CMakeLists.txt (view raw)
1cmake_minimum_required(VERSION 2.6)
2project(GBAc)
3set(BINARY_NAME gbac CACHE INTERNAL "Name of output binaries")
4set(CMAKE_C_FLAGS_DEBUG "-g -Wall -Wextra -std=c99")
5set(CMAKE_C_FLAGS_RELEASE "-O3 -Wall -Wextra -std=c99")
6set(USE_CLI_DEBUGGER ON CACHE BOOL "Whether or not to enable the CLI-mode ARM debugger")
7set(USE_GDB_STUB ON CACHE BOOL "Whether or not to enable the GDB stub ARM debugger")
8set(BUILD_SDL ON CACHE BOOL "Build SDL frontend")
9set(BUILD_PERF ON CACHE BOOL "Build performance profiling tool")
10file(GLOB ARM_SRC ${CMAKE_SOURCE_DIR}/src/arm/*.c)
11file(GLOB GBA_SRC ${CMAKE_SOURCE_DIR}/src/gba/*.c)
12file(GLOB UTIL_SRC ${CMAKE_SOURCE_DIR}/src/util/*.[cS])
13file(GLOB RENDERER_SRC ${CMAKE_SOURCE_DIR}/src/gba/renderers/video-software.c)
14set(UTIL_SRC ${UTIL_SRC};${CMAKE_SOURCE_DIR}/src/platform/commandline.c)
15source_group("ARM core" FILES ${ARM_SRC})
16source_group("GBA board" FILES ${GBA_SRC} ${RENDERER_SRC})
17source_group("Utilities" FILES ${UTIL_SRC})
18include_directories(${CMAKE_SOURCE_DIR}/src/arm)
19include_directories(${CMAKE_SOURCE_DIR}/src/gba)
20include_directories(${CMAKE_SOURCE_DIR}/src)
21
22add_definitions(-DBINARY_NAME="${BINARY_NAME}" -DPROJECT_NAME="${PROJECT_NAME}")
23
24include(FindPkgConfig)
25pkg_search_module(LIBZIP libzip)
26if(LIBZIP_FOUND)
27 include_directories(${LIBZIP_INCLUDE_DIRS})
28 list(APPEND DEPENDENCY_LIB ${LIBZIP_LIBRARIES})
29 add_definitions(-DENABLE_LIBZIP)
30else()
31 message(WARNING "Could not find libzip for archive support")
32endif()
33
34if(WIN32)
35 add_definitions(-D_WIN32_WINNT=0x0600)
36 set(OS_LIB "${OS_LIB};Ws2_32")
37 file(GLOB OS_SRC ${CMAKE_SOURCE_DIR}/src/platform/windows/*.c)
38 source_group("Windows-specific code" FILES ${OS_SRC})
39else()
40 add_definitions(-DUSE_PTHREADS)
41 set(OS_LIB "${OS_LIB};pthread")
42 file(GLOB OS_SRC ${CMAKE_SOURCE_DIR}/src/platform/posix/*.c)
43 source_group("POSIX-specific code" FILES ${OS_SRC})
44endif()
45
46if(BUILD_BBB OR BUILD_RASPI)
47 enable_language(ASM)
48 if(NOT BUILD_EGL)
49 add_definitions(-DCOLOR_16_BIT -DCOLOR_5_6_5)
50 endif()
51endif()
52
53set(DEBUGGER_SRC "${CMAKE_SOURCE_DIR}/src/debugger/debugger.c;${CMAKE_SOURCE_DIR}/src/debugger/memory-debugger.c")
54
55if(USE_CLI_DEBUGGER AND NOT WIN32)
56 # Win32 doesn't have a usable command line, nor libedit, so this is useless on Windows
57 add_definitions(-DUSE_CLI_DEBUGGER)
58 list(APPEND DEBUGGER_SRC "${CMAKE_SOURCE_DIR}/src/debugger/cli-debugger.c")
59 list(APPEND DEBUGGER_SRC "${CMAKE_SOURCE_DIR}/src/debugger/parser.c")
60 set(DEBUGGER_LIB "edit")
61else()
62 set(DEBUGGER_LIB "")
63endif()
64
65if(USE_GDB_STUB)
66 add_definitions(-DUSE_GDB_STUB)
67 set(DEBUGGER_SRC "${DEBUGGER_SRC};${CMAKE_SOURCE_DIR}/src/debugger/gdb-stub.c")
68endif()
69source_group("ARM debugger" FILES ${DEBUGGER_SRC})
70
71add_library(${BINARY_NAME} SHARED ${ARM_SRC} ${GBA_SRC} ${DEBUGGER_SRC} ${RENDERER_SRC} ${UTIL_SRC} ${OS_SRC})
72target_link_libraries(${BINARY_NAME} m ${DEBUGGER_LIB} ${OS_LIB} ${DEPENDENCY_LIB})
73
74if(BUILD_SDL)
75 add_subdirectory(${CMAKE_SOURCE_DIR}/src/platform/sdl ${CMAKE_BINARY_DIR}/sdl)
76endif()
77
78if(BUILD_PERF)
79 set(PERF_SRC ${CMAKE_SOURCE_DIR}/src/platform/perf-main.c)
80 if(UNIX AND NOT APPLE)
81 set(PERF_LIB "${PERF_LIB};rt")
82 endif()
83
84 add_executable(${BINARY_NAME}-perf ${PERF_SRC})
85 target_link_libraries(${BINARY_NAME}-perf ${BINARY_NAME} ${PERF_LIB})
86endif()