all repos — mgba @ 7d9a89770007203bfa70d6921d0e30fa42afbf3a

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8 - Support for GLSL shaders
  9Bugfixes:
 10 - Util: Fix PowerPC PNG read/write pixel order
 11 - VFS: Fix VFileReadline and remove _vfdReadline
 12 - GBA Memory: Fix DMA register writing behavior
 13 - GBA BIOS: Fix misaligned CpuSet
 14 - ARM7: Fix sign of unaligned LDRSH
 15 - GBA: Fix warnings when creating and loading savestates
 16 - GBA Memory: Fix DMAs triggering two cycles early
 17Misc:
 18 - Qt: Window size command line options are now supported
 19 - Qt: Increase usability of key mapper
 20 - GBA Memory: Use a dynamically sized mask for ROM memory
 21 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 22 - SDL: Support fullscreen in SDL 1.2
 23 - Libretro: Use anonymous memory mappers for large blocks of memory
 24 - Qt: Add 'Apply' button to settings window
 25 - GBA Video: Remove lastHblank, as it is implied
 26 - GBA Config: Add "override" layer for better one-time configuration
 27 - SDL: Allow GBASDLAudio to be used without a thread context
 28 - All: Improved PowerPC support
 29 - All: Fix some undefined behavior warnings
 30 - Util: Use VFile for configuration
 31 - GBA Memory: Implement several unimplemented memory access types
 32 - GBA: Implement bad I/O register loading
 33 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 34 - Util: Add MutexTryLock
 35 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 36 - Qt: Allow use of modifier keys as input
 37
 380.3.2: (2015-12-16)
 39Bugfixes:
 40 - ARM7: Fix STRT/STRBT
 41 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 42 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 43 - Libretro: Fix problems with rumble not turning off
 44 - GBA: Fix idle skip state being retained between games
 45 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 46 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 47 - GBA BIOS: Fix Sqrt sign
 48 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 49 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 50 - GBA Memory: Fix DMA behavior for SRAM accesses
 51 - GBA Memory: Fix Store8 to OBJ VRAM
 52 - GBA Memory: Fix alignment of LDM/STM on SRAM
 53 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 54 - GBA Memory: Fix timing of DMAs
 55 - GBA Video: Fix _mix for 15-bit color
 56 - GBA Video: Fix OAM and palette initialization
 57 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 58 - Qt: Use safer isLoaded check in GameController
 59 - Qt: Fix a race condition in PainterGL that could lead to a crash
 60 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 61 - Qt: Fix font size in memory viewer
 62 - Qt: Fix a crash in the memory viewer
 63 - Qt: Add additional checks in CheatModel to prevent crashes
 64 - Qt: Fix race condition with setting sample rate
 65 - Qt: Fix crash when closing multiplayer windows
 66 - Qt: Fix resetting while paused
 67Misc:
 68 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 69 - Qt: Add mute option to menu
 70
 710.3.1: (2015-10-24)
 72Bugfixes:
 73 - ARM7: Fix instruction decoding of Thumb shifts
 74 - GBA: Deinit savegame when unloading a ROM
 75 - GBA: Fix BIOS check on big endian
 76 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 77 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 78 - GBA Audio: Fix audio channels being silenced at the wrong time
 79 - GBA Memory: Fix bad BIOS Load16 on big endian
 80 - GBA Memory: Fix bad Load8 on big endian
 81 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 82 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 83 - GBA Video: Fix objwin and blending interaction on sprites
 84 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 85 - Libretro: Fix a memory leak with the render buffer
 86 - Qt: Windows no longer spawn in the top left on first launch
 87 - Qt: Fix install path of XDG desktop file with DESTDIR
 88 - Qt: Fix drag and drop on Windows
 89 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 90 - VFS: Fix return values of VFileFILE.read and .write
 91Misc:
 92 - All: Reset next event to cycles instead of zero to interrupt
 93 - All: Add --version flag
 94 - ARM7: Force disable LTO on two files to work around a GCC bug
 95 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 96 - GBA: Better memory handling with PNG savestates
 97 - GBA: Additional savestate sanity checks
 98 - GBA: Check for cycle count being too high
 99 - GBA Audio: Allow GBAAVStream to have no video callback
100 - GBA BIOS: Implement RegisterRamReset for SIO registers
101 - Qt: Remove useless help icons in dialogs
102 - Qt: Prevent savestate window from opening while in multiplayer
103 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
104 - Qt: Dropping multiplayer windows works more cleanly now
105
1060.3.0: (2015-08-16)
107Features:
108 - Ability to hide individual background layers, or OBJs
109 - Ability to mute individual audio channels
110 - Palette viewer and exporter
111 - Volume control
112 - More shortcuts are editable (e.g. quick save/load)
113 - Rewind now shows the frame after rewinding
114 - Import/Export of GameShark/Action Replay snapshots
115 - Add "Step backwards" item for single increment rewind
