all repos — mgba @ 7d821d4f117d974cf0921b5526a5e92270f04f2c

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "FrameView.h"
  34#include "GBAApp.h"
  35#include "GDBController.h"
  36#include "GDBWindow.h"
  37#include "GIFView.h"
  38#include "IOViewer.h"
  39#include "LoadSaveState.h"
  40#include "LogView.h"
  41#include "MapView.h"
  42#include "MemorySearch.h"
  43#include "MemoryView.h"
  44#include "MultiplayerController.h"
  45#include "OverrideView.h"
  46#include "ObjView.h"
  47#include "PaletteView.h"
  48#include "PlacementControl.h"
  49#include "PrinterView.h"
  50#include "ROMInfo.h"
  51#include "SensorView.h"
  52#include "SettingsView.h"
  53#include "ShaderSelector.h"
  54#include "ShortcutController.h"
  55#include "TileView.h"
  56#include "VideoProxy.h"
  57#include "VideoView.h"
  58
  59#ifdef USE_DISCORD_RPC
  60#include "DiscordCoordinator.h"
  61#endif
  62
  63#include <mgba/core/version.h>
  64#include <mgba/core/cheats.h>
  65#ifdef M_CORE_GB
  66#include <mgba/internal/gb/gb.h>
  67#include <mgba/internal/gb/video.h>
  68#endif
  69#ifdef M_CORE_GBA
  70#include <mgba/gba/interface.h>
  71#include <mgba/internal/gba/gba.h>
  72#endif
  73#include <mgba/feature/commandline.h>
  74#include "feature/sqlite3/no-intro.h"
  75#include <mgba-util/vfs.h>
  76
  77using namespace QGBA;
  78
  79Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  80	: QMainWindow(parent)
  81	, m_manager(manager)
  82	, m_logView(new LogView(&m_log))
  83	, m_screenWidget(new WindowBackground())
  84	, m_config(config)
  85	, m_inputController(playerId, this)
  86	, m_shortcutController(new ShortcutController(this))
  87{
  88	setFocusPolicy(Qt::StrongFocus);
  89	setAcceptDrops(true);
  90	setAttribute(Qt::WA_DeleteOnClose);
  91	updateTitle();
  92
  93	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  94	m_logo = m_logo; // Free memory left over in old pixmap
  95
  96#if defined(M_CORE_GBA)
  97	float i = 2;
  98#elif defined(M_CORE_GB)
  99	float i = 3;
 100#endif
 101	QVariant multiplier = m_config->getOption("scaleMultiplier");
 102	if (!multiplier.isNull()) {
 103		m_savedScale = multiplier.toInt();
 104		i = m_savedScale;
 105	}
 106#ifdef USE_SQLITE3
 107	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 108	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 109	showLibrary->connect([this](const QVariant& value) {
 110		if (value.toBool()) {
 111			if (m_controller) {
 112				m_screenWidget->layout()->addWidget(m_libraryView);
 113			} else {
 114				attachWidget(m_libraryView);
 115			}
 116		} else {
 117			detachWidget(m_libraryView);
 118		}
 119	}, this);
 120	m_config->updateOption("showLibrary");
 121	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 122	libraryStyle->connect([this](const QVariant& value) {
 123		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 124	}, this);
 125	m_config->updateOption("libraryStyle");
 126
 127	connect(m_libraryView, &LibraryController::startGame, [this]() {
 128		VFile* output = m_libraryView->selectedVFile();
 129		if (output) {
 130			QPair<QString, QString> path = m_libraryView->selectedPath();
 131			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 132		}
 133	});
 134#endif
 135#if defined(M_CORE_GBA)
 136	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 137#elif defined(M_CORE_GB)
 138	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 139#endif
 140	m_screenWidget->setPixmap(m_logo);
 141	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 142	m_screenWidget->setLockIntegerScaling(false);
 143	m_screenWidget->setLockAspectRatio(true);
 144	setCentralWidget(m_screenWidget);
 145
 146	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 147	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 148	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 149	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 150
 151	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 152	m_log.load(m_config);
 153	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 154	m_focusCheck.setInterval(200);
 155
 156	m_shortcutController->setConfigController(m_config);
 157	m_shortcutController->setActionMapper(&m_actions);
 158	setupMenu(menuBar());
 159}
 160
 161Window::~Window() {
 162	delete m_logView;
 163
 164#ifdef USE_FFMPEG
 165	delete m_videoView;
 166#endif
 167
 168#ifdef USE_MAGICK
 169	delete m_gifView;
 170#endif
 171
 172#ifdef USE_SQLITE3
 173	delete m_libraryView;
 174#endif
 175}
 176
 177void Window::argumentsPassed(mArguments* args) {
 178	loadConfig();
 179
 180	if (args->patch) {
 181		m_pendingPatch = args->patch;
 182	}
 183
 184	if (args->savestate) {
 185		m_pendingState = args->savestate;
 186	}
 187
 188	if (args->fname) {
 189		setController(m_manager->loadGame(args->fname), args->fname);
 190	}
 191
 192#ifdef USE_GDB_STUB
 193	if (args->debuggerType == DEBUGGER_GDB) {
 194		if (!m_gdbController) {
 195			m_gdbController = new GDBController(this);
 196			if (m_controller) {
 197				m_gdbController->setController(m_controller);
 198			}
 199			m_gdbController->listen();
 200		}
 201	}
 202#endif
 203}
 204
 205void Window::resizeFrame(const QSize& size) {
 206	QSize newSize(size);
 207	if (windowHandle()) {
 208		QRect geom = windowHandle()->screen()->availableGeometry();
 209		if (newSize.width() > geom.width()) {
 210			newSize.setWidth(geom.width());
 211		}
 212		if (newSize.height() > geom.height()) {
 213			newSize.setHeight(geom.height());
 214		}
 215	}
 216	m_screenWidget->setSizeHint(newSize);
 217	newSize -= m_screenWidget->size();
 218	newSize += this->size();
 219	if (!isFullScreen()) {
 220		resize(newSize);
 221	}
 222}
 223
 224void Window::setConfig(ConfigController* config) {
 225	m_config = config;
 226}
 227
 228void Window::loadConfig() {
 229	const mCoreOptions* opts = m_config->options();
 230	reloadConfig();
 231
 232	if (opts->width && opts->height) {
 233		resizeFrame(QSize(opts->width, opts->height));
 234	}
 235
 236	if (opts->fullscreen) {
 237		enterFullScreen();
 238	}
 239
 240	m_mruFiles = m_config->getMRU();
 241	updateMRU();
 242
 243	m_inputController.setConfiguration(m_config);
 244}
 245
 246void Window::reloadConfig() {
 247	const mCoreOptions* opts = m_config->options();
 248
 249	m_log.setLevels(opts->logLevel);
 250
 251	if (m_controller) {
 252		m_controller->loadConfig(m_config);
 253		if (m_audioProcessor) {
 254			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 255			m_audioProcessor->requestSampleRate(opts->sampleRate);
 256		}
 257		m_display->resizeContext();
 258	}
 259	if (m_display) {
 260		m_display->lockAspectRatio(opts->lockAspectRatio);
 261		m_display->filter(opts->resampleVideo);
 262	}
 263
 264	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 265}
 266
 267void Window::saveConfig() {
 268	m_inputController.saveConfiguration();
 269	m_config->write();
 270}
 271
 272QString Window::getFilters() const {
 273	QStringList filters;
 274	QStringList formats;
 275
 276#ifdef M_CORE_GBA
 277	QStringList gbaFormats{
 278		"*.gba",
 279#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 280		"*.zip",
 281#endif
 282#ifdef USE_LZMA
 283		"*.7z",
 284#endif
 285#ifdef USE_ELF
