all repos — mgba @ 7dc9eb4d5641d5980a2cc0eb8f1e459b4bfdfb4a

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15Bugfixes:
 16 - LR35902: Fix core never exiting with certain event patterns
 17 - GB Timer: Improve DIV reset behavior
 18 - GBA Memory: Improve initial skipped BIOS state
 19 - GBA BIOS: Implement BitUnPack
 20 - ARM7: Fix MLA/*MULL/*MLAL timing
 21 - GBA: Fix multiboot ROM loading
 22 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 23 - LR35902: Fix pc overflowing current region off-by-one
 24 - GB MBC: Fix ROM bank overflows getting set to bank 0
 25 - Qt: Fix timing issues on high refresh rate monitors
 26 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 27 - Util: Fix overflow when loading invalid UPS patches
 28 - Tools: Fix recurring multiple times over the same library
 29 - GBA I/O: Handle audio registers specially when deserializing
 30 - Util: Fix highest-fd socket not being returned by SocketAccept
 31 - Qt: Fix linking after some windows have been closed
 32 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 33 - Windows: Fix VDir.rewind
 34 - SDL: Fix game crash check
 35 - SDL: Fix race condition with audio thread when starting
 36 - GB: Fix flickering when screen is strobed quickly
 37 - FFmpeg: Fix overflow and general issues with audio encoding
 38 - Qt: Fix crash when changing audio settings after a game is closed
 39Misc:
 40 - SDL: Remove scancode key input
 41 - GBA Video: Clean up unused timers
 42 - Test: Add a basic test suite
 43 - GBA Video: Allow multiple handles into the same tile cache
 44 - VFS: Call msync when syncing mapped data
 45 - GBA Video, GB Video: Colors are now fully scaled
 46 - VFS: Allow truncating memory chunk VFiles
 47 - Debugger: Modularize CLI debugger
 48 - Core: Clean up some thread state checks
 49 - Debugger: Make building with debugging aspects optional
 50 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 51 - GBA Memory: Support reading/writing POSTFLG
 52 - Util: Add size counting to Table
 53 - Qt: Move last directory setting from qt.ini to config.ini
 54 - 3DS, PSP2, Wii: Last directory loaded is saved
 55 - GB Audio: Simplify envelope code
 56 - GB Audio: Improve initial envelope samples
 57 - Debugger: Add functions for read- or write-only watchpoints
 58 - GBA DMA: Refactor DMA out of memory.c
 59 - GBA DMA: Move DMAs to using absolute timing
 60 - All: Add C++ header guards
 61 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 62 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 63 - Qt: Improved HiDPI support
 64 - Qt: Expose configuration directory
 65 - Feature: Move game database from flatfile to SQLite3
 66 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 67 - VFS: Fix some minor VFile issues with FILEs
 68 - Core: Add generic checksum function
 69 - Feature: Support ImageMagick 7
 70 - All: Move time.h include to common.h
 71 - CMake: Add ability to just print version string
 72 - Qt: Merge "Save" and "OK" buttons in shader options
 73 - SDL: Automatically map controllers when plugged in
 74 - Qt: Automatically load controller profile when plugged in
 75 - OpenGL: Add xBR-lv2 shader
 76 - GBA, GB: ROM is now unloaded if a patch is applied
 77 - Util: Add 8-bit PNG write support
 78 - Qt: Rename "Resample video" option to "Bilinear filtering"
 79 - GBA Video: Optimize when BLD* registers are written frequently
 80 - Core: Cores can now have multiple sets of callbacks
 81 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 82 - Qt: Remove audio thread
 83 - Qt: Remove audio buffer sizing in AudioProcessorQt
 84 - Qt: Re-enable QtMultimedia on Windows
 85 - FFmpeg: Return false if a file fails to open
 86 - FFmpeg: Force MP4 files to YUV420P
 87 - Qt: Make "Mute" able to be bound to a key
 88 - Core: Restore sleep callback
 89 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 90 - Feature: Make -l option explicit
 91
 920.5.2: (2016-12-31)
 93Bugfixes:
 94 - All: Fix fullscreen config option being ignored
 95 - ARM7: PSR mode bits should not get sign extended
 96 - GB: Fix audio not being deinitialized
 97 - GB: Fix crash when masking savedata
 98 - GB: Properly initialize sramRealVf variable
 99 - GB Audio: Fix serialization of channel 3 and NR52 properties
100 - GB Audio: Reset envelope timer when reseting sound channel
101 - GB MBC: Fix SRAM dangling pointer with RTC games
102 - GB MBC: Fix initializing MBC when no ROM is loaded
103 - GB Memory: Fix patching ROM bank 0
104 - GB Memory: Fix starting HDMAs during mode 0
105 - GB Memory: Fix HDMA5 value after DMA completes
106 - GB Video: Initialize LCDC in renderer
107 - GB Video: Hblank IRQs should mask LYC=LY IRQs
