CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - Add APNG recording
4Emulation fixes:
5 - ARM: Fix ALU reading PC after shifting
6 - ARM: Fix STR storing PC after address calculation
7 - GBA BIOS: Implement dummy sound driver calls
8 - GBA BIOS: Improve HLE BIOS timing
9 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
10 - GBA Memory: Improve gamepak prefetch timing
11 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
12 - GBA Video: Fix Hblank timing
13Other fixes:
14 - Core: Ensure ELF regions can be written before trying
15 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
16 - Debugger: Don't skip undefined instructions when debugger attached
17 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
18Misc:
19 - FFmpeg: Add looping option for GIF/APNG
20 - Qt: Renderer can be changed while a game is running
21
220.8.1: (2020-02-16)
23Emulation fixes:
24 - GB Serialize: Fix timing bug loading channel 4 timing
25 - GBA: Fix multiboot entry point while skipping BIOS
26 - GBA BIOS: Fix undefined instruction HLE behavior
27 - GBA DMA: Fix invalid audio DMA parameters
28 - GBA Memory: Misaligned SRAM writes are ignored
29 - GBA Serialize: Fix serializing DMA transfer register
30 - GBA Serialize: Fix audio DMA timing deserialization
31 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
32 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
33 - GBA Video: Fix OpenGL sprite flag priority
34Other fixes:
35 - Core: Fix race condition initializing thread proxy
36 - Core: Fix integer overflow in ELF loading
37 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
38 - FFmpeg: Disallow recording video with no audio nor video
39 - GBA: Automatically skip BIOS for multiboot ROMs
40 - Qt: Only dynamically reset video scale if a game is running
41 - Qt: Fix race condition with proxied video events
42 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
43 - Qt: Fix missing OSD messages
44 - Qt: Fix crash unloading shaders
45 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
46 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
47 - Qt: Fix window title not updating after shutting down game
48 - Qt: Fix GIF view not allowing manual filename entry
49 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
50 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
51 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
52 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
53 - Util: Fix crash reading invalid ELFs
54 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
55Misc:
56 - FFmpeg: Add more presets
57 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
58 - SDL: Use DirectSound audio driver by default on Windows
59 - Switch: Make OpenGL scale adjustable while running
60
610.8.0: (2020-01-21)
62Features:
63 - Improved logging configuration
64 - One-Player BattleChip/Progress/Beast Link Gate support
65 - Add Game Boy Color palettes for original Game Boy games
66 - Debugger: Add unary operators and memory dereferencing
67 - GB: Expose platform information to CLI debugger
68 - Support Discord Rich Presence
69 - Debugger: Add tracing to file
70 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
71 - OpenGL renderer with high-resolution upscaling support
72 - Experimental high level "XQ" audio for most GBA games
73 - Interframe blending for games that use flicker effects
74 - Frame inspector for dissecting and debugging rendering
75 - Switch: Option to use built-in brightness sensor for Boktai
76 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
77 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
78 - Cheats: Add support for loading Libretro-style cht files
79 - GBA Cheats: Add support for loading EZ Flash-style cht files
80 - Support for unlicensed Wisdom Tree Game Boy mapper
81 - Qt: Add export button for tile view (closes mgba.io/i/1507)
82 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
83 - GB: Yanking gamepak now supported
84 - Qt: Memory range dumping (closes mgba.io/i/1298)
85Emulation fixes:
86 - GB: Fix using boot ROM with MMM01 games
87 - GB Audio: Only reset channel 3 sample in DMG mode
88 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
89 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
90 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
91 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
92 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
93 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
94 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
95 - GB Video: Fix color scaling in AGB mode
96 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
97 - GBA: Reset now reloads multiboot ROMs
98 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
99Other fixes:
100 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
101 - FFmpeg: Drain recording buffers
102 - GB: Fix reading ROM immediately after unmapping BIOS
103 - GB SIO: Fix lockstep failing games aren't reloaded
104 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
105 - Libretro: Fix crash changing allowing opposing directions (hhromic)
106 - Qt: Fix some Qt display driver race conditions
107 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
108 - Qt: Only show emulator restart warning once per settings saving
109 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
110 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
111 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
112Misc:
113 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
114 - Core: Add keysRead callback
115 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
116 - Core: Add more memory search ops (closes mgba.io/i/1510)
117 - Debugger: Make tracing compatible with breakpoints/watchpoints
118 - Debugger: Print breakpoint/watchpoint number when inserting
119 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
120 - FFmpeg: Support audio-only recording
121 - GB Memory: Support running from blocked memory
122 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
123 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
124 - GBA Savedata: EEPROM performance fixes
125 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
126 - Debugger: Add breakpoint and watchpoint listing
127 - mGUI: Remember name and position of last loaded game
128 - OpenGL: Only resize textures when needed
129 - Qt: Don't unload ROM immediately if it crashes
130 - Qt: Support switching webcams
131 - Qt: Cap window size on start to monitor size
132 - Qt: Open a message box for Qt frontend errors
133 - Qt: Increase maximum magnifications and scaling
134 - Qt: Add native FPS button to settings view
135 - Qt: Improve sync code
136 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
137 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
138 - Qt: Remove What's This icon from dialogs
139 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
140 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
141 - Qt: Show list of all sprites in sprite view
142 - Qt: Add option for disabling OSD messages
143 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
144 - SM83: Support PC-relative opcode decoding
145 - Switch: Dynamic display resizing
146 - Switch: Support file associations
147 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
148Changes from beta 1:
149Emulation fixes:
150 - ARM: Fix STR writeback pipeline stage
151 - ARM: Partially fix LDM/STM writeback with empty register list
152 - ARM: Fix stepping when events are pending
153 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
154 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
155 - GBA Timers: Improve timer startup emulation
156 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
157 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
158 - GBA Video: Fix effects blending improperly in some non-last windows
159 - GBA Video: Copy higher priority target 1 flag
160Other fixes:
161 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
162 - Core: Fix uninitialized memory issues with graphics caches
163 - Core: Return null for out of bounds cached tile VRAM querying
164 - GBA Video: Fix OpenGL fragment data binding
165 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
166 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
167 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
168 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
169 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
170 - Qt: Fix several cases where shader selections don't get saved
171 - Qt: Fix division by zero error in invalid TilePainter state
172 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