 286		"*.elf",
 287#endif
 288		"*.agb",
 289		"*.mb",
 290		"*.rom",
 291		"*.bin"};
 292	formats.append(gbaFormats);
 293	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 294#endif
 295
 296#ifdef M_CORE_GB
 297	QStringList gbFormats{
 298		"*.gb",
 299		"*.gbc",
 300		"*.sgb",
 301#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 302		"*.zip",
 303#endif
 304#ifdef USE_LZMA
 305		"*.7z",
 306#endif
 307		"*.rom",
 308		"*.bin"};
 309	formats.append(gbFormats);
 310	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 311#endif
 312
 313	formats.removeDuplicates();
 314	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 315	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 316	return filters.join(";;");
 317}
 318
 319QString Window::getFiltersArchive() const {
 320	QStringList filters;
 321
 322	QStringList formats{
 323#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 324		"*.zip",
 325#endif
 326#ifdef USE_LZMA
 327		"*.7z",
 328#endif
 329	};
 330	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 331	return filters.join(";;");
 332}
 333
 334void Window::selectROM() {
 335	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 336	if (!filename.isEmpty()) {
 337		setController(m_manager->loadGame(filename), filename);
 338	}
 339}
 340
 341#ifdef USE_SQLITE3
 342void Window::selectROMInArchive() {
 343	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 344	if (filename.isEmpty()) {
 345		return;
 346	}
 347	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 348	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 349		VFile* output = archiveInspector->selectedVFile();
 350		QPair<QString, QString> path = archiveInspector->selectedPath();
 351		if (output) {
 352			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 353		}
 354		archiveInspector->close();
 355	});
 356	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 357	archiveInspector->show();
 358}
 359
 360void Window::addDirToLibrary() {
 361	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 362	if (filename.isEmpty()) {
 363		return;
 364	}
 365	m_libraryView->addDirectory(filename);
 366}
 367#endif
 368
 369void Window::replaceROM() {
 370	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 371	if (!filename.isEmpty()) {
 372		m_controller->replaceGame(filename);
 373	}
 374}
 375
 376void Window::selectSave(bool temporary) {
 377	QStringList formats{"*.sav"};
 378	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 379	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 380	if (!filename.isEmpty()) {
 381		m_controller->loadSave(filename, temporary);
 382	}
 383}
 384
 385void Window::selectState(bool load) {
 386	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 387	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 388	if (load) {
 389		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 390		if (!filename.isEmpty()) {
 391			m_controller->loadState(filename);
 392		}
 393	} else {
 394		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 395		if (!filename.isEmpty()) {
 396			m_controller->saveState(filename);
 397		}
 398	}
 399}
 400
 401void Window::multiplayerChanged() {
 402	if (!m_controller) {
 403		return;
 404	}
 405	int attached = 1;
 406	MultiplayerController* multiplayer = m_controller->multiplayerController();
 407	if (multiplayer) {
 408		attached = multiplayer->attached();
 409	}
 410	for (Action* action : m_nonMpActions) {
 411		action->setEnabled(attached < 2);
 412	}
 413}
 414
 415void Window::selectPatch() {
 416	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 417	if (!filename.isEmpty()) {
 418		if (m_controller) {
 419			m_controller->loadPatch(filename);
 420		} else {
 421			m_pendingPatch = filename;
 422		}
 423	}
 424}
 425
 426void Window::openView(QWidget* widget) {
 427	connect(this, &Window::shutdown, widget, &QWidget::close);
 428	widget->setAttribute(Qt::WA_DeleteOnClose);
 429	widget->show();
 430}
 431
 432void Window::loadCamImage() {
 433	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 434	if (!filename.isEmpty()) {
 435		m_inputController.loadCamImage(filename);
 436	}
 437}
 438
 439void Window::importSharkport() {
 440	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 441	if (!filename.isEmpty()) {
 442		m_controller->importSharkport(filename);
 443	}
 444}
 445
 446void Window::exportSharkport() {
 447	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 448	if (!filename.isEmpty()) {
 449		m_controller->exportSharkport(filename);
 450	}
 451}
 452
 453void Window::openSettingsWindow() {
 454	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 455#if defined(BUILD_GL) || defined(BUILD_GLES2)
 456	if (m_display->supportsShaders()) {
 457		settingsWindow->setShaderSelector(m_shaderView.get());
 458	}
 459#endif
 460	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 461	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 462	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 463	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 464	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::mustRestart);
 465	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 466	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 467#ifdef USE_SQLITE3
 468	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 469#endif
 470	openView(settingsWindow);
 471}
 472
 473void Window::startVideoLog() {
 474	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 475	if (!filename.isEmpty()) {
 476		m_controller->startVideoLog(filename);
 477	}
 478}
 479
 480template <typename T, typename... A>
 481std::function<void()> Window::openTView(A... arg) {
 482	return [=]() {
 483		T* view = new T(arg...);
 484		openView(view);
 485	};
 486}
 487
 488
 489template <typename T, typename... A>
 490std::function<void()> Window::openControllerTView(A... arg) {
 491	return [=]() {
 492		T* view = new T(m_controller, arg...);
 493		openView(view);
 494	};
 495}
 496
 497#ifdef USE_FFMPEG
 498void Window::openVideoWindow() {
 499	if (!m_videoView) {
 500		m_videoView = new VideoView();
 501		if (m_controller) {
 502			m_videoView->setController(m_controller);
 503		}
 504		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 505	}
 506	m_videoView->show();
 507}
 508#endif
 509
 510#ifdef USE_MAGICK
 511void Window::openGIFWindow() {
 512	if (!m_gifView) {
 513		m_gifView = new GIFView();
 514		if (m_controller) {
 515			m_gifView->setController(m_controller);
 516		}
 517		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 518	}
 519	m_gifView->show();
 520}
 521#endif
 522
 523#ifdef USE_GDB_STUB
 524void Window::gdbOpen() {
 525	if (!m_gdbController) {
 526		m_gdbController = new GDBController(this);
 527	}
 528	GDBWindow* window = new GDBWindow(m_gdbController);
 529	m_gdbController->setController(m_controller);
 530	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 531	openView(window);
 532}
 533#endif
 534
 535#ifdef USE_DEBUGGERS
 536void Window::consoleOpen() {
 537	if (!m_console) {
 538		m_console = new DebuggerConsoleController(this);
 539	}
 540	DebuggerConsole* window = new DebuggerConsole(m_console);
 541	if (m_controller) {
 542		m_console->setController(m_controller);
 543	}