108 - GBA: Fix IRQs firing after already being cleared
109 - GBA: Only unhalt CPU if appropriate bit is set in IE
110 - GBA: Add savegame override for Crash Bandicoot 2
111 - GBA BIOS: Fix MidiKey2Freq BIOS reads
112 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
113 - GBA Cheats: Fix GameShark ROM patches
114 - GBA I/O: Mask off WAITCNT bits that cannot be written
115 - GBA Memory: Fix misaligned BIOS reads
116 - GBA Memory: Fix VCOUNT being writable
117 - GBA Video: Fix out of bounds sprite transforms
118 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
119 - Libretro: Fix disabling BIOS
120 - Libretro: Fix Game Boy savestates and audio
121 - Qt: Fix changing resolution of software renderer
122 - Qt: Fix setting overrides
123 - Qt: Fix cut off tiles and alignment issues in tile viewer
124 - Qt: Only reset window dimensions when first shown
125 - Qt: Fix Qt Multimedia audio driver on big endian
126 - Qt: Fix Apply button for key and controller configurations
127 - VFS: Fix resizing memory chunks when not needed
128 - Windows: Fix Unicode directory handling
129Misc:
130 - GB, GBA: Prevent loading null ROMs
131 - GB Audio: Initialize wave RAM to GBC values
132 - GB Memory: Reset ROM bank when loading a ROM
133 - PSP2: Improved controller rumble
134
1350.5.1: (2016-10-05)
136Bugfixes:
137 - Core: Fix importing save games as read-only
138 - FFmpeg: Fix encoding AAC
139 - GB: Fix invalid STOP behavior on Game Boy Color
140 - GB: Initialize audio properly
141 - GB: Properly clear KEY1 bit 0 when switching speeds
142 - GB: Properly unload save files when unloading a ROM
143 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
144 - GB MBC: Fix MBC7 when size is incorrectly specified
145 - GB MBC: Fix RTC access when no save file is loaded
146 - GB SIO: Don't auto-clock external shift clock
147 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
148 - GB Video: Fix video frames getting missed when LCDC is off
149 - GB Video: Clear screen when LCDC is off
150 - GBA Cheats: Fix holding onto pointers that may get invalidated
151 - GBA Cheats: Fix key-activated CodeBreaker cheats
152 - GBA Cheats: Fix uninitialized memory getting freed when saving
153 - GBA Hardware: Improve Game Boy Player rumble behavior
154 - GBA Memory: Fix several unused I/O register read values
155 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
156 - LR35902: Fix events running with the wrong cycle active
157 - Qt: Fix "close" button on Overrides view
158 - Qt: Fix saving overrides
159 - Qt: Fix directory set unloading when replacing the ROM
160 - Qt: Fix patch loading
161 - Qt: Fix crash when saving an override if a game isn't loaded
162 - Qt: Fix showing default display driver as OpenGL (force 1.x)
163 - SDL: Attach rumble in SDL frontend
164 - Util: Fix PNG identification on files too small to be a PNG
165Misc:
166 - All: Only update version info if needed
167 - All: Split out install locations for Libretro and OpenEmu
168 - FFmpeg: Encoding cleanup
169 - GB: Reset active region when reloading ROM
170 - GB Memory: Initialize RAM pattern for GBC
171 - GB Video: Improved video timings
172 - Qt: Manage window sizes slightly better
173 - Qt: Remember scale option independent of core dimensions
174
1750.5.0: (2016-09-19)
176Features:
177 - Game Boy support
178 - Support for encrypted CodeBreaker GBA cheats
179 - Emulation of Vast Fame protected GBA carts (taizou)
180 - Tile viewer
181 - Threaded rendering mode
182 - Libretro: Memory map and achievement support (leiradel)
183 - GUI: Add UI control remapping
184 - GUI: Add fast-forward
185 - Wii: 240p support
186 - 3DS: Adjustable screen darkening
187 - Ability to temporarily load a savegame
188 - Load specific files out of archives
189 - Automatic BIOS detection
190Bugfixes:
191 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
192 - Debugger: Fix GDB breakpoints
193 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
194 - GBA: Fix filehandle leak with savegames
195 - GBA: Timer 0 cannot be count up
196 - GBA: Count up timers should not count themselves
197 - GBA Memory: Fix mirror on non-overdumped Classic NES games
198 - GBA Memory: Fix ldm {pc}
199 - GBA Savedata: Fix savedata sync timer
200 - GBA Savedata: Only unmap savedata if present
201 - GBA Serialize: Savestates now properly store prefetch
202 - GBA Video: WIN0/1 take priority over OBJWIN
203 - GBA Video: Fix out-of-order OBJWIN
204 - PSP2: Fix GPU crash while exiting
205 - PSP2: Fix VSync
206 - PSP2: Fix accelerometer range
207 - PSP2: Actually load screen mode setting
208 - PSP2: Fix gyroscope direction
209 - PSP2: Delete threads after they return
210 - PSP2: Fix mapping/unmapping from not at 0
