 - LR35902: Fix trailing whitespace in disassembly
39 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
40 - FFmpeg: Improve initialization reliability and cleanup
41 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
42 - Qt: Fix some Qt display driver race conditions
43 - FFmpeg: Fix audio conversion producing gaps
44 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
45Misc:
46 - GBA Savedata: EEPROM performance fixes
47 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
48 - GB Memory: Support running from blocked memory
49 - Qt: Don't unload ROM immediately if it crashes
50 - Debugger: Add breakpoint and watchpoint listing
51 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
52 - LR35902: Support PC-relative opcode decoding
53 - Qt: Improve camera initialization
54 - Qt: Support switching webcams
55 - Core: Add keysRead callback
56 - Vita: Improved frame drawing speed
57 - Qt: Cap window size on start to monitor size
58 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
59 - Debugger: Make tracing compatible with breakpoints/watchpoints
60 - Debugger: Print breakpoint/watchpoint number when inserting
61 - Qt: Open a message box for Qt frontend errors
62 - GBA Video: Clean up dead code in sprite rendering loop
63 - FFmpeg: Support audio-only recording
64 - Qt: Increase maximum magnifications and scaling
65
660.7.1: (2019-02-24)
67Bugfixes:
68 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
69 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
70 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
71 - GB, GBA Serialize: Fix loading two states in a row
72 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
73 - GBA DMA: Fix Display Start DMAs
74 - GBA DMA: Fix DMA start/end timing
75 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
76 - GBA Memory: Fix a few AGBPrint crashes
77 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
78 - GBA SIO: Prevent writing read-only multiplayer bits
79 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
80 - Python: Fix crash when deleting files owned by library
81 - Python: Make sure GB link object isn't GC'd before GB object
82 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
83 - Qt: Fix tile and sprite views not always displaying at first
84 - Qt: Fix audio context holding onto closed game controller
85 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
86 - Qt: Fix window icon on X11
87 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
88 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
89 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
90Misc:
91 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
92 - Qt: Updated Italian translation (by Vecna)
93
940.7.0: (2019-01-26)
95Features:
96 - ELF support
97 - Game Boy Camera support
98 - Qt: Set default Game Boy colors
99 - Game Boy Printer support
100 - Super Game Boy support
101 - Customizable autofire speed
102 - Ability to set default Game Boy model
103 - Map viewer
104 - Automatic cheat loading and saving
105 - GameShark and Action Replay button support
106 - AGBPrint support
107 - Debugger: Conditional breakpoints and watchpoints
108 - Ability to select GB/GBC/SGB BIOS on console ports
109 - Optional automatic state saving/loading
110 - Access to ur0 and uma0 partitions on the Vita
111 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
112 - GBA: ARMIPS/A22i-style and ELF symbol table support
113 - Initial Switch port
114Bugfixes:
115 - ARM: Fix MSR when T bit is set
116 - Core: Fix audio sync breaking when interrupted
117 - Core: Fix ordering events when scheduling during events
118 - FFmpeg: Fix encoding audio/video queue issues
119 - GB: Revamp IRQ handling based on new information
120 - GB: Fix IRQ disabling on the same T-cycle as an assert
121 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
122 - GB Audio: Clock frame events on DIV
123 - GB Audio: Fix channel 3 reset value
124 - GB Audio: Fix channel 4 initial LFSR
125 - GB Audio: Fix channel 1, 2 and 4 reset timing
126 - GB I/O: DMA register is R/W
127 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
128 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
129 - GB, GBA Savedata: Fix unmasking savedata crash
130 - GB Serialize: Fix audio state loading
131 - GB Serialize: Fix game title check
132 - GB Serialize: Fix IRQ pending/EI pending confusion
133 - GB Timer: Minor accuracy improvements
134 - GB Video: Fix dot clock timing being slightly wrong
135 - GB Video: Fix loading states while in mode 3
136 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
137 - GB Video: Fix SCX timing
138 - GB, GBA Video: Don't call finishFrame twice in thread proxy
139 - GBA: Reset WAITCNT properly
140 - GBA BIOS: Fix BitUnPack final byte
141 - GBA BIOS: Fix BitUnPack narrowing
142 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
143 - GBA DMA: Fix temporal sorting of DMAs of different priorities
144 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
145 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
146 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
147 - GBA Savedata: Fix savedata modified time updating when read-only
148 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
149 - GBA Serialize: Fix loading states in Hblank
150 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
151 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
152 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
153 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
154 - GBA Video: Start timing mid-scanline when skipping BIOS
155 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
156 - GBA Video: Make layer disabling work consistently
157 - PSP2: Fix more issues causing poor audio
158 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
159 - Qt: Improve FPS timer stability
160 - Util: Fix wrapping edge cases in RingFIFO
161Misc:
162 - 3DS: Remove deprecated CSND interface
163 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
164 - Core: Remove broken option for whether rewinding restores save games
165 - Feature: Added loading savestates from command line
166 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
167 - FFmpeg: Support lossless h.264 encoding
168 - FFmpeg: Support lossless VP9 encoding
169 - GBA Cheats: Allow multiple ROM patches in the same slot
170 - GB: Skip BIOS option now works
171 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
172 - GB Audio: Improved audio quality
173 - GB, GBA Audio: Increase max audio volume
174 - GB MBC: Remove erroneous bank 0 wrapping
175 - GB Video: Darken colors in GBA mode
176 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
177 - GBA: Implement display start DMAs
178 - GBA: Improve multiboot image detection
179 - GBA Memory: 64 MiB GBA Video cartridge support
180 - GBA Savedata: Remove ability to disable realistic timing
181 - GBA Timer: Use global cycles for timers
182 - Libretro: Add frameskip option
183 - mGUI: Add fast forward toggle
184 - PSP2: Use system enter key by default
185 - Python: Integrate tests from cinema test suite
186 - Qt: Redo GameController into multiple classes