 544	openView(window);
 545}
 546#endif
 547
 548void Window::keyPressEvent(QKeyEvent* event) {
 549	if (event->isAutoRepeat()) {
 550		QWidget::keyPressEvent(event);
 551		return;
 552	}
 553	GBAKey key = m_inputController.mapKeyboard(event->key());
 554	if (key == GBA_KEY_NONE) {
 555		QWidget::keyPressEvent(event);
 556		return;
 557	}
 558	if (m_controller) {
 559		m_controller->addKey(key);
 560	}
 561	event->accept();
 562}
 563
 564void Window::keyReleaseEvent(QKeyEvent* event) {
 565	if (event->isAutoRepeat()) {
 566		QWidget::keyReleaseEvent(event);
 567		return;
 568	}
 569	GBAKey key = m_inputController.mapKeyboard(event->key());
 570	if (key == GBA_KEY_NONE) {
 571		QWidget::keyPressEvent(event);
 572		return;
 573	}
 574	if (m_controller) {
 575		m_controller->clearKey(key);
 576	}
 577	event->accept();
 578}
 579
 580void Window::resizeEvent(QResizeEvent* event) {
 581	if (!isFullScreen()) {
 582		m_config->setOption("height", m_screenWidget->height());
 583		m_config->setOption("width", m_screenWidget->width());
 584	}
 585
 586	int factor = 0;
 587	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 588	if (m_controller) {
 589		size = m_controller->screenDimensions();
 590	}
 591	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 592	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 593		factor = m_screenWidget->width() / size.width();
 594	}
 595	m_savedScale = factor;
 596	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 597		iter.value()->setActive(iter.key() == factor);
 598	}
 599
 600	m_config->setOption("fullscreen", isFullScreen());
 601}
 602
 603void Window::showEvent(QShowEvent* event) {
 604	if (m_wasOpened) {
 605		return;
 606	}
 607	m_wasOpened = true;
 608	resizeFrame(m_screenWidget->sizeHint());
 609	QVariant windowPos = m_config->getQtOption("windowPos");
 610	QRect geom = windowHandle()->screen()->availableGeometry();
 611	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 612		move(windowPos.toPoint());
 613	} else {
 614		QRect rect = frameGeometry();
 615		rect.moveCenter(geom.center());
 616		move(rect.topLeft());
 617	}
 618	if (m_fullscreenOnStart) {
 619		enterFullScreen();
 620		m_fullscreenOnStart = false;
 621	}
 622	reloadDisplayDriver();
 623	setFocus();
 624}
 625
 626void Window::closeEvent(QCloseEvent* event) {
 627	emit shutdown();
 628	m_config->setQtOption("windowPos", pos());
 629
 630	if (m_savedScale > 0) {
 631		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 632		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 633	}
 634	saveConfig();
 635	if (m_controller) {
 636		event->ignore();
 637		m_pendingClose = true;
 638	} else {
 639		m_display.reset();
 640	}
 641}
 642
 643void Window::focusInEvent(QFocusEvent*) {
 644	m_display->forceDraw();
 645}
 646
 647void Window::focusOutEvent(QFocusEvent*) {
 648}
 649
 650void Window::dragEnterEvent(QDragEnterEvent* event) {
 651	if (event->mimeData()->hasFormat("text/uri-list")) {
 652		event->acceptProposedAction();
 653	}
 654}
 655
 656void Window::dropEvent(QDropEvent* event) {
 657	QString uris = event->mimeData()->data("text/uri-list");
 658	uris = uris.trimmed();
 659	if (uris.contains("\n")) {
 660		// Only one file please
 661		return;
 662	}
 663	QUrl url(uris);
 664	if (!url.isLocalFile()) {
 665		// No remote loading
 666		return;
 667	}
 668	event->accept();
 669	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 670}
 671
 672void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 673	if (event->button() != Qt::LeftButton) {
 674		return;
 675	}
 676	toggleFullScreen();
 677}
 678
 679void Window::enterFullScreen() {
 680	if (!isVisible()) {
 681		m_fullscreenOnStart = true;
 682		return;
 683	}
 684	if (isFullScreen()) {
 685		return;
 686	}
 687	showFullScreen();
 688#ifndef Q_OS_MAC
 689	if (m_controller && !m_controller->isPaused()) {
 690		menuBar()->hide();
 691	}
 692#endif
 693}
 694
 695void Window::exitFullScreen() {
 696	if (!isFullScreen()) {
 697		return;
 698	}
 699	m_screenWidget->unsetCursor();
 700	menuBar()->show();
 701	showNormal();
 702}
 703
 704void Window::toggleFullScreen() {
 705	if (isFullScreen()) {
 706		exitFullScreen();
 707	} else {
 708		enterFullScreen();
 709	}
 710}
 711
 712void Window::gameStarted() {
 713	for (Action* action : m_gameActions) {
 714		action->setEnabled(true);
 715	}
 716	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 717		action.value()->setEnabled(m_controller->platform() == action.key());
 718	}
 719	QSize size = m_controller->screenDimensions();
 720	m_screenWidget->setDimensions(size.width(), size.height());
 721	m_config->updateOption("lockIntegerScaling");
 722	m_config->updateOption("lockAspectRatio");
 723	m_config->updateOption("interframeBlending");
 724	if (m_savedScale > 0) {
 725		resizeFrame(size * m_savedScale);
 726	}
 727	attachWidget(m_display.get());
 728	setFocus();
 729
 730#ifndef Q_OS_MAC
 731	if (isFullScreen()) {
 732		menuBar()->hide();
 733	}
 734#endif
 735
 736	reloadAudioDriver();
 737	multiplayerChanged();
 738	updateTitle();
 739
 740	m_hitUnimplementedBiosCall = false;
 741	if (m_config->getOption("showFps", "1").toInt()) {
 742		m_fpsTimer.start();
 743		m_frameTimer.start();
 744	}
 745	m_focusCheck.start();
 746	if (m_display->underMouse()) {
 747		m_screenWidget->setCursor(Qt::BlankCursor);
 748	}
 749
 750	CoreController::Interrupter interrupter(m_controller, true);
 751	mCore* core = m_controller->thread()->core;
 752	m_actions.clearMenu("videoLayers");
 753	m_actions.clearMenu("audioChannels");
 754	const mCoreChannelInfo* videoLayers;
 755	const mCoreChannelInfo* audioChannels;
 756	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 757	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 758
 759	if (nVideo) {
 760		for (size_t i = 0; i < nVideo; ++i) {
 761			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 762				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 763			}, "videoLayers");
 764			action->setActive(true);
 765		}
 766	}
 767	if (nAudio) {
 768		for (size_t i = 0; i < nAudio; ++i) {
 769			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 770				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, audioChannels[i].id, enable);
 771			}, "audioChannels");
 772			action->setActive(true);
 773		}
 774	}
 775	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 776
 777#ifdef USE_DISCORD_RPC
 778	DiscordCoordinator::gameStarted(m_controller);
 779#endif
 780}
 781
 782void Window::gameStopped() {
 783	for (Action* action : m_platformActions) {
 784		action->setEnabled(true);
 785	}
 786	for (Action* action : m_gameActions) {
 787		action->setEnabled(false);
 788	}
 789	setWindowFilePath(QString());
 790	updateTitle();
 791	detachWidget(m_display.get());
 792	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 793	m_screenWidget->setLockIntegerScaling(false);
 794	m_screenWidget->setLockAspectRatio(true);
 795	m_screenWidget->setPixmap(m_logo);
 796	m_screenWidget->unsetCursor();
 797	if (m_display) {
 798#ifdef M_CORE_GB
 799		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 800#elif defined(M_CORE_GBA)
 801		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 802#endif
 803	}
 804