211 - Qt: Fix bug in software renderer scaling
212 - Qt: Fix hanging key press after disabling autofire
213 - Qt: Fix being unable to pause manually when using auto-pausing
214 - SDL: Fix axes being mapped wrong
215 - Util: Fix realloc semantics in utf16to8
216 - Util: Fix inserting too many items into a hash table
217 - VFS: Fix uninitialized varaible reading from 7z
218 - VFS: Fix reading multiple files from a 7z archive
219 - Wii: Fix framelimiting after a slowdown
220 - Wii: Fix garbage flash at startup
221Misc:
222 - 3DS: Use blip_add_delta_fast for a small speed improvement
223 - 3DS: Allow UTF-16 filenames
224 - 3DS: Port to using citro3D
225 - 3DS: Use system font for menus
226 - 3DS: Attempt to use Core 2 for threads
227 - 3DS: Adjustable filering
228 - 3DS: 3D banner
229 - All: Add QUIET parameter to silence CMake
230 - All: Faster memory read/write
231 - ARM7: Support forcing Thumb mode via MSR
232 - ARM7: Flush prefetch cache when loading CPSR via MSR
233 - ARM7: Clean up instruction decoding for future expandability
234 - Debugger: Support register and memory writes via GDB stub
235 - Debugger: Add software breakpoint support to gdb
236 - FFmpeg: Full support for libavcodec 56+
237 - GBA: Better debug logging if event processing breaks
238 - GBA Audio: Force audio DMAs to not increment destination
239 - GBA BIOS: Use custom ArcTan, not relying on OS
240 - GBA Hardware: Clean up dead code in GBP
241 - GBA Memory: Optimize stalling behavior
242 - GBA Memory: Optimize Load-/StoreMultiple
243 - GBA Savedata: Add realistic timing for EEPROM
244 - GBA Serialize: Savestates now store if CPU was halted
245 - GBA Video: Remove old slow path fallback
246 - GBA Video: Optimize sprite drawing
247 - GBA Video: Optimize mode 0 rendering
248 - GBA Video: Optimize compositing cases slightly
249 - GUI: Screenshot dimensions are now passed through
250 - GUI: Add back logging
251 - GUI: Only reload config if manually saved
252 - GUI: Increase scrolling speed
253 - OpenGL: Log shader compilation failure
254 - OpenGL: Add texSize uniform
255 - Qt: Make -g flag work in Qt build
256 - Qt: Simplify OpenGL context creation
257 - Qt: Thread startup improvements
258 - Qt: Make audio channel/video layer options shortcut mappable
259 - Qt: Remove some C99isms from C++ code
260 - Qt: Remove default autofire mappings
261 - Qt: Make reseting when pasued frame-accurate
262 - Qt: Rearchitect game closing codepath
263 - PSP2: Use system font for menus
264 - PSP2: Add rumble for PS TV
265 - PSP2: Add fit-to-height screen mode
266 - PSP2: Sync files per descriptor
267 - PSP2: Allow UTF-8 filenames
268 - PSP2: Screenshots are now saved into the Photo Gallery
269 - PSP2: Stop underclocking when menuing
270 - SDL: Increase default audio buffer size to 1024 samples
271 - SDL: More responsive rumble
272 - Util: Add Vector GetConstPointer
273 - Util: Add rtrim
274 - Util: Add endswith
275 - VFS: Improve zip file detection
276 - Wii: Add pixelated resample filter
277 - Windows: Add native VDir support
278 - Util: Add PRIz macro for libc versions that don't support %z
279
2800.4.1: (2016-07-11)
281Bugfixes:
282 - All: Fix several file handle leaks
283 - All: Fix instruction tables getting zeroed when linking sometimes
284 - ARM7: Fix flags on SBC/RSC
285 - ARM7: Fix setting spsr privilege bits when spsr is empty
286 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
287 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
288 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
289 - GBA Memory: Fix executing code from OBJ region of VRAM
290 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
291 - GBA Serialize: Fix loading savegames from savestates
292 - OpenGL: Correct boolean vector strcmp strings for uniforms
293 - Qt: Fix sending gameStopped twice
294 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
295 - Qt: Fix initial state of key mapping
296 - Qt: Initialize m_useBios
297 - SDL: Fix joystick initialization on BSD
298 - SDL: Fix potential joystick crash in games with rumble
299 - SDL: Fix SDL 1.2 build
300 - SDL: Fix sporadic crash when deinitializing audio
301 - Shaders: Fix AGS-001 shader with some bad drivers
302 - Util: Use closesocket on Windows
303 - Util: Fix socket bind addresses
304 - VFS: Fix reading 7z archives without rewinding first
305 - VFS: VFileFromFD should not open directories
306 - Wii: Fix tilting direction
307 - Util: Fix realloc semantics in utf16to8
308Misc:
309 - All: Allow use of external minizip library
310 - Debugger: CLI debugger now exits when end-of-stream is reached
311 - FFmpeg: Update dependencies on Ubuntu
312 - GBA: Slightly optimize GBAProcessEvents
313 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