173 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
174 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
175 - Qt: Fix inability to clear default keybindings
176 - Qt: Release held actions if they get rebound
177 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
178 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
179 - Vita: Fix analog controls (fixes mgba.io/i/1554)
180 - Wii: Fix game fast-forwarding after slowing down
181 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
182Misc:
183 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
184 - GBA: Trim non-movie ROMs to 32 MiB if applicable
185 - GBA Audio: Redo channel 4 batching for GBA only
186 - GBA I/O: Stop logging several harmless invalid register reads
187 - GBA Video: Changing OpenGL scaling no longer requires restart
188 - Debugger: Separate aliases from main commands
189 - Debugger: Print break-/watchpoint ID when breaking in CLI
190 - Debugger: Minor interface cleanup
191 - SDL: Use controller GUID instead of name
192 - SM83: Rename LR35902 to SM83
193 - Tools: Allow using threaded renderer in perf.py
194 - Tools: Clean up unused argument in mgba-perf
195
1960.8 beta 1: (2019-10-20)
197- Initial beta for 0.8
198
1990.7.3: (2019-09-15)
200Emulation fixes:
201 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
202 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
203 - GB Audio: Improve channel 4 supersampling
204 - GB Printer: Reset printer buffer index after printing
205 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
206 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
207 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
208 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
209 - GBA Memory: Fix STM/LDM to invalid VRAM
210 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
211 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
212Other fixes:
213 - Core: Fix crashes if core directories aren't set
214 - Core: Fix crash when exiting game with cheats loaded
215 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
216 - GBA Cheats: Fix PARv3 Thumb hooks
217 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
218 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
219 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
220 - Qt: Fix race conditions initializing GDB stub
221 - Qt: Improve cheat view UX
222 - Libretro: Fix crash changing allowing opposing directions (hhromic)
223 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
224 - Switch: Fix threading-related crash on second launch
225Misc:
226 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
227 - Qt: Show error message if file failed to load
228
2290.7.2: (2019-05-25)
230Emulation fixes:
231 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
232 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
233 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
234 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
235 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
236 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
237 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
238 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
239 - GBA Video: Fix scanline cache with scale factor change edge cases
240 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
241 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
242Other fixes:
243 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
244 - All: Fix several memory leaks
245 - GB Core: Fix toggling WIN and OBJ being swapped
246 - GBA: Fix skipping BIOS on irregularly sized ROMs
247 - CMake: Fix .deb imagemagick dependencies
248 - FFmpeg: Improve initialization reliability and cleanup
249 - FFmpeg: Fix audio conversion producing gaps
250 - LR35902: Fix disassembly of several CB-prefix instructions
251 - LR35902: Fix trailing whitespace in disassembly
252 - Qt: More app metadata fixes
253 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
254 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
255 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
256 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
257 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
258 - Qt: Fix bounded fast forward with Qt Multimedia
259 - Qt: Fix saving settings with native FPS target
260 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
261Misc:
262 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
263 - Qt: Improve camera initialization
264 - Vita: Improved frame drawing speed
265
2660.7.1: (2019-02-24)
267Bugfixes:
268 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
269 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
270 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
271 - GB, GBA Serialize: Fix loading two states in a row
272 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
273 - GBA DMA: Fix Display Start DMAs
274 - GBA DMA: Fix DMA start/end timing
275 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
276 - GBA Memory: Fix a few AGBPrint crashes
277 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
278 - GBA SIO: Prevent writing read-only multiplayer bits
279 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
280 - Python: Fix crash when deleting files owned by library
281 - Python: Make sure GB link object isn't GC'd before GB object
282 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
283 - Qt: Fix tile and sprite views not always displaying at first
284 - Qt: Fix audio context holding onto closed game controller
285 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
286 - Qt: Fix window icon on X11
287 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
288 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
289 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
290Misc:
291 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
292 - Qt: Updated Italian translation (by Vecna)
293
2940.7.0: (2019-01-26)
295Features:
296 - ELF support
297 - Game Boy Camera support
298 - Qt: Set default Game Boy colors
299 - Game Boy Printer support
300 - Super Game Boy support
301 - Customizable autofire speed
302 - Ability to set default Game Boy model
303 - Map viewer
304 - Automatic cheat loading and saving
305 - GameShark and Action Replay button support
306 - AGBPrint support
307 - Debugger: Conditional breakpoints and watchpoints
308 - Ability to select GB/GBC/SGB BIOS on console ports
309 - Optional automatic state saving/loading
310 - Access to ur0 and uma0 partitions on the Vita
311 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
312 - GBA: ARMIPS/A22i-style and ELF symbol table support
313 - Initial Switch port
314Bugfixes:
315 - ARM: Fix MSR when T bit is set
316 - Core: Fix audio sync breaking when interrupted
317 - Core: Fix ordering events when scheduling during events
318 - FFmpeg: Fix encoding audio/video queue issues
319 - GB: Revamp IRQ handling based on new information
320 - GB: Fix IRQ disabling on the same T-cycle as an assert
321 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
322 - GB Audio: Clock frame events on DIV
323 - GB Audio: Fix channel 3 reset value
324 - GB Audio: Fix channel 4 initial LFSR
325 - GB Audio: Fix channel 1, 2 and 4 reset timing
326 - GB I/O: DMA register is R/W
327 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
328 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
329 - GB, GBA Savedata: Fix unmasking savedata crash
330 - GB Serialize: Fix audio state loading
331 - GB Serialize: Fix game title check
332 - GB Serialize: Fix IRQ pending/EI pending confusion
333 - GB Timer: Minor accuracy improvements
334 - GB Video: Fix dot clock timing being slightly wrong
335 - GB Video: Fix loading states while in mode 3
336 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
337 - GB Video: Fix SCX timing
338 - GB, GBA Video: Don't call finishFrame twice in thread proxy
339 - GBA: Reset WAITCNT properly
340 - GBA BIOS: Fix BitUnPack final byte
341 - GBA BIOS: Fix BitUnPack narrowing
342 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
343 - GBA DMA: Fix temporal sorting of DMAs of different priorities
344 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
345 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
346 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
347 - GBA Savedata: Fix savedata modified time updating when read-only
348 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
349 - GBA Serialize: Fix loading states in Hblank
350 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
351 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
352 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