187 - Qt: Prevent window from being created off-screen
188 - Qt: Add option to disable FPS display
189 - Qt: Options to mess around with layer placement
190 - Qt: Add load alternate save option
191 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
192 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
193 - Test: Restructure test suite into multiple executables
194 - Util: Don't build crc32 if the function already exists
195 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
196Changes from beta 1:
197Features:
198 - Libretro: Add Game Boy cheat support
199 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
200 - Switch: Rumble support
201 - Switch: Rotation support
202 - Switch: Screen stretching options
203 - Qt: State file load/save menu options
204 - Windows installer
205 - Tile viewer now has adjustable width
206 - Python: Experimental audio API
207Bugfixes:
208 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
209 - Core: Remember to deinit proxy ring FIFO
210 - Core: Reroot timing list when (de)scheduling
211 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
212 - GB MBC: Fix MBC30 SRAM
213 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
214 - GB Video: Fix SGB border hole size
215 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
216 - GBA: Fix GB Player features
217 - GBA I/O: SOUNDCNT_HI is readable when sound is off
218 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
219 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
220 - Libretro: Fix adding codes with hooks
221 - PSP2: Fix audio crackling after fast forward
222 - PSP2: Fix audio crackling when buffer is full
223 - Qt: Fix jumbled background when paused
224 - Qt: Fix FPS counter on Windows
225 - Qt: Fix focus issues with load/save state overlay
226 - Switch: Fix incorrect mapping for fast forward cap
227 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
228 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
229 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
230 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
231 - Qt: Ensure FATAL logs reach log view
232 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
233Misc:
234 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
235 - Debugger: Minor text fixes
236 - Debugger: Readability improvements (fixes mgba.io/i/1238)
237 - GB: Improved SGB2 support
238 - GB Audio: Skip frame if enabled when clock is high
239 - Libretro: Reduce rumble callbacks
240 - mGUI: Add SGB border configuration option
241 - mGUI: Add support for different settings types
242 - Python: Minor API improvements
243 - Qt: Ensure camera image is valid
244 - Qt: Debugger console history
245 - Qt: Detect presence of GL_ARB_framebuffer_object
246 - Qt: Minor memory view tweaks
247 - Res: Improve modeling of AGB/AGS screen in shaders
248 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
249 - Wii: Expose stretch configuration in settings
250 - Wii: Stretch now sets pixel-accurate mode size cap
251
2520.7 beta 1: (2018-09-24)
253- Initial beta for 0.7
254
2550.6.3: (2018-04-14)
256Bugfixes:
257 - GB Audio: Revert unsigned audio changes
258 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
259 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
260
2610.6.2: (2018-04-03)
262Bugfixes:
263 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
264 - 3DS: Fix opening files in directory names with trailing slashes
265 - LR35902: Fix watchpoints not reporting new value
266 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
267 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
268 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
269 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
270 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
271 - GBA: Fix SharkPort saves for EEPROM games
272 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
273 - GBA BIOS: Fix incorrect exit condition in LZ77
274 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
275 - GBA Cheats: Fix slide codes not initializing properly
276 - GBA DMA: ROM reads are forced to increment
277 - GBA Hardware: RTC accuracy improvements
278 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
279 - GBA Memory: Fix copy-on-write memory leak
280 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
281 - GBA Savedata: Fix crash when resizing flash
282 - GBA Video: Force align 256-color tiles
283 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
284 - PSP2: Fix issues causing poor audio
285 - Python: Fix package directory
286 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
287 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
288 - Wii: Fix screen tear when unpausing
289 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
290Misc:
291 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
292 - GB MBC: Remove erroneous bank 0 wrapping
293 - GBA: Improve multiboot image detection
294 - PSP2: Use system enter key by default
295
2960.6.1: (2017-10-01)
297Bugfixes:
298 - GB, GBA: Fix crashes when attempting to identify null VFiles
299 - GB, GBA: Fix sync to video with frameskip
300 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
301 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
302 - GB Core: Fix palette loading when loading a foreign config
303 - GB MBC: Pocket Cam memory should be accessible without enabling
304 - GB MBC: Fix SRAM sizes 4 and 5
305 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
306 - GB MBC: Fix RTC loading when file size is off
307 - GB Memory: Initialize peripheral pointers
308 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
309 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
310 - GB Memory: Actually load latch time from savestate
311 - GB Serialize: Fix deserializing video STAT
312 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
313 - GB Video: Fix potential hang when ending mode 0
314 - GB Video: Fix read mode when enabling LCD
315 - GBA: Reset active region as needed when loading a ROM
316 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
317 - GBA BIOS: Use core's VRAM variable instead of renderer's
318 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
319 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
320 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
321 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
322 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
323 - Python: Fix importing .gb or .gba before .core
324 - Qt: Fix command line debugger closing second game
325 - Qt: Fix LOG argument order
326 - Qt: Fix timezone issues with time overrides
327 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
328 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
329Misc:
330 - CMake: Fix CPack dependencies for libpng 1.6
331 - GBA: Detect hardware for Pokémon FireRed ROM hacks
332 - GBA Cheats: Improve detection of raw cheats
333 - Qt: Don't rebuild library view if style hasn't changed
334 - Qt: Allow overrides to be saved before a game is loaded
335 - Qt: Hide mouse immediately when loading
336 - SDL: Fix 2.0.5 build on macOS under some circumstances
337 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
