src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "CheatsView.h"
24#include "ConfigController.h"
25#include "DebuggerConsole.h"
26#include "DebuggerConsoleController.h"
27#include "Display.h"
28#include "GameController.h"
29#include "GBAApp.h"
30#include "GDBController.h"
31#include "GDBWindow.h"
32#include "GIFView.h"
33#include "InputModel.h"
34#include "IOViewer.h"
35#include "LoadSaveState.h"
36#include "LogView.h"
37#include "MultiplayerController.h"
38#include "MemorySearch.h"
39#include "MemoryView.h"
40#include "OverrideView.h"
41#include "ObjView.h"
42#include "PaletteView.h"
43#include "ROMInfo.h"
44#include "SensorView.h"
45#include "SettingsView.h"
46#include "ShaderSelector.h"
47#include "TileView.h"
48#include "VideoView.h"
49
50#include <mgba/core/version.h>
51#ifdef M_CORE_GB
52#include <mgba/internal/gb/gb.h>
53#include <mgba/internal/gb/input.h>
54#include <mgba/internal/gb/video.h>
55#endif
56#ifdef M_CORE_GBA
57#include <mgba/internal/gba/gba.h>
58#include <mgba/internal/gba/input.h>
59#include <mgba/internal/gba/video.h>
60#endif
61#ifdef M_CORE_DS
62#include <mgba/internal/ds/input.h>
63#endif
64#include <mgba/feature/commandline.h>
65#include "feature/sqlite3/no-intro.h"
66#include <mgba-util/vfs.h>
67
68#ifdef M_CORE_GB
69#define SUPPORT_GB (1 << PLATFORM_GB)
70#else
71#define SUPPORT_GB 0
72#endif
73
74#ifdef M_CORE_GBA
75#define SUPPORT_GBA (1 << PLATFORM_GBA)
76#else
77#define SUPPORT_GBA 0
78#endif
79
80#ifdef M_CORE_DS
81#define SUPPORT_DS (1 << PLATFORM_DS)
82#else
83#define SUPPORT_DS 0
84#endif
85
86using namespace QGBA;
87
88Window::Window(ConfigController* config, int playerId, QWidget* parent)
89 : QMainWindow(parent)
90 , m_logView(new LogView(&m_log))
91 , m_screenWidget(new WindowBackground())
92 , m_config(config)
93 , m_inputController(playerId, this)
94{
95 setFocusPolicy(Qt::StrongFocus);
96 setAcceptDrops(true);
97 setAttribute(Qt::WA_DeleteOnClose);
98 m_controller = new GameController(this);
99 m_controller->setInputController(&m_inputController);
100 updateTitle();
101
102 m_display = Display::create(this);
103#if defined(BUILD_GL) || defined(BUILD_GLES)
104 m_shaderView = new ShaderSelector(m_display, m_config);
105#endif
106
107 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
108 m_logo = m_logo; // Free memory left over in old pixmap
109
110 m_screenWidget->setMinimumSize(m_display->minimumSize());
111 m_screenWidget->setSizePolicy(m_display->sizePolicy());
112#if defined(M_CORE_GBA)
113 float i = 2;
114#elif defined(M_CORE_GB)
115 float i = 3;
116#endif
117 QVariant multiplier = m_config->getOption("scaleMultiplier");
118 if (!multiplier.isNull()) {
119 m_savedScale = multiplier.toInt();
120 i = m_savedScale;
121 }
122#ifdef USE_SQLITE3
123 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
124 ConfigOption* showLibrary = m_config->addOption("showLibrary");
125 showLibrary->connect([this](const QVariant& value) {
126 if (value.toBool()) {
127 if (m_controller->isLoaded()) {
128 m_screenWidget->layout()->addWidget(m_libraryView);
129 } else {
130 attachWidget(m_libraryView);
131 }
132 } else {
133 detachWidget(m_libraryView);
134 }
135 }, this);
136 m_config->updateOption("showLibrary");
137 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
138 libraryStyle->connect([this](const QVariant& value) {
139 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
140 }, this);
141 m_config->updateOption("libraryStyle");
142
143 connect(m_libraryView, &LibraryController::startGame, [this]() {
144 VFile* output = m_libraryView->selectedVFile();
145 if (output) {
146 QPair<QString, QString> path = m_libraryView->selectedPath();
147 m_controller->loadGame(output, path.second, path.first);
148 }
149 });
150#endif
151#if defined(M_CORE_GBA)
152 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
153#elif defined(M_CORE_GB)
154 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
155#endif
156 m_screenWidget->setPixmap(m_logo);
157 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
158 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
159 m_screenWidget->setLockIntegerScaling(false);
160 m_screenWidget->setLockAspectRatio(true);
161 setCentralWidget(m_screenWidget);
162
163 connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted);
164 connect(m_controller, &GameController::gameStarted, &m_inputController, &InputController::suspendScreensaver);
165 connect(m_controller, &GameController::gameStopped, m_display, &Display::stopDrawing);
166 connect(m_controller, &GameController::gameStopped, this, &Window::gameStopped);
167 connect(m_controller, &GameController::gameStopped, &m_inputController, &InputController::resumeScreensaver);
168 connect(m_controller, &GameController::stateLoaded, m_display, &Display::forceDraw);
169 connect(m_controller, &GameController::rewound, m_display, &Display::forceDraw);
170 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
171 unsigned width, height;
172 context->core->desiredVideoDimensions(context->core, &width, &height);
173 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
174 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
175 QPixmap pixmap;
176 pixmap.convertFromImage(currentImage);
177 m_screenWidget->setPixmap(pixmap);
178 });
179 connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing);
180#ifndef Q_OS_MAC
181 connect(m_controller, &GameController::gamePaused, menuBar(), &QWidget::show);
182 connect(m_controller, &GameController::gameUnpaused, [this]() {
183 if(isFullScreen()) {
184 menuBar()->hide();
185 }
186 });
187#endif
188 connect(m_controller, &GameController::gamePaused, &m_inputController, &InputController::resumeScreensaver);
189 connect(m_controller, &GameController::gameUnpaused, m_display, &Display::unpauseDrawing);
190 connect(m_controller, &GameController::gameUnpaused, &m_inputController, &InputController::suspendScreensaver);
191 connect(m_controller, &GameController::postLog, &m_log, &LogController::postLog);
192 connect(m_controller, &GameController::frameAvailable, this, &Window::recordFrame);
193 connect(m_controller, &GameController::frameAvailable, m_display, &Display::framePosted);
194 connect(m_controller, &GameController::gameCrashed, this, &Window::gameCrashed);
195 connect(m_controller, &GameController::gameFailed, this, &Window::gameFailed);
196 connect(m_controller, &GameController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
197 connect(m_controller, &GameController::statusPosted, m_display, &Display::showMessage);
198 connect(&m_log, &LogController::levelsSet, m_controller, &GameController::setLogLevel);
199 connect(&m_log, &LogController::levelsEnabled, m_controller, &GameController::enableLogLevel);
200 connect(&m_log, &LogController::levelsDisabled, m_controller, &GameController::disableLogLevel);
201 connect(this, &Window::startDrawing, m_display, &Display::startDrawing, Qt::QueuedConnection);
202 connect(this, &Window::shutdown, m_display, &Display::stopDrawing);
203 connect(this, &Window::shutdown, m_controller, &GameController::closeGame);
204 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
205 connect(this, &Window::audioBufferSamplesChanged, m_controller, &GameController::setAudioBufferSamples);