314 - GBA Video: Null renderer should return proper register values
315 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
316 - Qt: Add preset for DualShock 4
317 - Qt: Update 360 input profile on OS X to reflect newer drivers
318 - Qt: Remove use of NaN
319 - Qt: Canonicalize file paths when loading games
320 - Qt: Add refresh button to controller editing
321 - SDL: Remove default gamepad mappings
322 - Util: Fix intermittent build failure on OS X
323 - VFS: VFile.sync now updates modified time
324
3250.4.0: (2016-02-02)
326Features:
327 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
328 - I/O viewer
329 - Booting of multiboot images
330 - Customization of GIF recording
331 - Libretro: Cheat code support
332 - Support for GLSL shaders
333 - ROM information view
334 - Support for VBA-style cheat codes
335 - Savestates now store creation timestamps
336 - Key autofire
337 - Libretro: Allow blocking opposing directional input
338 - OpenEmu core for OS X
339 - Libretro: Settings for using BIOS and skipping intro
340 - Libretro: Customizable idle loop removal
341 - Implemented cycle counting for sprite rendering
342 - Cleaner, unified settings window
343 - Added a setting for pausing when the emulator is not in focus
344 - Customizable paths for save games, save states, screenshots and patches
345 - Controller hotplugging
346 - Ability to store save games and active cheats within savestates
347Bugfixes:
348 - ARM7: Fix sign of unaligned LDRSH
349 - ARM7: Fix decoding of some ARM ALU instructions with shifters
350 - Debugger: Fix watchpoints in gdb
351 - GBA: Fix warnings when creating and loading savestates
352 - GBA: Fix Iridion II savetype
353 - GBA BIOS: Fix misaligned CpuSet
354 - GBA Cheats: Fix cheats setting the Action Replay version
355 - GBA Hardware: Fix GPIO on big endian
356 - GBA Memory: Fix DMA register writing behavior
357 - GBA Memory: Fix DMAs triggering two cycles early
358 - Libretro: Fix aspect ratio
359 - Qt: Fix some potential crashes with the gamepad mapping
360 - Qt: Fix keys being mapped incorrectly when loading configuration file
361 - Util: Fix PowerPC PNG read/write pixel order
362 - Util: Fix excessive memory allocation when decoding a PNG
363 - VFS: Fix VFileReadline and remove _vfdReadline
364Misc:
365 - All: Improved PowerPC support
366 - All: Fix some undefined behavior warnings
367 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
368 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
369 - GBA: Implement bad I/O register loading
370 - GBA: Allow jumping to OAM and palette RAM
371 - GBA BIOS: Finish implementing RegisterRamReset
372 - GBA Config: Add "override" layer for better one-time configuration
373 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
374 - GBA Memory: Use a dynamically sized mask for ROM memory
375 - GBA Memory: Implement several unimplemented memory access types
376 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
377 - GBA RR: Starting from savestate now embeds the savegame
378 - GBA RR: Add preliminary SRAM support for VBM loading
379 - GBA RR: Add support for resets in movies
380 - GBA Video: Remove lastHblank, as it is implied
381 - Libretro: Use anonymous memory mappers for large blocks of memory
382 - Libretro: Add install target for libretro core
383 - Qt: Window size command line options are now supported
384 - Qt: Increase usability of key mapper
385 - Qt: Add 'Apply' button to settings window
386 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
387 - Qt: Allow use of modifier keys as input
388 - Qt: Optimize log viewer
389 - Qt: Added button for breaking into the GDB debugger
390 - Qt: Add box for showing duration of rewind
391 - SDL: Support fullscreen in SDL 1.2
392 - SDL: Allow GBASDLAudio to be used without a thread context
393 - Util: Use VFile for configuration
394 - Util: Add MutexTryLock
395
3960.3.2: (2015-12-16)
397Bugfixes:
398 - ARM7: Fix STRT/STRBT
399 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
400 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
401 - Libretro: Fix problems with rumble not turning off
402 - GBA: Fix idle skip state being retained between games
403 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
404 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
405 - GBA BIOS: Fix Sqrt sign
406 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
407 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
408 - GBA Memory: Fix DMA behavior for SRAM accesses
409 - GBA Memory: Fix Store8 to OBJ VRAM
410 - GBA Memory: Fix alignment of LDM/STM on SRAM
411 - GBA Memory: Fix unaligned out-of-bounds ROM loads
412 - GBA Memory: Fix timing of DMAs