338
3390.6.0: (2017-07-16)
340Features:
341 - Library view
342 - Sprite viewer
343 - Debugging console
344 - Improved memory viewer
345 - Memory search
346 - Command line ability to override configuration values
347 - Add option to allow preloading the entire ROM before running
348 - Add option for whether rewinding restores save games
349 - Savestates now contain any RTC override data
350 - Add option to lock video to integer scaling
351 - LR35902: Watchpoints
352 - LR35902/GB-Z80 disassembler
353 - GB: Tile viewer
354 - GB: Video/audio channel enabling/disabling
355 - GB: Symbol table support
356 - GB MBC: Add MBC1 multicart support
357 - GBA: Support printing debug strings from inside a game
358 - GBA: Better cheat type autodetection
359 - Implement keypad interrupts
360 - Configuration of gamepad hats
361 - Video log recording for testing and bug reporting
362 - Debugger: Segment/bank support
363 - Debugger: Execution tracing
364 - Qt: German translation (by Lothar Serra Mari)
365 - Qt: Spanish translation (by Kevin López)
366 - Qt: Italian translation (by theheroGAC)
367Bugfixes:
368 - ARM7: Fix MLA/*MULL/*MLAL timing
369 - Core: Fix crash with rewind if savestates shrink
370 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
371 - Core: Fix directory sets crashing on close if base isn't properly detached
372 - FFmpeg: Fix overflow and general issues with audio encoding
373 - GB: Fix flickering when screen is strobed quickly
374 - GB: Fix STAT blocking
375 - GB MBC: Fix ROM bank overflows getting set to bank 0
376 - GB MBC: Fix swapping carts not detect new MBC
377 - GB Timer: Improve DIV reset behavior
378 - GB Timer: Fix DIV batching if TAC changes
379 - GB Video: Reset renderer when loading state
380 - GBA: Fix multiboot ROM loading
381 - GBA: Fix multiboot loading resulting in too small WRAM
382 - GBA BIOS: Implement BitUnPack
383 - GBA BIOS: Fix ArcTan sign in HLE BIOS
384 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
385 - GBA BIOS: Fix INT_MIN/-1 crash
386 - GBA Hardware: Fix crash if a savestate lies about game hardware
387 - GBA I/O: Handle audio registers specially when deserializing
388 - GBA Memory: Improve initial skipped BIOS state
389 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
390 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
391 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
392 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
393 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
394 - LR35902: Fix core never exiting with certain event patterns
395 - LR35902: Fix pc overflowing current region off-by-one
396 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
397 - OpenGL: Fix some shaders causing offset graphics
398 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
399 - Qt: Fix window icon being stretched
400 - Qt: Fix data directory path
401 - Qt: Fix timing issues on high refresh rate monitors
402 - Qt: Fix linking after some windows have been closed
403 - Qt: Fix crash when changing audio settings after a game is closed
404 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
405 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
406 - Qt: Fix game unpausing after frame advancing and refocusing
407 - SDL: Fix game crash check
408 - SDL: Fix race condition with audio thread when starting
409 - SDL: Fix showing version number
410 - Test: Fix crash when loading invalid file
411 - Test: Fix crash when fuzzing fails to load a file
412 - Test: Don't rely on core for frames elapsed
413 - Test: Fix crash when loading invalid file
414 - Test: Fix crash when fuzzing fails to load a file
415 - Tools: Fix recurring multiple times over the same library
416 - Util: Fix overflow when loading invalid UPS patches
417 - Util: Fix highest-fd socket not being returned by SocketAccept
418 - Windows: Fix VDir.rewind
419Misc:
420 - All: Add C++ header guards
421 - All: Move time.h include to common.h
422 - 3DS, PSP2, Wii: Last directory loaded is saved
423 - CMake: Add ability to just print version string
424 - Core: New, faster event timing subsystem
425 - Core: Clean up some thread state checks
426 - Core: Add generic checksum function
427 - Core: Cores can now have multiple sets of callbacks
428 - Core: Restore sleep callback
429 - Core: Move rewind diffing to its own thread
430 - Core: Ability to enumerate and modify video and audio channels
431 - Core: List memory segments in the core
432 - Core: Move savestate creation time to extdata
433 - Core: Config values can now be hexadecimal
434 - Core: Improved threading interrupted detection
435 - Debugger: Modularize CLI debugger
436 - Debugger: Make building with debugging aspects optional
437 - Debugger: Add functions for read- or write-only watchpoints
438 - Debugger: Make attaching a backend idempotent
439 - Debugger: Add mDebuggerRunFrame convenience function
440 - Feature: Move game database from flatfile to SQLite3
441 - Feature: Support ImageMagick 7
442 - Feature: Make -l option explicit
443 - FFmpeg: Return false if a file fails to open
444 - FFmpeg: Force MP4 files to YUV420P
445 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
446 - GB: Reset with initial state of DIV register
447 - GB MBC: New MBC7 implementation
448 - GB Audio: Simplify envelope code
449 - GB Audio: Improve initial envelope samples
450 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
451 - GB Video: Improved video timings
452 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
453 - GBA, GB: ROM is now unloaded if a patch is applied
454 - GBA DMA: Refactor DMA out of memory.c
455 - GBA DMA: Move DMAs to using absolute timing
456 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
457 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
458 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
459 - GBA Memory: Support reading/writing POSTFLG
460 - GBA Memory: Remove unused prefetch cruft
461 - GBA Timer: Improve accuracy of timers
462 - GBA Video: Clean up unused timers
463 - GBA Video: Allow multiple handles into the same tile cache
464 - GBA Video, GB Video: Colors are now fully scaled
465 - GBA Video: Optimize when BLD* registers are written frequently
466 - OpenGL: Add xBR-lv2 shader
467 - Qt: Move last directory setting from qt.ini to config.ini
468 - Qt: Improved HiDPI support
469 - Qt: Expose configuration directory
470 - Qt: Merge "Save" and "OK" buttons in shader options
471 - Qt: Automatically load controller profile when plugged in
472 - Qt: Rename "Resample video" option to "Bilinear filtering"
473 - Qt: Remove audio thread
474 - Qt: Remove audio buffer sizing in AudioProcessorQt
475 - Qt: Re-enable QtMultimedia on Windows
476 - Qt: Make "Mute" able to be bound to a key
477 - Qt: Add .gb/.gbc files to the extension list in Info.plist
478 - Qt: Relax hard dependency on OpenGL
479 - Qt: Better highlight active key in control binding
480 - SDL: Remove scancode key input
481 - SDL: Automatically map controllers when plugged in
482 - Test: Add a basic test suite
483 - Util: Add size counting to Table
484 - Util: Add 8-bit PNG write support
485 - Util: Tune patch-fast extent sizes