206 connect(this, &Window::sampleRateChanged, m_controller, &GameController::setAudioSampleRate);
207 connect(this, &Window::fpsTargetChanged, m_controller, &GameController::setFPSTarget);
208 connect(&m_inputController, &InputController::keyPressed, m_controller, &GameController::keyPressed);
209 connect(&m_inputController, &InputController::keyReleased, m_controller, &GameController::keyReleased);
210 connect(&m_inputController, &InputController::keyAutofire, m_controller, &GameController::setAutofire);
211 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
212 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
213 connect(m_display, &Display::hideCursor, [this]() {
214 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
215 m_screenWidget->setCursor(Qt::BlankCursor);
216 }
217 });
218 connect(m_display, &Display::showCursor, [this]() {
219 m_screenWidget->unsetCursor();
220 });
221
222 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
223 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
224 m_focusCheck.setInterval(200);
225
226 setupMenu(menuBar());
227
228#ifdef M_CORE_GBA
229 m_inputController.addPlatform(PLATFORM_GBA, &GBAInputInfo);
230#endif
231#ifdef M_CORE_GB
232 m_inputController.addPlatform(PLATFORM_GB, &GBInputInfo);
233#endif
234#ifdef M_CORE_DS
235 m_inputController.addPlatform(PLATFORM_DS, &DSInputInfo);
236#endif
237}
238
239Window::~Window() {
240 delete m_logView;
241
242#ifdef USE_FFMPEG
243 delete m_videoView;
244#endif
245
246#ifdef USE_MAGICK
247 delete m_gifView;
248#endif
249
250#ifdef USE_SQLITE3
251 delete m_libraryView;
252#endif
253}
254
255void Window::argumentsPassed(mArguments* args) {
256 loadConfig();
257
258 if (args->patch) {
259 m_controller->loadPatch(args->patch);
260 }
261
262 if (args->fname) {
263 m_controller->loadGame(args->fname);
264 }
265
266#ifdef USE_GDB_STUB
267 if (args->debuggerType == DEBUGGER_GDB) {
268 if (!m_gdbController) {
269 m_gdbController = new GDBController(m_controller, this);
270 m_gdbController->listen();
271 }
272 }
273#endif
274}
275
276void Window::resizeFrame(const QSize& size) {
277 QSize newSize(size);
278 m_screenWidget->setSizeHint(newSize);
279 newSize -= m_screenWidget->size();
280 newSize += this->size();
281 resize(newSize);
282}
283
284void Window::setConfig(ConfigController* config) {
285 m_config = config;
286}
287
288void Window::loadConfig() {
289 const mCoreOptions* opts = m_config->options();
290 reloadConfig();
291
292 // TODO: Move these to ConfigController
293 if (opts->fpsTarget) {
294 emit fpsTargetChanged(opts->fpsTarget);
295 }
296
297 if (opts->audioBuffers) {
298 emit audioBufferSamplesChanged(opts->audioBuffers);
299 }
300
301 if (opts->sampleRate) {
302 emit sampleRateChanged(opts->sampleRate);
303 }
304
305 if (opts->width && opts->height) {
306 resizeFrame(QSize(opts->width, opts->height));
307 }
308
309 if (opts->fullscreen) {
310 enterFullScreen();
311 }
312
313#if defined(BUILD_GL) || defined(BUILD_GLES)
314 if (opts->shader) {
315 struct VDir* shader = VDirOpen(opts->shader);
316 if (shader) {
317 m_display->setShaders(shader);
318 m_shaderView->refreshShaders();
319 shader->close(shader);
320 }
321 }
322#endif
323
324 m_mruFiles = m_config->getMRU();
325 updateMRU();
326
327 m_inputController.setConfiguration(m_config);
328 m_controller->setUseBIOS(opts->useBios);
329}
330
331void Window::reloadConfig() {
332 const mCoreOptions* opts = m_config->options();
333
334 m_log.setLevels(opts->logLevel);
335
336 m_controller->setConfig(m_config->config());
337 m_display->lockAspectRatio(opts->lockAspectRatio);
338 m_display->filter(opts->resampleVideo);
339
340 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
341}
342
343void Window::saveConfig() {
344 m_inputController.saveConfiguration();
345 m_config->write();
346}
347
348QString Window::getFilters() const {
349 QStringList filters;
350 QStringList formats;
351
352#ifdef M_CORE_GBA
353 QStringList gbaFormats{
354 "*.gba",
355#if defined(USE_LIBZIP) || defined(USE_ZLIB)
356 "*.zip",
357#endif
358#ifdef USE_LZMA
359 "*.7z",
360#endif
361 "*.agb",
362 "*.mb",
363 "*.rom",
364 "*.bin"};
365 formats.append(gbaFormats);
366 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
367#endif
368
369#ifdef M_CORE_DS
370 QStringList dsFormats{
371 "*.nds",
372 "*.srl",
373#if defined(USE_LIBZIP) || defined(USE_ZLIB)
374 "*.zip",
375#endif
376#ifdef USE_LZMA
377 "*.7z",
378#endif
379 "*.rom",
380 "*.bin"};
381 formats.append(dsFormats);
382 filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
383#endif
384
385#ifdef M_CORE_GB
386 QStringList gbFormats{
387 "*.gb",
388 "*.gbc",
389#if defined(USE_LIBZIP) || defined(USE_ZLIB)
390 "*.zip",
391#endif
392#ifdef USE_LZMA
393 "*.7z",
394#endif
395 "*.rom",
396 "*.bin"};
397 formats.append(gbFormats);
398 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
399#endif
400
401 formats.removeDuplicates();
402 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
403 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
404 return filters.join(";;");
405}
406
407QString Window::getFiltersArchive() const {
408 QStringList filters;
409
410 QStringList formats{
411#if defined(USE_LIBZIP) || defined(USE_ZLIB)
412 "*.zip",
413#endif
414#ifdef USE_LZMA
415 "*.7z",
416#endif
417 };
418 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
419 return filters.join(";;");
420}
421
422void Window::selectROM() {
423 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
424 if (!filename.isEmpty()) {
425 m_controller->loadGame(filename);
426 }
427}
428
429#ifdef USE_SQLITE3
430void Window::selectROMInArchive() {
431 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
432 if (filename.isEmpty()) {
433 return;
434 }
435 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
436 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
437 VFile* output = archiveInspector->selectedVFile();
438 QPair<QString, QString> path = archiveInspector->selectedPath();
439 if (output) {
440 m_controller->loadGame(output, path.second, path.first);
441 }
442 archiveInspector->close();
443 });
444 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
445 archiveInspector->show();
446}
447
448void Window::addDirToLibrary() {
449 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
450 if (filename.isEmpty()) {
451 return;
452 }
453 m_libraryView->addDirectory(filename);
454}
455#endif
456
457void Window::replaceROM() {
458 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
459 if (!filename.isEmpty()) {
460 m_controller->replaceGame(filename);
461 }
462}
463
464void Window::selectSave(bool temporary) {
465 QStringList formats{"*.sav"};
466 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
467 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
468 if (!filename.isEmpty()) {
469 m_controller->loadSave(filename, temporary);
470 }
471}
472
473void Window::multiplayerChanged() {
474 int attached = 1;
475 MultiplayerController* multiplayer = m_controller->multiplayerController();
476 if (multiplayer) {
477 attached = multiplayer->attached();
478 }
479 if (m_controller->isLoaded()) {
480 for (QAction* action : m_nonMpActions) {
481 action->setDisabled(attached > 1);
482 }
483 }
484}
485
486void Window::selectPatch() {
487 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