353 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
354 - GBA Video: Start timing mid-scanline when skipping BIOS
355 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
356 - GBA Video: Make layer disabling work consistently
357 - PSP2: Fix more issues causing poor audio
358 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
359 - Qt: Improve FPS timer stability
360 - Util: Fix wrapping edge cases in RingFIFO
361Misc:
362 - 3DS: Remove deprecated CSND interface
363 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
364 - Core: Remove broken option for whether rewinding restores save games
365 - Feature: Added loading savestates from command line
366 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
367 - FFmpeg: Support lossless h.264 encoding
368 - FFmpeg: Support lossless VP9 encoding
369 - GBA Cheats: Allow multiple ROM patches in the same slot
370 - GB: Skip BIOS option now works
371 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
372 - GB Audio: Improved audio quality
373 - GB, GBA Audio: Increase max audio volume
374 - GB MBC: Remove erroneous bank 0 wrapping
375 - GB Video: Darken colors in GBA mode
376 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
377 - GBA: Implement display start DMAs
378 - GBA: Improve multiboot image detection
379 - GBA Memory: 64 MiB GBA Video cartridge support
380 - GBA Savedata: Remove ability to disable realistic timing
381 - GBA Timer: Use global cycles for timers
382 - Libretro: Add frameskip option
383 - mGUI: Add fast forward toggle
384 - PSP2: Use system enter key by default
385 - Python: Integrate tests from cinema test suite
386 - Qt: Redo GameController into multiple classes
387 - Qt: Prevent window from being created off-screen
388 - Qt: Add option to disable FPS display
389 - Qt: Options to mess around with layer placement
390 - Qt: Add load alternate save option
391 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
392 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
393 - Test: Restructure test suite into multiple executables
394 - Util: Don't build crc32 if the function already exists
395 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
396Changes from beta 1:
397Features:
398 - Libretro: Add Game Boy cheat support
399 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
400 - Switch: Rumble support
401 - Switch: Rotation support
402 - Switch: Screen stretching options
403 - Qt: State file load/save menu options
404 - Windows installer
405 - Tile viewer now has adjustable width
406 - Python: Experimental audio API
407Bugfixes:
408 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
409 - Core: Remember to deinit proxy ring FIFO
410 - Core: Reroot timing list when (de)scheduling
411 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
412 - GB MBC: Fix MBC30 SRAM
413 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
414 - GB Video: Fix SGB border hole size
415 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
416 - GBA: Fix GB Player features
417 - GBA I/O: SOUNDCNT_HI is readable when sound is off
418 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
419 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
420 - Libretro: Fix adding codes with hooks
421 - PSP2: Fix audio crackling after fast forward
422 - PSP2: Fix audio crackling when buffer is full
423 - Qt: Fix jumbled background when paused
424 - Qt: Fix FPS counter on Windows
425 - Qt: Fix focus issues with load/save state overlay
426 - Switch: Fix incorrect mapping for fast forward cap
427 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
428 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
429 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
430 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
431 - Qt: Ensure FATAL logs reach log view
432 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
433Misc:
434 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
435 - Debugger: Minor text fixes
436 - Debugger: Readability improvements (fixes mgba.io/i/1238)
437 - GB: Improved SGB2 support
438 - GB Audio: Skip frame if enabled when clock is high
439 - Libretro: Reduce rumble callbacks
440 - mGUI: Add SGB border configuration option
441 - mGUI: Add support for different settings types
442 - Python: Minor API improvements
443 - Qt: Ensure camera image is valid
444 - Qt: Debugger console history
445 - Qt: Detect presence of GL_ARB_framebuffer_object
446 - Qt: Minor memory view tweaks
447 - Res: Improve modeling of AGB/AGS screen in shaders
448 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
449 - Wii: Expose stretch configuration in settings
450 - Wii: Stretch now sets pixel-accurate mode size cap
451
4520.7 beta 1: (2018-09-24)
453- Initial beta for 0.7
454
4550.6.3: (2018-04-14)
456Bugfixes:
457 - GB Audio: Revert unsigned audio changes
458 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
459 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
460
4610.6.2: (2018-04-03)
462Bugfixes:
463 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
464 - 3DS: Fix opening files in directory names with trailing slashes
465 - LR35902: Fix watchpoints not reporting new value
466 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
467 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
468 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
469 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
470 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
471 - GBA: Fix SharkPort saves for EEPROM games
472 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
473 - GBA BIOS: Fix incorrect exit condition in LZ77
474 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
475 - GBA Cheats: Fix slide codes not initializing properly
476 - GBA DMA: ROM reads are forced to increment
477 - GBA Hardware: RTC accuracy improvements
478 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
479 - GBA Memory: Fix copy-on-write memory leak
480 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
481 - GBA Savedata: Fix crash when resizing flash
482 - GBA Video: Force align 256-color tiles
483 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
484 - PSP2: Fix issues causing poor audio
485 - Python: Fix package directory
486 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
487 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
488 - Wii: Fix screen tear when unpausing
489 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
490Misc:
491 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
492 - GB MBC: Remove erroneous bank 0 wrapping
493 - GBA: Improve multiboot image detection
494 - PSP2: Use system enter key by default
495
4960.6.1: (2017-10-01)
497Bugfixes:
498 - GB, GBA: Fix crashes when attempting to identify null VFiles
499 - GB, GBA: Fix sync to video with frameskip
500 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
501 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
502 - GB Core: Fix palette loading when loading a foreign config
503 - GB MBC: Pocket Cam memory should be accessible without enabling
504 - GB MBC: Fix SRAM sizes 4 and 5
505 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
506 - GB MBC: Fix RTC loading when file size is off
507 - GB Memory: Initialize peripheral pointers
508 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
509 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
510 - GB Memory: Actually load latch time from savestate
511 - GB Serialize: Fix deserializing video STAT
512 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
513 - GB Video: Fix potential hang when ending mode 0
514 - GB Video: Fix read mode when enabling LCD
515 - GBA: Reset active region as needed when loading a ROM
516 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
517 - GBA BIOS: Use core's VRAM variable instead of renderer's
518 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
519 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
520 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
521 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
522 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
523 - Python: Fix importing .gb or .gba before .core
524 - Qt: Fix command line debugger closing second game
525 - Qt: Fix LOG argument order
526 - Qt: Fix timezone issues with time overrides
527 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
528 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
529Misc:
530 - CMake: Fix CPack dependencies for libpng 1.6
531 - GBA: Detect hardware for Pokémon FireRed ROM hacks
532 - GBA Cheats: Improve detection of raw cheats
533 - Qt: Don't rebuild library view if style hasn't changed