 805	m_actions.clearMenu("videoLayers");
 806	m_actions.clearMenu("audioChannels");
 807
 808	m_fpsTimer.stop();
 809	m_focusCheck.stop();
 810
 811	if (m_audioProcessor) {
 812		m_audioProcessor->stop();
 813		m_audioProcessor.reset();
 814	}
 815	m_display->stopDrawing();
 816
 817	m_controller.reset();
 818
 819	m_display->setVideoProxy({});
 820	if (m_pendingClose) {
 821		m_display.reset();
 822		close();
 823	}
 824
 825#ifdef USE_DISCORD_RPC
 826	DiscordCoordinator::gameStopped();
 827#endif
 828
 829	emit paused(false);
 830}
 831
 832void Window::gameCrashed(const QString& errorMessage) {
 833	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 834	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 835	                                     QMessageBox::Ok, this, Qt::Sheet);
 836	crash->setAttribute(Qt::WA_DeleteOnClose);
 837	crash->show();
 838}
 839
 840void Window::gameFailed() {
 841	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 842	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 843	                                    QMessageBox::Ok, this, Qt::Sheet);
 844	fail->setAttribute(Qt::WA_DeleteOnClose);
 845	fail->show();
 846}
 847
 848void Window::unimplementedBiosCall(int call) {
 849	if (m_hitUnimplementedBiosCall) {
 850		return;
 851	}
 852	m_hitUnimplementedBiosCall = true;
 853
 854	QMessageBox* fail = new QMessageBox(
 855	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 856	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 857	    QMessageBox::Ok, this, Qt::Sheet);
 858	fail->setAttribute(Qt::WA_DeleteOnClose);
 859	fail->show();
 860}
 861
 862void Window::reloadDisplayDriver() {
 863	if (m_controller) {
 864		if (m_controller->hardwareAccelerated()) {
 865			mustRestart();
 866			return;
 867		}
 868		m_display->stopDrawing();
 869		detachWidget(m_display.get());
 870	}
 871	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 872#if defined(BUILD_GL) || defined(BUILD_GLES2)
 873	m_shaderView.reset();
 874	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 875#endif
 876
 877	connect(m_display.get(), &Display::hideCursor, [this]() {
 878		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 879			m_screenWidget->setCursor(Qt::BlankCursor);
 880		}
 881	});
 882	connect(m_display.get(), &Display::showCursor, [this]() {
 883		m_screenWidget->unsetCursor();
 884	});
 885
 886	const mCoreOptions* opts = m_config->options();
 887	m_display->lockAspectRatio(opts->lockAspectRatio);
 888	m_display->interframeBlending(opts->interframeBlending);
 889	m_display->filter(opts->resampleVideo);
 890#if defined(BUILD_GL) || defined(BUILD_GLES2)
 891	if (opts->shader) {
 892		struct VDir* shader = VDirOpen(opts->shader);
 893		if (shader && m_display->supportsShaders()) {
 894			m_display->setShaders(shader);
 895			m_shaderView->refreshShaders();
 896			shader->close(shader);
 897		}
 898	}
 899#endif
 900
 901	if (m_controller) {
 902		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
 903		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 904		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 905		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 906		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 907		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 908		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 909		connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
 910
 911		attachWidget(m_display.get());
 912		m_display->startDrawing(m_controller);
 913	}
 914#ifdef M_CORE_GB
 915	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 916#elif defined(M_CORE_GBA)
 917	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 918#endif
 919}
 920
 921void Window::reloadAudioDriver() {
 922	if (!m_controller) {
 923		return;
 924	}
 925	if (m_audioProcessor) {
 926		m_audioProcessor->stop();
 927		m_audioProcessor.reset();
 928	}
 929
 930	const mCoreOptions* opts = m_config->options();
 931	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 932	m_audioProcessor->setInput(m_controller);
 933	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 934	m_audioProcessor->requestSampleRate(opts->sampleRate);
 935	m_audioProcessor->start();
 936	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 937	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
 938}
 939
 940void Window::tryMakePortable() {
 941	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 942	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 943	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 944	confirm->setAttribute(Qt::WA_DeleteOnClose);
 945	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 946	confirm->show();
 947}
 948
 949void Window::mustRestart() {
 950	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 951	                                      tr("Some changes will not take effect until the emulator is restarted."),
 952	                                      QMessageBox::Ok, this, Qt::Sheet);
 953	dialog->setAttribute(Qt::WA_DeleteOnClose);
 954	dialog->show();
 955}
 956
 957void Window::recordFrame() {
 958	m_frameList.append(m_frameTimer.nsecsElapsed());
 959	m_frameTimer.restart();
 960}
 961
 962void Window::showFPS() {
 963	if (m_frameList.isEmpty()) {
 964		updateTitle();
 965		return;
 966	}
 967	qint64 total = 0;
 968	for (qint64 t : m_frameList) {
 969		total += t;
 970	}
 971	double fps = (m_frameList.size() * 1e10) / total;
 972	m_frameList.clear();
 973	fps = round(fps) / 10.f;
 974	updateTitle(fps);
 975}
 976
 977void Window::updateTitle(float fps) {
 978	QString title;
 979
 980	if (m_controller) {
 981		CoreController::Interrupter interrupter(m_controller);
 982		const NoIntroDB* db = GBAApp::app()->gameDB();
 983		NoIntroGame game{};
 984		uint32_t crc32 = 0;
 985		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 986
 987		char gameTitle[17] = { '\0' };
 988		mCore* core = m_controller->thread()->core;
 989		core->getGameTitle(core, gameTitle);
 990		title = gameTitle;
 991
 992#ifdef USE_SQLITE3
 993		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 994			title = QLatin1String(game.name);
 995		}
 996#endif
 997		MultiplayerController* multiplayer = m_controller->multiplayerController();
 998		if (multiplayer && multiplayer->attached() > 1) {
 999			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1000			for (Action* action : m_nonMpActions) {
1001				action->setEnabled(false);
1002			}
1003		} else {
1004			for (Action* action : m_nonMpActions) {
1005				action->setEnabled(true);
1006			}
1007		}
1008	}
1009	if (title.isNull()) {
1010		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1011	} else if (fps < 0) {
1012		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1013	} else {
1014		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1015	}
1016}
1017
1018void Window::openStateWindow(LoadSave ls) {
1019	if (m_stateWindow) {
1020		return;
1021	}
1022	MultiplayerController* multiplayer = m_controller->multiplayerController();
1023	if (multiplayer && multiplayer->attached() > 1) {
1024		return;
1025	}
1026	bool wasPaused = m_controller->isPaused();
1027	m_stateWindow = new LoadSaveState(m_controller);