488 if (!filename.isEmpty()) {
489 m_controller->loadPatch(filename);
490 }
491}
492
493void Window::openView(QWidget* widget) {
494 connect(this, &Window::shutdown, widget, &QWidget::close);
495 connect(m_controller, &GameController::gameStopped, widget, &QWidget::close);
496 widget->setAttribute(Qt::WA_DeleteOnClose);
497 widget->show();
498}
499
500void Window::importSharkport() {
501 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
502 if (!filename.isEmpty()) {
503 m_controller->importSharkport(filename);
504 }
505}
506
507void Window::exportSharkport() {
508 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
509 if (!filename.isEmpty()) {
510 m_controller->exportSharkport(filename);
511 }
512}
513
514void Window::openSettingsWindow() {
515 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController);
516#if defined(BUILD_GL) || defined(BUILD_GLES)
517 if (m_display->supportsShaders()) {
518 settingsWindow->setShaderSelector(m_shaderView);
519 }
520#endif
521 connect(settingsWindow, &SettingsView::biosLoaded, m_controller, &GameController::loadBIOS);
522 connect(settingsWindow, &SettingsView::audioDriverChanged, m_controller, &GameController::reloadAudioDriver);
523 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::mustRestart);
524 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
525 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
526 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
527 openView(settingsWindow);
528}
529
530void Window::openAboutScreen() {
531 AboutScreen* about = new AboutScreen();
532 openView(about);
533}
534
535void Window::startVideoLog() {
536 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
537 if (!filename.isEmpty()) {
538 m_controller->startVideoLog(filename);
539 }
540}
541
542template <typename T, typename A>
543std::function<void()> Window::openTView(A arg) {
544 return [=]() {
545 T* view = new T(m_controller, arg);
546 openView(view);
547 };
548}
549
550template <typename T>
551std::function<void()> Window::openTView() {
552 return [=]() {
553 T* view = new T(m_controller);
554 openView(view);
555 };
556}
557
558#ifdef USE_FFMPEG
559void Window::openVideoWindow() {
560 if (!m_videoView) {
561 m_videoView = new VideoView();
562 connect(m_videoView, &VideoView::recordingStarted, m_controller, &GameController::setAVStream, Qt::DirectConnection);
563 connect(m_videoView, &VideoView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
564 connect(m_controller, &GameController::gameStopped, m_videoView, &VideoView::stopRecording);
565 connect(m_controller, &GameController::gameStopped, m_videoView, &QWidget::close);
566 connect(m_controller, &GameController::gameStarted, [this]() {
567 m_videoView->setNativeResolution(m_controller->screenDimensions());
568 m_videoView->setNativeFrameRate(m_controller->frameRate());
569 });
570 if (m_controller->isLoaded()) {
571 m_videoView->setNativeResolution(m_controller->screenDimensions());
572 m_videoView->setNativeFrameRate(m_controller->frameRate());
573 }
574 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
575 }
576 m_videoView->show();
577}
578#endif
579
580#ifdef USE_MAGICK
581void Window::openGIFWindow() {
582 if (!m_gifView) {
583 m_gifView = new GIFView();
584 connect(m_gifView, &GIFView::recordingStarted, m_controller, &GameController::setAVStream);
585 connect(m_gifView, &GIFView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
586 connect(m_controller, &GameController::gameStopped, m_gifView, &GIFView::stopRecording);
587 connect(m_controller, &GameController::gameStopped, m_gifView, &QWidget::close);
588 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
589 }
590 m_gifView->show();
591}
592#endif
593
594#ifdef USE_GDB_STUB
595void Window::gdbOpen() {
596 if (!m_gdbController) {
597 m_gdbController = new GDBController(m_controller, this);
598 }
599 GDBWindow* window = new GDBWindow(m_gdbController);
600 openView(window);
601}
602#endif
603
604#ifdef USE_DEBUGGERS
605void Window::consoleOpen() {
606 if (!m_console) {
607 m_console = new DebuggerConsoleController(m_controller, this);
608 }
609 DebuggerConsole* window = new DebuggerConsole(m_console);
610 openView(window);
611}
612#endif
613
614void Window::resizeEvent(QResizeEvent* event) {
615 if (!isFullScreen()) {
616 m_config->setOption("height", m_screenWidget->height());
617 m_config->setOption("width", m_screenWidget->width());
618 }
619
620 int factor = 0;
621 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
622 if (m_controller->isLoaded()) {
623 size = m_controller->screenDimensions();
624 }
625 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
626 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
627 factor = m_screenWidget->width() / size.width();
628 } else {
629 m_savedScale = 0;
630 }
631 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
632 bool enableSignals = iter.value()->blockSignals(true);
633 iter.value()->setChecked(iter.key() == factor);
634 iter.value()->blockSignals(enableSignals);
635 }
636
637 m_config->setOption("fullscreen", isFullScreen());
638}
639
640void Window::showEvent(QShowEvent* event) {
641 if (m_wasOpened) {
642 return;
643 }
644 m_wasOpened = true;
645 resizeFrame(m_screenWidget->sizeHint());
646 QVariant windowPos = m_config->getQtOption("windowPos");
647 if (!windowPos.isNull()) {
648 move(windowPos.toPoint());
649 } else {
650 QRect rect = frameGeometry();
651 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
652 move(rect.topLeft());
653 }
654 if (m_fullscreenOnStart) {
655 enterFullScreen();
656 m_fullscreenOnStart = false;
657 }
658}
659
660void Window::closeEvent(QCloseEvent* event) {
661 emit shutdown();
662 m_config->setQtOption("windowPos", pos());
663
664 if (m_savedScale > 0) {
665 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
666 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
667 }
668 saveConfig();
669 QMainWindow::closeEvent(event);
670}
671
672void Window::focusInEvent(QFocusEvent*) {
673 m_display->forceDraw();
674}
675
676void Window::focusOutEvent(QFocusEvent*) {
677 m_controller->setTurbo(false, false);
678 m_controller->stopRewinding();
679 m_controller->clearKeys();
680}
681
682void Window::dragEnterEvent(QDragEnterEvent* event) {
683 if (event->mimeData()->hasFormat("text/uri-list")) {
684 event->acceptProposedAction();
685 }
686}
687
688void Window::dropEvent(QDropEvent* event) {
689 QString uris = event->mimeData()->data("text/uri-list");
690 uris = uris.trimmed();
691 if (uris.contains("\n")) {
692 // Only one file please
693 return;
694 }
695 QUrl url(uris);
696 if (!url.isLocalFile()) {
697 // No remote loading
698 return;
699 }
700 event->accept();
701 m_controller->loadGame(url.toLocalFile());
702}
703
704void Window::mouseMoveEvent(QMouseEvent* event) {
705 if (!m_controller->isLoaded()) {
706 return;
707 }
708 QPoint pos = event->pos();
709 pos = m_screenWidget->mapFrom(this, pos);
710 QSize dimensions = m_controller->screenDimensions();
711 QSize viewportDimensions = m_display->viewportSize();
712 QSize screenDimensions = m_screenWidget->size();
713 int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
714 int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
715 m_controller->cursorLocation(x, y);