534 - Qt: Allow overrides to be saved before a game is loaded
535 - Qt: Hide mouse immediately when loading
536 - SDL: Fix 2.0.5 build on macOS under some circumstances
537 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
538
5390.6.0: (2017-07-16)
540Features:
541 - Library view
542 - Sprite viewer
543 - Debugging console
544 - Improved memory viewer
545 - Memory search
546 - Command line ability to override configuration values
547 - Add option to allow preloading the entire ROM before running
548 - Add option for whether rewinding restores save games
549 - Savestates now contain any RTC override data
550 - Add option to lock video to integer scaling
551 - LR35902: Watchpoints
552 - LR35902/GB-Z80 disassembler
553 - GB: Tile viewer
554 - GB: Video/audio channel enabling/disabling
555 - GB: Symbol table support
556 - GB MBC: Add MBC1 multicart support
557 - GBA: Support printing debug strings from inside a game
558 - GBA: Better cheat type autodetection
559 - Implement keypad interrupts
560 - Configuration of gamepad hats
561 - Video log recording for testing and bug reporting
562 - Debugger: Segment/bank support
563 - Debugger: Execution tracing
564 - Qt: German translation (by Lothar Serra Mari)
565 - Qt: Spanish translation (by Kevin López)
566 - Qt: Italian translation (by theheroGAC)
567Bugfixes:
568 - ARM7: Fix MLA/*MULL/*MLAL timing
569 - Core: Fix crash with rewind if savestates shrink
570 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
571 - Core: Fix directory sets crashing on close if base isn't properly detached
572 - FFmpeg: Fix overflow and general issues with audio encoding
573 - GB: Fix flickering when screen is strobed quickly
574 - GB: Fix STAT blocking
575 - GB MBC: Fix ROM bank overflows getting set to bank 0
576 - GB MBC: Fix swapping carts not detect new MBC
577 - GB Timer: Improve DIV reset behavior
578 - GB Timer: Fix DIV batching if TAC changes
579 - GB Video: Reset renderer when loading state
580 - GBA: Fix multiboot ROM loading
581 - GBA: Fix multiboot loading resulting in too small WRAM
582 - GBA BIOS: Implement BitUnPack
583 - GBA BIOS: Fix ArcTan sign in HLE BIOS
584 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
585 - GBA BIOS: Fix INT_MIN/-1 crash
586 - GBA Hardware: Fix crash if a savestate lies about game hardware
587 - GBA I/O: Handle audio registers specially when deserializing
588 - GBA Memory: Improve initial skipped BIOS state
589 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
590 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
591 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
592 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
593 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
594 - LR35902: Fix core never exiting with certain event patterns
595 - LR35902: Fix pc overflowing current region off-by-one
596 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
597 - OpenGL: Fix some shaders causing offset graphics
598 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
599 - Qt: Fix window icon being stretched
600 - Qt: Fix data directory path
601 - Qt: Fix timing issues on high refresh rate monitors
602 - Qt: Fix linking after some windows have been closed
603 - Qt: Fix crash when changing audio settings after a game is closed
604 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
605 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
606 - Qt: Fix game unpausing after frame advancing and refocusing
607 - SDL: Fix game crash check
608 - SDL: Fix race condition with audio thread when starting
609 - SDL: Fix showing version number
610 - Test: Fix crash when loading invalid file
611 - Test: Fix crash when fuzzing fails to load a file
612 - Test: Don't rely on core for frames elapsed
613 - Test: Fix crash when loading invalid file
614 - Test: Fix crash when fuzzing fails to load a file
615 - Tools: Fix recurring multiple times over the same library
616 - Util: Fix overflow when loading invalid UPS patches
617 - Util: Fix highest-fd socket not being returned by SocketAccept
618 - Windows: Fix VDir.rewind
619Misc:
620 - All: Add C++ header guards
621 - All: Move time.h include to common.h
622 - 3DS, PSP2, Wii: Last directory loaded is saved
623 - CMake: Add ability to just print version string
624 - Core: New, faster event timing subsystem
625 - Core: Clean up some thread state checks
626 - Core: Add generic checksum function
627 - Core: Cores can now have multiple sets of callbacks
628 - Core: Restore sleep callback
629 - Core: Move rewind diffing to its own thread
630 - Core: Ability to enumerate and modify video and audio channels
631 - Core: List memory segments in the core
632 - Core: Move savestate creation time to extdata
633 - Core: Config values can now be hexadecimal
634 - Core: Improved threading interrupted detection
635 - Debugger: Modularize CLI debugger
636 - Debugger: Make building with debugging aspects optional
637 - Debugger: Add functions for read- or write-only watchpoints
638 - Debugger: Make attaching a backend idempotent
639 - Debugger: Add mDebuggerRunFrame convenience function
640 - Feature: Move game database from flatfile to SQLite3
641 - Feature: Support ImageMagick 7
642 - Feature: Make -l option explicit
643 - FFmpeg: Return false if a file fails to open
644 - FFmpeg: Force MP4 files to YUV420P
645 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
646 - GB: Reset with initial state of DIV register
647 - GB MBC: New MBC7 implementation
648 - GB Audio: Simplify envelope code
649 - GB Audio: Improve initial envelope samples
650 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
651 - GB Video: Improved video timings
652 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
653 - GBA, GB: ROM is now unloaded if a patch is applied
654 - GBA DMA: Refactor DMA out of memory.c
655 - GBA DMA: Move DMAs to using absolute timing
656 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
657 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
658 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
659 - GBA Memory: Support reading/writing POSTFLG
660 - GBA Memory: Remove unused prefetch cruft
661 - GBA Timer: Improve accuracy of timers
662 - GBA Video: Clean up unused timers
663 - GBA Video: Allow multiple handles into the same tile cache
664 - GBA Video, GB Video: Colors are now fully scaled
665 - GBA Video: Optimize when BLD* registers are written frequently
666 - OpenGL: Add xBR-lv2 shader
667 - Qt: Move last directory setting from qt.ini to config.ini
668 - Qt: Improved HiDPI support
669 - Qt: Expose configuration directory
670 - Qt: Merge "Save" and "OK" buttons in shader options
671 - Qt: Automatically load controller profile when plugged in
672 - Qt: Rename "Resample video" option to "Bilinear filtering"
673 - Qt: Remove audio thread
674 - Qt: Remove audio buffer sizing in AudioProcessorQt
675 - Qt: Re-enable QtMultimedia on Windows
676 - Qt: Make "Mute" able to be bound to a key
677 - Qt: Add .gb/.gbc files to the extension list in Info.plist
678 - Qt: Relax hard dependency on OpenGL
679 - Qt: Better highlight active key in control binding
680 - SDL: Remove scancode key input
681 - SDL: Automatically map controllers when plugged in
682 - Test: Add a basic test suite
683 - Util: Add size counting to Table
684 - Util: Add 8-bit PNG write support
685 - Util: Tune patch-fast extent sizes
686 - VFS: Call msync when syncing mapped data
687 - VFS: Allow truncating memory chunk VFiles
688 - VFS: Fix some minor VFile issues with FILEs
689 - VFS: Optimize expanding in-memory files
690 - VFS: Add VFileFIFO for operating on circle buffers
691Changes from beta 1:
692Features:
693 - Qt: Italian translation (by theheroGAC)
694 - Qt: Updated German translation
695Bugfixes:
696 - GB Audio: Fix incorrect channel 4 iteration
697 - GB Audio: Fix zombie mode bit masking
698 - GB Serialize: Fix timer serialization
699 - GB Video: Fix LYC regression
700 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
701 - GBA Timer: Fix count-up timing overflowing timer 3
702 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
703 - Qt: Fix memory search close button (fixes mgba.io/i/769)
704 - Qt: Fix window icon being stretched
705 - Qt: Fix initial window size (fixes mgba.io/i/766)
706 - Qt: Fix data directory path
707 - Qt: Fix controls not saving on non-SDL builds
708 - Qt: Fix translation initialization (fixes mgba.io/i/776)
709 - Qt: Fix patch loading while a game is running
710 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
711 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
712 - Qt: Fix GL-less build
713 - Qt: Fix Software renderer not handling alpha bits properly