1028	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1029	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1030		detachWidget(m_stateWindow);
1031		m_stateWindow = nullptr;
1032		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1033	});
1034	if (!wasPaused) {
1035		m_controller->setPaused(true);
1036		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1037			if (m_controller) {
1038				m_controller->setPaused(false);
1039			}
1040		});
1041	}
1042	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1043	m_stateWindow->setMode(ls);
1044	updateFrame();
1045	attachWidget(m_stateWindow);
1046}
1047
1048void Window::setupMenu(QMenuBar* menubar) {
1049	installEventFilter(m_shortcutController);
1050
1051	menubar->clear();
1052	m_actions.addMenu(tr("&File"), "file");
1053
1054	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1055
1056#ifdef USE_SQLITE3
1057	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1058	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1059#endif
1060
1061	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1062		this->selectSave(false);
1063	}, "file");
1064	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1065		this->selectSave(true);
1066	}, "file");
1067
1068	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1069
1070#ifdef M_CORE_GBA
1071	Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1072		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1073	}, "file");
1074#endif
1075
1076	m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1077
1078	Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1079
1080	m_actions.addMenu(tr("Recent"), "mru", "file");
1081	m_actions.addSeparator("file");
1082
1083	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1084	m_actions.addSeparator("file");
1085
1086	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1087		this->openStateWindow(LoadSave::LOAD);
1088	}, "file", QKeySequence("F10"));
1089	m_nonMpActions.append(loadState);
1090
1091	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1092		this->selectState(true);
1093	}, "file");
1094	m_nonMpActions.append(loadStateFile);
1095
1096	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1097		this->openStateWindow(LoadSave::SAVE);
1098	}, "file", QKeySequence("Shift+F10"));
1099	m_nonMpActions.append(saveState);
1100
1101	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1102		this->selectState(false);
1103	}, "file");
1104	m_nonMpActions.append(saveStateFile);
1105
1106	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1107	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1108
1109	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1110		m_controller->loadState();
1111	}, "quickLoad");
1112	m_nonMpActions.append(quickLoad);
1113
1114	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1115		m_controller->saveState();
1116	}, "quickSave");
1117	m_nonMpActions.append(quickSave);
1118
1119	m_actions.addSeparator("quickLoad");
1120	m_actions.addSeparator("quickSave");
1121
1122	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1123		m_controller->loadBackupState();
1124	}, "quickLoad", QKeySequence("F11"));
1125	m_nonMpActions.append(undoLoadState);
1126
1127	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1128		m_controller->saveBackupState();
1129	}, "quickSave", QKeySequence("Shift+F11"));
1130	m_nonMpActions.append(undoSaveState);
1131
1132	m_actions.addSeparator("quickLoad");
1133	m_actions.addSeparator("quickSave");
1134
1135	for (int i = 1; i < 10; ++i) {
1136		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1137			m_controller->loadState(i);
1138		}, "quickLoad", QString("F%1").arg(i));
1139		m_nonMpActions.append(quickLoad);
1140
1141		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1142			m_controller->saveState(i);
1143		}, "quickSave", QString("Shift+F%1").arg(i));
1144		m_nonMpActions.append(quickSave);
1145	}
1146
1147	m_actions.addSeparator("file");
1148	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1149
1150#ifdef M_CORE_GBA
1151	m_actions.addSeparator("file");
1152	Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1153	m_platformActions.insert(PLATFORM_GBA, importShark);
1154
1155	Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1156	m_platformActions.insert(PLATFORM_GBA, exportShark);
1157#endif
1158
1159	m_actions.addSeparator("file");
1160	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1161		GBAApp::app()->newWindow();
1162	}, "file");
1163
1164#ifndef Q_OS_MAC
1165	m_actions.addSeparator("file");
1166#endif
1167
1168	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1169
1170#ifndef Q_OS_MAC
1171	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1172#endif
1173
1174	m_actions.addMenu(tr("&Emulation"), "emu");
1175	addGameAction(tr("&Reset"), "reset", [this]() {
1176		m_controller->reset();
1177	}, "emu", QKeySequence("Ctrl+R"));
1178
1179	addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1180		m_controller->stop();
1181	}, "emu");
1182
1183#ifdef M_CORE_GBA
1184	Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1185		m_controller->yankPak();
1186	}, "emu");
1187	m_platformActions.insert(PLATFORM_GBA, yank);
1188#endif
1189	m_actions.addSeparator("emu");
1190
1191	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1192		if (m_controller) {
1193			m_controller->setPaused(paused);
1194		} else {
1195			m_pendingPause = paused;
1196		}
1197	}, "emu", QKeySequence("Ctrl+P"));
1198	connect(this, &Window::paused, pause, &Action::setActive);
1199
1200	addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1201		m_controller->frameAdvance();
1202	}, "emu", QKeySequence("Ctrl+N"));
1203
1204	m_actions.addSeparator("emu");
1205
1206	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1207		if (m_controller) {
1208			m_controller->setFastForward(held);
1209		}
1210	}, "emu", QKeySequence(Qt::Key_Tab));
1211
1212	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1213		m_controller->forceFastForward(value);
1214	}, "emu", QKeySequence("Shift+Tab"));
1215
1216	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1217	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1218	ffspeed->connect([this](const QVariant& value) {
1219		reloadConfig();
1220	}, this);
1221	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1222	ffspeed->setValue(QVariant(-1.0f));
1223	m_actions.addSeparator("fastForwardSpeed");
1224	for (int i = 2; i < 11; ++i) {
1225		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1226	}
1227	m_config->updateOption("fastForwardRatio");
1228
1229	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1230		if (m_controller) {
1231			m_controller->setRewinding(held);
1232		}
1233	}, "emu", QKeySequence("`"));
1234	m_nonMpActions.append(rewindHeld);
1235
1236	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1237		m_controller->rewind();
1238	}, "emu", QKeySequence("~"));
1239	m_nonMpActions.append(rewind);
1240
1241	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1242		m_controller->rewind(1);
1243	}, "emu", QKeySequence("Ctrl+B"));
1244	m_nonMpActions.append(frameRewind);
1245
1246	ConfigOption* videoSync = m_config->addOption("videoSync");
1247	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1248	videoSync->connect([this](const QVariant& value) {