486 - VFS: Call msync when syncing mapped data
487 - VFS: Allow truncating memory chunk VFiles
488 - VFS: Fix some minor VFile issues with FILEs
489 - VFS: Optimize expanding in-memory files
490 - VFS: Add VFileFIFO for operating on circle buffers
491Changes from beta 1:
492Features:
493 - Qt: Italian translation (by theheroGAC)
494 - Qt: Updated German translation
495Bugfixes:
496 - GB Audio: Fix incorrect channel 4 iteration
497 - GB Audio: Fix zombie mode bit masking
498 - GB Serialize: Fix timer serialization
499 - GB Video: Fix LYC regression
500 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
501 - GBA Timer: Fix count-up timing overflowing timer 3
502 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
503 - Qt: Fix memory search close button (fixes mgba.io/i/769)
504 - Qt: Fix window icon being stretched
505 - Qt: Fix initial window size (fixes mgba.io/i/766)
506 - Qt: Fix data directory path
507 - Qt: Fix controls not saving on non-SDL builds
508 - Qt: Fix translation initialization (fixes mgba.io/i/776)
509 - Qt: Fix patch loading while a game is running
510 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
511 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
512 - Qt: Fix GL-less build
513 - Qt: Fix Software renderer not handling alpha bits properly
514 - Qt: Fix screen background improperly stretching
515 - SDL: Fix cheats not loading
516Misc:
517 - GB Serialize: Add MBC state serialization
518 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
519 - GBA Timer: Improve accuracy of timers
520 - PSP2: Update toolchain to use vita.cmake
521 - Qt: Add language selector
522 - Qt: Minor test fixes
523 - Qt: Move shader settings into main settings window
524 - Qt: Dismiss game crashing/failing dialogs when a new game loads
525 - Qt: Properly ship Qt translations
526 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
527
5280.6 beta 1: (2017-06-29)
529 - Initial beta for 0.6
530
5310.5.2: (2016-12-31)
532Bugfixes:
533 - All: Fix fullscreen config option being ignored
534 - ARM7: PSR mode bits should not get sign extended
535 - GB: Fix audio not being deinitialized
536 - GB: Fix crash when masking savedata
537 - GB: Properly initialize sramRealVf variable
538 - GB Audio: Fix serialization of channel 3 and NR52 properties
539 - GB Audio: Reset envelope timer when reseting sound channel
540 - GB MBC: Fix SRAM dangling pointer with RTC games
541 - GB MBC: Fix initializing MBC when no ROM is loaded
542 - GB Memory: Fix patching ROM bank 0
543 - GB Memory: Fix starting HDMAs during mode 0
544 - GB Memory: Fix HDMA5 value after DMA completes
545 - GB Video: Initialize LCDC in renderer
546 - GB Video: Hblank IRQs should mask LYC=LY IRQs
547 - GBA: Fix IRQs firing after already being cleared
548 - GBA: Only unhalt CPU if appropriate bit is set in IE
549 - GBA: Add savegame override for Crash Bandicoot 2
550 - GBA BIOS: Fix MidiKey2Freq BIOS reads
551 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
552 - GBA Cheats: Fix GameShark ROM patches
553 - GBA I/O: Mask off WAITCNT bits that cannot be written
554 - GBA Memory: Fix misaligned BIOS reads
555 - GBA Memory: Fix VCOUNT being writable
556 - GBA Video: Fix out of bounds sprite transforms
557 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
558 - Libretro: Fix disabling BIOS
559 - Libretro: Fix Game Boy savestates and audio
560 - Qt: Fix changing resolution of software renderer
561 - Qt: Fix setting overrides
562 - Qt: Fix cut off tiles and alignment issues in tile viewer
563 - Qt: Only reset window dimensions when first shown
564 - Qt: Fix Qt Multimedia audio driver on big endian
565 - Qt: Fix Apply button for key and controller configurations
566 - VFS: Fix resizing memory chunks when not needed
567 - Windows: Fix Unicode directory handling
568Misc:
569 - GB, GBA: Prevent loading null ROMs
570 - GB Audio: Initialize wave RAM to GBC values
571 - GB Memory: Reset ROM bank when loading a ROM
572 - PSP2: Improved controller rumble
573
5740.5.1: (2016-10-05)
575Bugfixes:
576 - Core: Fix importing save games as read-only
577 - FFmpeg: Fix encoding AAC
578 - GB: Fix invalid STOP behavior on Game Boy Color
579 - GB: Initialize audio properly
580 - GB: Properly clear KEY1 bit 0 when switching speeds
581 - GB: Properly unload save files when unloading a ROM
582 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
583 - GB MBC: Fix MBC7 when size is incorrectly specified
584 - GB MBC: Fix RTC access when no save file is loaded
585 - GB SIO: Don't auto-clock external shift clock
586 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
587 - GB Video: Fix video frames getting missed when LCDC is off
588 - GB Video: Clear screen when LCDC is off
589 - GBA Cheats: Fix holding onto pointers that may get invalidated
590 - GBA Cheats: Fix key-activated CodeBreaker cheats
591 - GBA Cheats: Fix uninitialized memory getting freed when saving
592 - GBA Hardware: Improve Game Boy Player rumble behavior
593 - GBA Memory: Fix several unused I/O register read values
594 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
595 - LR35902: Fix events running with the wrong cycle active
596 - Qt: Fix "close" button on Overrides view
597 - Qt: Fix saving overrides
598 - Qt: Fix directory set unloading when replacing the ROM
599 - Qt: Fix patch loading
600 - Qt: Fix crash when saving an override if a game isn't loaded
601 - Qt: Fix showing default display driver as OpenGL (force 1.x)
602 - SDL: Attach rumble in SDL frontend
603 - Util: Fix PNG identification on files too small to be a PNG
604Misc:
605 - All: Only update version info if needed
606 - All: Split out install locations for Libretro and OpenEmu
607 - FFmpeg: Encoding cleanup
608 - GB: Reset active region when reloading ROM
609 - GB Memory: Initialize RAM pattern for GBC
610 - GB Video: Improved video timings
611 - Qt: Manage window sizes slightly better
612 - Qt: Remember scale option independent of core dimensions
613
6140.5.0: (2016-09-19)
615Features:
616 - Game Boy support
617 - Support for encrypted CodeBreaker GBA cheats
618 - Emulation of Vast Fame protected GBA carts (taizou)
619 - Tile viewer
620 - Threaded rendering mode
621 - Libretro: Memory map and achievement support (leiradel)
622 - GUI: Add UI control remapping
623 - GUI: Add fast-forward
624 - Wii: 240p support
625 - 3DS: Adjustable screen darkening
626 - Ability to temporarily load a savegame
627 - Load specific files out of archives
628 - Automatic BIOS detection
629Bugfixes:
630 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
631 - Debugger: Fix GDB breakpoints
632 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
633 - GBA: Fix filehandle leak with savegames
634 - GBA: Timer 0 cannot be count up
635 - GBA: Count up timers should not count themselves
636 - GBA Memory: Fix mirror on non-overdumped Classic NES games
637 - GBA Memory: Fix ldm {pc}
638 - GBA Savedata: Fix savedata sync timer
639 - GBA Savedata: Only unmap savedata if present
640 - GBA Serialize: Savestates now properly store prefetch
641 - GBA Video: WIN0/1 take priority over OBJWIN
642 - GBA Video: Fix out-of-order OBJWIN