716 event->accept();
717}
718
719void Window::mousePressEvent(QMouseEvent* event) {
720 if (event->button() != Qt::LeftButton) {
721 return;
722 }
723 if (!m_controller->isLoaded()) {
724 return;
725 }
726 mouseMoveEvent(event);
727 m_controller->cursorDown(true);
728}
729
730void Window::mouseReleaseEvent(QMouseEvent* event) {
731 if (event->button() != Qt::LeftButton) {
732 return;
733 }
734 if (!m_controller->isLoaded()) {
735 return;
736 }
737 mouseMoveEvent(event);
738 m_controller->cursorDown(false);
739}
740
741void Window::enterFullScreen() {
742 if (!isVisible()) {
743 m_fullscreenOnStart = true;
744 return;
745 }
746 if (isFullScreen()) {
747 return;
748 }
749 showFullScreen();
750#ifndef Q_OS_MAC
751 if (m_controller->isLoaded() && !m_controller->isPaused()) {
752 menuBar()->hide();
753 }
754#endif
755}
756
757void Window::exitFullScreen() {
758 if (!isFullScreen()) {
759 return;
760 }
761 m_screenWidget->unsetCursor();
762 menuBar()->show();
763 showNormal();
764}
765
766void Window::toggleFullScreen() {
767 if (isFullScreen()) {
768 exitFullScreen();
769 } else {
770 enterFullScreen();
771 }
772}
773
774void Window::gameStarted(mCoreThread* context, const QString& fname) {
775 if (!mCoreThreadIsActive(context)) {
776 return;
777 }
778 int platform = 1 << context->core->platform(context->core);
779#ifdef M_CORE_DS
780 if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
781 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
782 tr("DS support requires dumps of the BIOS and firmware."),
783 QMessageBox::Ok, this, Qt::Sheet);
784 fail->setAttribute(Qt::WA_DeleteOnClose);
785 fail->show();
786 m_controller->closeGame();
787 return;
788 }
789#endif
790 emit startDrawing(context);
791 for (QAction* action : m_gameActions) {
792 action->setDisabled(false);
793 }
794 for (QPair<QAction*, int> action : m_platformActions) {
795 action.first->setEnabled(action.second & platform);
796 }
797 multiplayerChanged();
798 if (!fname.isEmpty()) {
799 setWindowFilePath(fname);
800 appendMRU(fname);
801 }
802 updateTitle();
803 unsigned width, height;
804 context->core->desiredVideoDimensions(context->core, &width, &height);
805 m_display->setMinimumSize(width, height);
806 m_screenWidget->setMinimumSize(m_display->minimumSize());
807 m_screenWidget->setDimensions(width, height);
808 m_config->updateOption("lockIntegerScaling");
809 m_config->updateOption("lockAspectRatio");
810 if (m_savedScale > 0) {
811 resizeFrame(QSize(width, height) * m_savedScale);
812 }
813 attachWidget(m_display);
814 setMouseTracking(true);
815
816#ifndef Q_OS_MAC
817 if (isFullScreen()) {
818 menuBar()->hide();
819 }
820#endif
821
822 m_hitUnimplementedBiosCall = false;
823 m_fpsTimer.start();
824 m_focusCheck.start();
825
826 m_controller->threadInterrupt();
827 if (m_controller->isLoaded()) {
828 m_inputController.setPlatform(m_controller->platform());
829
830 mCore* core = m_controller->thread()->core;
831 const mCoreChannelInfo* videoLayers;
832 const mCoreChannelInfo* audioChannels;
833 size_t nVideo = core->listVideoLayers(core, &videoLayers);
834 size_t nAudio = core->listAudioChannels(core, &audioChannels);
835
836 if (nVideo) {
837 for (size_t i = 0; i < nVideo; ++i) {
838 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
839 action->setCheckable(true);
840 action->setChecked(true);
841 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
842 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
843 });
844 m_videoLayers->addAction(action);
845 }
846 }
847 if (nAudio) {
848 for (size_t i = 0; i < nAudio; ++i) {
849 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
850 action->setCheckable(true);
851 action->setChecked(true);
852 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
853 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
854 });
855 m_audioChannels->addAction(action);
856 }
857 }
858 }
859 m_controller->threadContinue();
860}
861
862void Window::gameStopped() {
863 for (QPair<QAction*, int> action : m_platformActions) {
864 action.first->setDisabled(false);
865 }
866 for (QAction* action : m_gameActions) {
867 action->setDisabled(true);
868 }
869 setWindowFilePath(QString());
870 updateTitle();
871 detachWidget(m_display);
872 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
873 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
874 m_screenWidget->setLockIntegerScaling(false);
875 m_screenWidget->setLockAspectRatio(true);
876 m_screenWidget->setPixmap(m_logo);
877 m_screenWidget->unsetCursor();
878#ifdef M_CORE_GB
879 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
880#elif defined(M_CORE_GBA)
881 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
882#endif
883 m_screenWidget->setMinimumSize(m_display->minimumSize());
884
885 setMouseTracking(false);
886 m_videoLayers->clear();
887 m_audioChannels->clear();
888
889 m_fpsTimer.stop();
890 m_focusCheck.stop();
891}
892
893void Window::gameCrashed(const QString& errorMessage) {
894 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
895 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
896 QMessageBox::Ok, this, Qt::Sheet);
897 crash->setAttribute(Qt::WA_DeleteOnClose);
898 crash->show();
899 connect(m_controller, &GameController::gameStarted, crash, &QWidget::close);
900}
901
902void Window::gameFailed() {
903 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
904 tr("Could not load game. Are you sure it's in the correct format?"),
905 QMessageBox::Ok, this, Qt::Sheet);
906 fail->setAttribute(Qt::WA_DeleteOnClose);
907 fail->show();
908 connect(m_controller, &GameController::gameStarted, fail, &QWidget::close);
909}
910
911void Window::unimplementedBiosCall(int call) {
912 if (m_hitUnimplementedBiosCall) {
913 return;
914 }
915 m_hitUnimplementedBiosCall = true;
916
917 QMessageBox* fail = new QMessageBox(
918 QMessageBox::Warning, tr("Unimplemented BIOS call"),
919 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
920 QMessageBox::Ok, this, Qt::Sheet);
921 fail->setAttribute(Qt::WA_DeleteOnClose);
922 fail->show();
923}
924
925void Window::tryMakePortable() {
926 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
927 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
928 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
929 confirm->setAttribute(Qt::WA_DeleteOnClose);
930 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
931 confirm->show();
932}
933
934void Window::mustRestart() {
935 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
936 tr("Some changes will not take effect until the emulator is restarted."),
937 QMessageBox::Ok, this, Qt::Sheet);
938 dialog->setAttribute(Qt::WA_DeleteOnClose);
939 dialog->show();
940}
941
942void Window::recordFrame() {
943 m_frameList.append(QDateTime::currentDateTime());
944 while (m_frameList.count() > FRAME_LIST_SIZE) {
945 m_frameList.removeFirst();
946 }
947}
948
949void Window::showFPS() {
950 if (m_frameList.isEmpty()) {
951 updateTitle();
952 return;
953 }
954 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
955 float fps = (m_frameList.count() - 1) * 10000.f / interval;
956 fps = round(fps) / 10.f;
957 updateTitle(fps);
958}
959
960void Window::updateTitle(float fps) {
961 QString title;
962
963 m_controller->threadInterrupt();