116 - Deadzone estimation for game controllers
117 - Analog inputs can be used for shortcuts
118 - Menu items for specific solar sensor brightness levels
119 - Remappable controls for tilt and gyroscope sensors
120 - Status messages for actions taken while a game is running (e.g. save/load state)
121 - Memory inspector
122 - Screensaver can now be suspended while a game is running
123 - Load/save the most recent savestate slot
124 - Support varible speed (PWM) rumble
125 - Ability to cap fast forward speed
126 - Finer control over FPS target
127 - Holdable shortcut for rewinding one frame at a time
128 - Ability to boot directly into the BIOS
129 - Preliminary support for yanking out the game pak while a game is running
130 - Thumb-drive mode by putting a file called portable.ini in the same folder
131 - Configurable display driver, between software and OpenGL
132 - Undo-able savestate loading and saving
133 - Controller profiles now store shortcut settings
134 - Default controller profiles for several common controllers
135 - Libretro now supports BIOS, rumble and solar sensor
136 - Implement BIOS call Stop, for sleep mode
137 - Automatically load patches, if found
138 - Improved video synchronization
139 - Configurable audio output sample rate
140Bugfixes:
141 - ARM7: Fix SWI and IRQ timings
142 - ARM7: Fix Thumb MUL timing
143 - ARM7: Fix timing of multiplies to use N cycles
144 - ARM7: ARMHotplugDetach should call deinit
145 - Debugger: Fix use-after-free in breakpoint clearing code
146 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
147 - GBA: Cap audio FIFO read size during deserialization
148 - GBA: Check for corrupted savestates when loading
149 - GBA: Check for improperly sized savestates when loading
150 - GBA: Check for savestates made from differently sized ROMs
151 - GBA: Fix calls to endian-independent loadstores
152 - GBA: Fix timing of reading from timer registers
153 - GBA: Ensure cycles never go negative
154 - GBA Audio: Force audio FIFOs to 32-bit
155 - GBA Audio: Fix audio pitch changing when adjusting buffer size
156 - GBA Audio: Fix sample order in audio channel 3
157 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
158 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
159 - GBA Memory: Improve Thumb open bus behavior
160 - GBA Memory: Fix potential DMA issue when loading a savestate
161 - GBA Memory: Fix load/store multiple video memory waitstates
162 - GBA SIO: Fix reseting when there are SIO devices attached
163 - GBA Video: Blended sprites should never have other effects applied
164 - GBA Video: Fix out-of-bounds tiles in mosaic
165 - GBA Video: Fix windows not affecting sprites
166 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
167 - GBA Video: Fix timing on first scanline
168 - Qt: Better cleanup when a game crashes
169 - Qt: Fix open ROM dialog filtering for archive formats
170 - Qt: Cap the maximum number of multiplayer windows
171 - Qt: Fix maximum year in sensor override
172 - Qt: Fix window being too tall after exiting fullscreen
173 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
174 - Qt: Fix analog buttons not getting unmapped
175 - Qt: Fix passing command line options
176 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
177 - SDL: Fix SDL build when OpenGL is missing
178 - Util: Allow loading IPS patches that grow the ROM
179 - VFS: Fix resource leaks if some allocations fail
180 - VFS: Fix line-reading to return proper values
181 - Video: Fix an issue with very long filenames
182 - Util: Fix formatting of floats
183Misc:
184 - All: Add --help flag for command line programs
185 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
186 - All: Enable static linking for Windows
187 - All: Enable static linking for OS X
188 - All: Threads are now named
189 - All: Proper handling of Unicode file paths
190 - ARM7: Add emulation for Undefined CPU mode
191 - ARM7: Reduce the size of the Thumb instruction table
192 - GBA: Add status log level
193 - GBA: GBARewind now returns how many states it has rewound
194 - GBA: SIO logging layer
195 - GBA BIOS: Stub out SoundBias
196 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
197 - GBA: Don't include GBACLIDebugger struct unless needed
198 - GBA: Savedata is now synced shortly after data finishes being written
199 - GBA: Process multiple timer events at once, if necessary
200 - GBA Audio: Implement audio reset for channels A/B
201 - GBA Audio: Process multiple audio events at once, if necessary
202 - GBA Hardware: Backport generic RTC source into core
203 - GBA Input: Allow axes and buttons to be mapped to the same key
204 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
205 - GBA SIO: Add a dummy driver for Normal mode
206 - GBA Thread: Add functionality for running callbacks on the GBA thread
207 - GBA Thread: Split GBASync into a separate file
208 - GBA Video: Refactor software renderer into separate files
209 - GBA Video: Slightly optimize mode 0 mosaic rendering
210 - Debugger: Free watchpoints in addition to breakpoints
211 - Qt: Handle saving input settings better
212 - Qt: Move GL frame drawing back onto its own thread
213 - Qt: Fast forward (held) option moved from Other to Emulation menu
214 - Qt: Show version info in window title