643 - PSP2: Fix GPU crash while exiting
644 - PSP2: Fix VSync
645 - PSP2: Fix accelerometer range
646 - PSP2: Actually load screen mode setting
647 - PSP2: Fix gyroscope direction
648 - PSP2: Delete threads after they return
649 - PSP2: Fix mapping/unmapping from not at 0
650 - Qt: Fix bug in software renderer scaling
651 - Qt: Fix hanging key press after disabling autofire
652 - Qt: Fix being unable to pause manually when using auto-pausing
653 - SDL: Fix axes being mapped wrong
654 - Util: Fix realloc semantics in utf16to8
655 - Util: Fix inserting too many items into a hash table
656 - VFS: Fix uninitialized varaible reading from 7z
657 - VFS: Fix reading multiple files from a 7z archive
658 - Wii: Fix framelimiting after a slowdown
659 - Wii: Fix garbage flash at startup
660Misc:
661 - 3DS: Use blip_add_delta_fast for a small speed improvement
662 - 3DS: Allow UTF-16 filenames
663 - 3DS: Port to using citro3D
664 - 3DS: Use system font for menus
665 - 3DS: Attempt to use Core 2 for threads
666 - 3DS: Adjustable filering
667 - 3DS: 3D banner
668 - All: Add QUIET parameter to silence CMake
669 - All: Faster memory read/write
670 - ARM7: Support forcing Thumb mode via MSR
671 - ARM7: Flush prefetch cache when loading CPSR via MSR
672 - ARM7: Clean up instruction decoding for future expandability
673 - Debugger: Support register and memory writes via GDB stub
674 - Debugger: Add software breakpoint support to gdb
675 - FFmpeg: Full support for libavcodec 56+
676 - GBA: Better debug logging if event processing breaks
677 - GBA Audio: Force audio DMAs to not increment destination
678 - GBA BIOS: Use custom ArcTan, not relying on OS
679 - GBA Hardware: Clean up dead code in GBP
680 - GBA Memory: Optimize stalling behavior
681 - GBA Memory: Optimize Load-/StoreMultiple
682 - GBA Savedata: Add realistic timing for EEPROM
683 - GBA Serialize: Savestates now store if CPU was halted
684 - GBA Video: Remove old slow path fallback
685 - GBA Video: Optimize sprite drawing
686 - GBA Video: Optimize mode 0 rendering
687 - GBA Video: Optimize compositing cases slightly
688 - GUI: Screenshot dimensions are now passed through
689 - GUI: Add back logging
690 - GUI: Only reload config if manually saved
691 - GUI: Increase scrolling speed
692 - OpenGL: Log shader compilation failure
693 - OpenGL: Add texSize uniform
694 - Qt: Make -g flag work in Qt build
695 - Qt: Simplify OpenGL context creation
696 - Qt: Thread startup improvements
697 - Qt: Make audio channel/video layer options shortcut mappable
698 - Qt: Remove some C99isms from C++ code
699 - Qt: Remove default autofire mappings
700 - Qt: Make reseting when pasued frame-accurate
701 - Qt: Rearchitect game closing codepath
702 - PSP2: Use system font for menus
703 - PSP2: Add rumble for PS TV
704 - PSP2: Add fit-to-height screen mode
705 - PSP2: Sync files per descriptor
706 - PSP2: Allow UTF-8 filenames
707 - PSP2: Screenshots are now saved into the Photo Gallery
708 - PSP2: Stop underclocking when menuing
709 - SDL: Increase default audio buffer size to 1024 samples
710 - SDL: More responsive rumble
711 - Util: Add Vector GetConstPointer
712 - Util: Add rtrim
713 - Util: Add endswith
714 - VFS: Improve zip file detection
715 - Wii: Add pixelated resample filter
716 - Windows: Add native VDir support
717 - Util: Add PRIz macro for libc versions that don't support %z
718
7190.4.1: (2016-07-11)
720Bugfixes:
721 - All: Fix several file handle leaks
722 - All: Fix instruction tables getting zeroed when linking sometimes
723 - ARM7: Fix flags on SBC/RSC
724 - ARM7: Fix setting spsr privilege bits when spsr is empty
725 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
726 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
727 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
728 - GBA Memory: Fix executing code from OBJ region of VRAM
729 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
730 - GBA Serialize: Fix loading savegames from savestates
731 - OpenGL: Correct boolean vector strcmp strings for uniforms
732 - Qt: Fix sending gameStopped twice
733 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
734 - Qt: Fix initial state of key mapping
735 - Qt: Initialize m_useBios
736 - SDL: Fix joystick initialization on BSD
737 - SDL: Fix potential joystick crash in games with rumble
738 - SDL: Fix SDL 1.2 build
739 - SDL: Fix sporadic crash when deinitializing audio
740 - Shaders: Fix AGS-001 shader with some bad drivers
741 - Util: Use closesocket on Windows
742 - Util: Fix socket bind addresses
743 - VFS: Fix reading 7z archives without rewinding first
744 - VFS: VFileFromFD should not open directories
745 - Wii: Fix tilting direction
746 - Util: Fix realloc semantics in utf16to8
747Misc:
748 - All: Allow use of external minizip library
749 - Debugger: CLI debugger now exits when end-of-stream is reached
750 - FFmpeg: Update dependencies on Ubuntu
751 - GBA: Slightly optimize GBAProcessEvents
752 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
753 - GBA Video: Null renderer should return proper register values
754 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
755 - Qt: Add preset for DualShock 4
756 - Qt: Update 360 input profile on OS X to reflect newer drivers
757 - Qt: Remove use of NaN
758 - Qt: Canonicalize file paths when loading games
759 - Qt: Add refresh button to controller editing
760 - SDL: Remove default gamepad mappings
761 - Util: Fix intermittent build failure on OS X
762 - VFS: VFile.sync now updates modified time
763
7640.4.0: (2016-02-02)
765Features:
766 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
767 - I/O viewer
768 - Booting of multiboot images
769 - Customization of GIF recording
770 - Libretro: Cheat code support
771 - Support for GLSL shaders
772 - ROM information view
773 - Support for VBA-style cheat codes
774 - Savestates now store creation timestamps
775 - Key autofire
776 - Libretro: Allow blocking opposing directional input
777 - OpenEmu core for OS X
778 - Libretro: Settings for using BIOS and skipping intro
779 - Libretro: Customizable idle loop removal
780 - Implemented cycle counting for sprite rendering
781 - Cleaner, unified settings window
782 - Added a setting for pausing when the emulator is not in focus
783 - Customizable paths for save games, save states, screenshots and patches
784 - Controller hotplugging
785 - Ability to store save games and active cheats within savestates
786Bugfixes:
787 - ARM7: Fix sign of unaligned LDRSH
788 - ARM7: Fix decoding of some ARM ALU instructions with shifters
789 - Debugger: Fix watchpoints in gdb
790 - GBA: Fix warnings when creating and loading savestates
791 - GBA: Fix Iridion II savetype
792 - GBA BIOS: Fix misaligned CpuSet
793 - GBA Cheats: Fix cheats setting the Action Replay version
794 - GBA Hardware: Fix GPIO on big endian
795 - GBA Memory: Fix DMA register writing behavior
796 - GBA Memory: Fix DMAs triggering two cycles early
797 - Libretro: Fix aspect ratio
798 - Qt: Fix some potential crashes with the gamepad mapping
799 - Qt: Fix keys being mapped incorrectly when loading configuration file
800 - Util: Fix PowerPC PNG read/write pixel order
