all repos — mgba @ 7d821d4f117d974cf0921b5526a5e92270f04f2c

mGBA Game Boy Advance Emulator

src/feature/gui/gui-config.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-config.h"
  7
  8#include <mgba/core/config.h>
  9#include <mgba/core/core.h>
 10#include "feature/gui/gui-runner.h"
 11#include "feature/gui/remap.h"
 12#include <mgba/internal/gba/gba.h>
 13#ifdef M_CORE_GB
 14#include <mgba/internal/gb/gb.h>
 15#endif
 16#include <mgba-util/gui/file-select.h>
 17#include <mgba-util/gui/menu.h>
 18#include <mgba-util/vfs.h>
 19
 20#ifndef GUI_MAX_INPUTS
 21#define GUI_MAX_INPUTS 7
 22#endif
 23
 24static bool _biosNamed(const char* name) {
 25	char ext[PATH_MAX + 1] = {};
 26	separatePath(name, NULL, NULL, ext);
 27
 28	if (strstr(name, "bios")) {
 29		return true;
 30	}
 31	if (!strncmp(ext, "bin", PATH_MAX)) {
 32		return true;
 33	}
 34	return false;
 35}
 36
 37void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t nExtra) {
 38	struct GUIMenu menu = {
 39		.title = "Configure",
 40		.index = 0,
 41		.background = &runner->background.d
 42	};
 43	GUIMenuItemListInit(&menu.items, 0);
 44	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
 45		.title = "Frameskip",
 46		.data = "frameskip",
 47		.submenu = 0,
 48		.state = 0,
 49		.validStates = (const char*[]) {
 50			"0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
 51		},
 52		.nStates = 10
 53	};
 54	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
 55		.title = "Show framerate",
 56		.data = "fpsCounter",
 57		.submenu = 0,
 58		.state = false,
 59		.validStates = (const char*[]) {
 60			"Off", "On"
 61		},
 62		.nStates = 2
 63	};
 64	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
 65		.title = "Autosave state",
 66		.data = "autosave",
 67		.submenu = 0,
 68		.state = true,
 69		.validStates = (const char*[]) {
 70			"Off", "On"
 71		},
 72		.nStates = 2
 73	};
 74	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
 75		.title = "Autoload state",
 76		.data = "autoload",
 77		.submenu = 0,
 78		.state = true,
 79		.validStates = (const char*[]) {
 80			"Off", "On"
 81		},
 82		.nStates = 2
 83	};
 84	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
 85		.title = "Use BIOS if found",
 86		.data = "useBios",
 87		.submenu = 0,
 88		.state = true,
 89		.validStates = (const char*[]) {
 90			"Off", "On"
 91		},
 92		.nStates = 2
 93	};
 94	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
 95		.title = "Select GBA BIOS path",
 96		.data = "gba.bios",
 97	};
 98#ifdef M_CORE_GB
 99	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
100		.title = "Select GB BIOS path",
101		.data = "gb.bios",
102	};
103	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
104		.title = "Select GBC BIOS path",
105		.data = "gbc.bios",
106	};
107	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
108		.title = "Select SGB BIOS path",
109		.data = "sgb.bios",
110	};
111	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
112		.title = "Interframe blending",
113		.data = "interframeBlending",
114		.submenu = 0,
115		.state = false,
116		.validStates = (const char*[]) {
117			"Off", "On"
118		},
119		.nStates = 2
120	};
121	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
122		.title = "Enable SGB features",
123		.data = "sgb.model",
124		.submenu = 0,
125		.state = true,
126		.validStates = (const char*[]) {
127			"Off", "On"
128		},
129		.stateMappings = (const struct GUIVariant[]) {
130			GUI_V_S("DMG"),
131			GUI_V_S("SGB"),
132		},
133		.nStates = 2
134	};
135	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
136		.title = "Enable SGB borders",
137		.data = "sgb.borders",
138		.submenu = 0,
139		.state = true,
140		.validStates = (const char*[]) {
141			"Off", "On"
142		},
143		.nStates = 2
144	};
145	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
146		.title = "Crop SGB borders",
147		.data = "sgb.borderCrop",
148		.submenu = 0,
149		.state = false,
150		.validStates = (const char*[]) {
151			"Off", "On"
152		},
153		.nStates = 2
154	};
155#endif
156	size_t i;
157	const char* mapNames[GUI_MAX_INPUTS + 1];
158	if (runner->keySources) {
159		for (i = 0; runner->keySources[i].id && i < GUI_MAX_INPUTS; ++i) {
160			mapNames[i] = runner->keySources[i].name;
161		}
162		if (i == 1) {
163			// Don't display a name if there's only one input source
164			i = 0;
165		}
166		*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
167			.title = "Remap controls",
168			.data = "*REMAP",
169			.state = 0,
170			.validStates = i ? mapNames : 0,
171			.nStates = i
172		};
173	}
174	for (i = 0; i < nExtra; ++i) {
175		*GUIMenuItemListAppend(&menu.items) = extra[i];
176	}
177	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
178		.title = "Save",
179		.data = "*SAVE",
180	};
181	*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
182		.title = "Cancel",
183		.data = 0,
184	};
185	enum GUIMenuExitReason reason;
186	char gbaBiosPath[256] = "";
187#ifdef M_CORE_GB
188	char gbBiosPath[256] = "";