714 - Qt: Fix screen background improperly stretching
715 - SDL: Fix cheats not loading
716Misc:
717 - GB Serialize: Add MBC state serialization
718 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
719 - GBA Timer: Improve accuracy of timers
720 - PSP2: Update toolchain to use vita.cmake
721 - Qt: Add language selector
722 - Qt: Minor test fixes
723 - Qt: Move shader settings into main settings window
724 - Qt: Dismiss game crashing/failing dialogs when a new game loads
725 - Qt: Properly ship Qt translations
726 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
727
7280.6 beta 1: (2017-06-29)
729 - Initial beta for 0.6
730
7310.5.2: (2016-12-31)
732Bugfixes:
733 - All: Fix fullscreen config option being ignored
734 - ARM7: PSR mode bits should not get sign extended
735 - GB: Fix audio not being deinitialized
736 - GB: Fix crash when masking savedata
737 - GB: Properly initialize sramRealVf variable
738 - GB Audio: Fix serialization of channel 3 and NR52 properties
739 - GB Audio: Reset envelope timer when reseting sound channel
740 - GB MBC: Fix SRAM dangling pointer with RTC games
741 - GB MBC: Fix initializing MBC when no ROM is loaded
742 - GB Memory: Fix patching ROM bank 0
743 - GB Memory: Fix starting HDMAs during mode 0
744 - GB Memory: Fix HDMA5 value after DMA completes
745 - GB Video: Initialize LCDC in renderer
746 - GB Video: Hblank IRQs should mask LYC=LY IRQs
747 - GBA: Fix IRQs firing after already being cleared
748 - GBA: Only unhalt CPU if appropriate bit is set in IE
749 - GBA: Add savegame override for Crash Bandicoot 2
750 - GBA BIOS: Fix MidiKey2Freq BIOS reads
751 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
752 - GBA Cheats: Fix GameShark ROM patches
753 - GBA I/O: Mask off WAITCNT bits that cannot be written
754 - GBA Memory: Fix misaligned BIOS reads
755 - GBA Memory: Fix VCOUNT being writable
756 - GBA Video: Fix out of bounds sprite transforms
757 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
758 - Libretro: Fix disabling BIOS
759 - Libretro: Fix Game Boy savestates and audio
760 - Qt: Fix changing resolution of software renderer
761 - Qt: Fix setting overrides
762 - Qt: Fix cut off tiles and alignment issues in tile viewer
763 - Qt: Only reset window dimensions when first shown
764 - Qt: Fix Qt Multimedia audio driver on big endian
765 - Qt: Fix Apply button for key and controller configurations
766 - VFS: Fix resizing memory chunks when not needed
767 - Windows: Fix Unicode directory handling
768Misc:
769 - GB, GBA: Prevent loading null ROMs
770 - GB Audio: Initialize wave RAM to GBC values
771 - GB Memory: Reset ROM bank when loading a ROM
772 - PSP2: Improved controller rumble
773
7740.5.1: (2016-10-05)
775Bugfixes:
776 - Core: Fix importing save games as read-only
777 - FFmpeg: Fix encoding AAC
778 - GB: Fix invalid STOP behavior on Game Boy Color
779 - GB: Initialize audio properly
780 - GB: Properly clear KEY1 bit 0 when switching speeds
781 - GB: Properly unload save files when unloading a ROM
782 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
783 - GB MBC: Fix MBC7 when size is incorrectly specified
784 - GB MBC: Fix RTC access when no save file is loaded
785 - GB SIO: Don't auto-clock external shift clock
786 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
787 - GB Video: Fix video frames getting missed when LCDC is off
788 - GB Video: Clear screen when LCDC is off
789 - GBA Cheats: Fix holding onto pointers that may get invalidated
790 - GBA Cheats: Fix key-activated CodeBreaker cheats
791 - GBA Cheats: Fix uninitialized memory getting freed when saving
792 - GBA Hardware: Improve Game Boy Player rumble behavior
793 - GBA Memory: Fix several unused I/O register read values
794 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
795 - LR35902: Fix events running with the wrong cycle active
796 - Qt: Fix "close" button on Overrides view
797 - Qt: Fix saving overrides
798 - Qt: Fix directory set unloading when replacing the ROM
799 - Qt: Fix patch loading
800 - Qt: Fix crash when saving an override if a game isn't loaded
801 - Qt: Fix showing default display driver as OpenGL (force 1.x)
802 - SDL: Attach rumble in SDL frontend
803 - Util: Fix PNG identification on files too small to be a PNG
804Misc:
805 - All: Only update version info if needed
806 - All: Split out install locations for Libretro and OpenEmu
807 - FFmpeg: Encoding cleanup
808 - GB: Reset active region when reloading ROM
809 - GB Memory: Initialize RAM pattern for GBC
810 - GB Video: Improved video timings
811 - Qt: Manage window sizes slightly better
812 - Qt: Remember scale option independent of core dimensions
813
8140.5.0: (2016-09-19)
815Features:
816 - Game Boy support
817 - Support for encrypted CodeBreaker GBA cheats
818 - Emulation of Vast Fame protected GBA carts (taizou)
819 - Tile viewer
820 - Threaded rendering mode
821 - Libretro: Memory map and achievement support (leiradel)
822 - GUI: Add UI control remapping
823 - GUI: Add fast-forward
824 - Wii: 240p support
825 - 3DS: Adjustable screen darkening
826 - Ability to temporarily load a savegame
827 - Load specific files out of archives
828 - Automatic BIOS detection
829Bugfixes:
830 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
831 - Debugger: Fix GDB breakpoints
832 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
833 - GBA: Fix filehandle leak with savegames
834 - GBA: Timer 0 cannot be count up
835 - GBA: Count up timers should not count themselves
836 - GBA Memory: Fix mirror on non-overdumped Classic NES games
837 - GBA Memory: Fix ldm {pc}
838 - GBA Savedata: Fix savedata sync timer
839 - GBA Savedata: Only unmap savedata if present
840 - GBA Serialize: Savestates now properly store prefetch
841 - GBA Video: WIN0/1 take priority over OBJWIN
842 - GBA Video: Fix out-of-order OBJWIN
843 - PSP2: Fix GPU crash while exiting
844 - PSP2: Fix VSync
845 - PSP2: Fix accelerometer range
846 - PSP2: Actually load screen mode setting
847 - PSP2: Fix gyroscope direction
848 - PSP2: Delete threads after they return
849 - PSP2: Fix mapping/unmapping from not at 0
850 - Qt: Fix bug in software renderer scaling
851 - Qt: Fix hanging key press after disabling autofire
852 - Qt: Fix being unable to pause manually when using auto-pausing
853 - SDL: Fix axes being mapped wrong
854 - Util: Fix realloc semantics in utf16to8
855 - Util: Fix inserting too many items into a hash table
856 - VFS: Fix uninitialized varaible reading from 7z
857 - VFS: Fix reading multiple files from a 7z archive
858 - Wii: Fix framelimiting after a slowdown
859 - Wii: Fix garbage flash at startup
860Misc:
861 - 3DS: Use blip_add_delta_fast for a small speed improvement
862 - 3DS: Allow UTF-16 filenames
863 - 3DS: Port to using citro3D
864 - 3DS: Use system font for menus
865 - 3DS: Attempt to use Core 2 for threads
866 - 3DS: Adjustable filering
867 - 3DS: 3D banner
868 - All: Add QUIET parameter to silence CMake
869 - All: Faster memory read/write
870 - ARM7: Support forcing Thumb mode via MSR
871 - ARM7: Flush prefetch cache when loading CPSR via MSR
872 - ARM7: Clean up instruction decoding for future expandability
873 - Debugger: Support register and memory writes via GDB stub
874 - Debugger: Add software breakpoint support to gdb
875 - FFmpeg: Full support for libavcodec 56+
876 - GBA: Better debug logging if event processing breaks
877 - GBA Audio: Force audio DMAs to not increment destination
878 - GBA BIOS: Use custom ArcTan, not relying on OS
879 - GBA Hardware: Clean up dead code in GBP
880 - GBA Memory: Optimize stalling behavior
881 - GBA Memory: Optimize Load-/StoreMultiple
882 - GBA Savedata: Add realistic timing for EEPROM
883 - GBA Serialize: Savestates now store if CPU was halted
884 - GBA Video: Remove old slow path fallback
885 - GBA Video: Optimize sprite drawing
886 - GBA Video: Optimize mode 0 rendering
887 - GBA Video: Optimize compositing cases slightly
888 - GUI: Screenshot dimensions are now passed through
889 - GUI: Add back logging
890 - GUI: Only reload config if manually saved
891 - GUI: Increase scrolling speed
892 - OpenGL: Log shader compilation failure
893 - OpenGL: Add texSize uniform
894 - Qt: Make -g flag work in Qt build
895 - Qt: Simplify OpenGL context creation
896 - Qt: Thread startup improvements
897 - Qt: Make audio channel/video layer options shortcut mappable
898 - Qt: Remove some C99isms from C++ code
899 - Qt: Remove default autofire mappings
900 - Qt: Make reseting when pasued frame-accurate
901 - Qt: Rearchitect game closing codepath
902 - PSP2: Use system font for menus
903 - PSP2: Add rumble for PS TV