1249		reloadConfig();
1250	}, this);
1251	m_config->updateOption("videoSync");
1252
1253	ConfigOption* audioSync = m_config->addOption("audioSync");
1254	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1255	audioSync->connect([this](const QVariant& value) {
1256		reloadConfig();
1257	}, this);
1258	m_config->updateOption("audioSync");
1259
1260	m_actions.addSeparator("emu");
1261
1262	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1263	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1264	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1265	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1266		m_inputController.setLuminanceLevel(10);
1267	}, "solar");
1268	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1269		m_inputController.setLuminanceLevel(0);
1270	}, "solar");
1271
1272	m_actions.addSeparator("solar");
1273	for (int i = 0; i <= 10; ++i) {
1274		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1275			m_inputController.setLuminanceLevel(i);
1276		}, "solar");
1277	}
1278
1279#ifdef M_CORE_GB
1280	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1281		PrinterView* view = new PrinterView(m_controller);
1282		openView(view);
1283		m_controller->attachPrinter();
1284	}, "emu");
1285	m_platformActions.insert(PLATFORM_GB, gbPrint);
1286#endif
1287
1288#ifdef M_CORE_GBA
1289	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1290	m_platformActions.insert(PLATFORM_GBA, bcGate);
1291#endif
1292
1293	m_actions.addMenu(tr("Audio/&Video"), "av");
1294	m_actions.addMenu(tr("Frame size"), "frame", "av");
1295	for (int i = 1; i <= 8; ++i) {
1296		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1297			Action* setSize = m_frameSizes[i];
1298			showNormal();
1299			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1300			if (m_controller) {
1301				size = m_controller->screenDimensions();
1302			}
1303			size *= i;
1304			m_savedScale = i;
1305			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1306			resizeFrame(size);
1307			setSize->setActive(true);
1308		}, "frame");
1309		setSize->setExclusive(true);
1310		if (m_savedScale == i) {
1311			setSize->setActive(true);
1312		}
1313		m_frameSizes[i] = setSize;
1314	}
1315	QKeySequence fullscreenKeys;
1316#ifdef Q_OS_WIN
1317	fullscreenKeys = QKeySequence("Alt+Return");
1318#else
1319	fullscreenKeys = QKeySequence("Ctrl+F");
1320#endif
1321	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1322
1323	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1324	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1325	lockAspectRatio->connect([this](const QVariant& value) {
1326		if (m_display) {
1327			m_display->lockAspectRatio(value.toBool());
1328		}
1329		if (m_controller) {
1330			m_screenWidget->setLockAspectRatio(value.toBool());
1331		}
1332	}, this);
1333	m_config->updateOption("lockAspectRatio");
1334
1335	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1336	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1337	lockIntegerScaling->connect([this](const QVariant& value) {
1338		if (m_display) {
1339			m_display->lockIntegerScaling(value.toBool());
1340		}
1341		if (m_controller) {
1342			m_screenWidget->setLockIntegerScaling(value.toBool());
1343		}
1344	}, this);
1345	m_config->updateOption("lockIntegerScaling");
1346
1347	ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1348	interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1349	interframeBlending->connect([this](const QVariant& value) {
1350		if (m_display) {
1351			m_display->interframeBlending(value.toBool());
1352		}
1353	}, this);
1354	m_config->updateOption("interframeBlending");
1355
1356	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1357	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1358	resampleVideo->connect([this](const QVariant& value) {
1359		if (m_display) {
1360			m_display->filter(value.toBool());
1361		}
1362	}, this);
1363	m_config->updateOption("resampleVideo");
1364
1365	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1366	ConfigOption* skip = m_config->addOption("frameskip");
1367	skip->connect([this](const QVariant& value) {
1368		reloadConfig();
1369	}, this);
1370	for (int i = 0; i <= 10; ++i) {
1371		skip->addValue(QString::number(i), i, &m_actions, "skip");
1372	}
1373	m_config->updateOption("frameskip");
1374
1375	m_actions.addSeparator("av");
1376
1377	ConfigOption* mute = m_config->addOption("mute");
1378	mute->addBoolean(tr("Mute"), &m_actions, "av");
1379	mute->connect([this](const QVariant& value) {
1380		m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1381		reloadConfig();
1382	}, this);
1383	m_config->updateOption("mute");
1384
1385	m_actions.addMenu(tr("FPS target"),"target", "av");
1386	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1387	QMap<double, Action*> fpsTargets;
1388	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1389		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1390	}
1391	m_actions.addSeparator("target");
1392	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1393	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1394
1395	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1396		reloadConfig();
1397		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1398			bool enableSignals = iter.value()->blockSignals(true);
1399			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1400			iter.value()->blockSignals(enableSignals);
1401		}
1402	}, this);
1403	m_config->updateOption("fpsTarget");
1404
1405	m_actions.addSeparator("av");
1406
1407#ifdef USE_PNG
1408	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1409		m_controller->screenshot();
1410	}, "av", tr("F12"));
1411#endif
1412
1413#ifdef USE_FFMPEG
1414	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1415#endif
1416
1417#ifdef USE_MAGICK
1418	addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1419#endif
1420
1421	m_actions.addSeparator("av");
1422	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1423	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1424
1425	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1426
1427	m_actions.addMenu(tr("&Tools"), "tools");
1428	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1429
1430	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1431		if (!m_overrideView) {
1432			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1433			if (m_controller) {
1434				m_overrideView->setController(m_controller);
1435			}
1436			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1437		}
1438		m_overrideView->show();
1439		m_overrideView->recheck();
1440	}, "tools");
1441
1442	m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1443		if (!m_sensorView) {
1444			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1445			if (m_controller) {
1446				m_sensorView->setController(m_controller);
1447			}
1448			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1449		}
1450		m_sensorView->show();
1451	}, "tools");
1452
1453	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1454
1455	m_actions.addSeparator("tools");
1456	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1457
1458#ifdef USE_DEBUGGERS
1459	m_actions.addSeparator("tools");
1460	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1461#ifdef USE_GDB_STUB