189	char gbcBiosPath[256] = "";
190	char sgbBiosPath[256] = "";
191#endif
192
193	struct GUIMenuItem* item;
194	for (i = 0; i < GUIMenuItemListSize(&menu.items); ++i) {
195		item = GUIMenuItemListGetPointer(&menu.items, i);
196		if (!item->validStates || !item->data) {
197			continue;
198		}
199		if (item->stateMappings) {
200			size_t j;
201			for (j = 0; j < item->nStates; ++j) {
202				const struct GUIVariant* v = &item->stateMappings[j];
203				struct GUIVariant test;
204				switch (v->type) {
205				case GUI_VARIANT_VOID:
206					if (!mCoreConfigGetValue(&runner->config, item->data)) {
207						item->state = j;
208						break;
209					}
210					break;
211				case GUI_VARIANT_UNSIGNED:
212					if (mCoreConfigGetUIntValue(&runner->config, item->data, &test.v.u) && test.v.u == v->v.u) {
213						item->state = j;
214						break;
215					}
216					break;
217				case GUI_VARIANT_INT:
218					if (mCoreConfigGetIntValue(&runner->config, item->data, &test.v.i) && test.v.i == v->v.i) {
219						item->state = j;
220						break;
221					}
222					break;
223				case GUI_VARIANT_FLOAT:
224					if (mCoreConfigGetFloatValue(&runner->config, item->data, &test.v.f) && fabsf(test.v.f - v->v.f) <= 1e-3f) {
225						item->state = j;
226						break;
227					}
228					break;
229				case GUI_VARIANT_STRING:
230					test.v.s = mCoreConfigGetValue(&runner->config, item->data);
231					if (test.v.s && strcmp(test.v.s, v->v.s) == 0) {
232						item->state = j;
233						break;						
234					}
235					break;
236				}
237			}
238		} else {
239			mCoreConfigGetUIntValue(&runner->config, item->data, &item->state);
240		}
241	}
242
243	while (true) {
244		reason = GUIShowMenu(&runner->params, &menu, &item);
245		if (reason != GUI_MENU_EXIT_ACCEPT || !item->data) {
246			break;
247		}
248		if (!strcmp(item->data, "*SAVE")) {
249			if (gbaBiosPath[0]) {
250				mCoreConfigSetValue(&runner->config, "gba.bios", gbaBiosPath);
251			}
252			if (gbBiosPath[0]) {
253				mCoreConfigSetValue(&runner->config, "gb.bios", gbBiosPath);
254			}
255			if (gbcBiosPath[0]) {
256				mCoreConfigSetValue(&runner->config, "gbc.bios", gbcBiosPath);
257			}
258			if (sgbBiosPath[0]) {
259				mCoreConfigSetValue(&runner->config, "sgb.bios", sgbBiosPath);
260			}
261			for (i = 0; i < GUIMenuItemListSize(&menu.items); ++i) {
262				item = GUIMenuItemListGetPointer(&menu.items, i);
263				if (!item->validStates || !item->data || ((const char*) item->data)[0] == '*') {
264					continue;
265				}
266				if (item->stateMappings) {
267					const struct GUIVariant* v = &item->stateMappings[item->state];
268					switch (v->type) {
269					case GUI_VARIANT_VOID:
270						mCoreConfigSetValue(&runner->config, item->data, NULL);
271						break;
272					case GUI_VARIANT_UNSIGNED:
273						mCoreConfigSetUIntValue(&runner->config, item->data, v->v.u);
274						break;
275					case GUI_VARIANT_INT:
276						mCoreConfigSetUIntValue(&runner->config, item->data, v->v.i);
277						break;
278					case GUI_VARIANT_FLOAT:
279						mCoreConfigSetFloatValue(&runner->config, item->data, v->v.f);
280						break;
281					case GUI_VARIANT_STRING:
282						mCoreConfigSetValue(&runner->config, item->data, v->v.s);
283						break;
284					}
285				} else {
286					mCoreConfigSetUIntValue(&runner->config, item->data, item->state);
287				}
288			}
289			if (runner->keySources) {
290				size_t i;
291				for (i = 0; runner->keySources[i].id; ++i) {
292					mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
293					mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
294				}
295			}
296			mCoreConfigSave(&runner->config);
297			mCoreLoadForeignConfig(runner->core, &runner->config);
298			break;
299		}
300		if (!strcmp(item->data, "*REMAP")) {
301			mGUIRemapKeys(&runner->params, &runner->core->inputMap, &runner->keySources[item->state]);
302			continue;
303		}
304		if (!strcmp(item->data, "gba.bios")) {
305			// TODO: show box if failed
306			if (!GUISelectFile(&runner->params, gbaBiosPath, sizeof(gbaBiosPath), _biosNamed, GBAIsBIOS, NULL)) {
307				gbaBiosPath[0] = '\0';
308			}
309			continue;
310		}
311#ifdef M_CORE_GB
312		if (!strcmp(item->data, "gb.bios")) {
313			// TODO: show box if failed
314			if (!GUISelectFile(&runner->params, gbBiosPath, sizeof(gbBiosPath), _biosNamed, GBIsBIOS, NULL)) {
315				gbBiosPath[0] = '\0';
316			}
317			continue;
318		}
319		if (!strcmp(item->data, "gbc.bios")) {
320			// TODO: show box if failed
321			if (!GUISelectFile(&runner->params, gbcBiosPath, sizeof(gbcBiosPath), _biosNamed, GBIsBIOS, NULL)) {
322				gbcBiosPath[0] = '\0';
323			}
324			continue;
325		}
326		if (!strcmp(item->data, "sgb.bios")) {
327			// TODO: show box if failed
328			if (!GUISelectFile(&runner->params, sgbBiosPath, sizeof(sgbBiosPath), _biosNamed, GBIsBIOS, NULL)) {
329				sgbBiosPath[0] = '\0';
330			}
331			continue;
332		}
333#endif
334		if (item->validStates) {
335			++item->state;
336			if (item->state >= item->nStates) {
337				item->state = 0;
338			}
339		}
340	}
341}