801 - Util: Fix excessive memory allocation when decoding a PNG
802 - VFS: Fix VFileReadline and remove _vfdReadline
803Misc:
804 - All: Improved PowerPC support
805 - All: Fix some undefined behavior warnings
806 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
807 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
808 - GBA: Implement bad I/O register loading
809 - GBA: Allow jumping to OAM and palette RAM
810 - GBA BIOS: Finish implementing RegisterRamReset
811 - GBA Config: Add "override" layer for better one-time configuration
812 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
813 - GBA Memory: Use a dynamically sized mask for ROM memory
814 - GBA Memory: Implement several unimplemented memory access types
815 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
816 - GBA RR: Starting from savestate now embeds the savegame
817 - GBA RR: Add preliminary SRAM support for VBM loading
818 - GBA RR: Add support for resets in movies
819 - GBA Video: Remove lastHblank, as it is implied
820 - Libretro: Use anonymous memory mappers for large blocks of memory
821 - Libretro: Add install target for libretro core
822 - Qt: Window size command line options are now supported
823 - Qt: Increase usability of key mapper
824 - Qt: Add 'Apply' button to settings window
825 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
826 - Qt: Allow use of modifier keys as input
827 - Qt: Optimize log viewer
828 - Qt: Added button for breaking into the GDB debugger
829 - Qt: Add box for showing duration of rewind
830 - SDL: Support fullscreen in SDL 1.2
831 - SDL: Allow GBASDLAudio to be used without a thread context
832 - Util: Use VFile for configuration
833 - Util: Add MutexTryLock
834
8350.3.2: (2015-12-16)
836Bugfixes:
837 - ARM7: Fix STRT/STRBT
838 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
839 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
840 - Libretro: Fix problems with rumble not turning off
841 - GBA: Fix idle skip state being retained between games
842 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
843 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
844 - GBA BIOS: Fix Sqrt sign
845 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
846 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
847 - GBA Memory: Fix DMA behavior for SRAM accesses
848 - GBA Memory: Fix Store8 to OBJ VRAM
849 - GBA Memory: Fix alignment of LDM/STM on SRAM
850 - GBA Memory: Fix unaligned out-of-bounds ROM loads
851 - GBA Memory: Fix timing of DMAs
852 - GBA Video: Fix _mix for 15-bit color
853 - GBA Video: Fix OAM and palette initialization
854 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
855 - Qt: Use safer isLoaded check in GameController
856 - Qt: Fix a race condition in PainterGL that could lead to a crash
857 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
858 - Qt: Fix font size in memory viewer
859 - Qt: Fix a crash in the memory viewer
860 - Qt: Add additional checks in CheatModel to prevent crashes
861 - Qt: Fix race condition with setting sample rate
862 - Qt: Fix crash when closing multiplayer windows
863 - Qt: Fix resetting while paused
864Misc:
865 - GBA Audio: Implement missing flags on SOUNDCNT_X register
866 - Qt: Add mute option to menu
867
8680.3.1: (2015-10-24)
869Bugfixes:
870 - ARM7: Fix instruction decoding of Thumb shifts
871 - GBA: Deinit savegame when unloading a ROM
872 - GBA: Fix BIOS check on big endian
873 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
874 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
875 - GBA Audio: Fix audio channels being silenced at the wrong time
876 - GBA Memory: Fix bad BIOS Load16 on big endian
877 - GBA Memory: Fix bad Load8 on big endian
878 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
879 - GBA Video: Fix edge case with sprite blend modes and semitransparency
880 - GBA Video: Fix objwin and blending interaction on sprites
881 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
882 - Libretro: Fix a memory leak with the render buffer
883 - Qt: Windows no longer spawn in the top left on first launch
884 - Qt: Fix install path of XDG desktop file with DESTDIR
885 - Qt: Fix drag and drop on Windows
886 - Qt: Reenable double buffering, as disabling it broke some Windows configs
887 - VFS: Fix return values of VFileFILE.read and .write
888Misc:
889 - All: Reset next event to cycles instead of zero to interrupt
890 - All: Add --version flag
891 - ARM7: Force disable LTO on two files to work around a GCC bug
892 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
893 - GBA: Better memory handling with PNG savestates
894 - GBA: Additional savestate sanity checks
895 - GBA: Check for cycle count being too high
896 - GBA Audio: Allow GBAAVStream to have no video callback
897 - GBA BIOS: Implement RegisterRamReset for SIO registers
898 - Qt: Remove useless help icons in dialogs
899 - Qt: Prevent savestate window from opening while in multiplayer
900 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
901 - Qt: Dropping multiplayer windows works more cleanly now
902
9030.3.0: (2015-08-16)
904Features:
905 - Ability to hide individual background layers, or OBJs
906 - Ability to mute individual audio channels
907 - Palette viewer and exporter
908 - Volume control
909 - More shortcuts are editable (e.g. quick save/load)
910 - Rewind now shows the frame after rewinding
911 - Import/Export of GameShark/Action Replay snapshots
912 - Add "Step backwards" item for single increment rewind
913 - Deadzone estimation for game controllers
914 - Analog inputs can be used for shortcuts
915 - Menu items for specific solar sensor brightness levels
916 - Remappable controls for tilt and gyroscope sensors
917 - Status messages for actions taken while a game is running (e.g. save/load state)
918 - Memory inspector
919 - Screensaver can now be suspended while a game is running
920 - Load/save the most recent savestate slot
921 - Support varible speed (PWM) rumble
922 - Ability to cap fast forward speed
923 - Finer control over FPS target
924 - Holdable shortcut for rewinding one frame at a time
925 - Ability to boot directly into the BIOS
926 - Preliminary support for yanking out the game pak while a game is running
927 - Thumb-drive mode by putting a file called portable.ini in the same folder
928 - Configurable display driver, between software and OpenGL
929 - Undo-able savestate loading and saving
930 - Controller profiles now store shortcut settings
931 - Default controller profiles for several common controllers
932 - Libretro now supports BIOS, rumble and solar sensor
933 - Implement BIOS call Stop, for sleep mode
934 - Automatically load patches, if found
935 - Improved video synchronization
936 - Configurable audio output sample rate
937Bugfixes:
938 - ARM7: Fix SWI and IRQ timings
939 - ARM7: Fix Thumb MUL timing
940 - ARM7: Fix timing of multiplies to use N cycles
941 - ARM7: ARMHotplugDetach should call deinit
942 - Debugger: Fix use-after-free in breakpoint clearing code
943 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
944 - GBA: Cap audio FIFO read size during deserialization
945 - GBA: Check for corrupted savestates when loading
