all repos — mgba @ 7d4f1fb661eed317a70864ca5ece12cae8dc55df

mGBA Game Boy Advance Emulator

CMakeLists.txt (view raw)

 1cmake_minimum_required(VERSION 2.6)
 2project(GBAc)
 3set(BINARY_NAME gbac CACHE INTERNAL "Name of output binaries")
 4set(CMAKE_C_FLAGS_DEBUG "-g -Wall -Wextra -std=c99")
 5set(CMAKE_C_FLAGS_RELEASE "-O3 -Wall -Wextra -std=c99")
 6set(USE_CLI_DEBUGGER ON CACHE BOOL "Whether or not to enable the CLI-mode ARM debugger")
 7set(USE_GDB_STUB ON CACHE BOOL "Whether or not to enable the GDB stub ARM debugger")
 8set(BUILD_SDL ON CACHE BOOL "Build SDL frontend")
 9set(BUILD_PERF ON CACHE BOOL "Build performance profiling tool")
10file(GLOB ARM_SRC ${CMAKE_SOURCE_DIR}/src/arm/*.c)
11file(GLOB GBA_SRC ${CMAKE_SOURCE_DIR}/src/gba/*.c)
12file(GLOB UTIL_SRC ${CMAKE_SOURCE_DIR}/src/util/*.[cS])
13file(GLOB RENDERER_SRC ${CMAKE_SOURCE_DIR}/src/gba/renderers/video-software.c)
14set(UTIL_SRC ${UTIL_SRC};${CMAKE_SOURCE_DIR}/src/platform/commandline.c)
15source_group("ARM core" FILES ${ARM_SRC})
16source_group("GBA board" FILES ${GBA_SRC} ${RENDERER_SRC})
17source_group("Utilities" FILES ${UTIL_SRC})
18include_directories(${CMAKE_SOURCE_DIR}/src/arm)
19include_directories(${CMAKE_SOURCE_DIR}/src/gba)
20include_directories(${CMAKE_SOURCE_DIR}/src)
21
22add_definitions(-DBINARY_NAME="${BINARY_NAME}" -DPROJECT_NAME="${PROJECT_NAME}")
23
24include(FindPkgConfig)
25pkg_search_module(LIBZIP libzip)
26if(LIBZIP_FOUND)
27	include_directories(${LIBZIP_INCLUDE_DIRS})
28	list(APPEND DEPENDENCY_LIB ${LIBZIP_LIBRARIES})
29	add_definitions(-DENABLE_LIBZIP)
30else()
31	message(WARNING "Could not find libzip for archive support")
32endif()
33
34if(WIN32)
35	add_definitions(-D_WIN32_WINNT=0x0600)
36	set(OS_LIB "${OS_LIB};Ws2_32")
37	file(GLOB OS_SRC ${CMAKE_SOURCE_DIR}/src/platform/windows/*.c)
38	source_group("Windows-specific code" FILES ${OS_SRC})
39else()
40	add_definitions(-DUSE_PTHREADS)
41	set(OS_LIB "${OS_LIB};pthread")
42	file(GLOB OS_SRC ${CMAKE_SOURCE_DIR}/src/platform/posix/*.c)
43	source_group("POSIX-specific code" FILES ${OS_SRC})
44endif()
45
46if(BUILD_BBB OR BUILD_RASPI)
47	enable_language(ASM)
48	if(NOT BUILD_EGL)
49		add_definitions(-DCOLOR_16_BIT -DCOLOR_5_6_5)
50	endif()
51endif()
52
53set(DEBUGGER_SRC "${CMAKE_SOURCE_DIR}/src/debugger/debugger.c;${CMAKE_SOURCE_DIR}/src/debugger/memory-debugger.c")
54
55if(USE_CLI_DEBUGGER AND NOT WIN32)
56	# Win32 doesn't have a usable command line, nor libedit, so this is useless on Windows
57	add_definitions(-DUSE_CLI_DEBUGGER)
58	list(APPEND DEBUGGER_SRC "${CMAKE_SOURCE_DIR}/src/debugger/cli-debugger.c")
59	list(APPEND DEBUGGER_SRC "${CMAKE_SOURCE_DIR}/src/debugger/parser.c")
60	set(DEBUGGER_LIB "edit")
61else()
62	set(DEBUGGER_LIB "")
63endif()
64
65if(USE_GDB_STUB)
66	add_definitions(-DUSE_GDB_STUB)
67	set(DEBUGGER_SRC "${DEBUGGER_SRC};${CMAKE_SOURCE_DIR}/src/debugger/gdb-stub.c")
68endif()
69source_group("ARM debugger" FILES ${DEBUGGER_SRC})
70
71add_library(${BINARY_NAME} SHARED ${ARM_SRC} ${GBA_SRC} ${DEBUGGER_SRC} ${RENDERER_SRC} ${UTIL_SRC} ${OS_SRC})
72target_link_libraries(${BINARY_NAME} m ${DEBUGGER_LIB} ${OS_LIB} ${DEPENDENCY_LIB})
73
74if(BUILD_SDL)
75	add_subdirectory(${CMAKE_SOURCE_DIR}/src/platform/sdl ${CMAKE_BINARY_DIR}/sdl)
76endif()
77
78if(BUILD_PERF)
79	set(PERF_SRC ${CMAKE_SOURCE_DIR}/src/platform/perf-main.c)
80	if(UNIX AND NOT APPLE)
81		set(PERF_LIB "${PERF_LIB};rt")
82	endif()
83
84	add_executable(${BINARY_NAME}-perf ${PERF_SRC})
85	target_link_libraries(${BINARY_NAME}-perf ${BINARY_NAME} ${PERF_LIB})
86endif()