413 - GBA Video: Fix _mix for 15-bit color
414 - GBA Video: Fix OAM and palette initialization
415 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
416 - Qt: Use safer isLoaded check in GameController
417 - Qt: Fix a race condition in PainterGL that could lead to a crash
418 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
419 - Qt: Fix font size in memory viewer
420 - Qt: Fix a crash in the memory viewer
421 - Qt: Add additional checks in CheatModel to prevent crashes
422 - Qt: Fix race condition with setting sample rate
423 - Qt: Fix crash when closing multiplayer windows
424 - Qt: Fix resetting while paused
425Misc:
426 - GBA Audio: Implement missing flags on SOUNDCNT_X register
427 - Qt: Add mute option to menu
428
4290.3.1: (2015-10-24)
430Bugfixes:
431 - ARM7: Fix instruction decoding of Thumb shifts
432 - GBA: Deinit savegame when unloading a ROM
433 - GBA: Fix BIOS check on big endian
434 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
435 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
436 - GBA Audio: Fix audio channels being silenced at the wrong time
437 - GBA Memory: Fix bad BIOS Load16 on big endian
438 - GBA Memory: Fix bad Load8 on big endian
439 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
440 - GBA Video: Fix edge case with sprite blend modes and semitransparency
441 - GBA Video: Fix objwin and blending interaction on sprites
442 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
443 - Libretro: Fix a memory leak with the render buffer
444 - Qt: Windows no longer spawn in the top left on first launch
445 - Qt: Fix install path of XDG desktop file with DESTDIR
446 - Qt: Fix drag and drop on Windows
447 - Qt: Reenable double buffering, as disabling it broke some Windows configs
448 - VFS: Fix return values of VFileFILE.read and .write
449Misc:
450 - All: Reset next event to cycles instead of zero to interrupt
451 - All: Add --version flag
452 - ARM7: Force disable LTO on two files to work around a GCC bug
453 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
454 - GBA: Better memory handling with PNG savestates
455 - GBA: Additional savestate sanity checks
456 - GBA: Check for cycle count being too high
457 - GBA Audio: Allow GBAAVStream to have no video callback
458 - GBA BIOS: Implement RegisterRamReset for SIO registers
459 - Qt: Remove useless help icons in dialogs
460 - Qt: Prevent savestate window from opening while in multiplayer
461 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
462 - Qt: Dropping multiplayer windows works more cleanly now
463
4640.3.0: (2015-08-16)
465Features:
466 - Ability to hide individual background layers, or OBJs
467 - Ability to mute individual audio channels
468 - Palette viewer and exporter
469 - Volume control
470 - More shortcuts are editable (e.g. quick save/load)
471 - Rewind now shows the frame after rewinding
472 - Import/Export of GameShark/Action Replay snapshots
473 - Add "Step backwards" item for single increment rewind
474 - Deadzone estimation for game controllers
475 - Analog inputs can be used for shortcuts
476 - Menu items for specific solar sensor brightness levels
477 - Remappable controls for tilt and gyroscope sensors
478 - Status messages for actions taken while a game is running (e.g. save/load state)
479 - Memory inspector
480 - Screensaver can now be suspended while a game is running
481 - Load/save the most recent savestate slot
482 - Support varible speed (PWM) rumble
483 - Ability to cap fast forward speed
484 - Finer control over FPS target
485 - Holdable shortcut for rewinding one frame at a time
486 - Ability to boot directly into the BIOS
487 - Preliminary support for yanking out the game pak while a game is running
488 - Thumb-drive mode by putting a file called portable.ini in the same folder
489 - Configurable display driver, between software and OpenGL
490 - Undo-able savestate loading and saving
491 - Controller profiles now store shortcut settings
492 - Default controller profiles for several common controllers
493 - Libretro now supports BIOS, rumble and solar sensor
494 - Implement BIOS call Stop, for sleep mode
495 - Automatically load patches, if found
496 - Improved video synchronization
497 - Configurable audio output sample rate
498Bugfixes:
499 - ARM7: Fix SWI and IRQ timings
500 - ARM7: Fix Thumb MUL timing
501 - ARM7: Fix timing of multiplies to use N cycles
502 - ARM7: ARMHotplugDetach should call deinit
503 - Debugger: Fix use-after-free in breakpoint clearing code
504 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
505 - GBA: Cap audio FIFO read size during deserialization
506 - GBA: Check for corrupted savestates when loading