964 if (m_controller->isLoaded()) {
965 const NoIntroDB* db = GBAApp::app()->gameDB();
966 NoIntroGame game{};
967 uint32_t crc32 = 0;
968 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
969
970 char gameTitle[17] = { '\0' };
971 mCore* core = m_controller->thread()->core;
972 core->getGameTitle(core, gameTitle);
973 title = gameTitle;
974
975#ifdef USE_SQLITE3
976 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
977 title = QLatin1String(game.name);
978 }
979#endif
980 }
981 MultiplayerController* multiplayer = m_controller->multiplayerController();
982 if (multiplayer && multiplayer->attached() > 1) {
983 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
984 for (QAction* action : m_nonMpActions) {
985 action->setDisabled(true);
986 }
987 } else if (m_controller->isLoaded()) {
988 for (QAction* action : m_nonMpActions) {
989 action->setDisabled(false);
990 }
991 }
992 m_controller->threadContinue();
993 if (title.isNull()) {
994 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
995 } else if (fps < 0) {
996 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
997 } else {
998 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
999 }
1000}
1001
1002void Window::openStateWindow(LoadSave ls) {
1003 if (m_stateWindow) {
1004 return;
1005 }
1006 MultiplayerController* multiplayer = m_controller->multiplayerController();
1007 if (multiplayer && multiplayer->attached() > 1) {
1008 return;
1009 }
1010 bool wasPaused = m_controller->isPaused();
1011 m_stateWindow = new LoadSaveState(m_controller);
1012 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1013 connect(m_controller, &GameController::gameStopped, m_stateWindow, &QWidget::close);
1014 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1015 detachWidget(m_stateWindow);
1016 m_stateWindow = nullptr;
1017 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1018 });
1019 if (!wasPaused) {
1020 m_controller->setPaused(true);
1021 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
1022 }
1023 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1024 m_stateWindow->setMode(ls);
1025 attachWidget(m_stateWindow);
1026}
1027
1028void Window::setupMenu(QMenuBar* menubar) {
1029 menubar->clear();
1030 installEventFilter(&m_inputController);
1031
1032 QMenu* fileMenu = menubar->addMenu(tr("&File"));
1033 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1034 "loadROM");
1035#ifdef USE_SQLITE3
1036 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1037 "loadROMInArchive");
1038 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1039 "addDirToLibrary");
1040#endif
1041
1042 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1043 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1044 m_gameActions.append(loadTemporarySave);
1045 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1046
1047 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1048
1049 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1050 connect(bootBIOS, &QAction::triggered, [this]() {
1051 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
1052 m_controller->bootBIOS();
1053 });
1054 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1055
1056 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1057
1058 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1059 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
1060 m_gameActions.append(romInfo);
1061 addControlledAction(fileMenu, romInfo, "romInfo");
1062
1063 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1064
1065 fileMenu->addSeparator();
1066
1067 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1068
1069 fileMenu->addSeparator();
1070
1071 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1072 loadState->setShortcut(tr("F10"));
1073 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1074 m_gameActions.append(loadState);
1075 m_nonMpActions.append(loadState);
1076 m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1077 addControlledAction(fileMenu, loadState, "loadState");
1078
1079 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1080 saveState->setShortcut(tr("Shift+F10"));
1081 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1082 m_gameActions.append(saveState);
1083 m_nonMpActions.append(saveState);
1084 m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1085 addControlledAction(fileMenu, saveState, "saveState");
1086
1087 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1088 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1089
1090 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1091 connect(quickLoad, &QAction::triggered, m_controller, &GameController::loadState);
1092 m_gameActions.append(quickLoad);
1093 m_nonMpActions.append(quickLoad);
1094 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1095 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1096
1097 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1098 connect(quickSave, &QAction::triggered, m_controller, &GameController::saveState);
1099 m_gameActions.append(quickSave);
1100 m_nonMpActions.append(quickSave);
1101 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1102 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1103
1104 quickLoadMenu->addSeparator();
1105 quickSaveMenu->addSeparator();
1106
1107 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1108 undoLoadState->setShortcut(tr("F11"));
1109 connect(undoLoadState, &QAction::triggered, m_controller, &GameController::loadBackupState);
1110 m_gameActions.append(undoLoadState);
1111 m_nonMpActions.append(undoLoadState);
1112 m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1113 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1114
1115 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1116 undoSaveState->setShortcut(tr("Shift+F11"));
1117 connect(undoSaveState, &QAction::triggered, m_controller, &GameController::saveBackupState);
1118 m_gameActions.append(undoSaveState);
1119 m_nonMpActions.append(undoSaveState);
1120 m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1121 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1122
1123 quickLoadMenu->addSeparator();
1124 quickSaveMenu->addSeparator();
1125
1126 int i;
1127 for (i = 1; i < 10; ++i) {
1128 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1129 quickLoad->setShortcut(tr("F%1").arg(i));
1130 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1131 m_gameActions.append(quickLoad);
1132 m_nonMpActions.append(quickLoad);
1133 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1134 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1135
1136 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1137 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1138 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1139 m_gameActions.append(quickSave);
1140 m_nonMpActions.append(quickSave);
1141 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1142 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1143 }
1144
1145#ifdef M_CORE_GBA
1146 fileMenu->addSeparator();
1147 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1148 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1149 m_gameActions.append(importShark);
1150 m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1151 addControlledAction(fileMenu, importShark, "importShark");