1462	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1463	m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1464#endif
1465#endif
1466	m_actions.addSeparator("tools");
1467
1468	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1469	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1470	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1471	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1472
1473#ifdef M_CORE_GBA
1474	Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1475		if (!m_frameView) {
1476			m_frameView = new FrameView(m_controller);
1477			connect(this, &Window::shutdown, this, [this]() {
1478				if (m_frameView) {
1479					m_frameView->close();
1480				}
1481			});
1482			connect(m_frameView, &QObject::destroyed, this, [this]() {
1483				m_frameView = nullptr;
1484			});
1485			m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1486		}
1487		m_frameView->show();
1488	}, "tools");
1489	m_platformActions.insert(PLATFORM_GBA, frameWindow);
1490#endif
1491
1492	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1493	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1494
1495#ifdef M_CORE_GBA
1496	Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1497	m_platformActions.insert(PLATFORM_GBA, ioViewer);
1498#endif
1499
1500	m_actions.addSeparator("tools");
1501	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1502	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1503		m_controller->endVideoLog();
1504	}, "tools");
1505
1506	ConfigOption* skipBios = m_config->addOption("skipBios");
1507	skipBios->connect([this](const QVariant& value) {
1508		reloadConfig();
1509	}, this);
1510
1511	ConfigOption* useBios = m_config->addOption("useBios");
1512	useBios->connect([this](const QVariant& value) {
1513		reloadConfig();
1514	}, this);
1515
1516	ConfigOption* buffers = m_config->addOption("audioBuffers");
1517	buffers->connect([this](const QVariant& value) {
1518		reloadConfig();
1519	}, this);
1520
1521	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1522	sampleRate->connect([this](const QVariant& value) {
1523		reloadConfig();
1524	}, this);
1525
1526	ConfigOption* volume = m_config->addOption("volume");
1527	volume->connect([this](const QVariant& value) {
1528		reloadConfig();
1529	}, this);
1530
1531	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1532	volumeFf->connect([this](const QVariant& value) {
1533		reloadConfig();
1534	}, this);
1535
1536	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1537	muteFf->connect([this](const QVariant& value) {
1538		reloadConfig();
1539	}, this);
1540
1541	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1542	rewindEnable->connect([this](const QVariant& value) {
1543		reloadConfig();
1544	}, this);
1545
1546	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1547	rewindBufferCapacity->connect([this](const QVariant& value) {
1548		reloadConfig();
1549	}, this);
1550
1551	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1552	allowOpposingDirections->connect([this](const QVariant& value) {
1553		reloadConfig();
1554	}, this);
1555
1556	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1557	saveStateExtdata->connect([this](const QVariant& value) {
1558		reloadConfig();
1559	}, this);
1560
1561	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1562	loadStateExtdata->connect([this](const QVariant& value) {
1563		reloadConfig();
1564	}, this);
1565
1566	ConfigOption* preload = m_config->addOption("preload");
1567	preload->connect([this](const QVariant& value) {
1568		m_manager->setPreload(value.toBool());
1569	}, this);
1570	m_config->updateOption("preload");
1571
1572	ConfigOption* showFps = m_config->addOption("showFps");
1573	showFps->connect([this](const QVariant& value) {
1574		if (!value.toInt()) {
1575			m_fpsTimer.stop();
1576			updateTitle();
1577		} else if (m_controller) {
1578			m_fpsTimer.start();
1579			m_frameTimer.start();
1580		}
1581	}, this);
1582
1583	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1584
1585	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1586		if (m_controller) {
1587			mCheatPressButton(m_controller->cheatDevice(), held);
1588		}
1589	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1590
1591	m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1592	m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1593		if (m_controller) {
1594			m_controller->setAutofire(GBA_KEY_A, held);
1595		}
1596	}, "autofire");
1597	m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1598		if (m_controller) {
1599			m_controller->setAutofire(GBA_KEY_B, held);
1600		}
1601	}, "autofire");
1602	m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1603		if (m_controller) {
1604			m_controller->setAutofire(GBA_KEY_L, held);
1605		}
1606	}, "autofire");
1607	m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1608		if (m_controller) {
1609			m_controller->setAutofire(GBA_KEY_R, held);
1610		}
1611	}, "autofire");
1612	m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1613		if (m_controller) {
1614			m_controller->setAutofire(GBA_KEY_START, held);
1615		}
1616	}, "autofire");
1617	m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1618		if (m_controller) {
1619			m_controller->setAutofire(GBA_KEY_SELECT, held);
1620		}
1621	}, "autofire");
1622	m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1623		if (m_controller) {
1624			m_controller->setAutofire(GBA_KEY_UP, held);
1625		}
1626	}, "autofire");
1627	m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1628		if (m_controller) {
1629			m_controller->setAutofire(GBA_KEY_RIGHT, held);
1630		}
1631	}, "autofire");
1632	m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1633		if (m_controller) {
1634			m_controller->setAutofire(GBA_KEY_DOWN, held);
1635		}
1636	}, "autofire");
1637	m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1638		if (m_controller) {
1639			m_controller->setAutofire(GBA_KEY_LEFT, held);
1640		}
1641	}, "autofire");
1642
1643	for (Action* action : m_gameActions) {
1644		action->setEnabled(false);
1645	}
1646
1647	m_shortcutController->rebuildItems();
1648	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1649}
1650
1651void Window::attachWidget(QWidget* widget) {
1652	m_screenWidget->layout()->addWidget(widget);
1653	m_screenWidget->unsetCursor();
1654	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1655}
1656
1657void Window::detachWidget(QWidget* widget) {
1658	m_screenWidget->layout()->removeWidget(widget);
1659}
1660
1661void Window::appendMRU(const QString& fname) {
1662	int index = m_mruFiles.indexOf(fname);
1663	if (index >= 0) {
1664		m_mruFiles.removeAt(index);
1665	}
1666	m_mruFiles.prepend(fname);
1667	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1668		m_mruFiles.removeLast();
1669	}
1670	updateMRU();
1671}
1672
1673void Window::updateMRU() {
1674	m_actions.clearMenu("mru");
1675	int i = 0;
1676	for (const QString& file : m_mruFiles) {
1677		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1678		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1679			setController(m_manager->loadGame(file), file);
1680		}, "mru", QString("Ctrl+%1").arg(i));
1681		++i;
1682	}
1683	m_config->setMRU(m_mruFiles);