507 - GBA: Check for improperly sized savestates when loading
508 - GBA: Check for savestates made from differently sized ROMs
509 - GBA: Fix calls to endian-independent loadstores
510 - GBA: Fix timing of reading from timer registers
511 - GBA: Ensure cycles never go negative
512 - GBA Audio: Force audio FIFOs to 32-bit
513 - GBA Audio: Fix audio pitch changing when adjusting buffer size
514 - GBA Audio: Fix sample order in audio channel 3
515 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
516 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
517 - GBA Memory: Improve Thumb open bus behavior
518 - GBA Memory: Fix potential DMA issue when loading a savestate
519 - GBA Memory: Fix load/store multiple video memory waitstates
520 - GBA SIO: Fix reseting when there are SIO devices attached
521 - GBA Video: Blended sprites should never have other effects applied
522 - GBA Video: Fix out-of-bounds tiles in mosaic
523 - GBA Video: Fix windows not affecting sprites
524 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
525 - GBA Video: Fix timing on first scanline
526 - Qt: Better cleanup when a game crashes
527 - Qt: Fix open ROM dialog filtering for archive formats
528 - Qt: Cap the maximum number of multiplayer windows
529 - Qt: Fix maximum year in sensor override
530 - Qt: Fix window being too tall after exiting fullscreen
531 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
532 - Qt: Fix analog buttons not getting unmapped
533 - Qt: Fix passing command line options
534 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
535 - SDL: Fix SDL build when OpenGL is missing
536 - Util: Allow loading IPS patches that grow the ROM
537 - VFS: Fix resource leaks if some allocations fail
538 - VFS: Fix line-reading to return proper values
539 - Video: Fix an issue with very long filenames
540 - Util: Fix formatting of floats
541Misc:
542 - All: Add --help flag for command line programs
543 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
544 - All: Enable static linking for Windows
545 - All: Enable static linking for OS X
546 - All: Threads are now named
547 - All: Proper handling of Unicode file paths
548 - ARM7: Add emulation for Undefined CPU mode
549 - ARM7: Reduce the size of the Thumb instruction table
550 - GBA: Add status log level
551 - GBA: GBARewind now returns how many states it has rewound
552 - GBA: SIO logging layer
553 - GBA BIOS: Stub out SoundBias
554 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
555 - GBA: Don't include GBACLIDebugger struct unless needed
556 - GBA: Savedata is now synced shortly after data finishes being written
557 - GBA: Process multiple timer events at once, if necessary
558 - GBA Audio: Implement audio reset for channels A/B
559 - GBA Audio: Process multiple audio events at once, if necessary
560 - GBA Hardware: Backport generic RTC source into core
561 - GBA Input: Allow axes and buttons to be mapped to the same key
562 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
563 - GBA SIO: Add a dummy driver for Normal mode
564 - GBA Thread: Add functionality for running callbacks on the GBA thread
565 - GBA Thread: Split GBASync into a separate file
566 - GBA Video: Refactor software renderer into separate files
567 - GBA Video: Slightly optimize mode 0 mosaic rendering
568 - Debugger: Free watchpoints in addition to breakpoints
569 - Qt: Handle saving input settings better
570 - Qt: Move GL frame drawing back onto its own thread
571 - Qt: Fast forward (held) option moved from Other to Emulation menu
572 - Qt: Show version info in window title
573 - Qt: Migrate multiplayer window handling into GBAApp
574 - Qt: Unified file opening and saving with last location
575 - Qt: Fix windows being resizable when they shouldn't have been
576 - Qt: Only hide cursor in full screen
577 - Qt: Replace pause-after-frame mutex with an atomic
578 - Qt: Add application icon and XDG desktop files
579 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
580 - Qt: Don't save window size when entering fullscreen
581 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
582 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
583 - Qt: Increase usability of key mapper
584 - Qt: Show checkmark for window sizes
585 - Qt: Set window path to loaded ROM
586 - Perf: Ability to load savestates immediately on launch
587 - SDL: Properly check for initialization
588 - SDL: Clean up initialization functions
589 - SDL: Clean up GL context
590 - Util: Allow disabling the threading code entirely
591 - VFS: Add sync method to force syncing with backing
592
5930.2.1: (2015-05-13)
594Bugfixes:
595 - All: Fix sanitize-deb script not cleaning up after itself
596 - All: Fix dependencies for libavcodec on Debian-derived platforms