1152
1153 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1154 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1155 m_gameActions.append(exportShark);
1156 m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1157 addControlledAction(fileMenu, exportShark, "exportShark");
1158#endif
1159
1160 fileMenu->addSeparator();
1161 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1162 connect(m_multiWindow, &QAction::triggered, [this]() {
1163 GBAApp::app()->newWindow();
1164 });
1165 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1166
1167#ifndef Q_OS_MAC
1168 fileMenu->addSeparator();
1169#endif
1170
1171 QAction* about = new QAction(tr("About"), fileMenu);
1172 connect(about, &QAction::triggered, this, &Window::openAboutScreen);
1173 fileMenu->addAction(about);
1174
1175#ifndef Q_OS_MAC
1176 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1177#endif
1178
1179 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1180 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1181 reset->setShortcut(tr("Ctrl+R"));
1182 connect(reset, &QAction::triggered, m_controller, &GameController::reset);
1183 m_gameActions.append(reset);
1184 addControlledAction(emulationMenu, reset, "reset");
1185
1186 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1187 connect(shutdown, &QAction::triggered, m_controller, &GameController::closeGame);
1188 m_gameActions.append(shutdown);
1189 addControlledAction(emulationMenu, shutdown, "shutdown");
1190
1191#ifdef M_CORE_GBA
1192 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1193 connect(yank, &QAction::triggered, m_controller, &GameController::yankPak);
1194 m_gameActions.append(yank);
1195 m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1196 addControlledAction(emulationMenu, yank, "yank");
1197#endif
1198 emulationMenu->addSeparator();
1199
1200 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1201 pause->setChecked(false);
1202 pause->setCheckable(true);
1203 pause->setShortcut(tr("Ctrl+P"));
1204 connect(pause, &QAction::triggered, m_controller, &GameController::setPaused);
1205 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1206 pause->setChecked(true);
1207 });
1208 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1209 m_gameActions.append(pause);
1210 addControlledAction(emulationMenu, pause, "pause");
1211
1212 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1213 frameAdvance->setShortcut(tr("Ctrl+N"));
1214 connect(frameAdvance, &QAction::triggered, m_controller, &GameController::frameAdvance);
1215 m_gameActions.append(frameAdvance);
1216 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1217
1218 emulationMenu->addSeparator();
1219
1220 m_inputController.inputIndex()->addItem(qMakePair([this]() {
1221 m_controller->setTurbo(true, false);
1222 }, [this]() {
1223 m_controller->setTurbo(false, false);
1224 }), tr("Fast forward (held)"), "holdFastForward", emulationMenu)->setShortcut(QKeySequence(Qt::Key_Tab)[0]);
1225
1226 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1227 turbo->setCheckable(true);
1228 turbo->setChecked(false);
1229 turbo->setShortcut(tr("Shift+Tab"));
1230 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1231 addControlledAction(emulationMenu, turbo, "fastForward");
1232
1233 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1234 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1235 ffspeed->connect([this](const QVariant& value) {
1236 m_controller->setTurboSpeed(value.toFloat());
1237 }, this);
1238 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1239 ffspeed->setValue(QVariant(-1.0f));
1240 ffspeedMenu->addSeparator();
1241 for (i = 2; i < 11; ++i) {
1242 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1243 }
1244 m_config->updateOption("fastForwardRatio");
1245
1246 m_inputController.inputIndex()->addItem(qMakePair([this]() {
1247 m_controller->startRewinding();
1248 }, [this]() {
1249 m_controller->stopRewinding();
1250 }), tr("Rewind (held)"), "holdRewind", emulationMenu)->setShortcut(QKeySequence("`")[0]);
1251
1252 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1253 rewind->setShortcut(tr("~"));
1254 connect(rewind, &QAction::triggered, m_controller, &GameController::rewind);
1255 m_gameActions.append(rewind);
1256 m_nonMpActions.append(rewind);
1257 m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1258 addControlledAction(emulationMenu, rewind, "rewind");
1259
1260 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1261 frameRewind->setShortcut(tr("Ctrl+B"));
1262 connect(frameRewind, &QAction::triggered, [this] () {
1263 m_controller->rewind(1);
1264 });
1265 m_gameActions.append(frameRewind);
1266 m_nonMpActions.append(frameRewind);
1267 m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1268 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1269
1270 ConfigOption* videoSync = m_config->addOption("videoSync");
1271 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1272 videoSync->connect([this](const QVariant& value) {
1273 m_controller->setVideoSync(value.toBool());
1274 }, this);
1275 m_config->updateOption("videoSync");
1276
1277 ConfigOption* audioSync = m_config->addOption("audioSync");
1278 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1279 audioSync->connect([this](const QVariant& value) {
1280 m_controller->setAudioSync(value.toBool());
1281 }, this);
1282 m_config->updateOption("audioSync");
1283
1284 emulationMenu->addSeparator();
1285
1286 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1287 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1288 connect(solarIncrease, &QAction::triggered, m_controller, &GameController::increaseLuminanceLevel);
1289 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1290
1291 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1292 connect(solarDecrease, &QAction::triggered, m_controller, &GameController::decreaseLuminanceLevel);
1293 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1294
1295 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1296 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1297 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1298
1299 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1300 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1301 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1302
1303 solarMenu->addSeparator();
1304 for (int i = 0; i <= 10; ++i) {
1305 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1306 connect(setSolar, &QAction::triggered, [this, i]() {
1307 m_controller->setLuminanceLevel(i);
1308 });
1309 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1310 }
1311
1312 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1313 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1314 for (int i = 1; i <= 6; ++i) {
1315 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1316 setSize->setCheckable(true);
1317 if (m_savedScale == i) {
1318 setSize->setChecked(true);
1319 }
1320 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1321 showNormal();
1322 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1323 if (m_controller->isLoaded()) {
1324 size = m_controller->screenDimensions();
1325 }
1326 size *= i;
1327 m_savedScale = i;
1328 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1329 resizeFrame(size);