215 - Qt: Migrate multiplayer window handling into GBAApp
216 - Qt: Unified file opening and saving with last location
217 - Qt: Fix windows being resizable when they shouldn't have been
218 - Qt: Only hide cursor in full screen
219 - Qt: Replace pause-after-frame mutex with an atomic
220 - Qt: Add application icon and XDG desktop files
221 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
222 - Qt: Don't save window size when entering fullscreen
223 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
224 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
225 - Qt: Increase usability of key mapper
226 - Qt: Show checkmark for window sizes
227 - Qt: Set window path to loaded ROM
228 - Perf: Ability to load savestates immediately on launch
229 - SDL: Properly check for initialization
230 - SDL: Clean up initialization functions
231 - SDL: Clean up GL context
232 - Util: Allow disabling the threading code entirely
233 - VFS: Add sync method to force syncing with backing
234
2350.2.1: (2015-05-13)
236Bugfixes:
237 - All: Fix sanitize-deb script not cleaning up after itself
238 - All: Fix dependencies for libavcodec on Debian-derived platforms
239 - ARM7: Handle writeback for PC in addressing modes 2 and 3
240 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
241 - ARM7: Fix ARM multiply instructions when PC is a destination register
242 - Debugger: Fix use-after-free in breakpoint clearing code
243 - Debugger: Fix boundary conditions in tab completion
244 - GBA: Fix timers not updating timing when writing to only the reload register
245 - GBA: Fix rewind boundary conditions
246 - GBA: Add initial I/O register settings for background matrix registers
247 - GBA: Fix hang when loading a savestate if sync to video is enabled
248 - GBA: Handle out-of-bounds I/O access
249 - GBA: Fix bounds-checking on EEPROM access
250 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
251 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
252 - GBA Memory: Allow SRAM to be 64kB
253 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
254 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
255 - GBA Video: Fix second frame mode 5
256 - Perf: Fix race condition if a game crashes immediately on start
257 - Qt: Fix Display object leak when closing a window
258 - Qt: Fix .deb dependencies
259 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
260 - Qt: Fix window not regaining focus after exiting savestate window
261 - Qt: Fix regression where video would not record if the game had already started
262 - Qt: Fix potential crash if a gamepad causes focus to change
263 - Qt: Fix controller axis querying
264 - Qt: Fix multiplayer windows opening as the wrong size
265 - Qt: Fix controllers sometimes not loading the right profile
266 - SDL: Fix boundary conditions for joystick adjustments
267 - SDL: Allocate properly sized input maps
268 - SDL: Fix potential build issues when Qt and SDL2 are in use
269 - Util: Fix resource leak in UTF-8 handling code
270 - Util: Fix a null-pointer issue when attempting to delete a key
271 - VFS: Fix resource leaks if some allocations fail
272 - Video: Fix an issue with very long filenames
273Misc:
274 - GBA Memory: Soft-crash if jumping past the end of a ROM
275 - Qt: Show multiplayer numbers in window title
276 - Qt: Solar sensor can have shortcuts set
277
2780.2.0: (2015-04-03)
279Features:
280 - Support for gamepad axes, e.g. analog sticks or triggers
281 - Add scale presets for up to 6x
282 - Settings window
283 - Bilinear resampling option
284 - Add option to skip BIOS start screen
285 - List of recently opened games
286 - Support for games using the Solar Sensor
287 - Better audio resampling via blip-buf
288 - Game Pak overrides dialog for setting savetype and sensor values
289 - Support for games using the tilt sensor
290 - Remappable shortcuts for keyboard and gamepad
291 - Rewinding of emulation
292 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
293 - Support IPv6
294 - Save directory of last loaded file
295 - Support BPS patches
296 - Automatically detect and optimize out idle loops
297 - Configurable game overrides
298 - Support loading 7-Zip files
299 - Drag and drop game loading
300 - Cheat code support
301 - Runtime configurable audio driver
302 - Libretro core for use with RetroArch and other front-ends
303 - Controller profiles for setting different bindings for different controllers
304 - Ability to lock aspect ratio
305 - Local link cable support
306 - Ability to switch which game controller is in use per instance
307 - Ability to prevent opposing directional input
308 - Warning dialog if an unimplemented BIOS feature is called
309 - Debugger: Add CLI "frame", frame advance command
310 - Debugger: Add CLI functions for writing to memory
311 - Debugger: Add CLI functions for examining memory regions
312 - Debugger: Add CLI function for writing a register
313Bugfixes:
314 - ARM7: Extend prefetch by one stage
315 - ARM7: Fix cycle counting for loads
316 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
317 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
318 - GBA: Initialize gba.sync to null
319 - GBA: Fix timer initialization
320 - GBA Audio: Support 16-bit writes to FIFO audio
321 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