946 - GBA: Check for improperly sized savestates when loading
947 - GBA: Check for savestates made from differently sized ROMs
948 - GBA: Fix calls to endian-independent loadstores
949 - GBA: Fix timing of reading from timer registers
950 - GBA: Ensure cycles never go negative
951 - GBA Audio: Force audio FIFOs to 32-bit
952 - GBA Audio: Fix audio pitch changing when adjusting buffer size
953 - GBA Audio: Fix sample order in audio channel 3
954 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
955 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
956 - GBA Memory: Improve Thumb open bus behavior
957 - GBA Memory: Fix potential DMA issue when loading a savestate
958 - GBA Memory: Fix load/store multiple video memory waitstates
959 - GBA SIO: Fix reseting when there are SIO devices attached
960 - GBA Video: Blended sprites should never have other effects applied
961 - GBA Video: Fix out-of-bounds tiles in mosaic
962 - GBA Video: Fix windows not affecting sprites
963 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
964 - GBA Video: Fix timing on first scanline
965 - Qt: Better cleanup when a game crashes
966 - Qt: Fix open ROM dialog filtering for archive formats
967 - Qt: Cap the maximum number of multiplayer windows
968 - Qt: Fix maximum year in sensor override
969 - Qt: Fix window being too tall after exiting fullscreen
970 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
971 - Qt: Fix analog buttons not getting unmapped
972 - Qt: Fix passing command line options
973 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
974 - SDL: Fix SDL build when OpenGL is missing
975 - Util: Allow loading IPS patches that grow the ROM
976 - VFS: Fix resource leaks if some allocations fail
977 - VFS: Fix line-reading to return proper values
978 - Video: Fix an issue with very long filenames
979 - Util: Fix formatting of floats
980Misc:
981 - All: Add --help flag for command line programs
982 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
983 - All: Enable static linking for Windows
984 - All: Enable static linking for OS X
985 - All: Threads are now named
986 - All: Proper handling of Unicode file paths
987 - ARM7: Add emulation for Undefined CPU mode
988 - ARM7: Reduce the size of the Thumb instruction table
989 - GBA: Add status log level
990 - GBA: GBARewind now returns how many states it has rewound
991 - GBA: SIO logging layer
992 - GBA BIOS: Stub out SoundBias
993 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
994 - GBA: Don't include GBACLIDebugger struct unless needed
995 - GBA: Savedata is now synced shortly after data finishes being written
996 - GBA: Process multiple timer events at once, if necessary
997 - GBA Audio: Implement audio reset for channels A/B
998 - GBA Audio: Process multiple audio events at once, if necessary
999 - GBA Hardware: Backport generic RTC source into core
1000 - GBA Input: Allow axes and buttons to be mapped to the same key
1001 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1002 - GBA SIO: Add a dummy driver for Normal mode
1003 - GBA Thread: Add functionality for running callbacks on the GBA thread
1004 - GBA Thread: Split GBASync into a separate file
1005 - GBA Video: Refactor software renderer into separate files
1006 - GBA Video: Slightly optimize mode 0 mosaic rendering
1007 - Debugger: Free watchpoints in addition to breakpoints
1008 - Qt: Handle saving input settings better
1009 - Qt: Move GL frame drawing back onto its own thread
1010 - Qt: Fast forward (held) option moved from Other to Emulation menu
1011 - Qt: Show version info in window title
1012 - Qt: Migrate multiplayer window handling into GBAApp
1013 - Qt: Unified file opening and saving with last location
1014 - Qt: Fix windows being resizable when they shouldn't have been
1015 - Qt: Only hide cursor in full screen
1016 - Qt: Replace pause-after-frame mutex with an atomic
1017 - Qt: Add application icon and XDG desktop files
1018 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1019 - Qt: Don't save window size when entering fullscreen
1020 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1021 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1022 - Qt: Increase usability of key mapper
1023 - Qt: Show checkmark for window sizes
1024 - Qt: Set window path to loaded ROM
1025 - Perf: Ability to load savestates immediately on launch
1026 - SDL: Properly check for initialization
1027 - SDL: Clean up initialization functions
1028 - SDL: Clean up GL context
1029 - Util: Allow disabling the threading code entirely
1030 - VFS: Add sync method to force syncing with backing
1031
10320.2.1: (2015-05-13)
1033Bugfixes:
1034 - All: Fix sanitize-deb script not cleaning up after itself
1035 - All: Fix dependencies for libavcodec on Debian-derived platforms
1036 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1037 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1038 - ARM7: Fix ARM multiply instructions when PC is a destination register
1039 - Debugger: Fix use-after-free in breakpoint clearing code
1040 - Debugger: Fix boundary conditions in tab completion
1041 - GBA: Fix timers not updating timing when writing to only the reload register
1042 - GBA: Fix rewind boundary conditions
1043 - GBA: Add initial I/O register settings for background matrix registers
1044 - GBA: Fix hang when loading a savestate if sync to video is enabled
1045 - GBA: Handle out-of-bounds I/O access
1046 - GBA: Fix bounds-checking on EEPROM access
1047 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1048 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1049 - GBA Memory: Allow SRAM to be 64kB
1050 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1051 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1052 - GBA Video: Fix second frame mode 5
1053 - Perf: Fix race condition if a game crashes immediately on start
1054 - Qt: Fix Display object leak when closing a window
1055 - Qt: Fix .deb dependencies
1056 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1057 - Qt: Fix window not regaining focus after exiting savestate window
1058 - Qt: Fix regression where video would not record if the game had already started
1059 - Qt: Fix potential crash if a gamepad causes focus to change
1060 - Qt: Fix controller axis querying
1061 - Qt: Fix multiplayer windows opening as the wrong size
1062 - Qt: Fix controllers sometimes not loading the right profile
1063 - SDL: Fix boundary conditions for joystick adjustments
1064 - SDL: Allocate properly sized input maps
1065 - SDL: Fix potential build issues when Qt and SDL2 are in use
1066 - Util: Fix resource leak in UTF-8 handling code
1067 - Util: Fix a null-pointer issue when attempting to delete a key
1068 - VFS: Fix resource leaks if some allocations fail
1069 - Video: Fix an issue with very long filenames
1070Misc:
1071 - GBA Memory: Soft-crash if jumping past the end of a ROM
1072 - Qt: Show multiplayer numbers in window title
1073 - Qt: Solar sensor can have shortcuts set
1074
10750.2.0: (2015-04-03)
1076Features:
1077 - Support for gamepad axes, e.g. analog sticks or triggers
1078 - Add scale presets for up to 6x