1330 bool enableSignals = setSize->blockSignals(true);
1331 setSize->setChecked(true);
1332 setSize->blockSignals(enableSignals);
1333 });
1334 m_frameSizes[i] = setSize;
1335 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1336 }
1337 QKeySequence fullscreenKeys;
1338#ifdef Q_OS_WIN
1339 fullscreenKeys = QKeySequence("Alt+Return");
1340#else
1341 fullscreenKeys = QKeySequence("Ctrl+F");
1342#endif
1343 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1344
1345 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1346 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1347 lockAspectRatio->connect([this](const QVariant& value) {
1348 m_display->lockAspectRatio(value.toBool());
1349 if (m_controller->isLoaded()) {
1350 m_screenWidget->setLockAspectRatio(value.toBool());
1351 }
1352 }, this);
1353 m_config->updateOption("lockAspectRatio");
1354
1355 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1356 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1357 lockIntegerScaling->connect([this](const QVariant& value) {
1358 m_display->lockIntegerScaling(value.toBool());
1359 if (m_controller->isLoaded()) {
1360 m_screenWidget->setLockIntegerScaling(value.toBool());
1361 }
1362 }, this);
1363 m_config->updateOption("lockIntegerScaling");
1364
1365 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1366 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1367 resampleVideo->connect([this](const QVariant& value) {
1368 m_display->filter(value.toBool());
1369 }, this);
1370 m_config->updateOption("resampleVideo");
1371
1372 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1373 ConfigOption* skip = m_config->addOption("frameskip");
1374 skip->connect([this](const QVariant& value) {
1375 reloadConfig();
1376 }, this);
1377 for (int i = 0; i <= 10; ++i) {
1378 skip->addValue(QString::number(i), i, skipMenu);
1379 }
1380 m_config->updateOption("frameskip");
1381
1382 avMenu->addSeparator();
1383
1384 ConfigOption* mute = m_config->addOption("mute");
1385 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1386 mute->connect([this](const QVariant& value) {
1387 reloadConfig();
1388 }, this);
1389 m_config->updateOption("mute");
1390 addControlledAction(avMenu, muteAction, "mute");
1391
1392 QMenu* target = avMenu->addMenu(tr("FPS target"));
1393 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1394 fpsTargetOption->connect([this](const QVariant& value) {
1395 emit fpsTargetChanged(value.toFloat());
1396 }, this);
1397 fpsTargetOption->addValue(tr("15"), 15, target);
1398 fpsTargetOption->addValue(tr("30"), 30, target);
1399 fpsTargetOption->addValue(tr("45"), 45, target);
1400 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1401 fpsTargetOption->addValue(tr("60"), 60, target);
1402 fpsTargetOption->addValue(tr("90"), 90, target);
1403 fpsTargetOption->addValue(tr("120"), 120, target);
1404 fpsTargetOption->addValue(tr("240"), 240, target);
1405 m_config->updateOption("fpsTarget");
1406
1407#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1408 avMenu->addSeparator();
1409#endif
1410
1411#ifdef USE_PNG
1412 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1413 screenshot->setShortcut(tr("F12"));
1414 connect(screenshot, &QAction::triggered, m_controller, &GameController::screenshot);
1415 m_gameActions.append(screenshot);
1416 addControlledAction(avMenu, screenshot, "screenshot");
1417#endif
1418
1419#ifdef USE_FFMPEG
1420 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1421 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1422 addControlledAction(avMenu, recordOutput, "recordOutput");
1423 m_gameActions.append(recordOutput);
1424#endif
1425
1426#ifdef USE_MAGICK
1427 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1428 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1429 addControlledAction(avMenu, recordGIF, "recordGIF");
1430#endif
1431
1432 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1433 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1434 addControlledAction(avMenu, recordVL, "recordVL");
1435 m_gameActions.append(recordVL);
1436
1437 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1438 connect(stopVL, &QAction::triggered, m_controller, &GameController::endVideoLog);
1439 addControlledAction(avMenu, stopVL, "stopVL");
1440 m_gameActions.append(stopVL);
1441
1442 avMenu->addSeparator();
1443 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1444 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1445
1446 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1447 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1448 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1449 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1450
1451 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1452 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1453 addControlledAction(toolsMenu, overrides, "overrideWindow");
1454
1455 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1456 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1457 addControlledAction(toolsMenu, sensors, "sensorWindow");
1458
1459 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1460 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1461 m_gameActions.append(cheats);
1462 m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1463 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1464
1465 toolsMenu->addSeparator();
1466 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1467 "settings");
1468
1469 toolsMenu->addSeparator();
1470
1471#ifdef USE_DEBUGGERS
1472 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1473 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1474 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1475#endif
1476
1477#ifdef USE_GDB_STUB
1478 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1479 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1480 m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1481 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1482#endif
1483 toolsMenu->addSeparator();
1484
1485 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1486 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1487 m_gameActions.append(paletteView);
1488 m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1489 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1490
1491 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1492 connect(objView, &QAction::triggered, openTView<ObjView>());
1493 m_gameActions.append(objView);
1494 m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1495 addControlledAction(toolsMenu, objView, "spriteWindow");
1496
1497 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1498 connect(tileView, &QAction::triggered, openTView<TileView>());
1499 m_gameActions.append(tileView);
1500 m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1501 addControlledAction(toolsMenu, tileView, "tileWindow");
1502
1503 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1504 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1505 m_gameActions.append(memoryView);
1506 addControlledAction(toolsMenu, memoryView, "memoryView");
1507
1508 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1509 connect(memorySearch, &QAction::triggered, openTView<MemorySearch>());