904 - PSP2: Add fit-to-height screen mode
905 - PSP2: Sync files per descriptor
906 - PSP2: Allow UTF-8 filenames
907 - PSP2: Screenshots are now saved into the Photo Gallery
908 - PSP2: Stop underclocking when menuing
909 - SDL: Increase default audio buffer size to 1024 samples
910 - SDL: More responsive rumble
911 - Util: Add Vector GetConstPointer
912 - Util: Add rtrim
913 - Util: Add endswith
914 - VFS: Improve zip file detection
915 - Wii: Add pixelated resample filter
916 - Windows: Add native VDir support
917 - Util: Add PRIz macro for libc versions that don't support %z
918
9190.4.1: (2016-07-11)
920Bugfixes:
921 - All: Fix several file handle leaks
922 - All: Fix instruction tables getting zeroed when linking sometimes
923 - ARM7: Fix flags on SBC/RSC
924 - ARM7: Fix setting spsr privilege bits when spsr is empty
925 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
926 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
927 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
928 - GBA Memory: Fix executing code from OBJ region of VRAM
929 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
930 - GBA Serialize: Fix loading savegames from savestates
931 - OpenGL: Correct boolean vector strcmp strings for uniforms
932 - Qt: Fix sending gameStopped twice
933 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
934 - Qt: Fix initial state of key mapping
935 - Qt: Initialize m_useBios
936 - SDL: Fix joystick initialization on BSD
937 - SDL: Fix potential joystick crash in games with rumble
938 - SDL: Fix SDL 1.2 build
939 - SDL: Fix sporadic crash when deinitializing audio
940 - Shaders: Fix AGS-001 shader with some bad drivers
941 - Util: Use closesocket on Windows
942 - Util: Fix socket bind addresses
943 - VFS: Fix reading 7z archives without rewinding first
944 - VFS: VFileFromFD should not open directories
945 - Wii: Fix tilting direction
946 - Util: Fix realloc semantics in utf16to8
947Misc:
948 - All: Allow use of external minizip library
949 - Debugger: CLI debugger now exits when end-of-stream is reached
950 - FFmpeg: Update dependencies on Ubuntu
951 - GBA: Slightly optimize GBAProcessEvents
952 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
953 - GBA Video: Null renderer should return proper register values
954 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
955 - Qt: Add preset for DualShock 4
956 - Qt: Update 360 input profile on OS X to reflect newer drivers
957 - Qt: Remove use of NaN
958 - Qt: Canonicalize file paths when loading games
959 - Qt: Add refresh button to controller editing
960 - SDL: Remove default gamepad mappings
961 - Util: Fix intermittent build failure on OS X
962 - VFS: VFile.sync now updates modified time
963
9640.4.0: (2016-02-02)
965Features:
966 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
967 - I/O viewer
968 - Booting of multiboot images
969 - Customization of GIF recording
970 - Libretro: Cheat code support
971 - Support for GLSL shaders
972 - ROM information view
973 - Support for VBA-style cheat codes
974 - Savestates now store creation timestamps
975 - Key autofire
976 - Libretro: Allow blocking opposing directional input
977 - OpenEmu core for OS X
978 - Libretro: Settings for using BIOS and skipping intro
979 - Libretro: Customizable idle loop removal
980 - Implemented cycle counting for sprite rendering
981 - Cleaner, unified settings window
982 - Added a setting for pausing when the emulator is not in focus
983 - Customizable paths for save games, save states, screenshots and patches
984 - Controller hotplugging
985 - Ability to store save games and active cheats within savestates
986Bugfixes:
987 - ARM7: Fix sign of unaligned LDRSH
988 - ARM7: Fix decoding of some ARM ALU instructions with shifters
989 - Debugger: Fix watchpoints in gdb
990 - GBA: Fix warnings when creating and loading savestates
991 - GBA: Fix Iridion II savetype
992 - GBA BIOS: Fix misaligned CpuSet
993 - GBA Cheats: Fix cheats setting the Action Replay version
994 - GBA Hardware: Fix GPIO on big endian
995 - GBA Memory: Fix DMA register writing behavior
996 - GBA Memory: Fix DMAs triggering two cycles early
997 - Libretro: Fix aspect ratio
998 - Qt: Fix some potential crashes with the gamepad mapping
999 - Qt: Fix keys being mapped incorrectly when loading configuration file
1000 - Util: Fix PowerPC PNG read/write pixel order
1001 - Util: Fix excessive memory allocation when decoding a PNG
1002 - VFS: Fix VFileReadline and remove _vfdReadline
1003Misc:
1004 - All: Improved PowerPC support
1005 - All: Fix some undefined behavior warnings
1006 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1007 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1008 - GBA: Implement bad I/O register loading
1009 - GBA: Allow jumping to OAM and palette RAM
1010 - GBA BIOS: Finish implementing RegisterRamReset
1011 - GBA Config: Add "override" layer for better one-time configuration
1012 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1013 - GBA Memory: Use a dynamically sized mask for ROM memory
1014 - GBA Memory: Implement several unimplemented memory access types
1015 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1016 - GBA RR: Starting from savestate now embeds the savegame
1017 - GBA RR: Add preliminary SRAM support for VBM loading
1018 - GBA RR: Add support for resets in movies
1019 - GBA Video: Remove lastHblank, as it is implied
1020 - Libretro: Use anonymous memory mappers for large blocks of memory
1021 - Libretro: Add install target for libretro core
1022 - Qt: Window size command line options are now supported
1023 - Qt: Increase usability of key mapper
1024 - Qt: Add 'Apply' button to settings window
1025 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1026 - Qt: Allow use of modifier keys as input
1027 - Qt: Optimize log viewer
1028 - Qt: Added button for breaking into the GDB debugger
1029 - Qt: Add box for showing duration of rewind
1030 - SDL: Support fullscreen in SDL 1.2
1031 - SDL: Allow GBASDLAudio to be used without a thread context
1032 - Util: Use VFile for configuration
1033 - Util: Add MutexTryLock
1034
10350.3.2: (2015-12-16)
1036Bugfixes:
1037 - ARM7: Fix STRT/STRBT
1038 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1039 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1040 - Libretro: Fix problems with rumble not turning off
1041 - GBA: Fix idle skip state being retained between games
1042 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1043 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1044 - GBA BIOS: Fix Sqrt sign
1045 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1046 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1047 - GBA Memory: Fix DMA behavior for SRAM accesses
1048 - GBA Memory: Fix Store8 to OBJ VRAM
1049 - GBA Memory: Fix alignment of LDM/STM on SRAM
1050 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1051 - GBA Memory: Fix timing of DMAs
1052 - GBA Video: Fix _mix for 15-bit color
1053 - GBA Video: Fix OAM and palette initialization
1054 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1055 - Qt: Use safer isLoaded check in GameController
1056 - Qt: Fix a race condition in PainterGL that could lead to a crash
1057 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1058 - Qt: Fix font size in memory viewer
1059 - Qt: Fix a crash in the memory viewer
1060 - Qt: Add additional checks in CheatModel to prevent crashes
1061 - Qt: Fix race condition with setting sample rate
1062 - Qt: Fix crash when closing multiplayer windows
1063 - Qt: Fix resetting while paused
1064Misc:
1065 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1066 - Qt: Add mute option to menu
1067
10680.3.1: (2015-10-24)
1069Bugfixes:
1070 - ARM7: Fix instruction decoding of Thumb shifts
1071 - GBA: Deinit savegame when unloading a ROM
1072 - GBA: Fix BIOS check on big endian
1073 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1074 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1075 - GBA Audio: Fix audio channels being silenced at the wrong time
1076 - GBA Memory: Fix bad BIOS Load16 on big endian
1077 - GBA Memory: Fix bad Load8 on big endian
1078 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1079 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1080 - GBA Video: Fix objwin and blending interaction on sprites
1081 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1082 - Libretro: Fix a memory leak with the render buffer
1083 - Qt: Windows no longer spawn in the top left on first launch
1084 - Qt: Fix install path of XDG desktop file with DESTDIR
1085 - Qt: Fix drag and drop on Windows