1684	m_config->write();
1685	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1686}
1687
1688Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1689	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1690		if (m_controller) {
1691			function();
1692		}
1693	}, menu, shortcut);
1694	m_gameActions.append(action);
1695	return action;
1696}
1697
1698template<typename T, typename V>
1699Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1700	return addGameAction(visibleName, name, [this, obj, method]() {
1701		if (m_controller) {
1702			(obj->*method)();
1703		}
1704	}, menu, shortcut);
1705}
1706
1707Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1708	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1709		if (m_controller) {
1710			function(value);
1711		}
1712	}, menu, shortcut);
1713	m_gameActions.append(action);
1714	return action;
1715}
1716
1717void Window::focusCheck() {
1718	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1719		return;
1720	}
1721	if (QGuiApplication::focusWindow() && m_autoresume) {
1722		m_controller->setPaused(false);
1723		m_autoresume = false;
1724	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1725		m_autoresume = true;
1726		m_controller->setPaused(true);
1727	}
1728}
1729
1730void Window::updateFrame() {
1731	QPixmap pixmap;
1732	pixmap.convertFromImage(m_controller->getPixels());
1733	m_screenWidget->setPixmap(pixmap);
1734	emit paused(true);
1735}
1736
1737void Window::setController(CoreController* controller, const QString& fname) {
1738	if (!controller) {
1739		return;
1740	}
1741	if (m_pendingClose) {
1742		return;
1743	}
1744
1745	if (m_controller) {
1746		m_controller->stop();
1747		QTimer::singleShot(0, this, [this, controller, fname]() {
1748			setController(controller, fname);
1749		});
1750		return;
1751	}
1752	if (!fname.isEmpty()) {
1753		setWindowFilePath(fname);
1754		appendMRU(fname);
1755	}
1756
1757	if (!m_display) {
1758		reloadDisplayDriver();
1759	}
1760
1761	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && controller->supportsFeature(CoreController::Feature::OPENGL)) {
1762		std::shared_ptr<VideoProxy> proxy = std::make_shared<VideoProxy>();
1763		m_display->setVideoProxy(proxy);
1764		proxy->attach(controller);
1765
1766		int fb = m_display->framebufferHandle();
1767		if (fb >= 0) {
1768			controller->setFramebufferHandle(fb);
1769		}
1770	}
1771
1772	m_controller = std::shared_ptr<CoreController>(controller);
1773	m_inputController.recalibrateAxes();
1774	m_controller->setInputController(&m_inputController);
1775	m_controller->setLogger(&m_log);
1776	m_display->startDrawing(m_controller);
1777
1778	connect(this, &Window::shutdown, [this]() {
1779		if (!m_controller) {
1780			return;
1781		}
1782		m_controller->stop();
1783		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1784	});
1785
1786	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1787	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1788	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1789	{
1790		connect(m_controller.get(), &CoreController::stopping, [this]() {
1791			m_controller.reset();
1792		});
1793	}
1794	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1795	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1796
1797#ifndef Q_OS_MAC
1798	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1799	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1800		if(isFullScreen()) {
1801			menuBar()->hide();
1802		}
1803	});
1804#endif
1805
1806	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1807	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1808		emit paused(false);
1809	});
1810
1811	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1812	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1813	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1814	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1815	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1816	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1817	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1818	connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1819
1820	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1821	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1822	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1823	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1824	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1825
1826#ifdef USE_GDB_STUB
1827	if (m_gdbController) {
1828		m_gdbController->setController(m_controller);
1829	}
1830#endif
1831
1832#ifdef USE_DEBUGGERS
1833	if (m_console) {
1834		m_console->setController(m_controller);
1835	}
1836#endif
1837
1838#ifdef USE_MAGICK
1839	if (m_gifView) {
1840		m_gifView->setController(m_controller);
1841	}
1842#endif
1843
1844#ifdef USE_FFMPEG
1845	if (m_videoView) {
1846		m_videoView->setController(m_controller);
1847	}
1848#endif
1849
1850	if (m_sensorView) {
1851		m_sensorView->setController(m_controller);
1852	}
1853
1854	if (m_overrideView) {
1855		m_overrideView->setController(m_controller);
1856	}
1857
1858	if (!m_pendingPatch.isEmpty()) {
1859		m_controller->loadPatch(m_pendingPatch);
1860		m_pendingPatch = QString();
1861	}
1862
1863	m_controller->loadConfig(m_config);
1864	m_controller->start();
1865
1866	if (!m_pendingState.isEmpty()) {
1867		m_controller->loadState(m_pendingState);
1868		m_pendingState = QString();
1869	}
1870
1871	if (m_pendingPause) {
1872		m_controller->setPaused(true);
1873		m_pendingPause = false;
1874	}
1875}
1876
1877WindowBackground::WindowBackground(QWidget* parent)
1878	: QWidget(parent)
1879{
1880	setLayout(new QStackedLayout());
1881	layout()->setContentsMargins(0, 0, 0, 0);
1882}
1883
1884void WindowBackground::setPixmap(const QPixmap& pmap) {
1885	m_pixmap = pmap;
1886	update();
1887}
1888
1889void WindowBackground::setSizeHint(const QSize& hint) {
1890	m_sizeHint = hint;
1891}
1892
1893QSize WindowBackground::sizeHint() const {
1894	return m_sizeHint;
1895}
1896
1897void WindowBackground::setDimensions(int width, int height) {
1898	m_aspectWidth = width;
1899	m_aspectHeight = height;
1900}
1901
1902void WindowBackground::setLockIntegerScaling(bool lock) {
1903	m_lockIntegerScaling = lock;
1904}
1905
1906void WindowBackground::setLockAspectRatio(bool lock) {
1907	m_lockAspectRatio = lock;
1908}
1909
1910void WindowBackground::paintEvent(QPaintEvent* event) {
1911	QWidget::paintEvent(event);
1912	const QPixmap& logo = pixmap();
1913	QPainter painter(this);
1914	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1915	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1916	QSize s = size();
1917	QSize ds = s;
1918	if (m_lockAspectRatio) {
1919		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1920			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1921		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1922			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1923		}
1924	}
1925	if (m_lockIntegerScaling) {
1926		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1927		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1928	}
1929	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1930	QRect full(origin, ds);
1931	painter.drawPixmap(full, logo);
1932}