1510 m_gameActions.append(memorySearch);
1511 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1512
1513#ifdef M_CORE_GBA
1514 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1515 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1516 m_gameActions.append(ioViewer);
1517 m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1518 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1519#endif
1520
1521 ConfigOption* skipBios = m_config->addOption("skipBios");
1522 skipBios->connect([this](const QVariant& value) {
1523 reloadConfig();
1524 }, this);
1525
1526 ConfigOption* useBios = m_config->addOption("useBios");
1527 useBios->connect([this](const QVariant& value) {
1528 m_controller->setUseBIOS(value.toBool());
1529 }, this);
1530
1531 ConfigOption* buffers = m_config->addOption("audioBuffers");
1532 buffers->connect([this](const QVariant& value) {
1533 emit audioBufferSamplesChanged(value.toInt());
1534 }, this);
1535
1536 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1537 sampleRate->connect([this](const QVariant& value) {
1538 emit sampleRateChanged(value.toUInt());
1539 }, this);
1540
1541 ConfigOption* volume = m_config->addOption("volume");
1542 volume->connect([this](const QVariant& value) {
1543 reloadConfig();
1544 }, this);
1545
1546 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1547 rewindEnable->connect([this](const QVariant& value) {
1548 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1549 }, this);
1550
1551 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1552 rewindBufferCapacity->connect([this](const QVariant& value) {
1553 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1554 }, this);
1555
1556 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1557 rewindBufferCapacity->connect([this](const QVariant& value) {
1558 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1559 }, this);
1560
1561 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1562 allowOpposingDirections->connect([this](const QVariant& value) {
1563 m_inputController.setAllowOpposing(value.toBool());
1564 }, this);
1565
1566 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1567 saveStateExtdata->connect([this](const QVariant& value) {
1568 m_controller->setSaveStateExtdata(value.toInt());
1569 }, this);
1570 m_config->updateOption("saveStateExtdata");
1571
1572 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1573 loadStateExtdata->connect([this](const QVariant& value) {
1574 m_controller->setLoadStateExtdata(value.toInt());
1575 }, this);
1576 m_config->updateOption("loadStateExtdata");
1577
1578 ConfigOption* preload = m_config->addOption("preload");
1579 preload->connect([this](const QVariant& value) {
1580 m_controller->setPreload(value.toBool());
1581 }, this);
1582 m_config->updateOption("preload");
1583
1584 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1585 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1586 exitFullScreen->setShortcut(QKeySequence("Esc"));
1587 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1588
1589 for (QAction* action : m_gameActions) {
1590 action->setDisabled(true);
1591 }
1592
1593 m_inputController.rebuildIndex();
1594}
1595
1596void Window::attachWidget(QWidget* widget) {
1597 m_screenWidget->layout()->addWidget(widget);
1598 m_screenWidget->unsetCursor();
1599 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1600}
1601
1602void Window::detachWidget(QWidget* widget) {
1603 m_screenWidget->layout()->removeWidget(widget);
1604}
1605
1606void Window::appendMRU(const QString& fname) {
1607 int index = m_mruFiles.indexOf(fname);
1608 if (index >= 0) {
1609 m_mruFiles.removeAt(index);
1610 }
1611 m_mruFiles.prepend(fname);
1612 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1613 m_mruFiles.removeLast();
1614 }
1615 updateMRU();
1616}
1617
1618void Window::updateMRU() {
1619 if (!m_mruMenu) {
1620 return;
1621 }
1622 for (QAction* action : m_mruMenu->actions()) {
1623 delete action;
1624 }
1625 m_mruMenu->clear();
1626 int i = 0;
1627 for (const QString& file : m_mruFiles) {
1628 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1629 item->setShortcut(QString("Ctrl+%1").arg(i));
1630 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1631 m_mruMenu->addAction(item);
1632 ++i;
1633 }
1634 m_config->setMRU(m_mruFiles);
1635 m_config->write();
1636 m_mruMenu->setEnabled(i > 0);
1637}
1638
1639QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1640 addHiddenAction(menu, action, name);
1641 menu->addAction(action);
1642 return action;
1643}
1644
1645QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1646 m_inputController.inputIndex()->addItem(action, name, menu);
1647 action->setShortcutContext(Qt::WidgetShortcut);
1648 addAction(action);
1649 return action;
1650}
1651
1652void Window::focusCheck() {
1653 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1654 return;
1655 }
1656 if (QGuiApplication::focusWindow() && m_autoresume) {
1657 m_controller->setPaused(false);
1658 m_autoresume = false;
1659 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1660 m_autoresume = true;
1661 m_controller->setPaused(true);
1662 }
1663}
1664
1665WindowBackground::WindowBackground(QWidget* parent)
1666 : QLabel(parent)
1667{
1668 setLayout(new QStackedLayout());
1669 layout()->setContentsMargins(0, 0, 0, 0);
1670 setAlignment(Qt::AlignCenter);
1671}
1672
1673void WindowBackground::setSizeHint(const QSize& hint) {
1674 m_sizeHint = hint;
1675}
1676
1677QSize WindowBackground::sizeHint() const {
1678 return m_sizeHint;
1679}
1680
1681void WindowBackground::setCenteredAspectRatio(int width, int height) {
1682 m_centered = true;
1683 m_lockAspectRatio = true;
1684 setDimensions(width, height);
1685}
1686
1687void WindowBackground::setDimensions(int width, int height) {
1688 m_aspectWidth = width;
1689 m_aspectHeight = height;
1690}
1691
1692void WindowBackground::setLockIntegerScaling(bool lock) {
1693 m_lockIntegerScaling = lock;
1694}
1695
1696void WindowBackground::setLockAspectRatio(bool lock) {
1697 m_centered = false;
1698 m_lockAspectRatio = lock;
1699}
1700
1701void WindowBackground::paintEvent(QPaintEvent*) {
1702 const QPixmap* logo = pixmap();
1703 if (!logo) {
1704 return;
1705 }
1706 QPainter painter(this);
1707 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1708 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1709 QSize s = size();
1710 QSize ds = s;
1711 if (m_centered) {
1712 if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1713 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1714 } else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1715 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1716 }
1717 } else if (m_lockAspectRatio) {
1718 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1719 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1720 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1721 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1722 }
1723 }
1724 if (m_lockIntegerScaling) {
1725 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1726 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1727 }
1728 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1729 QRect full(origin, ds);
1730 painter.drawPixmap(full, *logo);
1731}