1086 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1087 - VFS: Fix return values of VFileFILE.read and .write
1088Misc:
1089 - All: Reset next event to cycles instead of zero to interrupt
1090 - All: Add --version flag
1091 - ARM7: Force disable LTO on two files to work around a GCC bug
1092 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1093 - GBA: Better memory handling with PNG savestates
1094 - GBA: Additional savestate sanity checks
1095 - GBA: Check for cycle count being too high
1096 - GBA Audio: Allow GBAAVStream to have no video callback
1097 - GBA BIOS: Implement RegisterRamReset for SIO registers
1098 - Qt: Remove useless help icons in dialogs
1099 - Qt: Prevent savestate window from opening while in multiplayer
1100 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1101 - Qt: Dropping multiplayer windows works more cleanly now
1102
11030.3.0: (2015-08-16)
1104Features:
1105 - Ability to hide individual background layers, or OBJs
1106 - Ability to mute individual audio channels
1107 - Palette viewer and exporter
1108 - Volume control
1109 - More shortcuts are editable (e.g. quick save/load)
1110 - Rewind now shows the frame after rewinding
1111 - Import/Export of GameShark/Action Replay snapshots
1112 - Add "Step backwards" item for single increment rewind
1113 - Deadzone estimation for game controllers
1114 - Analog inputs can be used for shortcuts
1115 - Menu items for specific solar sensor brightness levels
1116 - Remappable controls for tilt and gyroscope sensors
1117 - Status messages for actions taken while a game is running (e.g. save/load state)
1118 - Memory inspector
1119 - Screensaver can now be suspended while a game is running
1120 - Load/save the most recent savestate slot
1121 - Support varible speed (PWM) rumble
1122 - Ability to cap fast forward speed
1123 - Finer control over FPS target
1124 - Holdable shortcut for rewinding one frame at a time
1125 - Ability to boot directly into the BIOS
1126 - Preliminary support for yanking out the game pak while a game is running
1127 - Thumb-drive mode by putting a file called portable.ini in the same folder
1128 - Configurable display driver, between software and OpenGL
1129 - Undo-able savestate loading and saving
1130 - Controller profiles now store shortcut settings
1131 - Default controller profiles for several common controllers
1132 - Libretro now supports BIOS, rumble and solar sensor
1133 - Implement BIOS call Stop, for sleep mode
1134 - Automatically load patches, if found
1135 - Improved video synchronization
1136 - Configurable audio output sample rate
1137Bugfixes:
1138 - ARM7: Fix SWI and IRQ timings
1139 - ARM7: Fix Thumb MUL timing
1140 - ARM7: Fix timing of multiplies to use N cycles
1141 - ARM7: ARMHotplugDetach should call deinit
1142 - Debugger: Fix use-after-free in breakpoint clearing code
1143 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1144 - GBA: Cap audio FIFO read size during deserialization
1145 - GBA: Check for corrupted savestates when loading
1146 - GBA: Check for improperly sized savestates when loading
1147 - GBA: Check for savestates made from differently sized ROMs
1148 - GBA: Fix calls to endian-independent loadstores
1149 - GBA: Fix timing of reading from timer registers
1150 - GBA: Ensure cycles never go negative
1151 - GBA Audio: Force audio FIFOs to 32-bit
1152 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1153 - GBA Audio: Fix sample order in audio channel 3
1154 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1155 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1156 - GBA Memory: Improve Thumb open bus behavior
1157 - GBA Memory: Fix potential DMA issue when loading a savestate
1158 - GBA Memory: Fix load/store multiple video memory waitstates
1159 - GBA SIO: Fix reseting when there are SIO devices attached
1160 - GBA Video: Blended sprites should never have other effects applied
1161 - GBA Video: Fix out-of-bounds tiles in mosaic
1162 - GBA Video: Fix windows not affecting sprites
1163 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1164 - GBA Video: Fix timing on first scanline
1165 - Qt: Better cleanup when a game crashes
1166 - Qt: Fix open ROM dialog filtering for archive formats
1167 - Qt: Cap the maximum number of multiplayer windows
1168 - Qt: Fix maximum year in sensor override
1169 - Qt: Fix window being too tall after exiting fullscreen
1170 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1171 - Qt: Fix analog buttons not getting unmapped
1172 - Qt: Fix passing command line options
1173 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1174 - SDL: Fix SDL build when OpenGL is missing
1175 - Util: Allow loading IPS patches that grow the ROM
1176 - VFS: Fix resource leaks if some allocations fail
1177 - VFS: Fix line-reading to return proper values
1178 - Video: Fix an issue with very long filenames
1179 - Util: Fix formatting of floats
1180Misc:
1181 - All: Add --help flag for command line programs
1182 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1183 - All: Enable static linking for Windows
1184 - All: Enable static linking for OS X
1185 - All: Threads are now named
1186 - All: Proper handling of Unicode file paths
1187 - ARM7: Add emulation for Undefined CPU mode
1188 - ARM7: Reduce the size of the Thumb instruction table
1189 - GBA: Add status log level
1190 - GBA: GBARewind now returns how many states it has rewound
1191 - GBA: SIO logging layer
1192 - GBA BIOS: Stub out SoundBias
1193 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1194 - GBA: Don't include GBACLIDebugger struct unless needed
1195 - GBA: Savedata is now synced shortly after data finishes being written
1196 - GBA: Process multiple timer events at once, if necessary
1197 - GBA Audio: Implement audio reset for channels A/B
1198 - GBA Audio: Process multiple audio events at once, if necessary
1199 - GBA Hardware: Backport generic RTC source into core
1200 - GBA Input: Allow axes and buttons to be mapped to the same key
1201 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1202 - GBA SIO: Add a dummy driver for Normal mode
1203 - GBA Thread: Add functionality for running callbacks on the GBA thread
1204 - GBA Thread: Split GBASync into a separate file
1205 - GBA Video: Refactor software renderer into separate files
1206 - GBA Video: Slightly optimize mode 0 mosaic rendering
1207 - Debugger: Free watchpoints in addition to breakpoints
1208 - Qt: Handle saving input settings better
1209 - Qt: Move GL frame drawing back onto its own thread
1210 - Qt: Fast forward (held) option moved from Other to Emulation menu
1211 - Qt: Show version info in window title
1212 - Qt: Migrate multiplayer window handling into GBAApp
1213 - Qt: Unified file opening and saving with last location
1214 - Qt: Fix windows being resizable when they shouldn't have been
1215 - Qt: Only hide cursor in full screen
1216 - Qt: Replace pause-after-frame mutex with an atomic
1217 - Qt: Add application icon and XDG desktop files
1218 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1219 - Qt: Don't save window size when entering fullscreen
1220 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1221 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1222 - Qt: Increase usability of key mapper
1223 - Qt: Show checkmark for window sizes
1224 - Qt: Set window path to loaded ROM
1225 - Perf: Ability to load savestates immediately on launch
1226 - SDL: Properly check for initialization
1227 - SDL: Clean up initialization functions
1228 - SDL: Clean up GL context
1229 - Util: Allow disabling the threading code entirely
1230 - VFS: Add sync method to force syncing with backing
1231
12320.2.1: (2015-05-13)
1233Bugfixes:
1234 - All: Fix sanitize-deb script not cleaning up after itself
1235 - All: Fix dependencies for libavcodec on Debian-derived platforms
1236 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1237 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1238 - ARM7: Fix ARM multiply instructions when PC is a destination register
1239 - Debugger: Fix use-after-free in breakpoint clearing code
1240 - Debugger: Fix boundary conditions in tab completion
1241 - GBA: Fix timers not updating timing when writing to only the reload register
1242 - GBA: Fix rewind boundary conditions
1243 - GBA: Add initial I/O register settings for background matrix registers
1244 - GBA: Fix hang when loading a savestate if sync to video is enabled
1245 - GBA: Handle out-of-bounds I/O access
1246 - GBA: Fix bounds-checking on EEPROM access
1247 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1248 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1249 - GBA Memory: Allow SRAM to be 64kB