1079 - Settings window
1080 - Bilinear resampling option
1081 - Add option to skip BIOS start screen
1082 - List of recently opened games
1083 - Support for games using the Solar Sensor
1084 - Better audio resampling via blip-buf
1085 - Game Pak overrides dialog for setting savetype and sensor values
1086 - Support for games using the tilt sensor
1087 - Remappable shortcuts for keyboard and gamepad
1088 - Rewinding of emulation
1089 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1090 - Support IPv6
1091 - Save directory of last loaded file
1092 - Support BPS patches
1093 - Automatically detect and optimize out idle loops
1094 - Configurable game overrides
1095 - Support loading 7-Zip files
1096 - Drag and drop game loading
1097 - Cheat code support
1098 - Runtime configurable audio driver
1099 - Libretro core for use with RetroArch and other front-ends
1100 - Controller profiles for setting different bindings for different controllers
1101 - Ability to lock aspect ratio
1102 - Local link cable support
1103 - Ability to switch which game controller is in use per instance
1104 - Ability to prevent opposing directional input
1105 - Warning dialog if an unimplemented BIOS feature is called
1106 - Debugger: Add CLI "frame", frame advance command
1107 - Debugger: Add CLI functions for writing to memory
1108 - Debugger: Add CLI functions for examining memory regions
1109 - Debugger: Add CLI function for writing a register
1110Bugfixes:
1111 - ARM7: Extend prefetch by one stage
1112 - ARM7: Fix cycle counting for loads
1113 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1114 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1115 - GBA: Initialize gba.sync to null
1116 - GBA: Fix timer initialization
1117 - GBA Audio: Support 16-bit writes to FIFO audio
1118 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1119 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1120 - GBA BIOS: Fix BIOS prefetch after reset
1121 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1122 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1123 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1124 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1125 - GBA Memory: Fix cycle counting for 32-bit load/stores
1126 - GBA RR: Fix fallthrough error when reading tags from a movie
1127 - GBA Thread: Fix possible hang when loading an archive
1128 - GBA Thread: Fix possible deadlock in video sync
1129 - Perf: Fix crash when the GBA thread fails to start
1130 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1131 - Qt: Fix crash when adjusting settings after closing a game
1132 - Qt: Fix crash when starting GDB stub after closing a game
1133 - Qt: Fix patch loading while a game is running
1134 - Qt: Fix crash when loading a game after stopping GDB server
1135 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1136 - Qt: Fix crash when attempting to pause if a game is not running
1137 - SDL: Properly clean up if a game doesn't launch
1138 - Util: Fix sockets on Windows
1139Misc:
1140 - All: Enable link-time optimization
1141 - Debugger: Watchpoints now work on STM/LDM instructions
1142 - Debugger: Clean up GDB stub network interfacing
1143 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1144 - Debugger: Merge Thumb BL instructions when disassembling
1145 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1146 - Debugger: Watchpoints now report address watched (fixes #68)
1147 - Debugger: Add support for soft breakpoints
1148 - Debugger: Make I/O register names be addresses instead of values
1149 - Debugger: Rename read/write commands
1150 - GBA: Improve accuracy of event timing
1151 - GBA: Add API for getting Configuration structs for overrides and input
1152 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1153 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1154 - GBA: Move A/V stream interface into core
1155 - GBA: Savestates now take into account savedata state machines (fixes #109)
1156 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1157 - GBA Memory: Simplify memory API and use fixed bus width
1158 - GBA Thread: Make GBASyncWaitFrameStart time out
1159 - GBA Video: Start video at the last scanline instead of the first
1160 - Qt: Optimize logo drawing
1161 - Qt: Move frame upload back onto main thread
1162 - Qt: Remember window position
1163 - Qt: Double-clicking on the window toggles full screen
1164 - Util: Use proper locale for reading and writing float values
1165
11660.1.1: (2015-01-24)
1167Bugfixes:
1168 - ARM7: Fix LDM writeback to a register already written
1169 - GBA: Fix timers 2 and 3 updating incorrectly
1170 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1171 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1172 - GBA Audio: Properly initialize audio FIFO channels
1173 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1174 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1175 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1176 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1177 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1178 - GBA BIOS: Fix HuffUnComp boundary conditions
1179 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1180 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1181 - GBA Memory: Filter out top nybble of DMA addresses
1182 - GBA Memory: Properly bounds-check VRAM accesses
1183 - GBA Memory: Fix initial DMA state
1184 - GBA Thread: Allow halted games to exit cleanly
1185 - GBA Video: Fix blend issues with obscured middle layers
1186 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1187 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1188 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1189 - GBA Video: Fix sprite boundary conditions with mosaic
1190 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1191 - Qt: Fix issue with set frame sizes being the wrong height
1192 - Qt: Fix emulator crashing when full screen if a game is not running
1193 - Qt: Fix window focus issues
1194 - Qt: Properly set default video recording settings
1195 - Qt: Fix a race condition when a game crashes immediately
1196 - Qt: Fix some cases where key mapping can break if focus is adjusted
1197 - Qt: Fix crash if a game pauses before any frames are shown
1198 - Debugger: Negative PC-relative loads now properly subtract the offset
1199 - Debugger: Align PC-relative loads in Thumb
1200 - Debugger: Fix watchpoints triggering too late
1201 - Debugger: Fix binary print putting spaces between digits
1202 - Video: Ensure FFmpeg encoder has audio frames
1203 - Video: Fix uncompressed PCM audio recording
1204 - Video: Fix FFmpeg crashing when the file extension is wrong
1205 - Util: Fix SOCKET_FAILED macro
1206Misc:
1207 - GBA: Exit cleanly on FATAL if the port supports it
1208 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1209 - Qt: Disable sync to video by default
1210 - Qt: Handle a game crash without crashing
1211 - Qt: Set default log level to FATAL, ERROR and WARN
1212 - Qt: Clarify some phrasing in the menus
1213 - Qt: Clear active buttons when focus is lost
1214
12150.1.0: (2014-12-13)
1216 - Initial release