597 - ARM7: Handle writeback for PC in addressing modes 2 and 3
598 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
599 - ARM7: Fix ARM multiply instructions when PC is a destination register
600 - Debugger: Fix use-after-free in breakpoint clearing code
601 - Debugger: Fix boundary conditions in tab completion
602 - GBA: Fix timers not updating timing when writing to only the reload register
603 - GBA: Fix rewind boundary conditions
604 - GBA: Add initial I/O register settings for background matrix registers
605 - GBA: Fix hang when loading a savestate if sync to video is enabled
606 - GBA: Handle out-of-bounds I/O access
607 - GBA: Fix bounds-checking on EEPROM access
608 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
609 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
610 - GBA Memory: Allow SRAM to be 64kB
611 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
612 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
613 - GBA Video: Fix second frame mode 5
614 - Perf: Fix race condition if a game crashes immediately on start
615 - Qt: Fix Display object leak when closing a window
616 - Qt: Fix .deb dependencies
617 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
618 - Qt: Fix window not regaining focus after exiting savestate window
619 - Qt: Fix regression where video would not record if the game had already started
620 - Qt: Fix potential crash if a gamepad causes focus to change
621 - Qt: Fix controller axis querying
622 - Qt: Fix multiplayer windows opening as the wrong size
623 - Qt: Fix controllers sometimes not loading the right profile
624 - SDL: Fix boundary conditions for joystick adjustments
625 - SDL: Allocate properly sized input maps
626 - SDL: Fix potential build issues when Qt and SDL2 are in use
627 - Util: Fix resource leak in UTF-8 handling code
628 - Util: Fix a null-pointer issue when attempting to delete a key
629 - VFS: Fix resource leaks if some allocations fail
630 - Video: Fix an issue with very long filenames
631Misc:
632 - GBA Memory: Soft-crash if jumping past the end of a ROM
633 - Qt: Show multiplayer numbers in window title
634 - Qt: Solar sensor can have shortcuts set
635
6360.2.0: (2015-04-03)
637Features:
638 - Support for gamepad axes, e.g. analog sticks or triggers
639 - Add scale presets for up to 6x
640 - Settings window
641 - Bilinear resampling option
642 - Add option to skip BIOS start screen
643 - List of recently opened games
644 - Support for games using the Solar Sensor
645 - Better audio resampling via blip-buf
646 - Game Pak overrides dialog for setting savetype and sensor values
647 - Support for games using the tilt sensor
648 - Remappable shortcuts for keyboard and gamepad
649 - Rewinding of emulation
650 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
651 - Support IPv6
652 - Save directory of last loaded file
653 - Support BPS patches
654 - Automatically detect and optimize out idle loops
655 - Configurable game overrides
656 - Support loading 7-Zip files
657 - Drag and drop game loading
658 - Cheat code support
659 - Runtime configurable audio driver
660 - Libretro core for use with RetroArch and other front-ends
661 - Controller profiles for setting different bindings for different controllers
662 - Ability to lock aspect ratio
663 - Local link cable support
664 - Ability to switch which game controller is in use per instance
665 - Ability to prevent opposing directional input
666 - Warning dialog if an unimplemented BIOS feature is called
667 - Debugger: Add CLI "frame", frame advance command
668 - Debugger: Add CLI functions for writing to memory
669 - Debugger: Add CLI functions for examining memory regions
670 - Debugger: Add CLI function for writing a register
671Bugfixes:
672 - ARM7: Extend prefetch by one stage
673 - ARM7: Fix cycle counting for loads
674 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
675 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
676 - GBA: Initialize gba.sync to null
677 - GBA: Fix timer initialization
678 - GBA Audio: Support 16-bit writes to FIFO audio
679 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
680 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
681 - GBA BIOS: Fix BIOS prefetch after reset
682 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
683 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
684 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
685 - GBA Memory: Fix I cycles that had been moved to ARM7 core
686 - GBA Memory: Fix cycle counting for 32-bit load/stores
687 - GBA RR: Fix fallthrough error when reading tags from a movie
688 - GBA Thread: Fix possible hang when loading an archive