1250 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1251 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1252 - GBA Video: Fix second frame mode 5
1253 - Perf: Fix race condition if a game crashes immediately on start
1254 - Qt: Fix Display object leak when closing a window
1255 - Qt: Fix .deb dependencies
1256 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1257 - Qt: Fix window not regaining focus after exiting savestate window
1258 - Qt: Fix regression where video would not record if the game had already started
1259 - Qt: Fix potential crash if a gamepad causes focus to change
1260 - Qt: Fix controller axis querying
1261 - Qt: Fix multiplayer windows opening as the wrong size
1262 - Qt: Fix controllers sometimes not loading the right profile
1263 - SDL: Fix boundary conditions for joystick adjustments
1264 - SDL: Allocate properly sized input maps
1265 - SDL: Fix potential build issues when Qt and SDL2 are in use
1266 - Util: Fix resource leak in UTF-8 handling code
1267 - Util: Fix a null-pointer issue when attempting to delete a key
1268 - VFS: Fix resource leaks if some allocations fail
1269 - Video: Fix an issue with very long filenames
1270Misc:
1271 - GBA Memory: Soft-crash if jumping past the end of a ROM
1272 - Qt: Show multiplayer numbers in window title
1273 - Qt: Solar sensor can have shortcuts set
1274
12750.2.0: (2015-04-03)
1276Features:
1277 - Support for gamepad axes, e.g. analog sticks or triggers
1278 - Add scale presets for up to 6x
1279 - Settings window
1280 - Bilinear resampling option
1281 - Add option to skip BIOS start screen
1282 - List of recently opened games
1283 - Support for games using the Solar Sensor
1284 - Better audio resampling via blip-buf
1285 - Game Pak overrides dialog for setting savetype and sensor values
1286 - Support for games using the tilt sensor
1287 - Remappable shortcuts for keyboard and gamepad
1288 - Rewinding of emulation
1289 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1290 - Support IPv6
1291 - Save directory of last loaded file
1292 - Support BPS patches
1293 - Automatically detect and optimize out idle loops
1294 - Configurable game overrides
1295 - Support loading 7-Zip files
1296 - Drag and drop game loading
1297 - Cheat code support
1298 - Runtime configurable audio driver
1299 - Libretro core for use with RetroArch and other front-ends
1300 - Controller profiles for setting different bindings for different controllers
1301 - Ability to lock aspect ratio
1302 - Local link cable support
1303 - Ability to switch which game controller is in use per instance
1304 - Ability to prevent opposing directional input
1305 - Warning dialog if an unimplemented BIOS feature is called
1306 - Debugger: Add CLI "frame", frame advance command
1307 - Debugger: Add CLI functions for writing to memory
1308 - Debugger: Add CLI functions for examining memory regions
1309 - Debugger: Add CLI function for writing a register
1310Bugfixes:
1311 - ARM7: Extend prefetch by one stage
1312 - ARM7: Fix cycle counting for loads
1313 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1314 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1315 - GBA: Initialize gba.sync to null
1316 - GBA: Fix timer initialization
1317 - GBA Audio: Support 16-bit writes to FIFO audio
1318 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1319 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1320 - GBA BIOS: Fix BIOS prefetch after reset
1321 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1322 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1323 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1324 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1325 - GBA Memory: Fix cycle counting for 32-bit load/stores
1326 - GBA RR: Fix fallthrough error when reading tags from a movie
1327 - GBA Thread: Fix possible hang when loading an archive
1328 - GBA Thread: Fix possible deadlock in video sync
1329 - Perf: Fix crash when the GBA thread fails to start
1330 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1331 - Qt: Fix crash when adjusting settings after closing a game
1332 - Qt: Fix crash when starting GDB stub after closing a game
1333 - Qt: Fix patch loading while a game is running
1334 - Qt: Fix crash when loading a game after stopping GDB server
1335 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1336 - Qt: Fix crash when attempting to pause if a game is not running
1337 - SDL: Properly clean up if a game doesn't launch
1338 - Util: Fix sockets on Windows
1339Misc:
1340 - All: Enable link-time optimization
1341 - Debugger: Watchpoints now work on STM/LDM instructions
1342 - Debugger: Clean up GDB stub network interfacing
1343 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1344 - Debugger: Merge Thumb BL instructions when disassembling
1345 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1346 - Debugger: Watchpoints now report address watched (fixes #68)
1347 - Debugger: Add support for soft breakpoints
1348 - Debugger: Make I/O register names be addresses instead of values
1349 - Debugger: Rename read/write commands
1350 - GBA: Improve accuracy of event timing
1351 - GBA: Add API for getting Configuration structs for overrides and input
1352 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1353 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1354 - GBA: Move A/V stream interface into core
1355 - GBA: Savestates now take into account savedata state machines (fixes #109)
1356 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1357 - GBA Memory: Simplify memory API and use fixed bus width
1358 - GBA Thread: Make GBASyncWaitFrameStart time out
1359 - GBA Video: Start video at the last scanline instead of the first
1360 - Qt: Optimize logo drawing
1361 - Qt: Move frame upload back onto main thread
1362 - Qt: Remember window position
1363 - Qt: Double-clicking on the window toggles full screen
1364 - Util: Use proper locale for reading and writing float values
1365
13660.1.1: (2015-01-24)
1367Bugfixes:
1368 - ARM7: Fix LDM writeback to a register already written
1369 - GBA: Fix timers 2 and 3 updating incorrectly
1370 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1371 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1372 - GBA Audio: Properly initialize audio FIFO channels
1373 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1374 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1375 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1376 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1377 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1378 - GBA BIOS: Fix HuffUnComp boundary conditions
1379 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1380 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1381 - GBA Memory: Filter out top nybble of DMA addresses
1382 - GBA Memory: Properly bounds-check VRAM accesses
1383 - GBA Memory: Fix initial DMA state
1384 - GBA Thread: Allow halted games to exit cleanly
1385 - GBA Video: Fix blend issues with obscured middle layers
1386 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1387 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1388 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1389 - GBA Video: Fix sprite boundary conditions with mosaic
1390 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1391 - Qt: Fix issue with set frame sizes being the wrong height
1392 - Qt: Fix emulator crashing when full screen if a game is not running
1393 - Qt: Fix window focus issues
1394 - Qt: Properly set default video recording settings
1395 - Qt: Fix a race condition when a game crashes immediately
1396 - Qt: Fix some cases where key mapping can break if focus is adjusted
1397 - Qt: Fix crash if a game pauses before any frames are shown
1398 - Debugger: Negative PC-relative loads now properly subtract the offset
1399 - Debugger: Align PC-relative loads in Thumb
1400 - Debugger: Fix watchpoints triggering too late
1401 - Debugger: Fix binary print putting spaces between digits
1402 - Video: Ensure FFmpeg encoder has audio frames
1403 - Video: Fix uncompressed PCM audio recording
1404 - Video: Fix FFmpeg crashing when the file extension is wrong
1405 - Util: Fix SOCKET_FAILED macro
1406Misc:
1407 - GBA: Exit cleanly on FATAL if the port supports it
1408 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1409 - Qt: Disable sync to video by default
1410 - Qt: Handle a game crash without crashing
1411 - Qt: Set default log level to FATAL, ERROR and WARN
1412 - Qt: Clarify some phrasing in the menus
1413 - Qt: Clear active buttons when focus is lost
1414
14150.1.0: (2014-12-13)
1416 - Initial release