322 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
323 - GBA BIOS: Fix BIOS prefetch after reset
324 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
325 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
326 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
327 - GBA Memory: Fix I cycles that had been moved to ARM7 core
328 - GBA Memory: Fix cycle counting for 32-bit load/stores
329 - GBA RR: Fix fallthrough error when reading tags from a movie
330 - GBA Thread: Fix possible hang when loading an archive
331 - GBA Thread: Fix possible deadlock in video sync
332 - Perf: Fix crash when the GBA thread fails to start
333 - Qt: Fix crash starting a GDB stub if a game isn't loaded
334 - Qt: Fix crash when adjusting settings after closing a game
335 - Qt: Fix crash when starting GDB stub after closing a game
336 - Qt: Fix patch loading while a game is running
337 - Qt: Fix crash when loading a game after stopping GDB server
338 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
339 - Qt: Fix crash when attempting to pause if a game is not running
340 - SDL: Properly clean up if a game doesn't launch
341 - Util: Fix sockets on Windows
342Misc:
343 - All: Enable link-time optimization
344 - Debugger: Watchpoints now work on STM/LDM instructions
345 - Debugger: Clean up GDB stub network interfacing
346 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
347 - Debugger: Merge Thumb BL instructions when disassembling
348 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
349 - Debugger: Watchpoints now report address watched (fixes #68)
350 - Debugger: Add support for soft breakpoints
351 - Debugger: Make I/O register names be addresses instead of values
352 - Debugger: Rename read/write commands
353 - GBA: Improve accuracy of event timing
354 - GBA: Add API for getting Configuration structs for overrides and input
355 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
356 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
357 - GBA: Move A/V stream interface into core
358 - GBA: Savestates now take into account savedata state machines (fixes #109)
359 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
360 - GBA Memory: Simplify memory API and use fixed bus width
361 - GBA Thread: Make GBASyncWaitFrameStart time out
362 - GBA Video: Start video at the last scanline instead of the first
363 - Qt: Optimize logo drawing
364 - Qt: Move frame upload back onto main thread
365 - Qt: Remember window position
366 - Qt: Double-clicking on the window toggles full screen
367 - Util: Use proper locale for reading and writing float values
368
3690.1.1: (2015-01-24)
370Bugfixes:
371 - ARM7: Fix LDM writeback to a register already written
372 - GBA: Fix timers 2 and 3 updating incorrectly
373 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
374 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
375 - GBA Audio: Properly initialize audio FIFO channels
376 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
377 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
378 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
379 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
380 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
381 - GBA BIOS: Fix HuffUnComp boundary conditions
382 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
383 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
384 - GBA Memory: Filter out top nybble of DMA addresses
385 - GBA Memory: Properly bounds-check VRAM accesses
386 - GBA Memory: Fix initial DMA state
387 - GBA Thread: Allow halted games to exit cleanly
388 - GBA Video: Fix blend issues with obscured middle layers
389 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
390 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
391 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
392 - GBA Video: Fix sprite boundary conditions with mosaic
393 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
394 - Qt: Fix issue with set frame sizes being the wrong height
395 - Qt: Fix emulator crashing when full screen if a game is not running
396 - Qt: Fix window focus issues
397 - Qt: Properly set default video recording settings
398 - Qt: Fix a race condition when a game crashes immediately
399 - Qt: Fix some cases where key mapping can break if focus is adjusted
400 - Qt: Fix crash if a game pauses before any frames are shown
401 - Debugger: Negative PC-relative loads now properly subtract the offset
402 - Debugger: Align PC-relative loads in Thumb
403 - Debugger: Fix watchpoints triggering too late
404 - Debugger: Fix binary print putting spaces between digits
405 - Video: Ensure FFmpeg encoder has audio frames
406 - Video: Fix uncompressed PCM audio recording
407 - Video: Fix FFmpeg crashing when the file extension is wrong
408 - Util: Fix SOCKET_FAILED macro
409Misc:
410 - GBA: Exit cleanly on FATAL if the port supports it
411 - GBA Memory: Implement 16- and 32-bit loads from SRAM
412 - Qt: Disable sync to video by default
413 - Qt: Handle a game crash without crashing
414 - Qt: Set default log level to FATAL, ERROR and WARN
415 - Qt: Clarify some phrasing in the menus
416 - Qt: Clear active buttons when focus is lost
417
4180.1.0: (2014-12-13)
419 - Initial release