689 - GBA Thread: Fix possible deadlock in video sync
690 - Perf: Fix crash when the GBA thread fails to start
691 - Qt: Fix crash starting a GDB stub if a game isn't loaded
692 - Qt: Fix crash when adjusting settings after closing a game
693 - Qt: Fix crash when starting GDB stub after closing a game
694 - Qt: Fix patch loading while a game is running
695 - Qt: Fix crash when loading a game after stopping GDB server
696 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
697 - Qt: Fix crash when attempting to pause if a game is not running
698 - SDL: Properly clean up if a game doesn't launch
699 - Util: Fix sockets on Windows
700Misc:
701 - All: Enable link-time optimization
702 - Debugger: Watchpoints now work on STM/LDM instructions
703 - Debugger: Clean up GDB stub network interfacing
704 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
705 - Debugger: Merge Thumb BL instructions when disassembling
706 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
707 - Debugger: Watchpoints now report address watched (fixes #68)
708 - Debugger: Add support for soft breakpoints
709 - Debugger: Make I/O register names be addresses instead of values
710 - Debugger: Rename read/write commands
711 - GBA: Improve accuracy of event timing
712 - GBA: Add API for getting Configuration structs for overrides and input
713 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
714 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
715 - GBA: Move A/V stream interface into core
716 - GBA: Savestates now take into account savedata state machines (fixes #109)
717 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
718 - GBA Memory: Simplify memory API and use fixed bus width
719 - GBA Thread: Make GBASyncWaitFrameStart time out
720 - GBA Video: Start video at the last scanline instead of the first
721 - Qt: Optimize logo drawing
722 - Qt: Move frame upload back onto main thread
723 - Qt: Remember window position
724 - Qt: Double-clicking on the window toggles full screen
725 - Util: Use proper locale for reading and writing float values
726
7270.1.1: (2015-01-24)
728Bugfixes:
729 - ARM7: Fix LDM writeback to a register already written
730 - GBA: Fix timers 2 and 3 updating incorrectly
731 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
732 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
733 - GBA Audio: Properly initialize audio FIFO channels
734 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
735 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
736 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
737 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
738 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
739 - GBA BIOS: Fix HuffUnComp boundary conditions
740 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
741 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
742 - GBA Memory: Filter out top nybble of DMA addresses
743 - GBA Memory: Properly bounds-check VRAM accesses
744 - GBA Memory: Fix initial DMA state
745 - GBA Thread: Allow halted games to exit cleanly
746 - GBA Video: Fix blend issues with obscured middle layers
747 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
748 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
749 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
750 - GBA Video: Fix sprite boundary conditions with mosaic
751 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
752 - Qt: Fix issue with set frame sizes being the wrong height
753 - Qt: Fix emulator crashing when full screen if a game is not running
754 - Qt: Fix window focus issues
755 - Qt: Properly set default video recording settings
756 - Qt: Fix a race condition when a game crashes immediately
757 - Qt: Fix some cases where key mapping can break if focus is adjusted
758 - Qt: Fix crash if a game pauses before any frames are shown
759 - Debugger: Negative PC-relative loads now properly subtract the offset
760 - Debugger: Align PC-relative loads in Thumb
761 - Debugger: Fix watchpoints triggering too late
762 - Debugger: Fix binary print putting spaces between digits
763 - Video: Ensure FFmpeg encoder has audio frames
764 - Video: Fix uncompressed PCM audio recording
765 - Video: Fix FFmpeg crashing when the file extension is wrong
766 - Util: Fix SOCKET_FAILED macro
767Misc:
768 - GBA: Exit cleanly on FATAL if the port supports it
769 - GBA Memory: Implement 16- and 32-bit loads from SRAM
770 - Qt: Disable sync to video by default
771 - Qt: Handle a game crash without crashing
772 - Qt: Set default log level to FATAL, ERROR and WARN
773 - Qt: Clarify some phrasing in the menus
774 - Qt: Clear active buttons when focus is lost
775
7760.1.0: (2014-12-13)
777 - Initial release